Nature Manifesto

Nature Manifesto

Nature Manifesto is an Immersive sound piece and multimedia installation by Icelandic artist Björk and artist and curator Aleph Molinari, created in collaboration with the French Institute for Research and Coordination in Acoustics/Music (IRCAM). The installation was showcased at the Centre Pompidou in Paris, France from November 20, 2024 to December 9, 2024, as part of the museum's "Biodiversity: Which Culture for Which Future?" forum. It combines natural soundscapes, calls of extinct animals reconstructed through artificial intelligence, and Björk's narration to address damages to biodiversity and the collapse of ecosystems. == Background == Björk's work intricately weaves themes of nature and technology, reflecting her deep engagement with both realms. In 2008, she co-founded the Náttúra campaign to protest the construction of foreign-backed aluminum factories in Iceland, aiming to protect the country's natural landscapes. She released the single "Náttúra" featuring Thom Yorke, with all proceeds supporting this environmental initiative. Her 2011 album Biophilia further exemplifies this synthesis, exploring the relationships between music, nature, and technology through a multimedia project that included interactive apps, custom-made instruments, and educational workshops. Björk's Cornucopia tour (2019-2023) seamlessly integrates themes of nature preservation and environmental activism, and featured a recorded message by Swedish climate activist Greta Thunberg. The tour's fusion of music, technology, and natural imagery reflects Björk's vision of a harmonious coexistence between humanity and nature, advocating for sustainable futures. Björk has previously used artificial intelligence in her works. In 2020, she collaborated with Microsoft to create Kórsafn, a sound installation for the Sister City Hotel lobby in New York City which used an AI-powered model that elaborated choral recordings from her discography through a sensor on the rooftop of the building that would generate music according to data like the weather and the seasons. For her charity single "Oral", featuring Spanish singer Rosalía, she released a music video directed by photographer and visual artist Carlota Guerrero, who used AI-generated deepfake versions of the artists. == Concept == Nature Manifesto is a three-minute and forty-second immersive sound piece. The composition merges Björk's voice, as she articulates a manifesto on biodiversity and the climate crisis, with cries of extinct and endangered animals, harmonizing them with natural soundscapes. The installation was curated by Chloé Siganos and Aleph Molinari, with associate curator Delphine Le Gatt. The primary goal of Nature Manifesto is to foster a deeper understanding of humanity's impact on the natural world. Conceived as a "post-optimistic" manifesto, Aleph Molinari stated that the project's purpose was to "offer a voice to nature". He stated that "the modern concept of nature itself is problematic [...] because it’s a concept born in the Romantic period and, with the rise of the industrial era, became an antithesis to human civilisation and everything urban. Nature came to define what was outside, the savage Other... But nature is everything that we’re part of." The soundscape features recreated calls of extinct and endangered species, developed in collaboration with the French sound research institute IRCAM. Artificial intelligence was employed to simulate the vocalizations of animals that no longer exist in the wild. To save energy and lessen the ecological impact of the use of AI, the research institute developed a "frugal AI" model capable of generating audio in real-time on local servers without a graphics processing unit. The sounds were then produced and edited by Björk in collaboration with Robin Meier Wiratunga and Bergur Þórisson. The installation was located within the Centre Pompidou's escalator, known as the "caterpillar". The installation was further supported by videos created by visual artist Sam Balfus (also known as Balfua) by using artificial intelligence, and edited by Santiago Molinari. == Activism == To sustain and broaden the themes presented in Nature Manifesto, Björk publicly urged French President Emmanuel Macron to prohibit bottom trawling within France's marine protected areas (MPA). She criticized the French government's claim of protecting 30% of its marine territories, highlighting that over 90% of these MPAs exist only on paper, allowing destructive practices like bottom trawling to continue unchecked. She collaborated with non-governmental organizations Sustainable Ocean Alliance, Ungir umhverfissinnar and Bloom, to advocate for genuine ocean conservation. Björk promoted the cause through her social media profiles by sharing petitions. In November 2024, Björk lent her Instagram account to French environmental activists to directly address Macron. The activists used the platform to call for stronger protection of the ocean, urging Macron to impose stricter restrictions on harmful fishing practices, particularly bottom trawling. == Reception == Nature Manifesto received mixed to positive reviews from critics. Some critiques focused on the installation's setting, suggesting that the movement inherent to the escalator space diminished the immersive potential of the soundscape. The choice of using artificial intelligence was also questioned. Björk and Molinari defended this, as both see AI as a tool that can be used creatively and sustainably, with Björk focusing on the importance of human input to give AI a "soul", and Molinari stressing the need for sustainable technological practices in the broader context of digital life. After the exhibition ended, Björk further opinionated: "this is how we will work in the future. [...] if there is no soul in tomorrow's music made by AI it is because [no one] put it there and we have to speak out and guard this as listeners", further stating that there is already "soulless muzak" [sic] on Spotify, "mass manufactured without the attention of creativity".

Integrated test facility

An integrated test facility (ITF) creates a fictitious entity in a database to process test transactions simultaneously with live input. ITF can be used to incorporate test transactions into a normal production run of a system. Its advantage is that periodic testing does not require separate test processes. However, careful planning is necessary, and test data must be isolated from production data. Moreover, ITF validates the correct operation of a transaction in an application, but it does not ensure that a system is being operated correctly. Integrated test facility is considered a useful audit tool during an IT audit because it uses the same programs to compare processing using independently calculated data. This involves setting up dummy entities on an application system and processing test or production data against the entity as a means of verifying processing accuracy.

Ericom Connect

Ericom Connect is a remote access/application publishing solution produced by Ericom Software that provides secure, centrally managed access to physical or hosted desktops and applications running on Microsoft Windows and Linux systems. == Product overview == Ericom Connect is desktop virtualization and application virtualization software that allows users to run applications remotely, without installing them on the local computer or device. The software is noted for its scalability, ease of deployment, and compatibility with any type of infrastructure, cloud or physical. Ericom Connect uses AccessPad (native client for desktops), AccessToGo (native client for mobile), or AccessNow, one of the first HTML5 RDP solutions to support clientless access to Windows desktops and applications from any device with an HTML5-compatible browser, including Macintosh computers, mobile devices, and Google Chromebooks. Other notable features include performance monitoring, built-in real-time analytics & BI, support for two-factor authentication (using RSA SecurID), multi-tenancy and multi-datacenter support via a single unified web interface, and a “Launch Simulation” feature that allows users to visualize and simulate actual step-by-step user processes directly from within the administration console. In addition to scalability, by distributing configurations, logs, etc., across multiple servers there is no single point of failure, as can be the case if all configuration information is stored on one server. == History == Ericom Connect was introduced in 2015. Ericom Connect is a successor to Ericom PowerTerm Web Connect. PowerTerm Web Connect used an architecture similar to what was then current with Citrix and VMWare, relying on a centralized SQL server, a connection broker, image management for different hypervisors, and a variety of clients. Ericom Connect uses a new grid architecture that provides more scalability, reliability, and flexibility than before.

Automatic taxonomy construction

Automatic taxonomy construction (ATC) is the use of software programs to generate taxonomical classifications from a body of texts called a corpus. ATC is a branch of natural language processing, which in turn is a branch of artificial intelligence. A taxonomy (or taxonomical classification) is a scheme of classification, especially, a hierarchical classification, in which things are organized into groups or types. Among other things, a taxonomy can be used to organize and index knowledge (stored as documents, articles, videos, etc.), such as in the form of a library classification system, or a search engine taxonomy, so that users can more easily find the information they are searching for. Many taxonomies are hierarchies (and thus, have an intrinsic tree structure), but not all are. Manually developing and maintaining a taxonomy is a labor-intensive task requiring significant time and resources, including familiarity of or expertise in the taxonomy's domain (scope, subject, or field), which drives the costs and limits the scope of such projects. Also, domain modelers have their own points of view which inevitably, even if unintentionally, work their way into the taxonomy. ATC uses artificial intelligence techniques to quickly automatically generate a taxonomy for a domain in order to avoid these problems and remove limitations. == Approaches == There are several approaches to ATC. One approach is to use rules to detect patterns in the corpus and use those patterns to infer relations such as hyponymy. Other approaches use machine learning techniques such as Bayesian inferencing and Artificial Neural Networks. === Keyword extraction === One approach to building a taxonomy is to automatically gather the keywords from a domain using keyword extraction, then analyze the relationships between them (see Hyponymy, below), and then arrange them as a taxonomy based on those relationships. === Hyponymy and "is-a" relations === In ATC programs, one of the most important tasks is the discovery of hypernym and hyponym relations among words. One way to do that from a body of text is to search for certain phrases like "is a" and "such as". In linguistics, is-a relations are called hyponymy. Words that describe categories are called hypernyms and words that are examples of categories are hyponyms. For example, dog is a hypernym and Fido is one of its hyponyms. A word can be both a hyponym and a hypernym. So, dog is a hyponym of mammal and also a hypernym of Fido. Taxonomies are often represented as is-a hierarchies where each level is more specific than (in mathematical language "a subset of") the level above it. For example, a basic biology taxonomy would have concepts such as mammal, which is a subset of animal, and dogs and cats, which are subsets of mammal. This kind of taxonomy is called an is-a model because the specific objects are considered instances of a concept. For example, Fido is-a instance of the concept dog and Fluffy is-a cat. == Applications == ATC can be used to build taxonomies for search engines, to improve search results. ATC systems are a key component of ontology learning (also known as automatic ontology construction), and have been used to automatically generate large ontologies for domains such as insurance and finance. They have also been used to enhance existing large networks such as Wordnet to make them more complete and consistent. == ATC software == == Other names == Other names for automatic taxonomy construction include: Automated outline building Automated outline construction Automated outline creation Automated outline extraction Automated outline generation Automated outline induction Automated outline learning Automated outlining Automated taxonomy building Automated taxonomy construction Automated taxonomy creation Automated taxonomy extraction Automated taxonomy generation Automated taxonomy induction Automated taxonomy learning Automatic outline building Automatic outline construction Automatic outline creation Automatic outline extraction Automatic outline generation Automatic outline induction Automatic outline learning Automatic taxonomy building Automatic taxonomy creation Automatic taxonomy extraction Automatic taxonomy generation Automatic taxonomy induction Automatic taxonomy learning Outline automation Outline building Outline construction Outline creation Outline extraction Outline generation Outline induction Outline learning Semantic taxonomy building Semantic taxonomy construction Semantic taxonomy creation Semantic taxonomy extraction Semantic taxonomy generation Semantic taxonomy induction Semantic taxonomy learning Taxonomy automation Taxonomy building Taxonomy construction Taxonomy creation Taxonomy extraction Taxonomy generation Taxonomy induction Taxonomy learning

Pronunciation assessment

Automatic pronunciation assessment uses computer speech recognition to determine how accurately speech has been pronounced, instead of relying on a human instructor or proctor. It is also called speech verification, pronunciation evaluation, and pronunciation scoring. This technology is used to grade speech quality, for language testing, for computer-aided pronunciation teaching (CAPT) in computer-assisted language learning (CALL), for speaking skill remediation, and for accent reduction. Pronunciation assessment is different from dictation or automatic transcription, because instead of determining unknown speech, it verifies learners' pronunciation of known word(s), often from prior transcription of the same utterance; ideally scoring the intelligibility of the learners' speech. Sometimes pronunciation assessment evaluates the prosody of the learners' speech, such as intonation, pitch, tempo, rhythm, and syllable and word stress, although those are usually not essential for being understood in most languages. Pronunciation assessment is also used in reading tutoring, for example in products from Google, Microsoft, and Amira Learning. Automatic pronunciation assessment can also be used to help diagnose and treat speech disorders such as apraxia. == Intelligibility == Intelligibility refers to how well a learner's utterance is understood by a listener, rather than how much it sounds like a native speaker. This is separate from measures of fluency, such as so-called "Goodness of Pronunciation" (GoP) scores, which estimate how closely an utterance aligns with those of native speakers. Intelligibility is widely regarded as the most important communicative goal in pronunciation teaching and assessment. For example, in the Common European Framework of Reference for Languages (CEFR) assessment criteria for "overall phonological control", intelligibility outweighs formally correct pronunciation at all levels. Studies in applied linguistics have shown that accent reduction does not always increase intelligibility because listeners can often comprehend heavily accented speech without difficulty. Pronunciation assessment systems often rely on acoustic methods such as GoP which compare learner speech to reference models to produce phoneme-level scores, which are in turn aggregated to produce word and phrase scores. While these methods are effective for identifying deviations from native speakers' utterances, they do not effectively measure how understandable speech is to human listeners. Intelligibility is influenced by broader linguistic and contextual factors such as stress placement, speech rate, and coarticulation, which are not represented in purely segmental scores. The earliest work on pronunciation assessment avoided measuring genuine listener intelligibility, a shortcoming corrected in 2011 at the Toyohashi University of Technology, and included in the Versant high-stakes English fluency assessment from Pearson and mobile apps from 17zuoye Education & Technology, but still missing in 2023 products from Google Search, Microsoft, Educational Testing Service, Speechace, and ELSA. Assessing authentic listener intelligibility is essential for avoiding inaccuracies from accent bias, especially in high-stakes assessments; from words with multiple correct pronunciations; and from phoneme coding errors in machine-readable pronunciation dictionaries. In 2022, researchers found that some newer speech-to-text systems, based on end-to-end reinforcement learning to map audio signals directly into words, produce word and phrase confidence scores (from 10-25ms audio frame logit aggregation) closely correlated with genuine listener intelligibility. Others have been able to assess intelligibility using Levenshtein or dynamic time warping distance measures from Wav2Vec2 representation of good speech. Further work through 2025 has focused specifically on measuring intelligibility. A 2025 study of 42 pronunciation and speech coaching apps (32 mobile and 10 web) found that none offered intelligibility assessment. Instead, most provided only segmental and accent-focused scoring. About two-thirds of the apps provided some form of specific pronunciation feedback, usually with phonetic transcriptions, but accompanied by visual cues (such as animations of the vocal tract or the lips and tongue from the front) in only about 5% of the apps. Less than a third provided feedback on learner perception of exemplar speech. == Evaluation == Although there are as yet no industry-standard benchmarks for evaluating pronunciation assessment accuracy, researchers occasionally release evaluation speech corpuses for others to use for improving assessment quality. Such evaluation databases often emphasize formally unaccented pronunciation to the exclusion of genuine intelligibility evident from blinded listener transcriptions. As of mid-2025, state of the art approaches for automatically transcribing phonemes typically achieve an error rate of about 10% from known good speech. The International Speech Communication Association (ISCA) 2025 Workshop on Speech and Language Technology in Education (SLaTE) administered a Speak & Improve Challenge: Spoken Language Assessment and Feedback, introducing benchmarks for evaluating pronunciation assessment and remediation systems across languages, accents, and learner populations. The challenge emphasized cross-lingual generalization and alignment with human intelligibility judgments, for more robust and interpretable assessment systems. Ethical issues in pronunciation assessment are present in both human and automatic methods. Authentic validity, fairness, and mitigating bias in evaluation are all crucial. Diverse speech data should be included in automatic pronunciation assessment models. Combining human judgments, especially blinded transcriptions from a wide diversity of listeners, with automated feedback can improve accuracy and fairness. Second language learners benefit substantially from their use of widely available speech recognition systems for dictation, virtual assistants, and AI chatbots. In such systems, users naturally try to correct their own errors evident in speech recognition results that they notice. Such use improves their grammar and vocabulary development along with their pronunciation skills. The extent to which explicit pronunciation assessment and remediation approaches improve on such self-directed interactions remains an open question. Similarly, automatic dictation results have been shown to reflect intelligibility about as well as human scorers. == Recent developments == During 2021–22, a smartphone-based CAPT system was used to sense articulation through both audible and inaudible signals, providing feedback at the phoneme level. Some promising areas for improvement which were being developed in 2024 include articulatory feature extraction and transfer learning to suppress unnecessary corrections. Other interesting advances under development include "augmented reality" interfaces for mobile devices using optical character recognition to provide pronunciation training on text found in user environments. In 2024, audio multimodal large language models were first described as assessing pronunciation. That work has been carried forward by other researchers in 2025 who report positive results. Subsequently, researchers demonstrated pronunciation scoring by providing a language model with textual descriptions of speech, including the speech-to-text transcript, phoneme sequences, pauses, and phoneme sequence matching; this approach can achieve performance similar to multimodal LLMs that analyze raw audio while avoiding their higher computational cost. In 2025, the Duolingo English Test authors published a description of their pronunciation assessment method, purportedly built to measure intelligibility rather than accent imitation. While achieving a correlation of 0.82 with expert human ratings, very close to inter-rater agreement and outperforming alternative methods, the method is nonetheless based on experts' scores along the six-point CEFR common reference levels scale, instead of actual blinded listener transcriptions. Further promising work in 2025 includes assessment feedback aligning learner speech to synthetic utterances using interpretable features, identifying continuous spans of words for remediation feedback; synthesizing corrected speech matching learners' self-perceived voices, which they prefer and imitate more accurately as corrections; and streaming such interactions. On January 21, 2026, Educational Testing Service's TOEFL iBT high-stakes English language test, required by US university admissions and employers from English as a foreign language applicants more often than all other internet-based tests combined, changed its speaking assessments. While official rubrics claim that the new scoring will be based primarily on intelligibility, the new test's technical description indicates that it ju

Learning to rank

Learning to rank (LTR) or machine-learned ranking (MLR) is the application of machine learning, often supervised, semi-supervised or reinforcement learning, in the construction of ranking models for information retrieval and recommender systems. Training data may, for example, consist of lists of items with some partial order specified between items in each list. This order is typically induced by giving a numerical or ordinal score or a binary judgment (e.g. "relevant" or "not relevant") for each item. The goal of constructing the ranking model is to rank new, unseen lists in a similar way to rankings in the training data. == Applications == === In information retrieval === Ranking is a central part of many information retrieval problems, such as document retrieval, collaborative filtering, sentiment analysis, and online advertising. A possible architecture of a machine-learned search engine is shown in the accompanying figure. Training data consists of queries and documents matching them together with the relevance degree of each match. It may be prepared manually by human assessors (or raters, as Google calls them), who check results for some queries and determine relevance of each result. It is not feasible to check the relevance of all documents, and so typically a technique called pooling is used — only the top few documents, retrieved by some existing ranking models are checked. This technique may introduce selection bias. Alternatively, training data may be derived automatically by analyzing clickthrough logs (i.e. search results which got clicks from users), query chains, or such search engines' features as Google's (since-replaced) SearchWiki. Clickthrough logs can be biased by the tendency of users to click on the top search results on the assumption that they are already well-ranked. Training data is used by a learning algorithm to produce a ranking model which computes the relevance of documents for actual queries. Typically, users expect a search query to complete in a short time (such as a few hundred milliseconds for web search), which makes it impossible to evaluate a complex ranking model on each document in the corpus, and so a two-phase scheme is used. First, a small number of potentially relevant documents are identified using simpler retrieval models which permit fast query evaluation, such as the vector space model, Boolean model, weighted AND, or BM25. This phase is called top- k {\displaystyle k} document retrieval and many heuristics were proposed in the literature to accelerate it, such as using a document's static quality score and tiered indexes. In the second phase, a more accurate but computationally expensive machine-learned model is used to re-rank these documents. === In other areas === Learning to rank algorithms have been applied in areas other than information retrieval: In machine translation for ranking a set of hypothesized translations; In computational biology for ranking candidate 3-D structures in protein structure prediction problems; In recommender systems for identifying a ranked list of related news articles to recommend to a user after he or she has read a current news article. == Feature vectors == For the convenience of MLR algorithms, query-document pairs are usually represented by numerical vectors, which are called feature vectors. Such an approach is sometimes called bag of features and is analogous to the bag of words model and vector space model used in information retrieval for representation of documents. Components of such vectors are called features, factors or ranking signals. They may be divided into three groups (features from document retrieval are shown as examples): Query-independent or static features — those features, which depend only on the document, but not on the query. For example, PageRank or document's length. Such features can be precomputed in off-line mode during indexing. They may be used to compute document's static quality score (or static rank), which is often used to speed up search query evaluation. Query-dependent or dynamic features — those features, which depend both on the contents of the document and the query, such as TF-IDF score or other non-machine-learned ranking functions. Query-level features or query features, which depend only on the query. For example, the number of words in a query. Some examples of features, which were used in the well-known LETOR dataset: TF, TF-IDF, BM25, and language modeling scores of document's zones (title, body, anchors text, URL) for a given query; Lengths and IDF sums of document's zones; Document's PageRank, HITS ranks and their variants. Selecting and designing good features is an important area in machine learning, which is called feature engineering. == Evaluation measures == There are several measures (metrics) which are commonly used to judge how well an algorithm is doing on training data and to compare the performance of different MLR algorithms. Often a learning-to-rank problem is reformulated as an optimization problem with respect to one of these metrics. Examples of ranking quality measures: Mean average precision (MAP); DCG and NDCG; Precision@n, NDCG@n, where "@n" denotes that the metrics are evaluated only on top n documents; Mean reciprocal rank; Kendall's tau; Spearman's rho. DCG and its normalized variant NDCG are usually preferred in academic research when multiple levels of relevance are used. Other metrics such as MAP, MRR and precision, are defined only for binary judgments. Recently, there have been proposed several new evaluation metrics which claim to model user's satisfaction with search results better than the DCG metric: Expected reciprocal rank (ERR); Yandex's pfound. Both of these metrics are based on the assumption that the user is more likely to stop looking at search results after examining a more relevant document, than after a less relevant document. == Approaches == Learning to Rank approaches are often categorized using one of three approaches: pointwise (where individual documents are ranked), pairwise (where pairs of documents are ranked into a relative order), and listwise (where an entire list of documents are ordered). Tie-Yan Liu of Microsoft Research Asia has analyzed existing algorithms for learning to rank problems in his book Learning to Rank for Information Retrieval. He categorized them into three groups by their input spaces, output spaces, hypothesis spaces (the core function of the model) and loss functions: the pointwise, pairwise, and listwise approach. In practice, listwise approaches often outperform pairwise approaches and pointwise approaches. This statement was further supported by a large scale experiment on the performance of different learning-to-rank methods on a large collection of benchmark data sets. In this section, without further notice, x {\displaystyle x} denotes an object to be evaluated, for example, a document or an image, f ( x ) {\displaystyle f(x)} denotes a single-value hypothesis, h ( ⋅ ) {\displaystyle h(\cdot )} denotes a bi-variate or multi-variate function and L ( ⋅ ) {\displaystyle L(\cdot )} denotes the loss function. === Pointwise approach === In this case, it is assumed that each query-document pair in the training data has a numerical or ordinal score. Then the learning-to-rank problem can be approximated by a regression problem — given a single query-document pair, predict its score. Formally speaking, the pointwise approach aims at learning a function f ( x ) {\displaystyle f(x)} predicting the real-value or ordinal score of a document x {\displaystyle x} using the loss function L ( f ; x j , y j ) {\displaystyle L(f;x_{j},y_{j})} . A number of existing supervised machine learning algorithms can be readily used for this purpose. Ordinal regression and classification algorithms can also be used in pointwise approach when they are used to predict the score of a single query-document pair, and it takes a small, finite number of values. === Pairwise approach === In this case, the learning-to-rank problem is approximated by a classification problem — learning a binary classifier h ( x u , x v ) {\displaystyle h(x_{u},x_{v})} that can tell which document is better in a given pair of documents. The classifier shall take two documents as its input and the goal is to minimize a loss function L ( h ; x u , x v , y u , v ) {\displaystyle L(h;x_{u},x_{v},y_{u,v})} . The loss function typically reflects the number and magnitude of inversions in the induced ranking. In many cases, the binary classifier h ( x u , x v ) {\displaystyle h(x_{u},x_{v})} is implemented with a scoring function f ( x ) {\displaystyle f(x)} . As an example, RankNet adapts a probability model and defines h ( x u , x v ) {\displaystyle h(x_{u},x_{v})} as the estimated probability of the document x u {\displaystyle x_{u}} has higher quality than x v {\displaystyle x_{v}} : P u , v ( f ) = CDF ( f ( x u ) − f ( x v ) ) , {\displaystyle P_{u,v}(f)={\text{CDF}

StatMuse

StatMuse Inc. is an American artificial intelligence company founded in 2014. It operates an eponymous website that hosts a database of sports statistics covering the four major North American sports leagues, the Women's National Basketball Association (WNBA), NCAA Division I men's basketball, NCAA Division I Football Bowl Subdivision, the Big Five association football leagues in Europe, and various professional golf tours. == History == The company was founded by friends Adam Elmore and Eli Dawson in 2014. In email correspondence to the Springfield News-Leader, Elmore detailed that he and Dawson, fans of the National Basketball Association (NBA), were compelled to create StatMuse after they realized there was no online platform where they could search "Lebron James most points" [sic] and quickly get a result "showing his highest scoring games." As a startup, the company's goal was to utilize a type of artificial intelligence called natural language processing (NLP) for sports. In 2015, the company was part of the second group of startups accepted into the Disney Accelerator program. The company secured support from several investors, including The Walt Disney Company, Techstars, Allen & Company, the NFL Players Association, Greycroft and NBA Commissioner David Stern. As part of their partnership with Disney, StatMuse signed a content deal with ESPN (owned by Disney) to provide stats content on social media and television during the 2015–16 NBA season. Initially, the company only had stats available for the NBA, but eventually expanded to provide stats for the other major North American sports leagues. The company's initial demographic was players of fantasy sports, but it eventually expanded to target general sports fans as well. StatMuse offers responses to user queries in the voices of sports-related public figures. Dawson shared with VentureBeat that StatMuse brings people in and records them saying different words and phrases. These celebrity voices were made accessible through Google's Google Assistant service, Microsoft's Cortana virtual assistant, and Amazon's Echo devices. The company launched its phone app in September 2017. The app allows users to access StatMuse's sports statistics database by submitting queries in their natural language. Upon the launch of the phone app, Fitz Tepper of TechCrunch wrote that: "The technology isn't perfect – some of the pauses between words are a bit awkward, making it clear that some phrases are being stitched together on the fly. But this is the exception, and on the whole, most responses sound pretty good." StatMuse plug-ins for Slack and Facebook Messenger were also made, providing text-based sports stats. In 2019, StatMuse received investment from the Google Assistant Investment program. The service launched a premium option dubbed StatMuse+ in May 2023, offering options that had previously been included for free, such as unlimited searches and full results in data tables. The premium version also included early access to new features and a personalized search history, as well as not having ads. The app received a variety of feedback. In January 2024, the service launched a Premier League version of the website dubbed StatMuse FC. It is planned to introduce more leagues on the website.