OpenVX is an open, royalty-free standard for cross-platform acceleration of computer vision applications. It is designed by the Khronos Group to facilitate portable, optimized and power-efficient processing of methods for vision algorithms. This is aimed for embedded and real-time programs within computer vision and related scenarios. It uses a connected graph representation of operations. == Overview == OpenVX specifies a higher level of abstraction for programming computer vision use cases than compute frameworks such as OpenCL. The high level makes the programming easy and the underlying execution will be efficient on different computing architectures. This is done while having a consistent and portable vision acceleration API. OpenVX is based on a connected graph of vision nodes that can execute the preferred chain of operations. It uses an opaque memory model, allowing to move image data between the host (CPU) memory and accelerator, such as GPU memory. As a result, the OpenVX implementation can optimize the execution through various techniques, such as acceleration on various processing units or dedicated hardware. This architecture facilitates applications programmed in OpenVX on different systems with different power and performance, including battery-sensitive, vision-enabled, wearable displays. OpenVX is complementary to the open source vision library OpenCV. OpenVX in some applications offers a better optimized graph management than OpenCV. == History == OpenVX 1.0 specification was released in October 2014. OpenVX sample implementation was released in December 2014. OpenVX 1.1 specification was released on May 2, 2016. OpenVX 1.2 was released on May 1, 2017. Updated OpenVX adopters program and OpenVX 1.2 conformance test suite was released on November 21, 2017. OpenVX 1.2.1 was released on November 27, 2018. OpenVX 1.3 was released on October 22, 2019. == Implementations, frameworks and libraries == AMD MIVisionX Archived 2019-08-05 at the Wayback Machine - for AMD's CPUs and GPUs. Cadence - for Cadence Design Systems's Tensilica Vision DSPs. Imagination - for Imagination Technologies's PowerVR GPUs Synopsys - for Synopsys' DesignWare EV Vision Processors Texas Instruments’ OpenVX (TIOVX) - for Texas Instruments’ Jacinto™ ADAS SoCs. NVIDIA VisionWorks - for CUDA-capable Nvidia GPUs and SoCs. OpenVINO - for Intel's CPUs, GPUs, VPUs, and FPGAs.
Snap (computer graphics)
In computer graphics, snapping allows an object to be easily positioned in alignment with grid lines, guide lines or another object, by causing it to automatically jump to an exact position when the user drags it to the proximity of the desired location. Some CAD software provides a "Snap" pull-down menu with diverse options as preferences for the practice of the operation. In Windows, with the "snap windows" option enabled, snapping a window against the top (or side) edge of the screen causes it to change into full screen (or half-screen for multitasking). Software snapping is analogous to hardware detents which serve to indicate discrete values or steps of an input device.
Peter Gerstoft
Peter Gerstoft is a Danish-American scientist and engineer specializing in ocean acoustics, seismology, and signal processing. He is currently a professor in the Department of Electrical and Photonics Engineering at the Technical University of Denmark. He was previously a Distinguished Data Scientist at the Scripps Institution of Oceanography at the University of California, San Diego and an adjunct professor in the Department of Electrical and Computer Engineering at UC San Diego. == Education == Gerstoft received his MSc in engineering from the Technical University of Denmark in 1983 and another MSc from the University of Western Ontario in 1984. He completed his PhD in engineering at the Technical University of Denmark in 1986. == Career == Gerstoft began his career in acoustics and vibrations at Odegaard & Danneskiold-Samsøe (1987–1992). He then served as a Senior Scientist at the NATO SACLANT Undersea Research Centre in La Spezia, Italy, from 1992 to 1997. Between 1999 and 2000, Gerstoft worked as a Senior Seismic Acoustic Officer with the Comprehensive Nuclear-Test-Ban Treaty Organization. He has been a Data Scientist at the Scripps Institution of Oceanography since 1997. From 2013, he held an adjunct faculty position in Electrical and Computer Engineering at UC San Diego, where he taught courses on seismology, data assimilation, and machine learning for physical systems. Gerstoft retired from UC San Diego in 2025 and accepted an appointment as Professor of Electrical and Photonics Engineering at the Technical University of Denmark in 2026 . == Research and contributions == Gerstoft's research focuses on environmental signal processing, with a particular emphasis on inversion methods, including their theoretical development, algorithmic implementation, and practical applications. In the 1990s, he investigated the use of nonlinear optimization and Bayesian approaches in acoustic inverse problems related to source localization and environmental parameter estimation. His work integrated physical propagation models with Bayesian sampling methods and a range of likelihood functions. These techniques have been applied to various data types, including vertical sensor arrays, single-sensor broadband data, and transmission loss measurements, and contributed to a general framework for inversion based on Gaussian assumptions. He has also conducted research in machine learning and sparse signal processing, particularly in the context of sensor array data. This includes applications such as direction of arrival estimation and source localization, including for seismic events such as the 2011 Tōhoku earthquake and for ship tracking in ocean environments. His work on sparse Bayesian sequential methods and techniques for estimating Lagrange multipliers in constrained optimization problems has contributed to the development of adaptive and high-resolution signal processing techniques. Gerstoft has applied supervised learning and deep neural networks to problems in physical acoustics, including source localization in ocean waveguides. He has also co-authored several review articles on the use of machine learning in acoustics and seismology. == Honors == Fulbright Scholar, Massachusetts Institute of Technology (1989–1990) Fellow, Acoustical Society of America (2003) Member, American Geophysical Union (since 2004) Senior Member, Institute of Electrical and Electronics Engineers (2018) Fellow, Institute of Electrical and Electronics Engineers (2023) == Selected publications == === Book === Diachok, O., Caiti, A., Gerstoft, P., & Schmidt, H. (Eds.). Full Field Inversion Methods in Ocean and Seismo-Acoustics. Kluwer Academic Publishers, 1995. === Selected articles === Gerstoft, P. (1994). "Inversion of seismo-acoustic data using genetic algorithms and a posteriori probability distributions". Journal of the Acoustical Society of America. 95 (2): 770–782. doi:10.1121/1.408467. Gerstoft, P., & Mecklenbrauker, C. F. (1998). "Ocean acoustic inversion with estimation of a posteriori probability distributions". Journal of the Acoustical Society of America. 104 (2): 808–819. doi:10.1121/1.423287. Sabra, K. G., Gerstoft, P., Roux, P., Kuperman, W. A., & Fehler, M. (2005). "Extracting time-domain Green's function estimates from ambient seismic noise". Geophysical Research Letters. 32, L03310. Xenaki, A., Gerstoft, P., & Mosegaard, K. (2014). "Compressive beamforming". Journal of the Acoustical Society of America. 136, 260–271. Niu, H., Reeves, D., & Gerstoft, P. (2017). "Source localization in an ocean waveguide using supervised machine learning". Journal of the Acoustical Society of America. 142, 1176–1188.
Margaret Mitchell (scientist)
Margaret Mitchell is a computer scientist who works on algorithmic bias and fairness in machine learning. She is most well known for her work on automatically removing undesired biases concerning demographic groups from machine learning models, as well as more transparent reporting of their intended use. == Education == Mitchell obtained a bachelor's degree in linguistics from Reed College, Portland, Oregon, in 2005. After having worked as a research assistant at the OGI School of Science and Engineering for two years, she subsequently obtained a Master's in Computational Linguistics from the University of Washington in 2009. She enrolled in a PhD program at the University of Aberdeen, where she wrote a doctoral thesis on the topic of Generating Reference to Visible Objects, graduating in 2013. == Career and research == Mitchell is best known for her work on fairness in machine learning and methods for mitigating algorithmic bias. This includes her work on introducing the concept of 'Model Cards' for more transparent model reporting, and methods for debiasing machine learning models using adversarial learning. Margaret Mitchell created the framework for recognizing and avoiding biases by testing with a variable for the group of interest, predictor and an adversary. In 2012, Mitchell joined the Human Language Technology Center of Excellence at Johns Hopkins University as a postdoctoral researcher, before taking up a position at Microsoft Research in 2013. At Microsoft, Mitchell was the research lead of the Seeing AI project, an app that offers support for the visually impaired by narrating texts and images. In November 2016, she became a senior research scientist at Google Research and Machine intelligence. While at Google, she founded and co-led the Ethical Artificial Intelligence team together with Timnit Gebru. In May 2018, she represented Google in the Partnership on AI. In February 2018, she gave a TED talk on "How we can build AI to help humans, not hurt us". In January 2021, after Timnit Gebru's termination from Google, Mitchell reportedly used a script to search through her corporate account and download emails that allegedly documented discriminatory incidents involving Gebru. An automated system locked Mitchell's account in response. In response to media attention Google claimed that she "exfiltrated thousands of files and shared them with multiple external accounts". After a five-week investigation, Mitchell was fired. Prior to her dismissal, Mitchell had been a vocal advocate for diversity at Google, and had voiced concerns about research censorship at the company. In late 2021, she joined AI start-up Hugging Face. Mitchell is a co-founder of Widening NLP, a special interest group within the Association for Computational Linguistics (ACL) seeking to increase the proportion of women and minorities working in natural language processing; and Computational Linguistics and Clinical Psychology, an annual workshop within the ACL that brings together clinicians and computational linguists to advance the state of the art in clinical psychology.
The Best Free AI Voice Assistant for Beginners
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Visual analytics
Visual analytics is a multidisciplinary science and technology field that emerged from information visualization and scientific visualization. It focuses on how analytical reasoning can be facilitated by interactive visual interfaces. == Overview == Visual analytics is "the science of analytical reasoning facilitated by interactive visual interfaces." It can address problems whose size, complexity, and need for closely coupled human and machine analysis may make them otherwise intractable. Visual analytics advances scientific and technological development across multiple domains, including analytical reasoning, human–computer interaction, data transformations, visual representation for computation and analysis, analytic reporting, and the transition of new technologies into practice. As a research agenda, visual analytics brings together several scientific and technical communities from computer science, information visualization, cognitive and perceptual sciences, interactive design, graphic design, and social sciences. Visual analytics integrates new computational and theory-based tools with innovative interactive techniques and visual representations to enable human-information discourse. The design of the tools and techniques is based on cognitive, design, and perceptual principles. This science of analytical reasoning provides the reasoning framework upon which one can build both strategic and tactical visual analytics technologies for threat analysis, prevention, and response. Analytical reasoning is central to the analyst's task of applying human judgments to reach conclusions from a combination of evidence and assumptions. Visual analytics has some overlapping goals and techniques with information visualization and scientific visualization. There is currently no clear consensus on the boundaries between these fields, but broadly speaking the three areas can be distinguished as follows: Scientific visualization deals with data that has a natural geometric structure (e.g., MRI data, wind flows). Information visualization handles abstract data structures such as trees or graphs. Visual analytics is especially concerned with coupling interactive visual representations with underlying analytical processes (e.g., statistical procedures, data mining techniques) such that high-level, complex activities can be effectively performed (e.g., sense making, reasoning, decision making). Visual analytics seeks to marry techniques from information visualization with techniques from computational transformation and analysis of data. Information visualization forms part of the direct interface between user and machine, amplifying human cognitive capabilities in six basic ways: by increasing cognitive resources, such as by using a visual resource to expand human working memory, by reducing search, such as by representing a large amount of data in a small space, by enhancing the recognition of patterns, such as when information is organized in space by its time relationships, by supporting the easy perceptual inference of relationships that are otherwise more difficult to induce, by perceptual monitoring of a large number of potential events, and by providing a manipulable medium that, unlike static diagrams, enables the exploration of a space of parameter values These capabilities of information visualization, combined with computational data analysis, can be applied to analytic reasoning to support the sense-making process. == History == As an interdisciplinary approach, visual analytics has its roots in information visualization, cognitive sciences, and computer science. The term and scope of the field was defined in the early 2000s through researchers such as Jim Thomas, Kristin A. Cook, John Stasko, Pak Chung Wong, Daniel A. Keim and David S. Ebert. As a reaction to the September 11, 2001 attacks the United States Department of Homeland Security was established in late 2002, combining dozens of previously separated government agencies. Building upon earlier work on visual data mining by Daniel A. Keim starting in the late 1990s, this simultaneously lead to the development of a research agenda for visual analytics. As part of these efforts the National Visualization and Analytics Center (NVAC) at Pacific Northwest National Laboratory was established in 2004, whose charter was to develop system to mitigate information overload after the September 11, 2001 attacks in the intelligence community. Their research work determined core challenges, posed open research questions, and positioned visual analytics as a new research domain, in particular through the 2005 research agenda Illuminating the Path. In 2006, the IEEE VIS community led by Pak Chung Wong and Daniel A. Keim launched the annual IEEE Conference on Visual Analytics Science and Technology (VAST), providing a dedicated venue for research into visual analytics, which in 2020 merged to form the IEEE Visualization conference. In 2008, scope and challenges of visual analytics were conceptually defined by Daniel A. Keim and Jim Thomas in their influential book about visual data mining. The domain was further refined as part of the European Commissions FP7 VisMaster program in the late 2000s. == Topics == === Scope === Visual analytics is a multidisciplinary field that includes the following focus areas: Analytical reasoning techniques that enable users to obtain deep insights that directly support assessment, planning, and decision making Data representations and transformations that convert all types of conflicting and dynamic data in ways that support visualization and analysis Techniques to support production, presentation, and dissemination of the results of an analysis to communicate information in the appropriate context to a variety of audiences. Visual representations and interaction techniques that take advantage of the human eye's broad bandwidth pathway into the mind to allow users to see, explore, and understand large amounts of information at once. === Analytical reasoning techniques === Analytical reasoning techniques are the method by which users obtain deep insights that directly support situation assessment, planning, and decision making. Visual analytics must facilitate high-quality human judgment with a limited investment of the analysts’ time. Visual analytics tools must enable diverse analytical tasks such as: Understanding past and present situations quickly, as well as the trends and events that have produced current conditions Identifying possible alternative futures and their warning signs Monitoring current events for emergence of warning signs as well as unexpected events Determining indicators of the intent of an action or an individual Supporting the decision maker in times of crisis. These tasks will be conducted through a combination of individual and collaborative analysis, often under extreme time pressure. Visual analytics must enable hypothesis-based and scenario-based analytical techniques, providing support for the analyst to reason based on the available evidence. === Data representations === Data representations are structured forms suitable for computer-based transformations. These structures must exist in the original data or be derivable from the data themselves. They must retain the information and knowledge content and the related context within the original data to the greatest degree possible. The structures of underlying data representations are generally neither accessible nor intuitive to the user of the visual analytics tool. They are frequently more complex in nature than the original data and are not necessarily smaller in size than the original data. The structures of the data representations may contain hundreds or thousands of dimensions and be unintelligible to a person, but they must be transformable into lower-dimensional representations for visualization and analysis. === Theories of visualization === Theories of visualization include: Jacques Bertin's Semiology of Graphics (1967) Nelson Goodman's Languages of Art (1977) Jock D. Mackinlay's Automated design of optimal visualization (APT) (1986) Leland Wilkinson's Grammar of Graphics (1998) Hadley Wickham's Layered Grammar of Graphics (2010) === Visual representations === Visual representations translate data into a visible form that highlights important features, including commonalities and anomalies. These visual representations make it easy for users to perceive salient aspects of their data quickly. Augmenting the cognitive reasoning process with perceptual reasoning through visual representations permits the analytical reasoning process to become faster and more focused. == Process == The input for the data sets used in the visual analytics process are heterogeneous data sources (i.e., the internet, newspapers, books, scientific experiments, expert systems). From these rich sources, the data sets S = S1, ..., Sm are chosen, whereas each Si , i ∈ (1, ..., m) consists of attrib
How to Choose an AI Paraphrasing Tool
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