AI Assistant Maker

AI Assistant Maker — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Metigo

    Metigo

    metigo is a software application that performs image-based modelling and close range photogrammetry. It produces rectified imagery plans, true ortho-projections on planar, cylindric and conic surfaces, 3D photorealistic models, measurements from photography and mappings on a photographic base for uses in the cultural heritage sector, mainly conservation. == Products == The metigo product line currently consists of the mapping software metigo MAP, the stereo-photogrammetry modeling software metigo 3D, the free viewer metigo VIEW. These products are all standalone and are not depending on other software, such as AutoCAD. === metigo MAP === metigo MAP is mainly used to map findings and conservation measured on a uniform metric photographic base. Therefore, photos of planar surfaces can be rectified based on geometrical informations, e.g. height and width of a rectangle, or cartesian coordinates measured by total station. Beside rectified imagery several other metric mapping bases can be imported and used: true ortho-projections; scaled scans of plans and plots; CAD-files; 3D models, such as digital surface models (DSM) produced by stereo-photogrammetry, SfM or 3D scanning. metigo MAP 's strong point is that rectified imagery taken with different techniques (visual light, sided light, IR, UV, UV-fluorescence, X-ray), historic images and photos taken at various stages of the conservation process can be superimposed and evaluated mutually. The user can allocate several attributes, such as different conservation measures and damage classes, to the mapped geometries. The mappings can be analysed by geometries as well as by user-defined attributes at any stage of the project. metigo MAP targets mainly conservators in different cultural heritage fields. Using it no specialist knowledge of surveying and photogrammetric techniques are needed. === metigo 3D === metigo 3D is a stereo-photogrammetric kit that allows to calculate bundle adjustments (axios3D), create high-quality 3D point clouds using multiple stereo photo pairs combined with metric survey data, mesh these point clouds, texture the meshes with high-resolution image data to create photo-realistic models, ortho-project orientated images on digital surface models (DSM) on planes and best-fit cylinders and cones, create unwrappings and developed views of curved surfaces, analyse deformations of 3D surfaces. metigo 3D targets metric survey specialists working in the cultural heritage sector. == Supported file formats == metigo has the ability to read the following formats: images: JPEG (.jpg), Tiff (.tif), Bitmaps (.bmp), CompuServ (.gif), Encapsualated Postscript (.eps), PCX (.pcx), Photo-CD (.pcd), PICT (.pcd), PNG (.png), Targa (.tga), RAW-format of several camera brands. CAD: DBX, DXF, DWG. 3D: many ASCII-formats (.stl, .wrl, etc.) point data: format editor for ASCII files. == Supported languages == Currently, an English and German version of the software is supported. For metigo MAP beside these a French and Polish GUI is offered for sale. == Applications == The main applications of metigo are: conservation in the cultural heritage context, e.g. stone conservation paintings tapestry etc. architecture, archaeology, many other are possible, e.g. forensics. == History == The first public release of metigo was in 2000.

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  • GLIMMER

    GLIMMER

    In bioinformatics, GLIMMER (Gene Locator and Interpolated Markov ModelER) is used to find genes in prokaryotic DNA. "It is effective at finding genes in bacteria, archea, viruses, typically finding 98-99% of all relatively long protein coding genes". GLIMMER was the first system that used the interpolated Markov model to identify coding regions. The GLIMMER software is open source and is maintained by Steven Salzberg, Art Delcher, and their colleagues at the Center for Computational Biology at Johns Hopkins University. The original GLIMMER algorithms and software were designed by Art Delcher, Simon Kasif and Steven Salzberg and applied to bacterial genome annotation in collaboration with Owen White. == Versions == === GLIMMER 1.0 === First Version of GLIMMER "i.e., GLIMMER 1.0" was released in 1998 and it was published in the paper Microbial gene identification using interpolated Markov model. Markov models were used to identify microbial genes in GLIMMER 1.0. GLIMMER considers the local composition sequence dependencies which makes GLIMMER more flexible and more powerful when compared to fixed-order Markov model. There was a comparison made between interpolated Markov model used by GLIMMER and fifth order Markov model in the paper Microbial gene identification using interpolated Markov models. "GLIMMER algorithm found 1680 genes out of 1717 annotated genes in Haemophilus influenzae where fifth order Markov model found 1574 genes. GLIMMER found 209 additional genes which were not included in 1717 annotated genes where fifth order Markov model found 104 genes."' === GLIMMER 2.0 === Second Version of GLIMMER i.e., GLIMMER 2.0 was released in 1999 and it was published in the paper Improved microbial identification with GLIMMER. This paper provides significant technical improvements such as using interpolated context model instead of interpolated Markov model and resolving overlapping genes which improves the accuracy of GLIMMER. Interpolated context models are used instead of interpolated Markov model which gives the flexibility to select any base. In interpolated Markov model probability distribution of a base is determined from the immediate preceding bases. If the immediate preceding base is irrelevant amino acid translation, interpolated Markov model still considers the preceding base to determine the probability of given base where as interpolated context model which was used in GLIMMER 2.0 can ignore irrelevant bases. False positive predictions were increased in GLIMMER 2.0 to reduce the number of false negative predictions. Overlapped genes are also resolved in GLIMMER 2.0. Various comparisons between GLIMMER 1.0 and GLIMMER 2.0 were made in the paper Improved microbial identification with GLIMMER which shows improvement in the later version. "Sensitivity of GLIMMER 1.0 ranges from 98.4 to 99.7% with an average of 99.1% where as GLIMMER 2.0 has a sensitivity range from 98.6 to 99.8% with an average of 99.3%. GLIMMER 2.0 is very effective in finding genes of high density. The parasite Trypanosoma brucei, responsible for causing African sleeping sickness is being identified by GLIMMER 2.0" === GLIMMER 3.0 === Third version of GLIMMER, "GLIMMER 3.0" was released in 2007 and it was published in the paper Identifying bacterial genes and endosymbiont DNA with Glimmer. This paper describes several major changes made to the GLIMMER system including improved methods to identify coding regions and start codon. Scoring of ORF in GLIMMER 3.0 is done in reverse order i.e., starting from stop codon and moves back towards the start codon. Reverse scanning helps in identifying the coding portion of the gene more accurately which is contained in the context window of IMM. GLIMMER 3.0 also improves the generated training set data by comparing the long-ORF with universal amino acid distribution of widely disparate bacterial genomes."GLIMMER 3.0 has an average long-ORF output of 57% for various organisms where as GLIMMER 2.0 has an average long-ORF output of 39%." GLIMMER 3.0 reduces the rate of false positive predictions which were increased in GLIMMER 2.0 to reduce the number of false negative predictions. "GLIMMER 3.0 has a start-site prediction accuracy of 99.5% for 3'5' matches where as GLIMMER 2.0 has 99.1% for 3'5' matches. GLIMMER 3.0 uses a new algorithm for scanning coding regions, a new start site detection module, and architecture which integrates all gene predictions across an entire genome." Minimum description length === Theoretical and Biological Foundation === The GLIMMER project helped introduce and popularize the use of variable length models in Computational Biology and Bioinformatics that subsequently have been applied to numerous problems such as protein classification and others. Variable length modeling was originally pioneered by information theorists and subsequently ingeniously applied and popularized in data compression (e.g. Ziv-Lempel compression). Prediction and compression are intimately linked using Minimum Description Length Principles. The basic idea is to create a dictionary of frequent words (motifs in biological sequences). The intuition is that the frequently occurring motifs are likely to be most predictive and informative. In GLIMMER the interpolated model is a mixture model of the probabilities of these relatively common motifs. Similarly to the development of HMMs in Computational Biology, the authors of GLIMMER were conceptually influenced by the previous application of another variant of interpolated Markov models to speech recognition by researchers such as Fred Jelinek (IBM) and Eric Ristad (Princeton). The learning algorithm in GLIMMER is different from these earlier approaches. == Access == GLIMMER can be downloaded from The Glimmer home page (requires a C++ compiler). Alternatively, an online version is hosted by NCBI [1]. == How it works == GLIMMER primarily searches for long-ORFS. An open reading frame might overlap with any other open reading frame which will be resolved using the technique described in the sub section. Using these long-ORFS and following certain amino acid distribution GLIMMER generates training set data. Using these training data, GLIMMER trains all the six Markov models of coding DNA from zero to eight order and also train the model for noncoding DNA GLIMMER tries to calculate the probabilities from the data. Based on the number of observations, GLIMMER determines whether to use fixed order Markov model or interpolated Markov model. If the number of observations are greater than 400, GLIMMER uses fixed order Markov model to obtain there probabilities. If the number of observations are less than 400, GLIMMER uses interpolated Markov model which is briefly explained in the next sub section. GLIMMER obtains score for every long-ORF generated using all the six coding DNA models and also using non-coding DNA model. If the score obtained in the previous step is greater than a certain threshold then GLIMMER predicts it to be a gene. The steps explained above describes the basic functionality of GLIMMER. There are various improvements made to GLIMMER and some of them are described in the following sub-sections. === The GLIMMER system === GLIMMER system consists of two programs. First program called build-imm, which takes an input set of sequences and outputs the interpolated Markov model as follows. The probability for each base i.e., A,C,G,T for all k-mers for 0 ≤ k ≤ 8 is computed. Then, for each k-mer, GLIMMER computes weight. New sequence probability is computed as follows. where n is the length of the sequence S x {\displaystyle S_{x}} is the oligomer at position x. I M M 8 ( S x ) {\displaystyle IMM_{8}(S_{x})} , the 8 t h {\displaystyle 8^{th}} -order interpolated Markov model score is computed as "where Y k ( S x − 1 ) {\displaystyle Y_{k}(S_{x-1})} is the weight of the k-mer at position x-1 in the sequence S and P k ( S x ) {\displaystyle P_{k}(S_{x})} is the estimate obtained from the training data of the probability of the base located at position x in the k t h {\displaystyle k^{th}} -order model." The probability of base S x {\displaystyle S_{x}} given the i previous bases is computed as follows. "The value of Y i ( S x ) {\displaystyle Y_{i}(S_{x})} associated with P i ( S x ) {\displaystyle P_{i}(S_{x})} can be regarded as a measure of confidence in the accuracy of this value as an estimate of the true probability. GLIMMER uses two criteria to determine Y i ( S x ) {\displaystyle Y_{i}(S_{x})} . The first of these is simple frequency occurrence in which the number of occurrences of context string S x , i {\displaystyle S_{x,i}} in the training data exceeds a specific threshold value, then Y i ( S x ) {\displaystyle Y_{i}(S_{x})} is set to 1.0. The current default value for threshold is 400, which gives 95% confidence. When there are insufficient sample occurrences of a context string, build-imm employ additional criteria to determine Y {\displaystyle Y} value. For a

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  • RAMnets

    RAMnets

    RAMnets is one of the oldest practical neurally inspired classification algorithms. The RAMnets is also known as a type of "n-tuple recognition method" or "weightless neural network". == Algorithm == Consider (let us say N) sets of n distinct bit locations are selected randomly. These are the n-tuples. The restriction of a pattern to an n-tuple can be regarded as an n-bit number which, together with the identity of the n-tuple, constitutes a `feature' of the pattern. The standard n-tuple recognizer operates simply as follows: A pattern is classified as belonging to the class for which it has the most features in common with at least one training pattern of that class. This is the Θ {\displaystyle \Theta } = 0 case of a more general rule whereby the class assigned to unclassified pattern u is a c r g m a x ( ∑ i = 1 N Θ ( ∑ v ∈ D c δ ( α i ( u ) , α i ( v ) ) ) ) {\displaystyle {\begin{aligned}{\underset {c}{a}}rgmax(\sum _{i=1}^{N}\Theta (\sum _{v\in D_{c}}\delta (\alpha _{i}(u),\alpha _{i}(v))))\end{aligned}}} where Dc is the set of training patterns in class c, Θ ( x ) {\displaystyle \Theta (x)} = x for 0 ≤ x ≤ θ {\displaystyle 0\leq x\leq \theta } , Θ ( x ) = θ {\displaystyle \Theta (x)=\theta } for x ≥ θ {\displaystyle x\geq \theta } , δ i , j {\displaystyle \delta _{i,j}} is the Kronecker delta( δ i , j {\displaystyle \delta _{i,j}} =1 if i=j and 0 otherwise.)and ( α i ( u ) ) {\displaystyle (\alpha _{i}(u))} is the ith feature of the pattern u: ∑ j = 0 n − 1 u η i ( j ) 2 j {\displaystyle \sum _{j=0}^{n-1}u_{\eta }i(j)2^{j}} Here uk is the kth bit of u and u η i ( j ) {\displaystyle u_{\eta }i(j)} is the jth bit location of the ith n-tuple. With C classes to distinguish, the system can be implemented as a network of NC nodes, each of which is a random access memory (RAM); hence the term RAMnet. The memory content m c i α {\displaystyle m_{ci\alpha }} at address α {\displaystyle \alpha } of the ith node allocated to class c is set to m c i α {\displaystyle m_{ci\alpha }} = Θ ( ∑ v ∈ D c δ ( α , α i ( v ) ) ) {\displaystyle \Theta (\sum _{v\in D_{c}}\delta (\alpha ,\alpha _{i}(v)))} In the usual θ {\displaystyle \theta } = 1 case, the 1-bit content of m c i α {\displaystyle m_{ci\alpha }} is set if any pattern of Dc has feature α {\displaystyle \alpha } and unset otherwise. Recognition is accomplished by summing the contents of the nodes of each class at the addresses given by the features of the unclassified pattern. That is, pattern u is assigned to class a c r g m a x ( ∑ i = 1 N m c i α ( u ) ) {\displaystyle {\begin{aligned}{\underset {c}{a}}rgmax(\sum _{i=1}^{N}m_{ci\alpha }(u))\end{aligned}}} == RAM-discriminators and WiSARD == The RAMnets formed the basis of a commercial product known as WiSARD (Wilkie, Stonham and Aleksander Recognition Device) was the first artificial neural network machine to be patented. A RAM-discriminator consists of a set of X one-bit word RAMs with n inputs and a summing device (Σ). Any such RAM-discriminator can receive a binary pattern of X⋅n bits as input. The RAM input lines are connected to the input pattern by means of a biunivocal pseudo-random mapping. The summing device enables this network of RAMs to exhibit – just like other ANN models based on synaptic weights – generalization and noise tolerance. In order to train the discriminator one has to set all RAM memory locations to 0 and choose a training set formed by binary patterns of X⋅n bits. For each training pattern, a 1 is stored in the memory location of each RAM addressed by this input pattern. Once the training of patterns is completed, RAM memory contents will be set to a certain number of 0's and 1's. The information stored by the RAM during the training phase is used to deal with previous unseen patterns. When one of these is given as input, the RAM memory contents addressed by the input pattern are read and summed by Σ. The number r thus obtained, which is called the discriminator response, is equal to the number of RAMs that output 1. r reaches the maximum X if the input belongs to the training set. r is equal to 0 if no n-bit component of the input pattern appears in the training set (not a single RAM outputs 1). Intermediate values of r express a kind of “similarity measure” of the input pattern with respect to the patterns in the training set. A system formed by various RAM-discriminators is called WiSARD. Each RAM-discriminator is trained on a particular class of patterns, and classification by the multi-discriminator system is performed in the following way. When a pattern is given as input, each RAM-discriminator gives a response to that input. The various responses are evaluated by an algorithm which compares them and computes the relative confidence c of the highest response (e.g., the difference d between the highest response and the second highest response, divided by the highest response). A schematic representation of a RAM-discriminator and a 10 RAM-discriminator WiSARD is shown in Figure 1.

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  • Top 10 AI Blog Writers Compared (2026)

    Top 10 AI Blog Writers Compared (2026)

    Comparing the best AI blog writer? An AI blog writer is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI blog writer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Information retrieval

    Information retrieval

    Information retrieval (IR) in computing and information science is the task of identifying and retrieving information system resources that are relevant to an information need. The information need can be specified in the form of a search query. In the case of document retrieval, queries can be based on full-text or other content-based indexing. Information retrieval is the science of searching for information in a document, searching for documents themselves, and also searching for the metadata that describes data, and for databases of texts, images, or sounds. Cross-modal retrieval implies retrieval across modalities. Automated information retrieval systems are used to reduce what has been called information overload. An IR system is a software system that provides access to books, journals, and other documents, as well as storing and managing those documents. Web search engines are the most visible IR applications. == Overview == An information retrieval process begins when a user enters a query into the system. Queries are formal statements of information needs, for example search strings in web search engines. In information retrieval, a query does not uniquely identify a single object in the collection. Instead, several objects may match the query, perhaps with different degrees of relevance. An object is an entity that is represented by information in a content collection or database. User queries are matched against the database information. However, as opposed to classical SQL queries of a database, in information retrieval the results returned may or may not match the query, so results are typically ranked. This ranking of results is a key difference of information retrieval searching compared to database searching. Depending on the application the data objects may be, for example, text documents, images, audio, mind maps or videos. Often the documents themselves are not kept or stored directly in the IR system, but are instead represented in the system by document surrogates or metadata. Most IR systems compute a numeric score on how well each object in the database matches the query, and rank the objects according to this value. The top ranking objects are then shown to the user. The process may then be iterated if the user wishes to refine the query. == History == there is ... a machine called the Univac ... whereby letters and figures are coded as a pattern of magnetic spots on a long steel tape. By this means the text of a document, preceded by its subject code symbol, can be recorded ... the machine ... automatically selects and types out those references which have been coded in any desired way at a rate of 120 words a minute The idea of using computers to search for relevant pieces of information was popularized in the article As We May Think by Vannevar Bush in 1945. It would appear that Bush was inspired by patents for a 'statistical machine' – filed by Emanuel Goldberg in the 1920s and 1930s – that searched for documents stored on film. The first description of a computer searching for information was described by Holmstrom in 1948, detailing an early mention of the Univac computer. Automated information retrieval systems were introduced in the 1950s: one even featured in the 1957 romantic comedy Desk Set. In the 1960s, the first large information retrieval research group was formed by Gerard Salton at Cornell. By the 1970s several different retrieval techniques had been shown to perform well on small text corpora such as the Cranfield collection (several thousand documents). Large-scale retrieval systems, such as the Lockheed Dialog system, came into use early in the 1970s. In 1992, the US Department of Defense along with the National Institute of Standards and Technology (NIST), cosponsored the Text Retrieval Conference (TREC) as part of the TIPSTER text program. The aim of this was to look into the information retrieval community by supplying the infrastructure that was needed for evaluation of text retrieval methodologies on a very large text collection. This catalyzed research on methods that scale to huge corpora. The introduction of web search engines has boosted the need for very large scale retrieval systems even further. By the late 1990s, the rise of the World Wide Web fundamentally transformed information retrieval. While early search engines such as AltaVista (1995) and Yahoo! (1994) offered keyword-based retrieval, they were limited in scale and ranking refinement. The breakthrough came in 1998 with the founding of Google, which introduced the PageRank algorithm, using the web's hyperlink structure to assess page importance and improve relevance ranking. During the 2000s, web search systems evolved rapidly with the integration of machine learning techniques. These systems began to incorporate user behavior data (e.g., click-through logs), query reformulation, and content-based signals to improve search accuracy and personalization. In 2009, Microsoft launched Bing, introducing features that would later incorporate semantic web technologies through the development of its Satori knowledge base. Academic analysis have highlighted Bing's semantic capabilities, including structured data use and entity recognition, as part of a broader industry shift toward improving search relevance and understanding user intent through natural language processing. A major leap occurred in 2018, when Google deployed BERT (Bidirectional Encoder Representations from Transformers) to better understand the contextual meaning of queries and documents. This marked one of the first times deep neural language models were used at scale in real-world retrieval systems. BERT's bidirectional training enabled a more refined comprehension of word relationships in context, improving the handling of natural language queries. Because of its success, transformer-based models gained traction in academic research and commercial search applications. Simultaneously, the research community began exploring neural ranking models that outperformed traditional lexical-based methods. Long-standing benchmarks such as the Text REtrieval Conference (TREC), initiated in 1992, and more recent evaluation frameworks Microsoft MARCO(MAchine Reading COmprehension) (2019) became central to training and evaluating retrieval systems across multiple tasks and domains. MS MARCO has also been adopted in the TREC Deep Learning Tracks, where it serves as a core dataset for evaluating advances in neural ranking models within a standardized benchmarking environment. As deep learning became integral to information retrieval systems, researchers began to categorize neural approaches into three broad classes: sparse, dense, and hybrid models. Sparse models, including traditional term-based methods and learned variants like SPLADE, rely on interpretable representations and inverted indexes to enable efficient exact term matching with added semantic signals. Dense models, such as dual-encoder architectures like ColBERT, use continuous vector embeddings to support semantic similarity beyond keyword overlap. Hybrid models aim to combine the advantages of both, balancing the lexical (token) precision of sparse methods with the semantic depth of dense models. This way of categorizing models balances scalability, relevance, and efficiency in retrieval systems. As IR systems increasingly rely on deep learning, concerns around bias, fairness, and explainability have also come to the picture. Research is now focused not just on relevance and efficiency, but on transparency, accountability, and user trust in retrieval algorithms. == Applications == Areas where information retrieval techniques are employed include (the entries are in alphabetical order within each category): === General applications === Digital libraries Information filtering Recommender systems Media search Blog search Image retrieval 3D retrieval Music retrieval News search Speech retrieval Video retrieval Search engines Site search Desktop search Enterprise search Federated search Mobile search Social search Web search === Domain-specific applications === Expert search finding Genomic information retrieval Geographic information retrieval Information retrieval for chemical structures Information retrieval in software engineering Legal information retrieval Vertical search === Other retrieval methods === Methods/Techniques in which information retrieval techniques are employed include: Cross-modal retrieval Adversarial information retrieval Automatic summarization Multi-document summarization Compound term processing Cross-lingual retrieval Document classification Spam filtering Question answering == Model types == In order to effectively retrieve relevant documents by IR strategies, the documents are typically transformed into a suitable representation. Each retrieval strategy incorporates a specific model for its document representation purposes. The picture on the right illustrates the relationship of som

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  • Factored language model

    Factored language model

    The factored language model (FLM) is an extension of a conventional language model introduced by Jeff Bilmes and Katrin Kirchoff in 2003. In an FLM, each word is viewed as a vector of k factors: w i = { f i 1 , . . . , f i k } . {\displaystyle w_{i}=\{f_{i}^{1},...,f_{i}^{k}\}.} An FLM provides the probabilistic model P ( f | f 1 , . . . , f N ) {\displaystyle P(f|f_{1},...,f_{N})} where the prediction of a factor f {\displaystyle f} is based on N {\displaystyle N} parents { f 1 , . . . , f N } {\displaystyle \{f_{1},...,f_{N}\}} . For example, if w {\displaystyle w} represents a word token and t {\displaystyle t} represents a Part of speech tag for English, the expression P ( w i | w i − 2 , w i − 1 , t i − 1 ) {\displaystyle P(w_{i}|w_{i-2},w_{i-1},t_{i-1})} gives a model for predicting current word token based on a traditional Ngram model as well as the Part of speech tag of the previous word. A major advantage of factored language models is that they allow users to specify linguistic knowledge such as the relationship between word tokens and Part of speech in English, or morphological information (stems, root, etc.) in Arabic. Like N-gram models, smoothing techniques are necessary in parameter estimation. In particular, generalized back-off is used in training an FLM.

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  • Permutation automaton

    Permutation automaton

    In automata theory, a permutation automaton, or pure-group automaton, is a deterministic finite automaton such that each input symbol permutes the set of states. Formally, a deterministic finite automaton A may be defined by the tuple (Q, Σ, δ, q0, F), where Q is the set of states of the automaton, Σ is the set of input symbols, δ is the transition function that takes a state q and an input symbol x to a new state δ(q,x), q0 is the initial state of the automaton, and F is the set of accepting states (also: final states) of the automaton. A is a permutation automaton if and only if, for every two distinct states qi and qj in Q and every input symbol x in Σ, δ(qi,x) ≠ δ(qj,x). A formal language is p-regular (also: a pure-group language) if it is accepted by a permutation automaton. For example, the set of strings of even length forms a p-regular language: it may be accepted by a permutation automaton with two states in which every transition replaces one state by the other. == Applications == The pure-group languages were the first interesting family of regular languages for which the star height problem was proved to be computable. Another mathematical problem on regular languages is the separating words problem, which asks for the size of a smallest deterministic finite automaton that distinguishes between two given words of length at most n – by accepting one word and rejecting the other. The known upper bound in the general case is O ( n 2 / 5 ( log ⁡ n ) 3 / 5 ) {\displaystyle O(n^{2/5}(\log n)^{3/5})} . The problem was later studied for the restriction to permutation automata. In this case, the known upper bound changes to O ( n 1 / 2 ) {\displaystyle O(n^{1/2})} .

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  • Bixby (software)

    Bixby (software)

    Bixby ( ) is a virtual assistant developed by Samsung Electronics that runs on various Samsung-branded appliances, primarily mobile devices but also some refrigerators televisions and PCs. It uses voice commands and a natural-language user interface to answer questions and perform tasks, while adapting to the users' preferences and behavior. Samsung first launched Bixby in 2017. Along with Bixby voice assistant, its other main component currently is Bixby Vision, a contextual and visual search augmented reality camera app. Formerly, the Bixby suite consisted of a number of other tools, but these have since been renamed, such as Bixby Routines (now Modes and Routines). == History == On 20 March 2017, Samsung announced the voice-powered digital assistant named "Bixby" as a replacement of the S Voice assistant. It was introduced alongside the Galaxy S8 and S8+ and the Galaxy Tab A (2017) during the Galaxy Unpacked 2017 event. Although released for these devices, it could also be sideloaded on older Galaxy devices running Android Nougat. Before the phone's release, the Bixby Button was reprogrammable and could be set to open other applications or assistants, such as Google Assistant. However, near the phone's release, this ability was removed with a firmware update. Remapping remained possible through third-party apps. Bixby was launched in Korean on 1 May 2017 (KST). Bixby Voice was intended to be made available in the US later that spring. However, Samsung postponed the release, as Bixby had issues understanding English. The English version was finally rolled out in July 2017, followed by a Chinese language version later that year. In October 2017, Samsung announced the release of Bixby 2.0 during its annual developer conference in San Francisco. The new version was rolled out across the company's line of connected products, including smartphones, TVs, and refrigerators. Third parties were allowed to develop applications for Bixby using the Samsung Developer Kit. In August 2018, Samsung announced the Bixby-integrated Galaxy Home smart speaker. In 2019, UX developers at Samsung stated that they intended to use AR Emoji avatars as a personified Bixby assistant. At SDC19, Samsung displayed the Galaxy Home Mini speaker, which also supported Bixby. Bixby 3.0 was released with One UI 3 at the start of 2021. With version 3.0, Home and Reminders features were separated from Bixby. In June 2021, screenshots surfaced for what some thought as a replacement for Bixby. The three-dimensional virtual assistant, Sam, was popular on social media, though it was not intended as a replacement for Bixby. Bixby launched for Microsoft Windows in October 2021, with distribution through the Microsoft Store. This version of Bixby was optimized for Samsung's Galaxy Book computers. Samsung launched an AI Bixby custom voice creator in 2023, allowing users to record their own voice commands. Most recently, in July 2024, Samsung confirmed that it plans to launch an upgraded version of Bixby later that year. This new Bixby would be powered by Samsung's proprietary large language model (LLM) technology, promising a significant boost to Bixby's capabilities with the help of generative AI. In January 2025, with the announcement of Galaxy S25 and the One UI 7 update, Bixby was no longer the default voice assistant, having been replaced by Google Gemini. Despite this, Bixby still continued to be developed and expanded by Samsung and was revamped at the same time with new AI capabilities. Samsung brought the "smarter" Bixby to Samsung televisions, allowing users to speak to their TV sets and control their homes with it. A visual refresh was planned for One UI 8.5. == Functionality == Bixby is a voice assistant developed by Samsung that provides device control, information retrieval, and task automation using voice input and artificial intelligence. It can answer contextual queries, adjust system settings, perform searches, and manage reminders or schedules. The service also personalizes responses by recognizing individual user voices. Bixby itself was also formerly called Bixby Voice to differentiate from other Bixby tools in the suite. === Bixby Vision === Bixby Vision is a visual recognition feature that analyzes images captured through the device camera and provides context-specific information or actions. It combines on-device processing with cloud-based AI resources to identify objects, detect text, and interpret scenes within supported applications. It comes pre-installed on Samsung Galaxy phones. It is considered to be the imaging component of Bixby. ==== Translate ==== Detects foreign text in the camera view and provides real-time translation by overlaying translated text on the preview. ==== Text ==== Uses optical character recognition(OCR) to extract printed or handwritten text for copying, searching, or sharing. ==== Discover ==== Identifies consumer products, fashion items, or furniture and retrieves visually similar items or related online information. ==== Wine ==== Recognizes wine labels and provides information such as variety, region of origin, average price, and reviews. ==== Scene Describer ==== Generates written and spoken descriptions of captured scenes, supporting accessibility for users with visual impairments. ==== Object Identifier ==== Identifies plants, animals, food items, or landmarks and displays corresponding names or classification details. ==== Text Reader ==== Converts detected text into spoken audio using text-to-speech functionality. ==== Color Detector ==== Identifies and names colors within the frame, displaying or reading the recognized color aloud. === Former Bixby tools === Bixby Home was a vertically scrolling home screen displaying cards of information such as weather, fitness activity, and smart home controls. It was renamed Samsung Daily with the release of One UI 2.1 in 2020, then replaced by Samsung Free in One UI 3.0. Samsung Free was eventually discontinued in some markets. Its successor, Samsung News, now functions as a news aggregation service with optional home-screen integration similar to Bixby Home. Bixby Routines was an automation feature that allowed users to create custom rules based on triggers such as time, location, or device conditions. Beginning with One UI 5.0, it was renamed Modes and Routines. Bixby Text Call, introduced in One UI 5.0 (2022) in select regions, enabled users to handle incoming calls via speech-to-text conversion and vice versa. It is now named simply Text Call and can be found in the Phone app settings. Bixby Touch allowed users to trigger context-aware actions by touching on-screen content. It analyzed images, text, and other visual elements displayed on the device and provided related options such as translation, image search, product lookup, or other content-based information. Several of its capabilities overlapped with, or were later superseded by, features offered through Bixby Vision. Other legacy components including Bixby Touch, Bixby Global Action, Bixby Dictation, and Bixby Wakeup, formed part of the early Bixby suite and have since been phased out, though exact discontinuation details vary by region. == Regions and languages == As of April 2018, Bixby is available in over 195 countries, but only in Korean, English (American), and Chinese (Mandarin). The limitation is that the models not intended for the Japanese market, like S10e, are not allowed to login to Bixby services from Japan; therefore Bixby becomes blocked. The choice of languages has since expanded: Samsung has deployed Bixby's voice command function in French, and on 20 February 2019 Samsung announced the addition of further languages: English (British), German, Italian and Spanish (Spain). On 22 February 2020, Samsung announced the addition of Portuguese (Brazil), for Galaxy S10 & Note10, in Beta, and later for other models. == Compatible devices == === Flagship series === Galaxy S series: All models since Galaxy S7 Galaxy Tab S: All models since Galaxy Tab S4 Galaxy Note: All models since Galaxy Note FE and Galaxy Note 8 Galaxy Z series: All models === Other series === Galaxy A Galaxy A6/A6+ (Bixby Home, Reminder and Vision) Galaxy A7 (2017) (available to users in South Korea only; Bixby Home and Reminder only) Galaxy A7 (2018) (Bixby Home, Reminder and Vision only) Galaxy A8 (2018) (including A8 Star; Bixby Home, Reminder and Vision only; S Voice used instead) Galaxy A8s (Bixby Home, Reminder and Vision only) Galaxy A9 (2018)/A9s/A9 Star Pro (including A9 Star and A9 Star Lite; Bixby Home, Reminder and Vision only; S Voice used instead) Galaxy A9 Pro (2019) (Bixby Home, Reminder and Vision only) Galaxy A20 (Bixby Home and Service) Galaxy A21s Galaxy A30s (Bixby Home, Vision, Reminder and Routines) Galaxy A40 (Bixby Home and Reminder) Galaxy A41 (Bixby Home, Vision, Routines and Reminder) Galaxy A50 (Bixby Home, Voice, Vision, Reminder and Routines) Galaxy A50s (Bixby Home, Voice, Vision, Reminder and Routines) G

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  • MetroHero

    MetroHero

    MetroHero is a semi-defunct real-time transit tracking and performance analysis application for the Washington Metro rapid transit system. Originally available on iOS, Android, and the web, it allows users to view live maps of all trains on a specific line, summary statistics relating to real-time system performance, and user feedback on current Metro conditions. The app launched in 2015, followed by ARIES for Transit, a related project from the same developers, and continued functioning until its original developers shut it down in 2023. Afterwards, forks of the application went live to allow for its continued public use, and the Washington Metropolitan Area Transit Authority (WMATA), Metro's operator, announced that it would launch a similar app. The app has been described by local news media as popular and well-liked among Washington, D.C.-area residents. == History and main development == MetroHero was initially developed by James and Jennifer Pizzurro, who both attended George Washington University and studied computer science. They said that they were inspired to create the app after experiencing train delays and searching for an app to track a train after boarding; such an app did not exist for the Washington Metro. The development of the app was not endorsed by WMATA, but it did use publicly available data from the agency. MetroHero launched as an Android application in September 2015, followed by the release of an iOS-compatible web app in December of that year. A standalone iOS app launched in April 2018, but the web app remained supported. By April 2018, MetroHero had approximately 13,000 monthly active users. James Pizzurro has stated that the app's intended audience was regular Metro commuters who wanted to communicate with each other about active problems, as opposed to tourists and riders who only wanted train time data. Throughout the application's development, the Pizzurros had been advocates for Metro's transparency with riders and the community by providing more high-quality data and taking on the feedback of developers. In particular, they criticized Metro's reluctance to uniquely identify individual train trips and its decision to obscure data under certain circumstances, which have posed problems for MetroHero's data collection. In addition to their work on MetroHero, the app's developers led or participated in other initiatives related to transit in the Greater Washington area. In 2019, MetroHero partnered with a local transit group to analyze Metrobus data and publish a "Metrobus Report Card", along with proposed goals and recommendations based on the report's findings. Based on this experience, MetroHero's developers began a sister project, the Adherence + Reliability + Integrity Evaluation System for Transit (ARIES for Transit), which displays data and issues grades for Washington- and Baltimore-area transit systems. Separately, James Pizzurro used MetroHero data to inform Rail Transit OPS, an independent Metro oversight group, and assist in its documentation of Metro system incidents. == Application == The MetroHero application uses several interfaces, including an overall dashboard and a live map, to display data to its users. On the dashboard, system-wide train summary data, such as the number of operating trains and headway adherence, is visible. The map offers a visual representation of all trains' positions throughout the system, filtered by line. Individual stations and trains can be selected to see ratings and comments provided by other users, including both positive and negative notes like cleanliness and crowdedness. Additionally, a list of train wait times is given, along with aggregate data like average wait time. Any train delays or service incidents are visible in the app. MetroHero uses several data sources for the various components of its application. Train positions and other operational data are provided by WMATA as part of its initiative to release open data for third-party developers. However, MetroHero's developers noted that the Metro-provided information is sometimes inaccurate and incomplete, thereby limiting the accuracy of MetroHero. The app also collects crowdsourced data from its users, who can report conditions in train cars and stations and add to reports sent by other people. Additionally, MetroHero parses data from Twitter feeds to learn about system incidents, including delays and fires. In addition to the web app, Android app, and iOS app, MetroHero's initial developers maintained automated social media accounts that alerted customers about Metro service; these accounts were discontinued upon the original app's eventual shutdown. MetroHero also hosts archived performance data for later review, a feature that is sometimes used after major incidents. == Shutdown and future == In February 2023, James Pizzurro announced that MetroHero would be shut down on July 1, 2023, citing "positive changes ... in the app landscape and in WMATA's data management and communication" and the costs and time associated with maintaining the app. Shortly before the application's end date, the Pizzurros shared MetroHero's source code on GitHub, which prompted others to fork the code and begin maintaining new instances of MetroHero to succeed the original app. The original website went offline on July 1, as planned. Historically, WMATA has not offered its own real-time map or similar service, citing other apps from third parties which accomplished the same task. However, on June 30, 2023, Randy Clarke, WMATA's general manager, announced that Metro would begin offering a similar service as MetroHero did. The app, initially named MetroMeter, was planned to begin operating in early July and would provide real-time information on trains, headways, and service schedules. Metro also noted its intentions to extend this service to Metrobus and MetroAccess. On July 20, Metro announced that the app had been renamed to MetroPulse and launched it in beta. MetroHero's other project, ARIES for Transit, was not affected by the shutdown. == Reception == MetroHero was generally well-received and has been recognized for its usage among Washington-area commuters. DCist called it one of the "most praised" Metro tracking apps, and WMATA publicly acknowledged its popularity when announcing its decision to establish MetroPulse. Chris Barnes, a member of the Metro Riders' Advisory Council, said that the app is considered important among riders because it fulfills a need for riders to have reliable and transparent transit information, albeit somewhat hindered by flaws in WMATA's data.

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  • AI Video Editors: Free vs Paid (2026)

    AI Video Editors: Free vs Paid (2026)

    Trying to pick the best AI video editor? An AI video editor is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI video editor slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Linguistics Research Center at UT Austin

    Linguistics Research Center at UT Austin

    The Linguistics Research Center (LRC) at the University of Texas is a center for computational linguistics research & development. It was directed by Prof. Winfred Lehmann until his death in 2007, and subsequently by Dr. Jonathan Slocum. Since its founding, virtually all projects at the LRC have involved processing natural language texts with the aid of computers. The principal activities of the Center at present focus on Indo-European languages and comprise historical study, lexicography, and web-based teaching; staff members engage in several independent but often complementary projects in these fields using a variety of software, almost all of it developed in-house. == History == The LRC was founded by Winfred Lehmann in 1961. In the early days, research efforts at the LRC concentrated on machine translation (MT) -- the translation of texts from one human language to another with the aid of computers, very developed nowadays in the field of language industry—funded by the USAF and other sponsors. The LRC concentrated on German English translation, though a copy of the Russian Master Dictionary was deposited at the LRC after the ALPAC report. After a general hiatus ca. 1975-78, new funding led to the development by Jonathan Slocum and others of a new system with the same name (the METAL MT system), but with new sets of tools for linguists and vastly greater success, resulting in the delivery a production prototype then later a full-fledged commercial MT system. MT R&D continued at the LRC, with funding by various sponsors, until well into the 1990s. From its early years to the present, the LRC has mounted a number of smaller projects resulting in the publication of significant works relating to Indo-European languages and/or their common ancestor, Proto-Indo-European. The hallmark of this work has been the use of computers to transcribe texts and prepare them for publication. A prominent example of the LRC using computers to prepare texts for print publication is the book by Winfred P. Lehmann, A Gothic Etymological Dictionary (Leiden: Brill, 1986). The final print-ready version was produced with the aid of a laser printer (exotic new technology, in those days) using, for the various languages included in the entries, approximately 500 special characters—many of them designed at the Center. This was the first major etymological dictionary for Indo-European languages to be produced with the aid of computers. Current LRC projects have concentrated on transcribing early Indo-European texts, developing language lessons based on them, and publishing on the web these and other materials related to the study of Indo-European languages, of their common ancestor Proto-Indo-European, and of historical linguistics more generally. == Alumni == Winfred Lehmann Rolf A. Stachowitz Jonathan Slocum Winfield S. Bennett John White

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  • Best AI Resume Builders in 2026

    Best AI Resume Builders in 2026

    Looking for the best AI resume builder? An AI resume builder is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI resume builder slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Variable data publishing

    Variable data publishing

    Variable-data publishing (VDP) (also known as database publishing) is a term referring to the output of a variable composition system. While these systems can produce both electronically viewable and hard-copy (print) output, the "variable-data publishing" term today often distinguishes output destined for electronic viewing, rather than that which is destined for hard-copy print (e.g. variable data printing). Essentially the same techniques are employed to perform variable-data publishing, as those utilized with variable data printing. The difference is in the interpretation for output. While variable-data printing may be interpreted to produce various print streams or page-description files (e.g. AFP/IPDS, PostScript, PCL), variable-data publishing produces electronically viewable files, most commonly seen in the forms of PDF, HTML, or XML. Variable-data composition involves the use of data to conditionally: exhibit text (static blocks and/or variable content) exhibit images select fonts select colors format page layouts & flows Variable-data may be as simple as an address block or salutation. However, it can be any or all of the document's textual content—including words, sentences, paragraphs, pages, or the entire document. In other words, it can make up as little or as much of the document as the composer desires. Variable data may also be used to exhibit various images, such as logos, products, or membership photos. Further, variable-data can be used to build rule-based design schemes, including fonts, colors, and page formats. The possibilities are vast. The variable-data tools available today, make it possible to perform variable-data composition at nearly every stage of document production. However, the level of control that can be achieved varies, based upon how far into the document production process a variable-data tool is deployed. For example, if variable-data insertion occurs just prior to output...it's not likely that the text flow or layout can be altered with nearly as much control as would be available at the time of initial document composition. Many organizations will produce multiple forms of output (aka: multi-channel output), for the same document. This ensures that the published content is available to recipients via any form of access method they might require. When multi-channel output is utilized, integrity between those output channels often becomes important. Variable-data publishing may be performed on everything from a personal computer to a mainframe system. However, the speed and practical output volumes which can be achieved are directly affected by the computer power utilized. == Origin of the concept == The term variable-data publishing was likely an offshoot of the term "variable-data printing", first introduced to the printing industry by Frank Romano, Professor Emeritus, School of Print Media, at the College of Imaging Arts and Sciences at Rochester Institute of Technology. However, the concept of merging static document elements and variable document elements predates the term and has seen various implementations ranging from simple desktop 'mail merge', to complex mainframe applications in the financial and banking industry. In the past, the term VDP has been most closely associated with digital printing machines. However, in the past 3 years the application of this technology has spread to web pages, emails, and mobile messaging.

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  • Lorien Pratt

    Lorien Pratt

    Lorien Pratt is an American computer scientist known for contributions to transfer learning and for her work in promoting and developing the concept of decision intelligence. She is chief scientist and founder of Quantellia. Since 1988, she has conducted research on the use of machine learning as an academic, professor, industry analyst, and practicing data scientist. Pratt received her AB degree in computer science from Dartmouth College and her master's and doctorate degrees in computer science from Rutgers University. == Learning to Learn == She is best known for her book "Learning to Learn," co-edited with Sebastian Thrun, which provided an overview on how to use machine learning to better understand bias and generalization of discrete subjects. This approach, still largely theoretical when the book was published in 1998, is also called metalearning and is now a foundational underpinning of machine learning algorithms such as GPT-3 and DALL-E. == Research == === Transfer learning === Pratt's research includes early work in transfer learning where she developed the discriminability-based transfer (DBT) algorithm in 1993 during her tenure as a professor of computer science at Colorado School of Mines. This paper is considered one of the earliest academic works referring to the use of transfer in machine learning and has been cited over 400 times as foundational research for deep neural networks. === Decision intelligence === Since then, Pratt's research has continued to explore the relationships between machine learning and human cognition with the concept of decision intelligence, an emerging field of machine learning guided analytics designed to support human decision. Pratt introduced this concept in 2008, and this term has since been used by a number of vendors providing machine learning-guided analytics including Diwo, Peak AI, Sisu, and Tellius as the technologies used to support machine learning at scale have become easier to deploy, manage, and embed into software platforms. Pratt's work is cited as a core starting point for defining modern aspects of decision intelligence. Pratt's work at Quantellia since 2020 has focused on the use of decision intelligence to improve COVID-19-based outcomes.

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  • Ross Quinlan

    Ross Quinlan

    John Ross Quinlan is a computer science researcher in data mining and decision theory. He has contributed extensively to the development of decision tree algorithms, including inventing the canonical C4.5 and ID3 algorithms. He also contributed to early ILP literature with First Order Inductive Learner (FOIL). He is currently running the company RuleQuest Research which he founded in 1997. == Education == He received his BSc degree in Physics and Computing from the University of Sydney in 1965 and his computer science doctorate at the University of Washington in 1968. He has held positions at the University of New South Wales, University of Sydney, University of Technology Sydney, and RAND Corporation. == Artificial intelligence == Quinlan is a specialist in artificial intelligence, particularly in the aspect involving machine learning and its application to data mining. He is a Founding Fellow of the Association for the Advancement of Artificial Intelligence. === ID3 === Ross Quinlan invented the Iterative Dichotomiser 3 (ID3) algorithm which is used to generate decision trees. ID3 follows the principle of Occam's razor in attempting to create the smallest decision tree possible. === C4.5 === He then expanded upon the principles used in ID3 to create C4.5. C4.5 improved: discrete and continuous attributes, missing attribute values, attributes with differing costs, pruning trees (replacing irrelevant branches with leaf nodes). === C5.0 === C5.0, which Quinlan is commercially selling (single-threaded version is distributed under the terms of the GNU General Public License), is an improvement on C4.5. The advantages are speed (several orders of magnitude faster), memory efficiency, smaller decision trees, boosting (more accuracy), ability to weight different attributes, and winnowing (reducing noise). == Selected works == === Books === 1993. C4.5: Programs for Machine Learning. Morgan Kaufmann Publishers. ISBN 1-55860-238-0. === Articles === Quinlan, J. R. (1982) Semi-autonomous acquisition of pattern-based knowledge, In Machine intelligence 10 (eds J. E. Hayes, D. Michie, and Y.-H. Pao). Ellis Norwood,Chichester. Quinlan, J.R. (1985). Decision trees and multi-valued attributes, In J.E. Hayes & D. Michie (Eds.), Machine intelligence 11. Oxford University Press. Quinlan, J. R. (1986). Induction of decision trees. Machine Learning, 1(1):81-106 2008. (with Qiang Yang, Philip S. Yu, Zhou Zhihua, and David Hand et al). Top 10 algorithms in data mining. Knowledge and Information Systems 14.1: 1-37 Quinlan, J. R. (1990). Learning logical definitions from relations. Machine Learning, 5:239-266.

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