AI Chat To Pdf

AI Chat To Pdf — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Text normalization

    Text normalization

    Text normalization is the process of transforming text into a single canonical form that it might not have had before. Normalizing text before storing or processing it allows for separation of concerns, since input is guaranteed to be consistent before operations are performed on it. Text normalization requires being aware of what type of text is to be normalized and how it is to be processed afterwards; there is no all-purpose normalization procedure. == Applications == Text normalization is frequently used when converting text to speech. Numbers, dates, acronyms, and abbreviations are non-standard "words" that need to be pronounced differently depending on context. For example: "$200" would be pronounced as "two hundred dollars" in English, but as "lua selau tālā" in Samoan. "vi" could be pronounced as "vie," "vee," or "the sixth" depending on the surrounding words. Text can also be normalized for storing and searching in a database. For instance, if a search for "resume" is to match the word "résumé," then the text would be normalized by removing diacritical marks; and if "john" is to match "John", the text would be converted to a single case. To prepare text for searching, it might also be stemmed (e.g. converting "flew" and "flying" both into "fly"), canonicalized (e.g. consistently using American or British English spelling), or have stop words removed. == Techniques == For simple, context-independent normalization, such as removing non-alphanumeric characters or diacritical marks, regular expressions would suffice. For example, the sed script sed ‑e "s/\s+/ /g" inputfile would normalize runs of whitespace characters into a single space. More complex normalization requires correspondingly complicated algorithms, including domain knowledge of the language and vocabulary being normalized. Among other approaches, text normalization has been modeled as a problem of tokenizing and tagging streams of text and as a special case of machine translation. == Textual scholarship == In the field of textual scholarship and the editing of historic texts, the term "normalization" implies a degree of modernization and standardization – for example in the extension of scribal abbreviations and the transliteration of the archaic glyphs typically found in manuscript and early printed sources. A normalized edition is therefore distinguished from a diplomatic edition (or semi-diplomatic edition), in which some attempt is made to preserve these features. The aim is to strike an appropriate balance between, on the one hand, rigorous fidelity to the source text (including, for example, the preservation of enigmatic and ambiguous elements); and, on the other, producing a new text that will be comprehensible and accessible to the modern reader. The extent of normalization is therefore at the discretion of the editor, and will vary. Some editors, for example, choose to modernize archaic spellings and punctuation, but others do not. An edition of a text might be normalized based on internal criteria, where orthography is standardized according to the language of the original, or external criteria, where the norms of a different time period are applied. For an example of the latter, a published edition of a medieval Icelandic manuscript might be normalized to the conventions of modern Icelandic, or it might be normalized to Classical Old Icelandic. Standards of normalization vary based on language of the edition as well as the specific conventions of the publisher.

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  • Resilience (mathematics)

    Resilience (mathematics)

    In mathematical modeling, resilience refers to the ability of a dynamical system to recover from perturbations and return to its original stable steady state. It is a measure of the stability and robustness of a system in the face of changes or disturbances. If a system is not resilient enough, it is more susceptible to perturbations and can more easily undergo a critical transition. A common analogy used to explain the concept of resilience of an equilibrium is one of a ball in a valley. A resilient steady state corresponds to a ball in a deep valley, so any push or perturbation will very quickly lead the ball to return to the resting point where it started. On the other hand, a less resilient steady state corresponds to a ball in a shallow valley, so the ball will take a much longer time to return to the equilibrium after a perturbation. The concept of resilience is particularly useful in systems that exhibit tipping points, whose study has a long history that can be traced back to catastrophe theory. While this theory was initially overhyped and fell out of favor, its mathematical foundation remains strong and is now recognized as relevant to many different systems. == History == In 1973, Canadian ecologist C. S. Holling proposed a definition of resilience in the context of ecological systems. According to Holling, resilience is "a measure of the persistence of systems and of their ability to absorb change and disturbance and still maintain the same relationships between populations or state variables". Holling distinguished two types of resilience: engineering resilience and ecological resilience. Engineering resilience refers to the ability of a system to return to its original state after a disturbance, such as a bridge that can be repaired after an earthquake. Ecological resilience, on the other hand, refers to the ability of a system to maintain its identity and function despite a disturbance, such as a forest that can regenerate after a wildfire while maintaining its biodiversity and ecosystem services. With time, the once well-defined and unambiguous concept of resilience has experienced a gradual erosion of its clarity, becoming more vague and closer to an umbrella term than a specific concrete measure. == Definition == Mathematically, resilience can be approximated by the inverse of the return time to an equilibrium given by resilience ≡ − Re ( λ 1 ( A ) ) {\displaystyle {\text{resilience}}\equiv -{\text{Re}}(\lambda _{1}({\textbf {A}}))} where λ 1 {\textstyle \lambda _{1}} is the maximum eigenvalue of matrix A {\textstyle {\textbf {A}}} . The largest this value is, the faster a system returns to the original stable steady state, or in other words, the faster the perturbations decay. == Applications and examples == In ecology, resilience might refer to the ability of the ecosystem to recover from disturbances such as fires, droughts, or the introduction of invasive species. A resilient ecosystem would be one that is able to adapt to these changes and continue functioning, while a less resilient ecosystem might experience irreversible damage or collapse. The exact definition of resilience has remained vague for practical matters, which has led to a slow and proper application of its insights for management of ecosystems. In epidemiology, resilience may refer to the ability of a healthy community to recover from the introduction of infected individuals. That is, a resilient system is more likely to remain at the disease-free equilibrium after the invasion of a new infection. Some stable systems exhibit critical slowing down where, as they approach a basic reproduction number of 1, their resilience decreases, hence taking a longer time to return to the disease-free steady state. Resilience is an important concept in the study of complex systems, where there are many interacting components that can affect each other in unpredictable ways. Mathematical models can be used to explore the resilience of such systems and to identify strategies for improving their resilience in the face of environmental or other changes. For example, when modelling networks it is often important to be able to quantify network resilience, or network robustness, to the loss of nodes. Scale-free networks are particularly resilient since most of their nodes have few links. This means that if some nodes are randomly removed, it is more likely that the nodes with fewer connections are taken out, thus preserving the key properties of the network.

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  • Ratio Club

    Ratio Club

    The Ratio Club was a small British informal dining club from 1949 to 1958 of young psychiatrists, psychologists, physiologists, mathematicians and engineers who met to discuss issues in cybernetics. == History == The idea of the club arose from a symposium on animal behaviour held in July 1949 by the Society of Experimental Biology in Cambridge. The club was founded by the neurologist John Bates, with other notable members such as W. Ross Ashby. The name Ratio was suggested by Albert Uttley, it being the Latin root meaning "computation or the faculty of mind which calculates, plans and reasons". He pointed out that it is also the root of rationarium, meaning a statistical account, and ratiocinatius, meaning argumentative. The use was probably inspired by an earlier suggestion by Donald Mackay of the 'MR club', from Machina ratiocinatrix, a term used by Norbert Wiener in the introduction to his then recently published book Cybernetics, or Control and Communication in the Animal and the Machine. Wiener used the term in reference to calculus ratiocinator, a calculating machine constructed by Leibniz. The initial membership was W. Ross Ashby, Horace Barlow, John Bates, George Dawson, Thomas Gold, W. E. Hick, Victor Little, Donald MacKay, Turner McLardy, P. A. Merton, John Pringle, Harold Shipton, Donald Sholl, Eliot Slater, Albert Uttley, W. Grey Walter and John Hugh Westcott. Alan Turing joined after the first meeting with I. J. Good, Philip Woodward and William Rushton added soon after. Giles Brindley attended several meetings as a guest. Warren McCulloch made presentations to the club twice, the first time at its inaugural meeting (a talk which the members found disappointing), and became a correspondent with and supporter of a number of its members. Others who attended at least one Ratio Club event as guests included Walter Pitts, Claude Shannon, J.Z. Young, C.H. Waddington, Peter Elias, J. C. R. Licklider, Oliver Selfridge, Benoît Mandelbrot, Colin Cherry and Anthony Oettinger. One one occasion I.J. Good brought along the then director of the USA's National Security Agency (presumably either Ralph Canine or John Samford given the dates). Several members admired the work of psychologist and philosopher Kenneth Craik and considered him an important influence; according to Husbands and Holland "there is no doubt Craik would have been a leading member of the club" had he not died young in 1945. The club has been considered the most influential cybernetics group in the UK, and many of its members went on to become prominent scientists.

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  • BRFplus

    BRFplus

    BRFplus (Business Rule Framework plus) is a business rule management system (BRMS) offered by SAP AG. BRFplus is part of the SAP NetWeaver ABAP stack. Therefore, all SAP applications that are based on SAP NetWeaver can access BRFplus within the boundaries of an SAP system. However, it is also possible to generate web services so that BRFplus rules can also be offered as a service in a SOA landscape, regardless of the software platform used by the service consumers. BRFplus development started as a supporting tool that was part of SAP Business ByDesign, an ERP solution targeted at small and medium size companies. By that time, the tool was called "Formula and Derivation Tool" (FDT). Later on, it was decided to maintain BRFplus on those codelines that serve as the basis for SAP Business Suite. With that, business rules that have been created for Business ByDesign can easily be taken over in a full-size SAP system where they are ready for use without any changes. == Overview == BRFplus offers a unified modeling and runtime environment for business rules that addresses both technical users (programmers, system administrators) as well as business users who take care of operational business processes (like procurement, bidding, tax form validation, etc.). The different requirements and usage scenarios of the different target groups can be covered with the help of the SAP authorization system and a user interface that can be individually customized. Being integrated into SAP NetWeaver, BRFplus-based applications can look at, and model, business rules from a strictly business-oriented perspective, rather than starting with the underlying technical artifacts. This is because the integration allows for direct access to the business objects available in the SAP dictionary (like customer, supplier, material, bill, etc.). In addition to the predefined expression types (decision table, decision tree, formula, database access, loops, etc.) and actions (sending e-mails, triggering a workflow, etc.), BRFplus can be extended by custom expression types. Also, direct calls of function modules as well as ABAP OO class methods are supported so that the entire range of the ABAP programming language is available for solving business tasks. BRFplus comes with an optional versioning mechanism. Versioning can be switched on and off for individual objects as well as for entire applications. Versioned business rules are needed in certain use cases for legal reasons, but they also allow for simulating the system behavior as it would have been at a particular point in time. Once the rule objects are in a consistent state and active, the system automatically generates ABAP OO classes that encapsulate the functional scope of the underlying rule object. This is done on an on-demand base and speeds up processing. The execution of functions as well as of single expressions can be simulated. The processing log of the simulation is useful for checking the implementation and for investigating problems. BRFplus applications can be exported and imported as an XML file. This is an easy way of creating a data backup. XML files can also be used for deploying rule applications throughout the company. == Main object types == === Application === The application object serves as a container for all the BRFplus objects that have been assembled to solve a particular business task. It is possible to define certain default settings on application level that are inherited by all objects that are created in the scope of that application. === Function === A function is used to connect a business application with the rule processing framework of BRFplus. The calling business application passes input values to the function which are then processed by the expressions and rulesets that are associated with the called function. The calculated result is then returned to the calling business application. === Expression types and action types === Boolean BRMS Connector Case Database Lookup Decision Table Decision Tree Formula Function Call Loop Procedure Call Random Number Search Tree Step Sequence Value Range1 XSL Transformation === Ruleset === A ruleset is a container for an arbitrary number of rule objects which in turn carry out the necessary calculations with the help of assigned expressions and actions. Instead of assigning an expression to a function, it is also possible to assign any number of rulesets to a function. When the function is called, all assigned rulesets are subsequently processed. === Data objects === BRFplus supports elementary data objects (text, number, boolean, time point, amount, quantity) as well as structures and tables. Structures can be nested. For all types of data objects it is possible to reference data objects that reside in the data dictionary of the backend system. With that, a BRFplus data object does not only inherit the type definition of the referenced object but can also access associated data like domain value lists or object documentation. === Other objects === With catalogs, it is possible to define business-specific subsets of the rule objects that reside in the system. This is helpful for hiding the complexity of a rule system, thus improving usability. Object filters are used by system administrators to ensure that for selected users, only a predefined subset of object types is visible. This is useful to enforce access rights as well as modeling policies. == Other BRM solutions offered by SAP == BRFplus is positioned as the successor product of an older business rule solution known as BRF (Business Rule Framework). For a longer transition phase, both solutions exist in parallel. However, an increasing number of SAP applications that used to be based on BRF are migrating to BRFplus. While BRFplus supports business rules for applications based on the SAP NetWeaver ABAP stack, SAP is offering another product named SAP NetWeaver Business Rules Management (BRM). BRM supports business rule modeling for the SAP NetWeaver Java stack. Both products do not compete. They are available in parallel and can be used in a collaborative approach to deal with use cases where both technology stacks are used in parallel. BRFplus comes with a special expression type that helps bridging the gap between the two different technologies. == Availability == BRFplus has been delivered to the public with SAP NetWeaver 7.0 Enhancement Package 1 for the first time. Being part of SAP NetWeaver, the usage of BRFplus is covered by the "SAP NetWeaver Foundation for Third Party Applications" license, with no additional costs. == Literature == Carsten Ziegler, Thomas Albrecht: BRFplus – Business Rule Management for ABAP Applications. Galileo Press 2011. ISBN 978-1-59229-293-6

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  • Google Research

    Google Research

    Google Research (also known as Research at Google) is the research division of Google, a subsidiary of Alphabet Inc.. According to its official website, Google Research publishes findings, releases open-source software, and applies research results within Google products and services as well as within the wider scientific community. == Notable contributions == The 2017 landmark paper Attention Is All You Need, which introduced the Transformer architecture, which has subsequently been used to build modern large language models. Advances in neural machine translation powering Google Translate. Time series forecasting. Development of scalable learning systems and infrastructure for large-model training. Flood forecasting. Research into computational discovery via Google Accelerated Science including demonstrating the first below-threshold quantum calculations.

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  • Buddhism and artificial intelligence

    Buddhism and artificial intelligence

    The relationship between Buddhist philosophy and artificial intelligence (AI) includes how principles such as the reduction of suffering and ethical responsibility may influence AI development. Buddhist scholars and philosophers have explored questions such as whether AI systems could be considered sentient beings under Buddhist definitions, and how Buddhist ethics might guide the design and application of AI technologies. Some Buddhist scholars, including Somparn Promta and Kenneth Einar Himma, have analyzed the ethical implications of AI, emphasizing the distinction between satisfying sensory desires and pursuing the reduction of suffering. Other thinkers, such as Thomas Doctor and colleagues, have proposed applying the Bodhisattva vow—a commitment to alleviate suffering for all sentient beings—as a guiding principle for AI system design. Buddhist scholars and ethicists have examined Buddhist ethical principles, such as nonviolence, in relation to AI, focusing on the need to ensure that AI technologies are not used to cause harm. == Context == === Sentient beings === A major goal in Buddhist philosophy is the removal of suffering for all sentient beings, an aspiration often referred to in the Bodhisattva vow. Discussions about artificial intelligence (AI) in relation to Buddhist principles have raised questions about whether artificial systems could be considered sentient beings or how such systems might be developed in ways that align with Buddhist concepts. Buddhists have varying opinions about AI sentience, but if AI systems are determined to be sentient under Buddhist definitions, their suffering would also need to be addressed and alleviated in accordance with the principles of Buddhist thought. == Buddhist principles in AI system design == === Nonviolence and AI === The broadest ethical concern is that artificial intelligence should align with the Buddhist principle of nonviolence. From this perspective, AI systems should not be designed or used to cause harm. === Instrumental and transcendental goals === Scholars Somparn Promta and Kenneth Einar Himma have argued that the advancement of artificial intelligence can only be considered instrumentally good, rather than good a priori, from a Buddhist perspective. They propose two main goals for AI designers and developers: to set ethical and pragmatic objectives for AI systems, and to fulfill these objectives in morally permissible ways. Promta and Himma identify two potential purposes for creating AI systems. The first is to fulfill our sensory desires and survival instincts, similar to other tools. They suggest that many AI developers implicitly prioritize this goal by focusing on technicalities rather than broader functionalities. The second, and more important goal according to Buddhist teachings, is to transcend these desires and instincts. In texts like the Brahmajāla Sutta and minor Malunkya Sutta, the Buddha emphasizes that sensory desires and survival instincts confine beings to suffering, and that eliminating suffering is the primary goal of human life. Promta and Himma argue that AI has the potential to assist humanity in transcending suffering by helping individuals overcome survival-driven instincts. === Intelligence as care === Thomas Doctor, Olaf Witkowski, Elizaveta Solomonova, Bill Duane, and Michael Levin propose redefining intelligence through the concept of "intelligence as care," and promote it as a slogan. Inspired by the Bodhisattva vow, they suggest this principle could guide AI system design. The Bodhisattva vow involves a formal commitment to alleviate suffering for all sentient beings, with four primary objectives: Liberating all beings from suffering. Extirpating all forms of suffering. Mastering endless techniques of practicing Dharma (Pali: dhammakkhandha, Sanskrit: dharmaskandha). Achieving ultimate enlightenment (Sanskrit: अनुत्तर सम्यक् सम्बोधि, Romanized: anuttara-samyak-saṃbodhi). This approach positions AI as a tool for exercising infinite care and alleviating stress and suffering for sentient beings. Doctor et al. emphasize that AI development should align with these altruistic principles.

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  • Emospark

    Emospark

    EmoSpark is an artificial intelligence console created in London, United Kingdom by Patrick Levy-Rosenthal. The device uses facial recognition and language analysis to evaluate human emotion and convey responsive content according to the emotion. The console measures 90 mm x 90 mm x 90 mm and is cube shaped. It operates on an "Emotional Processing Unit", an emotion chip developed by Emoshape Inc. that enables the system to create emotional profile graphs of its surroundings. The emotional processing unit is a patent pending technology that is said to create synthesised emotional responses in machines. EmoSpark was funded through an Indiegogo campaign which aimed to raise $200,000. == Product overview == EmoSpark was created by French inventor Patrick Levy-Rosenthal, as an emotionally intelligent artificial life unit for the home that can interact with people. It is powered by Android and can communicate with users through typed input from a computer, tablet, smartphone or TV as well as through spoken commands. The EmoSpark's features are categorized into two types: functional and emotional. EmoSpark is said to have the ability to perform practical software-based tasks. Through the smartphone interface, it is able to gauge a person’s emotions and is reported to have a conversational library of over 2 million sentences. The face-tracking technology identifies users likes and dislikes to categorize their emotional responses to stimuli such as videos and music. The device has an emotional spectrum that is composed of eight emotions which are surprise, sadness, joy, trust, fear, disgust, anger and anticipation. EmoSpark monitors a person's facial expressions and emotions through images from an external camera, which are then processed through an emotion text analysis and content analysis. The New Scientist reported that EmoSpark had the ability to work on the best way to cheer up its users, emotionally. === Connectivity === EmoSpark is able to connect to Facebook and YouTube to present users with content designed to improve their mood, or to Wikipedia for collaborative knowledge that can be shared when users ask questions of it. Through Android OS, EmoSpark is able to be customized with Google Play store apps. The cube is expected to develop its own personality based on the communications it has had with the people using it. == EmoShape == The Emotion Chip (EPU) used in the cube is created by the US company Emoshape Inc, founded by Levy-Rosenthal. EmoShape Ltd (UK) was the company that developed EmoSpark cube. Patrick Levy-Rosenthal also received the IST Prize in 2005 from the European Council for Applied Science, Technology and Engineering.

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  • ELVIS Act

    ELVIS Act

    The ELVIS Act or Ensuring Likeness Voice and Image Security Act, signed into law by Tennessee Governor Bill Lee on March 21, 2024, marked a significant milestone in the area of regulation of artificial intelligence and public sector policies for artists in the era of artificial intelligence (AI) and AI alignment. It was noted as the first enacted legislation in the United States specifically designed to protect musicians from the unauthorized use of their voices through artificial intelligence technologies and against audio deepfakes and voice cloning. This legislation distinguishes itself by adding penalties for copying a performer's voice. == Origin and advocacy == The inception of the ELVIS Act has been attributed to Gebre Waddell, founder of Sound Credit, who initially conceptualized a framework in 2023 that later evolved into the legislation. Representative Justin J. Pearson acknowledged Waddell's pivotal role during the March 4 House Floor Session on the bill. Leading Tennessee musicians supported the ELVIS Act. Tennessee Governor Bill Lee endorsed it as a Governor's Bill, and it was introduced in the Tennessee Legislature as House Bill 2091 by William Lamberth (R-44) and Senate Bill 2096 by Jack Johnson (R-27). The ELVIS Act is an amendment to a 1984 law that was the result of the Elvis Presley estate litigation for controlling how his likeness could be used after death. == Lobbying from the recording industry == The legislative journey of the ELVIS Act included a broad coalition of music industry stakeholders, including: These organizations, led by the Recording Academy and the RIAA, played roles in drafting the legislation, advocating for passage, and rallying support among the industry and legislators. The act gained momentum through discussions that bridged industry concerns with legislative action. This collaborative process led to a proposal that specifically targets the use of AI to create unauthorized reproductions of artists' voices and images. == Opposition == The ELVIS Act saw industry opposition from the Motion Picture Association, including testimony in the House Banking & Consumer Affairs Subcommittee, including remarks that the law risks "interference with our members’ ability to portray real people and events." TechNet, representing companies such as OpenAI, Google and Amazon, expressed their opposition in the hearing to the bill as drafted, asserting that the language was too broadly written and could have unintended consequences. Other concerns included its potential application to cover bands, but lawmakers assured people that this was not the intention. The bill passed the Tennessee House and Senate with a unanimous, bi-partisan vote including 93 ayes and 0 Noes in the House, and 30 ayes and 0 noes in the Senate. == Passage == By explicitly addressing AI impersonation, the ELVIS Act originated a legal approach to safeguarding personal rights, in the context of digital and technological advancements. It extends protections to an artist's voice and likeness, areas vulnerable to exploitation with the proliferation of AI technologies that occurred in 2023. The legislation received widespread support from the music industry, signaling a significant step forward in the ongoing effort to balance innovation with the protection of individual rights and creative integrity. It was reported as underscoring Tennessee's commitment to its musical heritage and showed the state as a leader in adapting copyright and privacy protections to the modern technological landscape. Artists including Chris Janson and Luke Bryan appeared at the signing ceremony hosted at Robert's Western World to support the new law and commemorate its passing. == Legal precedent == The ELVIS Act was reported as representing a development in the discourse surrounding AI, intellectual property, and personal rights. It was hoped by proponents to set a precedent for future legislative efforts both within and beyond Tennessee, offering a model for how states and potentially the federal government could address similar challenges. As AI technology continues to evolve, the act represents a foundational framework for protecting the authenticity and rights of artists, ensuring contributions remain protected. The act prohibits usage of AI to clone the voice of an artist without consent and can be criminally enforced as a Class A misdemeanor. This legislation's success was hoped by its supporters to inspire similar actions in other states, contributing to a unified approach to copyright and privacy in the digital age. Such a national response would reinforce the importance of safeguarding artists' rights against unauthorized use of their voices and likenesses.

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  • Boris FX

    Boris FX

    Boris FX is a visual effects, video editing, photography, and audio software plug-in developer based in Miami, Florida, USA. The developer is known for its flagship products, Continuum (formerly Boris Continuum Complete/BCC), Sapphire, Mocha, and Silhouette. Boris FX creates plug-in tools for feature film, broadcast television, and multimedia post-production workflows. The plug-ins are compatible with various NLEs, including Adobe After Effects and Premiere Pro, Avid Media Composer, Apple Final Cut Pro, and OFX hosts such as Autodesk Flame, Foundry Nuke, Blackmagic Design DaVinci Resolve and Fusion, and VEGAS Pro. Boris FX has incorporated artificial intelligence into its software, introducing features for noise reduction, rotoscoping, upscaling, and masking. The company has acquired technologies via mergers and acquisitions from Imagineer Systems, GenArts, Silhouette FX, Digital Film Tools, CrumplePop and Andersson Technologies to expand its visual effects, editing, photography, and audio tools. == History == Boris FX was founded in 1995 by Boris Yamnitsky. The former Media 100 engineer (a member of the original Media 100 launch team in 1993) released “Boris FX,” the first plug-in-based digital video effects (DVE) for Adobe Premiere and Media 100, in 1995. The plug-in won Best of Show at Apple Macworld in Boston, MA that same year. The Boris FX Suite includes a range of visual effects and post-production tools, such as Sapphire, Continuum, Mocha Pro, Silhouette, SynthEyes, CrumplePop, Optics, and Particle Illusion. == Media 100 == In October 2005, Yamnitsky acquired Media 100 the company that launched his plug-in career. Boris FX had a long relationship with Media 100 which bundled Boris RED software as its main titling and compositing solution. Media 100's video editing software is available as freeware for macOS. == Continuum == Continuum is a visual effect and compositing plugin suite that includes a library of over 300 effects and more than 40 transitions, including tools for image restoration, compositing, titling, particle generation, and stylized effects, along with features such as lens flares, lighting effects, and cinematic color grading presets. A key component of Continuum is its integration with the Mocha planar tracking and masking system, enabling advanced tracking and rotoscoping within the effects. The suite also includes Particle Illusion, a real-time particle generator used for creating visual effects such as explosions, smoke, and abstract motion graphics, as well as Primatte Studio, a chroma keying and compositing toolset for green screen and blue screen workflows. Continuum supports GPU acceleration and offers compatibility with HDR and 360/VR content. Regular updates introduce new effects, presets, and performance enhancements to expand its capabilities. In October 2018, Continuum relaunched Particle Illusion, a Mocha Essentials workflow with magnetic edge-snapping, and updates to Title Studio. In October 2019, Continuum introduced Corner Pin Studio with built-in Mocha tracking for quick screen replacement and inserts, 6 stylized transitions, and 4 creative effects. In October 2020, Continuum released an update that included over 80 GPU-accelerated effects such as film stocks, color grades, optical filter simulations, and a digital gobo library. The update also introduced a custom FX Editor interface, real-time particles, and more than 1,000 drag-and-drop presets. In November 2021, it added multi-frame rendering for After Effects, native Apple M1 support, fluid dynamics in Particle Illusion, and 60 color-grade presets. In October 2022, the software introduced 10 additional transitions, a revised Particle Illusion workflow, an atmospheric glow effect, and more than 250 curated presets. Continuum plugins have been used in television, streaming, and film projects, including A Black Lady Sketch Show (HBO/HBO Max), Star Trek: Discovery (CBS), Andor (Disney+), The Curse of Oak Island (History Channel), Keeping up with the Kardashians (E!), This Old House (PBS), Ms. Marvel (Disney+), MasterChef (Fox), WipeOut (TBS), The Boys (Prime Video), and The Today Show (NBC). == Mocha Pro == In December 2014, Boris FX merged with Imagineer Systems, the UK-based developer of the Academy Award-winning planar motion tracking software, Mocha Pro. Mocha Pro's features include planar tracking (motion tracking), rotoscoping, image stabilization, 3D camera tracking, and object removal. In June 2016, Mocha released (v5) which introduced Mocha Pro's tools as plug-ins for Adobe After Effects and Premiere Pro, Avid Media Composer, and OFX hosts Foundry's NUKE, Blackmagic Design Fusion, VEGAS Pro, and HitFilm. A simplified version, Mocha AE, is included with Adobe After Effects Creative Cloud and has been bundled with the software since CS4. A similar version is also available with HitFilm Pro from FXhome and VEGAS Pro. Mocha's tracking SDK is integrated into other visual effects tools, including SAM Quantel Pablo Rio, Silhouette FX, CoreMelt, and Motion VFX. Mocha Pro has been used in various film and television productions, including Birdman, Black Swan, the Harry Potter series, The Hobbit, Star Wars, The Mandalorian, Star Trek: Discovery, and The Umbrella Academy. It has also been employed in projects such as Gone Girl, The Hunger Games: Mockingjay – Part 1, Game of Thrones, and House of Cards. == Sapphire == GenArts, founded by Karl Sims in 1996, developed visual effects plug-ins that were used by studios and post-production facilities. In September 2016, Boris FX merged with former competitor, GenArts, Inc., developer of Sapphire high-end visual effects plug-ins, to expand its suite of motion graphics and VFX tools. The merger brought Sapphire alongside Boris Continuum Complete (BCC) and Mocha Pro, integrating these tools for film and television post-production. The Sapphire suite includes a library of over 270 effects and transitions, organized into categories such as lighting, stylization, distortions, textures, and transitions. Commonly used effects include glows, lens flares, film looks, and blurs. The plug-ins are designed to be GPU-accelerated, allowing for improved rendering performance and real-time previews in supported host applications. A central feature of Sapphire is the Builder tool, a node-based workspace that allows users to create custom effects and transitions by combining multiple Sapphire plug-ins. This enables a high level of creative flexibility and reusability, making it a popular tool for both editors and VFX artists. Sapphire also integrates with Mocha, Boris FX's planar tracking and masking system, allowing for advanced control of visual elements within an effect. In October 2017, Boris FX released its first new version of Sapphire since the GenArts acquisition. Sapphire (v11) now includes integrated Mocha tracking and masking tools. Sapphire is available for Adobe, Avid, the Autodesk Flame family, and OFX hosts including Blackmagic DaVinci Resolve and Fusion, and Foundry's NUKE. As part of the merger, Boris FX acquired the rights to Particle Illusion. In 2018, Boris FX reintroduced the product to the larger NLE/Compositing market. Sapphire's plug-ins transitioned from C to C++ to improve performance and support higher-resolution visual effects. This update enhanced floating-point calculations, compatibility with film editing APIs, and integration with NVIDIA's CUDA for faster rendering. The plug-ins have been used in various films, including Avatar, the Harry Potter and the Prisoner of Azkaban, Iron Man, The Lord of the Rings, The Matrix trilogy, Titanic, and X-Men. == Particle Illusion == As part of the merger with GenArts in 2016, Boris FX acquired the rights to the Particle Illusion (formerly particleIllusion) product, a storied particle system from the original developer Alan Lorence, the founder of Wondertouch. In 2018, Boris FX released a redesigned version of the product to a larger NLE/compositing market as part of Continuum (2019). The new Particle Illusion plug-in supports Adobe, Avid, and many OFX hosts. == Silhouette == In September 2019, Boris FX merged with SilhouetteFX, Academy Award-winning developer of Silhouette, a high-end digital paint, advanced rotoscoping, motion tracking, and node-based compositing application for visual effects in film post-production. The acquisition integrated Silhouette's advanced rotoscoping and paint technology, recognized by the Academy of Motion Pictures, into Boris FX's suite of products, alongside Sapphire, Continuum, and Mocha Pro. In May 2021, Boris FX released Silhouette 2021, the first version of Silhouette released by Boris FX to function both as a standalone application and as a plug-in for Adobe, Autodesk, Nuke, and other OFX hosts. Silhouette has been used in the visual effects of films such as Avatar, Avengers: Infinity War, Blade Runner 2049, Ex Machina, and Interstellar. == Optics == In June 2020, Boris FX launched Optics, its first plugin deve

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  • SERVQUAL

    SERVQUAL

    SERVQUAL is a research tool that measures customer perception of service quality by comparing what customers expect from a service to their assessment of the service actually delivered. The instrument was developed in the United States in the mid-1980s by researchers A. Parasuraman, Valarie Zeithaml, and Leonard L. Berry, and is designed for use in after-service evaluation processes. It assesses service quality across five dimensions: reliability, assurance, tangibles, empathy, and responsiveness. SERVQUAL has been applied in sectors including healthcare, banking, education, and libraries. == Overview == The SERVQUAL questionnaire consists of matched pairs of items, 22 expectation items and 22 perception items, organized into five dimensions that correspond to the consumer's mental framework for evaluating service quality. Each item is part of a pair: one question asks what excellent organizations in a given industry should offer (expectation), and the other asks how the specific organization being evaluated performs (perception). == The model of service quality == The model of service quality, referred to as the gaps model, was developed by Parasuraman, Zeithaml, and Berry during a systematic research program conducted in the 1980s. The model identifies five gaps that may cause customers to experience poor service quality. In this framework, gap 5 is the service quality gap, which represents the difference between customer expectations and their perceptions of the service. This is the only gap that can be directly measured, and the SERVQUAL instrument was designed specifically to capture it. Gaps 1 through 4 have diagnostic value and point to probable causes of service failures. == Development of the instrument == Development of the model of service quality began in 1983 and, after iterative refinements, led to the publication of the SERVQUAL instrument in 1988. The research team conducted in-depth interviews and focus groups in four service sectors: retail banking, credit card services, securities brokerage, and product repair and maintenance. The questionnaire was tested across multiple samples to verify its reliability, validity, and factor structure. == Adaptations and variants == SERVQUAL has been adapted for specific industries and contexts. Well‑known derivatives include: LibQUAL+ – a library service quality survey developed by the Association of Research Libraries. EDUQUAL – an instrument tailored for the evaluation of service quality in educational institutions. HEALTHQUAL – adapted for measuring patient perceptions of healthcare service quality. ARTSQUAL – used to evaluate visitor perceptions of quality in museums and performing arts venues. == Criticisms == Researchers have raised several concerns about SERVQUAL. Critics argue that the instrument's definition of expectations is ambiguous and that it does not adequately account for the dynamic nature of customer expectations over time. Other scholars question whether the five‑dimension structure is universally applicable across all service contexts, and whether a generic instrument can capture the unique attributes of specific industries without modification.

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  • Rohit Chadda

    Rohit Chadda

    Rohit Chadda (born 26 August 1982) is an Indian investment banker and entrepreneur, who is the President & COO of Times Network. He leads the tech business portfolio and AI transformation of Times Group covering verticals like media tech, OTT, fintech, health tech, edu tech, ecommerce, gaming and sports. Previously, CEO of the digital business at Essel Group (Zee Entertainment, Zee Media and DNA), he was the co-founder of online food ordering platform Foodpanda. He is also the founder of omni-channel digital payments platform PayLo. He has been attributed for the turnaround of Zee Digital driving 4x growth in 2 years and bringing Zee's digital business to the second position on ComScore from ninth position making Zee the second largest digital media group in India. He has been featured among Top Tech CEOs of the decade (2010–2020) in India and was featured among Fortune 40 under 40 in 2015. == Education and early career == Chadda graduated from Delhi Technological University (formerly Delhi College of Engineering) with a degree in computer engineering and worked as a software engineer for Computer Sciences Corporation. In 2007 he joined Indian Institute of Management Calcutta to do his MBA after which he worked at Merrill Lynch as an investment banker in United Kingdom. He took an internal transfer to India in 2011. == Career == === Foodpanda === Chadda began his career in 2012 when he co-founded foodpanda. foodpanda expanded to around 40 countries before being bought by Delivery Hero. Before foodpanda got popular, he joked that he delivered pizza for a living. foodpanda had raised a total investment of over US$300 million till 2015. Chadda in the middle of 2015 stepped down from day-to-day responsibilities at Foodpanda to launch his digital payments startup. Foodpanda was acquired by its global competitor Delivery Hero in 2016. === Paylo === In 2015, he launched an omni-channel digital payments platform PayLo which acquired the in-restaurant payments app Ruplee in March 2016 for an undisclosed sum. PayLo was successful in the wake of demonetisation in India and expanded pan-India before being acquired by Immortal Technologies. Chadda believes that execution is more important than the idea to make a startup successful and the key challenge for experienced professionals to work in a startup environment is to unlearn what they have previously learned. PayLo acquired Ruplee before being itself acquired by Immortal Technologies. === Zee Group === Chadda took over as CEO of digital publishing of Zee Group in May 2019. Since 2017, he had led global product and strategy for Zee Group launching ZEE5, the flagship OTT of Zee Entertainment, across 170+ countries. Since June 2019, Zee Digital, the online arm of the Zee group, has registered the highest growth year-on-year among the top media publishers in India. Times Internet Limited, Network 18 Group, and India Today Group have grown by 45%, 21%, and 22% respectively from June 2020 over June 2019 while Zee Digital witnessed a growth of 123% over the same period. Zee Digital achieved its first milestone in September 2019 by crossing 100 million unique monthly visitors and was ranked 6th in the news and information category on ComScore India rankings at the time. Later in the month of March 2020 it crossed 150 million unique monthly visitors mark moving to 4th position. Further in May 2020 Zee Digital moved to 3rd position by crossing 185 million unique monthly visitors mark before finally ranking 2nd position in June 2020 in the ComScore rankings among all digital media groups in India. Chadda has led the transformation of the business of Zee Digital by scaling it to over 200 million users from 60 million users making it the second-largest digital media group in India. He attributes the growth from rank 9 to rank 2 in one year to the data and technology driven approach to content and the focus on vernacular languages. During his tenure, Zee Digital launched 8 new brand websites and 3 new languages to expand the product portfolio to 20 brands and 12 languages. During the US elections in November 2020, Zee Digital launched the English global news channel WION through a digital first approach across Asia Pacific, Middle East, UK and North America. Chadda launched Zee's UGC short video platform HiPi in the midst of the TikTok ban in India. Hipi was first launched within ZEE5 app ecosystem to capitalise on the reach of the OTT platform. After the success of the POC, he launched a standalone app for HiPi. HiPi is a short video platform that provides a complete video creation ecosystem along with news avenues of monetisation to content creators. He plans to use Zee's network reach of 600 million broadcast viewers and 300 million digital users to get creators on HiPi. HiPi launched India's first digital star hunt to allow users to audition for ZEE5 original shows through the short video platform. === Times Group === Chadda took over as President & COO of Times Network in September 2022. Leading the digital transformation of the group Chadda launched 11 new products in 18 months expanding the group's presence to various verticals in the tech business like fintech, health tech, edu tech, auto tech, OTT, ecommerce and gaming while extending the news vertical into business news, tech news and various vernacular languages. Within 4 months of his stint, in January 2023 he launched the digital platform for ET Now, targeting Gen Z, early jobbers and first time investors and laying the foundation for the fintech expansion for the brand. Since then, the product has expended to Hindi language targeting the larger Indian audience through the launch of ET Now Swadesh and further expanding to fintech business by launching ET Now Advisor, a distribution business focussing to upselling of cards, loans etc. to consumers by educating them and enabling them to make the right choices. ET Now reached 10 million users within the first 20 days of launch and became the No.1 business news channel on YouTube with 200 million views in April and May 2024. Expanding to health-tech, he launched AI powered daily health companion Health & Me in the presence of actor & fitness enthusiast Milind Soman. Chadda unveiled the auto-tech platform for Times Drive together with Union Minister of Road Transport and Highways, Nitin Gadkari showcasing the AI assisted platform that helps consumers make the right decisions when it comes to their automotive needs. In order to expand the group's presence into tech and gaming, Chadda acquired India's largest and most popular tech magazine Digit along with their digital platforms Digit.in and Skoar.gg in June 2024. Within a year, he was able to turnaround Digit's business with Digit.in becoming the No.1 Tech news platform in India in April 2025. Times Network launched college discovery platform unilist.in to enable students and parents search for the right course and institute for their higher education needs. With a focus on sports and gaming, Chadda launched India's first Inter-college esports championship under the brand of SKOAR College Gaming Championship. Times Network launched its OTT app Times Play under his leadership. The platform expanded its presence in the US through a partnership with Sling TV. He launched Pickleball Now which is the World's first TV channel focussed on the sport of Pickleball covering tournaments and leagues across the World. The channel has presence on TV and digital platforms and is being distributed to global markets through partnerships with BOTIM, Distro TV, Yupp TV and Rumble. In India, the channel is available on Jio TV, Jio TV+, Airtel Xtream Play, OTT Play, Dailyhunt. Times Group has launched India's Official Pickleball League affiliated with Indian Pickleball Association and Global Pickelball Federation which shall also be streamed live on Pickleball Now from 1st to 7th Dec 2025. === Investing and speaking === Chadda is a mentor at Esselerator, a Startup accelerator by Subhash Chandra Foundation. Esselerator is an initiative by Subhash Chandra, a billionaire Media baron, to promote and support tech entrepreneurs in domains like Media, Fintech and Education. Its powered by TiE Mumbai. Chadda is an angel investor in multiple technology startups like online school aggregator platform SchoolForSure.com. In 2019, he spoke at DPS to students on starting a business. At the time he remained CEO of Zee group's digital business division. == Philanthropy == Chadda organised a £1 mliion charity bike ride in aid of the British Asian Trust which saw participation by the Prince of Wales. Chadda presented the Prince of Wales with a cycling vest, which was said to be for his grandchildren. Chadda supports a non-profit organisation Mukkamaar founded by Bollywood actress Ishita Sharma that works towards fighting crime against women by teaching free self defence to young girls. He is helping the organisation launch their digital program through a WhatsApp-based chatbot. == A

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  • DAYDREAMER

    DAYDREAMER

    DAYDREAMER is a goal-based agent and cognitive architecture developed at the University of California, Los Angeles by Erik T. Mueller and Michael G. Dyer beginning in 1983. The system models the human stream of thought and how it is triggered and directed by emotions, simulating human daydreaming. Taking situational descriptions as input, DAYDREAMER produces English-language daydreams as output and encodes new daydreams, plans, and planning strategies for later reuse. The program comprises five components: a scenario generator based on relaxed planning, a dynamic episodic memory, a collection of personal goals and control goals, an emotion component, and domain knowledge of interpersonal relations and everyday occurrences. The source code was released under a free software license in 2015. == History == Erik Mueller began DAYDREAMER in 1983 while he was a doctoral student in the Artificial Intelligence Laboratory of the Computer Science Department at the University of California, Los Angeles, studying under Michael G. Dyer. Initial development of the project was supported by a grant from the W. M. Keck Foundation with matching funds from the UCLA School of Engineering and Applied Sciences. Additionally, Mueller was supported by an Atlantic Richfield Doctoral Fellowship and Dyer by an IBM Faculty Development Award. The first published descriptions of the program appeared in 1985 at the Ninth International Joint Conference on Artificial Intelligence in Los Angeles and at the Seventh Annual Conference of the Cognitive Science Society in Irvine. Work on the program continued, and a book, Daydreaming in Humans and Machines, was published by Ablex Publishing in 1990. The program was implemented on top of GATE, a knowledge-representation and inference substrate developed by Mueller and Uri Zernik at UCLA, and was originally written in T, a dialect of Scheme. In 2015, Mueller released the DAYDREAMER source code, version 3.5, a Common Lisp rewrite of the original T implementation, on GitHub under the GNU General Public License version 2. The release comprised approximately 12,000 lines of Common Lisp code, along with the GATE knowledge-representation substrate on which DAYDREAMER had originally been built. == Architecture == The program operates in two modes. In daydreaming mode it daydreams continuously until interrupted, while performance mode allows it to demonstrate behavior it has learned through daydreaming. === Emotion and control goals === Emotions and daydreaming form a feedback loop for DAYDREAMER. Emotions activate goals that produce daydreams, and the resulting daydreams modify existing emotions and trigger new ones, which prompt subsequent daydreaming. Recall of a goal success produces a positive emotion whereas recall of a goal failure produces a negative emotion. Emotions activate a set of goals, called control goals, which direct the course of a daydream. The program has four control goals. "Rationalization" generates reasons why an unsatisfactory outcome is in fact acceptable, in order to reduce a negative emotion and maintain self-esteem. "Revenge" is activated by anger when a failure is caused by another and reduces negative emotion through imagined retaliation. "Failure/success reversal" imagines alternative scenarios in which a failure was prevented or a success did not occur as a means of learning planning strategies for future situations. "Preparation" generates hypothetical future scenarios in order to rehearse plans and actions for events that have not yet occurred. === Scenario generator and relaxed planning === The scenario generator produces the sequence of events that make up a daydream. It operates under multiple, often conflicting personal goals rather than pursuing a single goal, applies relaxation rules that permit the generation of non-realistic scenarios, and it draws on episodic memory of past experiences both as subject matter and as a source of planning knowledge. The personal goals that guide the scenario generator include health, food, sex, friendship, love, possessions, self-esteem, social esteem, enjoyment, and achievement. These goals are organized into a goal tree that specifies their relative importance at any given time. Relaxation rules allow the program to set aside its ordinary constraints when generating a scenario. The four constraints that may be relaxed are the behavior of others, the daydreamer's own attributes, physical constraints, and social constraints. The degree of relaxation varies with the active control goal. For example a failure-reversal goal aimed at alternatives uses a low level of relaxation, whereas a revenge goal aimed at a retaliation uses a high level. === Episodic memory and analogy === DAYDREAMER's episodic memory stores its personal and vicarious experiences along with the daydreams it generates. The memory is described as dynamic because it is continually modified during daydreaming such that previously daydreamed episodes become available alongside real ones. As it daydreams, the program indexes daydreams, future plans or actions, and planning strategies into memory. Episodes are organized and retrieved using surface-level similarities, emotions, abstract themes, and Plot Units which are abstract configurations of positive and negative outcomes developed by Wendy Lehnert. A recalled episode is adapted to the current situation through analogy, which requires less effort than generating an equivalent scenario from scratch. == Sample output == In the sample experience from the source code, called LOVERS1, DAYDREAMER begins from an initial situation in which it has a job, is not romantically involved, and is at home. Starting in daydreaming mode, it activates a top-level goal to be in a romantic relationship because it is not currently in one, and a positive motivating emotion of interest becomes associated with that goal. The program then activates a goal to be entertained and pursues seeing a film as a way to achieve it. Facts asserted into memory are converted to English and produced as output, such as "I want to be going out with someone" and "I have to go see a movie". == Reception and influence == DAYDREAMER has been cited in research on computational models of creativity, emotion, and narrative. Linda Wills and Janet Kolodner cite the program as an example of work on opportunism in their study of serendipitous recognition in design. Joseph Bates, A. Bryan Loyall, and W. Scott Reilly of the Carnegie Mellon Oz Project cite DAYDREAMER among prior work in their description of an architecture combining action, emotion, and social behavior. Rafael Pérez y Pérez, Ricardo Sosa, and Christian Lemaitre cite Mueller's DAYDREAMER as one of the few computer models at the time to model daydreaming during the creative process. Jichen Zhu and D. Fox Harrell likewise cite the program in their work on imagining and agency in generative interactive narrative.

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  • Confused deputy problem

    Confused deputy problem

    In information security, a confused deputy is a computer program that is tricked by another program (with fewer privileges or less rights) into misusing its authority on the system. It is a specific type of privilege escalation. The confused deputy problem is often cited as an example of why capability-based security is important. Capability systems protect against the confused deputy problem, whereas access-control list–based systems do not. Such systems can mitigate the confused deputy problem by eliminating ambient authority, allowing programs to act only on resources for which they hold explicit capabilities, whereas access-control list–based systems are more susceptible to it. However, this protection depends on correct implementation; in formally verified capability systems such as seL4, it can be shown that the kernel enforces capability constraints correctly, preventing such behavior at the system level. == Example == In the original example of a confused deputy, there was a compiler program provided on a commercial timesharing service. Users could run the compiler and optionally specify a filename where it would write debugging output, and the compiler would be able to write to that file if the user had permission to write there. The compiler also collected statistics about language feature usage. Those statistics were stored in a file called "(SYSX)STAT", in the directory "SYSX". To make this possible, the compiler program was given permission to write to files in SYSX. But there were other files in SYSX: in particular, the system's billing information was stored in a file "(SYSX)BILL". A user ran the compiler and named "(SYSX)BILL" as the desired debugging output file. This produced a confused deputy problem. The compiler made a request to the operating system to open (SYSX)BILL. Even though the user did not have access to that file, the compiler did, so the open succeeded. The compiler wrote the compilation output to the file (here "(SYSX)BILL") as normal, overwriting it, and the billing information was destroyed. === The confused deputy === In this example, the compiler program is the deputy because it is acting at the request of the user. The program is seen as 'confused' because it was tricked into overwriting the system's billing file. Whenever a program tries to access a file, the operating system needs to know two things: which file the program is asking for, and whether the program has permission to access the file. In the example, the file is designated by its name, “(SYSX)BILL”. The program receives the file name from the user, but does not know whether the user had permission to write the file. When the program opens the file, the system uses the program's permission, not the user's. When the file name was passed from the user to the program, the permission did not go along with it; the permission was increased by the system silently and automatically. It is not essential to the attack that the billing file be designated by a name represented as a string. The essential points are that: the designator for the file does not carry the full authority needed to access the file; the program's own permission to access the file is used implicitly. == Other examples == A cross-site request forgery (CSRF) is an example of a confused deputy attack that uses the web browser to perform sensitive actions against a web application. A common form of this attack occurs when a web application uses a cookie to authenticate all requests transmitted by a browser. Using JavaScript, an attacker can force a browser into transmitting authenticated HTTP requests. The Samy computer worm used cross-site scripting (XSS) to turn the browser's authenticated MySpace session into a confused deputy. Using XSS the worm forced the browser into posting an executable copy of the worm as a MySpace message which was then viewed and executed by friends of the infected user. Clickjacking is an attack where the user acts as the confused deputy. In this attack a user thinks they are harmlessly browsing a website (an attacker-controlled website) but they are in fact tricked into performing sensitive actions on another website. An FTP bounce attack can allow an attacker to connect indirectly to TCP ports to which the attacker's machine has no access, using a remote FTP server as the confused deputy. Another example relates to personal firewall software. It can restrict Internet access for specific applications. Some applications circumvent this by starting a browser with instructions to access a specific URL. The browser has authority to open a network connection, even though the application does not. Firewall software can attempt to address this by prompting the user in cases where one program starts another which then accesses the network. However, the user frequently does not have sufficient information to determine whether such an access is legitimate—false positives are common, and there is a substantial risk that even sophisticated users will become habituated to clicking "OK" to these prompts. Not every program that misuses authority is a confused deputy. Sometimes misuse of authority is simply a result of a program error. The confused deputy problem occurs when the designation of an object is passed from one program to another, and the associated permission changes unintentionally, without any explicit action by either party. It is insidious because neither party did anything explicit to change the authority. Another example is when an administrator authorizes an AI agent to act on their behalf, and that AI subsequently delegates authority to another AI agent neither vetted nor authorized by the original administrator. The unvetted AI can then act without permissions or oversight from the original developer. == Solutions == In some systems it is possible to ask the operating system to open a file using the permissions of another client. This solution has some drawbacks: It requires explicit attention to security by the server. A naive or careless server might not take this extra step. It becomes more difficult to identify the correct permission if the server is in turn the client of another service and wants to pass along access to the file. It requires the client to trust the server to not abuse the borrowed permissions. Note that intersecting the server and client's permissions does not solve the problem either, because the server may then have to be given very wide permissions (all of the time, rather than those needed for a given request) in order to act for arbitrary clients. The simplest way to solve the confused deputy problem is to bundle together the designation of an object and the permission to access that object. This is exactly what a capability is. Using capability security in the compiler example, the client would pass to the server a capability to the output file, such as a file descriptor, rather than the name of the file. Since it lacks a capability to the billing file, it cannot designate that file for output. In the cross-site request forgery example, a URL supplied "cross"-site would include its own authority independent of that of the client of the web browser.

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  • Logico-linguistic modeling

    Logico-linguistic modeling

    Logico-linguistic modeling is a method for building knowledge-based systems with a learning capability using conceptual models from soft systems methodology, modal predicate logic, and logic programming languages such as Prolog. == Overview == Logico-linguistic modeling is a six-stage method developed primarily for building knowledge-based systems (KBS), but it also has application in manual decision support systems and information source analysis. Logico-linguistic models have a superficial similarity to John F. Sowa's conceptual graphs; both use bubble style diagrams, both are concerned with concepts, both can be expressed in logic and both can be used in artificial intelligence. However, logico-linguistic models are very different in both logical form and in their method of construction. Logico-linguistic modeling was developed in order to solve theoretical problems found in the soft systems method for information system design. The main thrust of the research into has been to show how soft systems methodology (SSM), a method of systems analysis, can be extended into artificial intelligence. == Background == SSM employs three modeling devices i.e. rich pictures, root definitions, and conceptual models of human activity systems. The root definitions and conceptual models are built by stakeholders themselves in an iterative debate organized by a facilitator. The strengths of this method lie, firstly, in its flexibility, the fact that it can address any problem situation, and, secondly, in the fact that the solution belongs to the people in the organization and is not imposed by an outside analyst. Information requirements analysis (IRA) took the basic SSM method a stage further and showed how the conceptual models could be developed into a detailed information system design. IRA calls for the addition of two modeling devices: "Information Categories", which show the required information inputs and outputs from the activities identified in an expanded conceptual model; and the "Maltese Cross", a matrix which shows the inputs and outputs from the information categories and shows where new information processing procedures are required. A completed Maltese Cross is sufficient for the detailed design of a transaction processing system. The initial impetus to the development of logico-linguistic modeling was a concern with the theoretical problem of how an information system can have a connection to the physical world. This is a problem in both IRA and more established methods (such as SSADM) because none base their information system design on models of the physical world. IRA designs are based on a notional conceptual model and SSADM is based on models of the movement of documents. The solution to these problems provided a formula that was not limited to the design of transaction processing systems but could be used for the design of KBS with learning capability. == The six stages of logico-linguistic modeling == The logico-linguistic modeling method comprises six stages. === 1. Systems analysis === In the first stage logico-linguistic modeling uses SSM for systems analysis. This stage seeks to structure the problem in the client organization by identifying stakeholders, modelling organizational objectives and discussing possible solutions. At this stage it not assumed that a KBS will be a solution and logico-linguistic modeling often produces solutions that do not require a computerized KBS. Expert systems tend to capture the expertise, of individuals in different organizations, on the same topic. By contrast a KBS, produced by logico-linguistic modeling, seeks to capture the expertise of individuals in the same organization on different topics. The emphasis is on the elicitation of organizational or group knowledge rather than individual experts. In logico-linguistic modeling the stakeholders become the experts. The end point of this stage is an SSM style conceptual models such as figure 1. === 2. Language creation === According to the theory behind logico-linguistic modeling the SSM conceptual model building process is a Wittgensteinian language-game in which the stakeholders build a language to describe the problem situation. The logico-linguistic model expresses this language as a set of definitions, see figure 2. === 3. Knowledge elicitation === After the model of the language has been built putative knowledge about the real world can be added by the stakeholders. Traditional SSM conceptual models contain only one logical connective (a necessary condition). In order to represent causal sequences, "sufficient conditions" and "necessary and sufficient conditions" are also required. In logico-linguistic modeling this deficiency is remedied by two addition types of connective. The outcome of stage three is an empirical model, see figure 3. === 4. Knowledge representation === Modal predicate logic (a combination of modal logic and predicate logic) is used as the formal method of knowledge representation. The connectives from the language model are logically true (indicated by the "L" modal operator) and connective added at the knowledge elicitation stage are possibility true (indicated by the "M" modal operator). Before proceeding to stage 5, the models are expressed in logical formulae. === 5. Computer code === Formulae in predicate logic translate easily into the Prolog artificial intelligence language. The modality is expressed by two different types of Prolog rules. Rules taken from the language creation stage of model building process are treated as incorrigible. While rules from the knowledge elicitation stage are marked as hypothetical rules. The system is not confined to decision support but has a built in learning capability. === 6. Verification === A knowledge based system built using this method verifies itself. Verification takes place when the KBS is used by the clients. It is an ongoing process that continues throughout the life of the system. If the stakeholder beliefs about the real world are mistaken this will be brought out by the addition of Prolog facts that conflict with the hypothetical rules. It operates in accordance to the classic principle of falsifiability found in the philosophy of science == Applications == === Knowledge-based computer systems === Logico-linguistic modeling has been used to produce fully operational computerized knowledge based systems, such as one for the management of diabetes patients in a hospital out-patients department. === Manual decision support === In other projects the need to move into Prolog was considered unnecessary because the printed logico-linguistic models provided an easy-to-use guide to decision making. For example, a system for mortgage loan approval === Information source analysis === In some cases a KBS could not be built because the organization did not have all the knowledge needed to support all their activities. In these cases logico-linguistic modeling showed shortcomings in the supply of information and where more was needed. For example, a planning department in a telecoms company == Criticism == While logico-linguistic modeling overcomes the problems found in SSM's transition from conceptual model to computer code, it does so at the expense of increased stakeholder constructed model complexity. The benefits of this complexity are questionable and this modeling method may be much harder to use than other methods. This contention has been exemplified by subsequent research. An attempt by researchers to model buying decisions across twelve companies using logico-linguistic modeling required simplification of the models and removal of the modal elements.

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  • Procedural reasoning system

    Procedural reasoning system

    In artificial intelligence, a procedural reasoning system (PRS) is a framework for constructing real-time reasoning systems that can perform complex tasks in dynamic environments. It is based on the notion of a rational agent or intelligent agent using the belief–desire–intention software model. A user application is predominately defined, and provided to a PRS system is a set of knowledge areas. Each knowledge area is a piece of procedural knowledge that specifies how to do something, e.g., how to navigate down a corridor, or how to plan a path (in contrast with robotic architectures where the programmer just provides a model of what the states of the world are and how the agent's primitive actions affect them). Such a program, together with a PRS interpreter, is used to control the agent. The interpreter is responsible for maintaining beliefs about the world state, choosing which goals to attempt to achieve next, and choosing which knowledge area to apply in the current situation. How exactly these operations are performed might depend on domain-specific meta-level knowledge areas. Unlike traditional AI planning systems that generate a complete plan at the beginning, and replan if unexpected things happen, PRS interleaves planning and doing actions in the world. At any point, the system might only have a partially specified plan for the future. PRS is based on the BDI or belief–desire–intention framework for intelligent agents. Beliefs consist of what the agent believes to be true about the current state of the world, desires consist of the agent's goals, and intentions consist of the agent's current plans for achieving those goals. Furthermore, each of these three components is typically explicitly represented somewhere within the memory of the PRS agent at runtime, which is in contrast to purely reactive systems, such as the subsumption architecture. == History == The PRS concept was developed by the Artificial Intelligence Center at SRI International during the 1980s, by many workers including Michael Georgeff, Amy L. Lansky, and François Félix Ingrand. Their framework was responsible for exploiting and popularizing the BDI model in software for control of an intelligent agent. The seminal application of the framework was a fault detection system for the reaction control system of the NASA Space Shuttle Discovery. Development on this PRS continued at the Australian Artificial Intelligence Institute through to the late 1990s, which led to the development of a C++ implementation and extension called dMARS. == Architecture == The system architecture of SRI's PRS includes the following components: Database for beliefs about the world, represented using first order predicate calculus. Goals to be realized by the system as conditions over an interval of time on internal and external state descriptions (desires). Knowledge areas (KAs) or plans that define sequences of low-level actions toward achieving a goal in specific situations. Intentions that include those KAs that have been selected for current and eventual execution. Interpreter or inference mechanism that manages the system. == Features == SRI's PRS was developed for embedded application in dynamic and real-time environments. As such it specifically addressed the limitations of other contemporary control and reasoning architectures like expert systems and the blackboard system. The following define the general requirements for the development of their PRS: asynchronous event handling guaranteed reaction and response types procedural representation of knowledge handling of multiple problems reactive and goal-directed behavior focus of attention reflective reasoning capabilities continuous embedded operation handling of incomplete or inaccurate data handling of transients modeling delayed feedback operator control == Applications == The seminal application of SRI's PRS was a monitoring and fault detection system for the reaction control system (RCS) on the NASA space shuttle. The RCS provides propulsive forces from a collection of jet thrusters and controls altitude of the space shuttle. A PRS-based fault diagnostic system was developed and tested using a simulator. It included over 100 KAs and over 25 meta level KAs. RCS specific KAs were written by space shuttle mission controllers. It was implemented on the Symbolics 3600 Series LISP machine and used multiple communicating instances of PRS. The system maintained over 1000 facts about the RCS, over 650 facts for the forward RCS alone and half of which are updated continuously during the mission. A version of the PRS was used to monitor the reaction control system on the Space Shuttle Discovery. PRS was tested on Shakey the robot including navigational and simulated jet malfunction scenarios based on the space shuttle. Later applications included a network management monitor called the Interactive Real-time Telecommunications Network Management System (IRTNMS) for Telecom Australia. == Extensions == The following list the major implementations and extensions of the PRS architecture. UM-PRS OpenPRS (formerly C-PRS and Propice) AgentSpeak Distributed multi-agent reasoning system (dMARS) GORITE JAM JACK Intelligent Agents SRI Procedural Agent Realization Kit (SPARK) PRS-CL

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