AI Avatar Generator From Photo

AI Avatar Generator From Photo — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Cooliris (plugin)

    Cooliris (plugin)

    Cooliris (for Desktop), formerly known as PicLens, was a web browser extension developed by Cooliris, Inc, and later acquired by Yahoo. The plugin provides an interactive 3D-like experience for viewing digital images and videos from the web and from desktop applications. The software places a small icon atop image thumbnails that appear on a webpage. Clicking on the icon loads the Cooliris 3D Wall, a browsing environment that gives the user the effect of flying through a three-dimensional space. Released to the public in January 2008, The New York Times described Cooliris as the "new immersive approach to Web navigation". Cooliris went out to win the 2008 Crunchies Award for Best Design. The plugin has received over 50 million downloads. As of May 2014 browser plugins are unavailable from the official website. There are only links to tablet apps - for iOS and Android.

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  • ActivityPub

    ActivityPub

    ActivityPub is a protocol and open standard for decentralized social networking. It provides a client-to-server (C2S) API for creating and modifying content, as well as a federated server-to-server (S2S) protocol for delivering notifications and content to other servers. ActivityPub is the defining standard of the Fediverse, a decentralised social network of various social interaction models, and content types, which consists of independently managed instances of software such as Mastodon, Pixelfed and PeerTube, among others. ActivityPub is considered to be an update to the ActivityPump protocol used in pump.io, and the official W3C repository for ActivityPub is identified as a fork of ActivityPump. The creation of a new standard for decentralized social networking was prompted by the complexity of OStatus, the most commonly used protocol at the time. OStatus was built using a multitude of technologies (such as Atom, Salmon, WebSub and WebFinger), a product of the infrastructure used in GNU social (the originator and largest user of the OStatus protocol), which made it difficult to implement the protocol into new software. OStatus was also only designed to work with microblogging services, with little flexibility to the types of data that it could hold. The standard was first published by the World Wide Web Consortium (W3C) as a W3C Recommendation in January 2018 by the Social Web Working Group (SocialWG), a working group chartered to build the protocols and vocabularies needed to create a standard for social functionality. Shortly after, further development was moved to the Social Web Community Group (SocialCG), the successor to the SocialWG. == Design == ActivityPub uses the ActivityStreams 2.0 format for building its content, which itself uses JSON-LD. The three main data types used in ActivityPub are Objects, Activities and Actors. Objects are the most common data type, and can be images, videos, or more abstract items such as locations or events. Activities are actions that create and modify objects, for example a Create activity creates an object. Actors are representative of an individual, a group, an application or a service, and are the owners of objects. Every actor type contains an inbox and outbox stream, which sends and receives activities for a user. In order to publish data (for example liking an article), a user creates an activity that declares that they liked an Article object and publishes it to their outbox, where it is then delivered by the ActivityPub server via a POST request to the inboxes listed in the activity's to, bto, cc and bcc fields. The receiving servers then account for the newly received activity and update the article by adding the like action to it. === Example data === An example actor object that represents a user account: An example activity that likes an article object: An example article object: == Project status == The SocialCG previously organized a yearly free conference called ActivityPub Conf about the future of ActivityPub. Triages are held regularly to review issues pertaining to the ActivityPub and ActivityStreams 2.0 specifications as part of the SocialCG. In 2023, Germany's Sovereign Tech Fund donated €152,000 to socialweb.coop with the goal of building a new suite for testing various ActivityPub implementations and their compliance with the specification. === Adoption === The initial wave of adoption for ActivityPub (circa 2016–2018) came from software that was already using OStatus as their federation protocol, such as Mastodon, GNU social and Pleroma. Following the acquisition of Twitter by Elon Musk in 2022, many groups of users that were critical of the acquisition migrated to Mastodon, bringing new attention to the ActivityPub protocol with it. Various major social media platforms and corporations have since pledged to implement ActivityPub support, including Tumblr, Flipboard and Meta Platforms' Threads. Threads introduced crossposting to ActivityPub in 2024 for users outside of the European Economic Area, however full 2-way compatibility remains incomplete as of 2025. == Criticism == === Accidental denial-of-service attacks === Poorly optimized ActivityPub implementations can cause unintentional distributed denial-of-service (DDOS) attacks on other websites and servers, due to the decentralized nature of the network. An example would be Mastodon's implementation of OpenGraph link previews, wherein every instance that receives a post that contains a link with OpenGraph metadata will download the associated data, such as a thumbnail, in a very short timeframe, which can slow down or crash servers as a result of the sudden burst of requests. === Account migration === ActivityPub has been criticized for not natively supporting moving accounts from one server to another, forcing implementations to build their own solutions. While there has been work on building a standardized system for migrating accounts using the Move activity via the Fediverse Enhancement Proposal organization, the current proposal only allows for basic follower migration, with all other data remaining linked to the original account. === Missing content and data === ActivityPub implementations have been criticized for missing replies and parts of reply threads from remote posts, and presenting outdated statistics (e.g. likes and reposts) about remote posts. However, this isn't a problem with the ActivityPub protocol itself, but with implementations not refreshing their content for updated data when needed. == Software using ActivityPub == === Future implementations === Flarum, an internet forum software Forgejo, a Git forge and development platform === Uncertain future implementations === GitLab, a Git forge and development platform which had previously had an open issue discussing the topic, but was later closed due to the development team moving focus to other areas. Tumblr, a microblogging platform. Despite previous statements from Automattic CEO Matt Mullenweg, ActivityPub integration has been delayed indefinitely. The integration would have been implemented with its WordPress migration, as the first-party plugin for interoperability would have been used for federation. Flickr, an image and video hosting site.

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  • InstallCore

    InstallCore

    InstallCore (stylized as installCore) was an installation and content distribution platform created by ironSource, considered potentially unwanted programs (PUP) by a number of anti-malware vendors. It included a software development kit (SDK) for Windows and Mac OS X. The program allowed those using it for distribution to include monetization by advertisements or charging for installation, and made its installations invisible to the user and its anti-virus software. The platform and its programs have been rated potentially unwanted programs (PUP) or potentially unwanted applications (PUA) by anti-malware product vendors since 2014, and by Windows Defender Antivirus since 2015. The platform was primarily designed for efficient web-based deployment of various types of application software. As of August 2012, InstallCore was managing 100 million installations every month, offering services for paid, unpaid, and free software by using the SDK version. == History == The InstallCore team introduced the first version of the SDK at the beginning of 2011. The SDK was a fork of the FoxTab installer and had only basic Installation features. InstallCore was discontinued as part of a company flotation in late 2020. == Criticism and malware classification == InstallCore and its software packages have been classified as potentially unwanted programs (PUP) or potentially unwanted applications (PUA), by anti-malware product vendors and Windows Defender Antivirus from 2014–2015 onwards, with many stating that it installs adware and other additional PUPs. Malwarebytes identified the program as "a family of bundlers that installs more than one application on the user's computer". It has been described as "crossing the line into full-blown malware" and a "nasty Trojan".

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  • Cloud management

    Cloud management

    Cloud management refers to the administration and oversight of cloud computing products and services. Public clouds are managed by cloud service providers, which operate the underlying infrastructure such as servers, storage, networking, and data center facilities. Users may also opt to manage their public cloud services with a third-party cloud management tool. Users of public cloud services can generally select from three basic cloud provisioning categories: User self-provisioning: Customers purchase cloud services directly from the provider, typically through a web form or console interface. The customer pays on a per-transaction basis. Advanced provisioning: Customers contract in advance a predetermined amount of resources, which are prepared in advance of service. The customer pays a flat fee or a monthly fee. Dynamic provisioning: The provider allocates resources when the customer needs them, then decommissions them when they are no longer needed. The customer is charged on a pay-per-use basis. Managing a private cloud requires software tools to help create a virtualized pool of compute resources, provide a self-service portal for end users and handle security, resource allocation, tracking and billing. Management tools for private clouds tend to be service driven, as opposed to resource driven, because cloud environments are typically highly virtualized and organized in terms of portable workloads. In hybrid cloud environments, compute, network and storage resources must be managed across multiple domains, so a good management strategy should start by defining what needs to be managed, and where and how to do it. Policies to help govern these domains should include configuration and installation of images, access control, and budgeting and reporting. Access control often includes the use of Single sign-on (SSO), in which a user logs in once and gains access to all systems without being prompted to log in again at each of them. == Characteristics of Cloud Management == Cloud management combines software and technologies in a design for managing cloud environments. Software developers have responded to the management challenges of cloud computing with a variety of cloud management platforms and tools. These tools include native tools offered by public cloud providers as well as third-party tools designed to provide consistent functionality across multiple cloud providers. Administrators must balance the competing requirements of efficient consistency across different cloud platforms with access to different native functionality within individual cloud platforms. The growing acceptance of public cloud and increased multicloud usage is driving the need for consistent cross-platform management. Rapid adoption of cloud services is introducing a new set of management challenges for those technical professionals responsible for managing IT systems and services. Cloud-management platforms and tools should have the ability to provide minimum functionality in the following categories. Functionality can be both natively provided or orchestrated via third-party integration. Provisioning and orchestration: create, modify, and delete resources as well as orchestrate workflows and management of workloads Automation: Enable cloud consumption and deployment of app services via infrastructure-as-code and other DevOps concepts Security and compliance: manage role-based access of cloud services and enforce security configurations Service request: collect and fulfill requests from users to access and deploy cloud resources. Monitoring and logging: collect performance and availability metrics as well as automate incident management and log aggregation Inventory and classification: discover and maintain pre-existing brownfield cloud resources plus monitor and manage changes Cost management and optimization: track and rightsize cloud spend and align capacity and performance to actual demand Migration, backup, and DR: enable data protection, disaster recovery, and data mobility via snapshots and/or data replication Organizations may group these criteria into key use cases including Cloud Brokerage, DevOps Automation, Governance, and Day-2 Life Cycle Operations. Enterprises with large-scale cloud implementations may require more robust cloud management tools which include specific characteristics, such as the ability to manage multiple platforms from a single point of reference, or intelligent analytics to automate processes like application lifecycle management. High-end cloud management tools should also have the ability to handle system failures automatically with capabilities such as self-monitoring, an explicit notification mechanism, and include failover and self-healing capabilities. == Multi-Cloud and Hybrid Cloud Management Challenges == Legacy management infrastructures, which are based on the concept of dedicated system relationships and architecture constructs, are not well suited to cloud environments where instances are continually launched and decommissioned. Instead, the dynamic nature of cloud computing requires monitoring and management tools that are adaptable, extensible and customizable. Cloud computing presents a number of management challenges. Companies using public clouds do not have ownership of the equipment hosting the cloud environment, and because the environment is not contained within their own networks, public cloud customers do not have full visibility or control. Users of public cloud services must also integrate with an architecture defined by the cloud provider, using its specific parameters for working with cloud components. Integration includes tying into the cloud APIs for configuring IP addresses, subnets, firewalls and data service functions for storage. Because control of these functions is based on the cloud provider’s infrastructure and services, public cloud users must integrate with the cloud infrastructure management. Capacity management is a challenge for both public and private cloud environments because end users have the ability to deploy applications using self-service portals. Applications of all sizes may appear in the environment, consume an unpredictable amount of resources, then disappear at any time. A possible solution is profiling the applications impact on computational resources. As result, the performance models allow the prediction of how resource utilization changes according to application patterns. Thus, resources can be dynamically scaled to meet the expected demand. This is critical to cloud providers that need to provision resources quickly to meet a growing demand by their applications. Charge-back—or, pricing resource use on a granular basis—is a challenge for both public and private cloud environments. Charge-back is a challenge for public cloud service providers because they must price their services competitively while still creating profit. Users of public cloud services may find charge-back challenging because it is difficult for IT groups to assess actual resource costs on a granular basis due to overlapping resources within an organization that may be paid for by an individual business unit, such as electrical power. For private cloud operators, charge-back is fairly straightforward, but the challenge lies in guessing how to allocate resources as closely as possible to actual resource usage to achieve the greatest operational efficiency. Exceeding budgets can be a risk. Hybrid cloud environments, which combine public and private cloud services, sometimes with traditional infrastructure elements, present their own set of management challenges. These include security concerns if sensitive data lands on public cloud servers, budget concerns around overuse of storage or bandwidth and proliferation of mismanaged images. Managing the information flow in a hybrid cloud environment is also a significant challenge. On-premises clouds must share information with applications hosted off-premises by public cloud providers, and this information may change constantly. Hybrid cloud environments also typically include a complex mix of policies, permissions and limits that must be managed consistently across both public and private clouds. == Cloud Management Platforms (CMP) == CMPs provide a means for a cloud service customer to manage the deployment and operation of applications and associated datasets across multiple cloud service infrastructures, including both on-premises cloud infrastructure and public cloud service provider infrastructure. In other words, CMPs provide management capabilities for hybrid cloud and multi-cloud environments. A cloud management platform (CMP) provides broad cloud management functionality atop both public cloud provider platforms and private cloud platforms. CMPs manage cloud services and resources that are distributed across multiple cloud platforms. The value of CMPs stands in delivering the maximum level of consistency between platforms without comp

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  • Elements of AI

    Elements of AI

    Elements of AI is a massive open online course (MOOC) teaching the basics of artificial intelligence. The course, originally launched in 2018, is designed and organized by the University of Helsinki and learning technology company MinnaLearn. The course includes modules on machine learning, neural networks, the philosophy of artificial intelligence, and using artificial intelligence to solve problems. It consists of two parts: Introduction to AI and its sequel, Building AI, that was released in late 2020. In November 2019, the course was named one of four winners of MIT’s Inclusive Innovation Challenge. University of Helsinki's computer science department is known as the alma mater of Linus Torvalds, a Finnish-American software engineer who is the creator of the Linux kernel, which is the kernel for Linux operating systems. == EU’s AI pledge == The government of Finland has pledged to offer the course for all EU citizens by the end of 2021, as the course is made available in all the official EU languages. The initiative was launched as part of Finland's Presidency of the Council of the European Union in 2019, with the European Commission providing translations of the course materials. In 2017, Finland launched an AI strategy to stay competitive in the field of AI amid growing competition between China and the United States. With the support of private companies and the government, Finland's now-realized goal was to get 1 percent of its citizens to participate in Elements of AI. Other governments have also given their support to the course. For instance, Germany's Federal Minister for Economic Affairs and Energy Peter Altmeier has encouraged citizens to take part in the course to help Germany gain a competitive advantage in AI. Sweden's Minister for Energy and Minister for Digital Development Anders Ygeman has said that Sweden aims to teach 1 percent of its population the basics of AI like Finland has. == Participants == Elements of AI had enrolled more than 1 million students from more than 110 countries by May 2023. A quarter of the course's participants are aged 45 and over, and some 40 percent are women. Among Nordic participants, the share of women is nearly 60 percent. In September 2022, the course was available in Finnish, Swedish, Estonian, English, German, Latvian, Norwegian, French, Belgian, Czech, Greek, Slovakian, Slovenian, Latvian, Lithuanian, Portuguese, Spanish, Irish, Icelandic, Maltese, Croatian, Romanian, Italian, Dutch, Polish, and Danish.

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  • SeaTable

    SeaTable

    SeaTable is a no-code platform that allows users to develop and implement business processes. The cloud collaboration service SeaTable is marketed by the GmbH of the same name with headquarters in Mainz and additional offices in Berlin and Beijing, and developed by the same company as Seafile. == History == SeaTable is a collaborative database and low-code application platform developed as part of a joint venture between Seafile Ltd., a software company based in Guangzhou, China, and SeaTable GmbH, a German firm headquartered in Mainz. Founded in 2020, the project represents the international expansion of Seafile, a Chinese developer originally known for its file synchronization and sharing software. While SeaTable's cloud services and European client operations are managed by the German entity, the platform itself is developed in China by Seafile's engineering team. This cross-border structure, described by TechCrunch as an “unconventional path” for a Chinese startup expanding abroad, reflects Seafile's effort to maintain its product development in China while addressing growing scrutiny in Western markets over data governance and corporate control. In 2021, an innovation project led by the Cyber Innovation Hub at the IT School of the German Armed Forces started to evaluate the possibilities of a large-scale deployment at the German Armed Forces. The evaluation project is currently still ongoing. In 2022, SeaTable is optimizing its database backend to allow millions of records within one base in the future. The focus of development is increasingly on automation and visualization. In 2025, SeaTable introduced AI-powered automations with version 6. The update enabled the integration of large language models (LLMs) for text analysis and automated decision-making. SeaTable operates a self-hosted LLM on servers provided by Hetzner (Germany), while self-hosted deployments can connect to any compatible model. == Features == SeaTable combines the traditional capabilities of a spreadsheet such as Excel and supplements them with a wide range of functions for process automation and visualization as well as a fully comprehensive API. SeaTable is not a pure cloud solution, but can alternatively be installed on a private server and operated completely autonomously. In this way, the owner retains full control over their own data. The installation is done via Docker on a Linux server. == Security and privacy == While most no-code platforms exist only as SaaS solutions, SeaTable describes itself as a data-sparse European solution. While initially the SeaTable Cloud was hosted on Amazon AWS, the move to the German data centers of Swiss provider Exoscale then took place in May 2021. This was followed by the replacement of the Freshdesk cloud ticketing system with a self-hosted Zammad instance, and since April 2022 SeaTable has completely dispensed with all tracking cookies on its website.

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  • List of Ruby software and tools

    List of Ruby software and tools

    This is a list of software and programming tools for the Ruby programming language, which includes libraries, web frameworks, implementations, tools, and related projects. == Web tools == Capistrano (software) – remote server automation tool Mongrel – Ruby web server Rack – interface between web servers and web applications Ruby on Rails – full-stack web application framework Sinatra – lightweight Ruby web application framework Spree Commerce – e-commerce platform WEBrick – Ruby HTTP server toolkit == Libraries == BioRuby – bioinformatics and computational biology library for Ruby Bogus – Ruby library for creating reliable test doubles with contract verification ERuby – embedded Ruby templating EventMachine – event-driven I/O library Factory Bot – test fixtures library Fat comma – Ruby library for JSON-like hash syntax Geocoder – Ruby library for geocoding and reverse geocoding addresses Haml – HTML templating engine Markaby – HTML generation via Ruby Nokogiri – XML/HTML parsing library RSpec – behavior-driven testing framework for Ruby RubyGems – package manager for Ruby libraries and applications Sass – CSS preprocessor Sidekiq – background job framework for Ruby, used to handle asynchronous tasks. Uconv – Unicode text conversion library Watir – web application testing framework == Ruby implementations == HotRuby – Ruby interpreter implemented in JavaScript, enabling Ruby code to run in web browsers. IronRuby – Ruby for .NET platform JRuby – Ruby on the Java Virtual Machine MacRuby – Ruby implementation for macOS Mod ruby – Apache module that embeds the Ruby interpreter to improve performance of Ruby web applications Mruby – lightweight Ruby interpreter Rubinius – alternative Ruby implementation, based loosely on the Smalltalk-80 Blue Book design. Ruby MRI – the standard Ruby interpreter YARV – "Yet Another Ruby VM," the bytecode interpreter used in modern Ruby implementations == Tools == Homebrew – package manager for macOS and Linux written in Ruby Pry – interactive Ruby shell Rake – build and task management Ruby Version Manager – environment manager RubyCocoa – bridge between Ruby and Cocoa RubyForge – project hosting site RubyMotion – for iOS/macOS development RubySpec – language specification tests == Integrated Development Environments == Aptana Studio — integrated RadRails plugin for Ruby on Rails development Eclipse DLTK Ruby Plugin — Ruby development plugin for Eclipse Eric — open-source Python-based IDE with Ruby support Komodo IDE — commercial cross-platform IDE with Ruby support RubyMine — commercial IDE for Ruby and Rails by JetBrains SlickEdit — commercial cross-platform IDE with Ruby support == List of websites using Ruby on Rails == Airbnb Basecamp Diaspora – decentralized social network application built with Ruby on Rails Discourse – open-source discussion platform built with Ruby on Rails Fiverr GitHub Hulu Shopify SoundCloud Twitch Zendesk

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  • Focus recovery based on the linear canonical transform

    Focus recovery based on the linear canonical transform

    For digital image processing, the Focus recovery from a defocused image is an ill-posed problem since it loses the component of high frequency. Most of the methods for focus recovery are based on depth estimation theory. The Linear canonical transform (LCT) gives a scalable kernel to fit many well-known optical effects. Using LCTs to approximate an optical system for imaging and inverting this system, theoretically permits recovery of a defocused image. == Depth of field and perceptual focus == In photography, depth of field (DOF) means an effective focal length. It is usually used for stressing an object and deemphasizing the background (and/or the foreground). The important measure related to DOF is the lens aperture. Decreasing the diameter of aperture increases focus and lowers resolution and vice versa. == The Huygens–Fresnel principle and DOF == The Huygens–Fresnel principle describes diffraction of wave propagation between two fields. It belongs to Fourier optics rather than geometric optics. The disturbance of diffraction depends on two circumstance parameters, the size of aperture and the interfiled distance. Consider a source field and a destination field, field 1 and field 0, respectively. P1(x1,y1) is the position in the source field, P0(x0,y0) is the position in the destination field. The Huygens–Fresnel principle gives the diffraction formula for two fields U(x0,y0), U(x1,y1) as following: U ( x 0 , y 0 ) = 1 j λ ∫ ∫ U ( x 1 , y 1 ) e j k r 01 r 01 cos ⁡ θ d x 1 d y 1 {\displaystyle \mathbf {U} (x_{0},y_{0})={\frac {1}{j\lambda }}\int \!\int \mathbf {U} (x_{1},y_{1}){\frac {e^{jkr_{01}}}{r_{01}}}\cos \theta dx_{1}dy_{1}} where θ denotes the angle between r 01 {\displaystyle r_{01}} and z {\displaystyle z} . Replace cos θ by r 01 z {\displaystyle {\frac {r_{01}}{z}}} and r 01 {\displaystyle r_{01}} by [ ( x 0 − x 1 ) 2 + ( y 0 − y 1 ) 2 + z 2 ] 1 / 2 {\displaystyle [(x_{0}-x_{1})^{2}+(y_{0}-y_{1})^{2}+z^{2}]^{1/2}} we get U ( x 0 , y 0 ) = 1 j λ z ∫ ∫ U ( x 1 , y 1 ) exp ⁡ ( j k z [ 1 + ( x 0 − x 1 z ) 2 + ( y 0 − y 1 z ) 2 ] 1 / 2 ) 1 + ( x 0 − x 1 z ) 2 + ( y 0 − y 1 z ) 2 d x 1 d y 1 {\displaystyle \mathbf {U} (x_{0},y_{0})={\frac {1}{j\lambda z}}\int \!\int \mathbf {U} (x_{1},y_{1}){\frac {\exp(jkz[1+({\frac {x_{0}-x_{1}}{z}})^{2}+({\frac {y_{0}-y_{1}}{z}})^{2}]^{1/2})}{1+({\frac {x_{0}-x_{1}}{z}})^{2}+({\frac {y_{0}-y_{1}}{z}})^{2}}}dx_{1}dy_{1}} The further distance z or the smaller aperture (x1,y1) causes a greater diffraction. A larger DOF can lead to a more effective focused wave distribution. This seems to be a conflict. Here are the notations: Diffraction In a real imaging environment, the depths of objects comparing to the aperture are usually not enough to lead to serious diffraction. However, a long enough depth of the object can truly blurs the image. Effective Focus Small aperture, small blurring radius, few wave information. Loses details in comparing to a large aperture. In conclusion, diffraction explains a micro behavior whereas DOF shows a macro behavior. Both of them are related to aperture size. == Linear canonical transform == As the meaning of "canonical", the linear canonical transform (LCT) is a scalable transform that connects to many important kernels such as the Fresnel transform, Fraunhofer transform and the fractional Fourier transform. It can be easily controlled by its four parameters, a, b, c, d (3 degrees of freedom). The definition: L M ( f ( u ) ) = ∫ L M ( u , u ′ ) f ( u ′ ) d u ′ {\displaystyle L_{M}(f(u))=\int L_{M}(u,u')f(u')du'} where L M ( u , u ′ ) = { 1 b e − j π / 4 e [ j π ( d b u 2 ) − 2 1 b u u ′ + a b u ′ 2 ] , if b ≠ 0 d e j 2 c d u 2 δ ( u ′ − d u ) , if b = 0 {\displaystyle L_{M}(u,u')={\begin{cases}{\sqrt {\frac {1}{b}}}e^{-j\pi /4}e^{[j\pi ({\frac {d}{b}}u^{2})-2{\frac {1}{b}}uu'+{\frac {a}{b}}u'^{2}]},&{\mbox{if }}b\neq 0\\{\sqrt {d}}e^{{\frac {j}{2}}cdu^{2}}\delta (u'-du),&{\mbox{if }}b=0\end{cases}}} Consider a general imaging system with object distance z0, focal length of the thin lens f and an imaging distance z1. The effect of the propagation in freespace acts as nearly a chirp convolution, that is, the formula of diffraction. Besides, the effect of the propagation in thin lens acts as a chirp multiplication. The parameters are all simplified as paraxial approximations while meeting the freespace propagation. It does not consider aperture size. From the properties of the LCT, it is possible to obtain those 4 parameters for this optical system as: [ 1 − z 1 f λ z 0 − λ z 0 z 1 f + λ z 1 − 1 λ f 1 − z 0 f ] {\displaystyle {\begin{bmatrix}1-{\frac {z_{1}}{f}}\quad &\lambda z_{0}-{\frac {\lambda z_{0}z_{1}}{f}}+\lambda z_{1}\\-{\frac {1}{\lambda f}}\quad &1-{\frac {z_{0}}{f}}\end{bmatrix}}} Once the values of z1, z0 and f are known, the LCT can simulate any optical system.

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  • Automatic summarization

    Automatic summarization

    Automatic summarization is the process of shortening a set of data computationally, to create a subset (a summary) that represents the most important or relevant information within the original content. Artificial intelligence (AI) algorithms are commonly developed and employed to achieve this, specialized for different types of data. Text summarization is usually implemented by natural language processing methods, designed to locate the most informative sentences in a given document. On the other hand, visual content can be summarized using computer vision algorithms. Image summarization is the subject of ongoing research; existing approaches typically attempt to display the most representative images from a given image collection, or generate a video that only includes the most important content from the entire collection. Video summarization algorithms identify and extract from the original video content the most important frames (key-frames), and/or the most important video segments (key-shots), normally in a temporally ordered fashion. Video summaries simply retain a carefully selected subset of the original video frames and, therefore, are not identical to the output of video synopsis algorithms, where new video frames are being synthesized based on the original video content. == Commercial products == In 2022 Google Docs released an automatic summarization feature. == Approaches == There are two general approaches to automatic summarization: extraction and abstraction. === Extraction-based summarization === Here, content is extracted from the original data, but the extracted content is not modified in any way. Examples of extracted content include key-phrases that can be used to "tag" or index a text document, or key sentences (including headings) that collectively comprise an abstract, and representative images or video segments, as stated above. For text, extraction is analogous to the process of skimming, where the summary (if available), headings and subheadings, figures, the first and last paragraphs of a section, and optionally the first and last sentences in a paragraph are read before one chooses to read the entire document in detail. Other examples of extraction that include key sequences of text in terms of clinical relevance (including patient/problem, intervention, and outcome). === Abstractive-based summarization === Abstractive summarization methods generate new text that did not exist in the original text. This has been applied mainly for text. Abstractive methods build an internal semantic representation of the original content (often called a language model), and then use this representation to create a summary that is closer to what a human might express. Abstraction may transform the extracted content by paraphrasing sections of the source document, to condense a text more strongly than extraction. Such transformation, however, is computationally much more challenging than extraction, involving both natural language processing and often a deep understanding of the domain of the original text in cases where the original document relates to a special field of knowledge. "Paraphrasing" is even more difficult to apply to images and videos, which is why most summarization systems are extractive. === Aided summarization === Approaches aimed at higher summarization quality rely on combined software and human effort. In Machine Aided Human Summarization, extractive techniques highlight candidate passages for inclusion (to which the human adds or removes text). In Human Aided Machine Summarization, a human post-processes software output, in the same way that one edits the output of automatic translation by Google Translate. == Applications and systems for summarization == There are broadly two types of extractive summarization tasks depending on what the summarization program focuses on. The first is generic summarization, which focuses on obtaining a generic summary or abstract of the collection (whether documents, or sets of images, or videos, news stories etc.). The second is query relevant summarization, sometimes called query-based summarization, which summarizes objects specific to a query. Summarization systems are able to create both query relevant text summaries and generic machine-generated summaries depending on what the user needs. An example of a summarization problem is document summarization, which attempts to automatically produce an abstract from a given document. Sometimes one might be interested in generating a summary from a single source document, while others can use multiple source documents (for example, a cluster of articles on the same topic). This problem is called multi-document summarization. A related application is summarizing news articles. Imagine a system, which automatically pulls together news articles on a given topic (from the web), and concisely represents the latest news as a summary. Image collection summarization is another application example of automatic summarization. It consists in selecting a representative set of images from a larger set of images. A summary in this context is useful to show the most representative images of results in an image collection exploration system. Video summarization is a related domain, where the system automatically creates a trailer of a long video. This also has applications in consumer or personal videos, where one might want to skip the boring or repetitive actions. Similarly, in surveillance videos, one would want to extract important and suspicious activity, while ignoring all the boring and redundant frames captured. At a very high level, summarization algorithms try to find subsets of objects (like set of sentences, or a set of images), which cover information of the entire set. This is also called the core-set. These algorithms model notions like diversity, coverage, information and representativeness of the summary. Query based summarization techniques, additionally model for relevance of the summary with the query. Some techniques and algorithms which naturally model summarization problems are TextRank and PageRank, Submodular set function, Determinantal point process, maximal marginal relevance (MMR) etc. === Keyphrase extraction === The task is the following. You are given a piece of text, such as a journal article, and you must produce a list of keywords or key[phrase]s that capture the primary topics discussed in the text. In the case of research articles, many authors provide manually assigned keywords, but most text lacks pre-existing keyphrases. For example, news articles rarely have keyphrases attached, but it would be useful to be able to automatically do so for a number of applications discussed below. Consider the example text from a news article: "The Army Corps of Engineers, rushing to meet President Bush's promise to protect New Orleans by the start of the 2006 hurricane season, installed defective flood-control pumps last year despite warnings from its own expert that the equipment would fail during a storm, according to documents obtained by The Associated Press". A keyphrase extractor might select "Army Corps of Engineers", "President Bush", "New Orleans", and "defective flood-control pumps" as keyphrases. These are pulled directly from the text. In contrast, an abstractive keyphrase system would somehow internalize the content and generate keyphrases that do not appear in the text, but more closely resemble what a human might produce, such as "political negligence" or "inadequate protection from floods". Abstraction requires a deep understanding of the text, which makes it difficult for a computer system. Keyphrases have many applications. They can enable document browsing by providing a short summary, improve information retrieval (if documents have keyphrases assigned, a user could search by keyphrase to produce more reliable hits than a full-text search), and be employed in generating index entries for a large text corpus. Depending on the different literature and the definition of key terms, words or phrases, keyword extraction is a highly related theme. ==== Supervised learning approaches ==== Beginning with the work of Turney, many researchers have approached keyphrase extraction as a supervised machine learning problem. Given a document, we construct an example for each unigram, bigram, and trigram found in the text (though other text units are also possible, as discussed below). We then compute various features describing each example (e.g., does the phrase begin with an upper-case letter?). We assume there are known keyphrases available for a set of training documents. Using the known keyphrases, we can assign positive or negative labels to the examples. Then we learn a classifier that can discriminate between positive and negative examples as a function of the features. Some classifiers make a binary classification for a test example, while others assign a probability of being a keyphrase. For ins

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  • Distributed file system for cloud

    Distributed file system for cloud

    A distributed file system for cloud is a file system that allows many clients to have access to data and supports operations (create, delete, modify, read, write) on that data. Each data file may be partitioned into several parts called chunks. Each chunk may be stored on different remote machines, facilitating the parallel execution of applications. Typically, data is stored in files in a hierarchical tree, where the nodes represent directories. There are several ways to share files in a distributed architecture: each solution must be suitable for a certain type of application, depending on how complex the application is. Meanwhile, the security of the system must be ensured. Confidentiality, availability and integrity are the main keys for a secure system. Users can share computing resources through the Internet thanks to cloud computing which is typically characterized by scalable and elastic resources – such as physical servers, applications and any services that are virtualized and allocated dynamically. Synchronization is required to make sure that all devices are up-to-date. Distributed file systems enable many big, medium, and small enterprises to store and access their remote data as they do local data, facilitating the use of variable resources. == Overview == === History === Today, there are many implementations of distributed file systems. The first file servers were developed by researchers in the 1970s. Sun Microsystem's Network File System became available in the 1980s. Before that, people who wanted to share files used the sneakernet method, physically transporting files on storage media from place to place. Once computer networks started to proliferate, it became obvious that the existing file systems had many limitations and were unsuitable for multi-user environments. Users initially used FTP to share files. FTP first ran on the PDP-10 at the end of 1973. Even with FTP, files needed to be copied from the source computer onto a server and then from the server onto the destination computer. Users were required to know the physical addresses of all computers involved with the file sharing. === Supporting techniques === Modern data centers must support large, heterogenous environments, consisting of large numbers of computers of varying capacities. Cloud computing coordinates the operation of all such systems, with techniques such as data center networking (DCN), the MapReduce framework, which supports data-intensive computing applications in parallel and distributed systems, and virtualization techniques that provide dynamic resource allocation, allowing multiple operating systems to coexist on the same physical server. === Applications === Cloud computing provides large-scale computing thanks to its ability to provide the needed CPU and storage resources to the user with complete transparency. This makes cloud computing particularly suited to support different types of applications that require large-scale distributed processing. This data-intensive computing needs a high performance file system that can share data between virtual machines (VM). Cloud computing dynamically allocates the needed resources, releasing them once a task is finished, requiring users to pay only for needed services, often via a service-level agreement. Cloud computing and cluster computing paradigms are becoming increasingly important to industrial data processing and scientific applications such as astronomy and physics, which frequently require the availability of large numbers of computers to carry out experiments. == Architectures == Most distributed file systems are built on the client-server architecture, but other, decentralized, solutions exist as well. === Client-server architecture === Network File System (NFS) uses a client-server architecture, which allows sharing of files between a number of machines on a network as if they were located locally, providing a standardized view. The NFS protocol allows heterogeneous clients' processes, probably running on different machines and under different operating systems, to access files on a distant server, ignoring the actual location of files. Relying on a single server results in the NFS protocol suffering from potentially low availability and poor scalability. Using multiple servers does not solve the availability problem since each server is working independently. The model of NFS is a remote file service. This model is also called the remote access model, which is in contrast with the upload/download model: Remote access model: Provides transparency, the client has access to a file. He sends requests to the remote file (while the file remains on the server). Upload/download model: The client can access the file only locally. It means that the client has to download the file, make modifications, and upload it again, to be used by others' clients. The file system used by NFS is almost the same as the one used by Unix systems. Files are hierarchically organized into a naming graph in which directories and files are represented by nodes. === Cluster-based architectures === A cluster-based architecture ameliorates some of the issues in client-server architectures, improving the execution of applications in parallel. The technique used here is file-striping: a file is split into multiple chunks, which are "striped" across several storage servers. The goal is to allow access to different parts of a file in parallel. If the application does not benefit from this technique, then it would be more convenient to store different files on different servers. However, when it comes to organizing a distributed file system for large data centers, such as Amazon and Google, that offer services to web clients allowing multiple operations (reading, updating, deleting,...) to a large number of files distributed among a large number of computers, then cluster-based solutions become more beneficial. Note that having a large number of computers may mean more hardware failures. Two of the most widely used distributed file systems (DFS) of this type are the Google File System (GFS) and the Hadoop Distributed File System (HDFS). The file systems of both are implemented by user level processes running on top of a standard operating system (Linux in the case of GFS). ==== Design principles ==== ===== Goals ===== Google File System (GFS) and Hadoop Distributed File System (HDFS) are specifically built for handling batch processing on very large data sets. For that, the following hypotheses must be taken into account: High availability: the cluster can contain thousands of file servers and some of them can be down at any time A server belongs to a rack, a room, a data center, a country, and a continent, in order to precisely identify its geographical location The size of a file can vary from many gigabytes to many terabytes. The file system should be able to support a massive number of files The need to support append operations and allow file contents to be visible even while a file is being written Communication is reliable among working machines: TCP/IP is used with a remote procedure call RPC communication abstraction. TCP allows the client to know almost immediately when there is a problem and a need to make a new connection. ===== Load balancing ===== Load balancing is essential for efficient operation in distributed environments. It means distributing work among different servers, fairly, in order to get more work done in the same amount of time and to serve clients faster. In a system containing N chunkservers in a cloud (N being 1000, 10000, or more), where a certain number of files are stored, each file is split into several parts or chunks of fixed size (for example, 64 megabytes), the load of each chunkserver being proportional to the number of chunks hosted by the server. In a load-balanced cloud, resources can be efficiently used while maximizing the performance of MapReduce-based applications. ===== Load rebalancing ===== In a cloud computing environment, failure is the norm, and chunkservers may be upgraded, replaced, and added to the system. Files can also be dynamically created, deleted, and appended. That leads to load imbalance in a distributed file system, meaning that the file chunks are not distributed equitably between the servers. Distributed file systems in clouds such as GFS and HDFS rely on central or master servers or nodes (Master for GFS and NameNode for HDFS) to manage the metadata and the load balancing. The master rebalances replicas periodically: data must be moved from one DataNode/chunkserver to another if free space on the first server falls below a certain threshold. However, this centralized approach can become a bottleneck for those master servers, if they become unable to manage a large number of file accesses, as it increases their already heavy loads. The load rebalance problem is NP-hard. In order to get a large number of chunkservers to work in collaboration, and to

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  • EyeOS

    EyeOS

    eyeOS was a web desktop for cloud computing, whose main purpose is to enable collaboration and communication among users. It is mainly written in PHP, XML, and JavaScript. It is a private-cloud application platform with a web-based desktop interface. eyeOS delivers a whole desktop from the cloud with file management, personal management information tools, and collaborative tools, with the integration of the client's applications. == History == The first publicly available eyeOS version was released on August 1, 2005, as eyeOS 0.6.0 in Olesa de Montserrat, Barcelona (Spain). A worldwide community of developers soon took part in the project and helped improve it by translating, testing, and developing it. After two years of development, the eyeOS Team published eyeOS 1.0 on June 4, 2007. Compared with previous versions, eyeOS 1.0 introduced a complete reorganization of the code and some new web technologies, like eyeSoft, a portage-based web software installation system. Moreover, eyeOS also included the eyeOS Toolkit, a set of libraries allowing easy and fast development of new web applications. With the release of eyeOS 1.1 on July 2, 2007, eyeOS changed its license and migrated from GNU GPL Version 2 to Version 3. Version 1.2 was released just a month after the 1.1 version and integrated full compatibility with Microsoft Word files. eyeOS 1.5 Gala was released on January 15, 2008. This version was the first to support both Microsoft Office and OpenOffice.org file formats for documents, presentations, and spreadsheets. With this version, eyeOS also gained the ability to import and export documents in both formats using server-side scripting. eyeOS 1.6 was released on April 25, 2008, and included many improvements such as synchronization with local computers, drag and drop, a mobile version, and more. eyeOS 1.8 Lars was released on January 7, 2009, and featured a completely rewritten file manager and a new sound API to develop media-rich applications. Later, on April 1, 2009, 1.8.5 was released with a new default theme and some rewritten apps, such as the Word Processor and the Address Book. On July 13, 2009, 1.8.6 was released with an interface for the iPhone and a new version of eyeMail with support for POP3 and IMAP. eyeOS 1.9 was released on December 29, 2009. It was followed up with the 1.9.0.1 release with minor fixes on February 18, 2010. These releases were the last of the "classic desktop" interfaces. A major re-work was completed in March 2010, now called eyeOS 2.x. However, a small group of eyeOS developers still maintain the code within the eyeOS forum, where support is provided, but the eyeOS group itself has stopped active 1.x development. It is now available as the On-eye project on GitHub. Active development was halted on 1.x as of February 3, 2010. eyeOS 2.0 release took place on March 3, 2010. This was a total restructure of the operating system. The 2.x stable is the new series of eyeOS, which is in active development and will replace 1.x as stable in a few months. It includes live collaboration and more social capabilities than eyeOS 1.x. eyeOS then released 2.2.0.0 on July 28, 2010. On December 14, 2010, a working group inside the eyeOS open-source development community began the structure development and further upgrade of eyeOS 1.9.x. The group's main goal is to continue the work eyeOS has stopped on 1.9.x. eyeOS released 2.5 on May 17, 2011. This was the last release under an open source license. It is available on SourceForge for download under another project called eyeOS 2.5 Open Source Version. On April 1, 2014, Telefónica announced their acquisition of eyeOS. eyeOS would maintain its headquarters in the Catalonia, Spain, where their staff would continue to work but now as part of Telefónica. After its integration into Telefónica, eyeOS would continue to function as an independent subsidiary under CEO Michel Kisfaludi. == Structure and API == For developers, EyeOS provides the eyeOS Toolkit, a set of libraries and functions to develop applications for eyeOS. Using the integrated Portage-based eyeSoft system, one can create their own repository for eyeOS and distribute applications through it. Each core part of the desktop is its own application, using JavaScript to send server commands as the user interacts. As actions are performed using AJAX (such as launching an application), it sends event information to the server. The server then sends back tasks for the client to do in XML format, such as drawing a widget. On the server, eyeOS uses XML files to store information. This makes it simple for a user to set up on the server, as it requires zero configuration other than the account information for the first user, making it simple to deploy. To avoid bottlenecks that flat files present, each user's information and settings are stored in different files, preventing resource starvation from occurring, though this in turn may create issues in high volume user environments due to host operating system open file descriptor limits. == Professional edition == A Professional Edition of eyeOS was launched on September 15, 2011, as an operating system for businesses. It uses a new version number and was released under version 1.0 instead of continuing with the next version number in the open source project. The Professional Edition retains the web desktop interface used by the open source version while targeting enterprise users. A host of new features designed for enterprises, like file sharing and synchronization (called eyeSync), Active Directory/LDAP connectivity, system-wide administration controls, and a local file execution tool called eyeRun were introduced. A new suite of Web Apps (a mail client, calendar, instant messaging, and collaboration tools) was also introduced, specific to the enterprise edition for the web desktop. With eyeOS Professional Edition 1.1, a to-do task manager tool, Citrix XenApp integration, and a Facebook like 'wall' for collaboration were introduced. == Awards == 2007 – Received the Softpedia's Pick award. 2007 – Finalist at SourceForge's 2007 Community Choice Awards at the "Best Project" category. The winner for that category was 7-Zip. 2007 – Won the Yahoo! Spain Web Revelation award in the Technology category. 2008 – Finalist for the Webware 100 awards by CNET, under the "Browsing" category. 2008 – Finalist at the SourceForge's 2008 Community Choice Awards at the "Most Likely to Change the World" category. The winner for that category was Linux. 2009 – Selected Project of the Month (August 2009) by SourceForge. 2009 – BMW Innovation Award. 2010 – Winner of Accelera (Ernst & Young). 2010 – Asturias & Girona Spanish Prince award “IMPULSA”. 2011 – Winner of MIT's TR35 award as Innovator of the Year in Spain. == Community == eyeOS community is formed with the eyeOS forums, which reached 10,000 members on April 4, 2008; the eyeOS wiki; and the eyeOS Application Communities, available at the eyeOS-Apps website, hosted and provided by openDesktop.org as well as Softpedia.

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  • Wink Bingo

    Wink Bingo

    Wink Bingo is an online bingo website launched in 2008. It is part of Broadway Gaming Ireland DF Limited and is based and licensed in Ireland. == History == Wink Bingo launched in 2008 and under chief executive Eitan Boyd it grew to 60,000 active players within two years. It had an estimated £1.3 million profit in the first 11 months of trading, and by 2009 it had estimated annual revenue of £15 million. In 2009 Wink Bingo was purchased by 888 Holdings Plc, which operates a number of entertainment brands including 888casino, 888poker and 888sport. The initial up front fee was reported in the London Evening Standard to be £11 million, rising as high as £59.7 million depending on performance-based earn out arrangements. The acquisition included Daub Ltd’s other online bingo businesses Posh Bingo and Bingo Fabulous. In 2011, the sellers agreed to amend the terms and accept two subsequent payments in addition to the initial cost, of £9.2 million in May and £6.1 million in August. In 2011 Wink Bingo sponsored ITV2's The Only Way Is Essex, and other notable advertising campaigns have included sponsorship of Harry Hill's TV Burp. In 2014, Wink Bingo rebranded with an updated slogan 'Wink if you're in!', with an aim of creating a 'sunny, calm and inclusive' online destination, and an accompanying TV commercial featuring the Ottawan song D.I.S.C.O. re-recorded as B.I.N.G.O.. Wink also launched a new digital magazine, 'Winkly', and 'Winkipedia, a bingo encyclopedia'. Wink Bingo is available on desktop and as a mobile app. Wink launched Wink Slots in 2016 as a companion site to Wink Bingo. The Advertising Standards Authority has ruled on Wink Bingo's advertisements on a number of occasions. In August 2008, Wink ran a television ad which showed a midwife celebrating while at work at a hospital maternity unit. The ASA banned the ad, concluding that it condoned gambling in the workplace and suggested that it took priority over professional commitments. In June 2013, the Gambling Reform & Society Perception Group (GRASP) challenged the use of semi-naked "athletic" men together with the claim "Go on ... you know you want to" on an outdoor ad, suggesting it linked gambling to seduction and enhanced attractiveness. The complaint was not upheld. The site underwent another rebrand and pop art inspired redesign in April 2018, taking on a new tone of voice and a new slogan, "You’ve Earned It". An online shop was added, where players can redeem reward points for free play or vouchers for online high street retailers. In 2021 Wink Bingo was purchased by Saphalata Holdings, a company that forms part of the Broadway Gaming group. === Cancer Research UK campaign === In 2015 Wink Bingo began an open-ended partnership with the Peter Andre Fund to raise money for Cancer Research UK. Peter Andre also met with players who were selected in a raffle. == Awards ==

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  • Are You Dead?

    Are You Dead?

    Are You Dead? (Chinese: 死了么; pinyin: Sǐleme), also known by its English name Demumu, is a Chinese application designed for young people living alone. It requires setting up one emergency contact and sends automatic notifications if the user has not checked in via the app for consecutive days. The app was released on the App Store on 10 June 2025. In early January 2026, the application gained popularity due to its name and the issue of safety for people living alone, and ranked high on the list of paid applications in the Chinese region of the Apple App Store before being removed. The app's rise in popularity sparked discussions about taboos about death in China. == History == Are You Dead? was founded and operated independently by three people born in the 1990s, and developed in a way that involved remote collaboration in their spare time. According to the New Yellow River report, Guo, the product manager, said that the application was designed for young people and that the inspiration came from the discussion of netizens on social platforms about "an app that everyone must have and will definitely download" that he observed two or three years ago. The name was also "not their original creation". After realizing its potential demand and social significance, the team successfully registered the name and completed the product development in about a month. Regarding the development entity, the New Yellow River cited information from the Apple App Store that the application was developed by Yuejing (Zhengzhou) Technology Service Co., Ltd. According to Tianyancha information, the company was established in March 2025 with a registered capital of 100,000 yuan. === Rise in popularity === The app has been generating buzz on social media since 9 January 2026, due to its name and the topic of safety for people living alone. Around 10 January, it topped the Apple paid app chart. As of 10:00 a.m. on January 11, it ranked first in the App Store paid app chart. It also ranked highly in the utility app chart; it ranked first or second in the paid utility app charts in the United States, Singapore and Hong Kong, and first or fourth in Australia and Spain. The app was subsequently removed from the Apple App Store in China. In terms of functionality and usage, First Financial praised the product for its "simple interface and single function," but pointed out that the interface lacks a display of consecutive check-in days, and there is also the possibility that users may forget to check in, leading to the mistaken issuance of reminders. In addition, since the application mainly relies on email reminders and lacks SMS or telephone notifications, it does not conform to Chinese social habits; the untimely notifications also make the application more like a "death notification" tool, losing its early warning significance for emergency rescue. Hu Xijin, former editor-in-chief of the Global Times, commented on the application on Weibo that it is "really good and can help many lonely elderly people." The Beijing News Quick Review pointed out that the role of technical tools is limited and needs to be connected with real support such as community patrols and liaison mechanisms. Due to the price increase, there have also been questions about the motivation for the price increase. The app's rise in popularity sparked discussions about taboos about death in China. Regarding the popularity of the application, both Southern Metropolis Daily and The Beijing News commented that it reflects the public issue of the risks of living alone and reflects the general anxiety of the living alone group about dying alone. Shangguan News further pointed out that although such technology products provide a certain "low-cost sense of security", their "cold notifications" may not only cause false alarms, but also highlight the embarrassing reality that "there is no one to fill in the emergency contact". It also emphasized that algorithms or applications cannot bring true happiness and called on society to reconstruct a support network full of humanistic care while relying on technology. The name of the application has also sparked controversy. Most netizens believe that the name "Are You Dead?" is unlucky and makes it awkward to share the application. They suggest changing it to a milder name such as "Are You Alive?". Hu Xijin also said that the name change could "give the elderly who use it more psychological comfort" and "believe that the application will become more popular after the name change". Some people also believe that this straightforward name just points out the real dilemma faced by people living alone and has a special meaning. BBC News commented that the name "Are You Dead" is playing a word game with Ele.me (Chinese: 饿了么; pinyin: Èleme) and the pronunciation is also similar. Legal professionals believe that its name is highly similar to Ele.me and may cause confusion. They also raised the possibility of trademark infringement and unfair competition. However, the developers said that the application is developed for young people and death is not a sensitive topic. They will "consider launching a new application that is more suitable for middle-aged and elderly people". They have not yet received any name change requests from relevant departments. On the evening of 13 January 2026, the Are You Dead? team announced that it would change its name to the English brand name Demumu in the upcoming new version. On 11 January, the development team also issued a statement through its official Weibo account, stating that it would study the renaming suggestion and plan to enrich the SMS reminder function, consider adding the message function and explore the direction of age-friendly products; it also stated that it would launch an 8 yuan paid plan to cover the costs of SMS, servers, etc., and welcomed investors to discuss cooperation. In terms of financing and valuation, it plans to sell 10% of the company's shares for 1 million yuan and proposed a valuation of 10 million yuan. On the evening of January 15, the application was removed from the app store in mainland China. == Functions == The application does not require users to enter phone numbers or other information to register. After filling in their name and setting an emergency contact, users can click the sign-in button every day. If they fail to sign in for two consecutive days, the system will send an email reminder to the emergency contact the next day. In addition, users can also bind a smart bracelet to monitor physiological signs, pre-designate a hearse driver and funeral music, and trigger the "one-click body collection" function when no pulse is detected. The application was initially available for free download, but a one yuan paid download option was introduced at the end of 2025. In January 2026, the application team issued a statement saying that an 8 yuan paid option would be launched based on the costs of SMS, servers, etc.

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  • Cloud-based design and manufacturing

    Cloud-based design and manufacturing

    Cloud-based design and manufacturing (CBDM) refers to a service-oriented networked product development model in which service consumers are able to configure products or services and reconfigure manufacturing systems through Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS), Hardware-as-a-Service (HaaS), and Software-as-a-Service (SaaS). Adapted from the original cloud computing paradigm and introduced into the realm of computer-aided product development, Cloud-Based Design and Manufacturing is gaining significant momentum and attention from both academia and industry. Cloud-based design and manufacturing includes two aspects: cloud-based design and cloud-based manufacturing. Another related concept is cloud manufacturing that is more general and popular. Cloud-Based Design (CBD) refers to a networked design model that leverages cloud computing, service-oriented architecture (SOA), Web 2.0 (e.g., social network sites), and semantic web technologies to support cloud-based engineering design services in distributed and collaborative environments. Cloud-Based Manufacturing (CBM) refers to a networked manufacturing model that exploits on-demand access to a shared collection of diversified and distributed manufacturing resources to form temporary, reconfigurable production lines which enhance efficiency, reduce product lifecycle costs, and allow for optimal resource allocation in response to variable-demand customer generated tasking. The enabling technologies for Cloud-Based Design and Manufacturing include cloud computing, Web 2.0, Internet of Things (IoT), and service-oriented architecture (SOA). == History == The term cloud-based design and manufacturing (CBDM) was initially coined by Dazhong Wu, David Rosen, and Dirk Schaefer at Georgia Tech in 2012 for the purpose of articulating a new paradigm for digital manufacturing and design innovation in distributed and collaborative settings. The main objective of CBDM is to further reduce time and cost associated with maintaining information and communication technology (ICT) infrastructures for design and manufacturing, enhancing digital manufacturing and design innovation in distributed and collaborative environments, and adapting to rapidly changing market demands. In 2014, the same research group also published the worldwide first two books on the subjects of Cloud-Based Design and Manufacturing (CBDM) and Social Product Development (SPD) with Springer, edited by Dirk Schaefer. == Characteristics == CBDM exhibits the following key characteristics: Cloud-based distributed file system High performance computing Cloud-based social collaboration Ubiquitous access to distributed big data Rapid manufacturing scalability Agility On-demand self-service Semantic Web Real-time request for quotation Pay-per-use pricing model Multi-tenancy CBDM differs from traditional collaborative and distributed design and manufacturing systems such as web-based systems and agent-based systems from a number of perspectives, including (1) computing architecture, (2) data storage, (3) sourcing process, (4) information and communication technology infrastructure, (5) business model, (6) programming model, and (7) communication. == Service models == Infrastructure as a service (IaaS) Platform as a service (PaaS) Hardware as a service (HaaS) Software as a service (SaaS) Similar to cloud computing, CBDM services can be categorized into four major deployment models: the public cloud, private cloud, hybrid cloud, and community cloud. == Research progress in Academia == The Defense Advanced Research Projects Agency (DARPA) MENTOR program Engineering and Physical Sciences Research Council cloud manufacturing program European Commission's Seventh Framework Program (EC FP7)

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  • FedRAMP

    FedRAMP

    The Federal Risk and Authorization Management Program (FedRAMP) is a United States federal government-wide compliance program that provides a standardized approach to security assessment, authorization, and continuous monitoring for cloud products and services. The US government describes FedRAMP as FISMA for the cloud. == Overview == The FedRAMP PMO mission is to promote the adoption of secure cloud services across the federal government by providing a standardized approach to security and risk assessment. Per the OMB memorandum, any cloud services that hold federal data must be FedRAMP authorized. FedRAMP prescribes the security requirements and processes that cloud service providers must follow in order for the government to use their service. There are two ways to authorize a cloud service through FedRAMP: a Joint Authorization Board (JAB) provisional authorization (P-ATO), and through individual agencies. FedRAMP provides accreditation for cloud services for the various cloud offering models which are Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service, (SaaS). == History == In 2011, the Office of Management and Budget (OMB) released a memorandum establishing FedRAMP "to provide a cost-effective, risk-based approach for the adoption and use of cloud services to Executive departments and agencies." The General Services Administration (GSA) established the FedRAMP Program Management Office (PMO) in June 2012. Before the introduction of FedRAMP, individual federal agencies managed their own assessment methodologies following guidance set by the Federal Information Security Management Act of 2002. == Governance and applicable laws == FedRAMP is governed by different Executive Branch entities that collaborate to develop, manage, and operate the program. These entities include: The Office of Management and Budget (OMB): The governing body that issued the FedRAMP policy memo, which defines the key requirements and capabilities of the program The Joint Authorization Board (JAB): The primary governance and decision-making body for FedRAMP comprises the chief information officers (CIOs) from the Department of Homeland Security (DHS), General Services Administration (GSA), and Department of Defense (DOD) The National Institute of Standards and Technology (NIST): Advises FedRAMP on FISMA compliance requirements and assists in developing the standards for the accreditation of independent 3PAOs The Department of Homeland Security (DHS): Manages the FedRAMP continuous monitoring strategy including data feed criteria, reporting structure, threat notification coordination, and incident response The Federal Chief Information Officers (CIO) Council: Disseminates FedRAMP information to Federal CIOs and other representatives through cross-agency communications and events The FedRAMP PMO: Established within GSA and responsible for the development of the FedRAMP program, including the management of day-to-day operations There are several laws, mandates, and policies that are foundational to FedRAMP. FISMA–the Federal Information Security Modernization Act–requires that agencies authorize the information systems that they use. The US government describes FedRAMP as FISMA for the cloud. The FedRAMP Policy Memo requires federal agencies to use FedRAMP when assessing, authorizing, and continuously monitoring cloud services in order to aid agencies in the authorization process as well as save government resources and eliminate duplicative efforts. FedRAMP's security baselines are derived from NIST SP 800-53 (as revised) with a set of control enhancements that pertain to the unique security requirements of cloud computing. == Third-party assessment organizations == Third-party assessment organizations (3PAOs) play a critical role in the FedRAMP security assessment process, as they are the independent assessment organizations that verify cloud providers' security implementations and provide the overall risk posture of a cloud environment for a security authorization decision. Accredited by the American Association for Laboratory Accreditation (A2LA), these assessment organizations must demonstrate independence and the technical competence required to test security implementations and collect representative evidence. == FedRAMP Marketplace == The FedRAMP Marketplace provides a searchable, sortable database of Cloud Service Offerings (CSOs) that have achieved a FedRAMP designation. 3PAOs, accredited auditors that can perform the FedRAMP assessment, are listed within the Marketplace. The FedRAMP Marketplace is maintained by the FedRAMP Program Management Office (PMO). == Security and authorization concerns == A 2026 ProPublica investigation found that FedRAMP entered into a partnership with Microsoft despite considerable concerns about the security of its cloud technology.

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