AI Data Analytics

AI Data Analytics — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Yap (company)

    Yap (company)

    Yap Speech Cloud was a multimodal speech recognition system developed by American technology company Yap Inc. It offered a fully cloud-based speech-to-text transcription platform that was used by customers such as Microsoft. The Company was a contestant at the inaugural TechCrunch conference and was subsequently acquired by Amazon in September 2011 to help develop products such as Alexa Voice Service, Echo, and Fire TV.

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  • Defeasible logic

    Defeasible logic

    Defeasible logic is a non-monotonic logic proposed by Donald Nute to formalize defeasible reasoning. In defeasible logic, there are three different types of propositions: strict rules specify that a fact is always a consequence of another; defeasible rules specify that a fact is typically a consequence of another; undercutting defeaters specify exceptions to defeasible rules. A priority ordering over the defeasible rules and the defeaters can be given. During the process of deduction, the strict rules are always applied, while a defeasible rule can be applied only if no defeater of a higher priority specifies that it should not.

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  • Resilience (mathematics)

    Resilience (mathematics)

    In mathematical modeling, resilience refers to the ability of a dynamical system to recover from perturbations and return to its original stable steady state. It is a measure of the stability and robustness of a system in the face of changes or disturbances. If a system is not resilient enough, it is more susceptible to perturbations and can more easily undergo a critical transition. A common analogy used to explain the concept of resilience of an equilibrium is one of a ball in a valley. A resilient steady state corresponds to a ball in a deep valley, so any push or perturbation will very quickly lead the ball to return to the resting point where it started. On the other hand, a less resilient steady state corresponds to a ball in a shallow valley, so the ball will take a much longer time to return to the equilibrium after a perturbation. The concept of resilience is particularly useful in systems that exhibit tipping points, whose study has a long history that can be traced back to catastrophe theory. While this theory was initially overhyped and fell out of favor, its mathematical foundation remains strong and is now recognized as relevant to many different systems. == History == In 1973, Canadian ecologist C. S. Holling proposed a definition of resilience in the context of ecological systems. According to Holling, resilience is "a measure of the persistence of systems and of their ability to absorb change and disturbance and still maintain the same relationships between populations or state variables". Holling distinguished two types of resilience: engineering resilience and ecological resilience. Engineering resilience refers to the ability of a system to return to its original state after a disturbance, such as a bridge that can be repaired after an earthquake. Ecological resilience, on the other hand, refers to the ability of a system to maintain its identity and function despite a disturbance, such as a forest that can regenerate after a wildfire while maintaining its biodiversity and ecosystem services. With time, the once well-defined and unambiguous concept of resilience has experienced a gradual erosion of its clarity, becoming more vague and closer to an umbrella term than a specific concrete measure. == Definition == Mathematically, resilience can be approximated by the inverse of the return time to an equilibrium given by resilience ≡ − Re ( λ 1 ( A ) ) {\displaystyle {\text{resilience}}\equiv -{\text{Re}}(\lambda _{1}({\textbf {A}}))} where λ 1 {\textstyle \lambda _{1}} is the maximum eigenvalue of matrix A {\textstyle {\textbf {A}}} . The largest this value is, the faster a system returns to the original stable steady state, or in other words, the faster the perturbations decay. == Applications and examples == In ecology, resilience might refer to the ability of the ecosystem to recover from disturbances such as fires, droughts, or the introduction of invasive species. A resilient ecosystem would be one that is able to adapt to these changes and continue functioning, while a less resilient ecosystem might experience irreversible damage or collapse. The exact definition of resilience has remained vague for practical matters, which has led to a slow and proper application of its insights for management of ecosystems. In epidemiology, resilience may refer to the ability of a healthy community to recover from the introduction of infected individuals. That is, a resilient system is more likely to remain at the disease-free equilibrium after the invasion of a new infection. Some stable systems exhibit critical slowing down where, as they approach a basic reproduction number of 1, their resilience decreases, hence taking a longer time to return to the disease-free steady state. Resilience is an important concept in the study of complex systems, where there are many interacting components that can affect each other in unpredictable ways. Mathematical models can be used to explore the resilience of such systems and to identify strategies for improving their resilience in the face of environmental or other changes. For example, when modelling networks it is often important to be able to quantify network resilience, or network robustness, to the loss of nodes. Scale-free networks are particularly resilient since most of their nodes have few links. This means that if some nodes are randomly removed, it is more likely that the nodes with fewer connections are taken out, thus preserving the key properties of the network.

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  • ProVisual Engine

    ProVisual Engine

    The ProVisual Engine is an AI-powered imaging system developed by Samsung Electronics for mobile devices. It was introduced in 2024 with the Galaxy S24 series as a component of Samsung's Galaxy AI ecosystem, providing advanced image processing to enhance image quality in photography and videography. == Overview == The ProVisual Engine processes images using adaptive scene recognition, real-time optimization, and advanced image processing. It adjusts color accuracy, dynamic range, and noise levels, providing both automated and manual controls to accommodate various user preferences. == Features == The ProVisual Engine encompasses several features. === Quad Tele System === The Quad Tele System features 2x, 3x, 5x, and 10x optical zoom, supported by digital processing to enhance zoom clarity and detail. It incorporates Image Signal Processing (ISP) to refine detail retention, reduce noise, and enhance image clarity at different zoom levels while minimizing distortion. === Nightography === Nightography utilizes noise reduction techniques and advanced sensor technology to enhance low-light photography. By adjusting exposure and minimizing motion blur, the system helps produce more precise and more detailed images in dark environments for both photos and videos. === Generative Edit === Generative Edit allows for object removal, background expansion, and intelligent resizing. It reconstructs missing areas by filling backgrounds and completing cut-off objects, adjusting composition while preserving image integrity and refinement. === Expert RAW === Expert RAW allows users to capture RAW images directly from the camera app for advanced shooting and editing. It includes HDR (High Dynamic Range) support to enhance detail and dynamic range. The ProVisual Engine utilizes multi-frame processing to generate RAW images with increased clarity and depth for post-processing. === Enhance-X and Camera Shift === Enhance-X is an AI-based image processing tool that applies upscaling, noise reduction, and sharpening. Its Camera Shift feature adjusts the perceived camera height by modifying framing and proportions. A recent update extended support to human and pet images. == Compatible devices == As of 2025, the ProVisual Engine is available on the following devices: === Galaxy S series === Galaxy S26 Series (Galaxy S26, S26+. S26 Ultra) Galaxy S25 Series (Galaxy S25, S25+, S25 Edge, S25 Ultra, S25 FE) Galaxy S24 Series (Galaxy S24, S24+, S24 Ultra) === Galaxy Z series === Galaxy Z Fold 7 Galaxy Z Flip 7, Z Flip 7 FE Galaxy Z Fold 6 Galaxy Z Flip 6 === Galaxy Tab S series === Galaxy Tab S10 series (Tab S10+, Tab S10 Ultra) Galaxy Tab S9 series (Tab S9, Tab S9+, Tab S9 Ultra) === Galaxy Z series === Galaxy Z Fold 7, Z Flip 7, Z Flip 7 FE Galaxy Z Fold 6, Z Flip 6 === Galaxy Tab S series === Galaxy Tab S10 series (Tab S10+, Tab S10 Ultra) Galaxy Tab S9 series (Tab S9, Tab S9+, Tab S9 Ultra) Note: Quad Tele System refers to the multi-telephoto setup (2×, 3×, 5×, 10×) available only on the Ultra models (S24 Ultra and S25 Ultra). Note: On Galaxy Tab models, only Enhance-X editing features are supported; the Expert RAW camera app is not available.

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  • Gcore

    Gcore

    Gcore is an edge AI, cloud, network, and security company headquartered in Luxembourg. Founded in 2014, the company provides low-latency services to industries including finance, healthcare, manufacturing, gaming, media and telecommunications internationally. As of March 2024, its global network includes over 180 Points of Presence (PoPs) across six continents. == History == Gcore was founded in 2014 in Luxembourg. The company built its own content delivery network, originally designed for the needs of the gaming industry. In 2016, Gcore's infrastructure expanded to multiple regions that were underserved by hyperscale cloud providers. In 2020, the company formed partnerships with Intel and Equinix. In 2022, Gcore launched the European AI Cloud, providing access to infrastructure for machine learning tasks. In March 2024, Gcore announced the acquisition of a web application and API protection (WAAP) solution from StackPath. In April 2024, Gcore received a commendation in the Industry Innovation category at the NVIDIA Partner Network Awards EMEA for developing the first speech-to-text technology for Luxembourgish, using the LuxemBERT AI model. In May 2024, Philipp Rösler, former vice-chancellor of Germany and federal minister of health joined the Gcore board. In July 2024, Gcore raised $60 million in a Series A funding round, marking the company's first external investment since its founding. In August 2024, Gcore was recognized as a Major Player in the IDC MarketScape report for European public cloud Infrastructure (IaaS) 2024 by IDC, the global market intelligence firm. In May 2025, Feiyu Xu became a member of the Gcore advisory board. == Network infrastructure == According to the company's website, Gcore has network locations in six continents: Europe, North America, Asia, South America, Africa, and Australia with over 14,000 peering partners and a network capacity exceeding 200 Tbps. According to a 2025 review by Geekflare, Gcore's CDN achieved an average global response time of around 30 milliseconds. Gcore offers AI cloud clusters, including a generative AI cluster with Nvidia GPUs in Luxembourg and additional sites in the Netherlands and Wales, as part of its European AI infrastructure. == Products and services == Gcore offers a range of services, including content delivery network (CDN), cloud computing,virtual machines, bare-metal servers, object storage AI infrastructure and inference, Kubernetes, video streaming, DDoS mitigation, web application and API protection (WAAP), Domain Name System (DNS). Gcore provides AI services and GPU cloud infrastructure to support model development, training, fine-tuning, and inference. In January 2025, the company introduced Everywhere Inference, a serverless inference solution that enables AI model deployment. == Controversies == Correctiv and Tageszeitung reported that Gcore supported the distribution of the TV network RT until April 2023, which has been under sanctions by the EU since March 2022. However, Gcore denies these allegations. == Collaborations == In 2024, Gcore and Qareeb Data Centres, a data center provider in the Middle East, launched a collaboration to integrate Gcore's AI, cloud and edge services across data centers in multiple Middle Eastern countries. In June 2025, Gcore joined the SmartSpires initiative, a €3.1 million smart city project co-funded by the Connecting Europe Facility. The three-year programme is coordinated by a public–private consortium including 5SKYE, the Luxembourg Institute of Science and Technology (LIST), Orange Luxembourg, and Gcore. The project aims to transform the Belval campus into a smart city by deploying 5G-enabled smart towers that integrate edge computing, artificial intelligence and IoT services. Within the consortium, Gcore acts as project coordinator and is responsible for the deployment of the edge infrastructure.

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  • IEEE Transactions on Pattern Analysis and Machine Intelligence

    IEEE Transactions on Pattern Analysis and Machine Intelligence

    IEEE Transactions on Pattern Analysis and Machine Intelligence (sometimes abbreviated as IEEE PAMI or simply PAMI) is a monthly peer-reviewed scientific journal published by the IEEE Computer Society. == Background == The journal covers research in computer vision and image understanding, pattern analysis and recognition, machine intelligence, machine learning, search techniques, document and handwriting analysis, medical image analysis, video and image sequence analysis, content-based retrieval of image and video, and face and gesture recognition. The editor-in-chief is Kyoung Mu Lee (Seoul National University). According to the Journal Citation Reports, the journal has a 2023 impact factor of 20.8.

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  • OpenAI Five

    OpenAI Five

    OpenAI Five is a computer program by OpenAI that plays the five-on-five video game Dota 2. Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player Dendi, who lost to it. The following year, the system had advanced to the point of performing as a full team of five, and began playing against and showing the capability to defeat professional teams. By choosing a game as complex as Dota 2 to study machine learning, OpenAI thought they could more accurately capture the unpredictability and continuity seen in the real world, thus constructing more general problem-solving systems. The algorithms and code used by OpenAI Five were eventually borrowed by another neural network in development by the company, one which controlled a physical robotic hand. OpenAI Five has been compared to other similar cases of artificial intelligence (AI) playing against and defeating humans, such as AlphaStar in the video game StarCraft II, AlphaGo in the board game Go, Deep Blue in chess, and Watson on the television game show Jeopardy!. == History == Development on the algorithms used for the bots began in November 2016. OpenAI decided to use Dota 2, a competitive five-on-five video game, as a base due to it being popular on the live streaming platform Twitch, having native support for Linux, and had an application programming interface (API) available. Before becoming a team of five, the first public demonstration occurred at The International 2017 in August, the annual premiere championship tournament for the game, where Dendi, a Ukrainian professional player, lost against an OpenAI bot in a live one-on-one matchup. After the match, CTO Greg Brockman explained that the bot had learned by playing against itself for two weeks of real time, and that the learning software was a step in the direction of creating software that can handle complex tasks "like being a surgeon". OpenAI used a methodology called reinforcement learning, as the bots learn over time by playing against itself hundreds of times a day for months, in which they are rewarded for actions such as killing an enemy and destroying towers. By June 2018, the ability of the bots expanded to play together as a full team of five and were able to defeat teams of amateur and semi-professional players. At The International 2018, OpenAI Five played in two games against professional teams, one against the Brazilian-based paiN Gaming and the other against an all-star team of former Chinese players. Although the bots lost both matches, OpenAI still considered it a successful venture, stating that playing against some of the best players in Dota 2 allowed them to analyze and adjust their algorithms for future games. The bots' final public demonstration occurred in April 2019, where they won a best-of-three series against The International 2018 champions OG at a live event in San Francisco. A four-day online event to play against the bots, open to the public, occurred the same month. There, the bots played in 42,729 public games, winning 99.4% of those games. == Architecture == Each OpenAI Five bot is a neural network containing a single layer with a 4096-unit LSTM that observes the current game state extracted from the Dota developer's API. The neural network conducts actions via numerous possible action heads (no human data involved), and every head has meaning. For instance, the number of ticks to delay an action, what action to select – the X or Y coordinate of this action in a grid around the unit. In addition, action heads are computed independently. The AI system observes the world as a list of 20,000 numbers and takes an action by conducting a list of eight enumeration values. Also, it selects different actions and targets to understand how to encode every action and observe the world. OpenAI Five has been developed as a general-purpose reinforcement learning training system on the "Rapid" infrastructure. Rapid consists of two layers: it spins up thousands of machines and helps them 'talk' to each other and a second layer runs software. By 2018, OpenAI Five had played around 180 years worth of games in reinforcement learning running on 256 GPUs and 128,000 CPU cores, using Proximal Policy Optimization, a policy gradient method. == Comparisons with other game AI systems == Prior to OpenAI Five, other AI versus human experiments and systems have been successfully used before, such as Jeopardy! with Watson, chess with Deep Blue, and Go with AlphaGo. In comparison with other games that have used AI systems to play against human players, Dota 2 differs as explained below: Long run view: The bots run at 30 frames per second for an average match time of 45 minutes, which results in 80,000 ticks per game. OpenAI Five observes every fourth frame, generating 20,000 moves. By comparison, chess usually ends before 40 moves, while Go ends before 150 moves. Partially observed state of the game: Players and their allies can only see the map directly around them. The rest of it is covered in a fog of war which hides enemies units and their movements. Thus, playing Dota 2 requires making inferences based on this incomplete data, as well as predicting what their opponent could be doing at the same time. By comparison, Chess and Go are "full-information games", as they do not hide elements from the opposing player. Continuous action space: Each playable character in a Dota 2 game, known as a hero, can take dozens of actions that target either another unit or a position. The OpenAI Five developers allow the space into 170,000 possible actions per hero. Without counting the perpetual aspects of the game, there are an average of ~1,000 valid actions each tick. By comparison, the average number of actions in chess is 35 and 250 in Go. Continuous observation space: Dota 2 is played on a large map with ten heroes, five on each team, along with dozens of buildings and non-player character (NPC) units. The OpenAI system observes the state of a game through developers' bot API, as 20,000 numbers that constitute all information a human is allowed to get access to. A chess board is represented as about 70 lists, whereas a Go board has about 400 enumerations. == Reception == OpenAI Five have received acknowledgement from the AI, tech, and video game community at large. Microsoft founder Bill Gates called it a "big deal", as their victories "required teamwork and collaboration". Chess champion Garry Kasparov, who lost against the Deep Blue AI in 1997, stated that despite their losing performance at The International 2018, the bots would eventually "get there, and sooner than expected". In a conversation with MIT Technology Review, AI experts also considered OpenAI Five system as a significant achievement, as they noted that Dota 2 was an "extremely complicated game", so even beating non-professional players was impressive. PC Gamer wrote that their wins against professional players was a significant event in machine learning. In contrast, Motherboard wrote that the victory was "basically cheating" due to the simplified hero pools on both sides, as well as the fact that bots were given direct access to the API, as opposed to using computer vision to interpret pixels on the screen. The Verge wrote that the bots were evidence that the company's approach to reinforcement learning and its general philosophy about AI was "yielding milestones". In 2019, DeepMind unveiled a similar bot for StarCraft II, AlphaStar. Like OpenAI Five, AlphaStar used reinforcement learning and self-play. The Verge reported that "the goal with this type of AI research is not just to crush humans in various games just to prove it can be done. Instead, it's to prove that — with enough time, effort, and resources — sophisticated AI software can best humans at virtually any competitive cognitive challenge, be it a board game or a modern video game." They added that the DeepMind and OpenAI victories were also a testament to the power of certain uses of reinforcement learning. It was OpenAI's hope that the technology could have applications outside of the digital realm. In 2018, they were able to reuse the same reinforcement learning algorithms and training code from OpenAI Five for Dactyl, a human-like robot hand with a neural network built to manipulate physical objects. In 2019, Dactyl solved the Rubik's Cube.

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  • Artificial intelligence in Wikimedia projects

    Artificial intelligence in Wikimedia projects

    Some editors of Wikimedia projects use artificial intelligence (AI) and machine learning programs to edit existing articles or create new ones. Some applications of artificial intelligence, like using large language models (LLMs) to create new articles from scratch, have been more controversial than others for the Wikipedia community. In August 2025, English Wikipedia adopted a policy that allowed editors to nominate suspected LLM-generated articles for speedy deletion. This was followed by a March 2026 decision to prohibit the use of LLMs to generate or rewrite article content, with exceptions for copyediting one's own writing and machine translation from another language's Wikipedia. Wikipedia has also been a significant source of training data for some of the earliest artificial intelligence projects. This has received mixed reactions including concern about companies not citing Wikipedia when relying on it to answer a question as well as Wikipedia's increased costs from data scraping. == AI usage == === Earliest use of automated tools, machine learning and AI === Since 2002, bots have been allowed to run on Wikipedia but must be approved and supervised by a human. A bot created in 2002, rambot, transformed census data into short new articles about towns in the United States; the vast majority of town, city, and county articles were started by it. Fighting vandalism has been a major focus of machine learning and AI bots and tools. The 2007 ClueBot relied on simple heuristics to identify likely vandalism, while its 2010 successor, ClueBot NG, uses machine learning through an artificial neural network. Machine translation software has also been used by Wikimedia contributors for a number of years. Aaron Halfaker's Objective Revision Evaluation Service (ORES) project was launched in late 2015 as an artificial intelligence service for grading the quality of Wikipedia edits. === Generative AI and LLMs === In 2022, the public release of ChatGPT inspired more experimentation with AI and writing Wikipedia articles. A debate was sparked about whether and to what extent such large language models are suitable for such purposes in light of their tendency to generate plausible-sounding misinformation, including fake references; to generate prose that is not encyclopedic in tone; and to reproduce biases. An early experiment on December 6, 2022 by a Wikipedia contributor named Pharos occurred when he created the article "Artwork title" using ChatGPT for the initial draft. Another editor who experimented with this early version of ChatGPT said that ChatGPT's overview of "Weaponized incompetence" was decent, but that the citations were fabricated. Since 2023, work has been done to draft an English Wikipedia policy regarding ChatGPT and similar LLMs, at times recommending that users who are unfamiliar with LLMs should avoid using them due to the aforementioned risks, as well as noting the potential for libel or copyright infringement. In early 2023, the Wiki Education Foundation reported that some experienced editors found AI to be useful in starting drafts or creating new articles. It said that ChatGPT "knows" what Wikipedia articles look like and can easily generate one that is written in the style of Wikipedia, but warned that ChatGPT had a tendency to use promotional language, among other issues. In 2023, a ban on AI was deemed "too harsh" by the community given the productivity benefits it offered editors. In 2023, members of the English Wikipedia community created a WikiProject named AI Cleanup to assist in the removal of poor quality AI content from Wikipedia. Miguel García, a former Wikimedia member from Spain, said in 2024 that when ChatGPT was originally launched, the number of AI-generated articles on the site peaked. He added that the rate of AI articles has now stabilized due to the community's efforts to combat it. He said that majority of the articles that have no sources are deleted instantly or are nominated for deletion. In October 2024, a study by Princeton University found that about 5% of 3,000 newly created articles (created in August 2024) on English Wikipedia were created using AI. The study said that some of the AI articles were on innocuous topics and that AI had likely only been used to assist in writing. For some other articles, AI had been used to promote businesses or political interests. In October 2024, Ilyas Lebleu, founder of WikiProject AI Cleanup, said that they and their fellow editors noticed a pattern of unnatural writing that could be connected to ChatGPT. They added that AI is able to mass-produce content that sounds real while being completely fake, leading to the creation of hoax articles on Wikipedia that they were tasked to delete. In June 2025, the Wikimedia Foundation started testing a "Simple Article Summaries" feature which would provide AI-generated summaries of Wikipedia articles, similar to Google Search's AI Overviews. The decision was met with immediate and harsh criticism from some Wikipedia editors, who called the feature a "ghastly idea" and a "PR hype stunt." They criticized a perceived loss of trust in the site due to AI's tendency to hallucinate and questioned the necessity of the feature. The criticism led the Wikimedia Foundation to halt the rollout of Simple Article Summaries that same month while still expressing interest in integrating generative AI more into Wikipedia. The project hints at tensions within the community and with the Foundation over when to use AI.In August 2025, the English Wikipedia community created a policy that allowed users to nominate suspected AI-generated articles for speedy deletion. Editors might recognize AI-generated articles because they use citations that are not related to the subject of the article or fabricated citations or the wording has particular quirks. If an article uses language that reads like an LLM response to a user, such as "Here is your Wikipedia article on" or "Up to my last training update", the article is typically tagged for speedy deletion. Other signs of AI use include excessive use of em dashes, overuse of the word "moreover", promotional material in articles that describes something as "breathtaking" and formatting issues like using curly quotation marks instead of straight versions. During the discussion on implementing the speedy deletion policy, one user, who is an article reviewer, said that he is "flooded non-stop with horrendous drafts" created using AI. Other users said that AI articles have a large amount of "lies and fake references" and that it takes a significant amount of time to fix the issues. English Wikipedia created a guide on how to spot signs of AI-generated writing in August 2025, titled "Signs of AI writing". In January 2026, the Wiki Education Foundation continued to caution against copying and pasting outputs from generative AI into Wikipedia and to avoid it for creating new articles explaining that the text often failed verification with the sources provided. The foundation created a training module that encourages editors to use AI for identifying gaps in articles, finding access to sources and finding relevant sources. In March 2026, the English Wikipedia community prohibited the use of AI to add content to articles, with exceptions for copy editing and machine translation from another language's Wikipedia. The English Wikipedia community holds the position that LLMs often violate core content policies. == Using Wikipedia for artificial intelligence == A 2017 paper described Wikipedia as the mother lode for human-generated text available for machine learning. In the development of the Google's Perspective API that identifies toxic comments in online forums, a dataset containing hundreds of thousands of Wikipedia talk page comments with human-labelled toxicity levels was used. As of 2023, subsets of the Wikipedia corpus were considered one of the largest well-curated data sets available for AI training, used to train every LLM to-date according to Stephen Harrison. This use of Wikipedia was divisive as of 2023. The Wikimedia Foundation and many of its projects supporters worry that attribution to Wikipedia articles is missing in many large-language models like ChatGPT (as well as AI like Siri and Alexa). While Wikipedia's licensing policy lets anyone use its texts, including in modified forms, it does have the condition that credit is given, implying that using its contents in answers by AI models without clarifying the sourcing may violate its terms of use. The Foundation expressed concern that without attribution, people will not visit the site as much or be as motivated to donate to support the project if they do not know when they are benefiting from it. They also noticed an 8% decrease in visitors to Wikipedia in 2025 which they attributed both to the increased popularity of generative AI and social media. In 2025, the Wikimedia Foundation has cited absorbing increased costs associated with scra

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  • COVID-19 apps

    COVID-19 apps

    COVID-19 apps include mobile-software applications for digital contact-tracing—i.e. the process of identifying persons ("contacts") who may have been in contact with an infected individual—deployed during the COVID-19 pandemic. Numerous tracing applications have been developed or proposed, with official government support in some territories and jurisdictions. Several frameworks for building contact-tracing apps have been developed. Privacy concerns have been raised, especially about systems that are based on tracking the geographical location of app users. Less overtly intrusive alternatives include the co-option of Bluetooth signals to log a user's proximity to other cellphones. (Bluetooth technology has form in tracking cell-phones' locations.)) On 10 April 2020, Google and Apple jointly announced that they would integrate functionality to support such Bluetooth-based apps directly into their Android and iOS operating systems. India's COVID-19 tracking app Aarogya Setu became the world's fastest growing application—beating Pokémon Go—with 50 million users in the first 13 days of its release. == Rationale == Contact tracing is an important tool in infectious disease control, but as the number of cases rises time constraints make it more challenging to effectively control transmission. Digital contact tracing, especially if widely deployed, may be more effective than traditional methods of contact tracing. In a March 2020 model by the University of Oxford Big Data Institute's Christophe Fraser's team, a coronavirus outbreak in a city of one million people is halted if 80% of all smartphone users take part in a tracking system; in the model, the elderly are still expected to self-isolate en masse, but individuals who are neither symptomatic nor elderly are exempt from isolation unless they receive an alert that they are at risk of carrying the disease. Some proponents advocate for legislation exempting certain COVID-19 apps from general privacy restrictions. == Issues == === Uptake === Ross Anderson, professor of security engineering at Cambridge University, listed a number of potential practical problems with app-based systems, including false positives and the potential lack of effectiveness if takeup of the app is limited to only a small fraction of the population. In Singapore, only one person in three had downloaded the TraceTogether app by the end of June 2020, despite legal requirements for most workers; the app was also underused, as it required users to keep it open at all times on iOS. A team at the University of Oxford simulated the effect of a contact tracing app on a city of 1 million. They estimated that if the app was used in conjunction with the shielding of over-70s, then 56% of the population would have to be using the app for it to suppress the virus. This would be equivalent to 80% of smartphone users in the United Kingdom. They found that the app could still slow the spread of the virus if fewer people downloaded it, with one infection being prevented for every one or two users. In August 2020, the American Civil Liberties Union (ACLU) argued that there were disparities in smartphone use between demographics and minority groups, and that "even the most comprehensive, all-seeing contact tracing system is of little use without social and medical systems in place to help those who may have the virus — including access to medical care, testing, and support for those who are quarantined." === App store restrictions === Addressing concerns about the spread of misleading or harmful apps, Apple, Google and Amazon set limits on which types of organizations could add coronavirus-related apps to its App Store, limiting them to only "official" or otherwise reputable organizations. === Ethical principles of mass surveillance using COVID-19 contact tracing apps === The advent of COVID-19 contact tracing apps has led to concerns around privacy, the rights of app users, and governmental authority. The European Convention on Human Rights, the International Covenant on Civil and Political Rights (ICCPR) and the United Nations and the Siracusa Principles have outlined 4 principles to consider when looking at the ethical principles of mass surveillance with COVID-19 contact tracing apps. These are necessity, proportionality, scientific validity, and time boundedness. Necessity is defined as the idea that governments should only interfere with a person's rights when deemed essential for public health interests. The potential risks associated with infringements of personal privacy must be outweighed by the possibility of reducing significant harm to others. Potential benefits of contact-tracing apps that may be considered include allowing for blanket population-level quarantine measures to be lifted sooner and the minimization of people under quarantine. Hence, some contend that contact-tracing apps are justified as they may be less intrusive than blanket quarantine measures. Furthermore, the delay of an effective contact-tracing app with significant health and economic benefits may be considered unethical. Proportionality refers to the concept that a contact tracing app's potential negative impact on a person's rights should be justifiable by the severity of the health risks that are being addressed. Apps must use the most privacy-preserving options available to achieve their goals, and the selected option should not only be a logical option for achieving the goal but also an effective one. Scientific validity evaluates whether an app is effective, timely and accurate. Traditional manual contact-tracing procedures are not efficient enough for the COVID-19 pandemic, and do not consider asymptomatic transmission. Contact-tracing apps, on the other hand, can be effective COVID-19 contact-tracing tools that reduce R value to less than 1, leading to sustained epidemic suppression. However, for apps to be effective, there needs to be a minimum 56-60% uptake in the population. Apps should be continually modified to reflect current knowledge on the diseases being monitored. Some argue that contact-tracing apps should be considered societal experimental trials where results and adverse effects are evaluated according to the stringent guidelines of social experiments. Analyses should be conducted by independent research bodies and published for wide dissemination. Despite the current urgency of our pandemic situation, we should still adhere to the standard rigors of scientific evaluation. Time boundedness describe the need for establishing legal and technical sunset clauses so that they are only allowed to operate as long as necessary to address the pandemic situation. Apps should be withdrawn as soon as possible after the end of the pandemic. If the end of the pandemic cannot be predicted, the use of apps should be regularly reviewed and decisions about continued use should be made at each review. Collected data should only be retained by public health authorities for research purposes with clear stipulations on how long the data will be held for and who will be responsible for security, oversight, and ownership. === Privacy, discrimination and marginalisation concerns === The American Civil Liberties Union (ACLU) has published a set of principles for technology-assisted contact tracing and Amnesty International and over 100 other organizations issued a statement calling for limits on this kind of surveillance. The organisations declared eight conditions on governmental projects: surveillance would have to be "lawful, necessary and proportionate"; extensions of monitoring and surveillance would have to have sunset clauses; the use of data would have to be limited to COVID-19 purposes; data security and anonymity would have to be protected and shown to be protected based on evidence; digital surveillance would have to address the risk of exacerbating discrimination and marginalisation; any sharing of data with third parties would have to be defined in law; there would have to be safeguards against abuse and the rights of citizens to respond to abuses; "meaningful participation" by all "relevant stakeholders" would be required, including that of public health experts and marginalised groups. The German Chaos Computer Club (CCC) and Reporters Without Borders also issued checklists. The Exposure Notification service intends to address the problem of persistent surveillance by removing the tracing mechanism from their device operating systems once it is no longer needed. On 20 April 2020, it was reported that over 300 academics had signed a statement favouring decentralised proximity tracing applications over centralised models, given the difficulty in precluding centralised options being used "to enable unwarranted discrimination and surveillance." In a centralised model, a central database records the ID codes of meetings between users. In a decentralised model, this information is recorded on individual phones, with the role of the central

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  • OpenVINO

    OpenVINO

    OpenVINO is an open-source software toolkit developed by Intel for optimizing and deploying deep learning models. It supports several popular model formats and categories, such as large language models, computer vision, and generative AI. OpenVINO is optimized for Intel hardware, but offers support for ARM/ARM64 processors. It sees great use in AI Sound Processing drivers when tied with Intel's Gaussian & Neural Accelerator (GNA). Based in C++, it extends API support for C and Python, as well as Node.js (in early preview). OpenVINO is cross-platform and free for use under Apache License 2.0. == Workflow == The simplest OpenVINO usage involves obtaining a model and running it as is. Yet for the best results, a more complete workflow is suggested: obtain a model in one of supported frameworks, convert the model to OpenVINO IR using the OpenVINO Converter tool, optimize the model, using training-time or post-training options provided by OpenVINO's NNCF. execute inference, using OpenVINO Runtime by specifying one of several inference modes. == OpenVINO model format == OpenVINO IR is the default format used to run inference. It is saved as a set of two files, .bin and .xml, containing weights and topology, respectively. It is obtained by converting a model from one of the supported frameworks, using the application's API or a dedicated converter. Models of the supported formats may also be used for inference directly, without prior conversion to OpenVINO IR. Such an approach is more convenient but offers fewer optimization options and lower performance, since the conversion is performed automatically before inference. Some pre-converted models can be found in the Hugging Face repository. The supported model formats are: PyTorch TensorFlow TensorFlow Lite ONNX (including formats that may be serialized to ONNX) PaddlePaddle JAX/Flax == OS support == OpenVINO runs on Windows, Linux and MacOS.

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  • Responsible AI Safety and Education Act

    Responsible AI Safety and Education Act

    The Responsible AI Safety and Education Act (RAISE Act) is a New York State law that imposes transparency, safety, and reporting requirements on developers of large frontier artificial intelligence models. The law was signed by Governor Kathy Hochul on December 19, 2025. It was sponsored by State Senator Andrew Gounardes and Assemblymember Alex Bores. The RAISE Act is the second U.S. state law to regulate frontier AI model developers, following California's Transparency in Frontier Artificial Intelligence Act (TFAIA), which was signed in September 2025. Hochul signed the bill on the condition that the legislature would pass chapter amendments to bring the law closer to the California model. The amending bills (A9449/S8828) were introduced in January 2026; as of February 2026 they remain in committee, though the Governor's office and legal commentators treat the agreed-upon amendments as representing the final form of the law. == Provisions == The following describes the RAISE Act as it is expected to operate after the agreed-upon chapter amendments take effect. The law is expected to take effect on January 1, 2027. === Scope === The law applies to "large frontier developers," defined as companies with annual revenues exceeding $500 million that develop "frontier models," which are foundation models trained using more than 1026 floating-point operations (FLOPs). The version passed by the legislature in June 2025 had instead defined large developers based on having spent over $100 million in aggregate compute costs, and also included a provision prohibiting deployment of frontier models posing "unreasonable risk of critical harm"; both were removed as part of the negotiations between Hochul and the legislature. Accredited colleges and universities engaged in academic research are exempt, as is the state's Empire AI consortium. === Safety and transparency framework === Large frontier developers must write, implement, and publicly publish a "frontier AI framework" describing how they assess and mitigate catastrophic risks, secure unreleased model weights against unauthorized access, use third-party evaluators, govern internal use of frontier models, and respond to safety incidents. The framework must describe these measures "in detail," a requirement that goes beyond the California TFAIA's requirement to describe a developer's "approach." The framework must be reviewed at least annually, and material modifications must be published with justification within 30 days. Before or concurrently with deploying a new or substantially modified frontier model, developers must publish a transparency report including the model's release date, supported languages and output modalities, intended uses, and any restrictions on use. Large frontier developers must additionally include summaries of catastrophic risk assessments and the extent of third-party involvement. === Catastrophic risk and incident reporting === The law defines "catastrophic risk" as a foreseeable and material risk that a frontier model will contribute to the death of or serious injury to more than 50 people, or more than $1 billion in property damage, arising from a frontier model providing expert-level assistance in creating chemical, biological, radiological, or nuclear weapons; engaging in cyberattacks or conduct equivalent to crimes such as murder, assault, or theft without meaningful human oversight; or evading the control of its developer or user. Loss of equity value is explicitly excluded from the definition of property damage. "Critical safety incidents" include unauthorized access to model weights resulting in death or injury, materialization of a catastrophic risk, loss of control of a frontier model causing death or injury, and a model using deceptive techniques to subvert developer controls outside of an evaluation context in a manner that increases catastrophic risk. Frontier developers must report critical safety incidents within 72 hours, or within 24 hours if the incident poses an imminent risk of death or serious physical injury. === Enforcement === The chapter amendments establish a new office within the New York State Department of Financial Services to oversee compliance, receive incident reports, and publish annual reports on AI safety beginning in 2028. Large frontier developers must file disclosure statements with this office and pay pro rata assessments to fund its operations. The New York Attorney General may bring civil actions, with penalties of up to $1 million for a first violation and $3 million for subsequent violations. The version passed by the legislature in June 2025 had set penalties at up to $10 million and $30 million respectively. The law does not create a private right of action. == Legislative history == The bill was introduced in the Assembly on March 5, 2025, by Assemblymember Alex Bores, and in the Senate on March 27, 2025, by Senator Andrew Gounardes. After a series of amendments, the legislature passed the bill in June 2025. Governor Hochul did not immediately sign the bill, using nearly all the time available under New York law before acting; had she not signed by the end of 2025, the bill would have been pocket vetoed. The tech industry lobbied against the bill during this period, and Hochul initially proposed a near-complete rewrite modeled on California's TFAIA. Legislators resisted the extent of the changes, and the two sides ultimately agreed on a version that used the California law as a base but preserved several provisions that went beyond it, including the 72-hour incident reporting timeline and the creation of a dedicated enforcement office. Hochul signed the original bill (S6953-B/A6453-B) on December 19, 2025, with the legislature committing to pass chapter amendments formalizing the agreed changes in the January 2026 session. The amending bills (A9449 in the Assembly, S8828 in the Senate) were introduced on January 6 and January 8, 2026. OpenAI and Anthropic expressed support for the law. Anthropic's head of external affairs Sarah Heck said the two state laws "should inspire Congress to build on them." The super PAC network Leading the Future, backed by Andreessen Horowitz and OpenAI president Greg Brockman, subsequently announced plans to challenge Bores in a future election. == Federal preemption debate == Hochul signed the RAISE Act eight days after President Donald Trump issued an executive order on December 11, 2025, directing the Department of Justice to challenge state AI laws deemed to conflict with a "minimally burdensome" national AI policy. On January 9, 2026, the Department of Justice announced the establishment of an AI Litigation Task Force as called for by the executive order. The executive order also threatened states with loss of certain federal broadband funding if their AI laws were found to be onerous. Legal commentators have noted several potential avenues for federal challenge, including arguments that the law constitutes compelled speech, violates the dormant Commerce Clause by creating a patchwork of state regulations, or is preempted by federal AI policy. == Comparison with California's TFAIA == The RAISE Act was designed to align with California's Transparency in Frontier Artificial Intelligence Act, signed on September 29, 2025. Both laws use the same 1026 FLOP threshold to define frontier models and the same $500 million revenue threshold to define large developers. Both require public safety frameworks, transparency reports, and incident reporting. The RAISE Act's 72-hour incident reporting window is stricter than the TFAIA's 15-day window, though both require faster reporting for incidents posing imminent physical risk (24 hours under the RAISE Act, immediate under the TFAIA). The RAISE Act establishes a dedicated enforcement office within the Department of Financial Services, whereas California routes reports through the Office of Emergency Services. The RAISE Act requires developers to describe their safety measures "in detail" and how they "handle" various risks, whereas the TFAIA requires developers to describe their "approach."

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  • Safe Superintelligence Inc.

    Safe Superintelligence Inc.

    Safe Superintelligence Inc. (SSI Inc.) is an Israeli-American artificial intelligence company founded by Ilya Sutskever, the former chief scientist of OpenAI; Daniel Gross, former head of Apple’s AI efforts; and Daniel Levy, an investor and AI researcher. The company's mission is to focus on safely developing a superintelligence, a computer-based agent capable of surpassing human intelligence. == History == On May 15, 2024, OpenAI co-founder Ilya Sutskever left OpenAI after a board dispute where he voted to fire Sam Altman amid concerns about communication and trust. Sutskever and others additionally believed that OpenAI was neglecting its original focus on safety in favor of pursuing opportunities for commercialization. On June 19, 2024, Sutskever posted on X that he was starting SSI Inc, with the goal to safely develop superintelligent AI, alongside Daniel Levy, and Daniel Gross. The company, composed of a small team, is split between Palo Alto, California and Tel Aviv, Israel. In September 2024, SSI revealed it had raised $1 billion from venture capital firms including SV Angel, DST Global, Sequoia Capital, and Andreessen Horowitz. The money will be used to build up more computing power and hire top individuals in the field. In March 2025, SSI reached a $30 billion valuation in a funding round led by Greenoaks Capital. This is six times its previous $5 billion valuation from September 2024. Despite not yet generating revenue and having approximately 20 employees, the company has attracted significant investor interest, largely due to co-founder Ilya Sutskever's reputation and its focus on developing safe superintelligence. In April 2025, Google Cloud announced a partnership to provide TPUs for SSI's research. In the first half of 2025, Meta attempted to acquire SSI but was rebuffed by Sutskever. In July 2025, co-founder Gross left the company to join Meta Superintelligence Labs, and Sutskever became the CEO of SSI.

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  • Resel

    Resel

    In image analysis, a resel (from resolution element) represents the actual spatial resolution in an image or a volumetric dataset. The number of resels in the image may be lower or equal to the number of pixel/voxels in the image. In an actual image the resels can vary across the image and indeed the local resolution can be expressed as "resels per pixel" (or "resels per voxel"). In functional neuroimaging analysis, an estimate of the number of resels together with random field theory is used in statistical inference. Keith Worsley has proposed an estimate for the number of resels/roughness. The word "resel" is related to the words "pixel", "texel", and "voxel". Waldo R. Tobler is probably among the first to use the word.

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  • Moral Machine

    Moral Machine

    Moral Machine is an online platform, developed by Iyad Rahwan's Scalable Cooperation group at the Massachusetts Institute of Technology, that generates moral dilemmas and collects information on the decisions that people make between two destructive outcomes. The platform is the idea of Iyad Rahwan and social psychologists Azim Shariff and Jean-François Bonnefon, who conceived of the idea ahead of the publication of their article about the ethics of self-driving cars. The key contributors to building the platform were MIT Media Lab graduate students Edmond Awad and Sohan Dsouza. The presented scenarios are often variations of the trolley problem, and the information collected would be used for further research regarding the decisions that machine intelligence must make in the future. For example, as artificial intelligence plays an increasingly significant role in autonomous driving technology, research projects like Moral Machine help to find solutions for challenging life-and-death decisions that will face self-driving vehicles. Moral Machine was active from January 2016 to July 2020. The Moral Machine continues to be available on their website for people to experience. == The experiment == The Moral Machine was an ambitious project; it was the first attempt at using such an experimental design to test a large number of humans in over 200 countries worldwide. The study was approved by the Institute Review Board (IRB) at Massachusetts Institute of Technology (MIT). The setup of the experiment asks the viewer to make a decision on a single scenario in which a self-driving car is about to hit pedestrians. The user can decide to have the car either swerve to avoid hitting the pedestrians or keep going straight to preserve the lives it is transporting. Participants can complete as many scenarios as they want to, however the scenarios themselves are generated in groups of thirteen. Within this thirteen, a single scenario is entirely random while the other twelve are generated from a space in a database of 26 million different possibilities. They are chosen with two dilemmas focused on each of six dimensions of moral preferences: character gender, character age, character physical fitness, character social status, character species, and character number. The experiment setup remains the same throughout multiple scenarios but each scenario tests a different set of factors. Most notably, the characters involved in the scenario are different in each one. Characters may include ones such as: Stroller, girl, boy, pregnant, Male Doctor, Female Doctor, Female Athlete, Executive Female, Male Athlete, Executive Male, Large Woman, Large Man, homeless, old man, old woman, dog, criminal, and a cat. Through these different characters researchers were able to understand how a wide variety of people will judge scenarios based on those involved. == Analysis == The Moral Machine collected 40 million moral decisions from 4 million participants in 233 countries, analysis of which revealed trends within individual countries and humanity as a whole. It tested for nine factors: preference for sparing humans versus pets, passengers versus pedestrians, men versus women, young versus elderly, fit versus overweight, higher versus lower social status, jaywalkers versus law abiders, larger versus smaller groups, and inaction (i.e. staying on course) versus swerving. Globally, participants favored human lives over lives of animals like dogs and cats. They preferred to spare more lives if possible, and younger lives as opposed to older. Babies were most often spared with cats being the least spared. In terms of gender variations, people tended to spare men over women for doctors and the elderly. All countries generally shared the preference to spare pedestrians over passengers and law-abiders over criminals. Participants from less wealthy countries showed a higher tendency of sparing pedestrians who crossed illegally compared to those from more wealthy and developed countries. This is most likely due to their experience living in a society where individuals are more likely to deviate from rules due to less stringent enforcement of laws. Countries of higher economic inequality overwhelmingly prefer to save wealthier individuals over poorer ones. === Cultural differences === Researchers subdivided 130 countries with similar results into three ‘cultural clusters’. North America and European countries with significant Christian populations had a higher preference for inaction on the part of the driver and thus had less of a preference for sparing pedestrians as compared to other clusters. East Asian and Islamic countries, together constituting the second cluster, did not have as much preference to spare younger humans compared to the other two clusters and had a higher preference for sparing law-abiding humans. Latin America and Francophone countries had a higher preference for sparing women, the young, the fit, and those of higher status, but a lower preference for sparing humans over pets or other animals. Individualistic cultures tended to spare larger groups, and collectivist cultures had a stronger preference for sparing the lives of older people. For instance, China ranked far below the world average for preference to spare the younger over elderly, while the average respondent from the US exhibited a much higher tendency to save younger lives and larger groups. == Applications of the data == The findings from the moral machine can help decision makers when designing self-driving automotive systems. Designers must make sure that these vehicles are able to solve problems on the road that aligns with the moral values of humans around it. This is a challenge because of the complex nature of humans who may all make different decisions based on their personal values. However, by collecting a large amount of decisions from humans all over the world, researchers can begin to understand patterns in the context of a particular culture, community, and people. == Other features == The Moral Machine was deployed in June 2016. In October 2016, a feature was added that offered users the option to fill a survey about their demographics, political views, and religious beliefs. Between November 2016 and March 2017, the website was progressively translated into nine languages in addition to English (Arabic, Chinese, French, German, Japanese, Korean, Portuguese, Russian, and Spanish). Overall, the Moral Machine offers four different modes, with the focus being on the data-gathering feature of the website, called the Judge mode. This means that the Moral Machine, in addition to providing their own scenarios for users to judge, also invites users to create their own scenarios to be submitted and approved so that other people may also judge those scenarios. Data is also open sourced for anyone to explore via an interactive map that is featured on the Moral Machine website. == In the literature == Studies and research on the Moral Machine have taken a wide variety of approaches. However, theological examinations of the topic are still scarce where two bodies of work that examine such perspective currently exist in this regard: One is Buddhist while the other is Christian.

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  • SAS Viya

    SAS Viya

    SAS Viya is an artificial intelligence, analytics and data management platform developed by SAS Institute. == History == SAS Viya was released in 2016. The software was containerized with the release of Viya 4 in 2020. Viya has become one of SAS' most widely used platforms during the AI boom, as artificial intelligence becomes more widely used in business and computing. == Technical overview == The platform is cloud-native, and is executed on SAS's Cloud Analytics Services (CAS) engine. It is compatible with open source software, allowing users to build models using open sources tool such as R, Python and Jupyter. It integrates with major large language models like GPT-4 and Gemini Pro. The platform uses econometrics to create predictive models for forecasting scenarios based on complex data. It also has features for detecting algorithmic bias, auditing decisions and monitoring models. It is implemented through a low-code, no-code platform. The software is available on Amazon AWS Marketplace, Google Cloud, Red Hat OpenShift, and on Microsoft Azure Marketplace under a pay-as-you-use model. == Software == SAS Viya has released software as a service (SaaS) modules for creating AI content. These include Viya Workbench, Viya App Factory, Viya Copilot, and SAS Data Maker. The company also develops industry specific models, used by companies including Georgia-Pacific. == Applications == === Banking === The software is also widely used in business, especially in areas such as predictive modelling and fraud detection. === Insurance === SAS Viya is used in insurance for tasks such as actuarial analytics and modelling, as well as regulatory reporting. === Healthcare and life sciences === In 2023, the company introduced SAS Health, a common health data model built on the SAS Viya platform. AstraZeneca has partnered with SAS to use SAS Viya and SAS Life Science Analytics Framework in its delivery and approval processes. In 2024, SAS partnered with the University of Cambridge's Maxwell Center to use SAS Viya for healthcare research and development. === Public sector === SAS Viya is used in partnership with national and local governments to provide services and detect tax fraud. === Education === SAS Viya is used in research and education, particularly studies related to business intelligence, cybersecurity and data management. SAS Institute has partnered with educational institutions such as Appalachian State University, Clemson University, University of Arkansas, Stockholm University, and Marian University, to provide access to and training for using SAS Viya.

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