Augmented Analytics

Augmented Analytics

Augmented Analytics is an approach of data analytics that employs the use of machine learning and natural language processing to automate analysis processes normally done by a specialist or data scientist. The term was introduced in 2017 by Rita Sallam, Cindi Howson, and Carlie Idoine in a Gartner research paper. Augmented analytics is based on business intelligence and analytics. In the graph extraction step, data from different sources are investigated. == Defining Augmented Analytics == Machine Learning – a systematic computing method that uses algorithms to sift through data to identify relationships, trends, and patterns. It is a process that allows algorithms to dynamically learn from data instead of having a set base of programmed rules. Natural language generation (NLG) – a software capability that takes unstructured data and translates it into plain-English, readable, language. Automating Insights – using machine learning algorithms to automate data analysis processes. Natural Language Query – enabling users to query data using business terms that are either typed onto a search box or spoken. == Data Democratization == Data Democratization is the democratizing data access in order to relieve data congestion and get rid of any sense of data "gatekeepers". This process must be implemented alongside a method for users to make sense of the data. This process is used in hopes of speeding up company decision making and uncovering opportunities hidden in data. There are three aspects to democratising data: Data Parameterisation and Characterisation. Data Decentralisation using an OS of blockchain and DLT technologies, as well as an independently governed secure data exchange to enable trust. Consent Market-driven Data Monetisation. When it comes to connecting assets, there are two features that will accelerate the adoption and usage of data democratisation: decentralized identity management and business data object monetization of data ownership. It enables multiple individuals and organizations to identify, authenticate, and authorize participants and organizations, enabling them to access services, data or systems across multiple networks, organizations, environments, and use cases. It empowers users and enables a personalized, self-service digital onboarding system so that users can self-authenticate without relying on a central administration function to process their information. Simultaneously, decentralized identity management ensures the user is authorized to perform actions subject to the system’s policies based on their attributes (role, department, organization, etc.) and/ or physical location. == Use cases == Agriculture – Farmers collect data on water use, soil temperature, moisture content and crop growth, augmented analytics can be used to make sense of this data and possibly identify insights that the user can then use to make business decisions. Smart Cities – Many cities across the United States, known as Smart Cities collect large amounts of data on a daily basis. Augmented analytics can be used to simplify this data in order to increase effectiveness in city management (transportation, natural disasters, etc.). Analytic Dashboards – Augmented analytics has the ability to take large data sets and create highly interactive and informative analytical dashboards that assist in many organizational decisions. Augmented Data Discovery – Using an augmented analytics process can assist organizations in automatically finding, visualizing and narrating potentially important data correlations and trends. Data Preparation – Augmented analytics platforms have the ability to take large amounts of data and organize and "clean" the data in order for it to be usable for future analyses. Business – Businesses collect large amounts of data, daily. Some examples of types of data collected in business operations include; sales data, consumer behavior data, distribution data. An augmented analytics platform provides access to analysis of this data, which could be used in making business decisions.

Colloquis

Colloquis, previously known as ActiveBuddy and Conversagent, was a company that created conversation-based interactive agents originally distributed via instant messaging platforms. The company had offices in New York, New York, and Sunnyvale, California. == History == Founded in 2000, the company was the brainchild of Robert Hoffer, Timothy Kay, and Peter Levitan. The idea for interactive agents (also known as Internet bots) came from the team's vision to add functionality to increasingly popular instant messaging services. The original implementation took shape as a word-based adventure game but quickly grew to include a wide range of database applications, including access to news, weather, stock information, movie times, Yellow Pages listings, and detailed sports data, as well as a variety of tools (calculators, translator, etc.). These various applications were bundled into one entity and launched as SmarterChild in 2001. SmarterChild acted as a showcase for the quick data access and possibilities for fun conversation that the company planned to turn into customized, niche-specific products. The rapid success of SmarterChild led to targeted promotional products for Radiohead, Austin Powers, The Sporting News, and others. ActiveBuddy sought to strengthen its hold on the interactive agent market for the future by filing for, and receiving, a controversial patent on their creation in 2002. The company also released the BuddyScript SDK, a free developer kit that allow programmers to design and launch their own interactive agents using ActiveBuddy's proprietary scripting language, in 2002. Ultimately, however, the decline in ad spending in 2001 and 2002 led to a shift in corporate strategy towards business focused Automated Service Agents, building products for clients including Cingular, Comcast and Cox Communications. The company subsequently changed its name from ActiveBuddy to Conversagent in 2003, and then again to Colloquis in 2006. Colloquis was purchased by Microsoft in October 2006.

Ontology-based data integration

Ontology-based data integration involves the use of one or more ontologies to effectively combine data or information from multiple heterogeneous sources. It is one of the multiple data integration approaches and may be classified as Global-As-View (GAV). The effectiveness of ontology‑based data integration is closely tied to the consistency and expressivity of the ontology used in the integration process. == Background == Data from multiple sources are characterized by multiple types of heterogeneity. The following hierarchy is often used: Syntactic heterogeneity: is a result of differences in representation format of data Schematic or structural heterogeneity: the native model or structure to store data differ in data sources leading to structural heterogeneity. Schematic heterogeneity that particularly appears in structured databases is also an aspect of structural heterogeneity. Semantic heterogeneity: differences in interpretation of the 'meaning' of data are source of semantic heterogeneity System heterogeneity: use of different operating system, hardware platforms lead to system heterogeneity Ontologies, as formal models of representation with explicitly defined concepts and named relationships linking them, are used to address the issue of semantic heterogeneity in data sources. In domains like bioinformatics and biomedicine, the rapid development, adoption and public availability of ontologies [1] Archived 2007-06-16 at the Wayback Machine has made it possible for the data integration community to leverage them for semantic integration of data and information. == The role of ontologies == Ontologies enable the unambiguous identification of entities in heterogeneous information systems and assertion of applicable named relationships that connect these entities together. Specifically, ontologies play the following roles: Content Explication The ontology enables accurate interpretation of data from multiple sources through the explicit definition of terms and relationships in the ontology. Query Model In some systems like SIMS, the query is formulated using the ontology as a global query schema. Verification The ontology verifies the mappings used to integrate data from multiple sources. These mappings may either be user specified or generated by a system. == Approaches using ontologies for data integration == There are three main architectures that are implemented in ontology‑based data integration applications, namely, Single ontology approach A single ontology is used as a global reference model in the system. This is the simplest approach as it can be simulated by other approaches. SIMS is a prominent example of this approach. The Structured Knowledge Source Integration component of Research Cyc is another prominent example of this approach. (Title = Harnessing Cyc to Answer Clinical Researchers' Ad Hoc Queries). The Gellish Taxonomic Dictionary-Ontology follows this approach as well. Multiple ontologies Multiple ontologies, each modeling an individual data source, are used in combination for integration. Though, this approach is more flexible than the single ontology approach, it requires creation of mappings between the multiple ontologies. Ontology mapping is a challenging issue and is focus of large number of research efforts in computer science [2]. The OBSERVER system is an example of this approach. Hybrid approaches The hybrid approach involves the use of multiple ontologies that subscribe to a common, top-level vocabulary. The top-level vocabulary defines the basic terms of the domain. Thus, the hybrid approach makes it easier to use multiple ontologies for integration in presence of the common vocabulary.

Whitehead's algorithm

Whitehead's algorithm is a mathematical algorithm in group theory for solving the automorphic equivalence problem in the finite rank free group Fn. The algorithm is based on a classic 1936 paper of J. H. C. Whitehead. It is still unknown (except for the case n = 2) if Whitehead's algorithm has polynomial time complexity. == Statement of the problem == Let F n = F ( x 1 , … , x n ) {\displaystyle F_{n}=F(x_{1},\dots ,x_{n})} be a free group of rank n ≥ 2 {\displaystyle n\geq 2} with a free basis X = { x 1 , … , x n } {\displaystyle X=\{x_{1},\dots ,x_{n}\}} . The automorphism problem, or the automorphic equivalence problem for F n {\displaystyle F_{n}} asks, given two freely reduced words w , w ′ ∈ F n {\displaystyle w,w'\in F_{n}} whether there exists an automorphism φ ∈ Aut ⁡ ( F n ) {\displaystyle \varphi \in \operatorname {Aut} (F_{n})} such that φ ( w ) = w ′ {\displaystyle \varphi (w)=w'} . Thus the automorphism problem asks, for w , w ′ ∈ F n {\displaystyle w,w'\in F_{n}} whether Aut ⁡ ( F n ) w = Aut ⁡ ( F n ) w ′ {\displaystyle \operatorname {Aut} (F_{n})w=\operatorname {Aut} (F_{n})w'} . For w , w ′ ∈ F n {\displaystyle w,w'\in F_{n}} one has Aut ⁡ ( F n ) w = Aut ⁡ ( F n ) w ′ {\displaystyle \operatorname {Aut} (F_{n})w=\operatorname {Aut} (F_{n})w'} if and only if Out ⁡ ( F n ) [ w ] = Out ⁡ ( F n ) [ w ′ ] {\displaystyle \operatorname {Out} (F_{n})[w]=\operatorname {Out} (F_{n})[w']} , where [ w ] , [ w ′ ] {\displaystyle [w],[w']} are conjugacy classes in F n {\displaystyle F_{n}} of w , w ′ {\displaystyle w,w'} accordingly. Therefore, the automorphism problem for F n {\displaystyle F_{n}} is often formulated in terms of Out ⁡ ( F n ) {\displaystyle \operatorname {Out} (F_{n})} -equivalence of conjugacy classes of elements of F n {\displaystyle F_{n}} . For an element w ∈ F n {\displaystyle w\in F_{n}} , | w | X {\displaystyle |w|_{X}} denotes the freely reduced length of w {\displaystyle w} with respect to X {\displaystyle X} , and ‖ w ‖ X {\displaystyle \|w\|_{X}} denotes the cyclically reduced length of w {\displaystyle w} with respect to X {\displaystyle X} . For the automorphism problem, the length of an input w {\displaystyle w} is measured as | w | X {\displaystyle |w|_{X}} or as ‖ w ‖ X {\displaystyle \|w\|_{X}} , depending on whether one views w {\displaystyle w} as an element of F n {\displaystyle F_{n}} or as defining the corresponding conjugacy class [ w ] {\displaystyle [w]} in F n {\displaystyle F_{n}} . == History == The automorphism problem for F n {\displaystyle F_{n}} was algorithmically solved by J. H. C. Whitehead in a classic 1936 paper, and his solution came to be known as Whitehead's algorithm. Whitehead used a topological approach in his paper. Namely, consider the 3-manifold M n = # i = 1 n S 2 × S 1 {\displaystyle M_{n}=\#_{i=1}^{n}\mathbb {S} ^{2}\times \mathbb {S} ^{1}} , the connected sum of n {\displaystyle n} copies of S 2 × S 1 {\displaystyle \mathbb {S} ^{2}\times \mathbb {S} ^{1}} . Then π 1 ( M n ) ≅ F n {\displaystyle \pi _{1}(M_{n})\cong F_{n}} , and, moreover, up to a quotient by a finite normal subgroup isomorphic to Z 2 n {\displaystyle \mathbb {Z} _{2}^{n}} , the mapping class group of M n {\displaystyle M_{n}} is equal to Out ⁡ ( F n ) {\displaystyle \operatorname {Out} (F_{n})} ; see. Different free bases of F n {\displaystyle F_{n}} can be represented by isotopy classes of "sphere systems" in M n {\displaystyle M_{n}} , and the cyclically reduced form of an element w ∈ F n {\displaystyle w\in F_{n}} , as well as the Whitehead graph of [ w ] {\displaystyle [w]} , can be "read-off" from how a loop in general position representing [ w ] {\displaystyle [w]} intersects the spheres in the system. Whitehead moves can be represented by certain kinds of topological "swapping" moves modifying the sphere system. Subsequently, Rapaport, and later, based on her work, Higgins and Lyndon, gave a purely combinatorial and algebraic re-interpretation of Whitehead's work and of Whitehead's algorithm. The exposition of Whitehead's algorithm in the book of Lyndon and Schupp is based on this combinatorial approach. Culler and Vogtmann, in their 1986 paper that introduced the Outer space, gave a hybrid approach to Whitehead's algorithm, presented in combinatorial terms but closely following Whitehead's original ideas. == Whitehead's algorithm == Our exposition regarding Whitehead's algorithm mostly follows Ch.I.4 in the book of Lyndon and Schupp, as well as. === Overview === The automorphism group Aut ⁡ ( F n ) {\displaystyle \operatorname {Aut} (F_{n})} has a particularly useful finite generating set W {\displaystyle {\mathcal {W}}} of Whitehead automorphisms or Whitehead moves. Given w , w ′ ∈ F n {\displaystyle w,w'\in F_{n}} the first part of Whitehead's algorithm consists of iteratively applying Whitehead moves to w , w ′ {\displaystyle w,w'} to take each of them to an "automorphically minimal" form, where the cyclically reduced length strictly decreases at each step. Once we find automorphically these minimal forms u , u ′ {\displaystyle u,u'} of w , w ′ {\displaystyle w,w'} , we check if ‖ u ‖ X = ‖ u ′ ‖ X {\displaystyle \|u\|_{X}=\|u'\|_{X}} . If ‖ u ‖ X ≠ ‖ u ′ ‖ X {\displaystyle \|u\|_{X}\neq \|u'\|_{X}} then w , w ′ {\displaystyle w,w'} are not automorphically equivalent in F n {\displaystyle F_{n}} . If ‖ u ‖ X = ‖ u ′ ‖ X {\displaystyle \|u\|_{X}=\|u'\|_{X}} , we check if there exists a finite chain of Whitehead moves taking u {\displaystyle u} to u ′ {\displaystyle u'} so that the cyclically reduced length remains constant throughout this chain. The elements w , w ′ {\displaystyle w,w'} are not automorphically equivalent in F n {\displaystyle F_{n}} if and only if such a chain exists. Whitehead's algorithm also solves the search automorphism problem for F n {\displaystyle F_{n}} . Namely, given w , w ′ ∈ F n {\displaystyle w,w'\in F_{n}} , if Whitehead's algorithm concludes that Aut ⁡ ( F n ) w = Aut ⁡ ( F n ) w ′ {\displaystyle \operatorname {Aut} (F_{n})w=\operatorname {Aut} (F_{n})w'} , the algorithm also outputs an automorphism φ ∈ Aut ⁡ ( F n ) {\displaystyle \varphi \in \operatorname {Aut} (F_{n})} such that φ ( w ) = w ′ {\displaystyle \varphi (w)=w'} . Such an element φ ∈ Aut ⁡ ( F n ) {\displaystyle \varphi \in \operatorname {Aut} (F_{n})} is produced as the composition of a chain of Whitehead moves arising from the above procedure and taking w {\displaystyle w} to w ′ {\displaystyle w'} . === Whitehead automorphisms === A Whitehead automorphism, or Whitehead move, of F n {\displaystyle F_{n}} is an automorphism τ ∈ Aut ⁡ ( F n ) {\displaystyle \tau \in \operatorname {Aut} (F_{n})} of F n {\displaystyle F_{n}} of one of the following two types: There is a permutation σ ∈ S n {\displaystyle \sigma \in S_{n}} of { 1 , 2 , … , n } {\displaystyle \{1,2,\dots ,n\}} such that for i = 1 , … , n {\displaystyle i=1,\dots ,n} τ ( x i ) = x σ ( i ) ± 1 {\displaystyle \tau (x_{i})=x_{\sigma (i)}^{\pm 1}} Such τ {\displaystyle \tau } is called a Whitehead automorphism of the first kind. There is an element a ∈ X ± 1 {\displaystyle a\in X^{\pm 1}} , called the multiplier, such that for every x ∈ X ± 1 {\displaystyle x\in X^{\pm 1}} τ ( x ) ∈ { x , x a , a − 1 x , a − 1 x a } . {\displaystyle \tau (x)\in \{x,xa,a^{-1}x,a^{-1}xa\}.} Such τ {\displaystyle \tau } is called a Whitehead automorphism of the second kind. Since τ {\displaystyle \tau } is an automorphism of F n {\displaystyle F_{n}} , it follows that τ ( a ) = a {\displaystyle \tau (a)=a} in this case. Often, for a Whitehead automorphism τ ∈ Aut ⁡ ( F n ) {\displaystyle \tau \in \operatorname {Aut} (F_{n})} , the corresponding outer automorphism in Out ⁡ ( F n ) {\displaystyle \operatorname {Out} (F_{n})} is also called a Whitehead automorphism or a Whitehead move. ==== Examples ==== Let F 4 = F ( x 1 , x 2 , x 3 , x 4 ) {\displaystyle F_{4}=F(x_{1},x_{2},x_{3},x_{4})} . Let τ : F 4 → F 4 {\displaystyle \tau :F_{4}\to F_{4}} be a homomorphism such that τ ( x 1 ) = x 2 x 1 , τ ( x 2 ) = x 2 , τ ( x 3 ) = x 2 x 3 x 2 − 1 , τ ( x 4 ) = x 4 {\displaystyle \tau (x_{1})=x_{2}x_{1},\quad \tau (x_{2})=x_{2},\quad \tau (x_{3})=x_{2}x_{3}x_{2}^{-1},\quad \tau (x_{4})=x_{4}} Then τ {\displaystyle \tau } is actually an automorphism of F 4 {\displaystyle F_{4}} , and, moreover, τ {\displaystyle \tau } is a Whitehead automorphism of the second kind, with the multiplier a = x 2 − 1 {\displaystyle a=x_{2}^{-1}} . Let τ ′ : F 4 → F 4 {\displaystyle \tau ':F_{4}\to F_{4}} be a homomorphism such that τ ′ ( x 1 ) = x 1 , τ ′ ( x 2 ) = x 1 − 1 x 2 x 1 , τ ′ ( x 3 ) = x 1 − 1 x 3 x 1 , τ ′ ( x 4 ) = x 1 − 1 x 4 x 1 {\displaystyle \tau '(x_{1})=x_{1},\quad \tau '(x_{2})=x_{1}^{-1}x_{2}x_{1},\quad \tau '(x_{3})=x_{1}^{-1}x_{3}x_{1},\quad \tau '(x_{4})=x_{1}^{-1}x_{4}x_{1}} Then τ ′ {\displaystyle \tau '} is actually an inner automorphism of F 4 {\displaystyle F_{4}} given by conjugation by x 1 {\displaystyle x_{1}} , and, moreover, τ ′ {\displaystyle \

Bibliometrician

A bibliometrician is a researcher or a specialist in bibliometrics. It is near-synonymous with an informetrican (who studies informetrics), a scientometrican (who study scientometrics) and a webometrician, who study webometrics. == Notable bibliometricians == Christine L. Borgman Samuel C. Bradford Blaise Cronin Margaret Elizabeth Egan Eugene Garfield (developer of the Science Citation Index and the Impact factor) Jorge E. Hirsch (developer of the h-index) Alfred J. Lotka Vasily Nalimov Derek J. de Solla Price Ronald Rousseau George Kingsley Zipf

BevQ

BevQ is a queue management mobile application developed by Faircode Technologies of Kochi, Kerala. It is provided by the Kerala State Beverages Corporation under Government of Kerala. == History == This app was released together by the Government of Kerala and the Kerala State Beverages Corporation in order to implement social distancing in the liquor stores Kerala in the case of the COVID-19 pandemic in Kerala and to reduce the congestion of people. The BevQ App was released by Faircode Technologies on 27 May 2020 on the Google Play Store. In January 2021, the app was withdrawn as bars had opened. In June 2021, there was a commitment from the Kerala CM that the App will be relaunched again. It has been reported that over 132,000 new users downloaded the app in the 48 hours after the announcement. == Achievements == The BEVQ app, which works only in the state of Kerala, beat all other Indian food and drink apps in 2020 to see the highest growth in year-on-year sessions, according to the State of Mobile 2021 report by App Annie. The app even beat the likes of Domino’s, which is used all across India. Around 300 government Liquor shops and 900 private liquor shops were enlisted in the platform. More than 200 million unique users registered in the platform. About 250,000 tokens were given out a day.

List of artificial intelligence projects

The following is a list of current and past, non-classified notable artificial intelligence projects. == Specialized projects == === Brain-inspired === Blue Brain Project, an attempt to create a synthetic brain by reverse-engineering the mammalian brain down to the molecular level. Google Brain, a deep learning project part of Google X attempting to have intelligence similar or equal to human-level. Human Brain Project, ten-year scientific research project, based on exascale supercomputers. === Cognitive architectures === 4CAPS, developed at Carnegie Mellon University under Marcel A. Just ACT-R, developed at Carnegie Mellon University under John R. Anderson. AIXI, Universal Artificial Intelligence developed by Marcus Hutter at IDSIA and ANU. CALO, a DARPA-funded, 25-institution effort to integrate many artificial intelligence approaches (natural language processing, speech recognition, machine vision, probabilistic logic, planning, reasoning, many forms of machine learning) into an AI assistant that learns to help manage your office environment. CHREST, developed under Fernand Gobet at Brunel University and Peter C. Lane at the University of Hertfordshire. CLARION, developed under Ron Sun at Rensselaer Polytechnic Institute and University of Missouri. CoJACK, an ACT-R inspired extension to the JACK multi-agent system that adds a cognitive architecture to the agents for eliciting more realistic (human-like) behaviors in virtual environments. Copycat, by Douglas Hofstadter and Melanie Mitchell at the Indiana University. DUAL, developed at the New Bulgarian University under Boicho Kokinov. FORR developed by Susan L. Epstein at The City University of New York. IDA and LIDA, implementing Global Workspace Theory, developed under Stan Franklin at the University of Memphis. OpenCog Prime, developed using the OpenCog Framework. Procedural Reasoning System (PRS), developed by Michael Georgeff and Amy L. Lansky at SRI International. Psi-Theory developed under Dietrich Dörner at the Otto-Friedrich University in Bamberg, Germany. Soar, developed under Allen Newell and John Laird at Carnegie Mellon University and the University of Michigan. Society of Mind and its successor The Emotion Machine proposed by Marvin Minsky. Subsumption architectures, developed e.g. by Rodney Brooks (though it could be argued whether they are cognitive). === Games === AlphaGo, software developed by Google that plays the Chinese board game Go. Chinook, a computer program that plays English draughts; the first to win the world champion title in the competition against humans. Deep Blue, a chess-playing computer developed by IBM which beat Garry Kasparov in 1997. Halite, an artificial intelligence programming competition created by Two Sigma in 2016. Libratus, a poker AI that beat world-class poker players in 2017, intended to be generalisable to other applications. The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. Quick, Draw!, an online game developed by Google that challenges players to draw a picture of an object or idea and then uses a neural network to guess what the drawing is. The Samuel Checkers-playing Program (1959) was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI). Stockfish AI, an open source chess engine currently ranked the highest in many computer chess rankings. TD-Gammon, a program that learned to play world-class backgammon partly by playing against itself (temporal difference learning with neural networks). === Internet activism === Serenata de Amor, project for the analysis of public expenditures and detect discrepancies. === Knowledge and reasoning === Alice (Microsoft), a project from Microsoft Research Lab aimed at improving decision-making in Economics Braina, an intelligent personal assistant application with a voice interface for Windows OS. Cyc, an attempt to assemble an ontology and database of everyday knowledge, enabling human-like reasoning. Eurisko, a language by Douglas Lenat for solving problems which consists of heuristics, including some for how to use and change its heuristics. Google Now, an intelligent personal assistant with a voice interface in Google's Android and Apple Inc.'s iOS, as well as Google Chrome web browser on personal computers. Holmes a new AI created by Wipro. Microsoft Cortana, an intelligent personal assistant with a voice interface in Microsoft's various Windows 10 editions. MindsDB, is an AI automation platform for building AI/ML powered features and applications. Mycin, an early medical expert system. Open Mind Common Sense, a project based at the MIT Media Lab to build a large common sense knowledge base from online contributions. Siri, an intelligent personal assistant and knowledge navigator with a voice-interface in Apple Inc.'s iOS and macOS. SNePS, simultaneously a logic-based, frame-based, and network-based knowledge representation, reasoning, and acting system. Viv (software), a new AI by the creators of Siri. Wolfram Alpha, an online service that answers queries by computing the answer from structured data. === Motion and manipulation === AIBO, the robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL). Cog, a robot developed by MIT to study theories of cognitive science and artificial intelligence, now discontinued. === Music === Melomics, a bioinspired technology for music composition and synthesization of music, where computers develop their own style, rather than mimic musicians. === Natural language processing === AIML, an XML dialect for creating natural language software agents. Apache Lucene, a high-performance, full-featured text search engine library written entirely in Java. Apache OpenNLP, a machine learning based toolkit for the processing of natural language text. It supports the most common NLP tasks, such as tokenization, sentence segmentation, part-of-speech tagging, named entity extraction, chunking and parsing. Artificial Linguistic Internet Computer Entity (A.L.I.C.E.), a natural language processing chatterbot. ChatGPT, a chatbot built on top of OpenAI's GPT-3.5 and GPT-4 family of large language models. Claude, a family of large language models developed by Anthropic and launched in 2023. Claude LLMs achieved high coding scores in several recognized LLM benchmarks. Cleverbot, successor to Jabberwacky, now with 170m lines of conversation, Deep Context, fuzziness and parallel processing. Cleverbot learns from around 2 million user interactions per month. DeepSeek: Chinese chatbot funded by hedge fund High-Flyer. DBRX, 136 billion parameter open sourced large language model developed by Mosaic ML and Databricks. ELIZA, a famous 1966 computer program by Joseph Weizenbaum, which parodied person-centered therapy. FreeHAL, a self-learning conversation simulator (chatterbot) which uses semantic nets to organize its knowledge to imitate a very close human behavior within conversations. Gemini, a family of multimodal large language model developed by Google's DeepMind. Drives the Gemini chatbot, formerly known as Bard. GigaChat, a chatbot by Russian Sberbank. GPT-3, a 2020 language model developed by OpenAI that can produce text difficult to distinguish from that written by a human. Jabberwacky, a chatbot by Rollo Carpenter, aiming to simulate natural human chat. LaMDA, a family of conversational neural language models developed by Google. LLaMA, a 2023 language model family developed by Meta that includes 7, 13, 33 and 65 billion parameter models.[1] Mycroft, a free and open-source intelligent personal assistant that uses a natural language user interface. PARRY, another early chatterbot, written in 1972 by Kenneth Colby, attempting to simulate a paranoid schizophrenic. SHRDLU, an early natural language processing computer program developed by Terry Winograd at MIT from 1968 to 1970. SYSTRAN, a machine translation technology by the company of the same name, used by Yahoo!, AltaVista and Google, among others. === Speech recognition === CMU Sphinx, a group of speech recognition systems developed at Carnegie Mellon University. DeepSpeech, an open-source Speech-To-Text engine based on Baidu's deep speech research paper. Whisper, an open-source speech recognition system developed at OpenAI. === Speech synthesis === 15.ai, a real-time artificial intelligence text-to-speech tool developed by an anonymous researcher from MIT. Amazon Polly, a speech synthesis software by Amazon. Festival Speech Synthesis System, a general multi-lingual speech synthesis system developed at the Centre for Speech Technology Research (CSTR) at the University of Edinburgh. WaveNet, a deep neural network for generating raw audio. === Video === CapCut is a video editor tool, developed