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  • Co-occurrence matrix

    Co-occurrence matrix

    A co-occurrence matrix or co-occurrence distribution (also referred to as : gray-level co-occurrence matrices GLCMs) is a matrix that is defined over an image to be the distribution of co-occurring pixel values (grayscale values, or colors) at a given offset. It is used as an approach to texture analysis with various applications especially in medical image analysis. == Method == Given a grey-level image I {\displaystyle I} , co-occurrence matrix computes how often pairs of pixels with a specific value and offset occur in the image. The offset, ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} , is a position operator that can be applied to any pixel in the image (ignoring edge effects): for instance, ( 1 , 2 ) {\displaystyle (1,2)} could indicate "one down, two right". An image with p {\displaystyle p} different pixel values will produce a p × p {\displaystyle p\times p} co-occurrence matrix, for the given offset. The ( i , j ) th {\displaystyle (i,j)^{\text{th}}} value of the co-occurrence matrix gives the number of times in the image that the i th {\displaystyle i^{\text{th}}} and j th {\displaystyle j^{\text{th}}} pixel values occur in the relation given by the offset. For an image with p {\displaystyle p} different pixel values, the p × p {\displaystyle p\times p} co-occurrence matrix C is defined over an n × m {\displaystyle n\times m} image I {\displaystyle I} , parameterized by an offset ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} , as: C Δ x , Δ y ( i , j ) = ∑ x = 1 n ∑ y = 1 m { 1 , if I ( x , y ) = i and I ( x + Δ x , y + Δ y ) = j 0 , otherwise {\displaystyle C_{\Delta x,\Delta y}(i,j)=\sum _{x=1}^{n}\sum _{y=1}^{m}{\begin{cases}1,&{\text{if }}I(x,y)=i{\text{ and }}I(x+\Delta x,y+\Delta y)=j\\0,&{\text{otherwise}}\end{cases}}} where: i {\displaystyle i} and j {\displaystyle j} are the pixel values; x {\displaystyle x} and y {\displaystyle y} are the spatial positions in the image I; the offsets ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} define the spatial relation for which this matrix is calculated; and I ( x , y ) {\displaystyle I(x,y)} indicates the pixel value at pixel ( x , y ) {\displaystyle (x,y)} . The 'value' of the image originally referred to the grayscale value of the specified pixel, but could be anything, from a binary on/off value to 32-bit color and beyond. (Note that 32-bit color will yield a 232 × 232 co-occurrence matrix!) Co-occurrence matrices can also be parameterized in terms of a distance, d {\displaystyle d} , and an angle, θ {\displaystyle \theta } , instead of an offset ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} . Any matrix or pair of matrices can be used to generate a co-occurrence matrix, though their most common application has been in measuring texture in images, so the typical definition, as above, assumes that the matrix is an image. It is also possible to define the matrix across two different images. Such a matrix can then be used for color mapping. == Aliases == Co-occurrence matrices are also referred to as: GLCMs (gray-level co-occurrence matrices) GLCHs (gray-level co-occurrence histograms) spatial dependence matrices == Application to image analysis == Whether considering the intensity or grayscale values of the image or various dimensions of color, the co-occurrence matrix can measure the texture of the image. Because co-occurrence matrices are typically large and sparse, various metrics of the matrix are often taken to get a more useful set of features. Features generated using this technique are usually called Haralick features, after Robert Haralick. Texture analysis is often concerned with detecting aspects of an image that are rotationally invariant. To approximate this, the co-occurrence matrices corresponding to the same relation, but rotated at various regular angles (e.g. 0, 45, 90, and 135 degrees), are often calculated and summed. Texture measures like the co-occurrence matrix, wavelet transforms, and model fitting have found application in medical image analysis in particular. == Other applications == Co-occurrence matrices are also used for words processing in natural language processing (NLP).

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  • Affordable affluence

    Affordable affluence

    Affordable affluence refers to a cultural phenomenon where consumers use accessible luxury goods and lifestyles to project status and align themselves with a higher social class, without requiring substantial wealth. This concept is embodied by brands such as Aritzia and Erewhon, which position themselves as offering high-end, trendy, or health-conscious products that are relatively accessible to the average consumer. A related concept is quiet luxury, where the ultra-wealthy signal wealth through subtle means. Quiet luxury emphasizes the widening gap between the ultra-wealthy and the general public, whereas accessible affluence provides a way for the general public to indulge in the lifestyle of the ultra-wealthy. == Origin of the term == An early use of the phrase in this context in a 2023 article in The Cut called "Meet the People Working 3 Jobs to Afford Erewhon." One of the interviewees used Erewhon as an archetype of affordable affluence. It was described as “a way for regular people to position themselves adjacent to the upper class.” == Background and description == The phenomenon arises due to an individual's desire to showcase status. For years, companies have strategized how to target the average consumers by providing a product that signals an elevated social status. For instance, Aritzia partnered with celebrities and micro-influencers to make it an aspirational brand at an affordable cost. Erewhon similarly has allowed middle class consumers to subtly signal a higher degree of perceived wealth by purchasing higher priced, but still attainable items. It has allowed middle-class individuals to feel as though they are part of an exclusive culture. This phenomenon has been seen particularly with Gen Z and Millennials in the setting of financial hardships in the 2020s. Affordable affluence is an example of the lipstick effect. Because traditional status symbols such as expensive cars became relatively more unattainable, posting clips on social media that showcase affordable affluence become an alternative status symbol. Particularly with food, the perception has evolved from a necessity to a luxury. A McKinsey & Company report demonstrated that these generations place a higher importance on groceries than restaurants, travel, and beauty/fashion.

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  • NexDock

    NexDock

    NexDock is a series of lapdock devices (containing a laptop screen, keyboard, trackpad, and battery connected to a phone or other device) sold by Nex Computer LLC. The product can be used with mobile desktop environments, including Samsung DeX and the former Windows Continuum. Critical reception for the series has been mixed, with reviewers praising the concept's utility for mobile productivity while noting hardware limitations and its niche appeal. == History == The first NexDock was introduced in 2016 through a successful Indiegogo campaign. Its development coincided with interest in smartphone-powered desktop interfaces, and it was marketed as a companion for Windows 10 Mobile's Continuum feature. Subsequent models, often launched via Kickstarter, added features like higher-resolution displays, touchscreens, and convertible hinges to adapt to the growing capabilities of smartphones. == Models == === NexDock (Original, 2016) === The first model featured a 14.1-inch 1366x768 display and connected primarily via a mini HDMI port. === NexDock 2 (2019) === This model introduced a 13.3-inch 1080p IPS display and a USB-C port, improvements aimed at better supporting platforms like Samsung DeX. === NexDock Touch (2020) === A touchscreen was added to the 13.3-inch display, allowing for more direct interaction with the connected device's operating system. === NexDock 360 (2021) === This version incorporated a 360-degree hinge, allowing the device to be used in laptop, tablet, tent, or stand modes. === NexDock Wireless (2023) === Wireless display connectivity was the key feature of this model, offering a cable-free connection to compatible phones and computers. === NexDock XL (2023) === The screen size was increased to 15.6 inches. It retained the 360-degree hinge and also offered a version with wireless charging for a connected phone. == Reception == Reviews of NexDock products have been mixed, generally praising the concept while pointing out execution flaws. The devices are often lauded for their utility with Samsung DeX, turning a high-end Samsung phone into a viable portable workstation. A review of the NexDock 2 from ZDNet concluded it was a "great companion for the modern road warrior," and Digital Trends called the original a "no-brainer shell" for expanding a phone's capability. However, reviewers have consistently highlighted hardware limitations. In its review of the NexDock Touch, TechRadar stated that while it was a "compelling package for a very specific niche," the "trackpad and keyboard are a bit of a letdown and the screen could be brighter." This sentiment was echoed in other reviews, with criticism often aimed at the trackpad's performance and feel. A review of the NexDock 2 from Android Authority described the experience as being "janky at times," concluding that the device "delivers on its promise — sort of." A common point across many reviews is that the overall performance is entirely dependent on the power of the connected phone, and the experience is often best suited for light productivity tasks rather than replacing a dedicated laptop.

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  • Bulletin (service)

    Bulletin (service)

    Bulletin was an online newsletter platform launched by Facebook on July 6, 2021, that allows notable writers to make announcements directly to their subscribers. Its competitors included Substack, of which Bulletin was called a "near-clone." Writers participating in the platform's launch included Malcolm Gladwell, Mitch Albom, Tan France, Jessica Yellin, Jane Wells, Erin Andrews and Dorie Greenspan. Facebook CEO Mark Zuckerberg stated that Bulletin represented the first time that the company had "built a project that is directly for journalists and individual writers." In October 2022 Meta announced the shutdown of Bulletin. The platform went into read only mode in January 2023 and became unavailable in April 2023. == History == Facebook announced Bulletin as its online newsletter platform on June 29, 2021. and launched by the company on July 6, 2021. Facebook CEO Mark Zuckerberg touted the service by saying that Bulletin represented the first time that the company had "built a project that is directly for journalists and individual writers." Writers participating in the platform's launch included Malcolm Gladwell, Mitch Albom, Tan France, Jessica Yellin, Jane Wells, Erin Andrews and Dorie Greenspan. == Reception == Unlike competitor such as Substack, Facebook indicated upon service's launch that it would not take a cut of subscription fees of writers using that platform. According to Washington Post technology writer Will Oremus, the move was criticized by those who viewed it as a form of predatory pricing intended by Facebook to force those competitors out of business. Sandeep Vaheesan, legal director of the think tank Open Markets, called for the government to reexamine predatory pricing as a violation of antitrust law, saying, "We want companies to compete by making better products, investing in new equipment and tech — not purely relying on their financial advantages to capture market share."

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  • Summify

    Summify

    Summify was a social news aggregator founded by Mircea Paşoi and Cristian Strat, two former Google and Microsoft interns from Romania. The service emailed its users a periodic summary of news articles shared from their social networks based on their relevance and importance. The platform supported Twitter, Facebook, and Google Reader accounts. == History == In 2009, Paşoi and Strat created ReadFu, a plugin that provided a contextual summary and statistics of the target page of a hyperlink. In January 2010, ReadFu was accepted into the Vancouver-based start-up incubator Bootup Labs. On March 20, 2010 the service was renamed to Summify and a private beta began. On August 11, 2010 Paşoi and Strat announced a new direction for the service. It would become a real-time social news reader that aggregates incoming news from social networks and displays articles by importance using social reactions. After some feedback that the users preferred article digests by email more than the real-time news reader version, Summify discontinued the news reader version. In March 2011, Summify completed a Seed round, with investors including Rob Glaser, Accel Partners, and Stewart Butterfield. Summify received coverage from various news and media outlets such as TechCrunch. It was also featured in various news platforms, such as Time, The Globe and Mail, Mashable, VentureBeat, Gizmodo, Lifehacker, and The Next Web. Summify released a free app on the Apple App Store on July 8, 2011. The app allowed users to read their web summaries from iOS mobile devices. Summify was acquired by Twitter on January 19, 2012. The service shut down soon after, on June 22, 2012.

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  • UCSD Pascal

    UCSD Pascal

    UCSD Pascal is a Pascal programming language system that runs on the UCSD p-System, a portable, highly machine-independent operating system. UCSD Pascal was first released in 1977. It was developed at the University of California, San Diego (UCSD). == The p-System == In 1977, the University of California, San Diego (UCSD) Institute for Information Systems developed UCSD Pascal to provide students with a common environment that could run on any of the then available microcomputers as well as campus DEC PDP-11 minicomputers. The operating system became known as UCSD p-System. There were three operating systems that IBM offered for its original IBM PC: the UCSD p-System, CP/M-86, and IBM PC DOS. Vendor SofTech Microsystems emphasized p-System's application portability, with virtual machines for 20 CPUs as of the IBM PC's release. It predicted that users would be able to use applications they purchased on future computers running p-System; advertisements called it "the Universal Operating System". PC Magazine denounced UCSD p-System on the IBM PC, stating in a review of Context MBA, written in the language, that it "simply does not produce good code". The p-System did not sell very well for the IBM PC, because of a lack of applications and because it was more expensive than the other choices. Previously, IBM had offered the UCSD p-System as an option for IBM Displaywriter, an 8086-based dedicated word processing machine. (The Displaywriter's native operating system had been developed completely internally and was not opened for end-user programming.) Notable extensions to standard Pascal include separately compilable Units and a String type. Some intrinsics were provided to accelerate string processing (e.g. scanning in an array for a particular search pattern); other language extensions were provided to allow the UCSD p-System to be self-compiling and self-hosted. UCSD Pascal was based on a p-code machine architecture. Its contribution to these early virtual machines was to extend p-code away from its roots as a compiler intermediate language into a full execution environment. The UCSD Pascal p-Machine was optimized for the new small microcomputers with addressing restricted to 16-bit (only 64 KB of memory). James Gosling cites UCSD Pascal as a key influence (along with the Smalltalk virtual machine) on the design of the Java virtual machine. UCSD p-System achieved machine independence by defining a virtual machine, called the p-Machine (or pseudo-machine, which many users began to call the "Pascal-machine" like the OS—although UCSD documentation always used "pseudo-machine") with its own instruction set called p-code (or pseudo-code). Urs Ammann, a student of Niklaus Wirth, originally presented a p-code in his PhD thesis, from which the UCSD implementation was derived, the Zurich Pascal-P implementation. The UCSD implementation changed the Zurich implementation to be "byte oriented". The UCSD p-code was optimized for execution of the Pascal programming language. Each hardware platform then only needed a p-code interpreter program written for it to port the entire p-System and all the tools to run on it. Later versions also included additional languages that compiled to the p-code base. For example, Apple Computer offered a Fortran Compiler (written by Silicon Valley Software, Sunnyvale California) producing p-code that ran on the Apple version of the p-system. Later, TeleSoft (also located in San Diego) offered an early Ada development environment that used p-code and was therefore able to run on a number of hardware platforms including the Motorola 68000, the System/370, and the Pascal MicroEngine. UCSD p-System shares some concepts with the later Java platform. Both use a virtual machine to hide operating system and hardware differences, and both use programs written to that virtual machine to provide cross-platform support. Likewise both systems allow the virtual machine to be used either as the complete operating system of the target computer or to run in a "box" under another operating system. The UCSD Pascal compiler was distributed as part of a portable operating system, the p-System. == History == UCSD p-System began around 1974 as the idea of UCSD's Kenneth Bowles, who believed that the number of new computing platforms coming out at the time would make it difficult for new programming languages to gain acceptance. He based UCSD Pascal on the Pascal-P2 release of the portable compiler from Zurich. He was particularly interested in Pascal as a language to teach programming. UCSD introduced two features that were important improvements on the original Pascal: variable length strings, and "units" of independently compiled code (an idea included into the then-evolving Ada (programming language)). Niklaus Wirth credits the p-System, and UCSD Pascal in particular, with popularizing Pascal. It was not until the release of Turbo Pascal that UCSD's version started to slip from first place among Pascal users. The Pascal dialect of UCSD Pascal came from the subset of Pascal implemented in Pascal-P2, which was not designed to be a full implementation of the language, but rather "the minimum subset that would self-compile", to fit its function as a bootstrap kit for Pascal compilers. UCSD added strings from BASIC, and several other implementation dependent features. Although UCSD Pascal later obtained many of the other features of the full Pascal language, the Pascal-P2 subset persisted in other dialects, notably Borland Pascal, which copied much of the UCSD dialect. == Versions == There were four versions of UCSD p-code engine, each with several revisions of the p-System and UCSD Pascal. A revision of the p-code engine (i.e., the p-Machine) meant a change to the p-code language, and therefore compiled code is not portable between different p-Machine versions. Each revision was represented with a leading Roman Numeral, while operating system revisions were enumerated as the "dot" number following the p-code Roman Numeral. For example, II.3 represented the third revision of the p-System running on the second revision of the p-Machine. === Version I === Original version, never officially distributed outside of the University of California, San Diego. However, the Pascal sources for both Versions I.3 and I.5 were freely exchanged between interested users. Specifically, the patch revision I.5a was known to be one of the most stable. === Version II === Widely distributed, available on many early microcomputers. Numerous versions included Apple II ultimately Apple Pascal, DEC PDP-11, Intel 8080, Zilog Z80, and MOS 6502 based machines, Motorola 68000 and the IBM PC (Version II on the PC was restricted to one 64K code segment and one 64K stack/heap data segment; Version IV removed the code segment limit but cost a lot more). Project members from this era include Dr Kenneth L Bowles, Mark Allen, Richard Gleaves, Richard Kaufmann, Pete Lawrence, Joel McCormack, Mark Overgaard, Keith Shillington, Roger Sumner, and John Van Zandt. === Version III === Custom version written for Western Digital to run on their Pascal MicroEngine microcomputer. Included support for parallel processes for the first time. === Version IV === Commercial version, developed and sold by SofTech. Based on Version II; did not include changes from Version III. Did not sell well due to combination of their pricing structure, performance problems due to p-code interpreter, and competition with native operating systems (on top of which it often ran). After SofTech dropped the product, it was picked up by Pecan Systems, a relatively small company formed of p-System users and fans. Sales revived somewhat, due mostly to Pecan's reasonable pricing structure, but the p-System and UCSD Pascal gradually lost the market to native operating systems and compilers. Available for the TI-99/4A equipped with p-code card, Commodore CBM 8096, Sage II/IV, HP 9000, and BBC Micro with 6502 second processor. == Further use == The Corvus Systems computer used UCSD Pascal for all its user software. The "innovative concept" of the Constellation OS was to run Pascal (interpretively or compiled) and include all common software in the manual, so users could modify as needed.

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  • Full30

    Full30

    Full30 was an American online video-sharing platform primarily dedicated to firearms and shooting sports-related content. The service was established in 2014 by Tim Harmsen and Mark Hammonds as a result of YouTube's increasing restrictions on gun-related videos. == History == After the 2018 Parkland high school shooting, many companies attempted to distance themselves from any association with the firearms industry. As a result, YouTube began demonetizing and sometimes outright deleting firearms-related videos, and in one case, popular YouTube poster Hickok45's channel was completely deleted but later restored. In response, Harmsen, who operates the Military Arms Channel on YouTube, decided to create his own video-hosting website to allow himself and other firearms content creators a platform free from such restrictions; he named the website Full30 — a reference to the popular 30-round STANAG magazine. In July 2020, site representatives announced the site had new ownership. By the end of 2022, the site began to be redirected to a series of other websites. By 2025, it was largely deactivated with the front page replaced by a form to be filled out to receive "updates", with no other explanation. == Contributors == Hickok45 Military Arms Channel Forgotten Weapons Bavarian Shooter Liberty Doll CloverTac

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  • Front-end web development

    Front-end web development

    Front-end web development is the development of the graphical user interface of a website through the use of HTML, CSS, and JavaScript so users can view and interact with that website. == Tools used for front-end development == There are several tools and platforms, such as WordPress, Joomla, and Drupal, available that can be used to develop the front end of a website. === HyperText Markup Language === HyperText Markup Language (HTML) is the modern standard for displaying and structuring web content across the internet. HTML defines what elements will be displayed on a website, and how they will be arranged. All major web browsers are designed to interpret HTML, and most modern websites serve HTML to the user. Hypertext is text displayed on a computer with references to other text, these references (or links,) are termed "hyperlinks." When an internet user interacts with a hyperlinked item, the website serves the user the linked data. This data can be another HTML web-page, JavaScript, or anything else. The latest major release of HTML is HTML5, originally published on October 28, 2014 as a W3C recommendation. A web page may be developed to include many markup tags. For each pair of markup tag normally starts with a Start tag and ends with a matching end tag. The text in between the Start tag and the End tag is called an HTML Element. [1] === Cascading Style Sheets === Cascading Style Sheets (CSS) control the presentation and style of a website. CSS uses a cascading system to resolve style conflicts by applying style rules based on specificity, inheritance, and importance. Media queries allow for adjustments to the site's layout and appearance depending on factors such as screen size and resolution. CSS can be applied in three ways: external stylesheets linked in an HTML file, internal