The Global Artificial Intelligence Summit & Awards (GAISA) is an international conference on Artificial Intelligence organized annually by AICRA. Since its inception in 2019, GAISA has been held at various locations each year. The 5th Edition of GAISA will be Scheduled on April 11-12, 2024, at Bharat Mandapam. GAISA 2025 features a distinguished lineup of speakers, including leading experts, researchers, and executives from top global tech companies. These thought leaders are at the forefront of AI innovation, with deep expertise in areas such as machine learning, robotics, and ethical AI. Their diverse backgrounds span academia, industry, and entrepreneurship, offering unique insights into how AI is reshaping sectors like healthcare, finance, transportation, and more. Attendees can expect thought-provoking discussions on the future of AI, its societal impact, and the transformative potential of emerging technologies in solving complex global challenges Few Speakers are listed below:- Shri Nitin Gadkari, Rao Inderjit Singh, Piyush Goyal, Admiral R Hari Kumar PVSM, AVSM, ADC, Samir V Kamat, Narayan Tatu Rane, Prof. K. Vijay Raghavan and many others. == History == The conference was launched first in 2019 as Vigyan Bhawan New Delhi by AICRA with an objective of discussion and exploring artificial intelligence in engrossed sectors.
Elements (toolchain)
RemObjects Elements is a toolchain for software development, comprising six programming languages: C#, Swift, Go, Java, Oxygene (a form of modern Object Pascal), and Visual Basic .NET. All languages interoperate, meaning a single project can use any combination of languages, and they can all be compiled to .NET, the JVM, native, or WebAssembly. Elements supports Microsoft Windows, all Apple Inc. platforms (including iOS, visionOS and watchOS), Android, and Linux. Elements also supports language conversion, allowing source code in one language to be rewritten in another. Elements is supported in Visual Studio, but RemObjects also makes their own IDEs, Fire (on MacOS) and Water (on Windows.) == Background == RemObjects began in 2002, creating software for Delphi, but in 2005 in response to the growth of .NET and that Delphi was targeting only native Windows, they released Oxygene (known as Chrome at the time) as a new version of Object Pascal, with more modern syntax as well as being .NET-native. Since then, five other languages have been added to the suite, as well as compiling for the web via WebAssembly and to native architectures (eg Intel 32/64 or ARM64). Elements is primarily intended for developers who want to pull together libraries and codebases written in multiple languages, including legacy codebases in older languages while modernizing either with newer syntax and features or by adding in the use of newer or more popular languages. Because of the Oxygene flavour of Object Pascal, supporting Delphi apps is a primary focus, including allowing Pascal to be compiled for other architectures or providing language features that match other prominent languages. == Approach == New versions of the Elements come out approximately every week. RemObjects names its programming languages after chemical elements, sometimes with poetic or musical spelling, rather than referring to them directly. They are: C#: Hydrogene Object Pascal: Oxygene Java: Iodine Visual Basic: Mercury Go: Gold Swift: Silver == History == The Elements compiler was first introduced with version 1.0 in 2005 under the name "Chrome", with support for only the Oxygene language on the .NET platform, primarily as a response to the then-new and not well-received Delphi .NET compiler from Embarcadero. Chrome saw updates to version 1.5 'Floorshow' and Chrome 2.0 'Joyride' over the next few years, moving in parallel with major advancements on the .NET platform for .NET 2.0 (Generics) and .NET 3.x (LINQ), respectively. With the release of version 3.0 (code-named Oxygène after the Jean-Michel Jarre album of the same name) Chrome was rebranded to Oxygene in 2008, and also shipped co-branded by Embarcadero as Delphi Prism (later just Prism) as part of RAD Studio, replacing Embarcadero's own and now-defunct Delphi.NET compiler. 2010 saw the release of Oxygene 4 ("Echoes"), the last version to focus on just a single language and platform. With Oxygene 5 in 2011 and Oxygene 6 in 2013, RemObjects introduced new platform support for Java/Android (code-name "Cooper") and then Cocoa, the Apple development platform (code-name "Toffee"). Elements 7.0 was released at the beginning of 2014, adding the second programming language, C# to the compiler, and delegating Oxygene from the product name to merely branding the Object Pascal-based language. Over the subsequent years, Elements gained support for additional languages, with Apple Swift in 2015, Java in 2017, and subsequently Google's Go and Mercury, a revitalized Visual Basic.NET. Elements also gained support for its fourth target platform, "Island", for CPU-native compilation for Windows, Linux, and WebAssembly. In addition to the chemical elements-based names for the different languages, the "Elements" concept was carried on with the introduction of dedicated development environments alchemically named Fire (for the Mac, in 2015) and Water (for Windows, in 2018). == Fire and Water (IDEs) == Fire and Water are integrated development environments developed by RemObjects Software. They are designed specifically for use with the Elements Compiler. Fire is the version developed for macOS, while Water is intended for Microsoft Windows. Both IDEs are designed to work closely with the Elements compiler and are primarily intended for developers using the RemObjects language ecosystem. They support software development across multiple platforms, including .NET, Android, iOS, macOS, Windows, Linux, and WebAssembly. The IDEs include standard development tools such as syntax highlighting, code completion, debugging, and project navigation. Build operations are managed using a custom system known as EBuild, which is part of the broader Elements toolchain. The IDEs are distributed as part of the RemObjects Elements package and are updated in coordination with the compiler itself. == In media == Oxygene has been mentioned several times by Verity Stob in their Chronicles of Delphi series, currently living at The Register.
Collaboration-oriented architecture
Collaboration Oriented Architecture (COA) is a computer system that is designed to collaborate, or use services, from systems that are outside of the operators control. Collaboration Oriented Architecture will often use Service Oriented Architecture to deliver the technical framework. Collaboration Oriented Architecture is the ability to collaborate between systems that are based on the Jericho Forum principles or "Commandments". Bill Gates and Craig Mundie (Microsoft) clearly articulated the need for people to work outside of their organizations in a secure and collaborative manner in their opening keynote to the RSA Security Conference in February 2007. Successful implementation of a Collaboration Oriented Architecture implies the ability to successfully inter-work securely over the Internet and will typically mean the resolution of the problems that come with de-perimeterisation. == Etymology == The term Collaboration Oriented Architectures was defined and developed in a meeting of the Jericho Forum at a meeting held at HSBC on 6 July 2007. == Definition == The key elements that qualify a security architecture as a Collaboration Oriented Architecture are as follows; Protocol: Systems use appropriately secure protocols to communicate. Authentication: The protocol is authenticated with user and/or system credentials. Federation: User and/or systems credentials are accepted and validated by systems that are not under your (locus of) control. Network Agnostic: The design does not rely on a secure network, thus it will operate securely from an Intranet to raw-Internet Trust: The collaborating system have the capacity to be able to confirm to a specified degree of confidence that the components in a transaction chain have. Risk: The collaborating systems can make a risk assessment on any transaction based on the communicated levels of required trust, based on the required degree of identity, confidentiality, integrity, availability. == Authentication == Working in a collaborative multi-sourced environment implies the need for authentication, authorization and accountability which must interoperate / exchange outside of your locus / area of control. People/systems must be able to manage permissions of resources and rights of users they don't control There must be capability of trusting an organization, which can authenticate individuals or groups, thus eliminating the need to create separate identities In principle, only one instance of person / system / identity may exist, but privacy necessitates the support for multiple instances, or one instance with multiple facets, often referred to as personas Systems must be able to pass on security credentials /assertions Multiple loci (areas) of control must be supported
Security information management
Security information management (SIM) is an information security industry term for the collection of data such as log files into a central repository for trend analysis. == Overview == SIM products generally are software agents running on the computer systems that are monitored. The recorded log information is then sent to a centralized server that acts as a "security console". The console typically displays reports, charts, and graphs of that information, often in real time. Some software agents can incorporate local filters to reduce and manipulate the data that they send to the server, although typically from a forensic point of view you would collect all audit and accounting logs to ensure you can recreate a security incident. The security console is monitored by an administrator who reviews the consolidated information and takes action in response to any alerts issued. The data that is sent to the server to be correlated and analyzed are normalized by the software agents into a common form, usually XML. Those data are then aggregated in order to reduce their overall size. == Terminology == The terminology can easily be mistaken as a reference to the whole aspect of protecting one's infrastructure from any computer security breach. Due to historic reasons of terminology evolution; SIM refers to just the part of information security which consists of discovery of 'bad behavior' or policy violations by using data collection techniques. The term commonly used to represent an entire security infrastructure that protects an environment is commonly called information security management (InfoSec). Security information management is also referred to as log management and is different from SEM (security event management), but makes up a portion of a SIEM (security information and event management) solution. == Regulatory compliance == Security information management systems support compliance with regulatory frameworks that require centralized collection and analysis of security data. The Health Insurance Portability and Accountability Act (HIPAA) Security Rule requires covered entities to implement audit controls that record and examine activity in information systems containing electronic protected health information (45 CFR 164.312(b))."45 CFR § 164.312 - Technical safeguards". Legal Information Institute. Retrieved April 1, 2026. SIM platforms aggregate these audit records to support the required regular review of information system activity records (45 CFR 164.308(a)(1)(ii)(D)). The December 2024 HIPAA Security Rule NPRM proposed requiring regulated entities to deploy automated systems capable of monitoring and recording access to ePHI, including the ability to detect unauthorized access attempts in near real-time."HIPAA Security Rule To Strengthen the Cybersecurity of Electronic Protected Health Information". Federal Register. January 6, 2025. Retrieved April 1, 2026. The Payment Card Industry Data Security Standard (PCI DSS) similarly requires centralized log management and daily review of security events (Requirements 10.4 and 10.6)."PCI DSS v4.0" (PDF). PCI Security Standards Council. March 2022. Retrieved April 1, 2026. NIST Special Publication 800-53 addresses security information management through the AU (Audit and Accountability) control family, which specifies requirements for audit event generation, content, storage, and analysis."NIST SP 800-53 Rev. 5: Security and Privacy Controls". National Institute of Standards and Technology. September 2020. Retrieved April 1, 2026.
Texture compression
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime. Texture data is often the largest source of memory usage in a mobile application. == Tradeoffs == In their seminal paper on texture compression, Beers, Agrawala and Chaddha list four features that tend to differentiate texture compression from other image compression techniques. These features are: Decoding Speed It is highly desirable to be able to render directly from the compressed texture data and so, in order not to impact rendering performance, decompression must be fast. Random Access Since predicting the order that a renderer accesses texels would be difficult, any texture compression scheme must allow fast random access to decompressed texture data. This tends to rule out many better-known image compression schemes such as JPEG or run-length encoding. Compression Rate and Visual Quality In a rendering system, lossy compression can be more tolerable than for other use cases. Some texture compression libraries, such as crunch, allow the developer to flexibly trade off compression rate vs. visual quality, using methods such as rate–distortion optimization (RDO). Encoding Speed Texture compression is more tolerant of asymmetric encoding/decoding rates as the encoding process is often done only once during the application authoring process. Given the above, most texture compression algorithms involve some form of fixed-rate lossy vector quantization of small fixed-size blocks of pixels into small fixed-size blocks of coding bits, sometimes with additional extra pre-processing and post-processing steps. Block Truncation Coding is a very simple example of this family of algorithms. Because their data access patterns are well-defined, texture decompression may be executed on-the-fly during rendering as part of the overall graphics pipeline, reducing overall bandwidth and storage needs throughout the graphics system. As well as texture maps, texture compression may also be used to encode other kinds of rendering map, including bump maps and surface normal maps. Texture compression may also be used together with other forms of map processing such as mipmaps and anisotropic filtering. == Availability == Some examples of practical texture compression systems are S3 Texture Compression (S3TC), PVRTC, Ericsson Texture Compression (ETC) and Adaptive Scalable Texture Compression (ASTC); these may be supported by special function units in modern graphics processing units (GPUs). OpenGL and OpenGL ES, as implemented on many video accelerator cards and mobile GPUs, can support multiple common kinds of texture compression - generally through the use of vendor extensions. == Supercompression == A compressed-texture can be further compressed in what is called "supercompression". Fixed-rate texture compression formats are optimized for random access and are much less efficient compared to image formats such as PNG. By adding further compression, a programmer can reduce the efficiency gap. The extra layer can be decompressed by the CPU so that the GPU receives a normal compressed texture, or in newer methods, decompressed by the GPU itself. Supercompression saves the same amount of VRAM as regular texture compression, but saves more disk space and download size. == Neural Texture Compression == Random-Access Neural Compression of Material Textures (Neural Texture Compression) is a Nvidia's technology which enables two additional levels of detail (16× more texels, so four times higher resolution) while maintaining similar storage requirements as traditional texture compression methods. The key idea is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them.
Pwnie Awards
The Pwnie Awards are an annual awards ceremony that recognizes both excellence and incompetence in the field of information security, described by SecurityWeek as an event that "recognizes excellence and mocks incompetence in cybersecurity." Winners are selected by a committee of security industry professionals from nominations collected from the information security community. Nominees are announced yearly at Summercon, and the awards themselves are presented at the Black Hat Security Conference. == Origins == The name Pwnie Award is based on the word "pwn", which is hacker slang meaning to "compromise" or "control" based on the previous usage of the word "own" (and it is pronounced similarly). The name "The Pwnie Awards," pronounced as "Pony," is meant to sound like the Tony Awards, an awards ceremony for Broadway theater in New York City. == History == The Pwnie Awards were founded in 2007 by Alexander Sotirov and Dino Dai Zovi following discussions regarding Dino's discovery of a cross-platform QuickTime vulnerability (CVE-2007-2175) and Alexander's discovery of an ANI file processing vulnerability (CVE-2007-0038) in Internet Explorer. == Winners == === 2024 === Most Epic Fail: Crowdstrike for 2024 CrowdStrike incident Best Mobile Bug: Operation Triangulation Lamest Vendor Response: Xiaomi for obstructing Pwn2Own researchers from using their services Best Cryptographic Attack: GoFetch Best Desktop Bug: forcing realtime WebAudio playback in Chrome (CVE-2023-5996) Best Song: Touch Some Grass by UwU Underground Best Privilege Escalation: Windows Streaming Service UAF (CVE-2024-30089) by Valentina Palmiotti (chompie) Best Remote Code Execution: Microsoft Message Queuing (MSMQ) Remote Code Execution Vulnerability (CVE-2024-30080) Most Epic Achievement: Discovery and reverse engineering of the XZ Utils backdoor Most Innovative Research: Let the Cache Cache and Let the WebAssembly Assemble: Knocking’ on Chrome’s Shell by Edouard Bochin, Tao Yan, and Bo Qu Most Underhyped Research: See No Eval: Runtime Dynamic Code Execution in Objective-C === 2023 === Best Desktop Bug: CountExposure! by RyeLv(@b2ahex) Best Cryptographic Attack: Video-based cryptanalysis: Extracting Cryptographic Keys from Video Footage of a Device’s Power LED by Ben Nassi, Etay Iluz, Or Cohen, Ofek Vayner, Dudi Nassi, Boris Zadov, Yuval Elovici Best Song: Clickin’ Most Innovative Research: Inside Apple’s Lightning: Jtagging the iPhone for Fuzzing and Profit Most Under-Hyped Research: Activation Context Cache Poisoning Best Privilege Escalation Bug: URB Excalibur: Slicing Through the Gordian Knot of VMware VM Escapes Best Remote Code Execution Bug: ClamAV RCE Lamest Vendor Response: Three Lessons From Threema: Analysis of a Secure Messenger Most Epic Fail: “Holy fucking bingle, we have the no fly list,” Epic Achievement: Clement Lecigne: 0-days hunter world champion Lifetime Achievement Award: Mudge === 2022 === Lamest Vendor Response: Google's "TAG" response team for "unilaterally shutting down a counterterrorism operation." Epic Achievement: Yuki Chen’s Windows Server-Side RCE Bugs Most Epic Fail: HackerOne Employee Caught Stealing Vulnerability Reports for Personal Gains Best Desktop Bug: Pietro Borrello, Andreas Kogler, Martin Schwarzl, Moritz Lipp, Daniel Gruss, Michael Schwarz for Architecturally Leaking Data from the Microarchitecture Most Innovative Research: Pietro Borrello, Martin Schwarzl, Moritz Lipp, Daniel Gruss, Michael Schwarz for Custom Processing Unit: Tracing and Patching Intel Atom Microcode Best Cryptographic Attack: Hertzbleed: Turning Power Side-Channel Attacks Into Remote Timing Attacks on x86 by Yingchen Wang, Riccardo Paccagnella, Elizabeth Tang He, Hovav Shacham, Christopher Fletcher, David Kohlbrenner Best Remote Code Execution Bug: KunlunLab for Windows RPC Runtime Remote Code Execution (CVE-2022-26809) Best Privilege Escalation Bug: Qidan He of Dawnslab, for Mystique in the House: The Droid Vulnerability Chain That Owns All Your Userspace Best Mobile Bug: FORCEDENTRY Most Under-Hyped Research: Yannay Livneh for Spoofing IP with IPIP Best Song: Dialed Up by Project Mammoth === 2021 === Lamest Vendor Response: Cellebrite, for their response to Moxie, the creator of Signal, reverse-engineering their UFED and accompanying software and reporting a discovered exploit. Epic Achievement: Ilfak Guilfanov, in honor of IDA's 30th Anniversary. Best Privilege Escalation Bug: Baron Samedit of Qualys, for the discovery of a 10-year-old exploit in sudo. Best Song: The Ransomware Song by Forrest Brazeal Best Server-Side Bug: Orange Tsai, for his Microsoft Exchange Server ProxyLogon attack surface discoveries. Best Cryptographic Attack: The NSA for its disclosure of a bug in the verification of signatures in Windows which breaks the certificate trust chain. Most Innovative Research: Enes Göktaş, Kaveh Razavi, Georgios Portokalidis, Herbert Bos, and Cristiano Giuffrida at VUSec for their research on the "BlindSide" Attack. Most Epic Fail: Microsoft, for their failure to fix PrintNightmare. Best Client-Side Bug: Gunnar Alendal's discovery of a buffer overflow on the Samsung Galaxy S20's secure chip. Most Under-Hyped Research: The Qualys Research Team for 21Nails, 21 vulnerabilities in Exim, the Internet's most popular mail server. === 2020 === Best Server-Side Bug: BraveStarr (CVE-2020-10188) – A Fedora 31 netkit telnetd remote exploit (Ronald Huizer') Best Privilege Escalation Bug: checkm8 – A permanent unpatchable USB bootrom exploit for a billion iOS devices. (axi0mX) Epic Achievement: "Remotely Rooting Modern Android Devices" (Guang Gong) Best Cryptographic Attack: Zerologon vulnerability (Tom Tervoort, CVE-2020-1472) Best Client-Side Bug: RCE on Samsung Phones via MMS (CVE-2020-8899 and -16747), a zero click remote execution attack. (Mateusz Jurczyk) Most Under-Hyped Research: Vulnerabilities in System Management Mode (SMM) and Trusted Execution Technology (TXT) (CVE-2019-0151 and -0152) (Gabriel Negreira Barbosa, Rodrigo Rubira Branco, Joe Cihula) Most Innovative Research: TRRespass: When Memory Vendors Tell You Their Chips Are Rowhammer-free, They Are Not. (Pietro Frigo, Emanuele Vannacci, Hasan Hassan, Victor van der Veen, Onur Mutlu, Cristiano Giuffrida, Herbert Bos, Kaveh Razavi) Most Epic Fail: Microsoft; for the implementation of Elliptic-curve signatures which allowed attackers to generate private pairs for public keys of any signer, allowing HTTPS and signed binary spoofing. (CVE-2020-0601) Best Song: Powertrace by Rebekka Aigner, Daniel Gruss, Manuel Weber, Moritz Lipp, Patrick Radkohl, Andreas Kogler, Maria Eichlseder, ElTonno, tunefish, Yuki and Kater Lamest Vendor Response: Daniel J. Bernstein (CVE-2005-1513) === 2019 === Best Server-Side Bug: Orange Tsai and Meh Chang, for their SSL VPN research. Most Innovative Research: Vectorized Emulation Brandon Falk Best Cryptographic Attack: \m/ Dr4g0nbl00d \m/ Mathy Vanhoef, Eyal Ronen Lamest Vendor Response: Bitfi Most Over-hyped Bug: Allegations of Supermicro hardware backdoors, Bloomberg Most Under-hyped Bug: Thrangrycat, (Jatin Kataria, Red Balloon Security) === 2018 === Most Innovative Research: Spectre/Meltdown (Paul Kocher, Jann Horn, Anders Fogh, Daniel Genkin, Daniel Gruss, Werner Haas, Mike Hamburg, Moritz Lipp, Stefan Mangard, Thomas Prescher, Michael Schwarz, Yuval Yarom) Best Privilege Escalation Bug: Spectre/Meltdown (Paul Kocher, Jann Horn, Anders Fogh, Daniel Genkin, Daniel Gruss, Werner Haas, Mike Hamburg, Moritz Lipp, Stefan Mangard, Thomas Prescher, Michael Schwarz, Yuval Yarom) Lifetime Achievement: Michał Zalewski Best Cryptographic Attack: ROBOT - Return Of Bleichenbacher’s Oracle Threat Hanno Böck, Juraj Somorovsky, Craig Young Lamest Vendor Response: Bitfi hardware crypto-wallet, after the "unhackable" device was hacked to extract the keys required to steal coins and rooted to play Doom. === 2017 === Epic Achievement: Federico Bento for Finally getting TIOCSTI ioctl attack fixed Most Innovative Research: ASLR on the line Ben Gras, Kaveh Razavi, Erik Bosman, Herbert Bos, Cristiano Giuffrida Best Privilege Escalation Bug: DRAMMER Victor van der Veen, Yanick Fratantonio, Martina Lindorfer, Daniel Gruss, Clementine Maurice, Giovanni Vigna, Herbert Bos, Kaveh Razavi, Cristiano Giuffrida Best Cryptographic Attack: The first collision for full SHA-1 Marc Stevens, Elie Bursztein, Pierre Karpman, Ange Albertini, Yarik Markov Lamest Vendor Response: Lennart Poettering - for mishandling security vulnerabilities most spectacularly for multiple critical Systemd bugs Best Song: Hello (From the Other Side) - Manuel Weber, Michael Schwarz, Daniel Gruss, Moritz Lipp, Rebekka Aigner === 2016 === Most Innovative Research: Dedup Est Machina: Memory Deduplication as an Advanced Exploitation Vector Erik Bosman, Kaveh Razavi, Herbert Bos, Cristiano Giuffrida Lifetime Achievement: Peiter Zatko aka Mudge Best Cryptographic Attack: DROWN attack Nimrod Aviram et al. Best Song: Cyberlier - Katie Mous
My Drama
My Drama (also may be stylised as MyDrama) is a global streaming service specializing in vertical video series for Duanju. It is owned by the company Holywater Tech. The platform focuses on short-form, emotional storytelling optimized for smartphone viewing, offering content in over 30 languages across 190 countries. == History == My Drama was launched in 2024 by Holywater Tech, founded by Ukrainian entrepreneur Bogdan Nesvit and Anatolii Kasianov. The service gained international traction as part of a growing market for short-form vertical storytelling, influenced by mobile-first entertainment trends. My Drama primarily streams serialized vertical dramas, which are short-form episodes around 1-2 minutes in length designed for mobile consumption. Many series are adaptations of successful stories originally published on Holywater Tech's book platform My Passion. The platform employs AI technology in areas such as content recommendation and story generation, and is one of several Holywater apps focused on interactive entertainment. In 2024, My Drama won a People's Voice award at the 28th Annual Webby Awards. In 2025, My Drama received a Gold Award at the MUSE Creative Awards in the Mobile App: Video Streaming Services category. In 2025, the company received strategic investment from Fox Entertainment, aimed at expanding content creation capabilities and producing over 200 vertical video series. As of 2025, My Drama has produced over 56 titles and reached more than 40 million lifetime users, according to media reports. In January 2026, Holywater Tech raised $22 million in funding to expand its microdrama business in the United States. The investment round was led by Horizon Capital, with participation from U.S.-based investors including Endeavor Catalyst and Wheelhouse. The funding is intended to support the development of Holywater Tech's mobile-first vertical video platform, My Drama, as well as the company's AI-driven content initiatives, such as AI-assisted comics and anime. In February 2026, Holywater bought Jeynix, a studio that uses AI for special effects. This deal helps the company make better-quality shows and translate them into different languages much faster. == Partnerships == In 2024, Holywater Tech entered a partnership with Latin American studio Elefantec Global to distribute vertical dramas in Spanish-language markets. In early 2026, Fox Entertainment entered into a partnership with content creator Dhar Mann to produce a slate of 40 original vertical microdrama series. Under the agreement, the series debut exclusively on the My Drama platform, while global distribution is managed by Fox Entertainment Global. == Reception == My Drama has been highlighted in discussions of the global rise of vertical short drama platforms and has been compared with similar apps such as ReelShort and DramaBox.