Multisample anti-aliasing

Multisample anti-aliasing

Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased. == Definition == The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of anti-aliasing, but it greatly taxes resources such as texture, bandwidth, and fillrate. (If a program is highly TCL-bound or CPU-bound, supersampling can be used without much performance hit.) According to the OpenGL GL_ARB_multisample specification, "multisampling" refers to a specific optimization of supersampling. The specification dictates that the renderer evaluate the fragment program once per pixel, and only "truly" supersample the depth and stencil values. (This is not the same as supersampling but, by the OpenGL 1.5 specification, the definition had been updated to include fully supersampling implementations as well.) In graphics literature in general, "multisampling" refers to any special case of supersampling where some components of the final image are not fully supersampled. The lists below refer specifically to the ARB_multisample definition. == Description == In supersample anti-aliasing, multiple locations are sampled within every pixel, and each of those samples is fully rendered and combined with the others to produce the pixel that is ultimately displayed. This is computationally expensive, because the entire rendering process must be repeated for each sample location. It is also inefficient, as aliasing is typically only noticed in some parts of the image, such as the edges, whereas supersampling is performed for every single pixel. In multisample anti-aliasing, if any of the multi sample locations in a pixel is covered by the triangle being rendered, a shading computation must be performed for that triangle. However this calculation only needs to be performed once for the whole pixel regardless of how many sample positions are covered; the result of the shading calculation is simply applied to all of the relevant multi sample locations. In the case where only one triangle covers every multi sample location within the pixel, only one shading computation is performed, and these pixels are little more expensive than (and the result is no different from) the non-anti-aliased image. This is true of the middle of triangles, where aliasing is not an issue. (Edge detection can reduce this further by explicitly limiting the MSAA calculation to pixels whose samples involve multiple triangles, or triangles at multiple depths.) In the extreme case where each of the multi sample locations is covered by a different triangle, a different shading computation will be performed for each location and the results then combined to give the final pixel, and the result and computational expense are the same as in the equivalent supersampled image. The shading calculation is not the only operation that must be performed on a given pixel; multisampling implementations may variously sample other operations such as visibility at different sampling levels. == Advantages == The pixel shader usually only needs to be evaluated once per pixel for every triangle covering at least one sample point. The edges of polygons (the most obvious source of aliasing in 3D graphics) are anti-aliased. Since multiple subpixels per pixel are sampled, polygonal details smaller than one pixel that might have been missed without MSAA can be captured and made a part of the final rendered image if enough samples are taken. == Disadvantages == === Alpha testing === Alpha testing is a technique common to older video games used to render translucent objects by rejecting pixels from being written to the framebuffer. If the alpha value of a translucent fragment (pixel) is below a specified threshold, it will be discarded. Because this is performed on a pixel by pixel basis, the image does not receive the benefits of multi-sampling (all of the multisamples in a pixel are discarded based on the alpha test) for these pixels. The resulting image may contain aliasing along the edges of transparent objects or edges within textures, although the image quality will be no worse than it would be without any anti-aliasing. Translucent objects that are modelled using alpha-test textures will also be aliased due to alpha testing. This effect can be minimized by rendering objects with transparent textures multiple times, although this would result in a high performance reduction for scenes containing many transparent objects. === Aliasing === Because multi-sampling calculates interior polygon fragments only once per pixel, aliasing and other artifacts will still be visible inside rendered polygons where fragment shader output contains high frequency components. === Performance === While less performance-intensive than SSAA (supersampling), it is possible in certain scenarios (scenes heavy in complex fragments) for MSAA to be multiple times more intensive for a given frame than post processing anti-aliasing techniques such as FXAA, SMAA and MLAA. Early techniques in this category tend towards a lower performance impact, but suffer from accuracy problems. More recent post-processing based anti-aliasing techniques such as temporal anti-aliasing (TAA), which reduces aliasing by combining data from previously rendered frames, have seen the reversal of this trend, as post-processing AA becomes both more versatile and more expensive than MSAA, which cannot antialias an entire frame alone. == Sampling methods == === Point sampling === In a point-sampled mask, the coverage bit for each multisample is only set if the multisample is located inside the rendered primitive. Samples are never taken from outside a rendered primitive, so images produced using point-sampling will be geometrically correct, but filtering quality may be low because the proportion of bits set in the pixel's coverage mask may not be equal to the proportion of the pixel that is actually covered by the fragment in question. === Area sampling === Filtering quality can be improved by using area sampled masks. In this method, the number of bits set in a coverage mask for a pixel should be proportionate to the actual area coverage of the fragment. This will result in some coverage bits being set for multisamples that are not actually located within the rendered primitive, and can cause aliasing and other artifacts. == Sample patterns == === Regular grid === A regular grid sample pattern, where multisample locations form an evenly spaced grid throughout the pixel, is easy to implement and simplifies attribute evaluation (i.e. setting subpixel masks, sampling color and depth). This method is computationally expensive due to the large number of samples. Edge optimization is poor for screen-aligned edges, but image quality is good when the number of multisamples is large. === Sparse regular grid === A sparse regular grid sample pattern is a subset of samples that are chosen from the regular grid sample pattern. As with the regular grid, attribute evaluation is simplified due to regular spacing. The method is less computationally expensive due to having a fewer samples. Edge optimization is good for screen aligned edges, and image quality is good for a moderate number of multisamples. === Stochastic sample patterns === A stochastic sample pattern is a random distribution of multisamples throughout the pixel. The irregular spacing of samples makes attribute evaluation complicated. The method is cost efficient due to low sample count (compared to regular grid patterns). Edge optimization with this method, although sub-optimal for screen aligned edges. Image quality is excellent for a moderate number of samples. == Quality == Compared to supersampling, multisample anti-aliasing can provide similar quality at higher performance, or better quality for the same performance. Further improved results can be achieved by using rotated grid subpixel masks. The additional bandwidth required by multi-sampling is reasonably low if Z and colour compression are available. Most modern GPUs support 2×, 4×, and 8× MSAA samples. Higher values result in better quality, but are slower.

Imaging phantom

An imaging phantom, or simply phantom (less commonly spelled fantom), is a specially designed object that is scanned or imaged in the field of medical imaging to evaluate, analyze, and tune the performance of various imaging devices. A phantom is more readily available and provides more consistent results than the use of a living subject or cadaver, while also avoiding direct risks to living subjects. Phantoms were originally employed in 2D x-ray–based imaging techniques such as radiography or fluoroscopy, but more recently phantoms with desired imaging characteristics have been developed for 3D techniques such as SPECT, MRI, CT, ultrasound, PET, and other imaging modalities. == Design == A phantom used to evaluate an imaging device should respond in a similar manner to how human tissues and organs would act in that specific imaging modality. For instance, phantoms made for 2D radiography may hold various quantities of x-ray contrast agents with similar x-ray absorbing properties (such as the attenuation coefficient) to normal tissue to tune the contrast of the imaging device or modulate the patient's exposure to radiation. In such a case, the radiography phantom would not necessarily need to have similar textures and mechanical properties since these are not relevant in x-ray imaging modalities. However, in the case of ultrasonography, a phantom with similar rheological and ultrasound scattering properties to real tissue would be essential, but x-ray absorbing properties would not be relevant. The term "phantom" describes an object that is designed to resemble human tissue and can be evaluated, analyzed or manipulated to study the performance of a medical device. Phantoms are created using a digital file that is rendered through magnetic resonance imaging (MRI) or computer-aided design (CAD). The digital files allow for quick modifications that are read by the 3D printer. The 3D printer will create the product in successive layers using polymeric materials. There are several types of phantoms including tissue-mimicking, radiological phantoms, dental phantoms, BOMABs (used to calibrate whole-body counters), and more.

Douwe Kiela

Douwe Kiela is a Dutch-American research scientist and entrepreneur working in the field of artificial intelligence with a focus on machine learning and natural language processing. He is a research scientist director at Google DeepMind. He previously co-founded and served as CEO of Contextual AI, an enterprise software company that provides a platform for building grounded AI agents for enterprise knowledge bases. He previously led the research team at Meta AI that introduced the RAG approach in 2020, co-authoring the foundational paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks." Kiela also served as Head of Research at Hugging Face and is an adjunct professor in Symbolic Systems at Stanford University. == Early life and education == Douwe Kiela was born in Amsterdam, Netherlands, in 1986. He earned a Bachelor of Science degree in Liberal Arts and Sciences from Utrecht University, with a double major in Cognitive Artificial Intelligence and Philosophy. He then obtained an MSc in logic (cum laude) from the University of Amsterdam's Institute for Logic, Language and Computation (ILLC). Kiela received an MPhil and PhD in Computer Science from the University of Cambridge, specializing in natural language processing and machine learning. == Career == === Facebook AI Research (Meta) === In 2016, Kiela joined Facebook AI Research (FAIR) as a postdoctoral researcher, later becoming a research scientist in New York. While at Meta, he co-authored papers in natural language processing, with a focus on multimodal and grounded language learning. His projects included creating a virtual assistant bot that could navigate tourists around a city and leading the development of Dynabench, an interactive benchmarking platform released in 2020 that used human feedback to test and improve language models. In 2020, Kiela led the Meta AI research team that introduced Retrieval-Augmented Generation (RAG), co-authoring the influential paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks," alongside Patrick Lewis, Ethan Perez, and other researchers. The RAG framework transformed how large language models access and incorporate external information by allowing them to retrieve relevant context from external knowledge bases at query time, rather than relying solely on pre-trained data. This approach addressed key limitations such as hallucination, outdated information, and lack of source attribution. The RAG technique has since become widely adopted in enterprise AI applications and knowledge-intensive natural language processing tasks. === Hugging Face === After leaving Meta, Kiela served as Head of Research at Hugging Face. === Contextual AI === In 2023, Kiela co-founded Contextual AI with Amanpreet Singh, another former researcher at Facebook AI Research and Hugging Face. The Mountain View-based company develops a platform for building grounded AI agents for enterprises, focusing on applications in technology, semiconductor, logistics, finance, and media sectors. Contextual AI raised $20 million in seed funding in June 2023, led by Bain Capital Ventures. In August 2024, the company completed an $80 million Series A funding round led by Greycroft, with participation from Bezos Expeditions, NVentures (Nvidia), HSBC Ventures, and Snowflake Ventures, among others. In May 2026, Kiela joined Google DeepMind as part of a licensing agreement between Google and Contextual AI under which more than 20 Contextual AI researchers joined DeepMind. Following his departure, Jay Chen became interim CEO of Contextual AI. === Academic roles === Douwe Kiela serves as an adjunct professor in Symbolic Systems at Stanford University. In a 2023 interview with the Stanford Daily, he commented on the development of Alpaca, a low-cost instruction-finetuned model based on Meta's LLaMA, and emphasized the importance of open academic research in large language models.

Bernhard Schölkopf

Bernhard Schölkopf (born 20 February 1968) is a German computer scientist known for his work in machine learning, especially on kernel methods and causality. He is a director at the Max Planck Institute for Intelligent Systems in Tübingen, Germany, where he heads the Department of Empirical Inference. He is also an affiliated professor at ETH Zürich, honorary professor at the University of Tübingen and Technische Universität Berlin, and chairman of the European Laboratory for Learning and Intelligent Systems (ELLIS). == Research == === Kernel methods === Schölkopf developed SVM methods achieving world record performance on the MNIST pattern recognition benchmark at the time. With the introduction of kernel PCA, Schölkopf and coauthors argued that SVMs are a special case of a much larger class of methods, and all algorithms that can be expressed in terms of dot products can be generalized to a nonlinear setting by means of what is known as reproducing kernels. Another significant observation was that the data on which the kernel is defined need not be vectorial, as long as the kernel Gram matrix is positive definite. Both insights together led to the foundation of the field of kernel methods, encompassing SVMs and many other algorithms. Kernel methods are now textbook knowledge and one of the major machine learning paradigms in research and applications. Developing kernel PCA, Schölkopf extended it to extract invariant features and to design invariant kernels and showed how to view other major dimensionality reduction methods such as LLE and Isomap as special cases. In further work with Alex Smola and others, he extended the SVM method to regression and classification with pre-specified sparsity and quantile/support estimation. He proved a representer theorem implying that SVMs, kernel PCA, and most other kernel algorithms, regularized by a norm in a reproducing kernel Hilbert space, have solutions taking the form of kernel expansions on the training data, thus reducing an infinite dimensional optimization problem to a finite dimensional one. He co-developed kernel embeddings of distributions methods to represent probability distributions in Hilbert Spaces, with links to Fraunhofer diffraction as well as applications to independence testing. === Causality === Starting in 2005, Schölkopf turned his attention to causal inference. Causal mechanisms in the world give rise to statistical dependencies as epiphenomena, but only the latter are exploited by popular machine learning algorithms. Knowledge about causal structures and mechanisms is useful by letting us predict not only future data coming from the same source, but also the effect of interventions in a system, and by facilitating transfer of detected regularities to new situations. Schölkopf and co-workers addressed (and in certain settings solved) the problem of causal discovery for the two-variable setting and connected causality to Kolmogorov complexity. Around 2010, Schölkopf began to explore how to use causality for machine learning, exploiting assumptions of independence of mechanisms and invariance. His early work on causal learning was exposed to a wider machine learning audience during his Posner lecture at NeurIPS 2011, as well as in a keynote talk at ICML 2017. He assayed how to exploit underlying causal structures in order to make machine learning methods more robust with respect to distribution shifts and systematic errors, the latter leading to the discovery of a number of new exoplanets including K2-18b, which was subsequently found to contain water vapour in its atmosphere, a first for an exoplanet in the habitable zone. == Education and employment == Schölkopf studied mathematics, physics, and philosophy in Tübingen and London. He was supported by the Studienstiftung and won the Lionel Cooper Memorial Prize for the best M.Sc. in Mathematics at the University of London. He completed a Diplom in Physics, and then moved to Bell Labs in New Jersey, where he worked with Vladimir Vapnik, who became co-adviser of his PhD thesis at TU Berlin (with Stefan Jähnichen). His thesis, defended in 1997, won the annual award of the German Informatics Association. In 2001, following positions in Berlin, Cambridge and New York, he founded the Department for Empirical Inference at the Max Planck Institute for Biological Cybernetics, which grew into a leading center for research in machine learning. In 2011, he became founding director at the Max Planck Institute for Intelligent Systems. With Alex Smola, Schölkopf co-founded the series of Machine Learning Summer Schools. He also co-founded a Cambridge-Tübingen PhD Programme and the Max Planck-ETH Center for Learning Systems. In 2016, he co-founded the Cyber Valley research consortium. He participated in the IEEE Global Initiative on "Ethically Aligned Design". Schölkopf is co-editor-in-Chief of the Journal of Machine Learning Research, a journal he helped found, being part of a mass resignation of the editorial board of Machine Learning (journal). He is among the world’s most cited computer scientists. Alumni of his lab include Ulrike von Luxburg, Carl Rasmussen, Matthias Hein, Arthur Gretton, Gunnar Rätsch, Matthias Bethge, Stefanie Jegelka, Jason Weston, Olivier Bousquet, Olivier Chapelle, Joaquin Quinonero-Candela, and Sebastian Nowozin. As of late 2023, Schölkopf is also a scientific advisor to French research group Kyutai which is being funded by Xavier Niel, Rodolphe Saadé, Eric Schmidt, and others. == Awards and recognition == Schölkopf’s awards include the Royal Society Milner Award and, shared with Isabelle Guyon and Vladimir Vapnik, the BBVA Foundation Frontiers of Knowledge Award in the Information and Communication Technologies category. He was the first scientist working in Europe to receive this award. He was elected a Fellow of the Royal Society in 2026.

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Gas (app)

Gas (sometimes stylized in all caps), formerly known as Melt as well as Crush, was an American anonymous social media app. Launched in August 2022, the app is oriented towards high schoolers. The app was developed by Nikita Bier, Isaiah Turner, and former Facebook engineer Dave Schatz. Gas was largely based upon the prior tbh app developed by co-founder Nikita Bier, along with Erik Hazzard, Kyle Zaragoza, and Nicolas Ducdodon in September 2017. tbh was acquired by Facebook inc. (now Meta Platforms) on October 16, 2017, and nearly a year later in July 2018 was dissolved, owing to low usage. Gas follows a similar purpose to tbh in being a social media app oriented towards high schoolers. In the app, users participate in anonymous polls regarding pre-written complimentary statements to their peers, such as "I'd say yes if (blank) asked me out on a date," "I think (blank) is the coolest kid in school," or "would make an ugly face and still look pretty." Winners of said polls receive a "flame." The name of the app is derived from this, with "gassing someone up" being Gen Z slang for complimenting someone. Users can pay a $6.99 subscription that enables "God Mode," which shows hints regarding who voted for them in a poll. Gas overtook TikTok and BeReal as the most downloaded app on the Apple App Store in October 2022 (the app is currently not available for Android). The app has over 5.1 million downloads as of early November 2022, over a million active users and 300 thousand daily downloads as of October 2022. Currently, the app is available in Canada and the majority of the United States. On January 17, 2023, Gas was acquired by Discord, however it would remain a standalone app and its developers became Discord staff members. On October 18, 2023, Discord announced that service for Gas would be permanently ending effective November 7, 2023, due to a steep decline in users. Effective November 7, the app became completely unusable. == Controversy regarding human-trafficking == Beginning in October 2022, rumors spread largely throughout TikTok and Snapchat alleged that the app was linked to human trafficking (in particular sex trafficking). According to Bier, the rumor originated with a single user review from China on October 5, and then was disseminated through TikTok accounts with "few to no US teen followers." Although largely dismissed as a hoax by experts, who cite how the app doesn't log user locations and general anonymity, the hoax became pervasive to the extent that various police departments, school systems, and local news outlets began issuing warnings regarding the app. For instance, on October 31, 2022, the police department of Piedmont, Oklahoma issued a warning to parents, encouraging them to check their children's phones, while on November 3, the Oklahoma Oktaha Public School system stated in a Facebook post that "Children are being kidnapped in other towns and this new app is thought to be the source of predators finding their location." (both statements have since been retracted by Police Chief Scott Singer and Superintendent Jerry Needham respectively). Additionally, local medial outlets such as KOCO in Oklahoma City ran stories making similar statements. The rumor had a negative impact on the app, with downloads plateauing for a two-week period in late October and with 3% of users in a single day reportedly uninstalling the app. Revenue and ratings have also reportedly dropped and the company's social media accounts have been bombarded with comments labeling them as sex-traffickers. Additionally, the four-person development team has reportedly been bombarded with various death threats as a result.

Stephen Wolfram

Stephen Wolfram ( WUUL-frəm; born 29 August 1959) is a British-American computer scientist, physicist, and businessman. He is known for his work in computer algebra and theoretical physics. In 2012, he was named a fellow of the American Mathematical Society. As a businessman, Wolfram is the founder and CEO of the software company Wolfram Research, where he works as chief designer of Mathematica and the Wolfram Alpha answer engine. == Early life == === Family === Stephen Wolfram was born in London in 1959 to Hugo and Sybil Wolfram, both German Jewish refugees to the United Kingdom. His maternal grandmother was British psychoanalyst Kate Friedlander. Wolfram's father, Hugo Wolfram, was a textile manufacturer and served as managing director of the Lurex Company—makers of the fabric Lurex. Wolfram's mother, Sybil Wolfram, was a Fellow and Tutor in Philosophy at Lady Margaret Hall at University of Oxford from 1964 to 1993. Wolfram is married to a mathematician. They have four children together. === Education === Wolfram was educated at Eton College, but left prematurely in 1976. As a young child, Wolfram had difficulties learning arithmetic. He entered St. John's College, Oxford, at age 17 and left in 1978 without graduating to attend the California Institute of Technology the following year, where he received a PhD in particle physics in 1980. Wolfram's thesis committee was composed of Richard Feynman, Peter Goldreich, Frank J. Sciulli, and Steven Frautschi, and chaired by Richard D. Field. == Early career == Wolfram, at the age of 15, began research in applied quantum field theory and particle physics and published scientific papers in peer-reviewed scientific journals; by the time he left Oxford, he had published ten such papers. Following his PhD, Wolfram joined the faculty at Caltech and became the youngest recipient of a MacArthur Fellowship in 1981, at age 21. == Later career == === Complex systems and cellular automata === In 1983, Wolfram left for the School of Natural Sciences of the Institute for Advanced Study in Princeton. By that time, he was no longer interested in particle physics. Instead, he began pursuing investigations into cellular automata, mainly with computer simulations. He produced a series of papers investigating the class of elementary cellular automata, conceiving the Wolfram code, a naming system for one-dimensional cellular automata, and a classification scheme for the complexity of their behaviour. He conjectured that the Rule 110 cellular automaton might be Turing complete, which a research assistant to Wolfram, Matthew Cook, later proved correct. Wolfram sued Cook and temporarily blocked publication of the work on Rule 110 for allegedly violating a non-disclosure agreement until Wolfram could publish the work in his controversial book A New Kind of Science. Wolfram's cellular-automata work came to be cited in more than 10,000 papers. In the mid-1980s, Wolfram worked on simulations of physical processes (such as turbulent fluid flow) with cellular automata on the Connection Machine alongside Richard Feynman and helped initiate the field of complex systems. In 1984, he was a participant in the Founding Workshops of the Santa Fe Institute, along with Nobel laureates Murray Gell-Mann, Manfred Eigen, and Philip Warren Anderson, and future laureate Frank Wilczek. In 1986, he founded the Center for Complex Systems Research (CCSR) at the University of Illinois Urbana–Champaign. In 1987, he founded the journal Complex Systems. === Symbolic Manipulation Program === Wolfram led the development of the computer algebra system SMP (Symbolic Manipulation Program) in the Caltech physics department during 1979–1981. A dispute with the administration over the intellectual property rights regarding SMP—patents, copyright, and faculty involvement in commercial ventures—eventually led him to resign from Caltech. SMP was further developed and marketed commercially by Inference Corp. of Los Angeles during 1983–1988. === Mathematica === In 1986, Wolfram left the Institute for Advanced Study for the University of Illinois Urbana–Champaign, where he had founded their Center for Complex Systems Research, and started to develop the computer algebra system Mathematica, which was released on 23 June 1988, when he left academia. In 1987, he founded Wolfram Research, which continues to develop and market the program. === A New Kind of Science === From 1992 to 2002, Wolfram worked on his controversial book A New Kind of Science, which presents an empirical study of simple computational systems. Additionally, it argues that for fundamental reasons these types of systems, rather than traditional mathematics, are needed to model and understand complexity in nature. Wolfram's conclusion is that the universe is discrete in its nature, and runs on fundamental laws that can be described as simple programs. He predicts that a realization of this within scientific communities will have a revolutionary influence on physics, chemistry, biology, and most other scientific areas, hence the book's title. The book was met with skepticism and criticism that Wolfram took credit for the work of others and made conclusions without evidence to support them. === Wolfram Alpha computational knowledge engine === In March 2009, Wolfram announced Wolfram Alpha, an answer engine. Wolfram Alpha launched in May 2009, and a paid-for version with extra features launched in February 2012 that was met with criticism for its high price, which later dropped from $50 to $2. The engine is based on natural language processing and a large library of rules-based algorithms. The application programming interface allows other applications to extend and enhance Wolfram Alpha. === Touchpress === In 2010, Wolfram co-founded Touchpress with Theodore Gray, Max Whitby, and John Cromie. The company specialised in creating in-depth premium apps and games covering a wide range of educational subjects designed for children, parents, students, and educators. Touchpress published more than 100 apps. The company is no longer active. === Wolfram Language === In March 2014, at the annual South by Southwest (SXSW) event, Wolfram officially announced the Wolfram Language as a new general multi-paradigm programming language, though it was previously available through Mathematica and not an entirely new programming language. The documentation for the language was pre-released in October 2013 to coincide with the bundling of Mathematica and the Wolfram Language on every Raspberry Pi computer with some controversy because of the proprietary nature of the Wolfram Language. While the Wolfram Language has existed for over 30 years as the primary programming language used in Mathematica, it was not officially named until 2014, and is not widely used. === Wolfram Physics Project === In April 2020, Wolfram announced the "Wolfram Physics Project" as an effort to reduce and explain all the laws of physics within a paradigm of a hypergraph that is transformed by minimal rewriting rules that obey the Church–Rosser property. The effort is a continuation of the ideas he originally described in A New Kind of Science. Wolfram claims that "From an extremely simple model, we're able to reproduce special relativity, general relativity and the core results of quantum mechanics." Physicists are generally unimpressed with Wolfram's claim, and say his results are non-quantitative and arbitrary. == Personal interests and activities == Wolfram has a log of personal analytics, including emails received and sent, keystrokes made, meetings and events attended, recordings of phone calls, and even physical movement dating back to the 1980s. In the preface of A New Kind of Science, he noted that he recorded over 100 million keystrokes and 100 mouse miles. He has said that personal analytics "can give us a whole new dimension to experiencing our lives." Wolfram was a scientific consultant for the 2016 film Arrival. He and his son Christopher Wolfram wrote some of the code featured on screen, such as the code in graphics depicting an analysis of the alien logograms, for which they used the Wolfram Language.