AI Headshot Generator

AI Headshot Generator — hands-on reviews, top picks, pricing, pros and cons and a practical how-to guide on Aizhi.

  • WebGPU Shading Language

    WebGPU Shading Language

    WebGPU Shading Language (WGSL, internet media type: text/wgsl) is a high-level shading language and the normative shader language for the WebGPU API on the web. WGSL's syntax is influenced by Rust and is designed with strong static validation, explicit resource binding, and portability in mind for secure execution in browsers. In web contexts, WebGPU implementations accept WGSL source and perform compilation to platform-specific intermediate forms (for example, to SPIR‑V, DXIL, or MSL via the user agent), but such backends are not exposed to web content. == History and background == Graphics on the web historically used WebGL, with shaders written in GLSL ES. As applications demanded more modern GPU features and finer control over compute and graphics pipelines, the W3C's GPU for the Web Community Group and Working Group created WebGPU and its companion shading language, WGSL, to provide a secure, portable model suitable for the web platform. WGSL was developed to be human-readable, avoid undefined behavior common in legacy shading languages, and align closely with WebGPU's resource and validation model. == Design goals == WGSL's design emphasizes: Safety and determinism suitable for web security constraints (extensive static validation and well-defined semantics). Portability across diverse GPU backends via an abstract resource model shared with WebGPU. Readability and explicitness (no preprocessor, minimal implicit conversions, explicit address spaces and bindings). Alignment with modern GPU features (compute, storage buffers, textures, atomics) while retaining a familiar C/Rust-like syntax. == Language overview == === Types and values === Core scalar types include bool, i32, u32, and f32. Vectors (e.g., vec2, vec3, vec4) and matrices (up to 4×4) are available for floating-point element types. Optional f16 (half precision) may be enabled via a WebGPU feature; availability is implementation-dependent. Atomic types (atomic, atomic) support limited atomic operations in qualified address spaces. === Variables and address spaces === Variables are declared with let (immutable), var (mutable), or const (compile-time constant). Storage classes (address spaces) include function, private, workgroup, uniform, and storage with read or read_write access as applicable. WGSL defines explicit layout and alignment rules; attributes such as @align, @size, and @stride control data layout for buffer interoperability. === Functions and control flow === Functions use explicit parameter and return types. Control flow includes if, switch, for, while, and loop constructs, with break/continue. Recursion is disallowed; entry-point call graphs must be acyclic. === Entry points and attributes === Shaders define stage entry points with @vertex, @fragment, or @compute. Attributes annotate bindings and interfaces, including @group, @binding (resource binding), @location (user-defined I/O), @builtin (stage built-ins such as position or global_invocation_id), @interpolate, and @workgroup_size. === Resources === WGSL exposes buffers (uniform, storage), textures (sampled, storage, and multisampled variants), and samplers (filtering/non-filtering/comparison). The binding model is explicit via descriptor sets called groups and bindings, matching WebGPU's pipeline layout model. == Compilation and validation == Browsers compile WGSL to platform-appropriate representations and native driver formats; the specific compilation pipeline is not observable by web content. WGSL source undergoes strict parsing and static validation, and WebGPU enforces robust resource access rules to avoid out-of-bounds memory hazards, contributing to predictable behavior across implementations. == Shader stages == WGSL supports three pipeline stages: vertex, fragment, and compute. === Vertex shaders === Vertex shaders transform per-vertex inputs and produce values for rasterization, including a clip-space position written to the position builtin. ==== Example ==== === Fragment shaders === Fragment shaders run per-fragment and compute color (and optionally depth) outputs written to color attachments. ==== Example ==== If half-precision (vec4h, shorthand for vec4) is desired, the code must be prefaced with a enable f16; statement. === Compute shaders === Compute shaders run in workgroups and are used for general-purpose GPU computations. ==== Example ==== == Differences from GLSL and HLSL == Compared with legacy shading languages, WGSL: Omits a preprocessor and requires explicit types and conversions. Uses explicit address spaces and binding annotations aligned with WebGPU's model. Enforces strict validation to avoid undefined behavior common in other shading languages. Defines a portable, web-focused feature set; 16-bit types and other features are opt-in and may depend on device capabilities.

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  • Closest point method

    Closest point method

    The closest point method (CPM) is an embedding method for solving partial differential equations on surfaces. The closest point method uses standard numerical approaches such as finite differences, finite element or spectral methods in order to solve the embedding partial differential equation (PDE) which is equal to the original PDE on the surface. The solution is computed in a band surrounding the surface in order to be computationally efficient. In order to extend the data off the surface, the closest point method uses a closest point representation. This representation extends function values to be constant along directions normal to the surface. == Definitions == Closest Point function: Given a surface S , c p ( x ) {\displaystyle {\mathcal {S}},cp(\mathbf {x} )} refers to a (possibly non-unique) point belonging to S {\displaystyle {\mathcal {S}}} , which is closest to x {\displaystyle \mathbf {x} } [SE]. Closest point extension: Let S {\displaystyle {\mathcal {S}}} , be a smooth surface in R d {\displaystyle \mathbb {R} ^{d}} . The closest point extension of a function u : S → R {\displaystyle u:{\mathcal {S}}\rightarrow \mathbb {R} } , to a neighborhood Ω {\displaystyle \Omega } of S {\displaystyle {\mathcal {S}}} , is the function v : Ω → R {\displaystyle v:\Omega \rightarrow \mathbb {R} } , defined by v ( x ) = u ( c p ( x ) ) {\displaystyle v(\mathbf {x} )=u(cp(\mathbf {x} ))} . == Closest point method == Initialization consists of these steps [EW]: If it is not already given, a closest point representation of the surface is constructed. A computational domain is chosen. Typically this is a band around the surface. Replace surface gradients by standard gradients in R 3 {\displaystyle \mathbb {R} ^{3}} . Solution is initialized by extending the initial surface data on to the computational domain using the closest point function. After initialization, alternate between the following two steps: Using the closest point function, extend the solution off the surface to the computational domain. Compute the solution to the embedding PDE on a Cartesian mesh in the computational domain for one time step. == Banding == The surface PDE is extended into R 3 {\displaystyle \mathbb {R} ^{3}} however it is only necessary to solve this new PDE near the surface. Hence, we solve the PDE in a band surrounding the surface for efficient computational purposes. Ω c x : ‖ x − c p ( x ) ‖ 2 ≤ λ {\displaystyle \Omega _{c}{x:\|x-cp(x)\|_{2}\leq \lambda }} where λ {\displaystyle \lambda } is the bandwidth. == Example: Heat equation on a circle == Using initial profile u S ( θ , t ) = sin ⁡ ( θ ) {\displaystyle u_{S}(\theta ,t)=\sin(\theta )} leads to the solution u S ( θ , t ) = exp ⁡ ( − t ) sin ⁡ ( θ ) {\displaystyle u_{S}(\theta ,t)=\exp(-t)\sin(\theta )} for the heat equation. Forward Euler time-stepping is used with relation Δ t = 0.1 Δ x 2 {\displaystyle \Delta t=0.1\Delta x^{2}} and degree-four interpolation polynomials for the interpolations. Second-order centered differences are used for the spatial discretization. The CPM results in the expected second order error in the solution u {\displaystyle u} . == Applications == The closest point method can be applied to various PDEs on surfaces. Reaction–diffusion problems on point clouds [RD], eigenvalue problems [EV], and level set equations [LS] are a few examples.

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  • Tom's Planner

    Tom's Planner

    Tom's Planner is a web-based tool and application service provider for project planning, management and collaboration. == History == Tom's Planner is based on Curaçao. In November 2009, it announced its public beta launch on TechCrunch and moved out of beta in August 2010. In 2013 Tom's Planner acquired its competitor Gantto. == Software == Tom's Planner is project management software that enables the creation of project schedules (Gantt charts) using a visual perspective. Tom's Planner uses the Freemium Business Model. Users can register for a free account or choose a paid version. Tom's Planner is available in five languages and is used by thousands of users on a daily basis in more than 100 countries worldwide. Customers range from fortune 500 companies to small mom-and-pop shops. == Reviews == Tom's Planner has been reviewed by PC World, TechCrunch, Lifehacker, and several other periodicals.

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  • Inbox by Gmail

    Inbox by Gmail

    Inbox by Gmail was an email service developed by Google. Announced on a limited invitation-only basis on October 22, 2014, it was officially released to the public on May 28, 2015. Inbox was shut down by Google on April 2, 2019. Available on the web, and through mobile apps for Android and iOS, Inbox by Gmail aimed to improve email productivity and organization through several key features. Bundles gathered emails on the same topic together; highlighted surface key details from messages, reminders and assists; and a "snooze" functionality enabled users to control when specific information would appear. Updates to the service enabled an "undo send" feature; a "Smart Reply" feature that automatically generated short reply examples for certain emails; integration with Google Calendar for event organization, previews of newsletters; and a "Save to Inbox" feature that let users save links for later use. Inbox by Gmail received generally positive reviews. At its launch, it was called "minimalist and lovely, full of layers and easy to navigate", with features deemed helpful in finding the right messages—one reviewer noted that the service felt "a lot like the future of email". However, it also received criticism, particularly for a low density of information, algorithms that needed tweaking, and because the service required users to "give up the control" of organizing their own email, meaning that "Anyone who already has a system for organizing their emails will likely find themselves fighting Google's system". Google noted in March 2016 that 10% of all replies on mobile originated from Inbox's Smart Reply feature. Google announced it would discontinue Inbox by Gmail in March 2019, with many of its features integrated into Gmail proper. == Features == Inbox by Gmail scanned the user's incoming Gmail messages for information. It gathered email messages related to the same overall topic into an organized bundle, with a title describing the bundle's content. For example, flight tickets, car rentals, and hotel reservations were grouped under "Travel", giving the user an easier overview of emails. Users could also group emails together manually, to "teach" the Inbox how the user worked. The service highlighted key details and important information in messages, such as flight itineraries, event information, photos and documents. Inbox could retrieve updated information from the Internet, including the real-time status of flights and package deliveries. Users could set reminders to bring up important messages later. When a user needed particular information, Inbox could assist the user by displaying the necessary details. Where Inbox highlights information was not needed immediately, users could "snooze" a message or reminder, with options to make the information reappear at a later time or specific location. In June 2015, Google added an "Undo Send" feature to Inbox, giving the user 10 seconds to undo sending a message. In November 2015, Google added "Smart Reply" functionality to the mobile apps. With Smart Reply, Inbox determined which emails could be answered with a short reply, generating three example responses from which the user could select one with a single tap. Smart Reply (initially available only on the Android and iOS mobile apps) was added to the Inbox website in March 2016, Google announcing that "10% of all your replies on mobile already use Smart Reply". By May 2017, Google said Smart Reply was driving about 12% of replies in inbox on mobile. In April 2016, Google updated Inbox with three new features; Google Calendar event organization, newsletter previews, and a "Save to Inbox" functionality that let the user save links for later use, rather than having to email links to themselves. In December 2017, Google introduced an "Unsubscribe" card that let users easily unsubscribe from mailing lists. The card appeared for email messages (from specific senders) that the user had not opened for a month. A few popular Inbox by Gmail features were subsequently added to Gmail: "Snoozing" of emails Nudges: Gmail could move old messages back to the top of the inbox when it thought a follow up or reply might be required. Hover actions: Placing the mouse cursor over a certain part of the message could quickly effect an action, such as archiving, without its being opened. Smart reply: This feature employed boilerplate text to suggest appropriate replies. Google reportedly wished, at a time then to be decided, to add the "bundles" feature to Gmail, which at the time was available only in Inbox for Gmail. By March 2020, many Inbox features were still missing from Gmail. == Platforms == Inbox by Gmail was announced on a limited invitation-only basis on October 22, 2014, available on the web, and through the Android and iOS mobile operating systems. It was officially released to the public on May 28, 2015. == Reception == David Pierce of The Verge praised the service, writing that it was "minimalist and lovely, full of layers and easy to navigate. It's remarkably fast and smooth on all platforms, and far better on iOS than the Gmail app". However, he criticized the app's low density of information, with only a few emails visible on the screen at a time, making it "a bit of a challenge" for users who need to go through "hundreds of emails" every day. Although positive that "Inbox feels a lot like the future of email", Pierce wrote that there was "plenty of algorithm tweaking and design condensing to do", with particular attention needed on a "compact view" for denser view of information on the screen. Sarah Mitroff of CNET also praised Inbox, writing, "Not only is it visually appealing, it's also full of features that help you find every message you need, when you need it". She added that users must "give up the control" to organize their email, and that it "won't vibe with everyone", but admitted that "if you're willing ... the app will reward you with a smarter and cleaner inbox." Mitroff noted that, initially, users had to coach the app about which bundle was appropriate for certain emails, writing, "It's a tedious process at first, by [sic] in just a few days Inbox starts to get it right." Regarding any downsides of the service, Mitroff wrote that "Inbox has a built-in strategy for managing your emails that works best on its own. Anyone who already has a system for organizing their emails will likely find themselves fighting Google's system". == Discontinuation and legacy == Google ended the service in March 2019. Google called Inbox "a great place to experiment with new ideas" and noted that many of those ideas had been migrated to Gmail. The company wanted, going forward, to focus its resources on a single email system. Several services, like Shortwave, attempted to resurrect some of the features of Inbox by Gmail to attract its old users. Similarly, Inbox Reborn, an actively maintained browser extension developed by a team of volunteer developers from around the world since 2018, aims to recreate the core features and visual style of Inbox by Gmail within the standard Gmail interface. The project continues to focus on preserving functionalities such as email bundling and streamlined workflows to provide users with a familiar productivity experience. Afterwards, most people moved to Spark, Spike, or Newton. According to a product manager at Google, a "more focused approach" regarding email was the companies goal. This is likely the reason they moved away from Inbox.

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  • Artificial intelligence in hiring

    Artificial intelligence in hiring

    Artificial intelligence can be used to automate aspects of the job recruitment process. Advances in artificial intelligence, such as the advent of machine learning and the growth of big data, enable AI to be utilized to recruit, screen, and predict the success of applicants. Proponents of artificial intelligence in hiring claim it reduces bias, assists with finding qualified candidates, and frees up human resource workers' time for other tasks, while opponents worry that AI perpetuates inequalities in the workplace and will eliminate jobs. Despite the potential benefits, the ethical implications of AI in hiring remain a subject of debate, with concerns about algorithmic transparency, accountability, and the need for ongoing oversight to ensure fair and unbiased decision-making throughout the recruitment process. == Background == It is common for companies to use AI to automate aspects of their hiring process, especially the hospitality, finance, and tech industries. == Uses == === Screeners === Screeners are tests that allow companies to sift through a large applicant pool and extract applicants that have desirable features. What factors are used to screen applicants is a concern to ethicists and civil rights activists. A screener that favors people who have similar characteristics to those already employed at a company may perpetuate inequalities. For example, if a company that is predominantly white and male uses its employees' data to train its screener it may accidentally create a screening process that favors white, male applicants. The automation of screeners also has the potential to reduce biases. Biases against applicants with African American sounding names have been shown in multiple studies. An AI screener has the potential to limit human bias and error in the hiring process, allowing more minority applicants to be successful. === Recruitment === Recruitment involves the identification of potential applicants and the marketing of positions. AI is commonly utilized in the recruitment process because it can help boost the number of qualified applicants for positions. Companies are able to use AI to target their marketing to applicants who are likely to be good fits for a position. This often involves the use of social media sites advertising tools, which rely on AI. Facebook allows advertisers to target ads based on demographics, location, interests, behavior, and connections. Facebook also allows companies to target a "look-a-like" audience, that is the company supplies Facebook with a data set, typically the company's current employees, and Facebook will target the ad to profiles that are similar to the profiles in the data set. Additionally, job sites like Indeed, Glassdoor, and ZipRecruiter target job listings to applicants that have certain characteristics employers are looking for. Targeted advertising has many advantages for companies trying to recruit such being a more efficient use of resources, reaching a desired audience, and boosting qualified applicants. This has helped make it a mainstay in modern hiring. Who receives a targeted ad can be controversial. In hiring, the implications of targeted ads have to do with who is able to find out about and then apply to a position. Most targeted ad algorithms are proprietary information. Some platforms, like Facebook and Google, allow users to see why they were shown a specific ad, but users who do not receive the ad likely never know of its existence and also have no way of knowing why they were not shown the ad. === Interviews === Chatbots were one of the first applications of AI and are commonly used in the hiring process. Interviewees interact with chatbots to answer interview questions, and an analysis of their responses can be generated by AI. HireVue has created technology that analyzes interviewees' responses and gestures during recorded video interviews. Over 12 million interviewees have been screened by the more than 700 companies that utilize the service. == Controversies == Artificial intelligence in hiring confers many benefits, but it also has some challenges that have concerned experts. AI is only as good as the data it is using. Biases can inadvertently be baked into the data used in AI. Often companies will use data from their employees to decide what people to recruit or hire. This can perpetuate bias and lead to more homogenous workforces. Facebook Ads was an example of a platform that created such controversy for allowing business owners to specify what type of employee they are looking for. For example, job advertisements for nursing and teach could be set such that only women of a specific age group would see the advertisements. Facebook Ads has since then removed this function from its platform, citing the potential problems with the function in perpetuating biases and stereotypes against minorities. The growing use of Artificial Intelligence-enabled hiring systems has become an important component of modern talent hiring, particularly through social networks such as LinkedIn and Facebook. However, data overflow embedded in the hiring systems, based on Natural Language Processing (NLP) methods, may result in unconscious gender bias. Utilizing data driven methods may mitigate some bias generated from these systems It can also be hard to quantify what makes a good employee. This poses a challenge for training AI to predict which employees will be best. Commonly used metrics like performance reviews can be subjective and have been shown to favor white employees over black employees and men over women. Another challenge is the limited amount of available data. Employers only collect certain details about candidates during the initial stages of the hiring process. This requires AI to make determinations about candidates with very limited information to go off of. Additionally, many employers do not hire employees frequently and so have limited firm specific data to go off. To combat this, many firms will use algorithms and data from other firms in their industry. AI's reliance on applicant and current employees personal data raises privacy issues. These issues effect both the applicants and current employees, but also may have implications for third parties who are linked through social media to applicants or current employees. For example, a sweep of someone's social media will also show their friends and people they have tagged in photos or posts. == AI and the future of hiring == Artificial intelligence along with other technological advances such as improvements in robotics have placed 47% of jobs at risk of being eliminated in the near future. In 2016 the founder of the World Economic Forum, Klaus Schwab, called AI and related technology the "Fourth Industrial Revolution". According to some scholars, however, the transformative impact of AI on labor has been overstated. The "no-real-change" theory holds that an IT revolution has already occurred, but that the benefits of implementing new technologies does not outweigh the costs associated with adopting them. This theory claims that the result of the IT revolution is thus much less impactful than had originally been forecasted. Other scholars refute this theory claiming that AI has already led to significant job loss for unskilled labor and that it will eliminate middle skill and high skill jobs in the future. This position is based around the idea that AI is not yet a technology of general use and that any potential 4th industrial revolution has not fully occurred. A third theory holds that the effect of AI and other technological advances is too complicated to yet be understood. This theory is centered around the idea that while AI will likely eliminate jobs in the short term it will also likely increase the demand for other jobs. The question then becomes will the new jobs be accessible to people and will they emerge near when jobs are eliminated. == AI use in hiring for candidates == Job seekers now commonly encounter AI-driven tools at multiple stages, including automated resume parsing, video interview analysis, chatbots for frequently asked questions, and real‑time application updates. Some candidates also employ AI career agents, designed to optimize job searches, tailor applications, and interface with hiring teams. A 2025 Australian study found that AI-driven video interviews exhibited transcription error rates of up to 22% for non‑native speakers and those with speech-related disabilities, raising concerns of discrimination. A 2017 study in the Journal of Sociology found persistent gender and racial disparities in AI screening tools, even when fairness interventions are applied. Industry observers describe a growing “AI arms race” in recruitment, where both employers and candidates increasingly rely on automated agents. Employers use recruiting systems to source and filter applicants, while candidates deploy AI agents to prepare and submit applications. == Regulations == The Artifici

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  • ZygoteBody

    ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable. == Technology == The human models are based on data from the Zygote Media Group. The website uses JavaScript and WebGL technology to display 3D images inside the web browser without requiring the installation of external browser plug-ins. == History == ZygoteBody was launched as Google Body on December 15, 2010. On April Fools' Day 2011, users were greeted with the anatomy of a cow on the home page. The cow model is still available as part of the open-3d-viewer open source project. As part of the wind down on Google Labs, it was announced that Google Body will be shut down but will continue to be maintained by Zygote as ZygoteBody. On October 13, 2011, the Google Body site was shut down. Then, on January 9, 2012, ZygoteBody was launched and core code base (with the Google Cow model as a demo) was made available as an open source project called open-3d-viewer.

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  • Lemmy (social network)

    Lemmy (social network)

    Lemmy is free and open-source, social news aggregation software for running self-hosted discussion forums. These hosts, known as "instances", communicate with each other using the ActivityPub protocol. == History == Lemmy was created by the user Dessalines on GitHub in February 2019 and licensed under the Affero General Public License. In a 2020 post, Lemmy's co-creator Dessalines wrote about the origin of the name Lemmy. "It was nameless for a long time, but I wanted to keep with the fediverse tradition of naming projects after animals. I was playing that old-school game Lemmings, and Lemmy (from Motorhead) had passed away that week, and we held a few polls for names, and I went with that." According to the Fediverse statistics sites the-federation.info and fedidb.com, Lemmy had fewer than 100 instances prior to June 2023, but grew to 455 instances with approximately 48,600 monthly active users as of 22 December 2025, with the largest instances being lemmy.world and lemmy.ml, reporting about 14,144 and 1,982 monthly active users, respectively. == Description == Lemmy is made up of a network of individual installations of the Lemmy software that can intercommunicate. This departs from the centralized, monolithic structure of other social media platforms. It has been described as a federated alternative to Reddit. Users on individual instances submit posts with links, text, or pictures to user-created forums for discussion called "communities". Discussion is in the form of threaded comments. Posts and comments can be upvoted or downvoted though the ability to downvote can be disabled by the admins of each instance. Communities are local to each instance, however users may subscribe to communities, create posts and leave comments across instances. Moderation is conducted by the administrators of each instance and moderators of specific communities. Community names begin with c/ in the URL (e.g lemmy.ml/c/simpleliving) and are mentionable using the !community@instance format. On each instance, a front page presents the user with popular posts from several communities. These posts can then be filtered according to origin: posts from the instance the user is on, or from all federated instances. It can also be made to only show posts from communities the user has subscribed to. Lemmy instances are generally supported by donations. == Relations with other social networks == ActivityPub is the protocol used to allow Lemmy instances to operate as a federated social network. It allows users to interact with compatible platforms such as Kbin and Mastodon. In June 2023, following the announcement of Reddit API service changes intended to reduce the use of third-party Reddit clients, community members discussed relocating to Lemmy and other Reddit competitors. Reddit banned a user for promoting switching to Lemmy along with the r/LemmyMigration subreddit as a whole, leading to a Streisand effect after it garnered attention on sites like Hacker News. The ban was reversed a day later. == Third-party software == Prominent third-party Reddit clients Sync and Boost which had shut down due to changes to the pricing of Reddit's API began working on Lemmy clients, with them later relaunching as Sync for Lemmy and Boost for Lemmy. Multiple other apps and browser clients have also been developed.

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  • GazoPa

    GazoPa

    GazoPa was an image search engine that used features from an image to search for and identify similar images which closed in 2011. GazoPa began in TechCrunch50 in 2008 before launching into a state of open beta in 2009. GazoPa branched out and released a flower photo community site called "GazoPa Bloom" in 2010. This site was for exploring flower images and, if users need help identifying a flower, uploading images for other people try to identify them. Both sites closed to the public in 2011 when the company decided to focus on other areas of their business.

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  • Order-independent transparency

    Order-independent transparency

    Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha compositing. == Description == Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas). Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance. The order in which surfaces are blended affects the total occlusion or visibility of each surface. For a correct result, surfaces must be blended from farthest to nearest or nearest to farthest, depending on the alpha compositing operation, over or under. Ordering may be achieved by rendering the geometry in sorted order, for example sorting triangles by depth, but can take a significant amount of time, not always produce a solution (in the case of intersecting or circularly overlapping geometry) and the implementation is complex. Instead, order-independent transparency sorts geometry per-pixel, after rasterisation. For exact results this requires storing all fragments before sorting and compositing. == History == The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency. More recently, depth peeling in 2001 described a hardware accelerated OIT technique. With limitations in graphics hardware the scene's geometry had to be rendered many times. A number of techniques have followed, to improve on the performance of depth peeling, still with the many-pass rendering limitation. For example, Dual Depth Peeling (2008). In 2009, two significant features were introduced in GPU hardware/drivers/Graphics APIs that allowed capturing and storing fragment data in a single rendering pass of the scene, something not previously possible. These are, the ability to write to arbitrary GPU memory from shaders and atomic operations. With these features a new class of OIT techniques became possible that do not require many rendering passes of the scene's geometry. The first was storing the fragment data in a 3D array, where fragments are stored along the z dimension for each pixel x/y. In practice, most of the 3D array is unused or overflows, as a scene's depth complexity is typically uneven. To avoid overflow the 3D array requires large amounts of memory, which in many cases is impractical. Two approaches to reducing this memory overhead exist. Packing the 3D array with a prefix sum scan, or linearizing, removed the unused memory issue but requires an additional depth complexity computation rendering pass of the geometry. The "Sparsity-aware" S-Buffer, Dynamic Fragment Buffer, "deque" D-Buffer, Linearized Layered Fragment Buffer all pack fragment data with a prefix sum scan and are demonstrated with OIT. Storing fragments in per-pixel linked lists provides tight packing of this data and in late 2011, driver improvements reduced the atomic operation contention overhead making the technique very competitive. == Exact OIT == Exact, as opposed to approximate, OIT accurately computes the final color, for which all fragments must be sorted. For high depth complexity scenes, sorting becomes the bottleneck. One issue with the sorting stage is local memory limited occupancy, in this case a SIMT attribute relating to the throughput and operation latency hiding of GPUs. Backwards memory allocation (BMA) groups pixels by their depth complexity and sorts them in batches to improve the occupancy and hence performance of low depth complexity pixels in the context of a potentially high depth complexity scene. Up to a 3× overall OIT performance increase is reported. Sorting is typically performed in a local array, however performance can be improved further by making use of the GPU's memory hierarchy and sorting in registers, similarly to an external merge sort, especially in conjunction with BMA. == Approximate OIT == Approximate OIT techniques relax the constraint of exact rendering to provide faster results. Higher performance can be gained from not having to store all fragments or only partially sorting the geometry. A number of techniques also compress, or reduce, the fragment data. These include: Stochastic Transparency: draw in a higher resolution in full opacity but discard some fragments. Downsampling will then yield transparency. Adaptive Transparency, a two-pass technique where the first constructs a visibility function which compresses on the fly (this compression avoids having to fully sort the fragments) and the second uses this data to composite unordered fragments. Intel's pixel synchronization avoids the need to store all fragments, removing the unbounded memory requirement of many other OIT techniques. Weighted Blended Order-Independent Transparency replaced the over operator with a commutative approximation. Feeding depth information into the weight produces visually-acceptable occlusion. == OIT in Hardware == The Sega Dreamcast games console included hardware support for automatic OIT.

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  • WaveMaker

    WaveMaker

    WaveMaker is a Java-based low-code development platform designed for building software applications and platforms. The company, WaveMaker Inc., is based in Mountain View, California. The platform is intended to assist enterprises in speeding up their application development and IT modernization initiatives through low-code capabilities. Additionally, for independent software vendors (ISVs), WaveMaker serves as a customizable low-code component that integrates into their products. The WaveMaker Platform is a licensed software platform allowing organizations to establish their own end-to-application platform-as-a-service (PaaS) for the creation and operation of custom apps. It allows developers and business users to create apps that are customizable. These applications can seamlessly consume APIs, visualize data, and automatically adapt to multi-device responsive interfaces. WaveMaker's low-code platform allows organizations to deploy applications on either public or private cloud infrastructure. Containers can be deployed on top of virtual machines or directly on bare metal. The software features a graphical user interface (GUI) console for managing IT app infrastructure, leveraging the capabilities of Docker containerization. The solution offers functionalities for automating application deployment, managing the application lifecycle, overseeing release management, and controlling deployment workflows and access permissions: Apps for web, tablet, and smartphone interfaces Enterprise technologies like Java, Hibernate, Spring, AngularJS, JQuery Docker-provided APIs and CLI Software stack packaging, container provisioning, stack and app upgrading, replication, and fault tolerance == WaveMaker Studio == WaveMaker RAD Platform is built around WaveMaker Studio, a WYSIWYG rapid development tool that allows business users to compose an application using a drag-and-drop method. WaveMaker Studio supports rapid application development (RAD) for the web, similar to what products like PowerBuilder and Lotus Notes provided for client-server computing. WaveMaker Studio allows developers to produce an application once, then automatically adjust it for a particular target platform, whether a PC, mobile phone, or tablet. Applications created using the WaveMaker Studio follow a model–view–controller architecture. WaveMaker Studio has been downloaded more than two million times. The Studio community consists of 30,000 registered users. Applications generated by WaveMaker Studio are licensed under the Apache license. Studio 8 was released on September 25, 2015. The prior version, Studio 7, has some notable development milestones. It was based on AngularJS framework, previous Studio versions (6.7, 6.6, 6.5) use the Dojo Toolkit. Some of the features WaveMaker Studio 7 include: Automatic generation of Hibernate mapping, and Hibernate queries from database schema import. Automatic creation of Enterprise Data Widgets based on schema import. Each widget can display data from a database table as a grid or edit form. Edit form implements create, update, and delete functions automatically. WYSIWYG Ajax development studio runs in a browser. Deployment to Tomcat, IBM WebSphere, Weblogic, JBoss. Mashup tool to assemble web applications based on SOAP, REST and RSS web services, Java Services and databases. Supports existing CSS, HTML and Java code. The ability to deploy a standard Java .war file. == Technologies and frameworks == WaveMaker allows users to build applications that run on "Open Systems Stack" based on the following technologies and frameworks: AngularJS, Bootstrap, NVD3, HTML, CSS, Apache Cordova, Hibernate, Spring, Spring Security, Java. The various supported integrations include: Databases: Oracle, MySQL, Microsoft SQL Server, PostgreSQL, IBM DB2, HSQLDB Authentication: LDAP, Active Directory, CAS, Custom Java Service, Database Version Control: Bitbucket (or Stash), GitHub, Apache Subversion Deployment: Amazon AWS, Microsoft Azure, WaveMaker Private Cloud (Docker containerization), IBM Web Sphere, Apache Tomcat, SpringSource tcServer, Oracle WebLogic Server, JBoss(WildFly), GlassFish App Stores: Google Play, Apple App Store, Windows Store == History == In 2003, WaveMaker was founded as ActiveGrid. Then, in 2007, it was rebranded as Wavemaker. It was acquired by VMware in 2011. In March 2013, support for the WaveMaker project was discontinued. In May 2013, Pramati Technologies acquired the assets of WaveMaker. In February 2014, Wavemaker Studio 6.7 was released, which was the last open source version of Studio. In September 2014 WaveMaker Inc. launched the WaveMaker RAD Platform, which allowed organizations to run their own application platform for building and running apps. In March 2023, WaveMaker released version 11.5, which includes enhanced low-code development capabilities and new AI-driven tools to streamline the application development process.

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  • Client-side persistent data

    Client-side persistent data

    Client-side persistent data or CSPD is a term used in computing for storing data required by web applications to complete internet tasks on the client-side as needed rather than exclusively on the server. As a framework it is one solution to the needs of Occasionally connected computing or OCC. A major challenge for HTTP as a stateless protocol has been asynchronous tasks. The AJAX pattern using XMLHttpRequest was first introduced by Microsoft in the context of the Outlook e-mail product. The first CSPD were the 'cookies' introduced by the Netscape Navigator. ActiveX components which have entries in the Windows registry can also be viewed as a form of client-side persistence.

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  • Availability zone

    Availability zone

    In cloud computing, an availability region is a group of data centres that are located in the same geographical region. Availability regions comprise multiple availability zones, which are groups of data centres that are located far enough from each other to prevent large-scale outages in the event of failure of a single zone, whilst still being close enough to each other to enable low-latency connections. Distributed systems spanning multiple availability zones allow for high availability, even in the event of catastrophic failure, such as natural disasters. Services offering distinct availability zones include Amazon Web Services, Microsoft Azure and Google Cloud.

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  • List of large language models

    List of large language models

    A large language model (LLM) is a type of machine learning model designed for natural language processing tasks such as language generation. LLMs are language models with many parameters, and are trained with self-supervised learning on a vast amount of text. == List == For the training cost column, 1 petaFLOP-day equals 1 petaFLOP/sec × 1 day, or 8.64×1019 FLOP (floating point operations). Only the cost of the largest model is shown. The number of parameters is measured in billions, and the training cost is measured in petaFLOP-days. === 2018 === === 2019 === === 2020 === === 2021 === === 2022 === === 2023 === === 2024 === === 2025 === === 2026 ===

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  • 15.ai

    15.ai

    15.ai was a free non-commercial web application and research project that uses artificial intelligence to generate text-to-speech voices of fictional characters from popular media. Created by a pseudonymous artificial intelligence researcher known as 15, who began developing the technology as a freshman during their undergraduate research at the Massachusetts Institute of Technology (MIT), the application allows users to make characters from video games, television shows, and movies speak custom text with emotional inflections. The platform is able to generate convincing voice output using minimal training data; the name "15.ai" references the creator's statement that a voice can be cloned with just 15 seconds of audio. It was an early example of an application of generative artificial intelligence during the initial stages of the AI boom. Launched in March 2020, 15.ai became an Internet phenomenon in early 2021 when content utilizing it went viral on social media and quickly gained widespread use among Internet fandoms, such as the My Little Pony: Friendship Is Magic, Team Fortress 2, and SpongeBob SquarePants fandoms. The service featured emotional context through emojis, precise pronunciation control, and multi-speaker capabilities. Critics praised 15.ai's accessibility and emotional control but criticized its technical limitations in prosody options and non-English language support, with mixed results depending on character complexity. 15.ai is credited as the first platform to popularize AI voice cloning in memes and content creation. Voice actors and industry professionals debated 15.ai's implications, raising concerns about employment impacts, voice-related fraud, and potential misuse. In January 2022, it was discovered that a company called Voiceverse had generated voice lines using 15.ai without attribution, promoted them as the byproduct of their own technology, and sold them as non-fungible tokens (NFT) without permission. News publications universally characterized this incident as the company having "stolen" from 15.ai. The service went offline in September 2022 due to legal issues surrounding artificial intelligence and copyright. Its shutdown was followed by the emergence of commercial alternatives whose founders have acknowledged 15.ai's pioneering influence in the field of deep learning speech synthesis. On May 18, 2025, 15 launched 15.dev as the sequel to 15.ai. == History == === Background === The field of speech synthesis underwent a significant transformation with the introduction of deep learning approaches. In 2016, DeepMind's publication of the WaveNet paper marked a shift toward neural network-based speech synthesis, which enabled higher audio quality via causal convolutional neural networks. Previously, concatenative synthesis—which worked by stitching together pre-recorded segments of human speech—was the predominant method for generating artificial speech, but it often produced robotic-sounding results at the boundaries of sentences. In 2018, Google AI's Tacotron 2 showed that neural networks could produce highly natural speech synthesis but required substantial training data (typically tens of hours of audio) to achieve acceptable quality. When trained on two hours of training data, the output quality degraded while still being able to maintain intelligible speech; with 24 minutes of training data, Tacotron 2 failed to produce intelligible speech. The same year saw the emergence of HiFi-GAN, a generative adversarial network (GAN)-based vocoder that improved the efficiency of waveform generation while producing high-fidelity speech, followed by Glow-TTS, which introduced a flow-based approach that allowed for both fast inference and voice style transfer capabilities. Chinese tech companies like Baidu and ByteDance also made contributions to the field by developing breakthroughs that further advanced the technology. === 2016–2020: Conception and development === 15.ai was conceived in 2016 as a research project in deep learning speech synthesis by a developer known as 15 (at the age of 18) during their freshman year at MIT as part of its Undergraduate Research Opportunities Program. 15 was inspired by DeepMind's WaveNet paper, with development continuing through their studies as Google AI released Tacotron 2 the following year. By 2019, they had demonstrated at MIT their ability to replicate WaveNet and Tacotron 2's results using 75% less training data than previously required. The name "15.ai" is a reference to the developer's statement that a voice can be cloned with as little as 15 seconds of data. 15 had originally planned to pursue a PhD based on their undergraduate research, but opted to work in the tech industry instead after their startup was accepted into the Y Combinator accelerator in 2019. After their departure in early 2020, 15 returned to their voice synthesis research and began implementing it as a web application. According to a post on X from 15, instead of using conventional voice datasets like LJSpeech that contained simple, monotone recordings, they sought out more challenging voice samples that could demonstrate the model's ability to handle complex speech patterns and emotional undertones. During this phase, 15 discovered the Pony Preservation Project, a collaborative project started by /mlp/, the My Little Pony board on 4chan. Contributors of the project had manually trimmed, denoised, transcribed, and emotion-tagged thousands of voice lines from My Little Pony: Friendship Is Magic and had compiled them into a dataset that provided ideal training material for 15.ai. === 2020–2022: Release and operation === 15.ai was released on March 2, 2020 as a free and non-commercial web application that did not require user registration to use, but did require the user to accept its terms of service before proceeding. At the time of its launch, the platform had a limited selection of available characters, including those from My Little Pony: Friendship Is Magic and Team Fortress 2. Users were permitted to create any content with the synthesized voices under two conditions: they had to properly credit 15.ai by including "15.ai" in any posts, videos, or projects using the generated audio; and they were prohibited from mixing 15.ai outputs with other text-to-speech outputs in the same work to prevent misrepresentation of the technology's capabilities. On March 8, 2020, Tyler McVicker of Valve News Network uploaded a YouTube video showcasing 15.ai. More voices were added to the website in the following months. In late 2020, 15 implemented a multi-speaker embedding in the deep neural network, which enabled the simultaneous training of multiple voices. Following this, the website's roster expanded from eight to over fifty characters. In addition, this implementation allowed the deep learning model to recognize common emotional patterns across different characters, even when certain emotions were missing from the characters' training data. By May 2020, the site had served over 4.2 million audio files to users. In early 2021, the application gained popularity after skits, memes, and fan content created using 15.ai went viral on Twitter, TikTok, Reddit, Twitch, Facebook, and YouTube. At its peak, the platform incurred operational costs of US$12,000 per month from AWS infrastructure needed to handle millions of daily voice generations; despite receiving offers from companies to acquire 15.ai and its underlying technology, the website remained independent and was funded out of the personal previous startup earnings of the developer. === 2022: Voiceverse NFT controversy === On January 14, 2022, 15 discovered that a blockchain-based company called Voiceverse had generated voice lines using 15.ai, falsely showcased them on Twitter as a demonstration of their own voice technology without permission or attribution, and sold them as NFTs. This came shortly after 15 had stated in December 2021 that they had no interest in incorporating NFTs into their work. A screenshot of the log files posted by 15 showed that Voiceverse had generated audio of characters from My Little Pony: Friendship Is Magic using 15.ai and pitched them up to make them sound unrecognizable, a violation of 15.ai's terms of service, which explicitly prohibited commercial use and required proper attribution. When confronted with evidence, Voiceverse stated that their marketing team had used 15.ai without proper attribution while rushing to create a demo. In response, 15 tweeted "Go fuck yourself," which went viral, amassing hundreds of thousands of retweets and likes on Twitter in support of the developer. The tweets showcasing the stolen voices were subsequently deleted. ==== Aftermath ==== The controversy raised concerns about NFT projects, which, according to critics, were frequently associated with intellectual property theft and questionable business practices. The incident was documented in the AI Incident Database (AIID) and the AI, Alg

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  • MeeMix

    MeeMix

    MeeMix Ltd is a company specializing in personalizing media-related content recommendations, discovery and advertising for the telecommunication industry, founded in 2006. On January 1, 2008, MeeMix launched meemix.com, a public personalized internet radio serving as an online testbed for the development of music taste-prediction technologies. Subsequently, MeeMix released in 2009 a line of Business-to-business commercial services intended to personalize media recommendations, discovery and advertising. MeeMix hybrid taste-prediction technology relies on integrating machine learning algorithms, digital signal processing, behavior analysis, metadata analysis and collaborative filtering, and is provided via API web service. In August 2009, MeeMix was announced as Innovator Nominee in the GSM Association’s Mobile Innovation Grand Prix worldwide contest. As of 2013, MeeMix no longer features internet radios on meemix.com. On Sep 28, 2014, meemix.com went offline.

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