AI Grammar And Vocabulary Checker

AI Grammar And Vocabulary Checker — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Floyd–Steinberg dithering

    Floyd–Steinberg dithering

    Floyd–Steinberg dithering is an image dithering algorithm first published in 1976 by Robert W. Floyd and Louis Steinberg. It is commonly used by image manipulation software, for example, when converting an image from a Truecolor 24-bit PNG format into a GIF format, which is restricted to a maximum of 256 colors. == Implementation == The algorithm achieves dithering using error diffusion, meaning it pushes (adds) the residual quantization error of a pixel onto its neighboring pixels, to be quantized after. It spreads the debt out according to the distribution (shown as a map of the neighboring pixels): [ ∗ 7 16 … … 3 16 5 16 1 16 … ] {\displaystyle {\begin{bmatrix}&&&{\frac {\displaystyle 7}{\displaystyle 16}}&\ldots \\\ldots &{\frac {\displaystyle 3}{\displaystyle 16}}&{\frac {\displaystyle 5}{\displaystyle 16}}&{\frac {\displaystyle 1}{\displaystyle 16}}&\ldots \\\end{bmatrix}}} The pixel indicated with a star () indicates the pixel currently being scanned, and the blank pixels are the previously scanned pixels. The specific values (7/16, 3/16, 5/16, 1/16) were originally found by trial-and-error, "guided by the desire to have a region of desired density 0.5 come out as a checkerboard pattern". The algorithm scans the image from left to right, top to bottom, quantizing pixel values one by one. Each time, the quantization error is transferred to the neighboring pixels, while not affecting the pixels that already have been quantized. Hence, if a number of pixels have been rounded downwards, it becomes more likely that the next pixel is rounded upwards, such that on average, the quantization error is close to zero. The diffusion coefficients have the property that if the original pixel values are exactly halfway in between the nearest available colors, the dithered result is a checkerboard pattern. For example, 50% grey data could be dithered as a black-and-white checkerboard pattern. For optimal dithering, the counting of quantization errors should be in sufficient accuracy to prevent rounding errors from affecting the result. For correct results, all values should be linearized first, rather than operating directly on sRGB values as is common for images stored on computers. In some implementations, the horizontal direction of scan alternates between lines; this is called "serpentine scanning" or boustrophedon transform dithering. The algorithm described above is in the following pseudocode. This works for any approximately linear encoding of pixel values, such as 8-bit integers, 16-bit integers or real numbers in the range [0, 1]. for each y from top to bottom do for each x from left to right do oldpixel := pixels[x][y] newpixel := find_closest_palette_color(oldpixel) pixels[x][y] := newpixel quant_error := oldpixel - newpixel pixels[x + 1][y ] := pixels[x + 1][y ] + quant_error × 7 / 16 pixels[x - 1][y + 1] := pixels[x - 1][y + 1] + quant_error × 3 / 16 pixels[x ][y + 1] := pixels[x ][y + 1] + quant_error × 5 / 16 pixels[x + 1][y + 1] := pixels[x + 1][y + 1] + quant_error × 1 / 16 When converting grayscale pixel values from a high to a low bit depth (e.g. 8-bit grayscale to 1-bit black-and-white), find_closest_palette_color() may perform just a simple rounding, for example: find_closest_palette_color(oldpixel) = round(oldpixel / 255) The pseudocode can result in pixel values exceeding the valid values (such as greater than 255 in 8-bit grayscale images). Such values should ideally be handled by the find_closest_palette_color() function, rather than clipping the intermediate values, since a subsequent error may bring the value back into range. However, if fixed-width integers are used, wrapping of intermediate values would cause inversion of black and white, and so should be avoided. The find_closest_palette_color() implementation is nontrivial for a palette that is not evenly distributed, however small inaccuracies in selecting the correct palette color have minimal visual impact due to error being propagated to future pixels. A nearest neighbor search in 3D is frequently used.

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  • Automated Pain Recognition

    Automated Pain Recognition

    Automated Pain Recognition (APR) is a method for objectively measuring pain and at the same time represents an interdisciplinary research area that comprises elements of medicine, psychology, psychobiology, and computer science. The focus is on computer-aided objective recognition of pain, implemented on the basis of machine learning. Automated pain recognition allows for the valid, reliable detection and monitoring of pain in people who are unable to communicate verbally. The underlying machine learning processes are trained and validated in advance by means of unimodal or multimodal body signals. Signals used to detect pain may include facial expressions or gestures and may also be of a (psycho-)physiological or paralinguistic nature. To date, the focus has been on identifying pain intensity, but visionary efforts are also being made to recognize the quality, site, and temporal course of pain. However, the clinical implementation of this approach is a controversial topic in the field of pain research. Critics of automated pain recognition argue that pain diagnosis can only be performed subjectively by humans. == Background == Pain diagnosis under conditions where verbal reporting is restricted - such as in verbally and/or cognitively impaired people or in patients who are sedated or mechanically ventilated - is based on behavioral observations by trained professionals. However, all known observation procedures (e.g., Zurich Observation Pain Assessment (ZOPA)); Pain Assessment in Advanced Dementia Scale (PAINAD) require a great deal of specialist expertise. These procedures can be made more difficult by perception- and interpretation-related misjudgments on the part of the observer. With regard to the differences in design, methodology, evaluation sample, and conceptualization of the phenomenon of pain, it is difficult to compare the quality criteria of the various tools. Even if trained personnel could theoretically record pain intensity several times a day using observation instruments, it would not be possible to measure it every minute or second. In this respect, the goal of automated pain recognition is to use valid, robust pain response patterns that can be recorded multimodally for a temporally dynamic, high-resolution, automated pain intensity recognition system. == Procedure == For automated pain recognition, pain-relevant parameters are usually recorded using non-invasive sensor technology, which captures data on the (physical) responses of the person in pain. This can be achieved with camera technology that captures facial expressions, gestures, or posture, while audio sensors record paralinguistic features. (Psycho-)physiological information such as muscle tone and heart rate can be collected via biopotential sensors (electrodes). Pain recognition requires the extraction of meaningful characteristics or patterns from the data collected. This is achieved using machine learning techniques that are able to provide an assessment of the pain after training (learning), e.g., "no pain," "mild pain," or "severe pain." == Parameters == Although the phenomenon of pain comprises different components (sensory discriminative, affective (emotional), cognitive, vegetative, and (psycho-)motor), automated pain recognition currently relies on the measurable parameters of pain responses. These can be divided roughly into the two main categories of "physiological responses" and "behavioral responses". === Physiological responses === In humans, pain almost always initiates autonomic nervous processes that are reflected measurably in various physiological signals. ==== Physiological signals ==== Measurements can include electrodermal activity (EDA, also skin conductance), electromyography (EMG), electrocardiogram (ECG), blood volume pulse (BVP), electroencephalogram (EEG), respiration, and body temperature, which are regulatory mechanisms of the sympathetic and parasympathetic systems. Physiological signals are mainly recorded using special non-invasive surface electrodes (for EDA, EMG, ECG, and EEG), a blood volume pulse sensor (BVP), a respiratory belt (respiration), and a thermal sensor (body temperature). Endocrinological and immunological parameters can also be recorded, but this requires measures that are somewhat invasive (e.g., blood sampling). === Behavioral responses === Behavioral responses to pain fulfil two functions: protection of the body (e.g., through protective reflexes) and external communication of the pain (e.g., as a cry for help). The responses are particularly evident in facial expressions, gestures, and paralinguistic features. ==== Facial expressions ==== Behavioral signals captured comprise facial expression patterns (expressive behavior), which are measured with the aid of video signals. Facial expression recognition is based on the everyday clinical observation that pain often manifests itself in the patient's facial expressions but that this is not necessarily always the case, since facial expressions can be inhibited through self-control. Despite the possibility that facial expressions may be influenced consciously, facial expression behavior represents an essential source of information for pain diagnosis and is thus also a source of information for automatic pain recognition. One advantage of video-based facial expression recognition is the contact-free measurement of the face, provided that it can be captured on video, which is not possible in every position (e.g., lying face down) or may be limited by bandages covering the face. Facial expression analysis relies on rapid, spontaneous, and temporary changes in neuromuscular activity that lead to visually detectable changes in the face. ==== Gestures ==== Gestures are also captured predominantly using non-contact camera technology. Motor pain responses vary and are strongly dependent on the type and cause of the pain. They range from abrupt protective reflexes (e.g., spontaneous retraction of extremities or doubling up) to agitation (pathological restlessness) and avoidance behavior (hesitant, cautious movements). ==== Paralinguistic features of language ==== Among other things, pain leads to nonverbal linguistic behavior that manifests itself in sounds such as sighing, gasping, moaning, whining, etc. Paralinguistic features are usually recorded using highly sensitive microphones. == Algorithms == After the recording, pre-processing (e.g., filtering), and extraction of relevant features, an optional information fusion can be performed. During this process, modalities from different signal sources are merged to generate new or more precise knowledge. The pain is classified using machine learning processes. The method chosen has a significant influence on the recognition rate and depends greatly on the quality and granularity of the underlying data. Similar to the field of affective computing, the following classifiers are currently being used: Support Vector Machine (SVM): The goal of an SVM is to find a clearly defined optimal hyperplane with the greatest minimal distance to two (or more) classes to be separated. The hyperplane acts as a decision function for classifying an unknown pattern. Random Forest (RF): RF is based on the composition of random, uncorrelated decision trees. An unknown pattern is judged individually by each tree and assigned to a class. The final classification of the patterns by the RF is then based on a majority decision. k-Nearest Neighbors (k-NN): The k-NN algorithm classifies an unknown object using the class label that most commonly classifies the k neighbors closest to it. Its neighbors are determined using a selected similarity measure (e.g., Euclidean distance, Jaccard coefficient, etc.). Artificial neural networks (ANNs): ANNs are inspired by biological neural networks and model their organizational principles and processes in a very simplified manner. Class patterns are learned by adjusting the weights of the individual neuronal connections. == Databases == In order to classify pain in a valid manner, it is necessary to create representative, reliable, and valid pain databases that are available to the machine learner for training. An ideal database would be sufficiently large and would consist of natural (not experimental), high-quality pain responses. However, natural responses are difficult to record and can only be obtained to a limited extent; in most cases they are characterized by suboptimal quality. The databases currently available therefore contain experimental or quasi-experimental pain responses, and each database is based on a different pain model. The following list shows a selection of the most relevant pain databases (last updated: April 2020): UNBC-McMaster Shoulder Pain BioVid Heat Pain EmoPain SenseEmotion X-ITE Pain

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  • Clustering illusion

    Clustering illusion

    The clustering illusion is the tendency to erroneously consider the inevitable "streaks" or "clusters" arising in small samples from random distributions to be non-random. The illusion is caused by a human tendency to underpredict the amount of variability likely to appear in a small sample of random or pseudorandom data. Thomas Gilovich, an early author on the subject, argued that the effect occurs for different types of random dispersions. Some might perceive patterns in stock market price fluctuations over time, or clusters in two-dimensional data such as the locations of impact of World War II V-1 flying bombs on maps of London. Although Londoners developed specific theories about the pattern of impacts within London, a statistical analysis by R. D. Clarke originally published in 1946 showed that the impacts of V-2 rockets on London were a close fit to a random distribution. == Similar biases == Using this cognitive bias in causal reasoning may result in the Texas sharpshooter fallacy, in which differences in data are ignored and similarities are overemphasized. More general forms of erroneous pattern recognition are pareidolia and apophenia. Related biases are the illusion of control which the clustering illusion could contribute to, and insensitivity to sample size in which people don't expect greater variation in smaller samples. A different cognitive bias involving misunderstanding of chance streams is the gambler's fallacy. == Possible causes == Daniel Kahneman and Amos Tversky explained this kind of misprediction as being caused by the representativeness heuristic (which itself they also first proposed).

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  • (1+ε)-approximate nearest neighbor search

    (1+ε)-approximate nearest neighbor search

    (1+ε)-approximate nearest neighbor search is a variant of the nearest neighbor search problem. A solution to the (1+ε)-approximate nearest neighbor search is a point or multiple points within distance (1+ε) R from a query point, where R is the distance between the query point and its true nearest neighbor. Reasons to approximate nearest neighbor search include the space and time costs of exact solutions in high-dimensional spaces (see curse of dimensionality) and that in some domains, finding an approximate nearest neighbor is an acceptable solution. Approaches for solving (1+ε)-approximate nearest neighbor search include k-d trees, locality-sensitive hashing and brute-force search.

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  • Mobile cloud storage

    Mobile cloud storage

    Mobile cloud storage is a form of cloud storage that is accessible on mobile devices such as laptops, tablets, and smartphones. Mobile cloud storage providers offer services that allow the user to create and organize files, folders, music, and photos, similar to other cloud computing models. Services are used by both individuals and companies. Most cloud file storage providers offer limited free use but charge for additional storage once the free limit is exceeded. These costs are usually charged as a monthly subscription rate and have different rates depending on the amount of storage desired. In 2018, cloud services revenue was about $182.4 billion and in 2022 it is projected to grow to $331.2 billion. The cloud storage industry was projected to grow 17.2 percent in 2019 (Costello, 2019). == History == The concept of cloud computing trace back to 1960s, when the groundwork for modern internet and network technologies was being laid (Human for humans, 2024). One of the pivotal figures in this early period was J.C.R. Licklider, a visionary computer scientist who worked on ARPANET, the precursor to the internet. Licklider's ideas set the stage for the development of distributed computing systems, which are fundamental to cloud computing. Moving into the 1990s, AT&T introduced PersonaLink Services, a more advanced online platform offering electronic mail and online storage. Major turning point in 2006 The launch of Amazon Web Services (AWS) in 2006 marked a major turning point. AWS introduced Amazon S3 (Simple Storage Service), which allowed businesses and developers to store and retrieve any amount of data, at any time, from anywhere on the web. This development was revolutionary, providing scalable, reliable, and low-cost data storage infrastructure that transformed how organizations managed their data. == Applications == Some mobile device manufacturers include mobile cloud storage apps with their product. These apps facilitate synchronization of user files across multiple platforms. Part of the process for setting up new mobile devices frequently includes configuring a cloud storage service to Backup the device's files and information. Apple iOS devices come pre-loaded and configured to use Apple's mobile cloud storage service iCloud. Google offers a similar feature with the Android operating system by backing up the device using a Google Drive account. The Samsung Galaxy smartphone has partnered with Dropbox, while Microsoft similarly offers Microsoft OneDrive. Some mobile cloud storage apps are platform-independent. For example, Nasuni's Mobile Access app is available on any Android or iOS device. Most companies offering Cloud Storage have secure website to access files allowing use on any device that can browse the Internet.

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  • Relation network

    Relation network

    A relation network (RN) is an artificial neural network component with a structure that can reason about relations among objects. An example category of such relations is spatial relations (above, below, left, right, in front of, behind). RNs can infer relations, they are data efficient, and they operate on a set of objects without regard to the objects' order. == History == In June 2017, DeepMind announced the first relation network. It claimed that the technology had achieved "superhuman" performance on multiple question-answering problem sets. == Design == RNs constrain the functional form of a neural network to capture the common properties of relational reasoning. These properties are explicitly added to the system, rather than established by learning just as the capacity to reason about spatial, translation-invariant properties is explicitly part of convolutional neural networks (CNN). The data to be considered can be presented as a simple list or as a directed graph whose nodes are objects and whose edges are the pairs of objects whose relationships are to be considered. The RN is a composite function: R N ( O ) = f ϕ ( ∑ i , j g θ ( o i , o j , q ) ) , {\displaystyle RN\left(O\right)=f_{\phi }\left(\sum _{i,j}g_{\theta }\left(o_{i},o_{j},q\right)\right),} where the input is a set of "objects" O = { o 1 , o 2 , . . . , o n } , o i ∈ R m {\displaystyle O=\left\lbrace o_{1},o_{2},...,o_{n}\right\rbrace ,o_{i}\in \mathbb {R} ^{m}} is the ith object, and fφ and gθ are functions with parameters φ and θ, respectively and q is the question. fφ and gθ are multilayer perceptrons, while the 2 parameters are learnable synaptic weights. RNs are differentiable. The output of gθ is a "relation"; therefore, the role of gθ is to infer any ways in which two objects are related. Image (128x128 pixel) processing is done with a 4-layer CNN. Outputs from the CNN are treated as the objects for relation analysis, without regard for what those "objects" explicitly represent. Questions were processed with a long short-term memory network.

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  • Linear classifier

    Linear classifier

    In machine learning, a linear classifier makes a classification decision for each object based on a linear combination of its features. A simpler definition is to say that a linear classifier is one whose decision boundaries are linear. Such classifiers work well for practical problems such as document classification, and more generally for problems with many variables (features), reaching accuracy levels comparable to non-linear classifiers while taking less time to train and use. == Definition == If the input feature vector to the classifier is a real vector x → {\displaystyle {\vec {x}}} , then the output score is y = f ( w → ⋅ x → ) = f ( ∑ j w j x j ) , {\displaystyle y=f({\vec {w}}\cdot {\vec {x}})=f\left(\sum _{j}w_{j}x_{j}\right),} where w → {\displaystyle {\vec {w}}} is a real vector of weights and f is a function that converts the dot product of the two vectors into the desired output. (In other words, w → {\displaystyle {\vec {w}}} is a one-form or linear functional mapping x → {\displaystyle {\vec {x}}} onto R.) The weight vector w → {\displaystyle {\vec {w}}} is learned from a set of labeled training samples. Often f is a threshold function, which maps all values of w → ⋅ x → {\displaystyle {\vec {w}}\cdot {\vec {x}}} above a certain threshold to the first class and all other values to the second class; e.g., f ( x ) = { 1 if w T ⋅ x > θ , 0 otherwise {\displaystyle f(\mathbf {x} )={\begin{cases}1&{\text{if }}\ \mathbf {w} ^{T}\cdot \mathbf {x} >\theta ,\\0&{\text{otherwise}}\end{cases}}} The superscript T indicates the transpose and θ {\displaystyle \theta } is a scalar threshold. A more complex f might give the probability that an item belongs to a certain class. For a two-class classification problem, one can visualize the operation of a linear classifier as splitting a high-dimensional input space with a hyperplane: all points on one side of the hyperplane are classified as "yes", while the others are classified as "no". A linear classifier is often used in situations where the speed of classification is an issue, since it is often the fastest classifier, especially when x → {\displaystyle {\vec {x}}} is sparse. Also, linear classifiers often work very well when the number of dimensions in x → {\displaystyle {\vec {x}}} is large, as in document classification, where each element in x → {\displaystyle {\vec {x}}} is typically the number of occurrences of a word in a document (see document-term matrix). In such cases, the classifier should be well-regularized. == Generative models vs. discriminative models == There are two broad classes of methods for determining the parameters of a linear classifier w → {\displaystyle {\vec {w}}} . They can be generative and discriminative models. Methods of the former model joint probability distribution, whereas methods of the latter model conditional density functions P ( c l a s s | x → ) {\displaystyle P({\rm {class}}|{\vec {x}})} . Examples of such algorithms include: Linear Discriminant Analysis (LDA)—assumes Gaussian conditional density models Naive Bayes classifier with multinomial or multivariate Bernoulli event models. The second set of methods includes discriminative models, which attempt to maximize the quality of the output on a training set. Additional terms in the training cost function can easily perform regularization of the final model. Examples of discriminative training of linear classifiers include: Logistic regression—maximum likelihood estimation of w → {\displaystyle {\vec {w}}} assuming that the observed training set was generated by a binomial model that depends on the output of the classifier. Perceptron—an algorithm that attempts to fix all errors encountered in the training set Fisher's Linear Discriminant Analysis—an algorithm (different than "LDA") that maximizes the ratio of between-class scatter to within-class scatter, without any other assumptions. It is in essence a method of dimensionality reduction for binary classification. Support vector machine—an algorithm that maximizes the margin between the decision hyperplane and the examples in the training set. Note: Despite its name, LDA does not belong to the class of discriminative models in this taxonomy. However, its name makes sense when we compare LDA to the other main linear dimensionality reduction algorithm: principal components analysis (PCA). LDA is a supervised learning algorithm that utilizes the labels of the data, while PCA is an unsupervised learning algorithm that ignores the labels. To summarize, the name is a historical artifact. Discriminative training often yields higher accuracy than modeling the conditional density functions. However, handling missing data is often easier with conditional density models. All of the linear classifier algorithms listed above can be converted into non-linear algorithms operating on a different input space φ ( x → ) {\displaystyle \varphi ({\vec {x}})} , using the kernel trick. === Discriminative training === Discriminative training of linear classifiers usually proceeds in a supervised way, by means of an optimization algorithm that is given a training set with desired outputs and a loss function that measures the discrepancy between the classifier's outputs and the desired outputs. Thus, the learning algorithm solves an optimization problem of the form arg ⁡ min w R ( w ) + C ∑ i = 1 N L ( y i , w T x i ) {\displaystyle {\underset {\mathbf {w} }{\arg \min }}\;R(\mathbf {w} )+C\sum _{i=1}^{N}L(y_{i},\mathbf {w} ^{\mathsf {T}}\mathbf {x} _{i})} where w is a vector of classifier parameters, L(yi, wTxi) is a loss function that measures the discrepancy between the classifier's prediction and the true output yi for the i'th training example, R(w) is a regularization function that prevents the parameters from getting too large (causing overfitting), and C is a scalar constant (set by the user of the learning algorithm) that controls the balance between the regularization and the loss function. Popular loss functions include the hinge loss (for linear SVMs) and the log loss (for linear logistic regression). If the regularization function R is convex, then the above is a convex problem. Many algorithms exist for solving such problems; popular ones for linear classification include (stochastic) gradient descent, L-BFGS, coordinate descent and Newton methods.

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  • FERET (facial recognition technology)

    FERET (facial recognition technology)

    The Facial Recognition Technology (FERET) program was a government-sponsored project that aimed to create a large, automatic face-recognition system for intelligence, security, and law enforcement purposes. The program began in 1993 under the combined leadership of Dr. Harry Wechsler at George Mason University (GMU) and Dr. Jonathon Phillips at the Army Research Laboratory (ARL) in Adelphi, Maryland and resulted in the development of the Facial Recognition Technology (FERET) database. The goal of the FERET program was to advance the field of face recognition technology by establishing a common database of facial imagery for researchers to use and setting a performance baseline for face-recognition algorithms. Potential areas where this face-recognition technology could be used include: Automated searching of mug books using surveillance photos Controlling access to restricted facilities or equipment Checking the credentials of personnel for background and security clearances Monitoring airports, border crossings, and secure manufacturing facilities for particular individuals Finding and logging multiple appearances of individuals over time in surveillance videos Verifying identities at ATM machines Searching photo ID records for fraud detection The FERET database has been used by more than 460 research groups and is currently managed by the National Institute of Standards and Technology (NIST). By 2017, the FERET database has been used to train artificial intelligence programs and computer vision algorithms to identify and sort faces. == History == The origin of facial recognition technology is largely attributed to Woodrow Wilson Bledsoe and his work in the 1960s, when he developed a system to identify faces from a database of thousands of photographs. The FERET program first began as a way to unify a large body of face-recognition technology research under a standard database. Before the program's inception, most researchers created their own facial imagery database that was attuned to their own specific area of study. These personal databases were small and usually consisted of images from less than 50 individuals. The only notable exceptions were the following: Alex Pentland’s database of around 7500 facial images at the Massachusetts Institute of Technology (MIT) Joseph Wilder's database of around 250 individuals at Rutgers University Christoph von der Malsburg’s database of around 100 facial images at the University of Southern California (USC) The lack of a common database made it difficult to compare the results of face recognition studies in the scientific literature because each report involved different assumptions, scoring methods, and images. Most of the papers that were published did not use images from a common database nor follow a standard testing protocol. As a result, researchers were unable to make informed comparisons between the performances of different face-recognition algorithms. In September 1993, the FERET program was spearheaded by Dr. Harry Wechsler and Dr. Jonathon Phillips under the sponsorship of the U.S. Department of Defense Counterdrug Technology Development Program through DARPA with ARL serving as technical agent. === Phase I === The first facial images for the FERET database were collected from August 1993 to December 1994, a time period known as Phase I. The pictures were initially taken with a 35-mm camera at both GMU and ARL facilities, and the same physical setup was used in each photography session to keep the images consistent. For each individual, the pictures were taken in sets, including two frontal views, a right and left profile, a right and left quarter profile, a right and left half profile, and sometimes at five extra locations. Therefore, a set of images consisted of 5 to 11 images per person. At the end of Phase I, the FERET database had collected 673 sets of images, resulting in over 5000 total images. At the end of Phase I, five organizations were given the opportunity to test their face-recognition algorithm on the newly created FERET database in order to compare how they performed against each other. There five principal investigators were: MIT, led by Alex Pentland Rutgers University, led by Joseph Wilder The Analytic Science Company (TASC), led by Gale Gordon The University of Illinois at Chicago (UIC) and the University of Illinois at Urbana-Champaign, led by Lewis Sadler and Thomas Huang USC, led by Christoph von der Malsburg During this evaluation, three different automatic tests were given to the principal investigators without human intervention: The large gallery test, which served to baseline how algorithms performed against a database when it has not been properly tuned. The false-alarm test, which tested how well the algorithm monitored an airport for suspected terrorists. The rotation test, which measured how well the algorithm performed when the images of an individual in the gallery had different poses compared to those in the probe set. For most of the test trials, the algorithms developed by USC and MIT managed to outperform the other three algorithms for the Phase I evaluation. === Phase II === Phase II began after Phase I, and during this time, the FERET database acquired more sets of facial images. By the start of the Phase II evaluation in March 1995, the database contained 1109 sets of images for a total of 8525 images of 884 individuals. During the second evaluation, the same algorithms from the Phase I evaluation were given a single test. However, the database now contained significantly more duplicate images (463, compared to the previous 60), making the test more challenging. === Phase III === Afterwards, the FERET program entered Phase III where another 456 sets of facial images were added to the database. The Phase III evaluation, which took place in September 1996, aimed to not only gauge the progress of the algorithms since the Phase I assessment but also identify the strengths and weaknesses of each algorithm and determine future objectives for research. By the end of 1996, the FERET database had accumulated a total of 14,126 facial images pertaining to 1199 different individuals as well as 365 duplicate sets of images. As a result of the FERET program, researchers were able to establish a common baseline for comparing different face-recognition algorithms and create a large standard database of facial images that is open for research. In 2003, DARPA released a high-resolution, 24-bit color version of the images in the FERET database (existing reference).

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  • Tertiary review

    Tertiary review

    In software engineering, a tertiary review is a systematic review of systematic reviews. It is also referred to as a tertiary study in the software engineering literature. However, Umbrella review is the term more commonly used in medicine. Kitchenham et al. suggest that methodologically there is no difference between a systematic review and a tertiary review. However, as the software engineering community has started performing tertiary reviews new concerns unique to tertiary reviews have surfaced. These include the challenge of quality assessment of systematic reviews, search validation and the additional risk of double counting. == Examples of Tertiary reviews in software engineering literature == Test quality Machine Learning Test-driven development

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  • Taguchi loss function

    Taguchi loss function

    The Taguchi loss function is graphical depiction of loss developed by the Japanese business statistician Genichi Taguchi to describe a phenomenon affecting the value of products produced by a company. Praised by Dr. W. Edwards Deming (the business guru of the 1980s American quality movement), it made clear the concept that quality does not suddenly plummet when, for instance, a machinist exceeds a rigid blueprint tolerance. Instead 'loss' in value progressively increases as variation increases from the intended condition. This was considered a breakthrough in describing quality, and helped fuel the continuous improvement movement. The concept of Taguchi's quality loss function was in contrast with the American concept of quality, popularly known as goal post philosophy, the concept given by American quality guru Phil Crosby. Goal post philosophy emphasizes that if a product feature doesn't meet the designed specifications it is termed as a product of poor quality (rejected), irrespective of amount of deviation from the target value (mean value of tolerance zone). This concept has similarity with the concept of scoring a 'goal' in the game of football or hockey, because a goal is counted 'one' irrespective of the location of strike of the ball in the 'goal post', whether it is in the center or towards the corner. This means that if the product dimension goes out of the tolerance limit the quality of the product drops suddenly. Through his concept of the quality loss function, Taguchi explained that from the customer's point of view this drop of quality is not sudden. The customer experiences a loss of quality the moment product specification deviates from the 'target value'. This 'loss' is depicted by a quality loss function and it follows a parabolic curve mathematically given by L = k(y–m)2, where m is the theoretical 'target value' or 'mean value' and y is the actual size of the product, k is a constant and L is the loss. This means that if the difference between 'actual size' and 'target value' i.e. (y–m) is large, loss would be more, irrespective of tolerance specifications. In Taguchi's view tolerance specifications are given by engineers and not by customers; what the customer experiences is 'loss'. This equation is true for a single product; if 'loss' is to be calculated for multiple products the loss function is given by L = k[S2 + ( y ¯ {\displaystyle {\bar {y}}} – m)2], where S2 is the 'variance of product size' and y ¯ {\displaystyle {\bar {y}}} is the average product size. == Overview == The Taguchi loss function is important for a number of reasons—primarily, to help engineers better understand the importance of designing for variation.

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  • Diffusion model

    Diffusion model

    In machine learning, diffusion models, also known as diffusion-based generative models or score-based generative models, are a class of latent variable generative models. A diffusion model consists of two major components: the forward diffusion process, and the reverse sampling process. The goal of diffusion models is to learn a diffusion process for a given dataset, such that the process can generate new elements that are distributed similarly as the original dataset. A diffusion model models data as generated by a diffusion process, whereby a new datum performs a random walk with drift through the space of all possible data. A trained diffusion model can be sampled in many ways, with different efficiency and quality. There are various equivalent formalisms, including Markov chains, denoising diffusion probabilistic models, noise conditioned score networks, and stochastic differential equations. They are typically trained using variational inference. The model responsible for denoising is typically called its "backbone". The backbone may be of any kind, but they are typically U-nets or transformers. As of 2024, diffusion models are mainly used for computer vision tasks, including image denoising, inpainting, super-resolution, image generation, and video generation. These typically involve training a neural network to sequentially denoise images blurred with Gaussian noise. The model is trained to reverse the process of adding noise to an image. After training to convergence, it can be used for image generation by starting with an image composed of random noise, and applying the network iteratively to denoise the image. Diffusion-based image generators have seen widespread commercial interest, such as Stable Diffusion and DALL-E. These models typically combine diffusion models with other models, such as text-encoders and cross-attention modules to allow text-conditioned generation. Other than computer vision, diffusion models have also found applications in natural language processing such as text generation and summarization, sound generation, and reinforcement learning. == Denoising diffusion model == === Non-equilibrium thermodynamics === Diffusion models were introduced in 2015 as a method to train a model that can sample from a highly complex probability distribution. They used techniques from non-equilibrium thermodynamics, especially diffusion. Consider, for example, how one might model the distribution of all naturally occurring photos. Each image is a point in the space of all images, and the distribution of naturally occurring photos is a "cloud" in space, which, by repeatedly adding noise to the images, diffuses out to the rest of the image space, until the cloud becomes all but indistinguishable from a Gaussian distribution N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . A model that can approximately undo the diffusion can then be used to sample from the original distribution. This is studied in "non-equilibrium" thermodynamics, as the starting distribution is not in equilibrium, unlike the final distribution. The equilibrium distribution is the Gaussian distribution N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} , with pdf ρ ( x ) ∝ e − 1 2 ‖ x ‖ 2 {\displaystyle \rho (x)\propto e^{-{\frac {1}{2}}\|x\|^{2}}} . This is just the Maxwell–Boltzmann distribution of particles in a potential well V ( x ) = 1 2 ‖ x ‖ 2 {\displaystyle V(x)={\frac {1}{2}}\|x\|^{2}} at temperature 1. The initial distribution, being very much out of equilibrium, would diffuse towards the equilibrium distribution, making biased random steps that are a sum of pure randomness (like a Brownian walker) and gradient descent down the potential well. The randomness is necessary: if the particles were to undergo only gradient descent, then they will all fall to the origin, collapsing the distribution. === Denoising Diffusion Probabilistic Model (DDPM) === The 2020 paper proposed the Denoising Diffusion Probabilistic Model (DDPM), which improves upon the previous method by variational inference. ==== Forward diffusion ==== To present the model, some notation is required. β 1 , . . . , β T ∈ ( 0 , 1 ) {\displaystyle \beta _{1},...,\beta _{T}\in (0,1)} are fixed constants. α t := 1 − β t {\displaystyle \alpha _{t}:=1-\beta _{t}} α ¯ t := α 1 ⋯ α t {\displaystyle {\bar {\alpha }}_{t}:=\alpha _{1}\cdots \alpha _{t}} σ t := 1 − α ¯ t {\displaystyle \sigma _{t}:={\sqrt {1-{\bar {\alpha }}_{t}}}} σ ~ t := σ t − 1 σ t β t {\displaystyle {\tilde {\sigma }}_{t}:={\frac {\sigma _{t-1}}{\sigma _{t}}}{\sqrt {\beta _{t}}}} μ ~ t ( x t , x 0 ) := α t ( 1 − α ¯ t − 1 ) x t + α ¯ t − 1 ( 1 − α t ) x 0 σ t 2 {\displaystyle {\tilde {\mu }}_{t}(x_{t},x_{0}):={\frac {{\sqrt {\alpha _{t}}}(1-{\bar {\alpha }}_{t-1})x_{t}+{\sqrt {{\bar {\alpha }}_{t-1}}}(1-\alpha _{t})x_{0}}{\sigma _{t}^{2}}}} N ( μ , Σ ) {\displaystyle {\mathcal {N}}(\mu ,\Sigma )} is the normal distribution with mean μ {\displaystyle \mu } and variance Σ {\displaystyle \Sigma } , and N ( x | μ , Σ ) {\displaystyle {\mathcal {N}}(x|\mu ,\Sigma )} is the probability density at x {\displaystyle x} . A vertical bar denotes conditioning. A forward diffusion process starts at some starting point x 0 ∼ q {\displaystyle x_{0}\sim q} , where q {\displaystyle q} is the probability distribution to be learned, then repeatedly adds noise to it by x t = 1 − β t x t − 1 + β t z t {\displaystyle x_{t}={\sqrt {1-\beta _{t}}}x_{t-1}+{\sqrt {\beta _{t}}}z_{t}} where z 1 , . . . , z T {\displaystyle z_{1},...,z_{T}} are IID (Independent and identically distributed random variables) samples from N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . The coefficients 1 − β t {\displaystyle {\sqrt {1-\beta _{t}}}} and β t {\displaystyle {\sqrt {\beta _{t}}}} ensure that Var ( X t ) = I {\displaystyle {\mbox{Var}}(X_{t})=I} assuming that Var ( X 0 ) = I {\displaystyle {\mbox{Var}}(X_{0})=I} . The values of β t {\displaystyle \beta _{t}} are chosen such that for any starting distribution of x 0 {\displaystyle x_{0}} , if it has finite second moment, then lim t → ∞ x t | x 0 {\displaystyle \lim _{t\to \infty }x_{t}|x_{0}} converges to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . The entire diffusion process then satisfies q ( x 0 : T ) = q ( x 0 ) q ( x 1 | x 0 ) ⋯ q ( x T | x T − 1 ) = q ( x 0 ) N ( x 1 | α 1 x 0 , β 1 I ) ⋯ N ( x T | α T x T − 1 , β T I ) {\displaystyle q(x_{0:T})=q(x_{0})q(x_{1}|x_{0})\cdots q(x_{T}|x_{T-1})=q(x_{0}){\mathcal {N}}(x_{1}|{\sqrt {\alpha _{1}}}x_{0},\beta _{1}I)\cdots {\mathcal {N}}(x_{T}|{\sqrt {\alpha _{T}}}x_{T-1},\beta _{T}I)} or ln ⁡ q ( x 0 : T ) = ln ⁡ q ( x 0 ) − ∑ t = 1 T 1 2 β t ‖ x t − 1 − β t x t − 1 ‖ 2 + C {\displaystyle \ln q(x_{0:T})=\ln q(x_{0})-\sum _{t=1}^{T}{\frac {1}{2\beta _{t}}}\|x_{t}-{\sqrt {1-\beta _{t}}}x_{t-1}\|^{2}+C} where C {\displaystyle C} is a normalization constant and often omitted. In particular, we note that x 1 : T | x 0 {\displaystyle x_{1:T}|x_{0}} is a Gaussian process, which affords us considerable freedom in reparameterization. For example, by standard manipulation with Gaussian process, x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} x t − 1 | x t , x 0 ∼ N ( μ ~ t ( x t , x 0 ) , σ ~ t 2 I ) {\displaystyle x_{t-1}|x_{t},x_{0}\sim {\mathcal {N}}({\tilde {\mu }}_{t}(x_{t},x_{0}),{\tilde {\sigma }}_{t}^{2}I)} In particular, notice that for large t {\displaystyle t} , the variable x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} converges to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} . That is, after a long enough diffusion process, we end up with some x T {\displaystyle x_{T}} that is very close to N ( 0 , I ) {\displaystyle {\mathcal {N}}(0,I)} , with all traces of the original x 0 ∼ q {\displaystyle x_{0}\sim q} gone. For example, since x t | x 0 ∼ N ( α ¯ t x 0 , σ t 2 I ) {\displaystyle x_{t}|x_{0}\sim N\left({\sqrt {{\bar {\alpha }}_{t}}}x_{0},\sigma _{t}^{2}I\right)} we can sample x t | x 0 {\displaystyle x_{t}|x_{0}} directly "in one step", instead of going through all the intermediate steps x 1 , x 2 , . . . , x t − 1 {\displaystyle x_{1},x_{2},...,x_{t-1}} . ==== Backward diffusion ==== The key idea of DDPM is to use a neural network parametrized by θ {\displaystyle \theta } . The network takes in two arguments x t , t {\displaystyle x_{t},t} , and outputs a vector μ θ ( x t , t ) {\displaystyle \mu _{\theta }(x_{t},t)} and a matrix Σ θ ( x t , t ) {\displaystyle \Sigma _{\theta }(x_{t},t)} , such that each step in the forward diffusion process can be approximately undone by x t − 1 ∼ N ( μ θ ( x t , t ) , Σ θ ( x t , t ) ) {\displaystyle x_{t-1}\sim {\mathcal {N}}(\mu _{\theta }(x_{t},t),\Sigma _{\theta }(x_{t},t))} . This then gives us a backward diffusion process p θ {\displaystyle p_{\theta }} defined by p θ ( x T ) = N ( x T | 0 , I ) {\displaystyle p_{\theta }(x

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  • Mixture model

    Mixture model

    In statistics, a mixture model is a probabilistic model for representing the presence of subpopulations within an overall population, without requiring that an observed data set should identify the sub-population to which an individual observation belongs. Formally a mixture model corresponds to the mixture distribution that represents the probability distribution of observations in the overall population. However, while problems associated with "mixture distributions" relate to deriving the properties of the overall population from those of the sub-populations, "mixture models" are used to make statistical inferences about the properties of the sub-populations given only observations on the pooled population, without sub-population identity information. Mixture models are used for clustering, under the name model-based clustering, and also for density estimation. Mixture models should not be confused with models for compositional data, i.e., data whose components are constrained to sum to a constant value (1, 100%, etc.). However, compositional models can be thought of as mixture models, where members of the population are sampled at random. Conversely, mixture models can be thought of as compositional models, where the total size reading population has been normalized to 1. == Structure == === General mixture model === A typical finite-dimensional mixture model is a hierarchical model consisting of the following components: N random variables that are observed, each distributed according to a mixture of K components, with the components belonging to the same parametric family of distributions (e.g., all normal, all Zipfian, etc.) but with different parameters. However, it is also possible to have a finite mixture model where each component belongs to a different parametric family of distributions, for example, a mixture of a multivariate normal distribution and a generalized hyperbolic distribution. N random latent variables specifying the identity of the mixture component of each observation, each distributed according to a K-dimensional categorical distribution A set of K mixture weights, which are probabilities that sum to 1. A set of K parameters, each specifying the parameter of the corresponding mixture component. In many cases, each "parameter" is actually a set of parameters. For example, if the mixture components are Gaussian distributions, there will be a mean and variance for each component. If the mixture components are categorical distributions (e.g., when each observation is a token from a finite alphabet of size V), there will be a vector of V probabilities summing to 1. In addition, in a Bayesian setting, the mixture weights and parameters will themselves be random variables, and prior distributions will be placed over the variables. In such a case, the weights are typically viewed as a K-dimensional random vector drawn from a Dirichlet distribution (the conjugate prior of the categorical distribution), and the parameters will be distributed according to their respective conjugate priors. Mathematically, a basic parametric mixture model can be described as follows: K = number of mixture components N = number of observations θ i = 1 … K = parameter of distribution of observation associated with component i ϕ i = 1 … K = mixture weight, i.e., prior probability of a particular component i ϕ = K -dimensional vector composed of all the individual ϕ 1 … K ; must sum to 1 z i = 1 … N = component of observation i x i = 1 … N = observation i F ( x | θ ) = probability distribution of an observation, parametrized on θ z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N | z i = 1 … N ∼ F ( θ z i ) {\displaystyle {\begin{array}{lcl}K&=&{\text{number of mixture components}}\\N&=&{\text{number of observations}}\\\theta _{i=1\dots K}&=&{\text{parameter of distribution of observation associated with component }}i\\\phi _{i=1\dots K}&=&{\text{mixture weight, i.e., prior probability of a particular component }}i\\{\boldsymbol {\phi }}&=&K{\text{-dimensional vector composed of all the individual }}\phi _{1\dots K}{\text{; must sum to 1}}\\z_{i=1\dots N}&=&{\text{component of observation }}i\\x_{i=1\dots N}&=&{\text{observation }}i\\F(x|\theta )&=&{\text{probability distribution of an observation, parametrized on }}\theta \\z_{i=1\dots N}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}|z_{i=1\dots N}&\sim &F(\theta _{z_{i}})\end{array}}} In a Bayesian setting, all parameters are associated with random variables, as follows: K , N = as above θ i = 1 … K , ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N , F ( x | θ ) = as above α = shared hyperparameter for component parameters β = shared hyperparameter for mixture weights H ( θ | α ) = prior probability distribution of component parameters, parametrized on α θ i = 1 … K ∼ H ( θ | α ) ϕ ∼ S y m m e t r i c - D i r i c h l e t K ⁡ ( β ) z i = 1 … N | ϕ ∼ Categorical ⁡ ( ϕ ) x i = 1 … N | z i = 1 … N , θ i = 1 … K ∼ F ( θ z i ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\theta _{i=1\dots K},\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N},F(x|\theta )&=&{\text{as above}}\\\alpha &=&{\text{shared hyperparameter for component parameters}}\\\beta &=&{\text{shared hyperparameter for mixture weights}}\\H(\theta |\alpha )&=&{\text{prior probability distribution of component parameters, parametrized on }}\alpha \\\theta _{i=1\dots K}&\sim &H(\theta |\alpha )\\{\boldsymbol {\phi }}&\sim &\operatorname {Symmetric-Dirichlet} _{K}(\beta )\\z_{i=1\dots N}|{\boldsymbol {\phi }}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}|z_{i=1\dots N},\theta _{i=1\dots K}&\sim &F(\theta _{z_{i}})\end{array}}} This characterization uses F and H to describe arbitrary distributions over observations and parameters, respectively. Typically H will be the conjugate prior of F. The two most common choices of F are Gaussian aka "normal" (for real-valued observations) and categorical (for discrete observations). Other common possibilities for the distribution of the mixture components are: Binomial distribution, for the number of "positive occurrences" (e.g., successes, yes votes, etc.) given a fixed number of total occurrences Multinomial distribution, similar to the binomial distribution, but for counts of multi-way occurrences (e.g., yes/no/maybe in a survey) Negative binomial distribution, for binomial-type observations but where the quantity of interest is the number of failures before a given number of successes occurs Poisson distribution, for the number of occurrences of an event in a given period of time, for an event that is characterized by a fixed rate of occurrence Exponential distribution, for the time before the next event occurs, for an event that is characterized by a fixed rate of occurrence Log-normal distribution, for positive real numbers that are assumed to grow exponentially, such as incomes or prices Multivariate normal distribution (aka multivariate Gaussian distribution), for vectors of correlated outcomes that are individually Gaussian-distributed Multivariate Student's t-distribution, for vectors of heavy-tailed correlated outcomes A vector of Bernoulli-distributed values, corresponding, e.g., to a black-and-white image, with each value representing a pixel; see the handwriting-recognition example below === Specific examples === ==== Gaussian mixture model ==== A typical non-Bayesian Gaussian mixture model looks like this: K , N = as above ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N = as above θ i = 1 … K = { μ i = 1 … K , σ i = 1 … K 2 } μ i = 1 … K = mean of component i σ i = 1 … K 2 = variance of component i z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N ∼ N ( μ z i , σ z i 2 ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N}&=&{\text{as above}}\\\theta _{i=1\dots K}&=&\{\mu _{i=1\dots K},\sigma _{i=1\dots K}^{2}\}\\\mu _{i=1\dots K}&=&{\text{mean of component }}i\\\sigma _{i=1\dots K}^{2}&=&{\text{variance of component }}i\\z_{i=1\dots N}&\sim &\operatorname {Categorical} ({\boldsymbol {\phi }})\\x_{i=1\dots N}&\sim &{\mathcal {N}}(\mu _{z_{i}},\sigma _{z_{i}}^{2})\end{array}}} A Bayesian version of a Gaussian mixture model is as follows: K , N = as above ϕ i = 1 … K , ϕ = as above z i = 1 … N , x i = 1 … N = as above θ i = 1 … K = { μ i = 1 … K , σ i = 1 … K 2 } μ i = 1 … K = mean of component i σ i = 1 … K 2 = variance of component i μ 0 , λ , ν , σ 0 2 = shared hyperparameters μ i = 1 … K ∼ N ( μ 0 , λ σ i 2 ) σ i = 1 … K 2 ∼ I n v e r s e - G a m m a ⁡ ( ν , σ 0 2 ) ϕ ∼ S y m m e t r i c - D i r i c h l e t K ⁡ ( β ) z i = 1 … N ∼ Categorical ⁡ ( ϕ ) x i = 1 … N ∼ N ( μ z i , σ z i 2 ) {\displaystyle {\begin{array}{lcl}K,N&=&{\text{as above}}\\\phi _{i=1\dots K},{\boldsymbol {\phi }}&=&{\text{as above}}\\z_{i=1\dots N},x_{i=1\dots N}&=&{\text{as above}}\\\theta _{i=1\

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  • Vote Compass

    Vote Compass

    Vote Compass is an interactive, online voting advice application developed by political scientists and run during election campaigns. It surveys users about their political views and, based on their responses, calculates the individual alignment of each user with the parties or candidates running in a given election contest. It is operated by a social enterprise called Vox Pop Labs in partnership with locale-specific news organizations, including the Wall Street Journal, Vox Media, the Canadian and Australian Broadcasting Corporations, Television New Zealand, France24, RTL Group, and Grupo Globo. Vote Compass also operates under the trademarks Boussole électorale and Wahl-Navi for French- and German-language iterations, respectively. == Background == Vote Compass was developed by Clifton van der Linden, a professor in the Department of Political Science at McMaster University. It is run by van der Linden along with a team of social and statistical scientists from Vox Pop Labs. Although inspired by European Voting Advice Applications, van der Linden explicitly rejects this terminology, arguing that Vote Compass was "never intended to account for every variable that influences voter choice and its results should not be interpreted as voting advice." == Methodology == Using a Likert scale, users indicate their responses to a series of policy propositions designed to discriminate between candidates' policies on prominent issues relevant to the election. Propositions are crafted in collaboration with political scientists local to each jurisdiction in which Vote Compass is run. Based on a candidate or political party's public disclosures (i.e. party manifestos, policy proposals, official websites, speeches, media releases, statements made in the legislature, etc.) they are calibrated on the same propositions and scales as are users. A series of aggregation algorithms calculate the overall distance between the user and the candidates or parties. There have been claims that Vote Compass surveys have the potential to become push polling, if the survey questions posed are poorly designed.

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  • Stochastic variance reduction

    Stochastic variance reduction

    (Stochastic) variance reduction is an algorithmic approach to minimizing functions that can be decomposed into finite sums. By exploiting the finite sum structure, variance reduction techniques are able to achieve convergence rates that are impossible to achieve with methods that treat the objective as an infinite sum, as in the classical Stochastic approximation setting. Variance reduction approaches are widely used for training machine learning models such as logistic regression and support vector machines as these problems have finite-sum structure and uniform conditioning that make them ideal candidates for variance reduction. == Finite sum objectives == A function f {\displaystyle f} is considered to have finite sum structure if it can be decomposed into a summation or average: f ( x ) = 1 n ∑ i = 1 n f i ( x ) , {\displaystyle f(x)={\frac {1}{n}}\sum _{i=1}^{n}f_{i}(x),} where the function value and derivative of each f i {\displaystyle f_{i}} can be queried independently. Although variance reduction methods can be applied for any positive n {\displaystyle n} and any f i {\displaystyle f_{i}} structure, their favorable theoretical and practical properties arise when n {\displaystyle n} is large compared to the condition number of each f i {\displaystyle f_{i}} , and when the f i {\displaystyle f_{i}} have similar (but not necessarily identical) Lipschitz smoothness and strong convexity constants. The finite sum structure should be contrasted with the stochastic approximation setting which deals with functions of the form f ( θ ) = E ξ ⁡ [ F ( θ , ξ ) ] {\textstyle f(\theta )=\operatorname {E} _{\xi }[F(\theta ,\xi )]} which is the expected value of a function depending on a random variable ξ {\textstyle \xi } . Any finite sum problem can be optimized using a stochastic approximation algorithm by using F ( ⋅ , ξ ) = f ξ {\displaystyle F(\cdot ,\xi )=f_{\xi }} . == Rapid Convergence == Stochastic variance reduced methods without acceleration are able to find a minima of f {\displaystyle f} within accuracy ϵ > {\displaystyle \epsilon >} , i.e. f ( x ) − f ( x ∗ ) ≤ ϵ {\displaystyle f(x)-f(x_{})\leq \epsilon } in a number of steps of the order: O ( ( L μ + n ) log ⁡ ( 1 ϵ ) ) . {\displaystyle O\left(\left({\frac {L}{\mu }}+n\right)\log \left({\frac {1}{\epsilon }}\right)\right).} The number of steps depends only logarithmically on the level of accuracy required, in contrast to the stochastic approximation framework, where the number of steps O ( L / ( μ ϵ ) ) {\displaystyle O{\bigl (}L/(\mu \epsilon ){\bigr )}} required grows proportionally to the accuracy required. Stochastic variance reduction methods converge almost as fast as the gradient descent method's O ( ( L / μ ) log ⁡ ( 1 / ϵ ) ) {\displaystyle O{\bigl (}(L/\mu )\log(1/\epsilon ){\bigr )}} rate, despite using only a stochastic gradient, at a 1 / n {\displaystyle 1/n} lower cost than gradient descent. Accelerated methods in the stochastic variance reduction framework achieve even faster convergence rates, requiring only O ( ( n L μ + n ) log ⁡ ( 1 ϵ ) ) {\displaystyle O\left(\left({\sqrt {\frac {nL}{\mu }}}+n\right)\log \left({\frac {1}{\epsilon }}\right)\right)} steps to reach ϵ {\displaystyle \epsilon } accuracy, potentially n {\displaystyle {\sqrt {n}}} faster than non-accelerated methods. Lower complexity bounds. for the finite sum class establish that this rate is the fastest possible for smooth strongly convex problems. == Approaches == Variance reduction approaches fall within four main categories: table averaging methods, full-gradient snapshot methods, recursive estimator methods (e.g., SARAH), and dual methods. Each category contains methods designed for dealing with convex, non-smooth, and non-convex problems, each differing in hyper-parameter settings and other algorithmic details. === SAGA === In the SAGA method, the prototypical table averaging approach, a table of size n {\displaystyle n} is maintained that contains the last gradient witnessed for each f i {\displaystyle f_{i}} term, which we denote g i {\displaystyle g_{i}} . At each step, an index i {\displaystyle i} is sampled, and a new gradient ∇ f i ( x k ) {\displaystyle \nabla f_{i}(x_{k})} is computed. The iterate x k {\displaystyle x_{k}} is updated with: x k + 1 = x k − γ [ ∇ f i ( x k ) − g i + 1 n ∑ i = 1 n g i ] , {\displaystyle x_{k+1}=x_{k}-\gamma \left[\nabla f_{i}(x_{k})-g_{i}+{\frac {1}{n}}\sum _{i=1}^{n}g_{i}\right],} and afterwards table entry i {\displaystyle i} is updated with g i = ∇ f i ( x k ) {\displaystyle g_{i}=\nabla f_{i}(x_{k})} . SAGA is among the most popular of the variance reduction methods due to its simplicity, easily adaptable theory, and excellent performance. It is the successor of the SAG method, improving on its flexibility and performance. === SVRG === The stochastic variance reduced gradient method (SVRG), the prototypical snapshot method, uses a similar update except instead of using the average of a table it instead uses a full-gradient that is reevaluated at a snapshot point x ~ {\displaystyle {\tilde {x}}} at regular intervals of m ≥ n {\displaystyle m\geq n} iterations. The update becomes: x k + 1 = x k − γ [ ∇ f i ( x k ) − ∇ f i ( x ~ ) + ∇ f ( x ~ ) ] , {\displaystyle x_{k+1}=x_{k}-\gamma [\nabla f_{i}(x_{k})-\nabla f_{i}({\tilde {x}})+\nabla f({\tilde {x}})],} This approach requires two stochastic gradient evaluations per step, one to compute ∇ f i ( x k ) {\displaystyle \nabla f_{i}(x_{k})} and one to compute ∇ f i ( x ~ ) , {\displaystyle \nabla f_{i}({\tilde {x}}),} where-as table averaging approaches need only one. Despite the high computational cost, SVRG is popular as its simple convergence theory is highly adaptable to new optimization settings. It also has lower storage requirements than tabular averaging approaches, which make it applicable in many settings where tabular methods can not be used. === SARAH === The SARAH (stochastic recursive gradient) method maintains a recursive estimator of the gradient rather than storing a table of past gradients (as in SAGA) or computing periodic full-gradient snapshots (as in SVRG). At the start of an inner loop, a full gradient is computed at a reference point x ~ {\displaystyle {\tilde {x}}} : v 0 = ∇ f ( x ~ ) {\displaystyle v_{0}=\nabla f({\tilde {x}})} . For inner iterations, with a sampled index i k {\displaystyle i_{k}} , the gradient estimator and iterate are updated by: v k = ∇ f i k ( x k ) − ∇ f i k ( x k − 1 ) + v k − 1 , x k + 1 = x k − γ v k . {\displaystyle v_{k}=\nabla f_{i_{k}}(x_{k})-\nabla f_{i_{k}}(x_{k-1})+v_{k-1},\qquad x_{k+1}=x_{k}-\gamma v_{k}.} This recursion requires two component-gradient evaluations per step ∇ f i k ( x k ) {\displaystyle \nabla f_{i_{k}}(x_{k})} and ∇ f i k ( x k − 1 ) {\displaystyle \nabla f_{i_{k}}(x_{k-1})} but does not need to store per-sample gradients, resulting in lower memory cost than table-averaging methods. SARAH admits linear convergence for strongly convex functions and has been extended to more general nonconvex and composite problems. === SDCA === Exploiting the dual representation of the objective leads to another variance reduction approach that is particularly suited to finite-sums where each term has a structure that makes computing the convex conjugate f i ∗ , {\displaystyle f_{i}^{},} or its proximal operator tractable. The standard SDCA method considers finite sums that have additional structure compared to generic finite sum setting: f ( x ) = 1 n ∑ i = 1 n f i ( x T v i ) + λ 2 ‖ x ‖ 2 , {\displaystyle f(x)={\frac {1}{n}}\sum _{i=1}^{n}f_{i}(x^{T}v_{i})+{\frac {\lambda }{2}}\|x\|^{2},} where each f i {\displaystyle f_{i}} is 1 dimensional and each v i {\displaystyle v_{i}} is a data point associated with f i {\displaystyle f_{i}} . SDCA solves the dual problem: max α ∈ R n − 1 n ∑ i = 1 n f i ∗ ( − α i ) − λ 2 ‖ 1 λ n ∑ i = 1 n α i v i ‖ 2 , {\displaystyle \max _{\alpha \in \mathbb {R} ^{n}}-{\frac {1}{n}}\sum _{i=1}^{n}f_{i}^{}(-\alpha _{i})-{\frac {\lambda }{2}}\left\|{\frac {1}{\lambda n}}\sum _{i=1}^{n}\alpha _{i}v_{i}\right\|^{2},} by a stochastic coordinate ascent procedure, where at each step the objective is optimized with respect to a randomly chosen coordinate α i {\displaystyle \alpha _{i}} , leaving all other coordinates the same. An approximate primal solution x {\displaystyle x} can be recovered from the α {\displaystyle \alpha } values: x = 1 λ n ∑ i = 1 n α i v i {\displaystyle x={\frac {1}{\lambda n}}\sum _{i=1}^{n}\alpha _{i}v_{i}} . This method obtains similar theoretical rates of convergence to other stochastic variance reduced methods, while avoiding the need to specify a step-size parameter. It is fast in practice when λ {\displaystyle \lambda } is large, but significantly slower than the other approaches when λ {\displaystyle \lambda } is small. == Accelerated approaches == Accelerated variance reduction methods are built upon the standard methods above. The earliest approaches make use of proximal operators t

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  • U-matrix

    U-matrix

    The U-matrix (unified distance matrix) is a representation of a self-organizing map (SOM) where the Euclidean distance between the codebook vectors of neighboring neurons is depicted in a grayscale image. This image is used to visualize the data in a high-dimensional space using a 2D image. == Construction procedure == Once the SOM is trained using the input data, the final map is not expected to have any twists. If the map is twist-free, the distance between the codebook vectors of neighboring neurons gives an approximation of the distance between different parts of the underlying data. When such distances are depicted in a grayscale image, light colors depict closely spaced node codebook vectors and darker colors indicate more widely separated node codebook vectors. Thus, groups of light colors can be considered as clusters, and the dark parts as the boundaries between the clusters. This representation can help to visualize the clusters in the high-dimensional spaces, or to automatically recognize them using relatively simple image processing techniques.

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