Global Language Monitor

Global Language Monitor

The Global Language Monitor (GLM) is a company based in Austin, Texas, that analyzes trends in the English language. == History == Founded in Silicon Valley in 2003 by Paul J.J. Payack, the GLM describes its role as "a media analytics company that documents, analyzes and tracks cultural trends in language the world over, with a particular emphasis upon International and Global English". In April 2008, GLM moved its headquarters from San Diego to Austin. In July 2020, GLM announced that the word covid was its Top Word of 2020 for English. The company has been repeatedly criticized by linguists for promoting misinformation about language. Writing on Language Log, the linguist Ben Zimmer accused it of "hoodwink[ing] unsuspecting journalists on a range of pseudoscientific claims".

Anti-Grain Geometry

Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL. The examples also include an SVG viewer. The design of AGG uses C++ templates only at a very high level, rather than extensively, to achieve the flexibility to plug custom classes into the rendering pipeline, without requiring a rigid class hierarchy, and allows the compiler to inline many of the method calls for high performance. For a library of its complexity, it is remarkably lightweight: it has no dependencies above the standard C++ libraries and it avoids the C++ STL in the implementation of the basic algorithms. The implicit interfaces are not well documented, however, and this can make the learning process quite cumbersome. While AGG version 2.5 is licensed under the GNU General Public License, version 2 or greater, AGG version 2.4 is still available under the 3-clause BSD license and is virtually the same as version 2.5. == History == Active development of the AGG codebase stalled in 2006, around the time of the v2.5 release, due to shifting priorities of its main developer and maintainer Maxim Shemanarev. M. Shemanarev remained active in the community until his sudden death in 2013. Development has continued on a fork of the more liberally licensed v2.4 on SourceForge.net. == Usage == The Haiku operating system uses AGG in its windowing system. It is one of the renderers available for use in GNU's Gnash Flash player. Graphical version of Rebol language interpreter is using AGG for scalable vector graphics DRAW dialect. Hilti uses it in some of their rebar detection tools, like the PS 1000. Matplotlib uses AGG as its canonical renderer for interactive user interfaces. fpGUI Toolkit has an optional AggPas back-end rendering engine. Work is being done to make AggPas the default or sole rendering engine for fpGUI. Mapnik, the toolkit that renders the maps on the OpenStreetMap website, uses AGG for all its bitmap map rendering by default. HTTPhotos uses AGG to scale photos. Pdfium, the PDF rendering engine used by Google Chrome makes use of AGG, although work is progressing to replace this with Skia Graphics Engine. Graphics Mill, the .NET imaging SDK uses AGG as its drawing engine. Image-Line FL Studio, a digital audio workstation, since version 10.8 released on September 30, 2012, uses AGG for drawing. Native Instruments's Supercharger and Supercharger GT compressors use AGG for its user interface. == Author == The main author of the library was Maxim Shemanarev (Russian: Максим Шеманарёв). On November 26, 2013 Shemanarev (born June 15, 1966, Nizhny Novgorod, Russia) was reported dead at the age of 47 at his home in Columbia, Maryland (US). He died suddenly, allegedly from an epileptic seizure that he had suffered for a while. He was a graduate from Nizhny Novgorod State Technical University. Little is known about his personal life. It's known though that he was divorced and his mother was alive at the time of his death. He used to love skiing, snowboarding (in Colorado), and inline skating. He was praised by his friends for his intelligent programming skills.

Library classification

A library classification is a system used within a library to organize materials, including books, sound and video recordings, electronic materials, etc., both on shelves and in catalogs and indexes. Each item is typically assigned a call number, which identifies the location of the item within the system. Materials can be arranged by many different factors, typically in either a hierarchical tree structure based on the subject or using a faceted classification system, which allows the assignment of multiple classifications to an object, enabling the classifications to be ordered in many ways. == Description == Library classification is an important and crucial aspect in library and information science. It is distinct from scientific classification in that it has as its goal to provide a useful ordering of documents rather than a theoretical organization of knowledge. Although it has the practical purpose of creating a physical ordering of documents, it does generally attempt to adhere to accepted scientific knowledge. Library classification helps to accommodate all the newly published literature in an already created order of arrangement in a filial sequence. Library classification can be defined as the arrangement of books on shelves, or description of them, in the manner which is most useful to those who read with the ultimate aim of grouping similar things together. Library classification is meant to achieve these four purposes: ordering the fields of knowledge in a systematic way, bring related items together in the most helpful sequence, provide orderly access on the shelf, and provide a location for an item on the shelf. Library classification is distinct from the application of subject headings in that classification organizes knowledge into a systematic order, while subject headings provide access to intellectual materials through vocabulary terms that may or may not be organized as a knowledge system. The characteristics that a bibliographic classification demands for the sake of reaching these purposes are: a useful sequence of subjects at all levels, a concise memorable notation, and a host of techniques and devices of number synthesis. == History == Library classifications were preceded by classifications used by bibliographers such as Conrad Gessner. The earliest library classification schemes organized books in broad subject categories. The earliest known library classification scheme is the Pinakes by Callimachus, a scholar at the Library of Alexandria during the third century BC. During the Renaissance and Reformation era, "Libraries were organized according to the whims or knowledge of individuals in charge." This changed the format in which various materials were classified. Some collections were classified by language and others by how they were printed. After the printing revolution in the sixteenth century, the increase in available printed materials made such broad classification unworkable, and more granular classifications for library materials had to be developed in the nineteenth century. In 1627 Gabriel Naudé published a book called Advice on Establishing a Library. At the time, he was working in the private library of Président à mortier Henri de Mesmes II. Mesmes had around 8,000 printed books and many more Greek, Latin and French written manuscripts. Although it was a private library, scholars with references could access it. The purpose of Advice on Establishing a Library was to identify rules for private book collectors to organize their collections in a more orderly way to increase the collection's usefulness and beauty. Naudé developed a classification system based on seven different classes: theology, medicine, jurisprudence, history, philosophy, mathematics, and the humanities. These seven classes would later be increased to twelve. Advice on Establishing a Library was about a private library, but within the same book, Naudé encouraged the idea of public libraries open to all people regardless of their ability to pay for access to the collection. One of the most famous libraries that Naudé helped improve was the Bibliothèque Mazarine in Paris. Naudé spent ten years there as a librarian. Because of Naudé's strong belief in free access to libraries to all people, the Bibliothèque Mazarine became the first public library in France around 1644. Although libraries created order within their collections from as early as the fifth century BC, the Paris Bookseller's classification, developed in 1842 by Jacques Charles Brunet, is generally seen as the first of the modern book classifications. Brunet provided five major classes: theology, jurisprudence, sciences and arts, belles-lettres, and history. Classification can now be seen as a provider of subject access to information in a networked environment. == Types == There are many standard systems of library classification in use, and many more have been proposed over the years. However, in general, classification systems can be divided into three types depending on how they are used: === Universal schemes === Covers all subjects, e.g. the Dewey Decimal Classification (DDC), Universal Decimal Classification (UDC), and Colon Classification (CC). === Specific classification schemes === Covers particular subjects or types of materials, e.g. Iconclass (art), British Catalogue of Music Classification, and Dickinson classification (music), or the NLM Classification (medicine). === National schemes === Specially created for certain countries, e.g. Swedish library classification system, SAB (Sveriges Allmänna Biblioteksförening). The Library of Congress Classification was designed around the collection of the US Library of Congress and has an American, European, and Christian bias. Nevertheless, it is used widely in large academic and research libraries. In terms of functionality, classification systems are often described as: === Enumerative === Subject headings are listed alphabetically, with numbers assigned to each heading in alphabetical order. === Hierarchical === Subjects are divided hierarchically, from most general to most specific. === Faceted/analytico-synthetic === Subjects are divided into mutually exclusive orthogonal facets. There are few completely enumerative systems or faceted systems; most systems are a blend but favouring one type or the other. The most common classification systems, LCC and DDC, are essentially enumerative, though with some hierarchical and faceted elements (more so for DDC), especially at the broadest and most general level. The first true faceted system was the colon classification of S. R. Ranganathan. == Methods or systems == Classification types denote the classification or categorization according to the form or characteristics or qualities of a classification scheme or schemes. Method and system has similar meaning. Method or methods or system means the classification schemes like Dewey Decimal Classification or Universal Decimal Classification. The types of classification is for identifying and understanding or education or research purposes while classification method means those classification schemes like DDC, UDC. === English language universal classification systems === The most common systems in English-speaking countries are: Dewey Decimal Classification (DDC) Library of Congress Classification (LCC) Universal Decimal Classification (UDC) Other systems include: Book Industry Standards and Communications (BISAC), originally developed for use by U.S. booksellers, has become increasingly popular in libraries. Bliss bibliographic classification used in some British libraries Colon classification (CC) Garside classification used in most libraries of University College London Gladstone Library Classification, devised by W.E. Gladstone and used exclusively at Gladstone's Library Harvard-Yenching Classification, an English classification system for Chinese language materials === Non-English universal classification systems === German Regensburger Verbundklassifikation (RVK) A system of book classification for Chinese libraries (Liu's Classification) library classification for user New Classification Scheme for Chinese Libraries Nippon Decimal Classification (NDC) Chinese Library Classification (CLC) Korean Decimal Classification (KDC) Russian Library-Bibliographical Classification (BBK) Swedish library classification system (SAB) === Universal classification systems that rely on synthesis (faceted systems) === Bliss bibliographic classification Colon classification Cutter Expansive Classification Universal Decimal Classification Newer classification systems tend to use the principle of synthesis (combining codes from different lists to represent the different attributes of a work) heavily, which is comparatively lacking in LC or DDC. == Practice == Library classification is associated with library (descriptive) cataloging under the rubric of cataloging and classification, sometimes grouped together as technical serv

Spatial–temporal reasoning

Spatial–temporal reasoning is an area of artificial intelligence that draws from the fields of computer science, cognitive science, and cognitive psychology. The theoretic goal—on the cognitive side—involves representing and reasoning spatial-temporal knowledge in mind. The applied goal—on the computing side—involves developing high-level control systems of automata for navigating and understanding time and space. == Influence from cognitive psychology == A convergent result in cognitive psychology is that the connection relation is the first spatial relation that human babies acquire, followed by understanding orientation relations and distance relations. Internal relations among the three kinds of spatial relations can be computationally and systematically explained within the theory of cognitive prism as follows: the connection relation is primitive; an orientation relation is a distance comparison relation: you being in front of me can be interpreted as you are nearer to my front side than my other sides; a distance relation is a connection relation using a third object: you being one meter away from me can be interpreted as a one-meter-long object connected with you and me simultaneously. == Fragmentary representations of temporal calculi == Without addressing internal relations among spatial relations, AI researchers contributed many fragmentary representations. Examples of temporal calculi include Allen's interval algebra, and Vilain's & Kautz's point algebra. The most prominent spatial calculi are mereotopological calculi, Frank's cardinal direction calculus, Freksa's double cross calculus, Egenhofer and Franzosa's 4- and 9-intersection calculi, Ligozat's flip-flop calculus, various region connection calculi (RCC), and the Oriented Point Relation Algebra. Recently, spatio-temporal calculi have been designed that combine spatial and temporal information. For example, the spatiotemporal constraint calculus (STCC) by Gerevini and Nebel combines Allen's interval algebra with RCC-8. Moreover, the qualitative trajectory calculus (QTC) allows for reasoning about moving objects. == Quantitative abstraction == An emphasis in the literature has been on qualitative spatial-temporal reasoning which is based on qualitative abstractions of temporal and spatial aspects of the common-sense background knowledge on which our human perspective of physical reality is based. Methodologically, qualitative constraint calculi restrict the vocabulary of rich mathematical theories dealing with temporal or spatial entities such that specific aspects of these theories can be treated within decidable fragments with simple qualitative (non-metric) languages. Contrary to mathematical or physical theories about space and time, qualitative constraint calculi allow for rather inexpensive reasoning about entities located in space and time. For this reason, the limited expressiveness of qualitative representation formalism calculi is a benefit if such reasoning tasks need to be integrated in applications. For example, some of these calculi may be implemented for handling spatial GIS queries efficiently and some may be used for navigating, and communicating with, a mobile robot. == Relation algebra == Most of these calculi can be formalized as abstract relation algebras, such that reasoning can be carried out at a symbolic level. For computing solutions of a constraint network, the path-consistency algorithm is an important tool. == Software == GQR, constraint network solver for calculi like RCC-5, RCC-8, Allen's interval algebra, point algebra, cardinal direction calculus, etc. qualreas is a Python framework for qualitative reasoning over networks of relation algebras, such as RCC-8, Allen's interval algebra, and Allen's algebra integrated with Time Points and situated in either Left- or Right-Branching Time.

ChessMachine

The ChessMachine was a chess computer sold between 1991 and 1995 by TASC (The Advanced Software Company). It was unique at the time for incorporating both an ARM2 coprocessor for the chess engine on an ISA card which plugged into an IBM PC and a software interface running on the PC to display a chess board and control the engine. The ISA card was sold with a CPU running at either 16 MHz or 32 MHz, and 128 KB, 512 KB, or 1 MB of onboard memory for transposition tables. This made economic sense at the time of introduction because mainstream PCs were only running from 10 MHz to 25 MHz. Two engines were sold with the card: The King by Johann de Koning and Gideon by Ed Schröder. Gideon was famed for winning two World Computer Chess Championships on this hardware. The King later became the engine used in the popular Chessmaster series of chess programs. TASC later incorporated the technology into a dedicated unit, sold from 1993 to 1997. There were two models, the R30 and R40, running at 30 MHz and 40 MHz respectively, and having 512 KB and 1 MB of transposition tables, respectively. The SmartBoard, a wooden sensory board, was connected to the units, which were in tiny boxes approximately the size of chess clocks. They were only sold with The King chess engine. This was the end of the era of strong dedicated chess computers, and these two models are acknowledged as the strongest dedicated chess computers that were ever sold. At the height of its strength, the R30 attained a rating over 2350 on computer rating lists, higher than any other dedicated unit. According to the SSDF rating list, the R30 held its own against its contemporary programs running a Pentium-90 MHz and won against other dedicated units.

Globetrooper

Globetrooper is a free travel app known for assisting travelers in finding partners for group trips and world adventures. Globetrooper offers a free social travel platform that helps people find travel partners. == History == Globetrooper was developed and released in 2010 by a couple; Todd Sullivan and Lauren McLeod who are two travel-minded individuals that wanted to make it easier for travelers to plan a journey and see the world. With their backgrounds in business, software & design, and a love for travel, both left the corporate world and launched Globetrooper on Lauren’s birthday 28 March 2010. Globetrooper was first launched as an information portal with a view to making it more social, but after some months, the content quickly grew and changed to the ‘travel partner’ concept.

Turing test

The Turing test, originally called the imitation game by Alan Turing in 1949, is a test of a machine's ability to exhibit intelligent behaviour equivalent to that of a human. In the test, a human evaluator judges a text transcript of a natural-language conversation between a human and a machine. The evaluator tries to identify the machine, and the machine passes if the evaluator cannot reliably tell them apart. The results would not depend on the machine's ability to answer questions correctly, only on how closely its answers resembled those of a human. Since the Turing test is a test of indistinguishability in performance capacity, the verbal version generalizes naturally to all of human performance capacity, verbal as well as nonverbal (robotic). The test was introduced by Turing in his 1950 paper "Computing Machinery and Intelligence" while working at the University of Manchester. It opens with the words: "I propose to consider the question, 'Can machines think?'." Because "thinking" is difficult to define, Turing chooses to "replace the question by another, which is closely related to it and is expressed in relatively unambiguous words". Turing describes the new form of the problem in terms of a three-person party game called the "imitation game", in which an interrogator asks questions of a man and a woman in another room in order to determine the correct sex of the two players. Turing's new question is: "Are there imaginable digital computers which would do well in the imitation game?" This question, Turing believed, was one that could actually be answered. In the remainder of the paper, he argued against the major objections to the proposition that "machines can think". Since Turing introduced his test, it has been highly influential in the philosophy of artificial intelligence, resulting in substantial discussion and controversy, as well as criticism from philosophers like John Searle, who argue against the test's ability to detect consciousness. == History == === Philosophical background === The question of whether it is possible for machines to think has a long history, which is firmly entrenched in the distinction between dualist and materialist views of the mind. René Descartes prefigures aspects of the Turing test in his 1637 Discourse on the Method when he writes: [H]ow many different automata or moving machines could be made by the industry of man ... For we can easily understand a machine's being constituted so that it can utter words, and even emit some responses to action on it of a corporeal kind, which brings about a change in its organs; for instance, if touched in a particular part it may ask what we wish to say to it; if in another part it may exclaim that it is being hurt, and so on. But it never happens that it arranges its speech in various ways, in order to reply appropriately to everything that may be said in its presence, as even the lowest type of man can do. Here Descartes notes that automata are capable of responding to human interactions but argues that such automata cannot respond appropriately to things said in their presence in the way that any human can. Descartes therefore prefigures the Turing test by defining the insufficiency of appropriate linguistic response as that which separates the human from the automaton. Descartes fails to consider the possibility that future automata might be able to overcome such insufficiency, and so does not propose the Turing test as such, even if he prefigures its conceptual framework and criterion. Denis Diderot formulates in his 1746 book Pensées philosophiques a Turing-test criterion, though with the important implicit limiting assumption maintained, of the participants being natural living beings, rather than considering created artifacts: If they find a parrot who could answer to everything, I would claim it to be an intelligent being without hesitation. This does not mean he agrees with this, but that it was already a common argument of materialists at that time. According to dualism, the mind is non-physical (or, at the very least, has non-physical properties) and, therefore, cannot be explained in purely physical terms. According to materialism, the mind can be explained physically, which leaves open the possibility of minds that are produced artificially. In 1936, philosopher Alfred Ayer considered the standard philosophical question of other minds: how do we know that other people have the same conscious experiences that we do? In his book, Language, Truth and Logic, Ayer suggested a protocol to distinguish between a conscious man and an unconscious machine: "The only ground I can have for asserting that an object which appears to be conscious is not really a conscious being, but only a dummy or a machine, is that it fails to satisfy one of the empirical tests by which the presence or absence of consciousness is determined". (This suggestion is very similar to the Turing test, but it is not certain that Ayer's popular philosophical classic was familiar to Turing.) In other words, a thing is not conscious if it fails the consciousness test. === Cultural background === A rudimentary idea of the Turing test appears in the 1726 novel Gulliver's Travels by Jonathan Swift. When Gulliver is brought before the king of Brobdingnag, the king thinks at first that Gulliver might be a "a piece of clock-work (which is in that country arrived to a very great perfection) contrived by some ingenious artist". Even when he hears Gulliver speaking, the king still doubts whether Gulliver was taught "a set of words" to make him "sell at a better price". Gulliver tells that only after "he put several other questions to me, and still received rational answers" the king became satisfied that Gulliver was not a machine. Tests where a human judges whether a computer or an alien is intelligent were an established convention in science fiction by the 1940s, and it is likely that Turing would have been aware of these. Stanley G. Weinbaum's "A Martian Odyssey" (1934) provides an example of how nuanced such tests could be. Earlier examples of machines or automatons attempting to pass as human include the Ancient Greek myth of Pygmalion who creates a sculpture of a woman that is animated by Aphrodite, Carlo Collodi's novel The Adventures of Pinocchio, about a puppet who wants to become a real boy, and E. T. A. Hoffmann's 1816 story "The Sandman," where the protagonist falls in love with an automaton. In all these examples, people are fooled by artificial beings that—up to a point—pass as human. === Alan Turing and the imitation game === Researchers in the United Kingdom had been exploring "machine intelligence" for up to ten years prior to the founding of the field of artificial intelligence (AI) research in 1956. It was a common topic among the members of the Ratio Club, an informal group of British cybernetics and electronics researchers that included Alan Turing. Turing, in particular, had been running the notion of machine intelligence since at least 1941 and one of the earliest-known mentions of "computer intelligence" was made by him in 1947. In Turing's report, "Intelligent Machinery," he investigated "the question of whether or not it is possible for machinery to show intelligent behaviour" and, as part of that investigation, proposed what may be considered the forerunner to his later tests: It is not difficult to devise a paper machine which will play a not very bad game of chess. Now get three men A, B and C as subjects for the experiment. A and C are to be rather poor chess players, B is the operator who works the paper machine. ... Two rooms are used with some arrangement for communicating moves, and a game is played between C and either A or the paper machine. C may find it quite difficult to tell which he is playing. "Computing Machinery and Intelligence" (1950) was the first published paper by Turing to focus exclusively on machine intelligence. Turing begins the 1950 paper with the claim, "I propose to consider the question 'Can machines think?'" As he highlights, the traditional approach to such a question is to start with definitions, defining both the terms "machine" and "think". Turing chooses not to do so; instead, he replaces the question with a new one, "which is closely related to it and is expressed in relatively unambiguous words". In essence he proposes to change the question from "Can machines think?" to "Can machines do what we (as thinking entities) can do?" The advantage of the new question, Turing argues, is that it draws "a fairly sharp line between the physical and intellectual capacities of a man". To demonstrate this approach Turing proposes a test inspired by a party game, known as the "imitation game", in which a man and a woman go into separate rooms and guests try to tell them apart by writing a series of questions and reading the typewritten answers sent back. In this game, both the man and the woman aim to convince the guests that they ar