AI Assistant Examples

AI Assistant Examples — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Cyclodisparity

    Cyclodisparity

    In vision science, cyclodisparity is the difference in the rotation angle of an object or scene viewed by the left and right eyes. Cyclodisparity can result from the eyes' torsional rotation (cyclorotation) or can be created artificially by presenting to the eyes two images that need to be rotated relative to each other for binocular fusion to take place. == Human and animal vision == The eyes and visual system can compensate for cyclodisparity up to a certain point; if the cyclodisparity is larger than a threshold, the images cannot be fused, resulting stereoblindness, and in double vision in subjects who otherwise have full stereo vision. When a human subject is presented with images that have artificial cyclodisparity, cyclovergence is evoked, that is, a motor response of the eye muscles that rotates the two eyes in opposite directions, thereby reducing cyclodisparity. Visually-induced cyclovergence of up to 8 degrees has been observed in normal subjects. Furthermore, up to about 8 degrees can usually be compensated by purely sensory means, that is, without physical eye rotation. This means that the normal human observer can achieve binocular image fusion in presence of cyclodisparity of up to approximately 16 degrees. Cyclodisparity due to images having been rotated inward can be compensated better when the gaze is directed downwards, and cyclodisparity due to an outward rotation can be compensated better when the gaze is directed upwards. A proposed explanation for this phenomenon is that the motor system is coordinated in such a way that the eyes perform a torsional movement to reduce the size of the search zones and thus the computational load required for solving the correspondence problem. The resulting cyclovergence at near gaze is smaller than the cyclovergence predicted by Listing's law. == Video processing and computer vision == Active camera torsion can be used in machine and computer vision for several purposes. For instance, camera torsion can be used to make improved use of the search range over which matching detectors or stereo matching algorithms operate, or to make a 3D slanted surface appear frontoparallel for further stereo processing. For image compression purposes, images with cyclodisparity are advantageously encoded using global motion compensation using a rotational motion model.

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  • Dependency network (graphical model)

    Dependency network (graphical model)

    Dependency networks (DNs) are graphical models, similar to Markov networks, wherein each vertex (node) corresponds to a random variable and each edge captures dependencies among variables. Unlike Bayesian networks, DNs may contain cycles. Each node is associated to a conditional probability table, which determines the realization of the random variable given its parents. == Markov blanket == In a Bayesian network, the Markov blanket of a node is the set of parents and children of that node, together with the children's parents. The values of the parents and children of a node evidently give information about that node. However, its children's parents also have to be included in the Markov blanket, because they can be used to explain away the node in question. In a Markov random field, the Markov blanket for a node is simply its adjacent (or neighboring) nodes. In a dependency network, the Markov blanket for a node is simply the set of its parents. == Dependency network versus Bayesian networks == Dependency networks have advantages and disadvantages with respect to Bayesian networks. In particular, they are easier to parameterize from data, as there are efficient algorithms for learning both the structure and probabilities of a dependency network from data. Such algorithms are not available for Bayesian networks, for which the problem of determining the optimal structure is NP-hard. Nonetheless, a dependency network may be more difficult to construct using a knowledge-based approach driven by expert-knowledge. == Dependency networks versus Markov networks == Consistent dependency networks and Markov networks have the same representational power. Nonetheless, it is possible to construct non-consistent dependency networks, i.e., dependency networks for which there is no compatible valid joint probability distribution. Markov networks, in contrast, are always consistent. == Definition == A consistent dependency network for a set of random variables X = ( X 1 , … , X n ) {\textstyle \mathbf {X} =(X_{1},\ldots ,X_{n})} with joint distribution p ( x ) {\displaystyle p(\mathbf {x} )} is a pair ( G , P ) {\displaystyle (G,P)} where G {\displaystyle G} is a cyclic directed graph, where each of its nodes corresponds to a variable in X {\displaystyle \mathbf {X} } , and P {\displaystyle P} is a set of conditional probability distributions. The parents of node X i {\displaystyle X_{i}} , denoted P a i {\displaystyle \mathbf {Pa_{i}} } , correspond to those variables P a i ⊆ ( X 1 , … , X i − 1 , X i + 1 , … , X n ) {\displaystyle \mathbf {Pa_{i}} \subseteq (X_{1},\ldots ,X_{i-1},X_{i+1},\ldots ,X_{n})} that satisfy the following independence relationships p ( x i ∣ p a i ) = p ( x i ∣ x 1 , … , x i − 1 , x i + 1 , … , x n ) = p ( x i ∣ x − x i ) . {\displaystyle p(x_{i}\mid \mathbf {pa_{i}} )=p(x_{i}\mid x_{1},\ldots ,x_{i-1},x_{i+1},\ldots ,x_{n})=p(x_{i}\mid \mathbf {x} -{x_{i}}).} The dependency network is consistent in the sense that each local distribution can be obtained from the joint distribution p ( x ) {\displaystyle p(\mathbf {x} )} . Dependency networks learned using large data sets with large sample sizes will almost always be consistent. A non-consistent network is a network for which there is no joint probability distribution compatible with the pair ( G , P ) {\displaystyle (G,P)} . In that case, there is no joint probability distribution that satisfies the independence relationships subsumed by that pair. == Structure and parameters learning == Two important tasks in a dependency network are to learn its structure and probabilities from data. Essentially, the learning algorithm consists of independently performing a probabilistic regression or classification for each variable in the domain. It comes from observation that the local distribution for variable X i {\displaystyle X_{i}} in a dependency network is the conditional distribution p ( x i | x − x i ) {\displaystyle p(x_{i}|\mathbf {x} -{x_{i}})} , which can be estimated by any number of classification or regression techniques, such as methods using a probabilistic decision tree, a neural network or a probabilistic support-vector machine. Hence, for each variable X i {\displaystyle X_{i}} in domain X {\displaystyle X} , we independently estimate its local distribution from data using a classification algorithm, even though it is a distinct method for each variable. Here, we will briefly show how probabilistic decision trees are used to estimate the local distributions. For each variable X i {\displaystyle X_{i}} in X {\displaystyle \mathbf {X} } , a probabilistic decision tree is learned where X i {\displaystyle X_{i}} is the target variable and X − X i {\displaystyle \mathbf {X} -X_{i}} are the input variables. To learn a decision tree structure for X i {\displaystyle X_{i}} , the search algorithm begins with a singleton root node without children. Then, each leaf node in the tree is replaced with a binary split on some variable X j {\displaystyle X_{j}} in X − X i {\displaystyle \mathbf {X} -X_{i}} , until no more replacements increase the score of the tree. == Probabilistic Inference == A probabilistic inference is the task in which we wish to answer probabilistic queries of the form p ( y ∣ z ) {\displaystyle p(\mathbf {y\mid z} )} , given a graphical model for X {\displaystyle \mathbf {X} } , where Y {\displaystyle \mathbf {Y} } (the 'target' variables) Z {\displaystyle \mathbf {Z} } (the 'input' variables) are disjoint subsets of X {\displaystyle \mathbf {X} } . One of the alternatives for performing probabilistic inference is using Gibbs sampling. A naive approach for this uses an ordered Gibbs sampler, an important difficulty of which is that if either p ( y ∣ z ) {\displaystyle p(\mathbf {y\mid z} )} or p ( z ) {\displaystyle p(\mathbf {z} )} is small, then many iterations are required for an accurate probability estimate. Another approach for estimating p ( y ∣ z ) {\displaystyle p(\mathbf {y\mid z} )} when p ( z ) {\displaystyle p(\mathbf {z} )} is small is to use modified ordered Gibbs sampler, where Z = z {\displaystyle \mathbf {Z=z} } is fixed during Gibbs sampling. It may also happen that y {\displaystyle \mathbf {y} } is rare, e.g. when Y {\displaystyle \mathbf {Y} } has many variables. So, the law of total probability along with the independencies encoded in a dependency network can be used to decompose the inference task into a set of inference tasks on single variables. This approach comes with the advantage that some terms may be obtained by direct lookup, thereby avoiding some Gibbs sampling. You can see below an algorithm that can be used for obtain p ( y | z ) {\displaystyle p(\mathbf {y|z} )} for a particular instance of y ∈ Y {\displaystyle \mathbf {y} \in \mathbf {Y} } and z ∈ Z {\displaystyle \mathbf {z} \in \mathbf {Z} } , where Y {\displaystyle \mathbf {Y} } and Z {\displaystyle \mathbf {Z} } are disjoint subsets. Algorithm 1: U := Y {\displaystyle \mathbf {U:=Y} } ( the unprocessed variables ) P := Z {\displaystyle \mathbf {P:=Z} } ( the processed and conditioning variables ) p := z {\displaystyle \mathbf {p:=z} } ( the values for P {\displaystyle \mathbf {P} } ) While U ≠ ∅ {\displaystyle \mathbf {U} \neq \emptyset } : Choose X i ∈ U {\displaystyle X_{i}\in \mathbf {U} } such that X i {\displaystyle X_{i}} has no more parents in U {\displaystyle U} than any variable in U {\displaystyle U} If all the parents of X {\displaystyle X} are in P {\displaystyle \mathbf {P} } p ( x i | p ) := p ( x i | p a i ) {\displaystyle p(x_{i}|\mathbf {p} ):=p(x_{i}|\mathbf {pa_{i}} )} Else Use a modified ordered Gibbs sampler to determine p ( x i | p ) {\displaystyle p(x_{i}|\mathbf {p} )} U := U − X i {\displaystyle \mathbf {U:=U} -X_{i}} P := P + X i {\displaystyle \mathbf {P:=P} +X_{i}} p := p + x i {\displaystyle \mathbf {p:=p} +x_{i}} Returns the product of the conditionals p ( x i | p ) {\displaystyle p(x_{i}|\mathbf {p} )} == Applications == In addition to the applications to probabilistic inference, the following applications are in the category of Collaborative Filtering (CF), which is the task of predicting preferences. Dependency networks are a natural model class on which to base CF predictions, once an algorithm for this task only needs estimation of p ( x i = 1 | x − x i = 0 ) {\displaystyle p(x_{i}=1|\mathbf {x} -{x_{i}}=0)} to produce recommendations. In particular, these estimates may be obtained by a direct lookup in a dependency network. Predicting what movies a person will like based on his or her ratings of movies seen; Predicting what web pages a person will access based on his or her history on the site; Predicting what news stories a person is interested in based on other stories he or she read; Predicting what product a person will buy based on products he or she has already purchased and/or dropped into his or her shopping basket. Another class of useful applications for dependency networks is related to data visualization, that is

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  • AI: When a Robot Writes a Play

    AI: When a Robot Writes a Play

    AI: When a Robot Writes a Play (in Czech: AI: Když robot píše hru) is a 2021 experimental theatre play, where 90% of its script was automatically generated by artificial intelligence (the GPT-2 language model). The play is in Czech language, but an English version of the script also exists. == Creation == The play is the first result of the THEaiTRE research project, aiming to commemorate the centenary of the R.U.R. play by Karel Čapek by investigating to what extent artificial intelligence could be used to create theatre play scripts. The script of the play was created using the THEaiTRobot tool, based on the GPT-2 language model. First, the play dramaturge, David Košťák, described the initial setting of each scene in a few sentences, and wrote the first line for each character. Next, THEaiTRobot suggested a continuation of the script, which the dramaturge could use, reject, or use part of it and let the tool generate a new continuation. Another option was to manually insert another line or a scenic remark. The script was generated in English and was automatically translated to Czech by the state-of-the-art CUBBITT machine translation tool. The resulting script was then further post-edited by the dramaturge. The resulting script was made freely available for non-commercial use both in English and in Czech, with marked manually inserted texts and manual edits. The analysis shows that 90% of the English script is automatically generated, with 10% manually written or manually post-edited. In the Czech script, a larger amount of edits were made, but the analysis claims that these additional edits are corrections of errors of the automated translation and stylistic corrections which do not change the meaning of the lines as represented by the English script, but rather bring the Czech script closer to the English one. == Characters == The play contains 9 characters. The Robot appears in all the scenes, while each of the other characters appears in only one scene. Robot – The lead character, a male humanoid robot. Master – An old man, the creator of the Robot. Boy – A schoolboy. Masseuse – A sex worker in a brothel. Stranger – An engineer. Man. Psychologist. Administrator – A female clerk at an employment agency. Actress – A film actress and a model in a robot-like costume. == Plot == The play is composed of 8 scenes. It tells the story of a humanoid robot, who encounters 8 other characters and engages into various typically human situations and activities, related to death, love, sex, violence, etc. The individual scenes are not tightly linked, but there are some linking points, such as the central character of the robot or some repeated and developing themes, such as the robot's search for love. The scenes often contain some absurd turns and it is often hard to find sense in them. It is therefore a very complicated piece interpretationally, requiring the director and the actors to invest a lot of effort and creativity in finding a meaningful interpretation which would not deviate from the script. In the interpretation by Švanda theatre, who premiered the play and who also participated on the creation of the script, the scenes typically contain non-verbally expressed content which can add a lot to the meaning of the scene compared to what is contained in the actual script (as the script only contains the lines said by the characters). === Scene 1: Death === The play opens by the Robot parting with his dying Master. The Master gives the Robot several last lessons and talks with him about death, soul, and love. === Scene 2: Sense of Humour === In the second scene, the Robot meets a sad and angry Boy, who complains that he wants to go to school, that his girlfriend is crazy, that he wants to buy a car, etc. The Robot tries to help the Boy by giving him advice, but the Boy's reactions are quite negative and irritated. The Boy then repeatedly asks the Robot to tell him a joke; the Robot keeps refusing, but ultimately tells the following joke: When you are dead. When your children are dead. When your grandchildren are dead, I will be still alive. === Scene 3: Nightclub === The Robot wants to feel pleasure, so he goes to a "night club" (a brothel), where he meets a "Masseuse" (a prostitute). The Robot is initially "a bit cold", but eventually manages to enjoy the experience and falls in love with the Masseuse. In the Švanda theatre performance, the Robot and the Masseuse seem to have a sort of virtual sex without touching each other, reminiscent of the sex scene in Demolition Man. === Scene 4: Fear of the Dark === It is the night. The Robot is standing under a lamp, unable to move away from the light as he finds that he is afraid of the dark. He meets a Stranger, an engineer who tells him that robots don't have feelings and that people cannot be trusted, and keeps hurting him. In the Švanda theatre performance, the Man repeatedly zaps the Robot with some kind of electric pulse. === Scene 5: Killer Robot === A Man approaches the Robot and repeatedly asks him to kill him. Instead, the Robot sticks a finger into the Man's anus, which leads to an argument between the Man and the Robot. === Scene 6: Burn Out === The Robot meets a Psychologist, who keeps asking him lots of questions regarding his life, burnout feeling, love, relationships, and emotions. They also talk about the Robot using a device called emotion machine which helps him to get rid of stress. === Scene 7: Search for Job === The Robot comes to an employment agency. He meets an Administrator and asks her to help him find a job. He expresses the wish to become an actor, and talks about his experience as a clown. He reveals his name to be Troy McClure, which is a character from The Simpsons who is an actor. In the Švanda theatre performance, the Administrator starts to seduce the Robot once his name is revealed, which he keeps ignoring; the Administrator then becomes irritated. === Scene 8: Love at First Sight === The Robot meets a human Actress in a robotic costume and falls in love with her immediately. The Actress is first reluctant, but the Robot manages to seduce her and she also falls in love with him. The Robot tells her about a binary world, in which he lives and where he will also take her. Ultimately, the Actress agrees, and the whole play concludes by the Robot and the Actress promising each to other to always be together. In the Švanda theatre performance, the Robot does not have a physical body in this scene, we can only hear his voice and see a pulsating light (based on the line in the script where the Robot says: "I have no body. So I don't need to wear clothes. You can't see me, you only hear me."), and the Actress eventually also agrees to lose her physical body so that she can be with the Robot forever. == Theatrical performances == The play premiered on 26 February 2021 in Švanda Theatre in Prague, Czech Republic, directed by Daniel Hrbek. Due to the COVID-19 pandemic, the play was not played in front of a live audience, but it was broadcast online, in Czech language with English subtitles. The play was followed by a panel discussion by the project members and experts on artificial intelligence. The premiere was viewed by 13,498 spectators worldwide. A short trailer of the premiere is available on YouTube. In 2021, after the opening of the theatres in the Czech Republic to spectators, the play can be viewed at Švanda Theatre. The performance takes approximately 60 minutes, and is followed by a discussion of the creators with the audience. The derniere is planned for 4 February 2023. == Reception == The play received a number of reviews, both in its country of origin as well as internationally. It is praised as first of its kind, although some reviewers note the similarity to previous works, such as the musical Beyond the Fence, the play Lifestyle of the Richard and Family, or the short movie Sunspring; however, these works used less advanced technology, and either were very short (Sunspring) or necessitated a larger amount of human interventions. The reviewers note that the script is far from perfect, with many inconsistencies and nonsensical parts, and conclude that the technology is definitely not yet ready to replace human authors; however, some find some parts of the script frighteningly human-like. The amount of human intervention is a somewhat controversial topic, with some reviewers finding the human influence too large (especially in interpreting the script and putting the play on scene), while others feel that a greater amount of human intervention would have been favorable as this could greatly improve the quality of the play. The reviews also frequently comment on the amount of sex, violence and strong language in the play; this can be attributed to the method used for creating the script, where the GPT-2 language model reflects topics and language common in the human-written articles on the internet that were used to train the model. Furthermore, some r

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  • Jump-and-Walk algorithm

    Jump-and-Walk algorithm

    Jump-and-Walk is an algorithm for point location in triangulations (though most of the theoretical analysis were performed in 2D and 3D random Delaunay triangulations). Surprisingly, the algorithm does not need any preprocessing or complex data structures except some simple representation of the triangulation itself. The predecessor of Jump-and-Walk was due to Lawson (1977) and Green and Sibson (1978), which picks a random starting point S and then walks from S toward the query point Q one triangle at a time. But no theoretical analysis was known for these predecessors until after mid-1990s. Jump-and-Walk picks a small group of sample points and starts the walk from the sample point which is the closest to Q until the simplex containing Q is found. The algorithm was a folklore in practice for some time, and the formal presentation of the algorithm and the analysis of its performance on 2D random Delaunay triangulation was done by Devroye, Mucke and Zhu in mid-1990s (the paper appeared in Algorithmica, 1998). The analysis on 3D random Delaunay triangulation was done by Mucke, Saias and Zhu (ACM Symposium of Computational Geometry, 1996). In both cases, a boundary condition was assumed, namely, Q must be slightly away from the boundary of the convex domain where the vertices of the random Delaunay triangulation are drawn. In 2004, Devroye, Lemaire and Moreau showed that in 2D the boundary condition can be withdrawn (the paper appeared in Computational Geometry: Theory and Applications, 2004). Jump-and-Walk has been used in many famous software packages, e.g., QHULL, Triangle and CGAL.

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  • Randomized Hough transform

    Randomized Hough transform

    Hough transforms are techniques for object detection, a critical step in many implementations of computer vision, or data mining from images. Specifically, the Randomized Hough transform is a probabilistic variant to the classical Hough transform, and is commonly used to detect curves (straight line, circle, ellipse, etc.) The basic idea of Hough transform (HT) is to implement a voting procedure for all potential curves in the image, and at the termination of the algorithm, curves that do exist in the image will have relatively high voting scores. Randomized Hough transform (RHT) is different from HT in that it tries to avoid conducting the computationally expensive voting process for every nonzero pixel in the image by taking advantage of the geometric properties of analytical curves, and thus improve the time efficiency and reduce the storage requirement of the original algorithm. == Motivation == Although Hough transform (HT) has been widely used in curve detection, it has two major drawbacks: First, for each nonzero pixel in the image, the parameters for the existing curve and redundant ones are both accumulated during the voting procedure. Second, the accumulator array (or Hough space) is predefined in a heuristic way. The more accuracy needed, the higher parameter resolution should be defined. These two needs usually result in a large storage requirement and low speed for real applications. Therefore, RHT was brought up to tackle this problem. == Implementation == In comparison with HT, RHT takes advantage of the fact that some analytical curves can be fully determined by a certain number of points on the curve. For example, a straight line can be determined by two points, and an ellipse (or a circle) can be determined by three points. The case of ellipse detection can be used to illustrate the basic idea of RHT. The whole process generally consists of three steps: Fit ellipses with randomly selected points. Update the accumulator array and corresponding scores. Output the ellipses with scores higher than some predefined threshold. === Ellipse fitting === One general equation for defining ellipses is: a ( x − p ) 2 + 2 b ( x − p ) ( y − q ) + c ( y − q ) 2 = 1 {\displaystyle a(x-p)^{2}+2b(x-p)(y-q)+c(y-q)^{2}=1} with restriction: a c − b 2 > 0 {\displaystyle ac-b^{2}>0} However, an ellipse can be fully determined if one knows three points on it and the tangents in these points. RHT starts by randomly selecting three points on the ellipse. Let them be X 1 {\displaystyle X_{1}} , X 2 {\displaystyle X_{2}} and X 3 {\displaystyle X_{3}} . The first step is to find the tangents of these three points. They can be found by fitting a straight line using least squares technique for a small window of neighboring pixels. The next step is to find the intersection points of the tangent lines. This can be easily done by solving the line equations found in the previous step. Then let the intersection points be T 12 {\displaystyle T_{12}} and T 23 {\displaystyle T_{23}} , the midpoints of line segments X 1 X 2 {\displaystyle X_{1}X_{2}} and X 2 X 3 {\displaystyle X_{2}X_{3}} be M 12 {\displaystyle M_{12}} and M 23 {\displaystyle M_{23}} . Then the center of the ellipse will lie in the intersection of T 12 M 12 {\displaystyle T_{12}M_{12}} and T 23 M 23 {\displaystyle T_{23}M_{23}} . Again, the coordinates of the intersected point can be determined by solving line equations and the detailed process is skipped here for conciseness. Let the coordinates of ellipse center found in previous step be ( x 0 , y 0 ) {\displaystyle (x_{0},y_{0})} . Then the center can be translated to the origin with x ′ = x − x 0 {\displaystyle x'=x-x_{0}} and y ′ = y − y 0 {\displaystyle y'=y-y_{0}} so that the ellipse equation can be simplified to: a x ′ 2 + 2 b x ′ y ′ + c y ′ 2 = 1 {\displaystyle ax'^{2}+2bx'y'+cy'^{2}=1} Now we can solve for the rest of ellipse parameters: a {\displaystyle a} , b {\displaystyle b} and c {\displaystyle c} by substituting the coordinates of X 1 {\displaystyle X_{1}} , X 2 {\displaystyle X_{2}} and X 3 {\displaystyle X_{3}} into the equation above. === Accumulating === With the ellipse parameters determined from previous stage, the accumulator array can be updated correspondingly. Different from classical Hough transform, RHT does not keep "grid of buckets" as the accumulator array. Rather, it first calculates the similarities between the newly detected ellipse and the ones already stored in accumulator array. Different metrics can be used to calculate the similarity. As long as the similarity exceeds some predefined threshold, replace the one in the accumulator with the average of both ellipses and add 1 to its score. Otherwise, initialize this ellipse to an empty position in the accumulator and assign a score of 1. === Termination === Once the score of one candidate ellipse exceeds the threshold, it is determined as existing in the image (in other words, this ellipse is detected), and should be removed from the image and accumulator array so that the algorithm can detect other potential ellipses faster. The algorithm terminates when the number of iterations reaches a maximum limit or all the ellipses have been detected. Pseudo code for RHT: while (we find ellipses AND not reached the maximum epoch) { for (a fixed number of iterations) { Find a potential ellipse. if (the ellipse is similar to an ellipse in the accumulator) then Replace the one in the accumulator with the average of two ellipses and add 1 to the score; else Insert the ellipse into an empty position in the accumulator with a score of 1; } Select the ellipse with the best score and save it in a best ellipse table; Eliminate the pixels of the best ellipse from the image; Empty the accumulator; }

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  • AI: When a Robot Writes a Play

    AI: When a Robot Writes a Play

    AI: When a Robot Writes a Play (in Czech: AI: Když robot píše hru) is a 2021 experimental theatre play, where 90% of its script was automatically generated by artificial intelligence (the GPT-2 language model). The play is in Czech language, but an English version of the script also exists. == Creation == The play is the first result of the THEaiTRE research project, aiming to commemorate the centenary of the R.U.R. play by Karel Čapek by investigating to what extent artificial intelligence could be used to create theatre play scripts. The script of the play was created using the THEaiTRobot tool, based on the GPT-2 language model. First, the play dramaturge, David Košťák, described the initial setting of each scene in a few sentences, and wrote the first line for each character. Next, THEaiTRobot suggested a continuation of the script, which the dramaturge could use, reject, or use part of it and let the tool generate a new continuation. Another option was to manually insert another line or a scenic remark. The script was generated in English and was automatically translated to Czech by the state-of-the-art CUBBITT machine translation tool. The resulting script was then further post-edited by the dramaturge. The resulting script was made freely available for non-commercial use both in English and in Czech, with marked manually inserted texts and manual edits. The analysis shows that 90% of the English script is automatically generated, with 10% manually written or manually post-edited. In the Czech script, a larger amount of edits were made, but the analysis claims that these additional edits are corrections of errors of the automated translation and stylistic corrections which do not change the meaning of the lines as represented by the English script, but rather bring the Czech script closer to the English one. == Characters == The play contains 9 characters. The Robot appears in all the scenes, while each of the other characters appears in only one scene. Robot – The lead character, a male humanoid robot. Master – An old man, the creator of the Robot. Boy – A schoolboy. Masseuse – A sex worker in a brothel. Stranger – An engineer. Man. Psychologist. Administrator – A female clerk at an employment agency. Actress – A film actress and a model in a robot-like costume. == Plot == The play is composed of 8 scenes. It tells the story of a humanoid robot, who encounters 8 other characters and engages into various typically human situations and activities, related to death, love, sex, violence, etc. The individual scenes are not tightly linked, but there are some linking points, such as the central character of the robot or some repeated and developing themes, such as the robot's search for love. The scenes often contain some absurd turns and it is often hard to find sense in them. It is therefore a very complicated piece interpretationally, requiring the director and the actors to invest a lot of effort and creativity in finding a meaningful interpretation which would not deviate from the script. In the interpretation by Švanda theatre, who premiered the play and who also participated on the creation of the script, the scenes typically contain non-verbally expressed content which can add a lot to the meaning of the scene compared to what is contained in the actual script (as the script only contains the lines said by the characters). === Scene 1: Death === The play opens by the Robot parting with his dying Master. The Master gives the Robot several last lessons and talks with him about death, soul, and love. === Scene 2: Sense of Humour === In the second scene, the Robot meets a sad and angry Boy, who complains that he wants to go to school, that his girlfriend is crazy, that he wants to buy a car, etc. The Robot tries to help the Boy by giving him advice, but the Boy's reactions are quite negative and irritated. The Boy then repeatedly asks the Robot to tell him a joke; the Robot keeps refusing, but ultimately tells the following joke: When you are dead. When your children are dead. When your grandchildren are dead, I will be still alive. === Scene 3: Nightclub === The Robot wants to feel pleasure, so he goes to a "night club" (a brothel), where he meets a "Masseuse" (a prostitute). The Robot is initially "a bit cold", but eventually manages to enjoy the experience and falls in love with the Masseuse. In the Švanda theatre performance, the Robot and the Masseuse seem to have a sort of virtual sex without touching each other, reminiscent of the sex scene in Demolition Man. === Scene 4: Fear of the Dark === It is the night. The Robot is standing under a lamp, unable to move away from the light as he finds that he is afraid of the dark. He meets a Stranger, an engineer who tells him that robots don't have feelings and that people cannot be trusted, and keeps hurting him. In the Švanda theatre performance, the Man repeatedly zaps the Robot with some kind of electric pulse. === Scene 5: Killer Robot === A Man approaches the Robot and repeatedly asks him to kill him. Instead, the Robot sticks a finger into the Man's anus, which leads to an argument between the Man and the Robot. === Scene 6: Burn Out === The Robot meets a Psychologist, who keeps asking him lots of questions regarding his life, burnout feeling, love, relationships, and emotions. They also talk about the Robot using a device called emotion machine which helps him to get rid of stress. === Scene 7: Search for Job === The Robot comes to an employment agency. He meets an Administrator and asks her to help him find a job. He expresses the wish to become an actor, and talks about his experience as a clown. He reveals his name to be Troy McClure, which is a character from The Simpsons who is an actor. In the Švanda theatre performance, the Administrator starts to seduce the Robot once his name is revealed, which he keeps ignoring; the Administrator then becomes irritated. === Scene 8: Love at First Sight === The Robot meets a human Actress in a robotic costume and falls in love with her immediately. The Actress is first reluctant, but the Robot manages to seduce her and she also falls in love with him. The Robot tells her about a binary world, in which he lives and where he will also take her. Ultimately, the Actress agrees, and the whole play concludes by the Robot and the Actress promising each to other to always be together. In the Švanda theatre performance, the Robot does not have a physical body in this scene, we can only hear his voice and see a pulsating light (based on the line in the script where the Robot says: "I have no body. So I don't need to wear clothes. You can't see me, you only hear me."), and the Actress eventually also agrees to lose her physical body so that she can be with the Robot forever. == Theatrical performances == The play premiered on 26 February 2021 in Švanda Theatre in Prague, Czech Republic, directed by Daniel Hrbek. Due to the COVID-19 pandemic, the play was not played in front of a live audience, but it was broadcast online, in Czech language with English subtitles. The play was followed by a panel discussion by the project members and experts on artificial intelligence. The premiere was viewed by 13,498 spectators worldwide. A short trailer of the premiere is available on YouTube. In 2021, after the opening of the theatres in the Czech Republic to spectators, the play can be viewed at Švanda Theatre. The performance takes approximately 60 minutes, and is followed by a discussion of the creators with the audience. The derniere is planned for 4 February 2023. == Reception == The play received a number of reviews, both in its country of origin as well as internationally. It is praised as first of its kind, although some reviewers note the similarity to previous works, such as the musical Beyond the Fence, the play Lifestyle of the Richard and Family, or the short movie Sunspring; however, these works used less advanced technology, and either were very short (Sunspring) or necessitated a larger amount of human interventions. The reviewers note that the script is far from perfect, with many inconsistencies and nonsensical parts, and conclude that the technology is definitely not yet ready to replace human authors; however, some find some parts of the script frighteningly human-like. The amount of human intervention is a somewhat controversial topic, with some reviewers finding the human influence too large (especially in interpreting the script and putting the play on scene), while others feel that a greater amount of human intervention would have been favorable as this could greatly improve the quality of the play. The reviews also frequently comment on the amount of sex, violence and strong language in the play; this can be attributed to the method used for creating the script, where the GPT-2 language model reflects topics and language common in the human-written articles on the internet that were used to train the model. Furthermore, some r

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  • List of information schools

    List of information schools

    This list of information schools, sometimes abbreviated to iSchools, includes members of the iSchools organization. The iSchools organization reflects a consortium of over 130 information schools across the globe. == History == The first iSchools Caucus was formed in 1988 by Syracuse, Pittsburgh, and Drexel and was called the Gang of Three (sometimes gang of four with Rutgers). Syracuse renamed the School of Library Science as the School of Information Studies in 1974, and is considered as the first “iSchool” in history. The group was formally named "the iSchools Caucus" or more casually, the iCaucus. By 2003, the group expanded to include the Universities of Michigan, Washington, Illinois, UNC, Florida State, Indiana, and Texas, and was called the Gang of Ten. The current iSchools Caucus organization was formalized by 2005, with additions of UC Berkeley, UC Irvine, UCLA, Penn State, Georgia Tech, Maryland, Toronto, Carnegie Mellon and Singapore Management University. == iSchools organization == The iSchools promote an interdisciplinary approach to understanding the opportunities and challenges of information management, with a core commitment to concepts like universal access and user-centered organization of information. The field is concerned broadly with questions of design and preservation across information spaces, from digital and virtual spaces such as online communities, social networking, the World Wide Web, and databases to physical spaces such as libraries, museums, collections, and other repositories. "School of Information", "Department of Information Studies", or "Information Department" are often the names of the participating organizations. Degree programs at iSchools include course offerings in areas such as information architecture, design, policy, and economics; knowledge management, user experience design, and usability; preservation and conservation; librarianship and library administration; the sociology of information; and human-computer interaction and computer science. === Leadership === The executive committee of the iSchools is made up of the current chair (Ina Fourie, University of Pretoria, South Africa), past chair (Gillian Oliver, Monash University, Australia) and the chair elect (Javed Mostafa, University of Toronto Canada), plus representatives from the three regions (North America, Europe, and Asia-Pacific). The current executive director is Slava Sterzer. == Member institutions == Between 2010 and 2026, the organization expanded globally beyond North America, growing to 133 member schools as of March 2026. For an updated and complete list of member schools, please visit the member database of the iSchools. == iConferences == Members of the iSchools organize a regular academic conference, known as the iConference, hosted by a different member institution each year. September 2005: Pennsylvania State University October 2006: University of Michigan February 2008: University of California, Los Angeles February 2009: University of North Carolina February 2010: University of Illinois at Urbana-Champaign February 2011: University of Washington, Seattle February 2012: University of Toronto February 2013: University of North Texas March 2014: Humboldt-Universität zu Berlin March 2015: University of California, Irvine March 2016: Drexel University March 2017: Wuhan University March 2018: University of Sheffield and Northumbria University March 2019: University of Maryland March 2020: University of Borås (virtual only) March 2021: Renmin University of China (virtual only) February/March 2022: University of Texas at Austin, University College Dublin & Kyushu University (virtual only) March 2023: Universitat Oberta de Catalunya March 2024: Jilin University March 2025: Indiana University March/April 2026: Edinburgh Napier University 2027: Victoria University of Wellington == Other schools of information == Other information schools and programs include: Documentation Research and Training Centre, Indian Statistical Institute, Bangalore San Jose State University, School of Information University of Southern California Library Science Degree Ankara University, Department of Information and Records Management, Ankara/Turkey Marmara University, Department of Information and Records Management, Istanbul/Turkey University of Kelaniya, Department of Library and Information Science, Kelaniya/Sri Lanka University of Colombo, National Institute of Library and Information Science (NILIS), Colombo/Sri Lanka Chicago State University, Department of Information Studies

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  • Documentalist

    Documentalist

    A documentalist is a professional, trained in documentation science and specializing in assisting researchers in their search for scientific and technical documentation. With the development of bibliographical databases such as MEDLINE, documentalists were professionals who searched such databases on the behalf of users. When the field of documentation changed its name to information science, the terms information specialist or information professional often replaced the term documentalist.

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  • Residual neural network

    Residual neural network

    A residual neural network (also referred to as a residual network or ResNet) is a deep learning architecture in which the layers learn residual functions with reference to the layer inputs. It was developed in 2015 for image recognition, and won the ImageNet Large Scale Visual Recognition Challenge (ILSVRC) of that year. As a point of terminology, "residual connection" refers to the specific architectural motif of x ↦ f ( x ) + x {\displaystyle x\mapsto f(x)+x} , where f {\displaystyle f} is an arbitrary neural network module. The motif had been used previously (see §History for details). However, the publication of ResNet made it widely popular for feedforward networks, appearing in neural networks that are seemingly unrelated to ResNet. The residual connection stabilizes the training and convergence of deep neural networks with hundreds of layers, and is a common motif in deep neural networks, such as transformer models (e.g., BERT, and GPT models such as ChatGPT), the AlphaGo Zero system, the AlphaStar system, and the AlphaFold system. == Mathematics == === Residual connection === In a multilayer neural network model, consider a (non-residual) subnetwork with a certain number of stacked layers (e.g., 2 or 3). Let H ( x ; α ) {\displaystyle H(x;\alpha )} denote the subnetwork. Suppose H ∗ {\displaystyle H^{}} is the desired optimal output of this subnetwork. Residual learning simply adds x {\displaystyle x} directly to the output, such that the optimal learned output now becomes be H ∗ − x {\displaystyle H^{}-x} , which is interpreted as a "residual" with respect to x {\displaystyle x} . The operation of "adding x {\displaystyle x} " is implemented via a "skip connection" that performs an identity mapping to connect the input of the subnetwork with its output. This connection is referred to as a "residual connection" in later work. Let F ( x ; α ) = H ( x ; a ) + x {\displaystyle F(x;\alpha )=H(x;a)+x} . The function F {\displaystyle F} is often represented by matrix multiplication interlaced with activation functions and normalization operations (e.g., batch normalization or layer normalization). As a whole, one of these subnetworks is referred to as a "residual block". A deep residual network is constructed by simply stacking these blocks. Long short-term memory (LSTM) has a memory mechanism that serves as a residual connection. In an LSTM without a forget gate, an input x t {\displaystyle x_{t}} is processed by a function F {\displaystyle F} and added to a memory cell c t {\displaystyle c_{t}} , resulting in c t + 1 = c t + F ( x t ) {\displaystyle c_{t+1}=c_{t}+F(x_{t})} . An LSTM with a forget gate essentially functions as a highway network. To stabilize the variance of the layers' inputs, it is recommended to replace the residual connections x + f ( x ) {\displaystyle x+f(x)} with x / L + f ( x ) {\displaystyle x/L+f(x)} , where L {\displaystyle L} is the total number of residual layers. === Projection connection === If the function F {\displaystyle F} is of type F : R n → R m {\displaystyle F:\mathbb {R} ^{n}\to \mathbb {R} ^{m}} where n ≠ m {\displaystyle n\neq m} , then F ( x ) + x {\displaystyle F(x)+x} is undefined. To handle this special case, a projection connection is used: y = F ( x ) + P ( x ) {\displaystyle y=F(x)+P(x)} where P {\displaystyle P} is typically a linear projection, defined by P ( x ) = M x {\displaystyle P(x)=Mx} where M {\displaystyle M} is a m × n {\displaystyle m\times n} matrix. The matrix is trained via backpropagation, as is any other parameter of the model. === Signal propagation === The introduction of identity mappings facilitates signal propagation in both forward and backward paths. ==== Forward propagation ==== If the output of the ℓ {\displaystyle \ell } -th residual block is the input to the ( ℓ + 1 ) {\displaystyle (\ell +1)} -th residual block (assuming no activation function between blocks), then the ( ℓ + 1 ) {\displaystyle (\ell +1)} -th input is: x ℓ + 1 = F ( x ℓ ) + x ℓ {\displaystyle x_{\ell +1}=F(x_{\ell })+x_{\ell }} Applying this formulation recursively, e.g.: x ℓ + 2 = F ( x ℓ + 1 ) + x ℓ + 1 = F ( x ℓ + 1 ) + F ( x ℓ ) + x ℓ {\displaystyle {\begin{aligned}x_{\ell +2}&=F(x_{\ell +1})+x_{\ell +1}\\&=F(x_{\ell +1})+F(x_{\ell })+x_{\ell }\end{aligned}}} yields the general relationship: x L = x ℓ + ∑ i = ℓ L − 1 F ( x i ) {\displaystyle x_{L}=x_{\ell }+\sum _{i=\ell }^{L-1}F(x_{i})} where L {\textstyle L} is the index of a residual block and ℓ {\textstyle \ell } is the index of some earlier block. This formulation suggests that there is always a signal that is directly sent from a shallower block ℓ {\textstyle \ell } to a deeper block L {\textstyle L} . ==== Backward propagation ==== The residual learning formulation provides the added benefit of mitigating the vanishing gradient problem to some extent. However, it is crucial to acknowledge that the vanishing gradient issue is not the root cause of the degradation problem, which is tackled through the use of normalization. To observe the effect of residual blocks on backpropagation, consider the partial derivative of a loss function E {\displaystyle {\mathcal {E}}} with respect to some residual block input x ℓ {\displaystyle x_{\ell }} . Using the equation above from forward propagation for a later residual block L > ℓ {\displaystyle L>\ell } : ∂ E ∂ x ℓ = ∂ E ∂ x L ∂ x L ∂ x ℓ = ∂ E ∂ x L ( 1 + ∂ ∂ x ℓ ∑ i = ℓ L − 1 F ( x i ) ) = ∂ E ∂ x L + ∂ E ∂ x L ∂ ∂ x ℓ ∑ i = ℓ L − 1 F ( x i ) {\displaystyle {\begin{aligned}{\frac {\partial {\mathcal {E}}}{\partial x_{\ell }}}&={\frac {\partial {\mathcal {E}}}{\partial x_{L}}}{\frac {\partial x_{L}}{\partial x_{\ell }}}\\&={\frac {\partial {\mathcal {E}}}{\partial x_{L}}}\left(1+{\frac {\partial }{\partial x_{\ell }}}\sum _{i=\ell }^{L-1}F(x_{i})\right)\\&={\frac {\partial {\mathcal {E}}}{\partial x_{L}}}+{\frac {\partial {\mathcal {E}}}{\partial x_{L}}}{\frac {\partial }{\partial x_{\ell }}}\sum _{i=\ell }^{L-1}F(x_{i})\end{aligned}}} This formulation suggests that the gradient computation of a shallower layer, ∂ E ∂ x ℓ {\textstyle {\frac {\partial {\mathcal {E}}}{\partial x_{\ell }}}} , always has a later term ∂ E ∂ x L {\textstyle {\frac {\partial {\mathcal {E}}}{\partial x_{L}}}} that is directly added. Even if the gradients of the F ( x i ) {\displaystyle F(x_{i})} terms are small, the total gradient ∂ E ∂ x ℓ {\textstyle {\frac {\partial {\mathcal {E}}}{\partial x_{\ell }}}} resists vanishing due to the added term ∂ E ∂ x L {\textstyle {\frac {\partial {\mathcal {E}}}{\partial x_{L}}}} . == Variants of residual blocks == === Basic block === A basic block is the simplest building block studied in the original ResNet. This block consists of two sequential 3x3 convolutional layers and a residual connection. The input and output dimensions of both layers are equal. === Bottleneck block === A bottleneck block consists of three sequential convolutional layers and a residual connection. The first layer in this block is a 1×1 convolution for dimension reduction (e.g., to 1/2 of the input dimension); the second layer performs a 3×3 convolution; the last layer is another 1×1 convolution for dimension restoration. The models of ResNet-50, ResNet-101, and ResNet-152 are all based on bottleneck blocks. === Pre-activation block === The pre-activation residual block applies activation functions before applying the residual function F {\displaystyle F} . Formally, the computation of a pre-activation residual block can be written as: x ℓ + 1 = F ( ϕ ( x ℓ ) ) + x ℓ {\displaystyle x_{\ell +1}=F(\phi (x_{\ell }))+x_{\ell }} where ϕ {\displaystyle \phi } can be any activation (e.g. ReLU) or normalization (e.g. LayerNorm) operation. This design reduces the number of non-identity mappings between residual blocks, and allows an identity mapping directly from the input to the output. This design was used to train models with 200 to over 1000 layers, and was found to consistently outperform variants where the residual path is not an identity function. The pre-activation ResNet with 200 layers took 3 weeks to train for ImageNet on 8 GPUs in 2016. Since GPT-2, transformer blocks have been mostly implemented as pre-activation blocks. This is often referred to as "pre-normalization" in the literature of transformer models. == Applications == Originally, ResNet was designed for computer vision. All transformer architectures include residual connections. Indeed, very deep transformers cannot be trained without them. The original ResNet paper made no claim on being inspired by biological systems. However, later research has related ResNet to biologically-plausible algorithms. A study published in Science in 2023 disclosed the complete connectome of an insect brain (specifically that of a fruit fly larva). This study discovered "multilayer shortcuts" that resemble the skip connections in artificial neural networks, including ResNets. == History == === Previous work === Residual connections were noticed in neu

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  • Terminology extraction

    Terminology extraction

    Terminology extraction (also known as term extraction, glossary extraction, term recognition, or terminology mining) is a subtask of information extraction. The goal of terminology extraction is to automatically extract relevant terms from a given corpus. In the semantic web era, a growing number of communities and networked enterprises started to access and interoperate through the internet. Modeling these communities and their information needs is important for several web applications, like topic-driven web crawlers, web services, recommender systems, etc. The development of terminology extraction is also essential to the language industry. One of the first steps to model a knowledge domain is to collect a vocabulary of domain-relevant terms, constituting the linguistic surface manifestation of domain concepts. Several methods to automatically extract technical terms from domain-specific document warehouses have been described in the literature. Typically, approaches to automatic term extraction make use of linguistic processors (part of speech tagging, phrase chunking) to extract terminological candidates, i.e. syntactically plausible terminological noun phrases. Noun phrases include compounds (e.g. "credit card"), adjective noun phrases (e.g. "local tourist information office"), and prepositional noun phrases (e.g. "board of directors"). In English, the first two (compounds and adjective noun phrases) are the most frequent. Terminological entries are then filtered from the candidate list using statistical and machine learning methods. Once filtered, because of their low ambiguity and high specificity, these terms are particularly useful for conceptualizing a knowledge domain or for supporting the creation of a domain ontology or a terminology base. Furthermore, terminology extraction is a very useful starting point for semantic similarity, knowledge management, human translation and machine translation, etc. == Bilingual terminology extraction == The methods for terminology extraction can be applied to parallel corpora. Combined with e.g. co-occurrence statistics, candidates for term translations can be obtained. Bilingual terminology can be extracted also from comparable corpora (corpora containing texts within the same text type, domain but not translations of documents between each other).

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  • Ecoinformatics

    Ecoinformatics

    Ecoinformatics, or ecological informatics, is the science of information in ecology and environmental science. It integrates environmental and information sciences to define entities and natural processes with language common to both humans and computers. However, this is a rapidly developing area in ecology and there are alternative perspectives on what constitutes ecoinformatics. A few definitions have been circulating, mostly centered on the creation of tools to access and analyze natural system data. However, the scope and aims of ecoinformatics are certainly broader than the development of metadata standards to be used in documenting datasets. Ecoinformatics aims to facilitate environmental research and management by developing ways to access, integrate databases of environmental information, and develop new algorithms enabling different environmental datasets to be combined to test ecological hypotheses. Ecoinformatics is related to the concept of ecosystem services. Ecoinformatics characterize the semantics of natural system knowledge. For this reason, much of today's ecoinformatics research relates to the branch of computer science known as knowledge representation, and active ecoinformatics projects are developing links to activities such as the Semantic Web. Current initiatives to effectively manage, share, and reuse ecological data are indicative of the increasing importance of fields like ecoinformatics to develop the foundations for effectively managing ecological information. Examples of these initiatives are National Science Foundation Datanet projects, DataONE, Data Conservancy, and Artificial Intelligence for Environment & Sustainability. == Software Development Lifecycle == Central to the concept of ecoinformatics is the Software Development Lifecycle (SDLC), a systematic framework for writing, implementing, and maintaining software products. Typically in Ecoinformatics projects, the development pipeline includes data collection, usually from several different environmental data sources, then integrating these data sources together, and then analyzing the data. Here, each step of the SDLC is described in the context of ecoinformatics, per Michener et al. It is important to note that the plan, collect, assure, describes and preserve steps refer to the data collection entity, which can be individual researchers or large data-collection networks, while the discover, integrate, and analyze steps typically refer to the individual researcher. Plan: Ecoinformatics projects require data from several databases. Each database holds different data, and therefore researchers should identify what types of environmental or ecological data they will need to answer their research question. Collect: Data is collected in several different ways. In ecoinformatics, this is usually restricted to manually entering data into a spreadsheet, and parsing data from an existing database. The growth of relational databases has made it easier for ecologists to download relevant data and integrate datasets together Assure: Data entries should be checked thoroughly to validate their accuracy and usability, such as to check for outliers and erroneous points. The same principle applies to data downloaded from datasets. This responsibility falls on both the ecologist downloading the data, and the entity that sets up the data collection system. Describe: An accurate description of the metadata of a dataset that is used in a study should include enough information to deduce the data collection and processing methodology, when the data were collected, why the data were collected, and how the data were stored. This is important for reproducibility, especially for projects that build on each other and may recycle data Preserve: After data is collected by an institutional entity, it should be archived such that it is easily accessible. Ideally, this is in databases that are maintained and not at risk of deprecation Discover: While there are good practices for discovering data to start a research project, this process is often marred by a lack of usable, published data, as researchers may collect data specific to their study, but may not publish this data for wider use. On the data collection end, this can be addressed by better data-sharing practices, such as by linking datasets when publishing papers or studies. On the data procurement end, this can be addressed by more precise data searching, such as using key words to find relevant datasets. Integrate: Synthesizing datasets together can be difficult and labor-intensive, largely due to the methodological differences in data collection. There are several approaches to this, but the best practices typically involve computational approaches, namely using R or Python, to automate the processes and prevent errors Analyze: Data analysis can take several forms, and should be tailored to the specific ecological project. However, all data analysis methods should be well-documented, including the procedure for analysis, justification for analysis methods, and any shortcomings in a specific approach. == Applications of Ecoinformatics Across Ecology == === Ecosystem Ecology === Source: Ecosystem studies, by definition, encompass interactions across the entire life sciences spectrum, from microscopic biochemical reactions to large-scale geological phenomena. As a result, big databases may not be designed specifically for any particular research question, but should be inclusive enough to support most studies. Since ecosystem-level questions require a broad perspective, data-related ecosystem projects would likely incorporate data from several databases. A common framework for incorporating data into ecosystem-level studies is the network science model, in which data collection mechanisms and resources are treated like a large, interconnected network instead of individual entities. The network may include several data collection stations within one databases, or may span across multiple databases. Currently there are several large-scale networks, but they do not generate data on the scale to consider ecology as a big data science. A current challenge for ecoinformatics in ecosystem ecology is that most funding is prioritized for generating new data rather than maintaining existing data infrastructures. Integrating data across the different spatial scales can also be difficult, since each dataset may hold different types of data. === Urban Ecology === Source: The current push for smart cities, and sensor network integration into infrastructure, has positioned as a major source of data for ecological studies. Typical urban ecology questions address the effects of urbanization on the local ecosystem, and how to drive future development to promote urban biodiversity. While sensor networks in cities typically collect environmental data to optimize city processes, they may also be used for ecological initiatives, especially with respect to understanding the complex, multi-layered relationship between cities and their local ecosystem. It can also be used to better understand the current landscape of cities, and identify avenues for rewinding of cities. For example, analyzing mobility patterns can identify areas that may lend themselves well to building parks and green spaces. Bird watching data can also be used to identify the types of bird species in a local area. === Infectious Disease === Source: Like other disciplines of ecology, emerging infectious disease and epidemiology span multiple scales, from understanding the genetics that drive disease trends to large-scale spatiotemporal analyses. As a result, infectious disease studies can incorporate everything from bioinformatics, genetic sequences, amino acid sequences, and environmental observation data. On the micro-scale, these data can then be used to predict infectivity/transmissibility, drug resistance, drug candidates, and mutation sites. On the macro-scale, it can be used to identify societal trends or environmental factors that lend themselves to spillover, locations of infection, and practices that cause disease transmission. == Databases == Source: USGS National Streamflow sensor network GBIF Neotoma Paleobiology database European Vegetation Archive USDA Forest Inventory Analysis TRY BIEN AmeriFlux TEAM iNaturalist NEON GLEON LTER CZO TERN SAEON

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  • AI notetaker

    AI notetaker

    An AI notetaker is a tool using artificial intelligence to take notes during meetings. They are created by tech companies such as Microsoft and Google; by AI transcription services such Otter.ai, and by smaller firms such as Cluely and Krisp. Some business executives send AI notetakers to attend meetings not only to take notes, but also to answer questions on their behalf. The use of AI notetakers raises ethical questions, including recording meetings without the consent of all participants and the possibility that the notetaker will hallucinate and misrepresent what was said during meetings. There are also concerns when it comes to the privacy and security of meeting data and the sensitive information that lives inside meetings. Further controversies have developed from the use of AI notetakers such as Cluely to cheat in technical job interviews. == Technology == Large technology companies have integrated transcription capabilities into broader productivity and accessibility tools, including real-time captioning, dictation, and meeting documentation features embedded in operating systems and office platforms. Standalone transcription platforms, such as Transkriptor, focus specifically on automated transcription workflows and apply AI-based speech recognition to convert audio and video recordings into text. The software supports transcription in multiple languages and processes recordings uploaded via a web interface as well as through mobile and browser extensions. Tools of this type typically provide editable, time-aligned transcripts and export options for text and subtitle formats, cloud-based processing, multilingual support, and automation in transcription technology.

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  • Single particle analysis

    Single particle analysis

    Single particle analysis is a group of related computerized image processing techniques used to analyze images from transmission electron microscopy (TEM). These methods were developed to improve and extend the information obtainable from TEM images of particulate samples, typically proteins or other large biological entities such as viruses. Individual images of stained or unstained particles are very noisy, making interpretation difficult. Combining several digitized images of similar particles together gives an image with stronger and more easily interpretable features. An extension of this technique uses single particle methods to build up a three-dimensional reconstruction of the particle. Using cryo-electron microscopy it has become possible to generate reconstructions with sub-nanometer, near-atomic resolution resolution first in the case of highly symmetric viruses, and now in smaller, asymmetric proteins as well. == Techniques == Single particle analysis can be done on both negatively stained and vitreous ice-embedded transmission electron cryomicroscopy (CryoTEM) samples. Single particle analysis methods are, in general, reliant on the sample being homogeneous, although techniques for dealing with conformational heterogeneity are being developed. Images (micrographs) are taken with an electron microscope using charged-coupled device (CCD) detectors coupled to a phosphorescent layer (in the past, they were instead collected on film and digitized using high-quality scanners). The image processing is carried out using specialized software programs, often run on multi-processor computer clusters. Depending on the sample or the desired results, various steps of two- or three-dimensional processing can be done. === Alignment and classification === Biological samples, and especially samples embedded in thin vitreous ice, are highly radiation sensitive, thus only low electron doses can be used to image the sample. This low dose, as well as variations in the metal stain used (if used) means images have high noise relative to the signal given by the particle being observed. By aligning several similar images to each other so they are in register and then averaging them, an image with higher signal-to-noise ratio can be obtained. As the noise is mostly randomly distributed and the underlying image features constant, by averaging the intensity of each pixel over several images only the constant features are reinforced. Typically, the optimal alignment (a translation and an in-plane rotation) to map one image onto another is calculated by cross-correlation. However, a micrograph often contains particles in multiple different orientations and/or conformations, and so to get more representative image averages, a method is required to group similar particle images together into multiple sets. This is normally carried out using one of several data analysis and image classification algorithms, such as multi-variate statistical analysis and hierarchical ascendant classification, or k-means clustering. Often data sets of tens of thousands of particle images are used, and to reach an optimal solution an iterative procedure of alignment and classification is used, whereby strong image averages produced by classification are used as reference images for a subsequent alignment of the whole data set. === Image filtering === Image filtering (band-pass filtering) is often used to reduce the influence of high and/or low spatial frequency information in the images, which can affect the results of the alignment and classification procedures. This is particularly useful in negative stain images. The algorithms make use of fast Fourier transforms (FFT), often employing Gaussian shaped soft-edged masks in reciprocal space to suppress certain frequency ranges. High-pass filters remove low spatial frequencies (such as ramp or gradient effects), leaving the higher frequencies intact. Low-pass filters remove high spatial frequency features and have a blurring effect on fine details. === Contrast transfer function === Due to the nature of image formation in the electron microscope, bright-field TEM images are obtained using significant underfocus. This, along with features inherent in the microscope's lens system, creates blurring of the collected images visible as a point spread function. The combined effects of the imaging conditions are known as the contrast transfer function (CTF), and can be approximated mathematically as a function in reciprocal space. Specialized image processing techniques such as phase flipping and amplitude correction / Wiener filtering can (at least partially) correct for the CTF, and allow high resolution reconstructions. === Three-dimensional reconstruction === Transmission electron microscopy images are projections of the object showing the distribution of density through the object, similar to medical X-rays. By making use of the projection-slice theorem a three-dimensional reconstruction of the object can be generated by combining many images (2D projections) of the object taken from a range of viewing angles. Proteins in vitreous ice ideally adopt a random distribution of orientations (or viewing angles), allowing a fairly isotropic reconstruction if a large number of particle images are used. This contrasts with electron tomography, where the viewing angles are limited due to the geometry of the sample/imaging set up, giving an anisotropic reconstruction. Filtered back projection is a commonly used method of generating 3D reconstructions in single particle analysis, although many alternative algorithms exist. Before a reconstruction can be made, the orientation of the object in each image needs to be estimated. Several methods have been developed to work out the relative Euler angles of each image. Some are based on common lines (common 1D projections and sinograms), others use iterative projection matching algorithms. The latter works by beginning with a simple, low resolution 3D starting model and compares the experimental images to projections of the model and creates a new 3D to bootstrap towards a solution. Methods are also available for making 3D reconstructions of helical samples (such as tobacco mosaic virus), taking advantage of the inherent helical symmetry. Both real space methods (treating sections of the helix as single particles) and reciprocal space methods (using diffraction patterns) can be used for these samples. === Tilt methods === The specimen stage of the microscope can be tilted (typically along a single axis), allowing the single particle technique known as random conical tilt. An area of the specimen is imaged at both zero and at high angle (~60-70 degrees) tilts, or in the case of the related method of orthogonal tilt reconstruction, +45 and −45 degrees. Pairs of particles corresponding to the same object at two different tilts (tilt pairs) are selected, and by following the parameters used in subsequent alignment and classification steps a three-dimensional reconstruction can be generated relatively easily. This is because the viewing angle (defined as three Euler angles) of each particle is known from the tilt geometry. 3D reconstructions from random conical tilt suffer from missing information resulting from a restricted range of orientations. Known as the missing cone (due to the shape in reciprocal space), this causes distortions in the 3D maps. However, the missing cone problem can often be overcome by combining several tilt reconstructions. Tilt methods are best suited to negatively stained samples, and can be used for particles that adsorb to the carbon support film in preferred orientations. The phenomenon known as charging or beam-induced movement makes collecting high-tilt images of samples in vitreous ice challenging. === Map visualization and fitting === Various software programs are available that allow viewing the 3D maps. These often enable the user to manually dock in protein coordinates (structures from X-ray crystallography, NMR, or a computational model such as one found in the AlphaFold Protein Structure Database) of subunits into the electron density. Several programs can also fit subunits computationally; as of the 2020s using these programs tend to produce better accuracy than manual docking because they can perform labor-intensive tasks such as: The scale of SPA-derived maps depends on knowing the pixel size (angstorms per pixel), which is not always accurate. Programs can automatically correct for this difference by using coordinate data or by using knowledge of chemical bonds. Many proteins are made up of several roughly rigid protein domains linked by flexible parts. Pre-existing coordinate data, whether experimental or computational, may not exactly match the inter-domain positioning of the cyro-EM map. Modern programs can automatically "chop" pre-existing coordinate data into individual domains and fit them in individually. For higher-resolution structures, it is pos

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  • Transaction data

    Transaction data

    Transaction data or transaction information is a category of data describing transactions. Transaction data/information gather variables generally referring to reference data or master data – e.g. dates, times, time zones, currencies. Typical transactions are: Financial transactions about orders, invoices, payments; Work transactions about plans, activity records; Logistic transactions about deliveries, storage records, travel records, etc.. == Management == Recording and storing transactions is called records management. The record of the transaction is stored in a place where the retention can be guaranteed and where data is archived or removed following a retention period. Formats of recorded transactions can be digital data in databases and spreadsheets, or handwritten texts in physical documents like former bankbooks. Transaction processing systems are application software that generate transactions and manage transaction data/information, e.g. SAP and Oracle Financials. == Data warehousing == Transaction data can be summarised in a data warehouse, which helps accessibility and analysis of the data.

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  • Artificial intelligence industry in Canada

    Artificial intelligence industry in Canada

    The artificial intelligence industry in Canada is a rapidly expanding sector. Although Canada held a pioneering role in the early development of artificial intelligence, transforming research excellence into broad commercial adoption has proven challenging. Despite globally recognized scientific achievements and a deep pool of skilled experts, by June 2024, Canada recorded the lowest rate of AI integration among OECD countries, with only 12% of firms implementing AI in their products or services. However, AI adoption has shown significant momentum—doubling from mid-2024 to mid-2025, rising from 6.1% to 12.2%. As of September 2025, Statistics Canada indicated that while about one-third of Canadian businesses had no plans to adopt artificial intelligence in the next year, 14.5% reported intentions to begin using AI for producing goods or delivering services. The primary reasons for not moving forward with AI were lack of relevance, insufficient knowledge, and privacy concerns. According to Public Works Canada (PwC), the pace of AI adoption in Canada is roughly three-quarters of the United States rate, highlighting a notable gap between the two countries in business integration of this technology. British-Canadian computer scientist Geoffrey Hinton stated in 2025 that Canadian companies are adopting artificial intelligence at a slower pace, which may result in the loss of the country's early advantages in the field. At the "All In AI" conference held in Montreal in September 2025, the Minister of Artificial Intelligence and Digital Innovation Evan Solomon, described "Building digital sovereignty" as the most pressing democratic issue of the time. He introduced a 26-person task force focused on updating Canada's AI strategy. In their 2024 report " "Learning Together for Responsible Artificial Intelligence" report, the Innovation, Science, and Economic Development Canada stressed that public awareness, trust, and AI literacy are essential for the responsible adoption and governance of AI in Canada. Montreal workshops in 2021 expanded the OECD's 2019 definition of AI as "the set of computer techniques that enable a machine (e.g., a computer or telephone) to perform tasks that typically require intelligence, such as reasoning or learning. It is also referred to as the automation of intelligent tasks. Scientific developments in AI, such as deep-learning techniques, have made it possible to design access to huge amounts of data and ever-increasing computing power. These new techniques have been rapidly deployed on a large scale in all areas of social life, in transport, education, culture and health." == Federal investments and policy == The 2025 federal budget allocates over $1 billion over the next five years to bolster Canada's artificial intelligence and quantum computing ecosystem. == Industry landscape or research hubs == AlexNet, an influential deep convolutional neural network developed at the University of Toronto by Alex Krizhevsky, Ilya Sutskever, and Geoffrey Hinton, marked a pivotal turning point in modern artificial intelligence. In 2012, it achieved a dramatic reduction in error rates for the ImageNet Large Scale Visual Recognition Challenge (ILSVRC), showcasing the practical power of deep learning and GPU acceleration. The success of AlexNet helped cement Canada’s reputation for AI leadership and inspired rapid adoption of deep learning across the technology sector, with ongoing impact in both academic and commercial domains. In healthcare, AlexNet has been adapted for medical imaging to assist with analyzing radiographs, mammograms, and other scans, including identifying abnormalities and supporting clinical diagnosis. In 2015, the Ottawa-based start-up Advanced Symbolics Inc. (ASI) began developing Polly, an artificial intelligence system designed to analyze and anticipate how target audiences behave—enabling more effective communication strategies and advertising campaigns. Polly was named after its first assignment analyzing the politics of Brexit. The AI gained widespread attention in 2016 for accurately forecasting both the Brexit referendum and the 2016 U.S. presidential election won by Donald Trump. The company states that Polly is used by organizations in diverse sectors—including healthcare, politics, entertainment, and mental health research—to support decision-making based on predictive analytics. Chartwatch, an AI tool developed in Canada, has been shown to reduce unexpected hospital deaths by 26% according to a 2024 study. The system analyzes patient data to detect subtle signs of deterioration, supporting healthcare teams in providing timely interventions. === Notable figures in AI in Canada === Geoffrey Hinton's decades-long work eventually formed the foundation of artificial intelligence, which earned him the Nobel Prize for physics in 2024. Yoshua Bengio, who won the Turing Award in 2018 for his pioneering work in deep learning, founded what would become Mila in 1993. Mila, is currently a collaboration between four Montreal-based academic partners.—the Pan-Canadian Artificial Intelligence Strategy includes Alberta's Amii, Toronto's Vector Institute, and Mila. Fakhreddine Karray's work on operational AI has had tangible impact across several Canadian-relevant sectors, notably intelligent transportation systems, virtual healthcare, and driver safety. === AI in the oil and gas industry === According to a 2020 Ernst & Young report the oil and gas industry in Canada is using AI in automating routine, repetitive, and dangerous tasks with technologies like robotic process automation and machine learning; optimizing production and processing; enhancing transportation logistics; improving equipment operation and monitoring; and enabling preventative maintenance. AI is also deployed for data analysis to improve prediction and decision-making, and is expected to automate up to 50% of job competencies in upstream oil and gas by 2040. Oilsands giant Suncor Energy operates a large fleet of autonomous trucks and has started using AI in its dispatch system at the Mildred Lake mine. As of 2024, AI manages routine tasks such as allocating trucks to dump stations and sending them to refuelling locations. === Indigenous and Inuit Innovation in AI === Indigenous organizations have been working on the creation of new technologies for language revitalization in partnership with National Research Council of Canada since the mid-2010s. In 2025, Inuit researchers and technology partners launched an AI-powered initiative to support the revitalization and preservation of Inuktitut, demonstrating how artificial intelligence can be adapted for Indigenous language and cultural priorities. A 2025 CBC article notes that, while AI can help revitalize Inuktitut, Inuit leaders emphasize concerns about data sovereignty, information ownership, and the need for Indigenous leadership to ensure transparency, privacy, and accountability in AI development. == Regulation == Canada's Artificial Intelligence and Data Act (AIDA) was proposed in November 2022, as part of the Digital Charter Implementation Act (Bill C-27). As well voluntary codes, such as the September 2023 Code of Conduct for Generative AI, and landmark investments in advanced computing infrastructure and the Canadian Artificial Intelligence Safety Institute (CAISI) reflect Canada's commitment to both safety and global competitiveness. == AI infrastructure == Canada has undertaken efforts to expand its AI computing infrastructure at both provincial and federal levels. The federal government's Canadian Sovereign AI Compute Strategy, allocated up to C$2 billion in Budget 2024, aims to enhance computing capacity to support domestic AI industry growth and AI adoption across the economy, with up to C$700 million designated to mobilize private sector investment in new or expanded data centres. Alberta has introduced an AI Data Centres Strategy to position itself as a leading North American destination for data centre investment, targeting C$100 billion worth of AI data centres under development by 2030. One major project under Alberta's strategy is the Wonder Valley AI Data Centre Park near Grande Prairie, which was exempted from provincial environmental impact assessment in April 2026 but still requires permits demonstrating safe construction and operation. According to Statista, as of April 2026, Canada has 287 data centres.

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