AI For Kids Dubai

AI For Kids Dubai — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Attempto Controlled English

    Attempto Controlled English

    Attempto Controlled English (ACE) is a controlled natural language, i.e. a subset of standard English with a restricted syntax and restricted semantics described by a small set of construction and interpretation rules. It has been under development at the University of Zurich since 1995. In 2013, ACE version 6.7 was announced. ACE can serve as knowledge representation, specification, and query language, and is intended for professionals who want to use formal notations and formal methods, but may not be familiar with them. Though ACE appears perfectly natural—it can be read and understood by any speaker of English—it is in fact a formal language. ACE and its related tools have been used in the fields of software specifications, theorem proving, proof assistants, text summaries, ontologies, rules, querying, medical documentation and planning. Here are some simple examples: Every woman is a human. A woman is a human. A man tries-on a new tie. If the tie pleases his wife then the man buys it. ACE construction rules require that each noun be introduced by a determiner (a, every, no, some, at least 5, ...). Regarding the list of examples above, ACE interpretation rules decide that (1) is interpreted as universally quantified, while (2) is interpreted as existentially quantified. Sentences like "Women are human" do not follow ACE syntax and are consequently not valid. Interpretation rules resolve the anaphoric references in (3): the tie and it of the second sentence refer to a new tie of the first sentence, while his and the man of the second sentence refer to a man of the first sentence. Thus an ACE text is a coherent entity of anaphorically linked sentences. The Attempto Parsing Engine (APE) translates ACE texts unambiguously into discourse representation structures (DRS) that use a variant of the language of first-order logic. A DRS can be further translated into other formal languages, for instance AceRules with various semantics, OWL, and SWRL. Translating an ACE text into (a fragment of) first-order logic allows users to reason about the text, for instance to verify, to validate, and to query it. == Overview == As an overview of the current version 6.6 of ACE this section: Briefly describes the vocabulary Gives an account of the syntax Summarises the handling of ambiguity Explains the processing of anaphoric references. === Vocabulary === The vocabulary of ACE comprises: Predefined function words (e.g. determiners, conjunctions) Predefined phrases (e.g. "it is false that ...", "it is possible that ...") Content words (e.g. nouns, verbs, adjectives, adverbs). === Grammar === The grammar of ACE defines and constrains the form and the meaning of ACE sentences and texts. ACE's grammar is expressed as a set of construction rules. The meaning of sentences is described as a small set of interpretation rules. A Troubleshooting Guide describes how to use ACE and how to avoid pitfalls. ==== ACE texts ==== An ACE text is a sequence of declarative sentences that can be anaphorically interrelated. Furthermore, ACE supports questions and commands. ==== Simple sentences ==== A simple sentence asserts that something is the case—a fact, an event, a state. The temperature is −2 °C. A customer inserts 2 cards. A card and a code are valid. Simple ACE sentences have the following general structure: subject + verb + complements + adjuncts Every sentence has a subject and a verb. Complements (direct and indirect objects) are necessary for transitive verbs (insert something) and ditransitive verbs (give something to somebody), whereas adjuncts (adverbs, prepositional phrases) are optional. All elements of a simple sentence can be elaborated upon to describe the situation in more detail. To further specify the nouns customer and card, we could add adjectives: A trusted customer inserts two valid cards. possessive nouns and of-prepositional phrases: John's customer inserts a card of Mary. or variables as appositions: John inserts a card A. Other modifications of nouns are possible through relative sentences: A customer who is trusted inserts a card that he owns. which are described below since they make a sentence composite. We can also detail the insertion event, e.g. by adding an adverb: A customer inserts some cards manually. or, equivalently: A customer manually inserts some cards. or, by adding prepositional phrases: A customer inserts some cards into a slot. We can combine all of these elaborations to arrive at: John's customer who is trusted inserts a valid card of Mary manually into a slot A. ==== Composite sentences ==== Composite sentences are recursively built from simpler sentences through coordination, subordination, quantification, and negation. Note that ACE composite sentences overlap with what linguists call compound sentences and complex sentences. ===== Coordination ===== Coordination by and is possible between sentences and between phrases of the same syntactic type. A customer inserts a card and the machine checks the code. There is a customer who inserts a card and who enters a code. A customer inserts a card and enters a code. An old and trusted customer enters a card and a code. Note that the coordination of the noun phrases a card and a code represents a plural object. Coordination by or is possible between sentences, verb phrases, and relative clauses. A customer inserts a card or the machine checks the code. A customer inserts a card or enters a code. A customer owns a card that is invalid or that is damaged. Coordination by and and or is governed by the standard binding order of logic, i.e. and binds stronger than or. Commas can be used to override the standard binding order. Thus the sentence: A customer inserts a VisaCard or inserts a MasterCard, and inserts a code. means that the customer inserts a VisaCard and a code, or alternatively a MasterCard and a code. ===== Subordination ===== There are four constructs of subordination: relative sentences, if-then sentences, modality, and sentence subordination. Relative sentences starting with who, which, and that allow to add detail to nouns: A customer who is trusted inserts a card that he owns. With the help of if-then sentences we can specify conditional or hypothetical situations: If a card is valid then a customer inserts it. Note the anaphoric reference via the pronoun it in the then-part to the noun phrase a card in the if-part. Modality allows us to express possibility and necessity: A trusted customer can/must insert a card. It is possible/necessary that a trusted customer inserts a card. Sentence subordination comes in various forms: It is true/false that a customer inserts a card. It is not provable that a customer inserts a card. A clerk believes that a customer inserts a card. ===== Quantification ===== Quantification allows us to speak about all objects of a certain class (universal quantification), or to denote explicitly the existence of at least one object of this class (existential quantification). The textual occurrence of a universal or existential quantifier opens its scope that extends to the end of the sentence, or in coordinations to the end of the respective coordinated sentence. To express that all involved customers insert cards we can write Every customer inserts a card. This sentence means that each customer inserts a card that may, or may not, be the same as the one inserted by another customer. To specify that all customers insert the same card—however unrealistic that situation seems—we can write: A card is inserted by every customer. or, equivalently: There is a card that every customer inserts. To state that every card is inserted by a customer we write: Every card is inserted by a customer. or, somewhat indirectly: For every card there is a customer who inserts it. ===== Negation ===== Negation allows us to express that something is not the case: A customer does not insert a card. A card is not valid. To negate something for all objects of a certain class one uses no: No customer inserts more than 2 cards. or, there is no: There is no customer who inserts a card. To negate a complete statement one uses sentence negation: It is false that a customer inserts a card. These forms of negation are logical negations, i.e. they state that something is provably not the case. Negation as failure states that a state of affairs cannot be proved, i.e. there is no information whether the state of affairs is the case or not. It is not provable that a customer inserts a card. ==== Queries ==== ACE supports two forms of queries: yes/no-queries and wh-queries. Yes/no-queries ask for the existence or non-existence of a specified situation. If we specified: A customer inserts a card. then we can ask: Does a customer insert a card? to get a positive answer. Note that interrogative sentences always end with a question mark. With the help of wh-queries, i.e. queries with query words, we can interrogate a text for details of the specified situation. If we specified: A

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  • Application framework

    Application framework

    In computer programming, an application framework consists of a software framework used by software developers to implement the standard structure of application software. Application frameworks became popular with the rise of graphical user interfaces (GUIs), since these tended to promote a standard structure for applications. Programmers find it much simpler to create automatic GUI creation tools when using a standard framework, since this defines the underlying code structure of the application in advance. Developers usually use object-oriented programming (OOP) techniques to implement frameworks such that the unique parts of an application can simply inherit from classes extant in the framework. == Examples == Apple Computer developed one of the first commercial application frameworks, MacApp (first release 1985), for the Macintosh. Originally written in an extended (object-oriented) version of Pascal termed Object Pascal, it was later rewritten in C++. Another notable framework for the Mac is Metrowerks' PowerPlant, based on Carbon. Cocoa for macOS offers a different approach to an application framework, based on the OpenStep framework developed at NeXT. Since the 2010s, many apps have been created with the frameworks based on Google's Chromium project. The two prominent ones are Electron and the Chromium Embedded Framework. Free and open-source software frameworks exist as part of the Mozilla, LibreOffice, GNOME, KDE, NetBeans, and Eclipse projects. Microsoft markets a framework for developing Windows applications in C++ called the Microsoft Foundation Class Library, and a similar framework for developing applications with Visual Basic or C#, named .NET Framework. Several frameworks can build cross-platform applications for Linux, Macintosh, and Windows from common source code, such as Qt, wxWidgets, Juce, Fox toolkit, or Eclipse Rich Client Platform (RCP). Oracle Application Development Framework (Oracle ADF) aids in producing Java-oriented systems. Silicon Laboratories offers an embedded application framework for developing wireless applications on its series of wireless chips.

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  • NCover

    NCover

    NCover is a .NET code coverage tool. There are two non-related NCover products that do .NET code coverage. There is an open source NCover that can be found on SourceForge and there is a company called NCover, LLC. There has been additional development on both products since this 2004 reference. The company NCover, LLC began when the founder, Peter Waldschmidt, decided to commercialize the open source tool he created. The commercial versions were launched in 2007, but the last supported free version 1.5.8 is still available on the company site.

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  • Deep image compositing

    Deep image compositing

    Deep image compositing is a way of compositing and rendering digital images that emerged in the mid-2010s. In addition to the usual color and opacity channels a notion of spatial depth is created. This allows multiple samples in the depth of the image to make up the final resulting color. This technique produces high quality results and removes artifacts around edges that could not be dealt with otherwise. == Deep data == Deep data is encoded by advanced 3D renderers into an image that samples information about the path each rendered pixel takes along the z axis extending outward from the virtual camera through space, including the color and opacity of every non-opaque surface or volume it passes through along the way, as well as neighboring samples. It might be considered somewhat analogous to the way ray tracing generates simulated photon paths through such mediums; however, ray tracing and other traditional rendering techniques generally produce images that contain only three or four channels of color and opacity values per pixel, flattened into a two dimensional frame. Depth maps, on the other hand, contain z axis information encoded in a grayscale image. Each level of gray represents a different slice of the z space. The "thickness" of each slice is determined at time of render, allowing for more or less depth fidelity depending on how deep the scene is. Depth maps have been a boon to compositors for blending 3D renders with live action and practical elements. To be useful, the map must have high enough bit depth to encode separation between close-to-camera objects and objects near infinity. Most 3D software packages are now capable of generating 16-bit and 32-bit depth maps, providing up to 2 billion depth levels. Depth maps do not however include transparency information about non-opaque surfaces or volumes and as such, objects beyond and viewed through these semi- or fully-transparent objects will have no depth information of their own and may not get composited or blurred correctly. Even the popular addition of cryptomattes to many post-production and VFX studios' pipelines, while providing separate color-coded ID shapes for individual elements in a rendered scene to further bridge the gap between CGI and compositing, don't allow for the nearly automated and fully non-linear workflows that deep data does. This is because deep images encapsulate enough 3D information that normally time-intensive tasks such as rotoscoping with numerous holdout mattes for complex interactions between moving characters and semi-transparent environmental volumes like smoke or water, are essentially trivial. Instead of going through that process, multiple mattes could easily be generated from a single set of deep images with no need to re-render every matte element and background for each case. In addition to that efficiency and flexibility, deep data images inherently provide much higher visual quality in common areas that have been difficult with traditional renders, such as the motion-blurred edges of characters with semi-transparent elements like hair. One downside to the use of deep images is their substantial file size, since they encode a relatively enormous amount of data per frame compared to even multichannel formats such as OpenEXR. === Function-based (integrated) === The data is stored as a function of depth. This results in a function curve that can be used to look up the data at any arbitrary depth. Manipulating the data is harder. === Sample-based (deintegrated) === Each sample is considered as an independent piece and can so be manipulated easily. To make sure the data is representing the right detail, an additional expand value needs to be introduced. == Generating deep data == 3D renderers produce the necessary data as a part of the rendering pipeline. Samples are gathered in depth and then combined. The deep data can be written out before this happens and so is nothing new to the process. Generating deep data from camera data needs a proper depth map. This is used in a couple of cases but still not accurate enough for detailed representation. For basic holdout task this can be sufficient though. == Compositing deep data images == Deep images can be composited like regular images. The depth component makes it easier to determine the layering order. Traditionally this had to be input by the user. Deep images have that information for themselves and need no user input. Edge artifacts are reduced as transparent pixels have more data to work with. == History == Deep Images have been around in 3D rendering packages for quite a while now. The use of them for holdouts was first done at several VFX houses in shaders. Holdout mattes can be generated at render time. Using them in a more interactive manner was started recently by several companies, SideFX integrated it in their Houdini software and facilities like Industrial Light & Magic, DreamWorks Animation, Weta, AnimalLogic and DRD studios have implemented interactive solutions. In 2014 the Academy of Motion Picture Arts and Sciences honored the technology with its annual SciTech awards. Dr. Peter Hillman for the long-term development and continued advancement of innovative, robust and complete toolsets for deep compositing and to Colin Doncaster, Johannes Saam, Areito Echevarria, Janne Kontkanen and Chris Cooper for the development, prototyping and promotion of technologies and workflows for deep compositing. == Resources == Pixar Paper Deep Image Paper Video tutorial of Deep Imaging as used on 2012 film Rise of the Planet of the Apes, Nuke compositing software Deep Compositing Course Deep Image File Format at Google Code Academy Award for the Technology Theory of Deep Pixels OpenEXR Deep Pixels

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  • Absher (application)

    Absher (application)

    Absher (Arabic: أبشر ‘Absher, roughly meaning "good tidings" or "yes, done") is a smartphone application and web portal which allows citizens and residents of Saudi Arabia to use a variety of governmental services. Amongst several other services with the Absher app, it can be used to apply for jobs and Hajj permits, passport info can be updated, and electronic crimes can be reported. The application provides around 280 services for residents of Saudi Arabia including but not limited to making appointments, renewing passports, residents' cards, IDs, driver's licenses and others, and, controversially, enables Saudi men to track the whereabouts of women they control as part of the country's male guardianship system. The app can be downloaded from the Google Play Store and Apple App Store and is supplied by the Saudi Interior Ministry. According to the Ministry of the Interior, Absher has more than 20 million users. As of February 2019, Absher has been downloaded 4.2 million times from the App Store. Some services provided through Absher can also be accessed through the website absher.sa. In March 2021, Saudi Arabia launched the digital version of the Absher for individuals app through which the users can download a copy of their digital ID. Then, new services were added to the platform such as online birth and death registration services, requesting amendments to academic credentials, correcting names in English and marital status and requesting civil records of children. == Impact on women's rights == The app has been criticized by various human rights activists, human rights organisations and international communities. The US and European countries have also condemned the app and urged the kingdom to end its male guardianship system. Absher gained media attention in 2019 for its functions supporting the Saudi policy of male guardianship following an investigation by Business Insider. The app allows for designated guardians to receive notifications if a woman under their guardianship passes through an airport and subsequently gives them the option to withdraw her right to travel. In a few cases, this system has been circumvented by women who have been able to gain control over its settings and use it to allow themselves to travel. US Senator Ron Wyden of Oregon wrote a letter to the CEO's of Apple and Google, criticizing the app and demanding for its removal immediately. Wyden said "American companies should not enable or facilitate the Saudi government's patriarchy," and called the Saudi system of control over women "abhorrent". According to the EU lawmakers, current rules imposed over the women by the Saudi government make women “second-class citizens”. The lawmakers also asked the EU states to continue to build pressure on Riyadh so as to improve the conditions of women and human rights. Amnesty International and Human Rights Watch accused Apple and Google of helping "enforce gender apartheid" by hosting the app. US congresswomen Rep. Katherine Clark and Rep. Carolyn B. Maloney condemned the kingdom's male guardianship system that reflected from the app, calling Absher a "patriarchal weapon" and asking for its removal. In response to the criticism received by Absher, Apple chief executive officer Tim Cook stated in February 2019 that he intended to investigate the situation. Similarly, Google announced that it would also review the application. After a prompt review, Google declined to remove the app from Google Play, citing that it did not violate the agreed upon terms and conditions of the store. Saudi doctor Khawla Al-Kuraya supported this app an editorial in Bloomberg News. Kuraya wrote that Absher helped Saudi women avoid governmental bureaucracy as it allows their male guardians to process their travel permits anywhere and anytime through Absher. Although she believes that the guardianship system needs to be reconsidered, she thinks that Absher is an important step towards facilitating women-guardians related issues in Saudi Arabia. Absher manager Atiyah Al-Anazy announced in 2019 that two million women were using the application in Saudi Arabia to facilitate their transactions. Some female users stated that the application has made their movement and travel-related issues easier. New measures were introduced that year to allow Saudi women above the age of 18 to travel without their male guardians, which ultimately released male authoritative rights on women. A law was subsequently passed allowing women over the age of 21 to receive a passport and travel without prior male permission.

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  • Kubity

    Kubity

    Kubity is a cloud-based 3D communication tool that works on desktop computers, the web, smartphones, tablets, augmented reality gear, and virtual reality glasses. Kubity is powered by several proprietary 3D processing engines including "Paragone" and "Etna" that prepare the 3D file for transfer over mobile devices. Kubity has practical applications for architecture, interior design, engineering, product design, film, and video games among others. The majority of its users create 3D models using SketchUp or Autodesk Revit software. Kubity products include the Kubity web app and Kubity Go (a mobile application for iOS and Android). Kubity is compatible across many platforms, devices and operating systems including: iOS, Android, Firefox, Chrome, Windows, MacOS, and Linux. == History == Kubity was created by SPK Technology (ex Kubity S.A.S.), a Paris-based software company specializing in automatic 3D data optimization and visualization. Founded in 2012 by a group of software engineers and an urban projects developer, they united around a simple idea: create a way for anyone, anywhere to simply and intuitively explore 3D models on smartphones and computers. In order to bring architects, engineers and designers together with their clients around a 3D model, it was essential to develop an interactive platform that supported multiple desktop and mobile devices for instantaneous and fluid 3D navigation. With specifications in place, 15 engineers fused together several technologies: 3D design, data compression, decimation and rendering optimization, web and mobile transfer, and virtual reality headset integration. In January 2014, the first public Kubity prototype (1.0 Amethyst) was launched to a small group of beta testers with a plug-in that allowed users to import 3D models from SketchUp to their browser. A global release was announced in April 2014 at the SketchUp Basecamp in Vail, Colorado. In May 2015, Kubity launched a web application that worked using WebGL technology (2.0 Citrine). For the first time, users were able to drag and drop any SketchUp file in a web browser without having to install a plug-in. In December 2015, Kubity launched a mobile application on the App Store for iPhone, iPod, and iPad as well as on Google Play for Android devices (3.0 Druzy). In November 2016, Kubity launched support for Oculus Rift and HTC Vive (4.0 Emerald). Beginning in November 2017, Kubity launched a full suite rollout of mobile applications over six months that included Kubity AR for augmented reality, Kubity VR for virtual reality, and Kubity Mirror for remote presentations and screen mirroring (5.0 Feldspar). In September 2018, a one-click plugin for SketchUp and Revit (Kubity PRO), along with a mobile-first revamp of Kubity Go was launched, allowing PRO-to-Go device pairing for automatic mobile sync (6.0 Gypsum). In early 2019, the Kubity Go application was updated to include fully integrated AR, VR, and screen mirroring functionalities, killing off the dedicated companion apps Kubity AR, Kubity VR and Kubity Mirror in the process (7.0 Heliotrope). In January 2020, support for the Kubity PRO plugin for SketchUp and Revit was migrated to a SketchUp-only web app. == Technology == Kubity is powered by a proprietary 3D crystallization engine known as "Paragone"; a technology developed by SPK Technology. Paragone takes constrained information from a 3D file and runs it through the "BlockWave" algorithm (US Patent 10,482.629), also developed by SPK Technology. BlockWave is a multiphase optimization algorithm that combines 3D design, data compression, decimation and rendering optimization, web and mobile transfer, and mixed reality headset integration to create a crystallized universal format of the original file. One phase of the BlockWave algorithm is based on the quadric-based polygonal surface simplification algorithm, performed using predefined heuristics, and is associated with a plurality of simplified versions of the 3D model, each version being associated with a predefined level of detail adapted to the user specific end device. BlockWave extracts data content, geometry and textures, then sets quadrics for each top of the original 3D model, and identifies pairs of adjacent tops linked by vertices. The algorithm uses a local collapsing operator and a top-plan error metric to obtain a fixed number of faces or a maximum defined error; 3D meshing is simplified by replacing two points with one, then deleting the degrading faces and updating adjacent relations. Once decimation is completed, texture optimization is set using texture target parameters allowing maximized GPU memory to improve computing time. With texture encoding completed, the crystallized universal 3D file can now be easily opened on any user-specific end device and played across most digital devices with real-time rendering. == Features == === 3D Crystallization === A user converts (or crystallizes) a 3D file by exporting it with the Kubity web app. Crystallization adds features like AR/VR and cinematic fly-through tour as well as assigns the model a dedicated QR code. === Automatic Mobile Sync === When a 3D model is exported, it is automatically synced to Kubity Go on the user's mobile device. From there, it can be accessed, explored, and shared with others with or without an internet connection. === Security and Management === User models can be managed all in one place on Kubity Go or in a browser from their account. Models can be renamed, password-protected, shared, and played. === Augmented Reality === Developed using Apple ARKit and Google ARCore technology, Kubity Go's augmented reality feature maps the environment in a room detecting horizontal planes like tables and floors to track and place 3D objects. By blending digital objects and information with the environment, Kubity allows users to interact with 3D models in true augmented reality. Built-in communication features allows users to instantly share 3D models with anyone over text, email, social media, or direct device-to-device with a QR Code. Platform Support AR supports devices running iOS11 including: iPhone SE, iPhone 6s, iPhone 6s Plus, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone X, all iPad Pro models, and iPad (2017). AR for Android requires Android 7.0 or later and access to the Google Play Store. === Virtual Reality === VR allows users to explore SketchUp models and Revit projects on-the-go right from a mobile device using Oculus Go, Google Cardboard, Samsung Gear VR, or the glasses-free Magic Window feature. Kubity's virtual reality feature is compatible with Oculus Go, Google Cardboard viewers and other cardboard compatible devices including clip-on style VR glasses like Homido Mini, as well as the mobile virtual reality headset, Samsung Gear VR. Samsung Gear VR supports: Galaxy S6, Galaxy S6 Edge, Galaxy S6 Edge+, Samsung Galaxy Note 5, Galaxy S7, Galaxy S7 Edge, Galaxy S8, Galaxy S8+, Samsung Galaxy Note Fan Edition, Samsung Galaxy Note 8, Samsung Galaxy A8/A8+ (2018), and Samsung Galaxy S9/Galaxy S9+. === Screen Mirroring === Screen mirroring allows a user to sync the sender device to a receiver on a webpage, then control from the sender device to give a remote presentation of the 3D model. Devices are easily synced by entering a six-digit number displayed on the receiving computer. == Platform support == On iOS, the Kubity application is compatible with devices running on the version 9.0 or higher. On Android, Kubity is compatible with devices running on the version 4.4 “Kit Kat” or higher. The web version of Kubity applications currently support web browsers compatible with WebGL2 : Mozilla Firefox and Google Chrome. AR is compatible with devices running iOS11 including: iPhone SE, iPhone 6s, iPhone 6s Plus, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone X, all iPad Pro models, and iPad (2017), and Android devices. Requires Android 7.0 or later and access to the Google Play Store. VR is compatible with Google Cardboard viewers and other cardboard compatible devices including clip-on style VR glasses like Homido Mini, as well as the Samsung Gear VR and Oculus Go. Samsung Gear VR supports: Galaxy S6, Galaxy S6 Edge, Galaxy S6 Edge+, Samsung Galaxy Note 5, Galaxy S7, Galaxy S7 Edge, Galaxy S8, Galaxy S8+, Samsung Galaxy Note Fan Edition, Samsung Galaxy Note 8, Samsung Galaxy A8/A8+ (2018) and Samsung Galaxy S9/Galaxy S9+.

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  • LakeFS

    LakeFS

    lakeFS is an open-source data version control system for managing data stored in object storage. It provides Git-like operations such as branching, committing, merging, and reverting for large-scale data stored in systems including Amazon S3, Azure Blob Storage, and Google Cloud Storage, as well as other S3-compatible object storage platforms. lakeFS is used in data engineering and machine learning workflows to manage changes to data, support reproducibility, and enable data governance across data lakes. The software is available as an open-source project, as well as in enterprise and managed service offerings, including lakeFS Cloud. == History == lakeFS was created in 2020 by Einat Orr and Oz Katz at Treeverse. Its first public release, version 0.8.1, appeared in August 2020 and introduced Git-style operations with support for Amazon S3. In 2021, Treeverse raised $23 million in a Series A funding round led by Dell Technologies Capital, Norwest Venture Partners, and Zeev Ventures. The same year, lakeFS was included in InfoWorld’s Best of Open Source Software (Bossie) awards. In June 2022, Treeverse introduced lakeFS Cloud, a managed service providing hosted lakeFS deployments for cloud-based data lakes. Version 1.0 was released in October 2023, adding integrations with platforms such as Databricks and Apache Iceberg, as well as support for orchestration tools including Apache Airflow. Public case studies and conference materials have described usage of lakeFS by organizations such as Microsoft, Volvo, and NASA. In July 2025, Treeverse announced an additional $20 million in growth funding to support further development of lakeFS. In November 2025, Treeverse announced the acquisition of the open-source data version control project DVC. == Software == === Overview === lakeFS provides Git-like operations such as branching, committing, merging, and reverting for datasets stored in object storage. These operations are used to manage changes to data, test modifications in isolation, reproduce specific data states, and recover from errors or unintended updates. === Architecture === lakeFS operates as a metadata layer on top of object storage systems such as Amazon S3, Azure Blob Storage, and Google Cloud Storage. It stores repository metadata describing commits, branches, and tags, enabling versioned views of data without copying underlying objects. The system provides access through multiple interfaces, including a web user interface, command-line tools, a REST API, and software development kits. It is designed to integrate with existing data engineering and machine learning workflows, and can be deployed either in self-hosted environments or as a managed service. === Functions === lakeFS provides version control functionality for data stored in object storage–based data lakes. Core features include: Atomic commits and version tracking for datasets, supporting reproducibility and auditability. Branching and merging mechanisms that allow isolated development and testing without duplicating data. Configurable hooks that can validate data or trigger external processes during commit and merge operations. The ability to revert repositories to earlier states to recover from data errors or failed changes. Recording of commit history and associated metadata for lineage tracking. Support for managing data across multiple object storage systems, including Amazon S3, Azure Blob Storage, Google Cloud Storage, and MinIO. Use of fixed data versions to reproduce experiments and machine learning model training. === Integrations === Coverage of lakeFS has described integrations with platforms such as Databricks and Apache Iceberg, as well as support for environments including Red Hat OpenShift. Additional materials describe its use with Trino, including validation of data changes prior to merging in versioned data workflows, as well as compatibility with orchestration tools such as Apache Airflow.

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  • Elasticity (computing)

    Elasticity (computing)

    In computing, elasticity is defined as "the degree to which a system is able to adapt to workload changes by provisioning and de-provisioning resources in an autonomic manner, such that at each point in time the available resources match the current demand as closely as possible". Elasticity is a defining characteristic that differentiates cloud computing from previously proposed distributed computing paradigms, such as grid computing. The dynamic adaptation of capacity, e.g., by altering the use of computing resources, to meet a varying workload is called "elastic computing". In the world of distributed systems, there are several definitions according to the authors; some consider the concepts of scalability a sub-part of elasticity, others as being distinct. == Purpose == Elasticity aims to match the amount of resources allocated to a service with the amount of resources it actually requires, avoiding over- or under-provisioning. Over-provisioning, i.e., allocating more resources than required, should be avoided as it may incur extra costs (monetary, energy, operational, etc.) for unused or underutilized resources. For example, if a website is over-provisioned with two cloud computing resources to handle current demand that only requires one resource, the costs of maintaining the second resource would effectively be wasted. Under-provisioning, i.e., allocating fewer resources than required, must be avoided; otherwise, the service cannot serve its users with a good service. For example, under-provisioning a website may make it seem slow or unreachable, because not enough resources have been allocated to meet current demand. == Example == Elasticity can be illustrated through an example of a service provider who wants to run a website on the cloud. At moment t 0 {\displaystyle t_{0}} , the website is unpopular and a single machine is sufficient to serve all users. At moment t 1 {\displaystyle t_{1}} , the website suddenly becomes popular, and a single machine is no longer sufficient to serve all users. Based on the number of web users simultaneously accessing the website and the resource requirements of the web server, ten machines are needed. An elastic system should immediately detect this condition and provision nine additional machines from the cloud to serve all users responsively. At time t 2 {\displaystyle t_{2}} , the website becomes unpopular again. The ten machines currently allocated to the website are mostly idle and a single machine would be sufficient to serve the few users who are accessing the website. An elastic system should immediately detect this condition and deprovision nine machines, releasing them to the cloud. == Problems == === Resource provisioning time === Resource provisioning takes time. A cloud virtual machine (VM) can be acquired at any time by the user; however, it may take up to several minutes for the acquired VM to be ready to use. The VM startup time is dependent on factors such as image size, VM type, data center location, number of VMs, etc. Cloud providers have different VM startup performance. This implies that any control mechanism designed for elastic applications must consider the time needed for the resource provisioning actions to take effect. === Monitoring elastic applications === Elastic applications can allocate and deallocate resources on demand for specific application components. This makes cloud resources volatile, and traditional monitoring tools which associate monitoring data with a particular resource, such as Ganglia or Nagios, are no longer suitable for monitoring the behavior of elastic applications. For example, during its lifetime, a data storage tier of an elastic application might add and remove data storage VMs due to cost and performance requirements, varying the number of used VMs. Thus, additional information is needed in monitoring elastic applications, such as associating the logical application structure over the underlying virtual infrastructure. This in turn generates other problems, such as data aggregation from multiple VMs towards extracting the behavior of the application component running on top of those VMs, as different metrics may need to be aggregated differently (e.g., CPU usage could be averaged, network transfer might be summed up). === Stakeholder requirements === When deploying applications in cloud infrastructures (IaaS/PaaS), stakeholder requirements need to be considered in order to ensure that elastic behavior meets stakeholder needs. Traditionally, the optimal trade-off between cost and quality or performance is considered; however, for real world cloud users, requirements regarding elastic behavior are more complex and target multiple dimensions of elasticity (e.g., SYBL). === Multiple levels of control === Cloud applications vary in type and complexity, with multiple levels of artifacts deployed in layers. Controlling such structures must take into consideration a variety of issues. For multi-level control, control systems need to consider the impact lower level control has upon higher level ones, and vice versa (e.g., controlling virtual machines, web containers, or web services in the same time), as well as conflicts that may appear between various control strategies from various levels. Elastic strategies on in cloud computing can take advantage of control-theoretic methods (e.g., predictive control has been experimented in cloud computing scenarios by showing considerable advantages with respect to reactive methods). One approach to multi-level elastic clouc control is rSYBL.

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  • IOS SDK

    IOS SDK

    The iOS SDK (iOS Software Development Kit), formerly the iPhone SDK, is a software development kit (SDK) developed by Apple Inc. The kit allows for the development of mobile apps on Apple's iOS 17 and iPadOS operating systems. The iOS SDK is a free download for users of Macintosh (or Mac) personal computers. It is not available for Microsoft Windows PCs. The SDK contains sets giving developers access to various functions and services of iOS devices, such as hardware and software attributes. It also contains an iPhone simulator to mimic the look and feel of the device on the computer while developing. New versions of the SDK accompany new versions of iOS. In order to test applications, get technical support, and distribute apps through App Store, developers are required to subscribe to the Apple Developer Program. Combined with Xcode, the iOS SDK helps developers write iOS apps using officially supported programming languages, including Swift and Objective-C. Other companies have also created tools that allow for the development of native iOS apps using their respective programming languages. == History == While originally developing iPhone prior to its unveiling in 2007, Apple's then-CEO Steve Jobs did not intend to let third-party developers build native apps for the iOS operating system, instead directing them to make web applications for the Safari web browser. However, backlash from developers prompted the company to reconsider, with Jobs announcing on October 17, 2007, that Apple would have a software development kit (SDK) available for developers by February 2008. The SDK was released on March 6, 2008. == Features == The iOS SDK is a free download for Mac users. It is not available for Microsoft Windows. To test the application, get technical support, and distribute applications through App Store, developers are required to subscribe to the Apple Developer Program. The SDK contents are separated into the following sets: UIKit Multi-touch events and controls Accelerometer support View hierarchy Localization (i18n) Camera support Media OpenAL audio mixing and recording Video playback Image file formats Quartz Core Animation OpenGL ES Core Services Networking Embedded SQLite database Core Location Threads CoreMotion Mac OS X Kernel TCP/IP Sockets Power management File system Security The SDK also contains an iPhone simulator, a program used to simulate the look and feel of iPhone on the developer's computer. New SDK versions accompany new iOS versions. == Programming languages == The iOS SDK, combined with Xcode, helps developers write iOS applications using officially supported programming languages, including Swift and Objective-C. An .ipa (iOS App Store Package) file is an iOS application archive file which stores an iOS app. === Java === In 2008, Sun Microsystems announced plans to release a Java Virtual Machine (JVM) for iOS, based on the Java Platform, Micro Edition version of Java. This would enable Java applications to run on iPhone and iPod Touch. Soon after the announcement, developers familiar with the SDK's terms of agreement believed that by not allowing third-party applications to run in the background (answer a phone call and still run the application, for example), and not allowing an application to download code from another source, nor allowing an application to interact with a third-party application, Sun's development efforts could be hindered without Apple's cooperation. Sun also worked with a third-party company called Innaworks in attempts to get Java on iPhone. Despite the apparent lack of interest from Apple, a firmware leak of the 2007 iPhone release revealed an ARM chip with a processor with Jazelle support for embedded Java execution. === .NET === Novell announced in September 2009 that they had successfully developed MonoTouch, a software framework that let developers write native iPhone applications in the C# and .NET programming languages, while still maintaining compatibility with Apple's requirements. === Flash === iOS does not support Adobe Flash, and although Adobe has two versions of its software: Flash and Flash Lite, Apple views neither as suitable for the iPhone, claiming that full Flash is "too slow to be useful", and Flash Lite to be "not capable of being used with the Web". In October 2009, Adobe announced that an upcoming update to its Creative Suite would feature a component to let developers build native iPhone apps using the company's Flash development tools. The software was officially released as part of the company's Creative Suite 5 collection of professional applications. === 2010 policy on development tools === In April 2010, Apple made controversial changes to its iPhone Developer Agreement, requiring developers to use only "approved" programming languages in order to publish apps on App Store, and banning applications that used third-party development tools; the ban affected Adobe's Packager tool, which converted Flash apps into iOS apps. After developer backlash and news of a potential anti-trust investigation, Apple again revised its agreement in September, allowing the use of third-party development tools. === Mac Catalyst === Originally called "Project Marzipan", Mac Catalyst helps developers bring iPadOS app experiences to macOS, and make it easier to take apps developed for iPadOS devices to Macs by avoiding the need to write the underlying software code twice.

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  • Local-first software

    Local-first software

    Local-first software is a software engineering approach in which an application stores its data primarily on the user's own device rather than on remote servers. Users can read and write data without an Internet connection, and changes are synchronized across devices in the background when connectivity is available. The approach differs from conventional cloud-based applications, where the server holds the authoritative copy of user data and the client acts as a thin client. The term was coined in a 2019 paper published by researchers at Ink & Switch, an independent research lab, and presented at the Onward! conference at ACM SIGPLAN. The paper, sometimes referred to as a manifesto, was authored by Martin Kleppmann, Adam Wiggins, Peter van Hardenberg, and Mark McGranaghan. == Background == Before the widespread adoption of Internet-connected software in the 2000s, most desktop applications stored data as files on the user's local disk. Users had direct access to their files and could copy, back up, or delete them at will. The rise of software as a service (SaaS) and cloud-based applications like Google Docs shifted data storage to centralized servers. While cloud applications made real-time collaboration across devices straightforward, they introduced a dependency on the service provider: if the provider discontinued the service or experienced an outage, users could lose access to their data. A related concept, "offline-first," emerged in the early 2010s and focused on making web applications resilient to network interruptions. The local-first approach built on these earlier efforts while placing greater emphasis on long-term data ownership and end-to-end encryption. == Origins == === Ink & Switch manifesto === Ink & Switch is an industrial research lab co-founded by Adam Wiggins, who had earlier co-founded Heroku. Martin Kleppmann, an associate professor in the Department of Computer Science and Technology at the University of Cambridge, was a co-author of the 2019 paper. The manifesto proposed seven "ideals" for local-first software: Fast — Operations respond without network round-trips. Multi-device — Data synchronizes across a user's devices. Offline — Users can read and write data without a network connection. Collaboration — Multiple users can work on the same data concurrently. Longevity — Data remains accessible even if the software vendor ceases operation. Privacy — End-to-end encryption protects user data. User control — The vendor cannot restrict how users access or use their data. The paper surveyed existing approaches to data storage and collaboration — ranging from email attachments and Dropbox-style file synchronization to web applications and mobile backends — and argued that none of them satisfied all seven ideals simultaneously. === Role of CRDTs === The manifesto identified conflict-free replicated data types (CRDTs) as a promising technical foundation for local-first applications. CRDTs are data structures that allow multiple replicas to be edited independently and then merged without conflicts, a property first formalized in research by Marc Shapiro and colleagues around 2011. Kleppmann and collaborators at Ink & Switch developed Automerge, an open-source CRDT library for JSON documents, to make these algorithms available to application developers. == Adoption and community == Developer interest in the local-first approach grew after the 2019 paper spread on Hacker News and at developer conferences In August 2023, Wired published a feature article on the movement, describing it as an effort to reduce reliance on large cloud providers. The first Local-First Conf took place on 30 May 2024 in Berlin, with talks by Kleppmann and developers from companies including Linear and Anytype. The community has continued to expand, with regular "LoFi" meetups, a podcast (localfirst.fm), and a third edition of the conference planned for Berlin in July 2026. == Criticisms and limitations == Developers and commentators have pointed out practical difficulties with the local-first approach. Synchronizing data between multiple devices that may be offline for extended periods introduces complexity that cloud-based architectures avoid. Conflict resolution, even with CRDTs, can produce results that are technically consistent but semantically unexpected to users. Schema migrations across thousands of client devices running different application versions pose another difficulty that does not arise with server-side databases. Web browsers impose storage limits and may evict locally stored data. Safari, for instance, has been reported to clear IndexedDB data after seven days of inactivity on a given site, which undermines the assumption that local data is persistent. There is also disagreement within the local-first community about whether a fully decentralized architecture is required. The original manifesto described decentralization as the "logical end goal," but a number of products that identify as local-first still depend on centralized servers for authentication, backup, or synchronization. In a talk at Local-First Conf 2024, Kleppmann said the seven ideals are better understood as a "gradient" rather than a strict checklist.

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  • Cloud-based quantum computing

    Cloud-based quantum computing

    Cloud-based quantum computing refers to the remote access of quantum computing resources—such as quantum emulators, simulators, or processors—via the internet. Cloud access enables users to develop, test, and execute quantum algorithms without the need for direct interaction with specialized hardware, facilitating broader participation in quantum software development and experimentation. In 2016, IBM launched the IBM Quantum Experience, one of the first publicly accessible quantum processors connected to the cloud. In early 2017, researchers at Rigetti Computing demonstrated programmable quantum cloud access through their software platform Forest, which included the pyQuil Python library. Since the early-2020s, cloud-based quantum computing has grown significantly, with multiple providers offering access to a variety of quantum hardware modalities, including superconducting qubits, trapped ions, neutral atoms, and photonic systems. Major platforms such as Amazon Braket, Azure Quantum, and qBraid aggregate quantum devices from hardware developers like IonQ, Rigetti Computing, QuEra, Pasqal, Oxford Quantum Circuits, and IBM Quantum. These platforms provide unified interfaces for users to write and execute quantum algorithms across diverse backends, often supporting open-source SDKs such as Qiskit, Cirq, and PennyLane. The proliferation of cloud-based access has played a key role in accelerating quantum education, algorithm research, and early-stage application development by lowering the barrier to experimentation with real quantum hardware. Cloud-based quantum computing has expanded access to quantum hardware and tools beyond traditional research laboratories. These platforms support educational initiatives, algorithm development, and early-stage commercial applications. == Applications == Cloud-based quantum computing is used across education, research, and software development, offering remote access to quantum systems without the need for on-site infrastructure. === Education === Quantum cloud platforms have become valuable tools in education, allowing students and instructors to engage with real quantum processors through user-friendly interfaces. Educators use these platforms to teach foundational concepts in quantum mechanics and quantum computing, as well as to demonstrate and implement quantum algorithms in a classroom or laboratory setting. === Scientific Research === Cloud-based access to quantum hardware has enabled researchers to conduct experiments in quantum information, test quantum algorithms, and compare quantum hardware platforms. Experiments such as testing Bell's theorem or evaluating quantum teleportation protocols have been performed on publicly available quantum processors. === Software Development and Prototyping === Developers use cloud-based platforms to prototype quantum software applications across fields such as optimization, machine learning, and chemistry. These platforms offer SDKs and APIs that integrate classical and quantum workflows, enabling experimentation with quantum algorithms in real-world or simulated environments. === Public Engagement and Games === Quantum cloud tools have also been used to create educational games and interactive applications aimed at increasing public understanding of quantum concepts. These efforts help bridge the gap between theoretical content and intuitive learning. == Existing platforms == qBraid Lab by qBraid is a cloud-based platform for quantum computing. It provides software tools for researchers and developers in quantum, as well as access to quantum hardware. qBraid provides cloud based access to Microsoft Azure Quantum and Amazon Braket devices including IQM, QuEra, Pasqal, Rigetti, IonQ, QIR simulators, Amazon Braket simulators, and the NEC Vector Annealer, as of August 2025. qBraid's base version is free, where unlimited hardware and simulator access is available with the purchase of credits. Quandela Cloud by Quandela is the platform to access first cloud-accessible European photonic quantum computer. The computer is interfaced using the Perceval scripting language, with tutorials and documentation available online for free. Xanadu Quantum Cloud by Xanadu is a platform with cloud-based access to three fully programmable photonic quantum computers. Forest by Rigetti Computing is a tool suite for cloud-based quantum computing. It includes a programming language, development tools and example algorithms. LIQUi> by Microsoft is a software architecture and tool suite for quantum computing. It includes a programming language, example optimization and scheduling algorithms, and quantum simulators. Q#, a quantum programming language by Microsoft on the .NET Framework seen as a successor to LIQUi|>. IBM Quantum Platform by IBM, providing access to quantum hardware as well as HPC simulators. These can be accessed programmatically using the Python-based Qiskit framework, or via graphical interface with the IBM Q Experience GUI. Both are based on the OpenQASM standard for representing quantum operations. There is also a tutorial and online community. Quantum in the Cloud by The University of Bristol, which consists of a quantum simulator and a four qubit optical quantum system. Quantum Playground by Google is an educational resource which features a simulator with a simple interface, and a scripting language and 3D quantum state visualization. Quantum in the Cloud is an experimental quantum cloud platform for access to a four-qubit nuclear magnetic resonance-NMRCloudQ computer, managed by Tsinghua University. Quantum Inspire by Qutech is the first platform in Europe providing cloud-based quantum computing to two hardware chips. Next to a 5-qubit transmon processor, Quantum Inspire is the first platform in the world to provide online access to a fully programmable 2-qubit electron spin quantum processor. Amazon Braket is a cloud-based quantum computing platform hosted by AWS which, as of June 2025, provides access to quantum computers built by IonQ, Rigetti, IQM, and QuEra. Braket also provides a quantum algorithm development environment and simulator. Forge by QC Ware is a cloud-based quantum computing platform that provides access to D-Wave hardware, as well as Google and IBM simulators. The platform offers a 30-day free trial, including one minute of quantum computing time. Quantum-as-a-Service by Scaleway is a cloud-based platform created in 2022 to access to real quantum hardware from IQM Quantum Computers, Alpine Quantum Technologies, Quandela and Pasqal. It also include access to GPU-powered emulators such as Aer, Qsim and Quandela proprietary emulation.

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  • Flat-field correction

    Flat-field correction

    Flat-field correction (FFC) is a digital imaging technique to mitigate pixel-to-pixel differences in the photodetector sensitivity and distortions in the optical path. It is a standard calibration procedure in everything from personal digital cameras to large telescopes. == Overview == Flat fielding refers to the process of compensating for different gains and dark currents in a detector. Once a detector has been appropriately flat-fielded, a uniform signal will create a uniform output (hence flat-field). This then means any further signal is due to the phenomenon being detected and not a systematic error. A flat-field image is acquired by imaging a uniformly-illuminated screen, thus producing an image of uniform color and brightness across the frame. For handheld cameras, the screen could be a piece of paper at arm's length, but a telescope will frequently image a clear patch of sky at twilight, when the illumination is uniform and there are few, if any, stars visible. Once the images are acquired, processing can begin. A flat-field consists of two numbers for each pixel, the pixel's gain and its dark current (or dark frame). The pixel's gain is how the amount of signal given by the detector varies as a function of the amount of light (or equivalent). The gain is almost always a linear variable, as such the gain is given simply as the ratio of the input and output signals. The dark-current is the amount of signal given out by the detector when there is no incident light (hence dark frame). In many detectors this can also be a function of time, for example in astronomical telescopes it is common to take a dark-frame of the same time as the planned light exposure. The gain and dark-frame for optical systems can also be established by using a series of neutral density filters to give input/output signal information and applying a least squares fit to obtain the values for the dark current and gain. C = ( R − D ) × m ( F − D ) = ( R − D ) × G {\displaystyle C={\frac {(R-D)\times m}{(F-D)}}=(R-D)\times G} where: C = corrected image R = raw image F = flat field image D = dark frame image m = image-averaged value of (F−D) G = Gain = m ( F − D ) {\displaystyle m \over (F-D)} In this equation, capital letters are 2D matrices, and lowercase letters are scalars. All matrix operations are performed element-by-element. In order for an astrophotographer to capture a light frame, they must place a light source over the imaging instrument's objective lens such that the light source emanates evenly through the users optics. The photographer must then adjust the exposure of their imaging device (charge-coupled device (CCD) or digital single-lens reflex camera (DSLR) ) so that when the histogram of the image is viewed, a peak reaching about 40–70% of the dynamic range (maximum range of pixel values) of the imaging device is seen. The photographer typically takes 15–20 light frames and performs median stacking. Once the desired light frames are acquired, the objective lens is covered so that no light is allowed in, then 15–20 dark frames are taken, each of equal exposure time as a light frame. These are called Dark-Flat frames. == In X-ray imaging == In X-ray imaging, the acquired projection images generally suffer from fixed-pattern noise, which is one of the limiting factors of image quality. It may stem from beam inhomogeneity, gain variations of the detector response due to inhomogeneities in the photon conversion yield, losses in charge transport, charge trapping, or variations in the performance of the readout. Also, the scintillator screen may accumulate dust and/or scratches on its surface, resulting in systematic patterns in every acquired X-ray projection image. In X-ray computed tomography (CT), fixed-pattern noise is known to significantly degrade the achievable spatial resolution and generally leads to ring or band artifacts in the reconstructed images. Fixed pattern noise can be easily removed using flat field correction. In conventional flat field correction, projection images without sample are acquired with and without the X-ray beam turned on, which are referred to as flat fields (F) and dark fields (D). Based on the acquired flat and dark fields, the measured projection images (P) with sample are then normalized to new images (N) according to: N = ( P − D ) ( F − D ) {\displaystyle N={\frac {(P-D)}{(F-D)}}} == Dynamic flat field correction == While conventional flat field correction is an elegant and easy procedure that largely reduces fixed-pattern noise, it heavily relies on the stationarity of the X-ray beam, scintillator response and CCD sensitivity. In practice, however, this assumption is only approximately met. Indeed, detector elements are characterized by intensity dependent, nonlinear response functions and the incident beam often shows time dependent non-uniformities, which render conventional FFC inadequate. In synchrotron X-ray tomography, many factors may cause flat field variations: instability of the bending magnets of the synchrotron, temperature variations due to the water cooling in mirrors and the monochromator, or vibrations of the scintillator and other beamline components. The latter is responsible for the biggest variations in the flat fields. To deal with such variations, a dynamic flat field correction procedure can be employed that estimates a flat field for each individual projection. Through principal component analysis of a set of flat fields, which are acquired prior and/or posterior to the actual scan, eigen flat fields can be computed. A linear combination of the most important eigen flat fields can then be used to individually normalize each X-ray projection: N j = P j − D ¯ F ¯ + ∑ k w j k u k − D ¯ {\displaystyle N_{j}={\frac {P_{j}-{\bar {D}}}{{\bar {F}}+\sum _{k}w_{jk}u_{k}-{\bar {D}}}}} where N j {\displaystyle N_{j}} = intensity normalized X-ray projection P j {\displaystyle P_{j}} = raw X-ray projection F ¯ {\displaystyle {\bar {F}}} = mean flat field image (average of flat fields) u k {\displaystyle u_{k}} = k-th eigen flat field w j k {\displaystyle w_{jk}} = weight of the eigen flat field u k {\displaystyle u_{k}} D ¯ {\displaystyle {\bar {D}}} = mean dark field (average of dark fields)

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  • Linguatec

    Linguatec

    The Linguatec Sprachtechnologien GmbH is a language technology provider, specialized in the field of machine translation, speech synthesis and speech recognition. Linguatec was founded in Munich in 1996 and its headquarters are in Pasing. Linguatec has won the European Information Society Technologies Prize three times. On their website, they are now using the online service Voice Reader Web, so that the information can be read out in every language by means of a text-to-speech function. == Core areas == Machine translation The different versions of Personal Translator (seven language pairs) can be used "for home use" or for professional business use in the company network. In addition to this, specialist dictionaries are offered to broaden standard vocabulary. Speech synthesis The Voice Reader text-to-speech program reads in twelve languages: German, British English, American English, French, Quebec French, Spanish, Mexican Spanish, Italian, Dutch, Portuguese, Czech, Chinese. Speech recognition Voice Pro is based on ViaVoice technology from IBM. There are special software programs for doctors and lawyers. == Patents == 2005 pending patent application for a newly developed hybrid technology that uses the intelligence of neural networks for machine translation. == Awards == 2004 European IT Prize for Beyond Babel 2004 test winner Stiftung Warentest – best voice recognition 1998 European IT Prize – applied voice recognition 1996 European IT Prize – automated translation == Studies == 2005 University of Regensburg: Voice Reader user test 2002 Fraunhofer Institute for Industrial Engineering and Organization IAO: user study on the efficiency of machine translation

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  • List of ARM Cortex-M development tools

    List of ARM Cortex-M development tools

    This is a list of development tools for 32-bit ARM Cortex-M-based microcontrollers, which consists of Cortex-M0, Cortex-M0+, Cortex-M1, Cortex-M3, Cortex-M4, Cortex-M7, Cortex-M23, Cortex-M33, Cortex-M35P, Cortex-M52, Cortex-M55, and Cortex-M85 cores. == Development toolchains == IDE, compiler, linker, debugger, flashing (in alphabetical order): Ac6 System Workbench for STM32 (based on Eclipse and the GNU GCC toolchain with direct support for all ST-provided evaluation boards, Eval, Discovery and Nucleo, debug with ST-LINK) ARM Development Studio 5 by ARM Ltd. Atmel Studio by Atmel (based on Visual Studio and GNU GCC Toolchain) Code Composer Studio by Texas Instruments CoIDE by CooCox (note - website dead since 2018) Crossware Development Suite for ARM by Crossware CrossWorks for ARM by Rowley Dave by Infineon. For XMC processors only. Includes project wizard, detailed register decoding and a code library still under development. DRT by SOMNIUM Technologies. Based on GCC toolchain and proprietary linker technology. Available as a plugin for Atmel Studio and an Eclipse-based IDE. EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro etc. Embeetle IDE - free, fast (non-eclipse) IDE. Works both on Linux and Windows. emIDE by emide – free Visual Studio Style IDE including GNU Tools for ARM GNU ARM Eclipse – A family of Eclipse CDT extensions and tools for GNU ARM development GNU Tools (aka GCC) for ARM Embedded Processors by ARM Ltd – free GCC for bare metal IAR Embedded Workbench for ARM by IAR Systems ICC by ImageCraft Keil MDK-ARM by Keil LPCXpresso by NXP (formerly Red Suite by Code Red Technologies) MikroC by mikroe – mikroC MULTI by Green Hills Software, for all Arm 7, 9, Cortex-M, Cortex-R, Cortex-A Ride and RKit for ARM by Raisonance SEGGER Embedded Studio for ARM by Segger. SEGGER Ozone by Segger. STM32CubeIDE by STMicroelectronics - Combines STCubeMX with TrueSTUDIO into a single Eclipse style package Sourcery CodeBench by Mentor Graphics TASKING VX-Toolset by Altium TrueSTUDIO by Atollic Visual Studio by Microsoft as IDE, with GNU Tools as compiler/linker – e.g. supported by VisualGDB VXM Design's Buildroot toolchain for Cortex. It integrates GNU toolchain, Nuttx, filesystem and debugger/flasher in one build. winIDEA/winIDEAOpen by iSYSTEM YAGARTO – free GCC (no longer supported) Code::Blocks (EPS edition) (debug with ST-LINK no GDB and no OpenOCD required) IDE for Arduino ARM boards Arduino – IDE for Atmel SAM3X (Arduino Due) Energia – Arduino IDE for Texas Instruments Tiva and CC3200 Notes: == Debugging tools == JTAG and/or SWD debug interface host adapters (in alphabetical order): Black Magic Probe by 1BitSquared. CMSIS-DAP by Mbed. Crossconnect by Rowley Associates. DSTREAM by ARM Holdings Green Hills Probe and SuperTrace Probe by Green Hills Software. iTAG by iSYSTEM. I-jet by IAR Systems. Jaguar by Crossware. J-Link by Segger Supports JTAG and SWD. Supports ARM7, ARM9, ARM11, Cortex-A, Cortex-M, Cortex-R, Renesas RX, Microchip PIC32. Eclipse plug-in available. Supports GDB, RDI, Ozone debuggers. J-Trace by Segger. Supports JTAG, SWD, and ETM trace on Cortex-M. JTAGjet by Signum. LPC-LINK by Embedded Artists (for NXP) This is only embedded on NXP LPCXpresso development boards. LPC-LINK 2 by NXP. This device can be reconfigured to support 3 different protocols: J-LINK by Segger, CMSIS-DAP by ARM, Redlink by Code Red. Multilink debug probes, Cyclone in-system programming/debugging interfaces, and a GDB Server plug-in for Eclipse-based ARM IDEs by PEmicro. OpenOCD open source GDB server supports a variety of JTAG probes OpenOCD Eclipse plug-in available in GNU ARM Eclipse Plug-ins. AK-OPENJTAG by Artekit (Open JTAG-compatible). AK-LINK by Artekit. PEEDI by RONETIX Debug Probe by Raspberry Pi. RLink by Raisonance. ST-LINK/V2 by STMicroelectronics The ST-LINK/V2 debugger embedded on STM32 Nucleo and Discovery development boards can be converted to SEGGER J-LINK protocol. TRACE32 Debugger and ETM/ITM Trace by Lauterbach. ULINK by Keil. Debugging tools and/or debugging plug-ins (in alphabetical order): Memfault Error Analysis for post mortem debugging Percepio Tracealyzer, RTOS trace visualizer (with Eclipse plugin). Segger SystemView, RTOS trace visualizer. == Real-time operating systems == Commonly referred to as RTOS: == C/C++ software libraries == The following are free C/C++ libraries: ARM Cortex libraries: Cortex Microcontroller Software Interface Standard (CMSIS) libopencm3 (formerly called libopenstm32) libmaple for STM32F1 chips LPCOpen for NXP LPC chips Alternate C standard libraries: Bionic libc, dietlibc, EGLIBC, glibc, klibc, musl, Newlib, uClibc FAT file system libraries: EFSL, FatFs, Petit FatFs Fixed-point math libraries: libfixmath, fixedptc, FPMLib Encryption libraries: Comparison of TLS implementations wolfSSL == Non-C/C++ computer languages and software libraries ==

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  • RemObjects Software

    RemObjects Software

    RemObjects Software is an American software company founded in 2002 by Alessandro Federici and Marc Hoffman. It develops and offers tools and libraries for software developers on a variety of development platforms, including Embarcadero Delphi, Microsoft .NET, Mono, and Apple's Xcode. == History == RemObjects Software was founded in the summer of 2002. Its first product was RemObjects SDK 1.0 for Delphi, the company's remoting solution which is now in its 6th version. In late 2003 RemObjects expanded its product portfolio to add Data Abstract for Delphi, a multi-tier database framework built on top of the SDK. In 2004, Carlo Kok, who would eventually become Chief Compiler Architect for Oxygene, joined the company, adding the open source Pascal Script library for Delphi to the company's portfolio. Initial development began on Oxygene (which was then named Chrome) based on Carlo's experience from writing the widely used Pascal Script scripting engine. Towards the end of 2004, RemObjects SDK for .NET was released, expanding the remoting framework to its second platform. Chrome 1.0 was released in mid-2005, providing support for .NET 1.1 and .NET 2.0, which was still in beta at the time - making Chrome the first shipping language for .NET that supported features such as generics. It was followed by Chrome 1.5 when .NET 2.0 shipped in November of the same year. 2005 also saw the expansion of Data Abstract to .NET as a second platform. Data Abstract for .NET was the first RemObjects product (besides Oxygene itself) to be written in Oxygene. Hydra 3.0, was released for .NET in December 2006, bringing a paradigm shift to the product, away from a regular plugin framework, and focusing on interoperability between plugins and host applications written in either .NET or Delphi/Win32, essentially enabling the use of both managed and unmanaged code in the same project. In Summer 2007, RemObjects released Chrome 'Joyride' which added official support for .NET 3.0 and 3.5. Chrome once again was the first language to ship release level support for new .NET framework features supported by that runtime - most importantly Sequences and Queries (aka LINQ). Development continued and in May 2008 Oxygene 3.0 was released, dropping the "Chrome" moniker. Oxygene once again brought major language enhancements, including extensive support for concurrency and parallel programming as part of the language syntax. In October 2008, RemObjects Software and Embarcadero Technologies announced plans to collaborate and ship future versions of Oxygene under the Delphi Prism moniker, later changed to Embarcadero Prism. The first of these releases of Prism became available in December 2008. Over the course of 2009, RemObjects software completed the expansion of its Data Abstract and RemObjects SDK product combo to a third development platform - Xcode and Cocoa, for both Mac OS X and iPhone SDK client development. RemObjects SDK for OS X shipped in the spring of 2009, followed by Data Abstract for OS X in the fall. In 2011, Oxygene was expanded to add support for the Java platform, in addition to NET. In 2014, RemObjects introduced a C# compiler which runs as a Visual Studio 2013 plugin, that can output code for iOS, MacOS (Cocoa) and Android, in addition to .NET compatible code. In addition, an IDE called Fire was introduced for macOS which works with their C# and Oxygene compilers. Together, the compiler supporting both Oxygene and C# was rebranded as the Elements Compiler, with CE# having the Code name "Hydrogene". In February 2015, RemObjects introduced a beta version of a Swift compiler called Silver as part of its Elements effort. Silver, too, could create code that will execute on Android, the JVM, .NET platform and also create native Cocoa code. Silver added new features to the Swift language, such as exceptions and has a few differences and limitations compared to Apple's Swift. In February 2020, support for the Go programming language was introduced with RemObjects Gold, including the ability to compile Go language code for all Elements platforms, and a port of the extensive Go Base Library available to all Elements languages. In 2021, Mercury was added to the Elements compiler as the sixth language, providing a future for the Visual Basic .NET language recently deprecated by Microsoft. Mercury supports building and maintaining existing VB.NET projects, as well as using the language for new projects both on .NET and the other platforms. == Commercial products == Elements is a development toolchain that targets .NET runtime, Java/Android virtual machines, the Apple ecosystem (macOS, iOS, tvOS), WebAssembly and native and Windows/Linux/Android NDK processor-native machine code in conjunction with a runtime library that does automatic garbage collection on non-ARC environments and ARC on ARC-based environments, such as iOS and MacOS. Because Java, C#, Swift, and Oxygene all can import each other's APIs, Elements effectively functions as Java bonded together with C# bonded together with Swift bonded together with Oxygene as a confederation of languages cooperating together quite intimately. Oxygene, a unique programming language based on Object Pascal, which can import Java, C#, and Swift APIs from the runtime of the target operating system; RemObjects C#, an implementation of C# programming language, which can import Java, Swift, and Oxygene APIs from the runtime of the target operating system and which is intended as a competitor of Xamarin, but Hydrogene's C# targets JVM bytecode instead of Xamarin's C# compiling to only Common Language Infrastructure byte code and needing the accompanying Mono Common Language Runtime to be present in such JVM-centric environments as Android; Silver, a free implementation of the Swift programming language, which can import Java, C#, and Oxygene APIs from the runtime of the target operating system; Iodine, an implementation of the Java programming language. Gold, an implementation of the Go programming language. Mercury, an implementation of the Visual Basic .NET programming language. Fire an integrated development environment for macOS. Water an integrated development environment for Windows. Data Abstract Remoting SDK, a.k.a. RemObjects SDK Hydra Oxfuscator Oxidizer, an automatic translator from Java, C#, Objective-C, and Delphi to Oxygene, from Java, Objective-C, and C# to Swift, and from Java and Objective-C to C#. == Open source projects == Train is an open-source JavaScript-based tool for building and running build scripts and automation. Internet Pack for .NET is a free, open source library for building network clients and servers using TCP and higher level protocols such as HTTP or FTP, using the .NET or Mono platforms. It includes a range of ready to use protocol implementations, as well as base classes that allow the creation of custom implementations. RemObjects Script for .NET is a fully managed ECMAScript implementation for .NET and Mono. Pascal Script for Delphi is a widely used implementation of Pascal as scripting language. == Involvement of other projects == The Oxygene Compiler Oxygene is a language based on Object Pascal and designed to efficiently target the Microsoft .NET and Mono managed runtimes; it expands Object Pascal with a range of additional language features, such as Aspect Oriented Programming, Class Contracts and support for Parallelism. It integrates with the Microsoft Visual Studio and MonoDevelop IDEs.

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