Pointer jumping

Pointer jumping

Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path. It does this by "jumping" to the end of the path computed by neighbors. The basic operation of pointer jumping is to replace each neighbor in a pointer structure with its neighbor's neighbor. In each step of the algorithm, this replacement is done for all nodes in the data structure, which can be done independently in parallel. In the next step when a neighbor's neighbor is followed, the neighbor's path already followed in the previous step is added to the node's followed path in a single step. Thus, each step effectively doubles the distance traversed by the explored paths. Pointer jumping is best understood by looking at simple examples such as list ranking and root finding. == List ranking == One of the simpler tasks that can be solved by a pointer jumping algorithm is the list ranking problem. This problem is defined as follows: given a linked list of N nodes, find the distance (measured in the number of nodes) of each node to the end of the list. The distance d(n) is defined as follows, for nodes n that point to their successor by a pointer called next: If n.next is nil, then d(n) = 0. For any other node, d(n) = d(n.next) + 1. This problem can easily be solved in linear time on a sequential machine, but a parallel algorithm can do better: given n processors, the problem can be solved in logarithmic time, O(log N), by the following pointer jumping algorithm: The pointer jumping occurs in the last line of the algorithm, where each node's next pointer is reset to skip the node's direct successor. It is assumed, as in common in the PRAM model of computation, that memory access are performed in lock-step, so that each n.next.next memory fetch is performed before each n.next memory store; otherwise, processors may clobber each other's data, producing inconsistencies. The following diagram follows how the parallel list ranking algorithm uses pointer jumping for a linked list with 11 elements. As the algorithm describes, the first iteration starts initialized with all ranks set to 1 except those with a null pointer for next. The first iteration looks at immediate neighbors. Each subsequent iteration jumps twice as far as the previous. Analyzing the algorithm yields a logarithmic running time. The initialization loop takes constant time, because each of the N processors performs a constant amount of work, all in parallel. The inner loop of the main loop also takes constant time, as does (by assumption) the termination check for the loop, so the running time is determined by how often this inner loop is executed. Since the pointer jumping in each iteration splits the list into two parts, one consisting of the "odd" elements and one of the "even" elements, the length of the list pointed to by each processor's n is halved in each iteration, which can be done at most O(log N) time before each list has a length of at most one. == Root finding == Following a path in a graph is an inherently serial operation, but pointer jumping reduces the total amount of work by following all paths simultaneously and sharing results among dependent operations. Pointer jumping iterates and finds a successor — a vertex closer to the tree root — each time. By following successors computed for other vertices, the traversal down each path can be doubled every iteration, which means that the tree roots can be found in logarithmic time. Pointer doubling operates on an array successor with an entry for every vertex in the graph. Each successor[i] is initialized with the parent index of vertex i if that vertex is not a root or to i itself if that vertex is a root. At each iteration, each successor is updated to its successor's successor. The root is found when the successor's successor points to itself. The following pseudocode demonstrates the algorithm. algorithm Input: An array parent representing a forest of trees. parent[i] is the parent of vertex i or itself for a root Output: An array containing the root ancestor for every vertex for i ← 1 to length(parent) do in parallel successor[i] ← parent[i] while true for i ← 1 to length(successor) do in parallel successor_next[i] ← successor[successor[i]] if successor_next = successor then break for i ← 1 to length(successor) do in parallel successor[i] ← successor_next[i] return successor The following image provides an example of using pointer jumping on a small forest. On each iteration the successor points to the vertex following one more successor. After two iterations, every vertex points to its root node. == History and examples == Although the name pointer jumping would come later, JáJá attributes the first uses of the technique in early parallel graph algorithms and list ranking. The technique has been described with other names such as shortcutting, but by the 1990s textbooks on parallel algorithms consistently used the term pointer jumping. Today, pointer jumping is considered a software design pattern for operating on recursive data types in parallel. As a technique for following linked paths, graph algorithms are a natural fit for pointer jumping. Consequently, several parallel graph algorithms utilizing pointer jumping have been designed. These include algorithms for finding the roots of a forest of rooted trees, connected components, minimum spanning trees, and biconnected components. However, pointer jumping has also shown to be useful in a variety of other problems including computer vision, image compression, and Bayesian inference.

Concordancer

A concordancer is a computer program that automatically constructs a concordance—an alphabetised index of every occurrence of a word or phrase in a body of text, each entry displayed with its surrounding context. Concordancers are primary tools in corpus linguistics, lexicography, computer-assisted translation, and language teaching. The most common display format is the key word in context (KWIC) layout, in which each hit appears centred on a line with a fixed span of words to its left and right, enabling rapid scanning of usage patterns across many occurrences. == History == === Pre-computational concordances === The compilation of concordances predates computers by many centuries. Around 1230, the French Dominican cardinal Hugh of Saint-Cher directed a team of friars in assembling a concordance of the Latin Vulgate Bible, generally regarded as the first systematic concordance of any text. To help readers locate passages, Hugh divided each biblical chapter into lettered sections. Later milestones include a Hebrew Old Testament concordance compiled by Rabbi Mordecai Nathan (1448), Alexander Cruden's Complete Concordance to the Holy Scriptures (1737), and the manuscript Asaf ha-Mazkir, an unfinished concordance to the Babylonian Talmud compiled by Moses Rigotz around the turn of the 19th century. === First computer concordance === The first concordance produced with computing assistance was the Index Thomisticus, a comprehensive lexical index of the writings of and around Thomas Aquinas, totalling approximately 10.6 million Latin words. The Italian Jesuit priest Roberto Busa conceived the project in 1946 and secured the sponsorship of IBM in 1949 after a meeting with chairman Thomas J. Watson. Keypunch operators in Gallarate, Italy, encoded the texts onto punched cards from around 1950. IBM executive Paul Tasman developed the processing methods. The full 56-volume printed edition was completed around 1980, followed by a CD-ROM edition in 1989 and a web-accessible version in 2005. === The KWIC format === The key word in context (KWIC) display was formalised as a computational technique by Hans Peter Luhn, a researcher at IBM, in a 1960 paper in American Documentation. In KWIC output, each instance of the search term (the node word) is centred on a line with a fixed window of words to each side; sorting the resulting lines alphabetically by the immediately adjacent word reveals collocational and phraseological patterns at a glance. === COCOA === One of the first dedicated concordancing programs was COCOA (COunt and COncordance Generation on Atlas), created in 1965 by D. B. Russell at University College London and the Atlas Computer Laboratory in Harwell, Oxfordshire. Written in approximately 4,000 cards of FORTRAN, it processed text annotated with flat, non-hierarchical markup tags and could produce word counts and concordances in multiple languages. Within its first six months COCOA had been applied to texts in at least six languages. A second version designed for multiple mainframe platforms was distributed to British computing centres in the mid-1970s. Growing dissatisfaction with its interface and the eventual withdrawal of Atlas Laboratory support prompted British funding bodies to commission a successor program. === Oxford Concordance Program === The Oxford Concordance Program (OCP) was designed and written in FORTRAN by Susan Hockey and Ian Marriott at Oxford University Computing Services (OUCS) between 1979 and 1980 and first released in 1981. Hockey and Marriott acknowledged that OCP owed much to COCOA and the CLOC system at the University of Birmingham. OCP accepted COCOA-format markup to encode metadata such as author, act, scene, and line number, and was described by its authors as "a machine-independent text analysis program for producing word lists, indices and concordances in a variety of languages and alphabets." By the mid-1980s it had been licensed to approximately 240 institutions in 23 countries. A personal computer version, Micro-OCP, was developed for the IBM PC and sold by Oxford University Press from the late 1980s. Version 2 was rewritten in 1985–86 and documented in the same 1987 article by Hockey and co-author John Martin. === Personal computer era === The availability of affordable personal computers in the 1980s and 1990s enabled standalone concordancing applications that analysts could run locally without specialist computing facilities. MicroConcord, developed by Mike Scott and Tim Johns and published by Oxford University Press in 1993 for MS-DOS, was among the first concordancers designed specifically for classroom language teaching. WordSmith Tools, also developed by Mike Scott, was first released in 1996 and became one of the most widely used corpus analysis suites in academic linguistics research. Other tools from this era include TACT (University of Toronto, 1989), a suite of MS-DOS freeware programs for literary text analysis, and MonoConc, a Windows concordancer created by Michael Barlow. === Web-based concordancers === From the late 1990s onwards, web-based concordancers hosted on remote servers gave researchers browser access to large preloaded corpora without requiring local storage or processing. The Sketch Engine, developed by Adam Kilgarriff and Pavel Rychlý (Masaryk University), was launched commercially in July 2003 by Lexical Computing Limited and introduced word sketches—automatically generated one-page profiles of a word's typical grammatical relations and collocations. AntConc, created by Laurence Anthony at Waseda University, Tokyo, was first released in 2002 as freeware for Windows, macOS, and Linux. == Features == Modern concordancers typically offer a range of analytical functions beyond basic KWIC display. These commonly include: KWIC display with the node word centred and context words in aligned columns, sortable by the word one, two, or three positions to the left or right of the node (L1–L3 and R1–R3) Concordance plots, visualising the distribution of hits as marks along a scaled bar representing each text in the corpus Frequency and word lists, both alphabetical and ranked by frequency Collocation statistics, identifying words that co-occur with the search term more often than chance, quantified by measures such as mutual information, the t-score, or log-likelihood Keyword analysis, comparing word frequencies between a study corpus and a reference corpus to identify statistically distinctive items N-gram analysis, finding frequently recurring word sequences of a specified length Part-of-speech tagging integration, allowing searches filtered to particular grammatical categories Unicode support for multilingual text Bilingual and parallel concordancers additionally display aligned text in two or more languages side by side, enabling comparison of translation equivalents across language pairs. == Notable concordancers == === WordSmith Tools === Created by Mike Scott and first released in 1996, WordSmith Tools is a Windows corpus analysis suite that evolved from MicroConcord. Its three core modules are Concord (KWIC concordances), WordList (frequency and alphabetical word lists), and Keywords (statistical keyword identification relative to a reference corpus). Oxford University Press used WordSmith Tools for dictionary preparation work. Version 4.0 is freely available; later versions are sold by Lexical Analysis Software Limited. === AntConc === AntConc is a freeware, multiplatform concordancing toolkit created by Laurence Anthony, Professor of Applied Linguistics at Waseda University, Tokyo. First released in 2002 and formally described in a 2005 academic paper, it runs on Windows, macOS, and Linux. Its tools include a KWIC concordancer, a concordance plot for visualising distribution across texts, a collocates tool, a keyword list, and an n-gram analysis module. Because it is free and requires only plain text files, AntConc is widely used in linguistics courses and independent research worldwide. === Sketch Engine === The Sketch Engine is a corpus management and query system co-created by Adam Kilgarriff and Pavel Rychlý and launched in 2003 by Lexical Computing Limited. It provides browser-based access to over 800 corpora in more than 100 languages. Beyond concordance searching, it offers word sketches, collocation analysis, distributional thesaurus construction, keyword and terminology extraction, and diachronic analysis. It is used by major publishers including Macmillan and Oxford University Press for lexicographic research. A subset tool, SKELL (Sketch Engine for Language Learning), is freely accessible to individual learners. === Wmatrix === Wmatrix is a web-based corpus processing environment developed by Paul Rayson at the University Centre for Computer Corpus Research on Language (UCREL), Lancaster University. Alongside concordances and frequency lists, Wmatrix integrates CLAWS part-of-speech tagging and the USAS semantic tagger, enabling keyword analysis simultane

MarkLogic Server

MarkLogic Server is a document-oriented database developed by MarkLogic. It is a NoSQL multi-model database that evolved from an XML database to natively store JSON documents and RDF triples, the data model for semantics. MarkLogic is designed to be a data hub for operational and analytical data. == History == MarkLogic Server was built to address shortcomings with existing search and data products. The product first focused on using XML as the document markup standard and XQuery as the query standard for accessing collections of documents up to hundreds of terabytes in size. Currently the MarkLogic platform is widely used in publishing, government, finance and other sectors. MarkLogic's customers are mostly Global 2000 companies. == Technology == MarkLogic uses documents without upfront schemas to maintain a flexible data model. In addition to having a flexible data model, MarkLogic uses a distributed, scale-out architecture that can handle hundreds of billions of documents and hundreds of terabytes of data. It has received Common Criteria certification, and has high availability and disaster recovery. MarkLogic is designed to run on-premises and within public or private cloud environments like Amazon Web Services. == Features == Indexing MarkLogic indexes the content and structure of documents including words, phrases, relationships, and values in over 200 languages with tokenization, collation, and stemming for core languages. Functionality includes the ability to toggle range indexes, geospatial indexes, the RDF triple index, and reverse indexes on or off based on your data, the kinds of queries that you will run, and your desired performance. Full-text search MarkLogic supports search across its data and metadata using a word or phrase and incorporates Boolean logic, stemming, wildcards, case sensitivity, punctuation sensitivity, diacritic sensitivity, and search term weighting. Data can be searched using JavaScript, XQuery, SPARQL, and SQL. Semantics MarkLogic uses RDF triples to provide semantics for ease of storing metadata and querying. ACID Unlike other NoSQL databases, MarkLogic maintains ACID consistency for transactions. Replication MarkLogic provides high availability with replica sets. Scalability MarkLogic scales horizontally using sharding. MarkLogic can run over multiple servers, balancing the load or replicating data to keep the system up and running in the event of hardware failure. Security MarkLogic has built in security features such as element-level permissions and data redaction. Optic API for Relational Operations An API that lets developers view their data as documents, graphs or rows. Security MarkLogic provides redaction, encryption, and element-level security (allowing for control on read and write rights on parts of a document). == Applications == Banking Big Data Fraud prevention Insurance Claims Management and Underwriting Master data management Recommendation engines == Licensing == MarkLogic is available under various licensing and delivery models, namely a free Developer or an Essential Enterprise license.[3] Licenses are available from MarkLogic or directly from cloud marketplaces such as Amazon Web Services and Microsoft Azure. == Releases == 2001 – Cerisent XQE 1: ACID transactions, Full-text search, XML Storage, XQuery, Role-based security 2004 – Cerisent XQE 2: Scale-out architecture, Enhanced search (stemming, thesaurus, wildcard), Backup and restore 2005 – MarkLogic Server 3: Continuing search improvements, Content Processing Framework (including PDF, Word, Excel, PPT), Failover 2008 – MarkLogic Server 4: Geospatial search, entity extraction, advanced XQuery, performance, scalability enhancements, auditing 2011 – MarkLogic Server 5: Flexible replication / DDIL, real-time indexing, advanced search, improved analytics, concurrency enhancements 2012 – MarkLogic Server 6: REST and Java APIs, App Builder, enhanced UI, improved search 2013 – MarkLogic Server 7: Semantic graph, bitemporal data, tiered storage, improved search, better management 2015 – MarkLogic Server 8: A Native JSON storage, Server-side JavaScript, Bitemporal, Node.js client API, Incremental backup, Flexible replication[16] 2017 – MarkLogic Server 9: Data integration across Relational and Non-Relational data, Advanced Encryption, Element Level Security, Redaction 2019 – MarkLogic Server 10: Enhanced Data Hub, improved SQL, security, analytics performance, cloud support 2022 – MarkLogic Server 11: MarkLogic Ops Director (Monitoring and Administration Improvements), expanded PKI 2025 – MarkLogic Server 12: Generative AI and Native Vector Search, Graph Algorithm Support, Virtual TDEs (relational views on the fly)

List of artificial intelligence projects

The following is a list of current and past, non-classified notable artificial intelligence projects. == Specialized projects == === Brain-inspired === Blue Brain Project, an attempt to create a synthetic brain by reverse-engineering the mammalian brain down to the molecular level. Google Brain, a deep learning project part of Google X attempting to have intelligence similar or equal to human-level. Human Brain Project, ten-year scientific research project, based on exascale supercomputers. === Cognitive architectures === 4CAPS, developed at Carnegie Mellon University under Marcel A. Just ACT-R, developed at Carnegie Mellon University under John R. Anderson. AIXI, Universal Artificial Intelligence developed by Marcus Hutter at IDSIA and ANU. CALO, a DARPA-funded, 25-institution effort to integrate many artificial intelligence approaches (natural language processing, speech recognition, machine vision, probabilistic logic, planning, reasoning, many forms of machine learning) into an AI assistant that learns to help manage your office environment. CHREST, developed under Fernand Gobet at Brunel University and Peter C. Lane at the University of Hertfordshire. CLARION, developed under Ron Sun at Rensselaer Polytechnic Institute and University of Missouri. CoJACK, an ACT-R inspired extension to the JACK multi-agent system that adds a cognitive architecture to the agents for eliciting more realistic (human-like) behaviors in virtual environments. Copycat, by Douglas Hofstadter and Melanie Mitchell at the Indiana University. DUAL, developed at the New Bulgarian University under Boicho Kokinov. FORR developed by Susan L. Epstein at The City University of New York. IDA and LIDA, implementing Global Workspace Theory, developed under Stan Franklin at the University of Memphis. OpenCog Prime, developed using the OpenCog Framework. Procedural Reasoning System (PRS), developed by Michael Georgeff and Amy L. Lansky at SRI International. Psi-Theory developed under Dietrich Dörner at the Otto-Friedrich University in Bamberg, Germany. Soar, developed under Allen Newell and John Laird at Carnegie Mellon University and the University of Michigan. Society of Mind and its successor The Emotion Machine proposed by Marvin Minsky. Subsumption architectures, developed e.g. by Rodney Brooks (though it could be argued whether they are cognitive). === Games === AlphaGo, software developed by Google that plays the Chinese board game Go. Chinook, a computer program that plays English draughts; the first to win the world champion title in the competition against humans. Deep Blue, a chess-playing computer developed by IBM which beat Garry Kasparov in 1997. Halite, an artificial intelligence programming competition created by Two Sigma in 2016. Libratus, a poker AI that beat world-class poker players in 2017, intended to be generalisable to other applications. The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. Quick, Draw!, an online game developed by Google that challenges players to draw a picture of an object or idea and then uses a neural network to guess what the drawing is. The Samuel Checkers-playing Program (1959) was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI). Stockfish AI, an open source chess engine currently ranked the highest in many computer chess rankings. TD-Gammon, a program that learned to play world-class backgammon partly by playing against itself (temporal difference learning with neural networks). === Internet activism === Serenata de Amor, project for the analysis of public expenditures and detect discrepancies. === Knowledge and reasoning === Alice (Microsoft), a project from Microsoft Research Lab aimed at improving decision-making in Economics Braina, an intelligent personal assistant application with a voice interface for Windows OS. Cyc, an attempt to assemble an ontology and database of everyday knowledge, enabling human-like reasoning. Eurisko, a language by Douglas Lenat for solving problems which consists of heuristics, including some for how to use and change its heuristics. Google Now, an intelligent personal assistant with a voice interface in Google's Android and Apple Inc.'s iOS, as well as Google Chrome web browser on personal computers. Holmes a new AI created by Wipro. Microsoft Cortana, an intelligent personal assistant with a voice interface in Microsoft's various Windows 10 editions. MindsDB, is an AI automation platform for building AI/ML powered features and applications. Mycin, an early medical expert system. Open Mind Common Sense, a project based at the MIT Media Lab to build a large common sense knowledge base from online contributions. Siri, an intelligent personal assistant and knowledge navigator with a voice-interface in Apple Inc.'s iOS and macOS. SNePS, simultaneously a logic-based, frame-based, and network-based knowledge representation, reasoning, and acting system. Viv (software), a new AI by the creators of Siri. Wolfram Alpha, an online service that answers queries by computing the answer from structured data. === Motion and manipulation === AIBO, the robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL). Cog, a robot developed by MIT to study theories of cognitive science and artificial intelligence, now discontinued. === Music === Melomics, a bioinspired technology for music composition and synthesization of music, where computers develop their own style, rather than mimic musicians. === Natural language processing === AIML, an XML dialect for creating natural language software agents. Apache Lucene, a high-performance, full-featured text search engine library written entirely in Java. Apache OpenNLP, a machine learning based toolkit for the processing of natural language text. It supports the most common NLP tasks, such as tokenization, sentence segmentation, part-of-speech tagging, named entity extraction, chunking and parsing. Artificial Linguistic Internet Computer Entity (A.L.I.C.E.), a natural language processing chatterbot. ChatGPT, a chatbot built on top of OpenAI's GPT-3.5 and GPT-4 family of large language models. Claude, a family of large language models developed by Anthropic and launched in 2023. Claude LLMs achieved high coding scores in several recognized LLM benchmarks. Cleverbot, successor to Jabberwacky, now with 170m lines of conversation, Deep Context, fuzziness and parallel processing. Cleverbot learns from around 2 million user interactions per month. DeepSeek: Chinese chatbot funded by hedge fund High-Flyer. DBRX, 136 billion parameter open sourced large language model developed by Mosaic ML and Databricks. ELIZA, a famous 1966 computer program by Joseph Weizenbaum, which parodied person-centered therapy. FreeHAL, a self-learning conversation simulator (chatterbot) which uses semantic nets to organize its knowledge to imitate a very close human behavior within conversations. Gemini, a family of multimodal large language model developed by Google's DeepMind. Drives the Gemini chatbot, formerly known as Bard. GigaChat, a chatbot by Russian Sberbank. GPT-3, a 2020 language model developed by OpenAI that can produce text difficult to distinguish from that written by a human. Jabberwacky, a chatbot by Rollo Carpenter, aiming to simulate natural human chat. LaMDA, a family of conversational neural language models developed by Google. LLaMA, a 2023 language model family developed by Meta that includes 7, 13, 33 and 65 billion parameter models.[1] Mycroft, a free and open-source intelligent personal assistant that uses a natural language user interface. PARRY, another early chatterbot, written in 1972 by Kenneth Colby, attempting to simulate a paranoid schizophrenic. SHRDLU, an early natural language processing computer program developed by Terry Winograd at MIT from 1968 to 1970. SYSTRAN, a machine translation technology by the company of the same name, used by Yahoo!, AltaVista and Google, among others. === Speech recognition === CMU Sphinx, a group of speech recognition systems developed at Carnegie Mellon University. DeepSpeech, an open-source Speech-To-Text engine based on Baidu's deep speech research paper. Whisper, an open-source speech recognition system developed at OpenAI. === Speech synthesis === 15.ai, a real-time artificial intelligence text-to-speech tool developed by an anonymous researcher from MIT. Amazon Polly, a speech synthesis software by Amazon. Festival Speech Synthesis System, a general multi-lingual speech synthesis system developed at the Centre for Speech Technology Research (CSTR) at the University of Edinburgh. WaveNet, a deep neural network for generating raw audio. === Video === CapCut is a video editor tool, developed

Irish logarithm

The Irish logarithm was a system of number manipulation invented by Percy Ludgate for machine multiplication. The system used a combination of mechanical cams as lookup tables and mechanical addition to sum pseudo-logarithmic indices to produce partial products, which were then added to produce results. The technique is similar to Zech logarithms (also known as Jacobi logarithms), but uses a system of indices original to Ludgate. == Concept == Ludgate's algorithm compresses the multiplication of two single decimal numbers into two table lookups (to convert the digits into indices), the addition of the two indices to create a new index which is input to a second lookup table that generates the output product. Because both lookup tables are one-dimensional, and the addition of linear movements is simple to implement mechanically, this allows a less complex mechanism than would be needed to implement a two-dimensional 10×10 multiplication lookup table. Ludgate stated that he deliberately chose the values in his tables to be as small as he could make them; given this, Ludgate's tables can be simply constructed from first principles, either via pen-and-paper methods, or a systematic search using only a few tens of lines of program code. They do not correspond to either Zech logarithms, Remak indexes or Korn indexes. == Pseudocode == The following is an implementation of Ludgate's Irish logarithm algorithm in the Python programming language: Table 1 is taken from Ludgate's original paper; given the first table, the contents of Table 2 can be trivially derived from Table 1 and the definition of the algorithm. Note since that the last third of the second table is entirely zeros, this could be exploited to further simplify a mechanical implementation of the algorithm.

Label noise

Label noise refers to errors or inaccuracies in the class labels of data instances. This is a widespread issue in machine learning datasets, arising from human annotator mistakes, unclear labeling instructions, automated labeling methods, or adversarial attacks in supervised learning. Label noise can be roughly divided into random noise, where labels are flipped independently of input features, and systematic noise, where mislabeling is dependent on certain patterns or biases in the data. Label noise can be damaging to model performance, especially for complex models that may overfit to noisy labels rather than generalizable patterns. Many approaches have been proposed to deal with the effects of label noise, including robust loss functions, noise-tolerant algorithms, data cleaning methods, and semi-supervised learning approaches. To reduce the impact of wrong labels during training, techniques like label smoothing, sample reweighting and using trusted validation sets are used. The role of noise-robust training paradigms and curriculum learning strategies to improve resilience against mislabeled data is also explored in recent research.

Vinberg's algorithm

In mathematics, Vinberg's algorithm is an algorithm, introduced by Ernest Borisovich Vinberg, for finding a fundamental domain of a hyperbolic reflection group. Conway (1983) used Vinberg's algorithm to describe the automorphism group of the 26-dimensional even unimodular Lorentzian lattice II25,1 in terms of the Leech lattice. == Description of the algorithm == Let Γ < I s o m ( H n ) {\displaystyle \Gamma <\mathrm {Isom} (\mathbb {H} ^{n})} be a hyperbolic reflection group. Choose any point v 0 ∈ H n {\displaystyle v_{0}\in \mathbb {H} ^{n}} ; we shall call it the basic (or initial) point. The fundamental domain P 0 {\displaystyle P_{0}} of its stabilizer Γ v 0 {\displaystyle \Gamma _{v_{0}}} is a polyhedral cone in H n {\displaystyle \mathbb {H} ^{n}} . Let H 1 , . . . , H m {\displaystyle H_{1},...,H_{m}} be the faces of this cone, and let a 1 , . . . , a m {\displaystyle a_{1},...,a_{m}} be outer normal vectors to it. Consider the half-spaces H k − = { x ∈ R n , 1 | ( x , a k ) ≤ 0 } . {\displaystyle H_{k}^{-}=\{x\in \mathbb {R} ^{n,1}|(x,a_{k})\leq 0\}.} There exists a unique fundamental polyhedron P {\displaystyle P} of Γ {\displaystyle \Gamma } contained in P 0 {\displaystyle P_{0}} and containing the point v 0 {\displaystyle v_{0}} . Its faces containing v 0 {\displaystyle v_{0}} are formed by faces H 1 , . . . , H m {\displaystyle H_{1},...,H_{m}} of the cone P 0 {\displaystyle P_{0}} . The other faces H m + 1 , . . . {\displaystyle H_{m+1},...} and the corresponding outward normals a m + 1 , . . . {\displaystyle a_{m+1},...} are constructed by induction. Namely, for H j {\displaystyle H_{j}} we take a mirror such that the root a j {\displaystyle a_{j}} orthogonal to it satisfies the conditions (1) ( v 0 , a j ) < 0 {\displaystyle (v_{0},a_{j})<0} ; (2) ( a i , a j ) ≤ 0 {\displaystyle (a_{i},a_{j})\leq 0} for all i < j {\displaystyle i