AI App On My Phone

AI App On My Phone — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Algorithmic probability

    Algorithmic probability

    In algorithmic information theory, algorithmic probability, also known as Solomonoff probability, is a mathematical method of assigning a prior probability to a given observation. It was invented by Ray Solomonoff in the 1960s. It is used in inductive inference theory and analyses of algorithms. In his general theory of inductive inference, Solomonoff uses the method together with Bayes' rule to obtain probabilities of prediction for an algorithm's future outputs. In the mathematical formalism used, the observations have the form of finite binary strings viewed as outputs of Turing machines, and the universal prior is a probability distribution over the set of finite binary strings calculated from a probability distribution over programs (that is, inputs to a universal Turing machine). The prior is universal in the Turing-computability sense, i.e. no string has zero probability. It is not computable, but it can be approximated. Formally, the probability P {\displaystyle P} is not a probability and it is not computable. It is only "lower semi-computable" and a "semi-measure". By "semi-measure", it means that 0 ≤ ∑ x P ( x ) < 1 {\displaystyle 0\leq \sum _{x}P(x)<1} . That is, the "probability" does not actually sum up to one, unlike actual probabilities. This is because some inputs to the Turing machine causes it to never halt, which means the probability mass allocated to those inputs is lost. By "lower semi-computable", it means there is a Turing machine that, given an input string x {\displaystyle x} , can print out a sequence y 1 < y 2 < ⋯ {\displaystyle y_{1} Read more →

  • Kleene's algorithm

    Kleene's algorithm

    In theoretical computer science, in particular in formal language theory, Kleene's algorithm transforms a given nondeterministic finite automaton (NFA) into a regular expression. Together with other conversion algorithms, it establishes the equivalence of several description formats for regular languages. Alternative presentations of the same method include the "elimination method" attributed to Brzozowski and McCluskey, the algorithm of McNaughton and Yamada, and the use of Arden's lemma. == Algorithm description == According to Gross and Yellen (2004), the algorithm can be traced back to Kleene (1956). A presentation of the algorithm in the case of deterministic finite automata (DFAs) is given in Hopcroft and Ullman (1979). The presentation of the algorithm for NFAs below follows Gross and Yellen (2004). Given a nondeterministic finite automaton M = (Q, Σ, δ, q0, F), with Q = { q0,...,qn } its set of states, the algorithm computes the sets Rkij of all strings that take M from state qi to qj without going through any state numbered higher than k. Here, "going through a state" means entering and leaving it, so both i and j may be higher than k, but no intermediate state may. Each set Rkij is represented by a regular expression; the algorithm computes them step by step for k = -1, 0, ..., n. Since there is no state numbered higher than n, the regular expression Rn0j represents the set of all strings that take M from its start state q0 to qj. If F = { q1,...,qf } is the set of accept states, the regular expression Rn01 | ... | Rn0f represents the language accepted by M. The initial regular expressions, for k = -1, are computed as follows for i≠j: R−1ij = a1 | ... | am where qj ∈ δ(qi,a1), ..., qj ∈ δ(qi,am) and as follows for i=j: R−1ii = a1 | ... | am | ε where qi ∈ δ(qi,a1), ..., qi ∈ δ(qi,am) In other words, R−1ij mentions all letters that label a transition from i to j, and we also include ε in the case where i=j. After that, in each step the expressions Rkij are computed from the previous ones by Rkij = Rk-1ik (Rk-1kk) Rk-1kj | Rk-1ij Another way to understand the operation of the algorithm is as an "elimination method", where the states from 0 to n are successively removed: when state k is removed, the regular expression Rk-1ij, which describes the words that label a path from state i>k to state j>k, is rewritten into Rkij so as to take into account the possibility of going via the "eliminated" state k. By induction on k, it can be shown that the length of each expression Rkij is at most ⁠1/3⁠(4k+1(6s+7) - 4) symbols, where s denotes the number of characters in Σ. Therefore, the length of the regular expression representing the language accepted by M is at most ⁠1/3⁠(4n+1(6s+7)f - f - 3) symbols, where f denotes the number of final states. This exponential blowup is inevitable, because there exist families of DFAs for which any equivalent regular expression must be of exponential size. In practice, the size of the regular expression obtained by running the algorithm can be very different depending on the order in which the states are considered by the procedure, i.e., the order in which they are numbered from 0 to n. == Example == The automaton shown in the picture can be described as M = (Q, Σ, δ, q0, F) with the set of states Q = { q0, q1, q2 }, the input alphabet Σ = { a, b }, the transition function δ with δ(q0,a)=q0, δ(q0,b)=q1, δ(q1,a)=q2, δ(q1,b)=q1, δ(q2,a)=q1, and δ(q2,b)=q1, the start state q0, and set of accept states F = { q1 }. Kleene's algorithm computes the initial regular expressions as After that, the Rkij are computed from the Rk-1ij step by step for k = 0, 1, 2. Kleene algebra equalities are used to simplify the regular expressions as much as possible. Step 0 Step 1 Step 2 Since q0 is the start state and q1 is the only accept state, the regular expression R201 denotes the set of all strings accepted by the automaton.

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  • Bartels–Stewart algorithm

    Bartels–Stewart algorithm

    In numerical linear algebra, the Bartels–Stewart algorithm is used to numerically solve the Sylvester matrix equation A X − X B = C {\displaystyle AX-XB=C} . Developed by R.H. Bartels and G.W. Stewart in 1971, it was the first numerically stable method that could be systematically applied to solve such equations. The algorithm works by using the real Schur decompositions of A {\displaystyle A} and B {\displaystyle B} to transform A X − X B = C {\displaystyle AX-XB=C} into a triangular system that can then be solved using forward or backward substitution. In 1979, G. Golub, C. Van Loan and S. Nash introduced an improved version of the algorithm, known as the Hessenberg–Schur algorithm. It remains a standard approach for solving Sylvester equations when X {\displaystyle X} is of small to moderate size. == The algorithm == Let X , C ∈ R m × n {\displaystyle X,C\in \mathbb {R} ^{m\times n}} , and assume that the eigenvalues of A {\displaystyle A} are distinct from the eigenvalues of B {\displaystyle B} . Then, the matrix equation A X − X B = C {\displaystyle AX-XB=C} has a unique solution. The Bartels–Stewart algorithm computes X {\displaystyle X} by applying the following steps: 1.Compute the real Schur decompositions R = U T A U , {\displaystyle R=U^{T}AU,} S = V T B T V . {\displaystyle S=V^{T}B^{T}V.} The matrices R {\displaystyle R} and S {\displaystyle S} are block-upper triangular matrices, with diagonal blocks of size 1 × 1 {\displaystyle 1\times 1} or 2 × 2 {\displaystyle 2\times 2} . 2. Set F = U T C V . {\displaystyle F=U^{T}CV.} 3. Solve the simplified system R Y − Y S T = F {\displaystyle RY-YS^{T}=F} , where Y = U T X V {\displaystyle Y=U^{T}XV} . This can be done using forward substitution on the blocks. Specifically, if s k − 1 , k = 0 {\displaystyle s_{k-1,k}=0} , then ( R − s k k I ) y k = f k + ∑ j = k + 1 n s k j y j , {\displaystyle (R-s_{kk}I)y_{k}=f_{k}+\sum _{j=k+1}^{n}s_{kj}y_{j},} where y k {\displaystyle y_{k}} is the k {\displaystyle k} th column of Y {\displaystyle Y} . When s k − 1 , k ≠ 0 {\displaystyle s_{k-1,k}\neq 0} , columns [ y k − 1 ∣ y k ] {\displaystyle [y_{k-1}\mid y_{k}]} should be concatenated and solved for simultaneously. 4. Set X = U Y V T . {\displaystyle X=UYV^{T}.} === Computational cost === Using the QR algorithm, the real Schur decompositions in step 1 require approximately 10 ( m 3 + n 3 ) {\displaystyle 10(m^{3}+n^{3})} flops, so that the overall computational cost is 10 ( m 3 + n 3 ) + 2.5 ( m n 2 + n m 2 ) {\displaystyle 10(m^{3}+n^{3})+2.5(mn^{2}+nm^{2})} . === Simplifications and special cases === In the special case where B = − A T {\displaystyle B=-A^{T}} and C {\displaystyle C} is symmetric, the solution X {\displaystyle X} will also be symmetric. This symmetry can be exploited so that Y {\displaystyle Y} is found more efficiently in step 3 of the algorithm. == The Hessenberg–Schur algorithm == The Hessenberg–Schur algorithm replaces the decomposition R = U T A U {\displaystyle R=U^{T}AU} in step 1 with the decomposition H = Q T A Q {\displaystyle H=Q^{T}AQ} , where H {\displaystyle H} is an upper-Hessenberg matrix. This leads to a system of the form H Y − Y S T = F {\displaystyle HY-YS^{T}=F} that can be solved using forward substitution. The advantage of this approach is that H = Q T A Q {\displaystyle H=Q^{T}AQ} can be found using Householder reflections at a cost of ( 5 / 3 ) m 3 {\displaystyle (5/3)m^{3}} flops, compared to the 10 m 3 {\displaystyle 10m^{3}} flops required to compute the real Schur decomposition of A {\displaystyle A} . == Software and implementation == The subroutines required for the Hessenberg-Schur variant of the Bartels–Stewart algorithm are implemented in the SLICOT library. These are used in the MATLAB control system toolbox. == Alternative approaches == For large systems, the O ( m 3 + n 3 ) {\displaystyle {\mathcal {O}}(m^{3}+n^{3})} cost of the Bartels–Stewart algorithm can be prohibitive. When A {\displaystyle A} and B {\displaystyle B} are sparse or structured, so that linear solves and matrix vector multiplies involving them are efficient, iterative algorithms can potentially perform better. These include projection-based methods, which use Krylov subspace iterations, methods based on the alternating direction implicit (ADI) iteration, and hybridizations that involve both projection and ADI. Iterative methods can also be used to directly construct low rank approximations to X {\displaystyle X} when solving A X − X B = C {\displaystyle AX-XB=C} .

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  • Artificial intelligence in Brazilian industry

    Artificial intelligence in Brazilian industry

    In 2022, 16.9% (1,620) of the 9,586 Brazilian industrial companies with 100 or more employees used artificial intelligence in their operations Among the companies that used AI, the areas of administration (73.8%), product project development (65.9%), processes, services and marketing (65.1%) were those that used it the most, followed by the areas of production (56.4%) and logistics (48.4%). == Current scenario == === Adoption in Brazilian industrial sectors === In senior management, the majority (56%) of executives have a long-term vision for its use. The study also shows that IT, Innovation, and Marketing are the areas where AI use is most widespread, and that 43% of companies are developing or adapting the algorithms they use. The majority of large institutions that reported some type of AI use purchased these solutions from other companies (76%). Some factors for the adoption of artificial intelligence in companies include the establishment of an autonomous strategy by the company (87.0%), and the influence of suppliers and/or customers (63.0%) and the main difficulties in using technologies were high costs (80.8%), lack of qualified personnel in the company (54.6%) and excessive economic risks (49.5%). Three variables are considered the most relevant to explain the option to use AI: the implementation of a digital security policy, the size of companies with 250 or more employees and the characteristics of the company related to information and communication. When analyzing AI use by company size in Brazil, large companies have the highest proportion of AI use, mainly due to their investment capacity and technology experimentation. However, when comparing Brazil and Europe, indicators show an acceleration in AI use among large European companies, while in Brazil the situation remains stable. In 2023, 30% of large companies in the European bloc used some type of AI, a figure that rose to 41% in 2024, while in Brazil these proportions were 41% in 2023 and 38% in 2024. === Workforce === The challenge of upskilling begins with employees who are capable of understanding recent technological changes. Similarly, companies must create the environment and conditions for workforce development conducive to innovation, and universities must be prepared to provide knowledge aligned with the transition process, which in turn must be supported by public policies. The concern with training a specialized workforce in AI can be seen in the low number of graduates and PhDs in computer science and computer engineering in Brazil, compared to the number shown in other countries. As recorded in the document Recommendations for the Advancement of Artificial Intelligence in Brazil, 2019 data from the Coordination for the Improvement of Higher Education Personnel (CAPES) indicate that "the number of PhDs graduated annually in computing remained below 400 in 2016, and is not expected to have increased during the Covid-19 pandemic" (ABC, 2023). In the United States, by contrast, the number of PhDs graduated in these two areas has remained around 1,800 for the past 11 years, and during this period, the number of PhDs specializing in AI jumped from 10% to 19%. Based on data from the CNPq Lattes Platform (October 2019), it is possible to observe that the number of professionals in the AI field in Brazil is 4,429 specialists. This is still a small number compared to the 415,166 IT jobs in the country's business sector alone. === R&D, scientific production and integration with industry === China and the United States lead in the number of publications. These two countries are followed by the G7 members: India, Austria, South Korea, and Spain. Brazil appears in the next group, alongside the Netherlands, Russia, Indonesia, and Ireland. Regarding the promotion of research and technologies related to AI, public entities such as the Coordination for the Improvement of Higher Education Personnel (Capes) and the National Council for Scientific and Technological Development (CNPq) stood out as the main funders. Currently, different countries and territories have been promoting the development of Artificial Intelligence (AI). In the Brazilian case, one of the main initiatives is the creation of Engineering Research Centers/Applied Research Centers (CPE/CPA) in AI by the São Paulo Research Foundation (FAPESP), in collaboration with the Ministry of Science, Technology and Innovation (MCTI), the Ministry of Communications (MC) and the Brazilian Internet Steering Committee (CGI.br). In terms of the number of patents filed and the volume of investments, the leading nations in AI are the United States, China, France, Germany, the United Kingdom, Russia, India, Switzerland, Japan, South Korea, the Netherlands, Sweden, Finland, Ireland, Singapore, Canada, Israel, and Italy. Brazil appears among the top twenty countries in some rankings, mainly due to its good number of publications (approximately 10% of the number of articles published by the United States). The US is home to approximately 60% of the world's top AI researchers, followed by China (11%), Europe (10%), and Canada (6%). To change this scenario, in August 2024, the Brazilian government announced an investment of R$23 billion until 2028 in artificial intelligence, seeking to “transform the country into a global reference in innovation”. == Future challenges == The Organization for Economic Cooperation and Development (2020) report highlighted three factors that hinder the digital transformation journey and application of AI in Brazil: insufficient infrastructure, high costs due to the tax system, and financial limitations, such as limited access to financing. The costs of adopting technology, its incompatibility with the business, and the lack of training also represent obstacles that Brazilian industry must overcome. There are also inherent obstacles for companies. A McKinsey review emphasizes that once a company chooses one or more sectors to focus on, it must select specific applications. Buyers aren't interested in artificial intelligence simply because it's a breakthrough technology; they want AI to generate a good return on investment, whether by solving specific problems, saving money, or increasing sales. If an AI vendor tried to offer a horizontal solution, the value proposition might not be as compelling. Part of the solution to Brazil's technological backwardness involves building an ecosystem fueled by private institutions, universities, and governments.

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  • Passenger drone

    Passenger drone

    A passenger drone is an autonomous aircraft that is designed to carry a small number of passengers to a destination. In 2021, Ehang, a technology company based in Guangzhou, China, developed the Ehang 184, the world's first passenger drone. == History == Unmanned aerial vehicles were first introduced in World War 1, when Britain first developed the Aerial Target, an aircraft controlled remotely through radio signals. A year later in the United States, testing of Kettering Bug, a 12-foot long biplane attached with a bomb and that launched via a “slingshot-like rail”, was also under progress. Both of their unreliable test results and their possibility of endangering friendly troops in deployment caused neither aircraft to be used during the war. Production of UAVs continued after World War I and into World War II and the Vietnam War, where they would be invaluable in assisting with training as well as reconnaissance. Late 20th century also saw the proposition and development of unique methods of travel, including personal jetpacks and even flying cars. While the previously mentioned are not drones, they serve as a precursor and foundation for the passenger drones of today. The first passenger drone was unveiled on January 6 of 2016 at the international Consumer Electronics Show (CES) in Las Vegas. Produced by Ehang, a Chinese company based in Guangzhou, the 184 was a one passenger drone equipped with four propellers that could fly for approximately 23 minutes at a top speed of 63 mph. Since then, many new companies have entered the market, but none yet have been accessible by the public. == Technological development == Since 2013, improvements in designs to wing structures have contributed to the economic feasibility of passenger drones. New structural advancements, such as the flapping-wing propulsion system based on the mechanisms of birds’ wings, are more available as they have proven their capabilities in laboratory testing. As of September 29th, 2015, most market-ready drones are delivery drones with a carrying capacity limited to small packages - with a typical max capacity of under 5 pounds. However, while the technology exists for drones with larger carrying capacities, specifically those capable of carrying multiple humans, the execution of this technology is not yet market accessible. This capacity limit must be addressed for passenger drones; given current designs strive to carry a maximum of 5 people. However, some estimates believe that passengers drones could become a reality, specifically for paid transportation and emergency purposes, as early as 2026. With implementation of this technology, there could be significant effects on ground traffic including reducing gridlock in heavily congested areas and conserving up to 15% of the fuel currently used in heavy traffic patterns. However, extensive growth of the passenger drone market also risks clouding the low-altitude airspace and causing new safety risks. However, this concern is being addressed by recent advancements in the Internet of Drones (IoD) which links drones together to ensure appropriate pathing and reduce mid-air collisions. While this brings additional security issues, including maintaining reliable communication channels in the case of technological failure, researchers hope that this will help reduce crashes that can result in damage to passengers, buildings, and people in and around the airspace. == Notable companies == Ehang is a Chinese company that has developed numerous drones including passenger plane Ehang 184. EHang 184 was their first model, developed as an eight dual rotor wing blade drone that can carry two passengers. The model was retired in 2020 and is replaced by the Ehang 216. Ehang also released a one passenger drone, Ehang 116. Ehang in 2021 unveiled the model VT-30. VT-30 is designed to have eight dual rotor wing blades to complement its fixed wing platform. Flyastro, a Texas-based drone company, developed the Astro ALTA, with two and four person passenger models. The company is known for being the first to develop a solar-powered airplane. The development team initially began with the model, Elroy. It was a two passenger drone with similar design to the ALTA. Once flight was achieved, the model Astro ALTA began development. Joby Aviation is a California based company that has developed a five passenger drone, with one seat for the pilot. The company expects to complete its FAA certification process 2022. Joby in 2020 acquired a 75 million dollar investment from service provider Uber Technologies Inc., leading to Uber Elevate and Expands partnership. Archer Aviation is a California-based company that has developed a two passenger model called Maker. It has fixed wings with twelve rotor wings. Archer is developing five person model. United Airlines has partnered with Archer for commercial sale of the model, Maker. Maker is expected to be released within Los Angeles and Miami by 2024. CityAirbus is a drone project developed by Airbus, a European multinational aerospace company, based in the Netherlands. CityAirbus has developed a four- person passenger drone with fixed wings that include rotor wing blades. Its expected certification for public flight is in 2025. Boeing, an American multinational aviation corporation is developing a passenger drone model called the Passenger Air Vehicle (PAV). The model is a fixed wing with eight rotor blade wings attached onto a platform underneath the base structure. This model can hold two passengers and still is in development. Volocopter is a German aircraft manufacturer that is developing a passenger drone called Volocity. The model consist of eighteen rotor wings above the cockpit on a circular ring. Japan Airlines, an investor of Volocopter plans to have public test in Japan as early as 2023. == Future use == === Potential benefits === Passenger drones can greatly reduce the time for travel. As passenger drones flight paths are not restricted by conventional roads, the travel distance is shortened. Current ventures such as Joby Aviation, after acquiring Uber Air, plan to take advantage of this technology in the form of air taxis. Other potential benefits include the use of passenger drones by emergency services such as search and rescue missions and the delivery of life saving goods. Companies like Ehang have already begun using passenger drones as emergency vehicles as a response to the potential river collapses during the flood season in China. === Concerns === Passenger and air traffic safety remains at the forefront of concerns. Regulations for air traffic centered around passenger drones are still underway and would continue to develop with increasing use cases for passenger drones. Remote security threats on commercial drones such as Man-In-The-Middle (MITM) attack have also exposed the vulnerabilities in current drone systems. Among American adults, 54 percent say that they would feel unsafe flying inside a passenger drone. Passenger drones can be very noisy; a single passenger drone such as Joby Aviation’s all-electric vertical take-off and landing (“eVTOL”) aircraft has an estimated noise production of 70 decibels (dB), a noise level equating to “loud traffic”.

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  • Information strategist

    Information strategist

    An information strategist analyses the information flow within an organisation and directs its information resources to better serve the organisation's strategic goals. They work with information technology or within a corporate library to direct high quality information from a variety of sources to users, based upon their profiles and needs. In warfare, information strategists not only seek to improve information flows for their own side but also try to disrupt the information flows of the enemy in order to demoralize and deceive them.

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  • Ubiquitous computing

    Ubiquitous computing

    Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include the Internet, advanced middleware, kernels, operating systems, mobile codes, sensors, microprocessors, new I/Os and user interfaces, computer networks, mobile protocols, global navigational systems, and new materials. This paradigm is also described as pervasive computing, ambient intelligence, or "everyware". Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing, and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described. Ubiquitous computing themes include: distributed computing, mobile computing, location computing, mobile networking, sensor networks, human–computer interaction, context-aware smart home technologies, and artificial intelligence. == Core concepts == Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. Mark Weiser proposed three basic forms for ubiquitous computing devices: Tabs: a wearable device that is approximately a centimeter in size Pads: a hand-held device that is approximately a decimeter in size Boards: an interactive larger display device that is approximately a meter in size Ubiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display. These conceptual device categories were later implemented at Xerox PARC in experimental systems including the PARCTab, PARCPad, and LiveBoard, which served as early prototypes of handheld, tablet-style, and large interactive display computing environments. Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist. == History == Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John Seely Brown, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its major concerns. == Recognizing the effects of extending processing power == Recognizing that the extension of processing power into everyday scenarios would necessitate understandings of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside computer science, including "philosophy, phenomenology, anthropology, psychology, post-Modernism, sociology of science and feminist criticism". He was explicit about "the humanistic origins of the 'invisible ideal in post-modernist thought'", referencing as well the ironically dystopian Philip K. Dick novel Ubik. Andy Hopper from Cambridge University UK proposed and demonstrated the concept of "Teleporting" – where applications follow the user wherever he/she moves. Roy Want (now at Google), while at Olivetti Research Ltd, designed the first "Active Badge System", which is an advanced location computing system where personal mobility is merged with computing. Later at Xerox PARC, he designed and built the "PARCTab" or simply "Tab", widely recognized as the world's first Context-Aware computer, which has great similarity to the modern smartphone. Bill Schilit (now at Google) also did some earlier work in this topic, and participated in the early Mobile Computing workshop held in Santa Cruz in 1996. Ken Sakamura of the University of Tokyo, Japan leads the Ubiquitous Networking Laboratory (UNL), Tokyo as well as the T-Engine Forum. The joint goal of Sakamura's Ubiquitous Networking specification and the T-Engine forum, is to enable any everyday device to broadcast and receive information. MIT has also contributed significant research in this field, notably Things That Think consortium (directed by Hiroshi Ishii, Joseph A. Paradiso and Rosalind Picard) at the Media Lab and the CSAIL effort known as Project Oxygen. Other major contributors include University of Washington (Shwetak Patel, Anind Dey and James Landay), Dartmouth College's HealthX Lab (directed by Andrew Campbell), Georgia Tech's College of Computing (Gregory Abowd and Thad Starner), Cornell Tech's People Aware Computing Lab (directed by Tanzeem Choudhury), NYU's Interactive Telecommunications Program, UC Irvine's Department of Informatics, Microsoft Research, Intel Research and Equator, Ajou University UCRi & CUS. == Examples == One of the earliest ubiquitous systems was artist Natalie Jeremijenko's "Live Wire", also known as "Dangling String", installed at Xerox PARC during Mark Weiser's time there. This was a piece of string attached to a stepper motor and controlled by a LAN connection; network activity caused the string to twitch, yielding a peripherally noticeable indication of traffic. Weiser called this an example of calm technology. A present manifestation of this trend is the widespread diffusion of mobile phones. Many mobile phones support high speed data transmission, video services, and other services with powerful computational ability. Although these mobile devices are not necessarily manifestations of ubiquitous computing, there are examples, such as Japan's Yaoyorozu ("Eight Million Gods") Project in which mobile devices, coupled with radio frequency identification tags demonstrate that ubiquitous computing is already present in some form. Ambient Devices has produced an "orb", a "dashboard", and a "weather beacon": these decorative devices receive data from a wireless network and report current events, such as stock prices and the weather, like the Nabaztag, which was invented by Rafi Haladjian and Olivier Mével, and manufactured by the company Violet. The Australian futurist Mark Pesce has produced a highly configurable 52-LED LAMP enabled lamp which uses Wi-Fi named MooresCloud after Gordon Moore. The Unified Computer Intelligence Corporation launched a device called Ubi – The Ubiquitous Computer designed to allow voice interaction with the home and provide constant access to information. Ubiquitous computing research has focused on building an environment in which computers allow humans to focus attention on select aspects of the environment and operate in supervisory and policy-making roles. Ubiquitous computing emphasizes the creation of a human computer interface that can interpret and support a user's intentions. For example, MIT's Project Oxygen seeks to create a system in which computation is as pervasive as air: In the future, computation will be human centered. It will be freely available everywhere, like batteries and power sockets, or oxygen in the air we breathe...We will not need to carry our own devices around with us. Instead, configurable generic devices, either handheld or embedded in the environment, will bring computation to us, whenever we need it and wherever we might be. As we interact with these "anonymous" devices, they will adopt our information personalities. They will respect our desires for privacy and security. We won't have to type, click, or learn new computer jargon. Instead, we'll communicate naturally, using speech and gestures that describe our intent... This is a fundamental transition that does not seek to escape the physical world and "enter some metallic, gigabyte-infested cyberspace" but rather brings computers and communications to us, making them "synonymous with the useful tasks they perform". Network robots link ubiquitous networks with robots, contributing to the creation of new lifestyles and solutions to address a variety of social problems including the aging of population and nursing care. The "Continuity" set of features, introduced by Apple in OS X Yosemite, can be seen as an example of ubiquitous computing. == Issues == Privacy is easily the most often-cited criticism of ubiquitous computing (ubicomp), and may be the greatest barrier to its long-term success. == Research centres == This is a list of notable institutions who claim to have a focus on Ubiquitous computing sorted by country: Canada Topological Media Lab, Concordia University, Canada Finland Community Imaging Group, University of Oulu, Finland Germany Telecooperation Office (TECO), Karlsruhe Institute of Technology, Ger

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  • Sieve of Pritchard

    Sieve of Pritchard

    In mathematics, the sieve of Pritchard is an algorithm for finding all prime numbers up to a specified bound. Like the ancient sieve of Eratosthenes, it has a simple conceptual basis in number theory. It is especially suited to quick hand computation for small bounds. Whereas the sieve of Eratosthenes marks off each non-prime for each of its prime factors, the sieve of Pritchard avoids considering almost all non-prime numbers by building progressively larger wheels, which represent the pattern of numbers not divisible by any of the primes processed thus far. It thereby achieves a better asymptotic complexity, and was the first sieve with a running time sublinear in the specified bound. Its asymptotic running-time has not been improved on, and it deletes fewer composites than any other known sieve. It was created in 1979 by Paul Pritchard. Since Pritchard has created a number of other sieve algorithms for finding prime numbers, the sieve of Pritchard is sometimes singled out by being called the wheel sieve (by Pritchard himself) or the dynamic wheel sieve. == Overview == A prime number is a natural number that has no natural number divisors other than the number 1 and itself. To find all the prime numbers less than or equal to a given integer N, a sieve algorithm examines a set of candidates in the range 2, 3, …, N, and eliminates those that are not prime, leaving the primes at the end. The sieve of Eratosthenes examines all of the range, first removing all multiples of the first prime 2, then of the next prime 3, and so on. The sieve of Pritchard instead examines a subset of the range consisting of numbers that occur on successive wheels, which represent the pattern of numbers left after each successive prime is processed by the sieve of Eratosthenes. For i > 0, the ith wheel Wi represents this pattern. It is the set of numbers between 1 and the product Pi = p1 · p2 ⋯ pi of the first i prime numbers that are not divisible by any of these prime numbers (and is said to have an associated length Pi). This is because adding Pi to a number does not change whether it is divisible by one of the first i prime numbers, since the remainder on division by any one of these primes is unchanged. So W1 = {1} with length P1 = 2 represents the pattern of odd numbers; W2 = {1,5} with length P2 = 6 represents the pattern of numbers not divisible by 2 or 3; etc. Wheels are so-called because Wi can be usefully visualized as a circle of circumference Pi with its members marked at their corresponding distances from an origin. Then rolling the wheel along the number line marks points corresponding to successive numbers not divisible by one of the first i prime numbers. The animation shows W2 being rolled up to 30. It is useful to define Wi → n for n > 0 to be the result of rolling Wi up to n. Then the animation generates W2 → 30 = {1,5,7,11,13,17,19,23,25,29}. Note that up to 52 − 1 = 24, this consists only of 1 and the primes between 5 and 25. The sieve of Pritchard is derived from the observation that this holds generally: for all i > 0, the values in Wi → (p2i+1 − 1) are 1 and the primes between pi+1 and p2i+1. It even holds for i = 0, where the wheel has length 1 and contains just 1 (representing all the natural numbers). So the sieve of Pritchard starts with the trivial wheel W0 and builds successive wheels until the square of the wheel's first member after 1 is at least N. Wheels grow very quickly, but only their values up to N are needed and generated. It remains to find a method for generating the next wheel. Note in the animation that W3 = {1,5,7,11,13,17,19,23,25,29} − {5 · 1 , 5 · 5} can be obtained by rolling W2 up to 30 and then removing 5 times each member of W2.This also holds generally: for all i ≥ 0, Wi+1 = (Wi → Pi+1) − {pi+1 · w | w ∈ Wi}. Rolling Wi past Pi just adds values to Wi, so the current wheel is first extended by getting each successive member starting with w = 1, adding Pi to it, and inserting the result in the set. Then the multiples of pi+1 are deleted. Care must be taken to avoid a number being deleted that itself needs to be multiplied by pi+1. The sieve of Pritchard as originally presented does so by first skipping past successive members until finding the maximum one needed, and then doing the deletions in reverse order by working back through the set. This is the method used in the first animation above. A simpler approach is just to gather the multiples of pi+1 in a list, and then delete them. Another approach is given by Gries and Misra. If the main loop terminates with a wheel whose length is less than N, it is extended up to N to generate the remaining primes. The algorithm, for finding all primes up to N, is therefore as follows: Start with a set W = {1} and length = 1 representing wheel 0, and prime p = 2. As long as p2 ≤ N, do the following: if length < N, then extend W by repeatedly getting successive members w of W starting with 1 and inserting length + w into W as long as it does not exceed p · length or N; increase length to the minimum of p · length and N. repeatedly delete p times each member of W by first finding the largest ≤ length and then working backwards. note the prime p, then set p to the next member of W after 1 (or 3 if p was 2). if length < N, then extend W to N by repeatedly getting successive members w of W starting with 1 and inserting length + w into W as long as it does not exceed N; On termination, the rest of the primes up to N are the members of W after 1. === Example === To find all the prime numbers less than or equal to 150, proceed as follows. Start with wheel 0 with length 1, representing all natural numbers 1, 2, 3...: 1 The first number after 1 for wheel 0 (when rolled) is 2; note it as a prime. Now form wheel 1 with length 2 × 1 = 2 by first extending wheel 0 up to 2 and then deleting 2 times each number in wheel 0, to get: 1 2 The first number after 1 for wheel 1 (when rolled) is 3; note it as a prime. Now form wheel 2 with length 3 × 2 = 6 by first extending wheel 1 up to 6 and then deleting 3 times each number in wheel 1, to get 1 2 3 5 The first number after 1 for wheel 2 is 5; note it as a prime. Now form wheel 3 with length 5 × 6 = 30 by first extending wheel 2 up to 30 and then deleting 5 times each number in wheel 2 (in reverse order), to get 1 2 3 5 7 11 13 17 19 23 25 29 The first number after 1 for wheel 3 is 7; note it as a prime. Now wheel 4 has length 7 × 30 = 210, so we only extend wheel 3 up to our limit 150. (No further extending will be done now that the limit has been reached.) We then delete 7 times each number in wheel 3 until we exceed our limit 150, to get the elements in wheel 4 up to 150: 1 2 3 5 7 11 13 17 19 23 25 29 31 37 41 43 47 49 53 59 61 67 71 73 77 79 83 89 91 97 101 103 107 109 113 119 121 127 131 133 137 139 143 149 The first number after 1 for this partial wheel 4 is 11; note it as a prime. Since we have finished with rolling, we delete 11 times each number in the partial wheel 4 until we exceed our limit 150, to get the elements in wheel 5 up to 150: 1 2 3 5 7 11 13 17 19 23 25 29 31 37 41 43 47 49 53 59 61 67 71 73 77 79 83 89 91 97 101 103 107 109 113 119 121 127 131 133 137 139 143 149 The first number after 1 for this partial wheel 5 is 13. Since 13 squared is at least our limit 150, we stop. The remaining numbers (other than 1) are the rest of the primes up to our limit 150. Just 8 composite numbers are removed, once each. The rest of the numbers considered (other than 1) are prime. In comparison, the natural version of Eratosthenes sieve (stopping at the same point) removes composite numbers 184 times. == Pseudocode == The sieve of Pritchard can be expressed in pseudocode, as follows: algorithm Sieve of Pritchard is input: an integer N >= 2. output: the set of prime numbers in {1,2,...,N}. let W and Pr be sets of integer values, and all other variables integer values. k, W, length, p, Pr := 1, {1}, 2, 3, {2}; {invariant: p = pk+1 and W = Wk ∩ {\displaystyle \cap } {1,2,...,N} and length = minimum of Pk,N and Pr = the primes up to pk} while p2 <= N do if (length < N) then Extend W,length to minimum of plength,N; Delete multiples of p from W; Insert p into Pr; k, p := k+1, next(W, 1) if (length < N) then Extend W,length to N; return Pr ∪ {\displaystyle \cup } W - {1}; where next(W, w) is the next value in the ordered set W after w. procedure Extend W,length to n is {in: W = Wk and length = Pk and n > length} {out: W = Wk → {\displaystyle \rightarrow } n and length = n} integer w, x; w, x := 1, length+1; while x <= n do Insert x into W; w := next(W,w); x := length + w; length := n; procedure Delete multiples of p from W,length is integer w; w := p; while pw <= length do w := next(W,w); while w > 1 do w := prev(W,w); Remove pw from W; where prev(W, w) is the previous value in the ordered set W before w. The algorithm can be initialized with W0 instead of W1 at the minor complication of making next(W, 1) a special case when k = 0. This a

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  • Materialized view

    Materialized view

    In computing, a materialized view is a database object that contains the results of a query. For example, it may be a local copy of data located remotely, or may be a subset of the rows and/or columns of a table or join result, or may be a summary using an aggregate function. The process of setting up a materialized view is sometimes called materialization. This is a form of caching the results of a query, similar to memoization of the value of a function in functional languages, and it is sometimes described as a form of precomputation. As with other forms of precomputation, database users typically use materialized views for performance reasons, i.e. as a form of optimization. Materialized views that store data based on remote tables were also known as snapshots (deprecated Oracle terminology). In any database management system following the relational model, a view is a virtual table representing the result of a database query. Whenever a query or an update addresses an ordinary view's virtual table, the DBMS converts these into queries or updates against the underlying base tables. A materialized view takes a different approach: the query result is cached as a concrete ("materialized") table (rather than a view as such) that may be updated from the original base tables from time to time. This enables much more efficient access, at the cost of extra storage and of some data being potentially out-of-date. Materialized views find use especially in data warehousing scenarios, where frequent queries of the actual base tables can be expensive. In a materialized view, indexes can be built on any column. In contrast, in a normal view, it's typically only possible to exploit indexes on columns that come directly from (or have a mapping to) indexed columns in the base tables; often this functionality is not offered at all. == Implementations == === Oracle === Materialized views were implemented first by the Oracle Database: the Query rewrite feature was added from version 8i. Example syntax to create a materialized view in Oracle: === PostgreSQL === In PostgreSQL, version 9.3 and newer natively support materialized views. In version 9.3, a materialized view is not auto-refreshed, and is populated only at time of creation (unless WITH NO DATA is used). It may be refreshed later manually using REFRESH MATERIALIZED VIEW. In version 9.4, the refresh may be concurrent with selects on the materialized view if CONCURRENTLY is used. Example syntax to create a materialized view in PostgreSQL: === SQL Server === Microsoft SQL Server differs from other RDBMS by the way of implementing materialized view via a concept known as "Indexed Views". The main difference is that such views do not require a refresh because they are in fact always synchronized to the original data of the tables that compound the view. To achieve this, it is necessary that the lines of origin and destination are "deterministic" in their mapping, which limits the types of possible queries to do this. This mechanism has been realised since the 2000 version of SQL Server. Example syntax to create a materialized view in SQL Server: === Stream processing frameworks === Apache Kafka (since v0.10.2), Apache Spark (since v2.0), Apache Flink, Kinetica DB, Materialize, RisingWave, and Epsio all support materialized views on streams of data. === Others === Materialized views are also supported in Sybase SQL Anywhere. In IBM Db2, they are called "materialized query tables". ClickHouse supports materialized views that automatically refresh on merges. MySQL doesn't support materialized views natively, but workarounds can be implemented by using triggers or stored procedures or by using the open-source application Flexviews. Materialized views can be implemented in Amazon DynamoDB using data modification events captured by DynamoDB Streams. Google announced in 8 April 2020 the availability of materialized views for BigQuery as a beta release.

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  • Australian Geoscience Data Cube

    Australian Geoscience Data Cube

    The Australian Geoscience Data Cube (AGDC) is an approach to storing, processing and analyzing large collections of Earth observation data. The technology is designed to meet challenges of national interest by being agile and flexible with vast amounts of layered grid data. The AGDC reduces processing time of traditional image analysis by calibrating, pre-computing known extents, pixel alignment and storing metadata in a cell lattice structure. The temporal-pixel aligned data can often be analysed faster across space and time dimensions than previous scene based techniques. This allows the AGDC to be flexible in tackling future challenges and improve analysis times on every-increasing data repositories of earth observation. The AGDC has also been used internationally to allow countries to maintain ecologically sustainable programs and reduce the difficulty curve of utilizing Remote Sensing data. == Background == The AGDC was originally conceived by Geoscience Australia but is now maintained in a partnership between Geoscience Australia, Commonwealth Scientific and Industrial Research Organisation (CSIRO) and National Computational Infrastructure National Facility (Australia) (NCI). This is made possible by the funding from the partnership and a number of organisations such as National Collaborative Research Infrastructure Strategy (NCRIS). == Analysis ready data, ingestion and indexing == The data processed in the cube is made analysis ready before being ingested and indexed into the AGDC. Analysis ready data is pre-processed data that has applied corrections for instrument calibration (gains and offsets), geolocation (spatial alignment) and radiometry (solar illumination, incidence angle, topography, atmospheric interference). The ingestion process manages the translation of datasets into the storage units while maintaining a database index. The data within the storage and index can be accessed via API calls often compiled within code such as Python (programming language). Example: s2a_l1c = dc.load(product='s2a_level1c_granule',x=(147.36, 147.41), y=(-35.1, -35.15), measurements=['04','03','02'], output_crs='EPSG:4326', resolution=(-0.00025,0.00025)) === Datasets currently stored === Geoscience Australia Landsat Surface Reflectance (1987 to present) Landsat Pixel Quality Landsat Fractional Cover Landsat NDVI === Datasets that have been piloted === USGS Landsat Surface Reflectance SRTM DEM Himawari 8 MODIS Sentinel-2 L1C / S2A Australian Gridded Climate Data == Open source == The AGDC code base is situated in GitHub as an open repository. The core code base moved to the Open Data Cube in early 2017 as part of an international collaboration. Whilst the code base is the Open Data Cube, individual cubes exist as their own right such as the AGDC on the National Computational Infrastructure National Facility (Australia) (NCI) using the High-Performance Computing Cluster HPCC. The core code can be installed on personal computers or public computers (using git) and has many unit tests. Documentation for the code base exists on Read the Docs. == Challenges of the AGDC == The AGDC is designed to meet nationally significant challenges such as the following. Sustainability Environment Water resource management Disaster assist Policy development Community planning Forest preservation Carbon measurement == International awards == The AGDC won the 2016 Content Platform of the Year award from Geospatial World Forum.

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  • Social information architecture

    Social information architecture

    Social information architecture, also known as social iA, is a sub-domain of information architecture which deals with the social aspects of conceptualizing, modeling and organizing information. It has become more relevant because of the rise of social media and Web 2.0 in recent times. == Approach == There are different approaches to the explanation of social information architecture. === Architecture model (internal space) === Architects designing a physical community space, have to consider how the architecture will shape social interactions. A long hallway of offices creates an utterly different dynamic than desks with arranged in an open space. One might foster individuality, privacy, propriety; the other: collaboration, distraction, communalism. Still, physical spaces can be flexibly repurposed and worked around if the inhabitants desire a social dynamic not instantly afforded by the space. Office doors can be left open to invite easier interaction. Partitions can be raised between adjacent desks to limit distraction and increase privacy. That's physical architecture. The information architectures of online communities are far more deterministic and far less flexible. They literally define the social architecture by pre-specifying in immutable computer code what information you have access to, who you can talk to, where you can go. In the online world, information architecture = social architecture. === Social dialogue and information model (external space) === All major brands use information architecture to market their products online, it is then commonly wrapped under the umbrella phrase 'digital strategy'. Information architecture used for strategic purposes encompasses brand SEO, strategic placement of virals, social media presence etc. Charities, news outlets and social dialogue forums can make a much more specific use of the same tools for positive and important social purposes. Social Information Architecture is perceived as the socially conscious wing of commercial information architecture and function to exchange information and ideas between people and groups. Social iA can pick up on conflicting issues that are treated with misunderstanding between cultures and leaves individuals and societies vulnerable to exploitation and manipulation. Since the net has such a far reach it is obvious to use it for meaningful and coordinated social dialogue. Example of such issues are faith, environment, politics, climate change, war, injustice and other social challenges. Information architecture can help create frameworks in which sharing information brings people together, inspires and encourages them to participate in a forward thinking and unfragmented way. One of its core activities is to spread messages that bring people from opposite sites of social and cultural spectrums together and to confront uncomfortable subject head on. == How does social information architecture work? == Social iA utilizes a variety of Web2.0 applications to filter relevant or valuable information and weave them in appropriate information repository or provide feedback to interesting channels. Social iA makes strategic use of Search Engines, Social Media, Google Algorithms, as well as websites, video & news channels. It ‘reads’ or 'listens' to social conversations and search engine queries and engages with the net actively to gather clues about the world's pulse on the internet. It assesses data, social & political trends, and respond with targeted campaigns to give people ideas, as well as help people with making sense of information. == Principals == Dan Brown in his paper 8 Principals of Social Information Architecture enlists the following principals: 1. The principle of objects: Treat content as a living, breathing thing, with a lifecycle, behaviors and attributes. 2. The principle of choices: Create pages that offer meaningful choices to users, keeping the range of choices available focused on a particular task. 3. The principle of disclosure: Show only enough information to help people understand what kinds of information they'll find as they dig deeper. 4. The principle of exemplars: Describe the contents of categories by showing examples of the contents. 5. The principle of front doors: Assume at least half of the website's visitors will come through some page other than the home page. 6. The principle of multiple classification: Offer users several different classification schemes to browse the site's content. 7. The principle of focused navigation: Don't mix apples and oranges in your navigation scheme. 8. The principle of growth: Assume the content you have today is a small fraction of the content you will have tomorrow. == What can social information architecture achieve? == Social information architecture has many potentials in terms of fostering social connections and how information is shared in social spaces on the web.

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  • Virtual directory

    Virtual directory

    In computing, the term virtual directory has a couple of meanings. It may simply designate (for example in IIS) a folder which appears in a path but which is not actually a subfolder of the preceding folder in the path. However, this article will discuss the term in the context of directory services and identity management. A virtual directory or virtual directory server (VDS) in this context is a software layer that delivers a single access point for identity management applications and service platforms. A virtual directory operates as a high-performance, lightweight abstraction layer that resides between client applications and disparate types of identity-data repositories, such as proprietary and standard directories, databases, web services, and applications. A virtual directory receives queries and directs them to the appropriate data sources by abstracting and virtualizing data. The virtual directory integrates identity data from multiple heterogeneous data stores and presents it as though it were coming from one source. This ability to reach into disparate repositories makes virtual directory technology ideal for consolidating data stored in a distributed environment. As of 2011, virtual directory servers most commonly use the LDAP protocol, but more sophisticated virtual directories can also support SQL as well as DSML and SPML. Industry experts have heralded the importance of the virtual directory in modernizing the identity infrastructure. According to Dave Kearns of Network World, "Virtualization is hot and a virtual directory is the building block, or foundation, you should be looking at for your next identity management project." In addition, Gartner analyst, Bob Blakley said that virtual directories are playing an increasingly vital role. In his report, “The Emerging Architecture of Identity Management,” Blakley wrote: “In the first phase, production of identities will be separated from consumption of identities through the introduction of a virtual directory interface.” == Capabilities == Virtual directories can have some or all of the following capabilities: Aggregate identity data across sources to create a single point of access. Create high-availability for authoritative data stores. Act as identity firewall by preventing denial-of-service attacks on the primary data stores through an additional virtual layer. Support a common searchable namespace for centralized authentication. Present a unified virtual view of user information stored across multiple systems. Delegate authentication to backend sources through source-specific security means. Virtualize data sources to support migration from legacy data stores without modifying the applications that rely on them. Enrich identities with attributes pulled from multiple data stores, based on a link between user entries. Some advanced identity virtualization platforms can also: Enable application-specific, customized views of identity data without violating internal or external regulations governing identity data. Reveal contextual relationships between objects through hierarchical directory structures. Develop advanced correlation across diverse sources using correlation rules. Build a global user identity by correlating unique user accounts across various data stores, and enrich identities with attributes pulled from multiple data stores, based on a link between user entries. Enable constant data refresh for real-time updates through a persistent cache. == Advantages == Virtual directories: Enable faster deployment because users do not need to add and sync additional application-specific data sources Leverage existing identity infrastructure and security investments to deploy new services Deliver high availability of data sources Provide application-specific views of identity data which can help avoid the need to develop a master enterprise schema Allow a single view of identity data without violating internal or external regulations governing identity data Act as identity firewalls by preventing denial-of-service attacks on the primary data-stores and providing further security on access to sensitive data Can reflect changes made to authoritative sources in real-time Leverages existing update processes of authoritative sources, so no separate (sometimes manual) process to update a central directory is needed Present a unified virtual view of user information from multiple systems so that it appears to reside in a single system Can secure all backend storage locations with a single security policy == Disadvantages == An original disadvantage is public perception of "push & pull technologies" which is the general classification of "virtual directories" depending on the nature of their deployment. Virtual directories were initially designed and later deployed with "push technologies" in mind, which also contravened with privacy laws of the United States. This is no longer the case. There are, however, other disadvantages in the current technologies. The classical virtual directory based on proxy cannot modify underlying data structures or create new views based on the relationships of data from across multiple systems. So if an application requires a different structure, such as a flattened list of identities, or a deeper hierarchy for delegated administration, a virtual directory is limited. Many virtual directories cannot correlate same-users across multiple diverse sources in the case of duplicate users Virtual directories without advanced caching technologies cannot scale to heterogeneous, high-volume environments. == Sample terminology == Unify metadata: Extract schemas from the local data source, map them to a common format, and link the same identities from different data silos based on a unique identifier. Namespace joining: Create a single large directory by bringing multiple directories together at the namespace level. For instance, if one directory has the namespace "ou=internal,dc=domain,dc=com" and a second directory has the namespace "ou=external,dc=domain,dc=com," then creating a virtual directory with both namespaces is an example of namespace joining. Identity joining: Enrich identities with attributes pulled from multiple data stores, based on a link between user entries. For instance if the user joeuser exists in a directory as "cn=joeuser,ou=users" and in a database with a username of "joeuser" then the "joeuser" identity can be constructed from both the directory and the database. Data remapping: The translation of data inside of the virtual directory. For instance, mapping “uid” to “samaccountname,” so a client application that only supports a standard LDAP-compliant data source is able to search an Active Directory namespace, as well. Query routing: Route requests based on certain criteria, such as “write operations going to a master, while read operations are forwarded to replicas.” Identity routing: Virtual directories may support the routing of requests based on certain criteria (such as write operations going to a master while read operations being forwarded to replicas). Authoritative source: A "virtualized" data repository, such as a directory or database, that the virtual directory can trust for user data. Server groups: Group one or more servers containing the same data and functionality. A typical implementation is the multi-master, multi-replica environment in which replicas process "read" requests and are in one server group, while masters process "write" requests and are in another, so that servers are grouped by their response to external stimuli, even though all share the same data. == Use cases == The following are sample use cases of virtual directories: Integrating multiple directory namespaces to create a central enterprise directory. Supporting infrastructure integrations after mergers and acquisitions. Centralizing identity storage across the infrastructure, making identity information available to applications through various protocols (including LDAP, JDBC, and web services). Creating a single access point for web access management (WAM) tools. Enabling web single sign-on (SSO) across varied sources or domains. Supporting role-based, fine-grained authorization policies Enabling authentication across different security domains using each domain’s specific credential checking method. Improving secure access to information both inside and outside of the firewall.

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  • Computer vision dazzle

    Computer vision dazzle

    Computer vision dazzle, also known as CV dazzle, dazzle makeup, or anti-surveillance makeup, is a type of camouflage used to hamper facial recognition software, inspired by dazzle camouflage used by vehicles such as ships and planes. == Methods == CV dazzle combines stylized makeup, asymmetric hair, and sometimes infrared lights built in to glasses or clothing to break up detectable facial patterns recognized by computer vision algorithms in much the same way that warships contrasted color and used sloping lines and curves to distort the structure of a vessel. It has been shown to be somewhat successful at defeating face detection software in common use, including that employed by Facebook. CV dazzle attempts to block detection by facial recognition technologies such as DeepFace "by creating an 'anti-face'". It uses occlusion, covering certain facial features; transformation, altering the shape or colour of parts of the face; and a combination of the two. Prominent artists employing this technique include Adam Harvey and Jillian Mayer. == Use in protests == Computer vision dazzle makeup has been used by protestors in several different protest movements. Its use as a protesting aid has often been found ineffective. It may be effective to thwart computer technology, but draws human attention, is easy for human monitors to spot on security cameras, and makes it hard for protestors to blend in within a crowd. Advances in facial recognition technology make dazzle makeup increasingly ineffective.

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  • Wiki survey

    Wiki survey

    Wiki surveys or wikisurveys are a software-based survey method that crowdsource discussions and help participants to find areas of agreement. Other names include bridging systems and collective response systems. The approach, inspired by Wikipedia, is to open up surveys where participants can shape the questions, instead of traditional 'closed' surveys where participants can only respond to the questions asked. Wiki surveys have been used for purposes including facilitating deliberative democracy, crowdsourcing opinions from experts and figuring out common beliefs on a given topic. A notable usage of wiki surveys is in Taiwan's government system, where citizens can participate in crowdsourced lawmaking through Pol.is wiki surveys. == Implementations == === All Our Ideas === All Our Ideas founders coined the term "wiki survey," explaining how they took inspiration from the organic evolution of Wikipedia and hoped to create something similar for surveys. They hosted 5000 surveys between 2010 and 2014. A 2020 survey using the tool found 3 of its top 10 findings were user-generated. === Decidim === Decidim has been used by governments throughout Spain and Europe to help with participatory budgeting and other public policy decisions. === Polis === Polis (also known as Pol.is) was developed in 2012. The focus of Polis is to project participants into an 'opinion space' where they can see how their voting behavior compares to other participants. The opinion space clusters participants into groups of similar opinion and is designed in a way to avoid tyranny of the majority by being able to include groups that have small numbers of participants. The questions participants are presented with are agree/disagree/pass on a single 'comment' submitted by a participant. The code for Polis is free and open-source software under the GNU AGPL. === Remesh === Remesh was founded in 2013 and has partnered with the United Nations and Alliance for Middle East Peace efforts to bring peaceful resolutions to conflicts. Participants are anonymous and the algorithm can be fine-tuned to better understand local dialects in specific regions. == Examples == PlaNYC used All Our Ideas to gather ideas on how to establish New York City's sustainability plan vTaiwan, a citizen-lead government process in Taiwan, uses Polis for enabling large amounts of citizens to deliberate and consequently provide input on Taiwan's legislative decisions OECD used All Our Ideas to gather ideas from the public prior to meeting for a forum and meeting on which skills are most important to invest in for the 21st century March On, an offshoot of the Women's March Movement, used Polis to understand the opinions of people wanting to support the movement Residents of Harrogate use Polis to debate issues in their community, with the results being released publicly to everyone == Characteristics == Wiki surveys often have these three characteristics: === Collaborativeness === Wiki surveys allow participants to contribute questions, as well as answer questions created by its participants. === Adaptivity === Wiki surveys adapt to elicit the most useful information from its participants. One example involves changing the ordering of questions based on the voting behavior of previous participants so as to maximize consensus. The heuristic determining the ordering of questions highly values showing the comments that have been voted on the least. === 'Greediness' === In the context of wiki surveys, 'greediness' simply means making full use of information that participants are willing to provide. Wiki surveys do not require participants to answer a fixed amount of questions, so participants can answer as little or as much as they want. This is intended to be more efficient in capturing participants' preferences by allowing more organic sharing of their perspectives. == Traditional survey methods vs. wiki surveys == Questions in traditional survey methods fall into two categories: Open and closed questions. Open questions ask the person taking the survey to write an open response while closed questions give a fixed set of responses to select from. Wiki surveys are like a hybrid of the two, enabling insightful consensus in certain situations where traditional survey methods may lack. Closed questions are easy to analyze quantitively, but the limited options to select from for a given question may cause bias. Open questions are not as subject to bias, but are difficult to analyze quantitatively at scale. Wiki surveys allow for open responses by the users' contribution of survey questions (also called 'items'), and uses machine learning techniques to (at least partially) automate the quantitative analysis of the responses to those questions.

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  • Artificial intelligence in industry

    Artificial intelligence in industry

    Industrial artificial intelligence, or industrial AI, refers to the application of artificial intelligence to industrial business processes. Unlike general artificial intelligence which is a frontier research discipline to build computerized systems that perform tasks requiring human intelligence, industrial AI is more concerned with the application of such technologies to address industrial pain-points for customer value creation, productivity improvement, cost reduction, site optimization, predictive analysis and insight discovery. Artificial intelligence and machine learning have become key enablers to leverage data in production in recent years due to a number of different factors: More affordable sensors and the automated process of data acquisition; More powerful computation capability of computers to perform more complex tasks at a faster speed with lower cost; Faster connectivity infrastructure and more accessible cloud services for data management and computing power outsourcing. == Categories == Possible applications of industrial AI and machine learning in the production domain can be divided into seven application areas: Market and trend analysis Machinery and equipment Intralogistics Production process Supply chain Building Product Each application area can be further divided into specific application scenarios that describe concrete AI/ML scenarios in production. While some application areas have a direct connection to production processes, others cover production adjacent fields like logistics or the factory building. An example from the application scenario Process Design & Innovation are collaborative robots. Collaborative robotic arms are able to learn the motion and path demonstrated by human operators and perform the same task. Predictive and preventive maintenance through data-driven machine learning are application scenarios from the Machinery & Equipment application area. == Challenges == In contrast to entirely virtual systems, in which ML applications are already widespread today, real-world production processes are characterized by the interaction between the virtual and the physical world. Data is recorded using sensors and processed on computational entities and, if desired, actions and decisions are translated back into the physical world via actuators or by human operators. This poses major challenges for the application of ML in production engineering systems. These challenges are attributable to the encounter of process, data and model characteristics: The production domain's high reliability requirements, high risk and loss potential, the multitude of heterogeneous data sources and the non-transparency of ML model functionality impede a faster adoption of ML in real-world production processes. In particular, production data comprises a variety of different modalities, semantics and quality. Furthermore, production systems are dynamic, uncertain and complex, and engineering and manufacturing problems are data-rich but information-sparse. Besides that, due to the variety of use cases and data characteristics, problem-specific data sets are required, which are difficult to acquire, hindering both practitioners and academic researchers in this domain. === Process and industry characteristics === The domain of production engineering can be considered as a rather conservative industry when it comes to the adoption of advanced technology and their integration into existing processes. This is due to high demands on reliability of the production systems resulting from the potentially high economic harm of reduced process effectiveness due to e.g., additional unplanned downtime or insufficient product qualities. In addition, the specifics of machining equipment and products prevent area-wide adoptions across a variety of processes. Besides the technical reasons, the reluctant adoption of ML is fueled by a lack of IT and data science expertise across the domain. === Data characteristics === The data collected in production processes mainly stem from frequently sampling sensors to estimate the state of a product, a process, or the environment in the real world. Sensor readings are susceptible to noise and represent only an estimate of the reality under uncertainty. Production data typically comprises multiple distributed data sources resulting in various data modalities (e.g., images from visual quality control systems, time-series sensor readings, or cross-sectional job and product information). The inconsistencies in data acquisition lead to low signal-to-noise ratios, low data quality and great effort in data integration, cleaning and management. In addition, as a result from mechanical and chemical wear of production equipment, process data is subject to various forms of data drifts. === Machine learning model characteristics === ML models are considered as black-box systems given their complexity and intransparency of input-output relation. This reduces the comprehensibility of the system behavior and thus also the acceptance by plant operators. Due to the lack of transparency and the stochasticity of these models, no deterministic proof of functional correctness can be achieved, complicating the certification of production equipment. Given their inherent unrestricted prediction behavior, ML models are vulnerable against erroneous or manipulated data, further risking the reliability of the production system because of lacking robustness and safety. In addition to high development and deployment costs, the data drifts cause high maintenance costs, which is disadvantageous compared to purely deterministic programs. == Standard processes for data science in production == The development of ML applications – starting with the identification and selection of the use case and ending with the deployment and maintenance of the application – follows dedicated phases that can be organized in standard process models. The process models assist in structuring the development process and defining requirements that must be met in each phase to enter the next phase. The standard processes can be classified into generic and domain-specific ones. Generic standard processes (e.g., CRISP-DM, ASUM-DM, or knowledge discovery in databases (KDD)) describe a generally valid methodology and are thus independent of individual domains. Domain-specific processes on the other hand consider specific peculiarities and challenges of special application areas. The Machine Learning Pipeline in Production is a domain-specific data science methodology that is inspired by the CRISP-DM model and was specifically designed to be applied in fields of engineering and production technology. To address the core challenges of ML in engineering – process, data, and model characteristics – the methodology especially focuses on use-case assessment, achieving a common data and process understanding data integration, data preprocessing of real-world production data and the deployment and certification of real-world ML applications. == Industrial data sources == The foundation of most artificial intelligence and machine learning applications in industrial settings are comprehensive datasets from the respective fields. Those datasets act as the basis for training the employed models. In other domains, like computer vision, speech recognition or language models, extensive reference datasets (e.g. ImageNet, Librispeech, The People's Speech) and data scraped from the open internet are frequently used for this purpose. Such datasets rarely exist in the industrial context because of high confidentiality requirements and high specificity of the data. Industrial applications of artificial intelligence are therefore often faced with the problem of data availability. For these reasons, existing open datasets applicable to industrial applications, often originate from public institutions like governmental agencies or universities and data analysis competitions hosted by companies. In addition to this, data sharing platforms exist. However, most of these platforms have no industrial focus and offer limited filtering abilities regarding industrial data sources.

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