AirSim

AirSim

AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross-platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. It is developed by Microsoft and can be used to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. This allows testing of autonomous solutions without worrying about real-world damage. AirSim provides some 12 kilometers of roads with 20 city blocks and APIs to retrieve data and control vehicles in a platform independent way. The APIs are accessible via a variety of programming languages, including C++, C#, Python and Java. AirSim supports hardware-in-the-loop with driving wheels and flight controllers such as PX4 for physically and visually realistic simulations. The platform also supports common robotic platforms, such as Robot Operating System (ROS). It is developed as an Unreal plug-in that can be dropped into any Unreal environment. An experimental release for a Unity plug-in is also available. On December 15, 2023 Microsoft has shutdown the development of the project.

Language engineering

Language engineering involves the creation of natural language processing systems, whose cost and outputs are measurable and predictable. It is a distinct field contrasted to natural language processing and computational linguistics. A recent trend of language engineering is the use of Semantic Web technologies for the creation, archiving, processing, and retrieval of machine processable language data. Meta-Language Engineering is a proposed extension of Language Engineering first recorded in 2025, associated with the work of Delyone de Paula Canedo Filho. The term is used to designate an approach that, in addition to natural language processing, encompasses the symbolic, cognitive, and epistemological structuring of language systems.

DAYDREAMER

DAYDREAMER is a goal-based agent and cognitive architecture developed at the University of California, Los Angeles by Erik T. Mueller and Michael G. Dyer beginning in 1983. The system models the human stream of thought and how it is triggered and directed by emotions, simulating human daydreaming. Taking situational descriptions as input, DAYDREAMER produces English-language daydreams as output and encodes new daydreams, plans, and planning strategies for later reuse. The program comprises five components: a scenario generator based on relaxed planning, a dynamic episodic memory, a collection of personal goals and control goals, an emotion component, and domain knowledge of interpersonal relations and everyday occurrences. The source code was released under a free software license in 2015. == History == Erik Mueller began DAYDREAMER in 1983 while he was a doctoral student in the Artificial Intelligence Laboratory of the Computer Science Department at the University of California, Los Angeles, studying under Michael G. Dyer. Initial development of the project was supported by a grant from the W. M. Keck Foundation with matching funds from the UCLA School of Engineering and Applied Sciences. Additionally, Mueller was supported by an Atlantic Richfield Doctoral Fellowship and Dyer by an IBM Faculty Development Award. The first published descriptions of the program appeared in 1985 at the Ninth International Joint Conference on Artificial Intelligence in Los Angeles and at the Seventh Annual Conference of the Cognitive Science Society in Irvine. Work on the program continued, and a book, Daydreaming in Humans and Machines, was published by Ablex Publishing in 1990. The program was implemented on top of GATE, a knowledge-representation and inference substrate developed by Mueller and Uri Zernik at UCLA, and was originally written in T, a dialect of Scheme. In 2015, Mueller released the DAYDREAMER source code, version 3.5, a Common Lisp rewrite of the original T implementation, on GitHub under the GNU General Public License version 2. The release comprised approximately 12,000 lines of Common Lisp code, along with the GATE knowledge-representation substrate on which DAYDREAMER had originally been built. == Architecture == The program operates in two modes. In daydreaming mode it daydreams continuously until interrupted, while performance mode allows it to demonstrate behavior it has learned through daydreaming. === Emotion and control goals === Emotions and daydreaming form a feedback loop for DAYDREAMER. Emotions activate goals that produce daydreams, and the resulting daydreams modify existing emotions and trigger new ones, which prompt subsequent daydreaming. Recall of a goal success produces a positive emotion whereas recall of a goal failure produces a negative emotion. Emotions activate a set of goals, called control goals, which direct the course of a daydream. The program has four control goals. "Rationalization" generates reasons why an unsatisfactory outcome is in fact acceptable, in order to reduce a negative emotion and maintain self-esteem. "Revenge" is activated by anger when a failure is caused by another and reduces negative emotion through imagined retaliation. "Failure/success reversal" imagines alternative scenarios in which a failure was prevented or a success did not occur as a means of learning planning strategies for future situations. "Preparation" generates hypothetical future scenarios in order to rehearse plans and actions for events that have not yet occurred. === Scenario generator and relaxed planning === The scenario generator produces the sequence of events that make up a daydream. It operates under multiple, often conflicting personal goals rather than pursuing a single goal, applies relaxation rules that permit the generation of non-realistic scenarios, and it draws on episodic memory of past experiences both as subject matter and as a source of planning knowledge. The personal goals that guide the scenario generator include health, food, sex, friendship, love, possessions, self-esteem, social esteem, enjoyment, and achievement. These goals are organized into a goal tree that specifies their relative importance at any given time. Relaxation rules allow the program to set aside its ordinary constraints when generating a scenario. The four constraints that may be relaxed are the behavior of others, the daydreamer's own attributes, physical constraints, and social constraints. The degree of relaxation varies with the active control goal. For example a failure-reversal goal aimed at alternatives uses a low level of relaxation, whereas a revenge goal aimed at a retaliation uses a high level. === Episodic memory and analogy === DAYDREAMER's episodic memory stores its personal and vicarious experiences along with the daydreams it generates. The memory is described as dynamic because it is continually modified during daydreaming such that previously daydreamed episodes become available alongside real ones. As it daydreams, the program indexes daydreams, future plans or actions, and planning strategies into memory. Episodes are organized and retrieved using surface-level similarities, emotions, abstract themes, and Plot Units which are abstract configurations of positive and negative outcomes developed by Wendy Lehnert. A recalled episode is adapted to the current situation through analogy, which requires less effort than generating an equivalent scenario from scratch. == Sample output == In the sample experience from the source code, called LOVERS1, DAYDREAMER begins from an initial situation in which it has a job, is not romantically involved, and is at home. Starting in daydreaming mode, it activates a top-level goal to be in a romantic relationship because it is not currently in one, and a positive motivating emotion of interest becomes associated with that goal. The program then activates a goal to be entertained and pursues seeing a film as a way to achieve it. Facts asserted into memory are converted to English and produced as output, such as "I want to be going out with someone" and "I have to go see a movie". == Reception and influence == DAYDREAMER has been cited in research on computational models of creativity, emotion, and narrative. Linda Wills and Janet Kolodner cite the program as an example of work on opportunism in their study of serendipitous recognition in design. Joseph Bates, A. Bryan Loyall, and W. Scott Reilly of the Carnegie Mellon Oz Project cite DAYDREAMER among prior work in their description of an architecture combining action, emotion, and social behavior. Rafael Pérez y Pérez, Ricardo Sosa, and Christian Lemaitre cite Mueller's DAYDREAMER as one of the few computer models at the time to model daydreaming during the creative process. Jichen Zhu and D. Fox Harrell likewise cite the program in their work on imagining and agency in generative interactive narrative.

Aidan Gomez

Aidan Gomez is a British-Canadian computer scientist working in the field of artificial intelligence, with a focus on natural language processing. He is the co-founder and CEO of the technology company Cohere. == Early life and education == Gomez grew up in Brighton, Ontario. He graduated from the University of Toronto with a bachelor's degree in computer science and mathematics. He was pursuing a PhD in computer science from the University of Oxford. He paused his studies to launch Cohere. He was granted the PhD in 2024. == Career == In 2017, as a 20 year-old intern at Google Brain, Gomez was one of eight authors of the research paper "Attention Is All You Need", which is credited with changing the AI industry and helping lead to the creation of ChatGPT. The paper proposed a novel deep learning architecture called the transformer, that enables machine learning models to analyze large amounts of data for patterns, and then use those patterns to make predictions while leveraging GPU parallelization. It has been commonly adopted for training large language models and in the development of generative AI. In the same year, Gomez founded FOR.ai, a program to help researchers learn machine learning techniques in a collaborative format. An outgrowth of this project was Cohere For AI (now Cohere Labs), which released Aya, an open-source multilingual LLM. As a PhD student, Gomez worked as a machine learning researcher at Google Brain. At that time, he co-authored the paper "One Model to Learn Them All" about multi-task learning by a single neural network. In 2019, Gomez left Google Brain to launch Cohere, an enterprise-focused company that helps businesses implement AI into chatbots, search engines, and other products. As of Sept 2025, Cohere has raised about US$1.6 billion at valuation north of $7 billion, as Gomez leads the company as its CEO. Gomez was named to the 2023 Time 100/AI list of the most influential people in the field of artificial intelligence. He and his fellow Cohere founders Ivan Zhang and Nick Frosst were named number 1 on 2023 Maclean's AI Trailblazers Power List. In April 2025, Gomez was elected to the board of Rivian. == Views on AI == Gomez has stated that warnings regarding the existential risk from artificial intelligence are overblown, and that real risks involve the automated spread of misinformation on social media. He said that the United States would win the AI arms race over China.

Texas Senate Bill 20

Texas Senate Bill 20 (S.B. 20), also known as the "Stopping AI-Generated Child Pornography Act", is a 2025 law in the state of Texas that creates new criminal offenses for those who possess, promote, or view visual material deemed obscene, which is said to depict a child, whether it is an actual person, animated or cartoon depiction, or an image of someone created through computer software or artificial intelligence. It was passed by the Texas Legislature on May 28, 2025, unanimously in both chambers. It was signed into law by Governor Greg Abbott on June 20, 2025. It went into effect on September 1, 2025. It was authored by Pete Flores and co-sponsored by Brent Hagenbuch, Juan Hinojosa, Joan Huffman, Phil King, and Tan Parker, as part of a package of legislation in the Texas House and Senate about A.I. and child pornography. Some supporters called it "common-sense" legislation falling within the "proper role" of government, protecting children and the "common good" within the state, with Heidi Ruiz, a police sergeant in Houston, describing the bill as "fantastic" and "fabulous." The bill drew comparisons to language, within Texas state legislation, which aimed to institute state-level book bans. Critics described the law as unconstitutional, saying it violated the Free Speech Clause of the First Amendment which prohibits abridgement of freedom of speech and the press, including the legal precedent set in Ashcroft v. Free Speech Coalition. The Comic Book Legal Defense Fund vowed to support those wrongly accused under the law. Much of the controversy regarding S.B. 20 involves the broad language pertaining to "obscene" pornographic images as including A.I.-created, animated, and cartoon depictions, with some critics arguing it could have a chilling effect on anime, manga, graphic novels, and other media produced, distributed, or created within Texas. == Provisions == S.B. 20 gives Texas police more provisions to restrict artificial intelligence-created child pornography, creating new criminal charge for possessing material depicting an underage person, under age 18, whether this child is an actual person or not. Those charged with this felony offense could go to state jail, but this could be elevated if the person charged has a prior conviction, of a $10,000 fine and two years in prison. == Reactions == === Support === Lieutenant Governor Dan Patrick applauded the unanimous passage of the law in the Texas Senate and called it "a priority" to protect children in Texas, and Texas citizens and thanked Pete Flores for his work on "this important issue". He later described the bill as part of the "bold, conservative agenda" that the Texas legislature passed during the 2025 legislative session. Phil King, one of the bill's co-sponsors, said that issue of child pornography had "infiltrated" the state's schools and said he was proud that the Texas legislature had "taken decisive action to protect our vulnerable Texans". Another co-sponsor of the legislation, Tan Parker described the law as "decisive action" to protect the children within Texas, and said he looked "forward to advancing this critical legislation" onward from the Texas Senate Criminal Justice Committee. He also described the legislation as "critical" action to protect the state's children from A.I.-generated child pornography and an "effective tool for law enforcement" to crack down on child porn perpetrators. Other supporters, such as police, and prosecutors, called the legislation an "important step" to ensure that images generated with A.I., along with deepfakes, "can't be shared with impunity" and necessary to ensure children's protection. Flores told senators that technology which enabled the production of "offensive" material by child predators had "no redeeming value whatsoever" and asserted that the materials had often been "used to groom and abuse children". John Leigh, a co-founder of Anime Matsuri, one of the largest conventions for anime within Texas, reassured those who contacted him, saying that the law is not targeted at anime and manga fans, stated that he supported the legislation, describing it as a step "in the right direction," and said that he did not believe it would "negatively impact" anime or related art in the state. Also, State Representative Dade Phelan emphasized the legislation's urgency to deal with A.I. and child pornography, adding that they need to "put some guardrails on it to where the public is being taken care of". The Texas Policy Research Foundation supported the legislation, saying that although it may lead to increased demands on state and local governmental resources, higher costs for local governments, and possible "civil liberty concerns" around online censorship, it represents a "necessary legal update" to address exploitation of children online, while "modernizing enforcement mechanisms" and recommended that lawmakers vote in favor of the law. Additionally, the group Texans for Fiscal Responsibility supported the law, arguing that it strengthened state law, upheld public safety, protected minors, and called it a "common-sense bill" protecting and promoting the "common good", children, and fell within the "proper role" of government. The Texas Public Policy Foundation also expressed their support for the law. A policy director for aforementioned conservative think tank, Zach Whiting, told the Texas Senate Committee on Criminal Justice, on March 4, 2025, that the foundation would assist legislators ans staff to "advance any and all measures to protect kids online" and shared an excerpt from of research paper about threats posed by A.I. in creating "sexually explicit deepfakes of children". === Opposition === Although the bill passed both chambers unanimously, there were some reports that the bill stalled due to opposition from Democratic lawmakers. Additionally, some individuals expressed concerns about the broad nature of the law's provisions. Anime Matsuri co-founder Deneice Leigh called for the law's wording to be clarified because "artists are anxious about displaying or selling fan art" even if the intention is "not be to penalize creators". She also described the bill as "vague and open to interpretation" as to what would be considered obscene and offensive while noting that the bill is not aiming to "target artists". Benjamin Napier, owner of Mansfield Comics and Manga in Mansfield, Texas, said that at first he felt the law was "ridiculous" and "kind of frivolous" at first, part of a "misguided puritanical onslaught", and noted that he would not cow "to the puritanical regime" if it was enacted. Kirsten Cather, an Asian Studies scholar at University of Texas, expressed concern at the law's misinterpretation because "many anime characters appear youthful, regardless of their actual age", said that the law could "stifle creative expression", and noted that the law's scope is broad enough to have manga and anime under scrutiny, a "real slippery slope here that's being breached". Marcel Green of Screen Rant said that the law's ambiguity led to concerns from manga and anime fans, and theorized that the law's application to a fan within Texas, who downloaded the 368th chapter of My Hero Academia, which has a "sexualized depiction" of an "underage high school student", would result in a criminal offense of "180 days to two years in state jail, along with a fine of up to $10,000". Green also said the law is problematic because many anime and manga characters are young, with many protagonists as minors and argued that the law could apply in limited cases, if state officials deemed an anime or manga under scrutiny as lacking "artistic value". Evan D. Mullicane, on the same site, said the vague wording of the legislation made it "dangerous" for anime such as Dragon Ball and Naruto, and could impact more than hentai, predicting it will be used against more than its "intended target" and be used to censor stories with "young LGBTQIA characters". Another critic on the same site, Carlyle Edmundson, called for anime fans to step up and prevent the law's enactment "for the good of artists and fans everywhere", saying that the legislation was "draconian" and claimed it was the most extreme case of anime and manga censorship in U.S. history. Nick Valdez of ComicBook.com said that the legislation could lead to censorship of "many anime and manga projects," like Kill la Kill and The 100 Girlfriends Who Really, Really, Really, Really, Really Love You, becoming a crime, and said that even if the law is enforced in a case-by-case basis, it could lead to a "much larger ban of materials in the state" itself due to the content of certain manga and anime. Vanessa Esguerra of The Mary Sue argued that possession of manga like Berserk and Vagabond, or viewing Dandadan, could be deemed illegal under the law, due to various parts of each of these media, and asserted that viewing and owning certain anime and other media, falling under the law's provisions,

Information extraction

Information extraction (IE) is the task of automatically extracting structured information from unstructured and/or semi-structured machine-readable documents and other electronically represented sources. Typically, this involves processing human language texts by means of natural language processing (NLP). Recent activities in multimedia document processing like automatic annotation and content extraction out of images/audio/video/documents could be seen as information extraction. Recent advances in NLP techniques have allowed for significantly improved performance compared to previous years. An example is the extraction from newswire reports of corporate mergers, such as denoted by the formal relation: MergerBetween ⁡ ( c o m p a n y 1 , c o m p a n y 2 , d a t e ) {\displaystyle \operatorname {MergerBetween} (\mathrm {company} _{1},\mathrm {company} _{2},\mathrm {date} )} , from an online news sentence such as: "Yesterday, New York based Foo Inc. announced their acquisition of Bar Corp." A broad goal of IE is to allow computation to be done on the previously unstructured data. A more specific goal is to allow automated reasoning about the logical form of the input data. Structured data is semantically well-defined data from a chosen target domain, interpreted with respect to category and context. Information extraction is the part of a greater puzzle which deals with the problem of devising automatic methods for text management, beyond its transmission, storage and display. The discipline of information retrieval (IR) has developed automatic methods, typically of a statistical flavor, for indexing large document collections and classifying documents. Another complementary approach is that of natural language processing (NLP) which has solved the problem of modelling human language processing with considerable success when taking into account the magnitude of the task. In terms of both difficulty and emphasis, IE deals with tasks in between both IR and NLP. In terms of input, IE assumes the existence of a set of documents in which each document follows a template, i.e. describes one or more entities or events in a manner that is similar to those in other documents but differing in the details. An example, consider a group of newswire articles on Latin American terrorism with each article presumed to be based upon one or more terroristic acts. We also define for any given IE task a template, which is a(or a set of) case frame(s) to hold the information contained in a single document. For the terrorism example, a template would have slots corresponding to the perpetrator, victim, and weapon of the terroristic act, and the date on which the event happened. An IE system for this problem is required to "understand" an attack article only enough to find data corresponding to the slots in this template. == History == Information extraction dates back to the late 1970s in the early days of NLP. An early commercial system from the mid-1980s was JASPER built for Reuters by the Carnegie Group Inc with the aim of providing real-time financial news to financial traders. Beginning in 1987, IE was spurred by a series of Message Understanding Conferences. MUC is a competition-based conference that focused on the following domains: MUC-1 (1987), MUC-3 (1989): Naval operations messages. MUC-3 (1991), MUC-4 (1992): Terrorism in Latin American countries. MUC-5 (1993): Joint ventures and microelectronics domain. MUC-6 (1995): News articles on management changes. MUC-7 (1998): Satellite launch reports. Considerable support came from the U.S. Defense Advanced Research Projects Agency (DARPA), who wished to automate mundane tasks performed by government analysts, such as scanning newspapers for possible links to terrorism. == Present significance == The present significance of IE pertains to the growing amount of information available in unstructured form. Tim Berners-Lee, inventor of the World Wide Web, refers to the existing Internet as the web of documents and advocates that more of the content be made available as a web of data. Until this transpires, the web largely consists of unstructured documents lacking semantic metadata. Knowledge contained within these documents can be made more accessible for machine processing by means of transformation into relational form, or by marking-up with XML tags. An intelligent agent monitoring a news data feed requires IE to transform unstructured data into something that can be reasoned with. A typical application of IE is to scan a set of documents written in a natural language and populate a database with the information extracted. == Tasks and subtasks == Applying information extraction to text is linked to the problem of text simplification in order to create a structured view of the information present in free text. The overall goal being to create a more easily machine-readable text to process the sentences. Typical IE tasks and subtasks include: Template filling: Extracting a fixed set of fields from a document, e.g. extract perpetrators, victims, time, etc. from a newspaper article about a terrorist attack. Event extraction: Given an input document, output zero or more event templates. For instance, a newspaper article might describe multiple terrorist attacks. Knowledge Base Population: Fill a database of facts given a set of documents. Typically the database is in the form of triplets, (entity 1, relation, entity 2), e.g. (Barack Obama, Spouse, Michelle Obama) Named entity recognition: recognition of known entity names (for people and organizations), place names, temporal expressions, and certain types of numerical expressions, by employing existing knowledge of the domain or information extracted from other sentences. Typically the recognition task involves assigning a unique identifier to the extracted entity. A simpler task is named entity detection, which aims at detecting entities without having any existing knowledge about the entity instances. For example, in processing the sentence "M. Smith likes fishing", named entity detection would denote detecting that the phrase "M. Smith" does refer to a person, but without necessarily having (or using) any knowledge about a certain M. Smith who is (or, "might be") the specific person whom that sentence is talking about. Coreference resolution: detection of coreference and anaphoric links between text entities. In IE tasks, this is typically restricted to finding links between previously extracted named entities. For example, "International Business Machines" and "IBM" refer to the same real-world entity. If we take the two sentences "M. Smith likes fishing. But he doesn't like biking", it would be beneficial to detect that "he" is referring to the previously detected person "M. Smith". Relationship extraction: identification of relations between entities, such as: PERSON works for ORGANIZATION (extracted from the sentence "Bill works for IBM.") PERSON located in LOCATION (extracted from the sentence "Bill is in France.") Semi-structured information extraction which may refer to any IE that tries to restore some kind of information structure that has been lost through publication, such as: Table extraction: finding and extracting tables from documents. Table information extraction : extracting information in structured manner from the tables. This task is more complex than table extraction, as table extraction is only the first step, while understanding the roles of the cells, rows, columns, linking the information inside the table and understanding the information presented in the table are additional tasks necessary for table information extraction. Comments extraction : extracting comments from the actual content of articles in order to restore the link between authors of each of the sentences Language and vocabulary analysis Terminology extraction: finding the relevant terms for a given corpus Audio extraction Template-based music extraction: finding relevant characteristic in an audio signal taken from a given repertoire; for instance time indexes of occurrences of percussive sounds can be extracted in order to represent the essential rhythmic component of a music piece. Note that this list is not exhaustive and that the exact meaning of IE activities is not commonly accepted and that many approaches combine multiple sub-tasks of IE in order to achieve a wider goal. Machine learning, statistical analysis and/or natural language processing are often used in IE. IE on non-text documents is becoming an increasingly interesting topic in research, and information extracted from multimedia documents can now be expressed in a high level structure as it is done on text. This naturally leads to the fusion of extracted information from multiple kinds of documents and sources. == World Wide Web applications == IE has been the focus of the MUC conferences. The proliferation of the Web, however, intensified the need for developing IE systems that help people

Omar Al Olama

Omar Sultan Al Olama (Arabic: عمر سلطان العلماء; born 16 February 1990) is Minister of State for Artificial Intelligence, Digital Economy, and Remote Work Applications in the United Arab Emirates. He was appointed in October 2017 by Vice President and Prime Minister of the UAE and Ruler of Dubai, Sheikh Mohammed bin Rashid Al Maktoum. The UAE was the first country to appoint a minister for artificial intelligence. == Early life and education == Al Olama was born on 16 February 1990 in Dubai. He has a bachelor's degree in Business and Administration and Management from the American University in Dubai, and a Diploma in Excellence and Project Management from the American University in Sharjah. == Career == Between February 2012 and May 2014, Al Olama was member of the corporate planning at the UAE's Prime Minister's Office. From November 2015 to November 2016, he was Deputy Head of Minister's Office at the UAE's Prime Minister's Office. Between December 2015 and October 2017, he was Secretary General of the World Organization of Racing Drones. In November 2017, he was appointed member of the Board of Trustees of Dubai Future Foundation and Deputy Managing Director of the Foundation. In July 2016, Al Olama was appointed the managing director, and later in 2021 appointed Vice-Chair of the World Government Summit. In 2021, Al Olama was appointed as the Chairman of the Dubai Chamber of Digital Economy, a sub-section of Dubai Chamber of Commerce and Industry. During the cabinet reshuffle in 2023, Al Olama was appointed as the Director General of the Prime Minister's Office, concurrently maintaining his role as the Minister of State for Artificial Intelligence, Digital Economy and Remote Work Applications. == Memberships == In November 2017, Al Olama was appointed as a member of the Future of Digital Economy and Society Council, part of the World Economic Forum (WEF). Later in 2023, the World Economic Forum selected Al Olama to join the steering committee of the AI Governance Alliance, a group comprising 10 global leaders in the digital and technological fields. In 2019, Al Olama was appointed as Chair of the Advisory Board of the Mohamed bin Zayed University of Artificial Intelligence. In 2022, Al Olama was appointed by the UAE Cabinet as Vice-Chair of the Higher Committee for Government Digital Transformation, and also appointed by the Government of Dubai as Vice-Chair of the Higher Committee for Future Technology. In 2022, Al Olama was appointed Chairman of the oversight committee of the Dubai Future District Fund. Since 2023, Al Olama has been on the High-Level Advisory Body on Artificial Intelligence. In 2023, Al Olama, recognized as the world's first minister for artificial intelligence, was included in Time Magazine's inaugural list of the 100 most influential people in AI.