SitePal

SitePal

SitePal is a speaking avatar platform for small and medium-sized businesses developed by Oddcast. SitePal allows users to deploy "virtual employees" on websites that can welcome visitors, guide them around the site and answer questions. The use of SitePal on commercial websites has been controversial because many visitors report finding them annoying. Some research has shown that they can increase sales in comparison to using static photographs. == Development == The technology used was the result of more than 4 years of research at Stanford University. The research was based on a literature review and other previous work in the field of artificial intelligence research. The SitePal AI option uses the AIML programming language, which is partially editable by users. This allows web designers to simulate normal human conversation by using keywords or key phrases that the bot can respond to. == Features == The company provides web designers with options to customize the chosen avatar. A large selection of faces, clothing, hair, backgrounds, voices and other details are available. If a web designer wants to use a particular face, Sitepal can create one from a photo. Thus, a mascot or a known face can be simulated. == Speech == Sitepal avatars talk through text-to-speech (tts) software. A short paragraph can be written (up to 900 characters) and the text-to-speech engine will compile the actual speech, which can be reproduced and edited. The tts engine is not perfect, but it comes close to actual speech and is easy to understand. Tts can be further enhanced by some commands, like /laugh and /loud which make the avatar laugh or talk loud. Even pronunciation is possible. The web designer can record and upload his or her own audio messages. Alternatively Sitepal offers professional voice acting service at extra cost. == User interaction == The company provides 5 options for visitor interaction: No interaction. The avatar simply says a pre-fixed message. FAQ mode. Questions can be configured, which are clickable and the user can hear the answer. Lead mode. The avatar prompts the user to type his email and short message, so it can be sent to the webmaster (usually used on a "contact us" page) Chatbot mode. The avatar greets the user, and he can type his questions and have a conversation with the bot. With predetermined replies, this can work as an FAQ as well. API customization. Experienced programmers can make their avatar interact with their website, making it talk when the user clicks on a link or when other triggers occur. Even dual avatar conversations can be created, like a talk show. == Posting options == The company provides five options for posting the avatar: Embed in webpage (via javascript) Embed in HTML Send by email Publish to eBay Embed in Flash == Criticism == Early reviews, such as one by Troy Dreier published in PC World in 2002 were positive and described SitePal as: "an engagingly simple and personal tool, and the price is reasonable for what it adds to a site". Although Dreier did note that the program had "bugs that suggested it hadn't been tested thoroughly". In more recent years, reaction to SitePal has been much more negative with reviews such as Tom Spring writing in a PC World review citing SitePal ads and described his reaction as "Not so nice". Paul Bissex, writing in E-Scribe News described SitePal as "heinous... and embarrassing if anyone is within earshot...they creep me out" == Research on effectiveness == In one single-website research project Anita Campbell had half the visitors to Small Business Trends see a SitePal and the other half see just a static photograph. Over 11,000 visitors the SitePal avatar improved sign-up for a newsletter 144% over the control condition.

Gerrit (software)

Gerrit ( GERR-it) is a free, web-based team code collaboration tool. Software developers in a team can review each other's modifications on their source code using a Web browser and approve or reject those changes. It integrates closely with Git, a distributed version control system. Gerrit is a fork of Rietveld, a code review tool for Subversion. Both are named after Dutch designer Gerrit Rietveld. == History == Originally written in Python like Rietveld, it is now written in Java (Java EE Servlet) with SQL since version 2 and a custom-made Git-based database (NoteDb) since version 3. In versions 2.0–2.16 Gerrit used Google Web Toolkit for its browser-based front-end. After being developed and used in parallel with GWT for versions 2.14–2.16, a new Polymer web UI replaced the GWT UI in version 3.0.

Automatic number-plate recognition

Automatic number-plate recognition (ANPR; see also other names below) is a technology that uses optical character recognition on images to read vehicle registration plates to create vehicle location data. It can use existing closed-circuit television, road-rule enforcement cameras, or cameras specifically designed for the task. ANPR is used by police forces around the world for law enforcement purposes, including checking if a vehicle is registered or licensed. It is also used for electronic toll collection on pay-per-use roads and as a method of cataloguing the movements of traffic, for example by highways agencies. Automatic number-plate recognition can be used to store the images captured by the cameras as well as the text from the license plate, with some configurable to store a photograph of the driver. Systems commonly use infrared lighting to allow the camera to take the picture at any time of day or night. ANPR technology must take into account plate variations from place to place. Privacy issues have caused concerns about ANPR, such as government tracking citizens' movements, misidentification, high error rates, and increased government spending. Critics have described it as a form of mass surveillance. == Other names == ANPR is also known by various other terms: Automatic (or automated) license-plate recognition (ALPR) Automatic (or automated) license-plate reader (ALPR) Automatic vehicle identification (AVI) Danish: Automatisk nummerpladegenkendelse, lit. 'Automatic number plate recognition' (ANPG) Car-plate recognition (CPR) License-plate recognition (LPR) French: Lecture automatique de plaques d'immatriculation, lit. 'Automatic reading of registration plates' (LAPI) Mobile license-plate reader (MLPR) Vehicle license-plate recognition (VLPR) Vehicle recognition identification (VRI) == Development == ANPR was invented in 1976 at the Police Scientific Development Branch in Britain. Prototype systems were working by 1979, and contracts were awarded to produce industrial systems, first at EMI Electronics, and then at Computer Recognition Systems (CRS, now part of Jenoptik) in Wokingham, UK. Early trial systems were deployed on the A1 road and at the Dartford Tunnel. The first arrest through detection of a stolen car was made in 1981. However, ANPR did not become widely used until new developments in cheaper and easier to use software were pioneered during the 1990s. The collection of ANPR data for future use (i.e., in solving then-unidentified crimes) was documented in the early 2000s. The first documented case of ANPR being used to help solve a murder occurred in November 2005, in Bradford, UK, where ANPR played a vital role in locating and subsequently convicting the killers of Sharon Beshenivsky. == Components == The software aspect of the system runs on standard home computer hardware and can be linked to other applications or databases. It first uses a series of image manipulation techniques to detect, normalize and enhance the image of the number plate, and then optical character recognition (OCR) to extract the alphanumerics of the license plate. ANPR systems are generally deployed in one of two basic approaches: one allows for the entire process to be performed at the lane location in real-time, and the other transmits all the images from many lanes to a remote computer location and performs the OCR process there at some later point in time. When done at the lane site, the information captured of the plate alphanumeric, date-time, lane identification, and any other information required is completed in approximately 250 milliseconds. This information can easily be transmitted to a remote computer for further processing if necessary, or stored at the lane for later retrieval. In the other arrangement, there are typically large numbers of PCs used in a server farm to handle high workloads, such as those found in the London congestion charge project. Often in such systems, there is a requirement to forward images to the remote server, and this can require larger bandwidth transmission media. === Technology === ANPR uses optical character recognition (OCR) on images taken by cameras. When Dutch vehicle registration plates switched to a different style in 2002, one of the changes made was to the font, introducing small gaps in some letters (such as P and R) to make them more distinct and therefore more legible to such systems. Some license plate arrangements use variations in font sizes and positioning—ANPR systems must be able to cope with such differences to be truly effective. More complicated systems can cope with international variants, though many programs are individually tailored to each country. The cameras used can be existing road-rule enforcement or closed-circuit television cameras, as well as mobile units, which are usually attached to vehicles. Some systems use infrared cameras to take a clearer image of the plates. ==== In mobile systems ==== During the 1990s, significant advances in technology took automatic number-plate recognition (ANPR) systems from limited expensive, hard to set up, fixed based applications to simple "point and shoot" mobile ones. This was made possible by the creation of software that ran on cheaper PC based, non-specialist hardware that also no longer needed to be given the pre-defined angles, direction, size and speed in which the plates would be passing the camera's field of view. Further scaled-down components at lower price points led to a record number of deployments by law enforcement agencies globally. Smaller cameras with the ability to read license plates at higher speeds, along with smaller, more durable processors that fit in the trunks of police vehicles, allowed law enforcement officers to patrol daily with the benefit of license plate reading in real time, when they can interdict immediately. Despite their effectiveness, there are noteworthy challenges related with mobile ANPRs. One of the biggest is that the processor and the cameras must work fast enough to accommodate relative speeds of more than 160 km/h (100 mph), a likely scenario in the case of oncoming traffic. This equipment must also be very efficient since the power source is the vehicle electrical system, and equipment must have minimal space requirements. Relative speed is only one issue that affects the camera's ability to read a license plate. Algorithms must be able to compensate for all the variables that can affect the ANPR's ability to produce an accurate read, such as time of day, weather and angles between the cameras and the license plates. A system's illumination wavelengths can also have a direct impact on the resolution and accuracy of a read in these conditions. Installing ANPR cameras on law enforcement vehicles requires careful consideration of the juxtaposition of the cameras to the license plates they are to read. Using the right number of cameras and positioning them accurately for optimal results can prove challenging, given the various missions and environments at hand. Highway patrol requires forward-looking cameras that span multiple lanes and are able to read license plates at high speeds. City patrol needs shorter range, lower focal length cameras for capturing plates on parked cars. Parking lots with perpendicularly parked cars often require a specialized camera with a very short focal length. Most technically advanced systems are flexible and can be configured with a number of cameras ranging from one to four which can easily be repositioned as needed. States with rear-only license plates have an additional challenge since a forward-looking camera is ineffective with oncoming traffic. In this case one camera may be turned backwards. === Algorithms === There are seven primary algorithms that the software requires for identifying a license plate: Plate localization – responsible for finding and isolating the plate on the picture Plate orientation and sizing – compensates for the skew of the plate and adjusts the dimensions to the required size Normalization – adjusts the brightness and contrast of the image Character segmentation – finds the individual characters on the plates Optical character recognition Syntactical/Geometrical analysis – check characters and positions against country-specific rules The averaging of the recognised value over multiple fields/images to produce a more reliable or confident result, especially given that any single image may contain a reflected light flare, be partially obscured, or possess other obfuscating effects. The complexity of each of these subsections of the program determines the accuracy of the system. During the third phase (normalization), some systems use edge detection techniques to increase the picture difference between the letters and the plate backing. A median filter may also be used to reduce the visual noise on the image. Contemporary ANPR systems use multiple data sources and analytical techniques that go beyond simple number

Deterministic acyclic finite state automaton

In computer science, a deterministic acyclic finite state automaton (DAFSA), is a data structure that represents a set of strings, and allows for a query operation that tests whether a given string belongs to the set in time proportional to its length. Algorithms exist to construct and maintain such automata, while keeping them minimal. DAFSA is the rediscovery of a data structure called Directed Acyclic Word Graph (DAWG), although the same name had already been given to a different data structure which is related to suffix automaton. A DAFSA is a special case of a finite state recognizer that takes the form of a directed acyclic graph with a single source vertex (a vertex with no incoming edges), in which each edge of the graph is labeled by a letter or symbol, and in which each vertex has at most one outgoing edge for each possible letter or symbol. The strings represented by the DAFSA are formed by the symbols on paths in the graph from the source vertex to any sink vertex (a vertex with no outgoing edges). In fact, a deterministic finite state automaton is acyclic if and only if it recognizes a finite set of strings. == History == Blumer et al first defined terminology Directed Acyclic Word Graph (DAWG) in 1983. Appel and Jacobsen used the same naming for a different data structure in 1988. Independent of earlier work, Daciuk et al rediscovered the latter data structure in 2000 but called it DAFSA. == Comparison to tries == By allowing the same vertices to be reached by multiple paths, a DAFSA may use significantly fewer vertices than the strongly related trie data structure. Consider, for example, the four English words "tap", "taps", "top", and "tops". A trie for those four words would have 12 vertices, one for each of the strings formed as a prefix of one of these words, or for one of the words followed by the end-of-string marker. However, a DAFSA can represent these same four words using only six vertices vi for 0 ≤ i ≤ 5, and the following edges: an edge from v0 to v1 labeled "t", two edges from v1 to v2 labeled "a" and "o", an edge from v2 to v3 labeled "p", an edge v3 to v4 labeled "s", and edges from v3 and v4 to v5 labeled with the end-of-string marker. There is a tradeoff between memory and functionality, because a standard DAFSA can tell you if a word exists within it, but it cannot point you to auxiliary information about that word, whereas a trie can. The primary difference between DAFSA and trie is the elimination of suffix and infix redundancy in storing strings. The trie eliminates prefix redundancy since all common prefixes are shared between strings, such as between doctors and doctorate the doctor prefix is shared. In a DAFSA common suffixes are also shared, for words that have the same set of possible suffixes as each other. For dictionary sets of common English words, this translates into major memory usage reduction. Because the terminal nodes of a DAFSA can be reached by multiple paths, a DAFSA cannot directly store auxiliary information relating to each path, e.g. a word's frequency in the English language. However, if for each node we store the number of unique paths through that point in the structure, we can use it to retrieve the index of a word, or a word given its index. The auxiliary information can then be stored in an array.

Frederick J. Damerau

Frederick J. Damerau (December 25, 1931 – January 27, 2009) was a pioneer of research on natural language processing and data mining. After earning his B.A. from Cornell University in 1953, he spent most of his career at IBM, in the Thomas J. Watson Research Center. He holds a PhD from Yale University. One of his most influential and ground-breaking papers was "A technique for computer detection and correction of spelling errors" published in 1964. He also developed and patented for IBM the first algorithm for placing hyphens automatically in words. In 1971 he published the book "Markov Models and Linguistic Theory : An Experimental Study of a Model for English." After being active in research for over four decades, Fred Damerau died on January 27, 2009.

Artifact (app)

Artifact was a personalized social news aggregator app that uses recommender systems to suggest articles. Launched in January 2023 by Nokto, Inc., a company founded by co-founders of Instagram Kevin Systrom and Mike Krieger, the app is available for iOS and Android. The app's name is a portmanteau of the words "articles", "artificial intelligence", and "fact". The app shut down in January 2024 as a result of low interest. == History == Nokto, Inc. was established on March 3, 2022, as a foreign stock company in California, with its headquarters in San Francisco. The company's main product, Artifact, is the first new product launched by Krieger and Systrom since their 2018 resignation from Instagram after conflicts with parent company Meta, which acquired Instagram in 2012. Artifact launched on January 31, 2023, after the team had been working on it for over a year, offering the option to sign up for a waiting list for its private beta, which grew to about 160,000 people, and then launching in open beta on February 22, 2023. With a team of seven employees in San Francisco, the app was free throughout its lifetime, with the founders explaining at the time that different business models - such as advertising or subscription fees - could be explored in the future. In January 2024, cofounder Kevin Systrom announced that the app would be shutting down after concluding that "the market opportunity isn’t big enough to warrant continued investment in this way." In April 2024, it was announced Artifact had been acquired by Yahoo, who intended to use the service's technology in an upgraded Yahoo! News app. == Features == Frequently described as "TikTok for text" and a competitor to Twitter, Artifact was a news aggregator that used machine learning to make personalized recommendations based on topics, news sources, and authors that the reader is interested in. In addition to reading articles, the app offered the ability to like articles, leave comments, or listen to an audio version of an article read by AI-generated voices, including a simulation of the voices of Snoop Dogg or Gwyneth Paltrow. AI also would rewrite clickbait headlines that users flagged. Artifact later expanded to a social network where users could post links, images and text to their profile, which could be liked or commented on by other users. Similar to other social news websites like Reddit, reader accounts had profiles with reputation scores.

Stephen Wolfram

Stephen Wolfram ( WUUL-frəm; born 29 August 1959) is a British-American computer scientist, physicist, and businessman. He is known for his work in computer algebra and theoretical physics. In 2012, he was named a fellow of the American Mathematical Society. As a businessman, Wolfram is the founder and CEO of the software company Wolfram Research, where he works as chief designer of Mathematica and the Wolfram Alpha answer engine. == Early life == === Family === Stephen Wolfram was born in London in 1959 to Hugo and Sybil Wolfram, both German Jewish refugees to the United Kingdom. His maternal grandmother was British psychoanalyst Kate Friedlander. Wolfram's father, Hugo Wolfram, was a textile manufacturer and served as managing director of the Lurex Company—makers of the fabric Lurex. Wolfram's mother, Sybil Wolfram, was a Fellow and Tutor in Philosophy at Lady Margaret Hall at University of Oxford from 1964 to 1993. Wolfram is married to a mathematician. They have four children together. === Education === Wolfram was educated at Eton College, but left prematurely in 1976. As a young child, Wolfram had difficulties learning arithmetic. He entered St. John's College, Oxford, at age 17 and left in 1978 without graduating to attend the California Institute of Technology the following year, where he received a PhD in particle physics in 1980. Wolfram's thesis committee was composed of Richard Feynman, Peter Goldreich, Frank J. Sciulli, and Steven Frautschi, and chaired by Richard D. Field. == Early career == Wolfram, at the age of 15, began research in applied quantum field theory and particle physics and published scientific papers in peer-reviewed scientific journals; by the time he left Oxford, he had published ten such papers. Following his PhD, Wolfram joined the faculty at Caltech and became the youngest recipient of a MacArthur Fellowship in 1981, at age 21. == Later career == === Complex systems and cellular automata === In 1983, Wolfram left for the School of Natural Sciences of the Institute for Advanced Study in Princeton. By that time, he was no longer interested in particle physics. Instead, he began pursuing investigations into cellular automata, mainly with computer simulations. He produced a series of papers investigating the class of elementary cellular automata, conceiving the Wolfram code, a naming system for one-dimensional cellular automata, and a classification scheme for the complexity of their behaviour. He conjectured that the Rule 110 cellular automaton might be Turing complete, which a research assistant to Wolfram, Matthew Cook, later proved correct. Wolfram sued Cook and temporarily blocked publication of the work on Rule 110 for allegedly violating a non-disclosure agreement until Wolfram could publish the work in his controversial book A New Kind of Science. Wolfram's cellular-automata work came to be cited in more than 10,000 papers. In the mid-1980s, Wolfram worked on simulations of physical processes (such as turbulent fluid flow) with cellular automata on the Connection Machine alongside Richard Feynman and helped initiate the field of complex systems. In 1984, he was a participant in the Founding Workshops of the Santa Fe Institute, along with Nobel laureates Murray Gell-Mann, Manfred Eigen, and Philip Warren Anderson, and future laureate Frank Wilczek. In 1986, he founded the Center for Complex Systems Research (CCSR) at the University of Illinois Urbana–Champaign. In 1987, he founded the journal Complex Systems. === Symbolic Manipulation Program === Wolfram led the development of the computer algebra system SMP (Symbolic Manipulation Program) in the Caltech physics department during 1979–1981. A dispute with the administration over the intellectual property rights regarding SMP—patents, copyright, and faculty involvement in commercial ventures—eventually led him to resign from Caltech. SMP was further developed and marketed commercially by Inference Corp. of Los Angeles during 1983–1988. === Mathematica === In 1986, Wolfram left the Institute for Advanced Study for the University of Illinois Urbana–Champaign, where he had founded their Center for Complex Systems Research, and started to develop the computer algebra system Mathematica, which was released on 23 June 1988, when he left academia. In 1987, he founded Wolfram Research, which continues to develop and market the program. === A New Kind of Science === From 1992 to 2002, Wolfram worked on his controversial book A New Kind of Science, which presents an empirical study of simple computational systems. Additionally, it argues that for fundamental reasons these types of systems, rather than traditional mathematics, are needed to model and understand complexity in nature. Wolfram's conclusion is that the universe is discrete in its nature, and runs on fundamental laws that can be described as simple programs. He predicts that a realization of this within scientific communities will have a revolutionary influence on physics, chemistry, biology, and most other scientific areas, hence the book's title. The book was met with skepticism and criticism that Wolfram took credit for the work of others and made conclusions without evidence to support them. === Wolfram Alpha computational knowledge engine === In March 2009, Wolfram announced Wolfram Alpha, an answer engine. Wolfram Alpha launched in May 2009, and a paid-for version with extra features launched in February 2012 that was met with criticism for its high price, which later dropped from $50 to $2. The engine is based on natural language processing and a large library of rules-based algorithms. The application programming interface allows other applications to extend and enhance Wolfram Alpha. === Touchpress === In 2010, Wolfram co-founded Touchpress with Theodore Gray, Max Whitby, and John Cromie. The company specialised in creating in-depth premium apps and games covering a wide range of educational subjects designed for children, parents, students, and educators. Touchpress published more than 100 apps. The company is no longer active. === Wolfram Language === In March 2014, at the annual South by Southwest (SXSW) event, Wolfram officially announced the Wolfram Language as a new general multi-paradigm programming language, though it was previously available through Mathematica and not an entirely new programming language. The documentation for the language was pre-released in October 2013 to coincide with the bundling of Mathematica and the Wolfram Language on every Raspberry Pi computer with some controversy because of the proprietary nature of the Wolfram Language. While the Wolfram Language has existed for over 30 years as the primary programming language used in Mathematica, it was not officially named until 2014, and is not widely used. === Wolfram Physics Project === In April 2020, Wolfram announced the "Wolfram Physics Project" as an effort to reduce and explain all the laws of physics within a paradigm of a hypergraph that is transformed by minimal rewriting rules that obey the Church–Rosser property. The effort is a continuation of the ideas he originally described in A New Kind of Science. Wolfram claims that "From an extremely simple model, we're able to reproduce special relativity, general relativity and the core results of quantum mechanics." Physicists are generally unimpressed with Wolfram's claim, and say his results are non-quantitative and arbitrary. == Personal interests and activities == Wolfram has a log of personal analytics, including emails received and sent, keystrokes made, meetings and events attended, recordings of phone calls, and even physical movement dating back to the 1980s. In the preface of A New Kind of Science, he noted that he recorded over 100 million keystrokes and 100 mouse miles. He has said that personal analytics "can give us a whole new dimension to experiencing our lives." Wolfram was a scientific consultant for the 2016 film Arrival. He and his son Christopher Wolfram wrote some of the code featured on screen, such as the code in graphics depicting an analysis of the alien logograms, for which they used the Wolfram Language.