Terminology model

Terminology model

A terminology model is a refinement of a concept system. Within a terminology model the concepts (object types) of a specific problem or subject area are defined by subject-matter experts in terms of concept (object type) definitions and definitions of subordinated concepts or characteristics (properties). Besides object types, the terminology model allows defining hierarchical classifications, definitions for object type and property behavior and definition of casual relations. The terminology model is a means for subject-matter experts to express their knowledge about the subject in subject-specific terms. Since the terminology model is structured rather similar to an object-oriented database schema, is can be transformed without loss of information into an object-oriented database schema. Thus, the terminology model is a method for problem analysis on the one side and a mean of defining database schema on the other side. Several terminology models have been developed and published in the field of statistics: Terminology model for classifications Terminology model for statistical variables Reference model for statistical metadata

Image destriping

Image destriping is the process of removing stripes or streaks from images and videos without disrupting the original image/video. These artifacts plague a range of fields in scientific imaging including atomic force microscopy, light sheet fluorescence microscopy, and planetary satellite imaging. The most common image processing techniques to reduce stripe artifacts is with Fourier filtering. Unfortunately, filtering methods risk altering or suppressing useful image data. Methods developed for multiple-sensor imaging systems in planetary satellites use statistical-based methods to match signal distribution across multiple sensors. More recently, a new class of approaches leverage compressed sensing, to regularize an optimization problem, and recover stripe free images. In many cases, these destriped images have little to no artifacts, even at low signal to noise ratios.

HAKMEM

HAKMEM, alternatively known as AI Memo 239, is a February 1972 "memo" (technical report) of the MIT AI Lab containing a wide variety of hacks, including useful and clever algorithms for mathematical computation, some number theory and schematic diagrams for hardware – in Guy L. Steele's words, "a bizarre and eclectic potpourri of technical trivia". Contributors included about two dozen members and associates of the AI Lab. The title of the report is short for "hacks memo", abbreviated to six upper case characters that would fit in a single PDP-10 machine word (using a six-bit character set). == History == HAKMEM is notable as an early compendium of algorithmic technique, particularly for its practical bent, and as an illustration of the wide-ranging interests of AI Lab people of the time, which included almost anything other than AI research. HAKMEM contains original work in some fields, notably continued fractions. == Introduction == Compiled with the hope that a record of the random things people do around here can save some duplication of effort -- except for fun. Here is some little known data which may be of interest to computer hackers. The items and examples are so sketchy that to decipher them may require more sincerity and curiosity than a non-hacker can muster. Doubtless, little of this is new, but nowadays it's hard to tell. So we must be content to give you an insight, or save you some cycles, and to welcome further contributions of items, new or used.

Exploratory search

Exploratory search is a specialization of information exploration which represents the activities carried out by searchers who are: unfamiliar with the domain of their goal (i.e. need to learn about the topic in order to understand how to achieve their goal) or unsure about the ways to achieve their goals (either the technology or the process) or unsure about their goals in the first place. Exploratory search is distinguished from known-item search, for which the searcher has a particular target in mind. Consequently, exploratory search covers a broader class of activities than typical information retrieval, such as investigating, evaluating, comparing, and synthesizing, where new information is sought in a defined conceptual area; exploratory data analysis is another example of an information exploration activity. Typically, therefore, such users generally combine querying and browsing strategies to foster learning and investigation. == History == Exploratory search is a topic that has grown from the fields of information retrieval and information seeking but has become more concerned with alternatives to the kind of search that has received the majority of focus (returning the most relevant documents to a Google-like keyword search). The research is motivated by questions like "What if the user doesn't know which keywords to use?" or "What if the user isn't looking for a single answer?" Consequently, research has begun to focus on defining the broader set of information behaviors in order to learn about the situations when a user is, or feels, limited by only having the ability to perform a keyword search. In the last few years, a series of workshops has been held at various related and key events. In 2005, the Exploratory Search Interfaces workshop focused on beginning to define some of the key challenges in the field. Since then a series of other workshops has been held at related conferences: Evaluating Exploratory Search at SIGIR06 and Exploratory Search and HCI at CHI07 (in order to meet with the experts in human–computer interaction). In March 2008, an Information Processing and Management special issue focused particularly on the challenges of evaluating exploratory search, given the reduced assumptions that can be made about scenarios of use. In June 2008, the National Science Foundation sponsored an invitational workshop to identify a research agenda for exploratory search and similar fields for the coming years. == Research challenges == === Important scenarios === With the majority of research in the information retrieval community focusing on typical keyword search scenarios, one challenge for exploratory search is to further understand the scenarios of use for when keyword search is not sufficient. An example scenario, often used to motivate the research by mSpace, states: if a user does not know much about classical music, how should they even begin to find a piece that they might like. Similarly, for patients or their carers, if they don't know the right keywords for their health problems, how can they effectively find useful health information for themselves? === Designing new interfaces === With one of the motivations being to support users when keyword search is not enough, some research has focused on identifying alternative user interfaces and interaction models that support the user in different ways. An example is faceted search which presents diverse category-style options to the users, so that they can choose from a list instead of guess a possible keyword query. Many of the interactive forms of search, including faceted browsers, are being considered for their support of exploratory search conditions. Computational cognitive models of exploratory search have been developed to capture the cognitive complexities involved in exploratory search. Model-based dynamic presentation of information cues are proposed to facilitate exploratory search performance. === Evaluating interfaces === As the tasks and goals involved with exploratory search are largely undefined or unpredictable, it is very hard to evaluate systems with the measures often used in information retrieval. Accuracy was typically used to show that a user had found a correct answer, but when the user is trying to summarize a domain of information, the correct answer is near impossible to identify, if not entirely subjective (for example: possible hotels to stay in Paris). In exploration, it is also arguable that spending more time (where time efficiency is typically desirable) researching a topic shows that a system provides increased support for investigation. Finally, and perhaps most importantly, giving study participants a well specified task could immediately prevent them from exhibiting exploratory behavior. === Models of exploratory search behavior === There have been recent attempts to develop a process model of exploratory search behavior, especially in social information system (e.g., see models of collaborative tagging. The process model assumes that user-generated information cues, such as social tags, can act as navigational cues that facilitate exploration of information that others have found and shared with other users on a social information system (such as social bookmarking system). These models provided extension to existing process model of information search that characterizes information-seeking behavior in traditional fact-retrievals using search engines. Recent development in exploratory search is often concentrated in predicting users' search intents in interaction with the user. Such predictive user modeling, also referred as intent modeling, can help users to get accustomed to a body of domain knowledge and help users to make sense of the potential directions to be explored around their initial, often vague, expression of information needs. == Major figures == Key figures, including experts from both information seeking and human–computer interaction, are: Marcia Bates Nicholas Belkin Gary Marchionini m.c. schraefel Ryen W. White

Data (word)

The word data is most often used as a singular collective mass noun in educated everyday usage. However, due to the history and etymology of the word, considerable controversy has existed on whether it should be considered a mass noun used with verbs conjugated in the singular, or should be treated as the plural of the now-rarely-used datum. == Usage in English == In one sense, data is the plural form of datum. Datum actually can also be a count noun with the plural datums (see usage in datum article) that can be used with cardinal numbers (e.g., "80 datums"); data (originally a Latin plural) is not used like a normal count noun with cardinal numbers and can be plural with plural determiners such as these and many, or it can be used as a mass noun with a verb in the singular form. Even when a very small quantity of data is referenced (one number, for example), the phrase piece of data is often used, as opposed to datum. The debate over appropriate usage continues, but "data" as a singular form is far more common. In English, the word datum is still used in the general sense of "an item given". In cartography, geography, nuclear magnetic resonance and technical drawing, it is often used to refer to a single specific reference datum from which distances to all other data are measured. Any measurement or result is a datum, though data point is now far more common. Data is indeed most often used as a singular mass noun in educated everyday usage. Some major newspapers, such as The New York Times, use it either in the singular or plural. In The New York Times, the phrases "the survey data are still being analyzed" and "the first year for which data is available" have appeared within one day. The Wall Street Journal explicitly allows this usage in its style guide. The Associated Press style guide classifies data as a collective noun that takes the singular when treated as a unit but the plural when referring to individual items (e.g., "The data is sound" and "The data have been carefully collected"). In scientific writing, data is often treated as a plural, as in These data do not support the conclusions, but the word is also used as a singular mass entity like information (e.g., in computing and related disciplines). British usage now widely accepts treating data as singular in standard English, including everyday newspaper usage at least in non-scientific use. UK scientific publishing still prefers treating it as a plural. Some UK university style guides recommend using data for both singular and plural use, and others recommend treating it only as a singular in connection with computers. The IEEE Computer Society allows usage of data as either a mass noun or plural based on author preference, while IEEE in the editorial style manual indicates to always use the plural form. Some professional organizations and style guides require that authors treat data as a plural noun. For example, the Air Force Flight Test Center once stated that the word data is always plural, never singular.

AIXI

AIXI is a theoretical mathematical formalism for artificial general intelligence. It combines Solomonoff induction with sequential decision theory. AIXI was first proposed by Marcus Hutter in 2000 and several results regarding AIXI are proved in Hutter's 2005 book Universal Artificial Intelligence. AIXI is a reinforcement learning (RL) agent. It maximizes the expected total rewards received from the environment. Intuitively, it simultaneously considers every computable hypothesis (or environment). In each time step, it looks at every possible program and evaluates how many rewards that program generates depending on the next action taken. The promised rewards are then weighted by the subjective belief that this program constitutes the true environment. This belief is computed from the length of the program: longer programs are considered less likely, in line with Occam's razor. AIXI then selects the action that has the highest expected total reward in the weighted sum of all these programs. == Etymology == According to Hutter, the word "AIXI" can have several interpretations. AIXI can stand for AI based on Solomonoff's distribution, denoted by ξ {\displaystyle \xi } (which is the Greek letter xi), or e.g. it can stand for AI "crossed" (X) with induction (I). There are other interpretations. == Definition == AIXI is a reinforcement learning agent that interacts with some stochastic and unknown but computable environment μ {\displaystyle \mu } . The interaction proceeds in time steps, from t = 1 {\displaystyle t=1} to t = m {\displaystyle t=m} , where m ∈ N {\displaystyle m\in \mathbb {N} } is the lifespan of the AIXI agent. At time step t, the agent chooses an action a t ∈ A {\displaystyle a_{t}\in {\mathcal {A}}} (e.g. a limb movement) and executes it in the environment, and the environment responds with a "percept" e t ∈ E = O × R {\displaystyle e_{t}\in {\mathcal {E}}={\mathcal {O}}\times \mathbb {R} } , which consists of an "observation" o t ∈ O {\displaystyle o_{t}\in {\mathcal {O}}} (e.g., a camera image) and a reward r t ∈ R {\displaystyle r_{t}\in \mathbb {R} } , distributed according to the conditional probability μ ( o t r t | a 1 o 1 r 1 . . . a t − 1 o t − 1 r t − 1 a t ) {\displaystyle \mu (o_{t}r_{t}|a_{1}o_{1}r_{1}...a_{t-1}o_{t-1}r_{t-1}a_{t})} , where a 1 o 1 r 1 . . . a t − 1 o t − 1 r t − 1 a t {\displaystyle a_{1}o_{1}r_{1}...a_{t-1}o_{t-1}r_{t-1}a_{t}} is the "history" of actions, observations and rewards. The environment μ {\displaystyle \mu } is thus mathematically represented as a probability distribution over "percepts" (observations and rewards) which depend on the full history, so there is no Markov assumption (as opposed to other RL algorithms). Note again that this probability distribution is unknown to the AIXI agent. Furthermore, note again that μ {\displaystyle \mu } is computable, that is, the observations and rewards received by the agent from the environment μ {\displaystyle \mu } can be computed by some program (which runs on a Turing machine), given the past actions of the AIXI agent. The only goal of the AIXI agent is to maximize ∑ t = 1 m r t {\displaystyle \sum _{t=1}^{m}r_{t}} , that is, the sum of rewards from time step 1 to m. The AIXI agent is associated with a stochastic policy π : ( A × E ) ∗ → A {\displaystyle \pi :({\mathcal {A}}\times {\mathcal {E}})^{}\rightarrow {\mathcal {A}}} , which is the function it uses to choose actions at every time step, where A {\displaystyle {\mathcal {A}}} is the space of all possible actions that AIXI can take and E {\displaystyle {\mathcal {E}}} is the space of all possible "percepts" that can be produced by the environment. The environment (or probability distribution) μ {\displaystyle \mu } can also be thought of as a stochastic policy (which is a function): μ : ( A × E ) ∗ × A → E {\displaystyle \mu :({\mathcal {A}}\times {\mathcal {E}})^{}\times {\mathcal {A}}\rightarrow {\mathcal {E}}} , where the ∗ {\displaystyle } is the Kleene star operation. In general, at time step t {\displaystyle t} (which ranges from 1 to m), AIXI, having previously executed actions a 1 … a t − 1 {\displaystyle a_{1}\dots a_{t-1}} (which is often abbreviated in the literature as a < t {\displaystyle a_{

Bibliographic database

A bibliographic database is a database of bibliographic records. This is an organised online collection of references to published written works like journal and newspaper articles, conference proceedings, reports, government and legal publications, patents and books. In contrast to library catalogue entries, a majority of the records in bibliographic databases describe articles and conference papers rather than complete monographs, and they generally contain very rich subject descriptions in the form of keywords, subject classification terms, or abstracts. A bibliographic database may cover a wide range of topics or one academic field like computer science. A significant number of bibliographic databases are marketed under a trade name by licensing agreement from vendors, or directly from their makers: the indexing and abstracting services. Many bibliographic databases have evolved into digital libraries, providing the full text of the organised contents:for instance CORE also organises and mirrors scholarly articles and OurResearch develops a search engine for open access content in Unpaywall. Others merge with non-bibliographic and scholarly databases to create more complete disciplinary search engine systems, such as Chemical Abstracts or Entrez. == History == Prior to the mid-20th century, individuals searching for published literature had to rely on printed bibliographic indexes, generated manually from index cards. During the early 1960s computers were used to digitize text for the first time; the purpose was to reduce the cost and time required to publish two American abstracting journals, the Index Medicus of the National Library of Medicine and the Scientific and Technical Aerospace Reports of the National Aeronautics and Space Administration (NASA). By the late 1960s, such bodies of digitized alphanumeric information, known as bibliographic and numeric databases, constituted a new type of information resource. Online interactive retrieval became commercially viable in the early 1970s over private telecommunications networks. The first services offered a few databases of indexes and abstracts of scholarly literature. These databases contained bibliographic descriptions of journal articles that were searchable by keywords in author and title, and sometimes by journal name or subject heading. The user interfaces were crude, the access was expensive, and searching was done by librarians on behalf of "end users".