AI Coding Wiki

AI Coding Wiki — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Cygwin

    Cygwin

    Cygwin ( SIG-win) is a free and open-source Unix-like environment and command-line interface (CLI) for Microsoft Windows. The project also provides a software repository containing open-source packages. Cygwin allows source code for Unix-like operating systems to be compiled and run on Windows. Cygwin provides native integration of Windows-based applications. The terminal emulator mintty is the default command-line interface provided to interact with the environment. The Cygwin installation directory layout mimics the root file system of Unix-like systems, with directories such as /bin, /home, /etc, /usr, and /var. Cygwin is released under the GNU Lesser General Public License version 3. It was originally developed by Cygnus Solutions, which was later acquired by Red Hat (now part of IBM), to port the GNU toolchain to Win32, including the GNU Compiler Suite. Rather than rewrite the tools to use the Win32 runtime environment, Cygwin implemented a POSIX-compatible environment in the form of a DLL. The brand motto is "Get that Linux feeling – on Windows", although Cygwin doesn't have Linux in it. == History == Cygwin began in 1995 as a project of Steve Chamberlain, a Cygnus engineer who observed that Windows NT and 95 used COFF as their object file format, and that GNU already included support for x86 and COFF, and the C library newlib. He thought that it would be possible to retarget GCC and produce a cross compiler generating executables that could run on Windows. A prototype was later developed. Chamberlain bootstrapped the compiler on a Windows system, to emulate Unix to let the GNU configure shell script run. Initially, Cygwin was called Cygwin32. When Microsoft registered the trademark Win32, the "32" was dropped to simply become Cygwin. In 1999, Cygnus offered Cygwin 1.0 as a commercial product. Subsequent versions have not been released, instead relying on continued open source releases. Geoffrey Noer was the project lead from 1996 to 1999. Christopher Faylor was lead from 1999 to 2004; he left Red Hat and became co-lead with Corinna Vinschen. Corinna Vinschen has been the project lead from mid-2014 to date (as of September, 2024). From June 23, 2016, the Cygwin library version 2.5.2 was licensed under the GNU Lesser General Public License (LGPL) version 3. == Description == Cygwin is provided in two versions: the full 64-bit version and a stripped-down 32-bit version, whose final version was released in 2022. Cygwin consists of a library that implements the POSIX system call API in terms of Windows system calls to enable the running of a large number of application programs equivalent to those on Unix systems, and a GNU development toolchain (including GCC and GDB). Programmers have ported the X Window System, K Desktop Environment 3, GNOME, Apache, and TeX. Cygwin permits installing inetd, syslogd, sshd, Apache, and other daemons as standard Windows services. Cygwin programs have full access to the Windows API and other Windows libraries. Cygwin programs are installed by running Cygwin's "setup" program, which downloads them from repositories on the Internet. The Cygwin API library is licensed under the GNU Lesser General Public License version 3 (or later), with an exception to allow linking to any free and open-source software whose license conforms to the Open Source Definition. Cygwin consists of two parts: A dynamic-link library in the form of a C standard library that acts as a compatibility layer for the POSIX API and A collection of software tools and applications that provide a Unix-like look and feel. Cygwin supports POSIX symbolic links, representing them as plain-text files with the system attribute set. Cygwin 1.5 represented them as Windows Explorer shortcuts, but this was changed for reasons of performance and POSIX correctness. Cygwin also recognises NTFS junction points and symbolic links and treats them as POSIX symbolic links, but it does not create them. The POSIX API for handling access control lists (ACLs) is supported. === Technical details === A Cygwin-specific version of the Unix mount command allows mounting Windows paths as "filesystems" in the Unix file space. Initial mount points can be configured in /etc/fstab, which has a format very similar to Unix systems, except that Windows paths appear in place of devices. Filesystems can be mounted in binary mode (by default), or in text mode, which enables automatic conversion between LF and CRLF endings (which only affects programs that open files without explicitly specifying text or binary mode). Cygwin 1.7 introduced comprehensive support for POSIX locales, and the UTF-8 Unicode encoding became the default. The fork system call for duplicating a process is fully implemented, but the copy-on-write optimization strategy could not be used. Cygwin's default user interface is the bash shell running in the mintty terminal emulator. The DLL also implements pseudo terminal (pty) devices, and Cygwin ships with a number of terminal emulators that are based on them, including rxvt/urxvt and xterm. The version of GCC that comes with Cygwin has various extensions for creating Windows DLLs, such as specifying whether a program is a windowing or console-mode program. Support for compiling programs that do not require the POSIX compatibility layer provided by the Cygwin DLL used to be included in the default GCC, but as of 2014, it is provided by cross-compilers contributed by the MinGW-w64 project. == Software packages == Cygwin's base package selection is approximately 100MB, containing the bash (interactive user) and dash (installation) shells and the core file and text manipulation utilities. Additional packages are available as optional installs from within the Cygwin "setup" program and package manager ("setup-x86_64.exe" – 64 bit). The Cygwin Ports project provided additional packages that were not available in the Cygwin distribution itself. Examples included GNOME, K Desktop Environment 3, MySQL database, and the PHP scripting language. Most ports have been adopted by volunteer maintainers as Cygwin packages, and Cygwin Ports are no longer maintained. Cygwin ships with GTK+ and Qt. The Cygwin/X project allows graphical Unix programs to display their user interfaces on the Windows desktop for both local and remote programs.

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  • Anonymous social media

    Anonymous social media

    Anonymous social media is a subcategory of social media wherein the main social function is to share and interact around content and information anonymously on mobile and web-based platforms. Another key aspect of anonymous social media is that content or information posted is not connected with particular online identities or profiles. == Background == Appearing very early on the web as mostly anonymous-confession websites, this genre of social media has evolved into various types and formats of anonymous self-expression. One of the earliest anonymous social media forums was 2channel, which was first introduced online on May 30, 1999, as a Japanese text board forum. With the way digital content is consumed and created continuously changing, the trending shift from web to mobile applications is also affecting anonymous social media. This can be seen as anonymous blogging, or various other format based content platforms such as nameless question and answer online platforms like Ask.fm introduced mobile versions of their services. The number of new networks joining the anonymous social sharing scene continues to grow rapidly. == Degrees of anonymity == Across different forms of anonymous social media there are varying degrees of anonymity. Some applications, such as Librex, require users to sign up for an account, even though their profile is not linked to their posts. While these applications remain anonymous, some of these sites can sync up with the user's contact list or location to develop a context within the social community and help personalize the user's experience, such as Yik Yak or Secret. Other sites, such as 4chan and 2channel, allow for a purer form of anonymity as users are not required to create an account, and posts default to the username of "Anonymous". While users can still be traced through their IP address, there are anonymizing services like I2P or various proxy server services that encrypt a user's identity online by running it through different routers. Secret users must provide a phone number or email when signing up for the service, and their information is encrypted into their posts. Stylometry poses a risk to the anonymity or pseudonymity of social media users, who may be identifiable by writing style; in turn, they may use adversarial stylometry to resist such identification. == Controversy == Apps such as Formspring, Ask, Sarahah, Whisper, and Secret have elicited discussion around the rising popularity of anonymity apps, including debate and anticipation about this social sharing class. As more and more platforms join the league of anonymous social media, there is growing concern about the ethics and morals of anonymous social networking as cases of cyber-bullying, and personal defamation occurs. Formspring, also known as spring.me, and Ask.fm have both been associated with teen suicides as a result of cyberbullying on the sites. Formspring has been associated with at least three teen suicides and Ask.fm with at least five. For instance, the app Secret got shut down due to its escalated use of cyberbullying. The app Yik Yak has also helped to contribute to more cyberbullying situations and, in turn, was blocked on some school networks. Their privacy policy meant that users could not be identified without a subpoena, search warrant, or court order. Another app called After School also sparked controversy for its app design that lets students post any anonymous content. Due to these multiple controversies, the app has been removed from both Apple and Google app stores. As the number of people using these platforms multiplies, unintended uses of the apps have increased, urging popular networks to enact in-app warnings and prohibit the use for middle and high school students. 70% of teens admit to making an effort to conceal their online behavior from their parents. Even Snapchat has some relation to the health of children after using social media. This is an app that is meant to be quick and simple but in many ways it can be overwhelming. A person can post something, and it will be gone in seconds. Oftentimes, the post that was made was inappropriate and harmful to another person. It's a never-ending cycle. Some of these apps have also been criticized for causing chaos in American schools, such as lockdowns and evacuations. In order to limit the havoc caused, anonymous apps are currently removing all abusive and harmful posts. Apps such as Yik Yak, Secret, and Whisper are removing these posts by outsourcing the job of content supervision to oversea surveillance companies. These companies hire a team of individuals to inspect and remove any harmful or abusive posts. Furthermore, algorithms are also used to detect and remove any abusive posts the individuals may have missed. Another method used by the anonymous app named Cloaq to reduce the number of harmful and abusive posts is to limit the number of users that can register during a certain period. Under this system, all contents are still available to the public, but only registered users can post. Other websites such as YouTube have gone on to create new policies regarding anonymity. YouTube now does not allow anonymous comments on videos. Users must have a Google account to like, dislike, comment or reply to comments on videos. Once a sign-in user "likes" a video, it will be added to that user's 'Liked video playlist'. YouTube changed their "Liked video playlist" policy in December 2019, allowing a signed-in user to keep their "Liked video playlist" private. Historically, these controversies and the rise of cyberbullying have been blamed on the anonymous aspect of many social media platforms, but about half of US adult online harassment cases do not involve anonymity, and researchers have found that if targeted harassment exists offline it will also be found online, because online harassment is a reflection of existing prejudices. == As platforms for anonymous discussion == Anonymous social media can be used for political discussion in countries where political opinions opposed to the government are normally suppressed, and allow persons of different genders to communicate freely in cultures where such communication is not generally accepted. In the United States, the 2016 presidential election led to an increase in the use of anonymous social media websites to express political stances. Moreover, anonymous social media can also provide authentic connection to complete anonymous communication. There have been cases where these anonymous platforms have saved individuals from life-threatening situation or spread news about a social cause. Additionally, anonymous social websites also allow internet users to communicate while also safeguarding personal information from criminal actors and corporations that sell users' data. A study in 2017 on the content posted to 4chan's /pol/ board found that the majority of the content was unique, including 70% of the 1 million images included in the studied data set. == Revenue generated by anonymous social media == === Anonymous apps === Generating revenue from anonymous apps has been a discussion for investors. Since little information is collected about the users, it is difficult for anonymous apps to advertise to users. However some apps, such as Whisper, have found a method to overcome this obstacle. They have developed a "keyword-based" approach, where advertisements are shown to users depending on certain words they type. The app Yik Yak has been able to capitalize on the features they provide. Anonymous apps such a Chrends take the approach of using anonymity to provide freedom of speech. Telephony app Burner has regularly been a top grossing utilities app in the iOS and Android app stores using its phone number generation technology. Despite the success of some anonymous apps, there are also apps, such as Secret, which have yet to find a way to generate revenue. The idea of an anonymous app has also caused mixed opinions within investors. Some investors have invested a large sum of money because they see the potential revenue generated within these apps. Other investors have stayed away from investing these apps because they feel these apps bring more harm than good. === Anonymous sites === There are several sources to generate revenue for anonymous social media sites. One source of revenue is by implementing programs such as a premium membership or a gift-exchanging program. Another source of revenue is by merchandising goods and specific usernames to users. In addition, sites such as FMyLife, have implemented a policy where the anonymous site will receive 50% of profit from apps that makes money off it. In terms of advertisements, some anonymous sites have had troubles implementing or attracting them. There are several reasons for this problem. Anonymous sites, such as 4chan, have received few advertisement offers due to some of the contents it generates. Other anonymous sites, such as Reddit, have been ca

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  • WebGL

    WebGL

    WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics, image processing, and effects in the HTML canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++. WebGL code is executed on a computer's GPU. WebGL is designed and maintained by the non-profit Khronos Group. On February 9, 2022, Khronos Group announced WebGL 2.0 support from all major browsers. From 2024, a new graphics API, WebGPU, is being developed to supersede WebGL. WebGPU provides extended capabilities, a more modern interface, and direct GPU access, which is useful for demanding graphics as well as AI applications. == Design == WebGL 1.0 is based on OpenGL ES 2.0 and provides an API for 3D graphics. It uses the HTML5 canvas element and is accessed using Document Object Model (DOM) interfaces. WebGL 2.0 is based on OpenGL ES 3.0. It guarantees the availability of many optional extensions of WebGL 1.0, and exposes new APIs. Automatic memory management is provided implicitly by JavaScript. Like OpenGL ES 2.0, WebGL lacks the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. This functionality, if required, has to be implemented by the developer using shader code and JavaScript. Shaders in WebGL are written in GLSL and passed to the WebGL API as text strings. The WebGL implementation compiles these strings to GPU code. This code is executed for each vertex sent through the API and for each pixel rasterized to the screen. == History == WebGL evolved out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla. Vukićević first demonstrated a Canvas 3D prototype in 2006. By the end of 2007, both Mozilla and Opera had made their own separate implementations. In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others. Version 1.0 of the WebGL specification was released March 2011. An early application of WebGL was Zygote Body. In November 2012 Autodesk announced that they ported most of their applications to the cloud running on local WebGL clients. These applications included Autodesk Fusion and AutoCAD. Development of the WebGL 2 specification started in 2013 and finished in January 2017. The specification is based on OpenGL ES 3.0. First implementations are in Firefox 51, Chrome 56 and Opera 43. == Implementations == === Almost Native Graphics Layer Engine === Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. ″[Google] Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.″ == Software == WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. More detailed information (like what renderer the browser uses, and what extensions are available) can be found at third-party websites. === Desktop browsers === Source: Google Chrome – WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 9, released in February 2011. By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support. However, on Linux and Mac OS X, the default renderer is OpenGL. It is also possible to force OpenGL as the renderer on Windows. Since September 2013, Chrome also has a newer Direct3D 11 renderer, which requires a newer graphics card. Chrome 56+ supports WebGL 2.0. Firefox – WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 4.0. Since 2013 Firefox also uses DirectX on the Windows platform via ANGLE. Firefox 51+ supports WebGL 2.0. Safari – Safari 6.0 and newer versions installed on OS X Mountain Lion, Mac OS X Lion and Safari 5.1 on Mac OS X Snow Leopard implemented support for WebGL 1.0, which was disabled by default before Safari 8.0. Safari version 12 (available in MacOS Mojave) has available support for WebGL 2.0 as an "Experimental" feature. Safari 15 enables WebGL 2.0 for all users. Opera – WebGL 1.0 has been implemented in Opera 11 and 12, but was disabled by default in 2014. Opera 43+ supports WebGL 2.0. Internet Explorer – WebGL 1.0 is partially supported in Internet Explorer 11. Internet Explorer initially failed most of the official WebGL conformance tests, but Microsoft later released several updates. The latest 0.94 WebGL engine currently passes ≈97% of Khronos tests. WebGL support can also be manually added to earlier versions of Internet Explorer using third-party plugins such as IEWebGL. Microsoft Edge – For Microsoft Edge Legacy, the initial stable release supports WebGL version 0.95 (context name: "experimental-webgl") with an open source GLSL to HLSL transpiler. Version 10240+ supports WebGL 1.0 as prefixed. Latest Chromium-based Edge supports WebGL 2.0. === Mobile browsers === Google Chrome – WebGL 1.0 is supported on Android as of Chrome 25. WebGL 2.0 is supported on Android as of Chrome 58. Chrome is used for the Android system webview as of Android 5. Firefox for mobile – WebGL 1.0 is available for Android devices since Firefox 4. Safari on iOS – WebGL 1.0 is available for mobile Safari in iOS 8. WebGL 2.0 is available for mobile Safari in iOS 15. Microsoft Edge – Prefixed WebGL 1.0 was available on Windows 10 Mobile.. Latest Chromium-based Edge supports WebGL 2.0. Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). Sailfish OS – WebGL 1.0 is supported in the default Sailfish browser. Tizen – WebGL 1.0 is supported == Tools and ecosystem == === Utilities === The low-level nature of the WebGL API, which provides little on its own to quickly create desirable 3D graphics, motivated the creation of higher-level libraries that abstract common operations (e.g. loading scene graphs and 3D objects in certain formats; applying linear transformations to shaders or view frustums). Some such libraries were ported to JavaScript from other languages. Examples of libraries that provide high-level features include A-Frame (VR), BabylonJS, PlayCanvas, three.js, OSG.JS, Google’s model-viewer and CopperLicht. Web3D also made a project called X3DOM to make X3D and VRML content run on WebGL. === Games === There has been an emergence of 2D and 3D game engines for WebGL, such as Unreal Engine 4 and Unity. The Stage3D/Flash-based Away3D high-level library also has a port to WebGL via TypeScript. A more light-weight utility library that provides just the vector and matrix math utilities for shaders is sylvester.js. It is sometimes used in conjunction with a WebGL specific extension called glUtils.js. There are also some 2D libraries built atop WebGL, like Cocos2d-x or Pixi.js, which were implemented this way for performance reasons in a move that parallels what happened with the Starling Framework over Stage3D in the Flash world. The WebGL-based 2D libraries fall back to HTML5 canvas when WebGL is not available. Removing the rendering bottleneck by giving almost direct access to the GPU has exposed performance limitations in the JavaScript implementations. Some were addressed by asm.js and WebAssembly (similarly, the introduction of Stage3D exposed performance problems within ActionScript, which were addressed by projects like CrossBridge). === Content creation === As with any other graphics API, creating content for WebGL scenes requires using a 3D content creation tool and exporting the scene to a format that is readable by the viewer or helper library. Desktop 3D authoring software such as Blender, Autodesk Maya or SimLab Composer can be used for this purpose. In particular, Blend4Web allows a WebGL scene to be authored entirely in Blender and exported to a browser with a single click, even as a standalone web page. There are also some WebGL-specific software such as CopperCube and the online WebGL-based editor Clara.io. Online platforms such as Sketchfab and Clara.io allow users to directly upload their 3D models

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  • FaceApp

    FaceApp

    FaceApp is a photo and video editing application for iOS and Android developed by FaceApp Technology Limited, a company based in Cyprus. The app generates highly realistic transformations of human faces in photographs by using neural networks. The app can transform a face to make it smile, look younger, look older, or change gender. == History == FaceApp was launched on iOS in January 2017 and on Android in February 2017. It was developed by Yaroslav Goncharov, a former executive at Yandex, and created by the Russian company Wireless Lab. == Features == There are multiple options to manipulate the photo uploaded such as editor options of adding an impression, make-up, smiles, hair colors, hairstyles, glasses, age or beards. Filters, lens blur and backgrounds along with overlays, tattoos, and vignettes are also a part of the app. The gender change transformations of FaceApp have attracted particular interest from the LGBT and transgender communities, due to their ability to realistically simulate the appearance of a person as the opposite gender. == Criticism == In 2017, FaceApp faced criticism for a "hot" filter that appeared to lighten users' skin tones, prompting accusations of racial bias. The feature was briefly renamed "spark" before being removed. Founder Yaroslav Goncharov attributed the issue to training data bias and apologized. In August of that year, more criticism arose when it featured "ethnicity filters" depicting "White", "Black", "Asian", and "Indian". The filters were immediately removed from the app. In 2019, FaceApp faced criticism over its handling of user data, including concerns that it stored users' photos on its servers and could use them for commercial purposes. Founder Yaroslav Goncharov stated that images were processed on cloud servers like Google Cloud Platform and Amazon Web Services, not transferred to Russia, and were temporarily stored only to support editing functions before being deleted. U.S. Senator Chuck Schumer raised concerns about data privacy and called for an FBI investigation.

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  • CrewAI

    CrewAI

    CrewAI is an open-source software framework and platform for building AI agents and multi-agent systems. Written primarily in Python, it is used to define artificial-intelligence agents, assign tasks to them, and coordinate their work through agent teams and workflows. The framework is associated with CrewAI Inc., a startup developing enterprise tools for automating business workflows with large language model-based agents. == History == CrewAI was first released on the Python Package Index in December 2023. The project was created by João Moura and later developed by CrewAI Inc. and open-source contributors. In October 2024, TechCrunch reported that CrewAI had raised $18 million across seed and Series A funding rounds from investors including Boldstart Ventures, Craft Ventures, Earl Grey Capital, and Insight Partners. The report also stated that Andrew Ng and HubSpot co-founder Dharmesh Shah had invested in the company. SiliconANGLE described the company as the developer of an open-source framework for building artificial-intelligence agents and reported that the funding consisted of a seed round led by Boldstart Ventures and a Series A led by Insight Partners. By late 2024, CrewAI had introduced commercial enterprise products built on top of its open-source components. TechCrunch reported that the company's enterprise offering added access controls, analytics, support, and templates for workflow automation. == Features == CrewAI is designed around groups of agents, sometimes called "crews", that can be assigned roles, goals, and tasks. The framework supports agent collaboration, task delegation, tool use, memory, and knowledge sources for retrieval-augmented generation workflows. The project describes two main building blocks: "Crews", which are used for autonomous agent collaboration, and "Flows", which are used for more controlled event-driven workflows. The framework is independent of LangChain and is released under the MIT License. It can be installed as a Python package and is commonly used with external large language model APIs or local models, depending on the developer's configuration. == Business model == CrewAI combines an open-source framework with commercial enterprise products. Its enterprise products are intended for organizations that need to build, monitor, and manage agent-based automations with additional security, observability, and administrative controls.

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  • KKday

    KKday

    KKday is an online travel e-commerce platform focused on connecting independent travelers with authentic, curated local experiences, tours, activities, and attraction tickets. == History == KKday was founded in 2014 in Taipei, Taiwan, by CEO Ming Chen, who previously started and led both Star Travel and Ezfly to IPO. In March of 2016, the company raised US$4.5 million in a Series A round led by AppWorks Ventures with participation by 91Capital. The raise allowed KKday to open offices and expand into Hong Kong, Japan, South Korea and Singapore by 2016. By the end of 2016, KKday offered over 6,000 travel experiences across 53 countries and 174 cities, marking early international expansion with its official launch in Singapore in October 2016, accompanied by promotional campaigns to attract regional users. Expansion into Malaysia, Thailand, Vietnam and the Philippines continued throughout 2017 and into 2018, with the company opening offices in Indonesia and mainland China. KKday rapidly expanded its inventory, reaching over 10,000 experiences in more than 500 cities across 80 countries by 2018, with key markets in Taiwan, Hong Kong, and South Korea. In February 2018, KKday raised $10.5 million in a funding round led by Japanese travel giant H.I.S., allowing integration with larger travel networks and further global growth. Forbes reports that by the end of 2018, the company operated in 11 countries and regions, employed around 400 staff, and recorded over 4 million weekly website views with more than 1 million app downloads. A combination of a Japanese and South Korean trade dispute, along with the Covid-19 pandemic in 2020, lead KKday to pivot quickly toward domestic staycations and local experiences while initially raising $70m in their Series C which, was later extended to $95m. The Series C funds were partially used to accelerate and expand Rezio. Launched in 2019, Rezio is KKday's B2B SaaS booking management platform for travel providers, allowing them to track inventory, manage reservations and sell tickets. FineDayClub was launched in 2020 by KKday as a personalized luxury subscription travel service to cater to high end clients. KKday’s CFO, Jenny Tsai pivoted to lead KKday’s new venture. KKday was able to successfully navigate and adapt to travel patterns during the Covid-19 pandemic by reducing user acquisition costs by two thirds and focusing on domestic travel experiences to drive bookings and revenue. KKday was particularly successful in Vietnam, with bookings increased by 2,000% through 2022 and the company's travel operator platform Rezio, onboarding over 1,200 operators inside the country. In 2021, KKday acquired Activity Japan, a domestic focused travel company, founded by Kimiharu Obuchi in 2014. The successful acquisition, a key factor in KKday’s rapid expansion in the Japanese market, was facilitated by H.I.S., a common early investor in both platforms. In 2023 KKday inked a partnership with Rail Europe to create an all-in-one platform for 150 rail lines over 33 European countries with the intent of increasing ridership across Europe. In late 2024, KKday completed its Series D at $70M, bringing the total amount of capital raised to over $250M. The funds are to be earmarked for continued global expansion, artificial intelligence integration and enhanced partnerships, similar to the partnership with Tablelog, which now allows users to book restaurant reservations at 42,000 restaurants in Japan through the platform. == Platform == KKDay is an e-commerce online travel agency operating in 92 countries with over 350,000 travel experiences available for booking. The company started with focus on authentic local travel experiences in the Asian Pacific market and has expanded to a more global focus. KKday connects travelers with travel services and experiences such as attraction tickets, theme parks, cultural experiences, and seasonal events. KKday has positioned itself as an all-in-one travel super app with booking for hotels, rental cars, flights, sim cards, rail passes, dining and tickets. === Rezio === Rezio is a cloud-based SaaS booking management platform developed by KKday specifically for tour operators, activity providers, and attractions in the travel industry. It serves as an all-in-one system designed to help these businesses digitize their operations, particularly those previously relying on offline processes. Features include a mobile app for on-the-go order management, customer information checks, and voucher scanning, as well as channel management, analytics for customer data, and integrations with multiple OTAs and payment providers. Unlike KKday, which is an OTA marketplace for consumer exposure (with commissions), Rezio focuses on backend operations for suppliers, allowing brand independence, operational efficiency, and direct customer relationships while optionally connecting to OTAs like KKday. Rezio supports over 5,000 merchants, 30,000 experiences, and 10 million travelers worldwide, with a strong presence in Asia. One of the brands successful implementations was at the Nikko Toshogu Shrine where Rezio was implemented to help with long lines and wait times due to over-tourism. The shrine was able to implement the inventory management features to allow online booking and cashless payments onsite. === FineDayClub === FineDayClub is a membership-based travel concierge service launched in late 2020 by KKday. It is aimed at families, and organizations seeking customized travel experiences. It offers one-on-one advisory services. === ActivityJapan === ActivityJapan is a Japanese comprehensive online travel site that specializes in authentic Japanese travel experiences. It was purchased by KKday in 2021 but continues to operate independently.

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  • Universal Plug and Play

    Universal Plug and Play

    UPnP (originally Universal Plug and Play) is a set of Internet Protocol-based networking protocols that permits networked devices, such as personal computers, printers, Internet gateways, Wi-Fi access points and mobile devices, to seamlessly discover each other's presence on the network and establish functional network services. UPnP is intended primarily for residential networks without enterprise-class devices. Officially, only the abbreviations UPnP and UPnP+ are trademarked. UPnP assumes the network runs IP, and then uses HTTP on top of IP to provide device/service description, actions, data transfer and event notification. Device search requests and advertisements are supported by running HTTP on top of UDP (port 1900) using multicast (known as HTTPMU). Responses to search requests are also sent over UDP, but are instead sent using unicast (known as HTTPU). Conceptually, UPnP extends plug and play—a technology for dynamically attaching devices directly to a computer—to zero-configuration networking for residential and SOHO wireless networks. UPnP devices are plug-and-play in that, when connected to a network, they automatically establish working configurations with other devices, removing the need for users to manually configure and add devices through IP addresses. UPnP is generally regarded as unsuitable for deployment in business settings for reasons of economy, complexity, and consistency: the multicast foundation makes it chatty, consuming too many network resources on networks with a large population of devices; the simplified access controls do not map well to complex environments. == Overview == The UPnP architecture allows device-to-device networking of consumer electronics, mobile devices, personal computers, and networked home appliances. It is a distributed, open architecture protocol based on established standards such as the Internet Protocol Suite (TCP/IP), HTTP, XML, and SOAP. UPnP control points (CPs) are devices which use UPnP protocols to control UPnP controlled devices (CDs). The UPnP architecture supports zero-configuration networking. A UPnP-compatible device from any vendor can dynamically join a network, obtain an IP address, announce its name, advertise or convey its capabilities upon request, and learn about the presence and capabilities of other devices. Dynamic Host Configuration Protocol (DHCP) and Domain Name System (DNS) servers are optional and are only used if they are available on the network. Devices can disconnect from the network automatically without leaving state information. UPnP was published as a 73-part international standard ISO/IEC 29341 in December 2008. Other UPnP features include: Media and device independence UPnP technology can run on many media that support IP, including Ethernet, FireWire, Infrared (IrDA), home wiring (G.hn) and Radiofrequency (Bluetooth, Wi-Fi). No special device driver support is necessary; common network protocols are used instead. User interface (UI) control Optionally, the UPnP architecture enables devices to present a user interface through a web browser (see Presentation below). Operating system and programming language independence Any operating system and any programming language can be used to build UPnP products. UPnP stacks are available for most platforms and operating systems in both closed- and open-source forms. Programmatic control UPnP architecture also enables conventional application programmatic control. Extensibility Each UPnP product can have device-specific services layered on top of the basic architecture. In addition to combining services defined by the UPnP Forum in various ways, vendors can define their own device and service types. They can extend standard devices and services with vendor-defined actions, state variables, data structure elements, and variable values. == Protocol == UPnP uses common Internet technologies. It assumes the network must run Internet Protocol (IP) and then uses HTTP, SOAP and XML on top of IP, to provide device/service description, actions, data transfer and eventing. Device search requests and advertisements are supported by running HTTP on top of UDP using multicast (known as HTTPMU). Responses to search requests are also sent over UDP, but are instead sent using unicast (known as HTTPU). UPnP uses UDP due to its lower overhead, as it does not require confirmation of received data and retransmission of corrupt packets. HTTPU and HTTPMU specifications were initially submitted as an Internet Draft, but it expired in 2001; These specifications have since been integrated into the actual UPnP specifications. UPnP uses UDP port 1900, and all used TCP ports are derived from the SSDP alive and response messages. === Addressing === The foundation for UPnP networking is IP addressing. Each device must implement a DHCP client and search for a DHCP server when the device is first connected to the network. If no DHCP server is available, the device must assign itself an address. The process by which a UPnP device assigns itself an address is known within the UPnP Device Architecture as AutoIP. In UPnP Device Architecture Version 1.0, AutoIP is defined within the specification itself; in UPnP Device Architecture Version 1.1, AutoIP references IETF RFC 3927. If during the DHCP transaction, the device obtains a domain name, for example, through a DNS server or via DNS forwarding, the device should use that name in subsequent network operations; otherwise, the device should use its IP address. === Discovery === Once a device has established an IP address, the next step in UPnP networking is discovery. The UPnP discovery protocol is known as the Simple Service Discovery Protocol (SSDP). When a device is added to the network, SSDP allows that device to advertise its services to control points on the network. This is achieved by sending SSDP alive messages. When a control point is added to the network, SSDP enables that control point to actively search for devices of interest on the network or listen passively to SSDP alive messages from devices. The fundamental exchange is a discovery message containing a few essential details about the device or one of its services, such as its type, identifier, and a pointer (network location) to more detailed information. === Description === After a control point has discovered a device, it still knows very little about the device. For the control point to learn more about the device and its capabilities, or to interact with the device, it must retrieve the device's description from the location (URL) provided by the device in the discovery message. The UPnP Device Description is expressed in XML. It includes vendor-specific manufacturer information like the model name and number, serial number, manufacturer name, (presentation) URLs to vendor-specific websites, etc. The description also includes a list of any embedded services. For each service, the Device Description document lists the URLs for control, eventing and service description. Each service description includes a list of the commands, or actions, to which the service responds, and parameters, or arguments, for each action; the description for a service also includes a list of variables; these variables model the state of the service at run time and are described in terms of their data type, range, and event characteristics. === Control === Having retrieved a description of the device, the control point can send actions to a device's service. To do this, a control point sends a suitable control message to the control URL for the service (provided in the device description). Control messages are also expressed in XML using the Simple Object Access Protocol (SOAP). Much like function calls, the service returns any action-specific values in response to the control message. The effects of the action, if any, are modeled by changes in the variables that describe the run-time state of the service. === Event notification === Another capability of UPnP networking is event notification, or eventing. The event notification protocol defined in the UPnP Device Architecture is known as General Event Notification Architecture (GENA). A UPnP description for a service includes a list of actions the service responds to and a list of variables that model the state of the service at runtime. The service publishes updates when these variables change, and a control point may subscribe to receive this information. The service publishes updates by sending event messages. Event messages contain the names of one or more state variables and their current values. These messages are also expressed in XML. A special initial event message is sent when a control point first subscribes; this event message contains the names and values for all evented variables and allows the subscriber to initialize its model of the state of the service. To support scenarios with multiple control points, eventing is designed to keep all control points equally informed

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  • Deconfliction line

    Deconfliction line

    A deconfliction line is an official line of communications established between militaries who are or could be hostile, to avoid dangerous misunderstandings and miscalculations based on ignorance. The ultimate aim is to avoid accidents and conflict escalation. In the 2010s and 2020s, the US and Russia set up deconfliction lines during the Syrian civil war and Russo-Ukrainian War. They were regularly tested by military staff, and used by air traffic controllers and senior military officers. They were used to avoid midair collisions between aircraft in the same or adjacent airspace, and sometimes to give warning of airstrikes. In April 2017, Russia severed the Syrian line in retaliation for a called strike.

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  • Metadata repository

    Metadata repository

    A metadata repository is a database created to store metadata. Metadata is information about the structures that contain the actual data. Metadata is often said to be "data about data", but this is misleading. Data profiles are an example of actual "data about data". Metadata adds one layer of abstraction to this definition– it is data about the structures that contain data. Metadata may describe the structure of any data, of any subject, stored in any format. A well-designed metadata repository typically contains data far beyond simple definitions of the various data structures. Typical repositories store dozens to hundreds of separate pieces of information about each data structure. Comparing the metadata of a couple data items - one digital and one physical - clarify what metadata is: First, digital: For data stored in a database one may have a table called "Patient" with many columns, each containing data which describes a different attribute of each patient. One of these columns may be named "Patient_Last_Name". What is some of the metadata about the column that contains the actual surnames of patients in the database? We have already used two items: the name of the column that contains the data (Patient_Last_Name) and the name of the table that contains the column (Patient). Other metadata might include the maximum length of last name that may be entered, whether or not last name is required (can we have a patient without Patient_Last_Name?), and whether the database converts any surnames entered in lower case to upper case. Metadata of a security nature may show the restrictions which limit who may view these names. Second, physical: For data stored in a brick and mortar library, one have many volumes and may have various media, including books. Metadata about books would include ISBN, Binding_Type, Page_Count, Author, etc. Within Binding_Type, metadata would include possible bindings, material, etc. This contextual information of business data include meaning and content, policies that govern, technical attributes, specifications that transform, and programs that manipulate. == Definition == The metadata repository is responsible for physically storing and cataloging metadata. Data in a metadata repository should be generic, integrated, current, and historical: Generic Meta model should store the metadata by generic terms instead of storing it by an applications-specific defined way, so that if your data base standard changes from one product to another the physical meta model of the metadata repository would not need to change. Integration of the metadata repository allows all business areas' metadata to be in an integrated fashion: Covering all domains and subject areas of the organization. current and historical The metadata repository should have accessible current and historical metadata. Metadata repositories used to be referred to as a data dictionary. With the transition of needs for the metadata usage for business intelligence has increased so is the scope of the metadata repository increased. Earlier data dictionaries are the closest place to interact technology with business. Data dictionaries are the universe of metadata repository in the initial stages but as the scope increased Business glossary and their tags to variety of status flags emerged in the business side while consumption of the technology metadata, their lineage and linkages made the repository, the source for valuable reports to bring business and technology together and helped data management decisions easier as well as assess the cost of the changes. Metadata repository explores the enterprise wide data governance, data quality and master data management (includes master data and reference data) and integrates this wealth of information with integrated metadata across the organization to provide decision support system for data structures, even though it only reflects the structures consumed from various systems. == Repository vs. registry == Repository has additional functionalities compared with registry. Metadata repository not only stores metadata like Metadata registry but also adds relationships with related metadata types. Metadata when related in a flow from its point of entry into organization up to the deliverables is considered as the lineage of that data point. Metadata when related across other related metadata types is called linkages. By providing the relationships to all the metadata points across the organization and maintaining its integrity with an architecture to handle the changes, metadata repository provides the basic material for understanding the complete data flow and their definitions and their impact. Also the important feature is to maintain the version control though this statement for contrasting is open for discussion. These definitions are still evolving, so the accuracy of the definitions needs refinement. The purpose of registry is to define the metadata element and maintained across the organization. And data models and other data management teams refer to the registry for any changes to follow. While Metadata repository sources metadata from various metadata systems in the organizations and reflects what is in the upstream. Repository never acts as an upstream while registry is used as an upstream for metadata changes. == Reason for use == Metadata repository enables all the structure of the organizations data containers to one integrated place. This opens plethora of resourceful information for making calculated business decisions. This tool uses one generic form of data model to integrate all the models thus brings all the applications and programs of the organization into one format. And on top of it applying the business definitions and business processes brings the business and technology closer that will help organizations make reliable roadmaps with definite goals. With one stop information, business will have more control on the changes, and can do impact analysis of the tool. Usually business spends much time and money to make decisions based on discovery and research on impacts to make changes or to add new data structures or remove structures in data management of the organization. With a structured and well maintained repository, moving the product from ideation to delivery takes the least amount of time (considering other variables are constant). To sum it up: Integration of the metadata across the organization Build relationship between various metadata types Build relationship between various disparate systems Define business golden copy of definitions Version control of the changes at structure level Interaction with Reference data Link view to master data Automatic synchronization with various authorized metadata source systems More control to business decisions Validate the structures by overlapping the models Discovering discrepancies, gaps, lineage, metrics at data structure level Each database management system (DBMS) and database tools have their own language for the metadata components within. Database applications already have their own repositories or registries that are expected to provide all of the necessary functionality to access the data stored within. Vendors do not want other companies to be capable of easily migrating data away from their products and into competitors products, so they are proprietary with the way they handle metadata. CASE tools, DBMS dictionaries, ETL tools, data cleansing tools, OLAP tools, and data mining tools all handle and store metadata differently. Only a metadata repository can be designed to store the metadata components from all of these tools. == Design == Metadata repositories should store metadata in four classifications: ownership, descriptive characteristics, rules and policies, and physical characteristics. Ownership, showing the data owner and the application owner. The descriptive characteristics, define the names, types and lengths, and definitions describing business data or business processes. Rules and policies, will define security, data cleanliness, timelines for data, and relationships. Physical characteristics define the origin or source, and physical location. Like building a logical data model for creating a database, a logical meta model can help identify the metadata requirements for business data. The metadata repository will be centralized, decentralized, or distributed. A centralized design means that there is one database for the metadata repository that stores metadata for all applications business wide. A centralized metadata repository has the same advantages and disadvantages of a centralized database. Easier to manage because all the data is in one database, but the disadvantage is that bottlenecks may occur. A decentralized metadata repository stores metadata in multiple databases, either separated by location and or departments of the business. This makes management of the repository more involved than a centraliz

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  • SPACEMAP

    SPACEMAP

    SPACEMAP (Korean: 스페이스맵) is a South Korean satellite orbit optimization and satellite communications company headquartered in Seoul, South Korea. The company was founded in 2021 by CEO, Douglas Deok-Soo Kim, as an offshoot of Hanyang University. It was funded by the Leader Research grant from the National Research Foundation of Korea with the goal of capitalizing on the growing space industry. == History == Kim initially began research into Voronoi diagrams at the University of Michigan. He met with Dr. Misoon Ma, former director of the Asia Division of the U.S. Air Force Office of Scientific Research (AFOSR) and was recruited to work with the U.S. Air force, using Voronoi diagrams for a satellite collision prevention program. After his work with the U.S. Air Force, Kim founded SPACEMAP Inc in September 2021. In 2023, the company was selected by Korea's Tech Incubator Program for Startups (TIPS) to be funded up to 17 billion KRW (approx. US$13 million) in 3 years. == Technology == The services provided by SPACEMAP are based on using dynamic Voronoi diagrams to predict satellite orbits with the aim of enhancing space mission safety and efficiency. For complex problems involving many moving points, Voronoi diagrams maintain a near-constant computation time regardless of the number of points involved. By utilizing Voronoi diagrams and artificial intelligence, the software can easily determine the number of neighboring satellites surrounding a specific satellite and calculate the distances between them, thereby predicting the probability of a collision. SPACEMAP claims their method to be superior in computational time and memory efficiency, compared to the previously established three-filter method. == Products == SPACEMAP offers satellite products and services including the following: AstroOne, a conjunction assessment, and optimal collision avoidance service for all space vehicles in both orbital and non-orbital motions. AstroOrca, providing data transmission for satellites in multiple orbits, launch optimization, shuttle logistics for space gas stations, and Active Debris Removal (ADR) itinerary. AstroLibrary, a library of RESTful APIs to access the C++ implementation of SPACEMAP's Voronoi diagram algorithms wrapped in a Python interface. It also provides real-time tracking of the North Korean reconnaissance satellite, Malligyong-1.

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  • Interference (communication)

    Interference (communication)

    In telecommunications, an interference is that which modifies a signal in a disruptive manner, as it travels along a communication channel between its source and receiver. The term is often used to refer to the addition of unwanted signals to a useful signal. Common examples include: Electromagnetic interference (EMI) Co-channel interference (CCI), also known as crosstalk Adjacent-channel interference (ACI) Intersymbol interference (ISI) Inter-carrier interference (ICI), caused by doppler shift in OFDM modulation (multitone modulation). Common-mode interference (CMI) Conducted interference Noise is a form of interference but not all interference is noise. Radio resource management aims at reducing and controlling the co-channel and adjacent-channel interference. == Interference alignment == A solution to interference problems in wireless communication networks is interference alignment, which was crystallized by Syed Ali Jafar at the University of California, Irvine. A specialized application was previously studied by Yitzhak Birk and Tomer Kol for an index coding problem in 1998. For interference management in wireless communication, interference alignment was originally introduced by Mohammad Ali Maddah-Ali, Abolfazl S. Motahari, and Amir Keyvan Khandani, at the University of Waterloo, for communication over wireless X channels. Interference alignment was eventually established as a general principle by Jafar and Viveck R. Cadambe in 2008, when they introduced "a mechanism to align an arbitrarily large number of interferers, leading to the surprising conclusion that wireless networks are not essentially interference limited." This led to the adoption of interference alignment in the design of wireless networks. Jafar explained: My research group crystallized the concept of interference alignment and showed that through interference alignment, it is possible for everyone to access half of the total bandwidth free from interference. Initially this result was shown under a number of idealized assumptions that are typical in theoretical studies. We have since continued to work on peeling off these idealizations one at a time, to bring the theory closer to practice. Along the way we have made numerous discoveries through the lens of interference alignment, which reveal new and powerful signaling schemes. According to New York University senior researcher Paul Horn: Syed Jafar revolutionized our understanding of the capacity limits of wireless networks. He demonstrated the astounding result that each user in a wireless network can access half of the spectrum without interference from other users, regardless of how many users are sharing the spectrum. This is a truly remarkable result that has a tremendous impact on both information theory and the design of wireless networks.

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  • Macroelectronics

    Macroelectronics

    Macroelectronics are flexible electronics that cover a large area. The most visible example of macroelectronics is flat-panel displays. Other emerging applications include rollable display, printable thin film solar cell and electronic skin. Flat-panel displays fabricated on glass substrates are fragile so fabricating directly on flexible substrates, such as polymers is being explored. Displays made on thin polymer substrates can be more rugged than glass. In September 2005, Philips Polymer Vision revealed the world's first prototype of a rollable electronic reader, which can unfold to a 5-inch display and roll back into a pocket-size (100×60×20 mm) device. Thin-film devices on flexible polymer substrates can lend themselves to low-cost fabrication processes (i.e., roll-to-roll printing), resulting in lightweight, rugged and flexible macroelectronic products.

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  • Art Recognition

    Art Recognition

    Art Recognition is a Swiss technology company headquartered in Adliswil, within the Zurich metropolitan area, Switzerland. Art Recognition specializes in the application of artificial intelligence (AI) for art authentication and the detection of art forgeries. == Overview == Art Recognition was established in 2019 by Dr. Carina Popovici and Christiane Hoppe-Oehl. Art Recognition employs a combination of machine learning techniques, computer vision algorithms, and deep neural networks to assess the authenticity of artworks. The company's technology undergoes a process of data collection, dataset preparation, and training. === Academic partnerships and grants === Art Recognition has established a relationship with Innosuisse, a Swiss innovation agency, to expand its research and development initiatives. It has also formed a strategic collaboration with Nils Büttner, an art historian and professor at the State Academy of Fine Arts Stuttgart (ABK Stuttgart). === Notable developments === In May 2024, Art Recognition played a key role in identifying counterfeit artworks, including alleged Monets and Renoirs, being sold on eBay. Germann Auction in November 2024 became the first auction house to successfully conduct a sale of artwork authenticated entirely by artificial intelligence. As of January 2025, Art Recognition has appointed art crime expert and Pulitzer Prize finalist Noah Charney as an advisor. === Recognition and debates === The company was featured on the front page of The Wall Street Journal for its involvement in the authentication case of the Flaget Madonna, believed to have been partly painted by Raphael. A broadcast by the Swiss public television SRF covered how the algorithm can be used to detect art forgeries with high accuracy. The technology developed by Art Recognition has been recognized for its role in providing a technology-based art authentication solution, compared to traditional methods. == Controversial cases == Art Recognition's AI algorithm has been applied to several high-profile and controversial artworks, sparking significant interest and debate in the art world. Samson and Delilah at the National Gallery in London: The National Gallery's "Samson and Delilah", traditionally attributed to the artist Rubens, has also been examined using Art Recognition's AI, which has assessed the painting as non-authentic. De Brecy Tondo Madonna. A research team from Bradford University and the University of Nottingham initially attributed the painting to Raphael, employing an AI face recognition software, while the AI developed at Art Recognition returned a negative result. The Bradford group's AI was trained on 49 images, whereas Art Recognition employed a larger dataset of over 100 images. Lucian Freud Painting Controversy: Featured in The New Yorker, a painting attributed to Lucian Freud became a subject of dispute. Art Recognition's AI analysis played a big role in examining the painting's authenticity. Titian at Kunsthaus Zürich: A painting attributed to Titian, housed at Kunsthaus Zürich, has been a topic of debate among art experts. The application of Art Recognition's technology offered a new perspective. Following this debate, Kunsthaus Zürich has announced plans to initiate a comprehensive project aimed at resolving the authenticity questions surrounding the painting. Art Recognition has contributed to the authentication debate surrounding The Polish Rider, a painting traditionally attributed to Rembrandt but subject to scholarly debate.

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  • Ajax (programming)

    Ajax (programming)

    The Asynchronous JavaScript and XML, usually referred to as Ajax (or AJAX, ) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications. With Ajax, web applications can send and retrieve data from a server asynchronously (in the background) without interfering with the display and behaviour of the existing page. By decoupling the data interchange layer from the presentation layer, Ajax allows web pages and, by extension, web applications, to change content dynamically without the need to reload the entire page. In practice, modern implementations commonly utilize JSON instead of XML. Ajax is not a technology, but rather a programming pattern. HTML and CSS can be used in combination to mark up and style information. The webpage can be modified by JavaScript to dynamically display (and allow the user to interact with) the new information. The built-in XMLHttpRequest object is used to execute Ajax on webpages, allowing websites to load content onto the screen without refreshing the page. == History == In the early-to-mid 1990s, most Websites were based on complete HTML pages. Each user action required a complete new page to be loaded from the server. This process was inefficient, as reflected by the user experience: all page content disappeared, then the new page appeared. Each time the browser reloaded a page because of a partial change, all the content had to be re-sent, even though only some of the information had changed. This placed additional load on the server and made bandwidth a limiting factor in performance. The foundations of AJAX originate back in 1996 with the introduction of JavaScript 1. Developers quickly discovered that any HTML element which accepted a "src" attribute could be used to fetch remote data. By changing the src of a hidden frame, a developer could fetch remote data, process or display it without a page refresh. The remote data could be a string, JavaScript code, XML or a partial HTML page generated on the server. The same could be done with and tags, but many developers were alarmed at the concept of an executable GIF and preferred to use the hidden