Coolgorilla

Coolgorilla

Coolgorilla was one of the earliest software developers that created 3rd party native applications for Apple iPod devices. Coolgorilla was an early adopter of using a sponsorship business model to enable mobile applications to be given away freely. Coolgorilla developed a series of Talking Phrasebooks for iPods in 2006. They partnered with online travel company lastminute.com who sponsored the applications enabling them to be made available to download completely free of charge. As mobile devices became more sophisticated, Coolgorilla developed the Talking Phrasebooks for Sony Ericsson and Nokia Mobile Devices which at the time were considerably noteworthy since the applications used real voice audio translations. With Apple's introduction of the iPhone in 2007, Coolgorilla developed a Web App before having four of the iPhone Talking Phrasebooks available to download from Apple's App Store on the day it opened in 2008. == Almanac in Chronological Order == On 23 December 2005, CoolGorilla, a new start-up, launched a trivia game for the iPod. It was titled "Rock and Pop Quiz". It was a quiz game that tested users' knowledge on bands such as U2, Metallica, Beyonce, and the Beatles. The quiz contained twenty megabytes of audible trivia questions. The free game was compatible with 3rd, 4th and 5th generation iPods, iPod mini and nano. In March 2006, Coolgorilla released "Movie Quiz for iPods" with a price of $5. It was an audio game narrated by New York's DJ Thomas, a radio and television host, voice over artist and event Master of Ceremonies. There were questions on Star Wars, Spiderman, The Godfather, Pulp Fiction, The Matrix, James Bond, and others. The user could keep track of their score. The game included a secret code for players who answered all questions correctly which enabled users to enter their name on the Coolgorilla Hall of Fame. In May 2006, Coolgorilla launched a World Cup Encyclopedia which was released prior to the 2006 FIFA World Cup. It had information on the World Cup schedule, details of every player from every team, every score from every world cup game ever played, stadium details, and manager profiles. It was a free download. In June 2006, Coolgorilla released a series of iPod Phrasebooks in German, Greek, French and Spanish. They were sponsored by lastminute.com and were free. The phrasebooks included common words and phrases for tourists with 750 sound files. They were accessed through the iPod's Notes feature. In April 2007, Coolgorilla released a downloadable version of the Talking Phrasebooks for Nokia and Sony Ericsson mobile devices. French, Spanish, German, Greek, Italian, and Portuguese were produced. The application provided real voice translations. They initially sold for £3 but 3 months later were offered for free. The branding was lastminute.com branding. Apple's iPhone was released at the end of June 2007. Soon after, Coolgorilla released an online all-in-one version of their Talking Phrasebooks for iPhone (Web App). The Phrasebooks were made available online in the form of a web app as iPhone did not yet allow for the download of additional apps. The app provided both text and audio translations in French, Spanish, Portuguese, Italian, German, and Greek. The iPhone translated the phrases using the recordings of real, native voice-over artists. A text translation on screen was also displayed. Apple's App Store opened in July 2008 with approximately 500 native apps available. Four of these Apps were Coolgorilla's Talking Phrasebooks for iPhone (Native Apps). There was French, German, Italian, and Spanish. These Apps carried lastminute.com branding and were available for free download. In the first three weeks following their release, the phrasebooks had over 350,000 downloads. Subsequently, Dutch, Arabic, Mandarin and Cantonese were also released. In October 2008, Coolgorilla released an iPhone London Travel Guide. Coolgorilla featured on NBC News in August 2009. In 2010, FIAT used the Italian Phrasebook to help promote the release of their FIAT 500 in the US. There has been no further activity since.

Microapp

A microapp is a super-specialized application designed to perform one task or use case with the only objective of doing it well. They follow the single responsibility principle, which states that "a class should have one and only one reason to change." Micro applications help developers create less complex applications while reducing costs by breaking down monolithic systems into groups of independent services acting as one system. A good example of Microapps would be https://docs.citrix.com/en-us/legacy-archive/downloads/microapps.pdfthat provide single purpose action from Salesforce and over 40 applications on its workspace. == Requirements and characteristics == Microapps usually are accessible on any device, display, or operating system without installation on the viewer's device. To qualify as a microapp, the entity must: be built and deployed as an independent software module bring together various media types into a single experience have advanced security and compliance features be functionally-extensible comply with granular data demands be agnostic single use case oriented Microapps differentiate from traditional web or mobile applications by how the end-user interacts with them. Consequently, they can be embedded in websites or viewed online to bypass app stores and are typically built to provide a focused experience to the user. == Usage == Microapps are typically used for commercial purposes to reduce development costs for projects not requiring the large scope of a traditional web or mobile application. In addition, they are often used to showcase in-depth information or enrich marketing material with interactivity. Lately, micro apps are being used to boost productivity by providing quick tools to people to reuse best practices. Users have been interacting with microapps for a while with suites like Microsoft 365 and Google Workspace, where each one of their end-user services could be considered as a microapp. All these microapps share a unique identity manager to provide a unified user experience. == Benefits == Replacing monolith systems with microapps provide several advantages like: Reduce complexity for developers and users. Smaller, more cohesive, and maintainable codebases Scalable organizations with decoupled, autonomous teams Allows for hyper-specialization Independent deployment Multi-stack == Cloud-native microapps == Technologies like Kubernetes, or OpenShift, allow companies to replace their monolith and legacy systems with modular software taking advantage of microapps on reducing costs and improve reliability and security. == Microapps vs. microservices == There is a widespread misunderstanding between these two concepts, which is the key difference. Microservices is an architectural style that is systems-centric, meaning it decouples the presentation and data layer using web services APIs. On the other side, micro apps behave more as a super-architecture style (that embraces microservices among other types), and it is user-centric, meaning they decouple the whole monolith system onto modules that are designed to interact with final users. Both architectural styles rely on modularity to provide high performance, scalability, and resilience. == Considerations == Developing Micro apps requires a different approach than traditional software, and user experience is crucial. The following considerations are essential for switching to microapps. To run multiple microapps is required a single identity management system. Microservices are well suited to make microapps more powerful Apps with different levels of maturity might create a non-unified user experience. Duplication of dependencies can create security issues and inefficiencies. Suitable for well-organized teams

Spark NLP

Spark NLP is an open-source text processing library for advanced natural language processing for the Python, Java and Scala programming languages. The library is built on top of Apache Spark and its Spark ML library. Its purpose is to provide an API for natural language processing pipelines that implement recent academic research results as production-grade, scalable, and trainable software. The library offers pre-trained neural network models, pipelines, and embeddings, as well as support for training custom models. == Features == The design of the library makes use of the concept of a pipeline which is an ordered set of text annotators. Out of the box annotators include, tokenizer, normalizer, stemming, lemmatizer, regular expression, TextMatcher, chunker, DateMatcher, SentenceDetector, DeepSentenceDetector, POS tagger, ViveknSentimentDetector, sentiment analysis, named entity recognition, conditional random field annotator, deep learning annotator, spell checking and correction, dependency parser, typed dependency parser, document classification, and language detection. The Models Hub is a platform for sharing open-source as well as licensed pre-trained models and pipelines. It includes pre-trained pipelines with tokenization, lemmatization, part-of-speech tagging, and named entity recognition that exist for more than thirteen languages; word embeddings including GloVe, ELMo, BERT, ALBERT, XLNet, Small BERT, and ELECTRA; sentence embeddings including Universal Sentence Embeddings (USE) and Language Agnostic BERT Sentence Embeddings (LaBSE). It also includes resources and pre-trained models for more than two hundred languages. Spark NLP base code includes support for East Asian languages such as tokenizers for Chinese, Japanese, Korean; for right-to-left languages such as Urdu, Farsi, Arabic, Hebrew and pre-trained multilingual word and sentence embeddings such as LaUSE and a translation annotator. == Usage in healthcare == Spark NLP for Healthcare is a commercial extension of Spark NLP for clinical and biomedical text mining. It provides healthcare-specific annotators, pipelines, models, and embeddings for clinical entity recognition, clinical entity linking, entity normalization, assertion status detection, de-identification, relation extraction, and spell checking and correction. The library offers access to several clinical and biomedical transformers: JSL-BERT-Clinical, BioBERT, ClinicalBERT, GloVe-Med, GloVe-ICD-O. It also includes over 50 pre-trained healthcare models, that can recognize the entities such as clinical, drugs, risk factors, anatomy, demographics, and sensitive data. == Spark OCR == Spark OCR is another commercial extension of Spark NLP for optical character recognition (OCR) from images, scanned PDF documents, and DICOM files. It is a software library built on top of Apache Spark. It provides several image pre-processing features for improving text recognition results such as adaptive thresholding and denoising, skew detection & correction, adaptive scaling, layout analysis and region detection, image cropping, removing background objects. Due to the tight coupling between Spark OCR and Spark NLP, users can combine NLP and OCR pipelines for tasks such as extracting text from images, extracting data from tables, recognizing and highlighting named entities in PDF documents or masking sensitive text in order to de-identify images. Several output formats are supported by Spark OCR such as PDF, images, or DICOM files with annotated or masked entities, digital text for downstream processing in Spark NLP or other libraries, structured data formats (JSON and CSV), as files or Spark data frames. Users can also distribute the OCR jobs across multiple nodes in a Spark cluster. == License and availability == Spark NLP is licensed under the Apache 2.0 license. The source code is publicly available on GitHub as well as documentation and a tutorial. Prebuilt versions of Spark NLP are available in PyPi and Anaconda Repository for Python development, in Maven Central for Java & Scala development, and in Spark Packages for Spark development. == Award == In March 2019, Spark NLP received Open Source Award for its contributions in natural language processing in Python, Java, and Scala.

Lumpers and splitters

Lumpers and splitters are opposing factions in any academic discipline that has to place individual examples into rigorously defined categories. The lumper–splitter problem occurs when there is the desire to create classifications and assign examples to them, for example, schools of literature, biological taxa, and so on. A "lumper" is a person who assigns examples broadly, judging that differences are not as important as signature similarities. A "splitter" makes precise definitions, and creates new categories to classify samples that differ in key ways. == Origin of the terms == The earliest known use of these terms was thought to be by Charles Darwin, in a letter to Joseph Dalton Hooker in 1857: "It is good to have hair-splitters & lumpers". But according to research done by the deputy director at NCSE, Glenn Branch, the credit is due to naturalist Edward Newman who wrote in 1845, "The time has arrived for discarding imaginary species, and the duty of doing this is as imperative as the admission of new ones when such are really discovered. The talents described under the respective names of 'hair-splitting' and 'lumping' are unquestionably yielding their power to the mightier power of Truth." They were then introduced more widely by George G. Simpson in his 1945 work The Principles of Classification and a Classification of Mammals. As he put it: splitters make very small units – their critics say that if they can tell two animals apart, they place them in different genera ... and if they cannot tell them apart, they place them in different species. ... Lumpers make large units – their critics say that if a carnivore is neither a dog nor a bear, they call it a cat. A later use can be found in the title of a 1969 paper "On lumpers and splitters ..." by the medical geneticist Victor McKusick. Reference to lumpers and splitters in the humanities appeared in a debate in 1975 between J. H. Hexter and Christopher Hill, in the Times Literary Supplement. It followed from Hexter's detailed review of Hill's book Change and Continuity in Seventeenth Century England, in which Hill developed Max Weber's argument that the rise of capitalism was facilitated by Calvinist Puritanism. Hexter objected to Hill's "mining" of sources to find evidence that supported his theories. Hexter argued that Hill plucked quotations from sources in a way that distorted their meaning. Hexter explained this as a mental habit that he called "lumping". According to him, "lumpers" rejected differences and chose to emphasise similarities. Any evidence that did not fit their arguments was ignored as aberrant. Splitters, by contrast, emphasised differences, and resisted simple schemes. While lumpers consistently tried to create coherent patterns, splitters preferred incoherent complexity. == Usage in various fields == === Biology === The categorisation and naming of a particular species should be regarded as a hypothesis about the evolutionary relationships and distinguishability of that group of organisms. As further information comes to hand, the hypothesis may be confirmed or refuted. Sometimes, especially in the past when communication was more difficult, taxonomists working in isolation have given two distinct names to individual organisms later identified as the same species. When two named species are agreed to be of the same species, the older species name is almost always retained dropping the newer species name honouring a convention known as "priority of nomenclature". This form of lumping is technically called synonymisation. Dividing a taxon into multiple, often new, taxa is called splitting. Taxonomists are often referred to as "lumpers" or "splitters" by their colleagues, depending on their personal approach to recognizing differences or commonalities between organisms. For example, the number of genera used in Pteridophyte Phylogeny Group I (PPG I) has proved controversial. PPG I uses 18 lycophyte and 319 fern genera. The earlier system put forward by Smith et al. (2006) had suggested a range of 274 to 312 genera for ferns alone. By contrast, the system of Christenhusz & Chase (2014) used 5 lycophyte and about 212 fern genera. The number of fern genera was further reduced to 207 in a subsequent publication. Defending PPG I, Schuettpelz et al. (2018) argue that the larger number of genera is a result of "the gradual accumulation of new collections and new data" and hence "a greater appreciation of fern diversity and ... an improved ability to distinguish taxa". They also argue that the number of species per genus in the PPG I system is already higher than in other groups of organisms (about 33 species per genus for ferns as opposed to about 22 species per genus for angiosperms) and that reducing the number of genera as Christenhusz and Chase propose yields the excessive number of about 50 species per genus for ferns. In response, Christenhusz and Chase (2018) argue that the excessive splitting of genera destabilises the usage of names and will lead to greater instability in future, and that the highly split genera have few if any characters that can be used to recognise them, making identification difficult, even to generic level. They further argue that comparing numbers of species per genus in different groups is "fundamentally meaningless". === History === In history, lumpers are those who tend to create broad definitions that cover large periods of time and many disciplines, whereas splitters want to assign names to tight groups of inter-relationships. Lumping tends to create a more and more unwieldy definition, with members having less and less mutually in common. This can lead to definitions which are little more than conventionalities, or groups which join fundamentally different examples. Splitting often leads to "distinctions without difference", ornate and fussy categories, and failure to see underlying similarities. For example, in the arts, "Romantic" can refer specifically to a period of German poetry roughly from 1780 to 1810, but would exclude the later work of Goethe, among other writers. In music it can mean every composer from Hummel through Rachmaninoff, plus many that came after. === Software modelling === Software engineering often proceeds by building models (sometimes known as model-driven architecture). A lumper is keen to generalise, and produces models with a small number of broadly defined objects. A splitter is reluctant to generalise, and produces models with a large number of narrowly defined objects. Conversion between the two styles is not necessarily symmetrical. For example, if error messages in two narrowly defined classes behave in the same way, the classes can be easily combined. But if some messages in a broad class behave differently, every object in the class must be examined before the class can be split. This illustrates the principle that "splits can be lumped more easily than lumps can be split". === Language classification === There is no agreement among historical linguists about what amount of evidence is needed for two languages to be safely classified in the same language family. For this reason, many proposed language families have had lumper–splitter controversies, including Altaic, Pama–Nyungan, Nilo-Saharan, and most of the larger families of the Americas. At a completely different level, the splitting of a mutually intelligible dialect continuum into different languages, or lumping them into one, is also an issue that continually comes up, though the consensus in contemporary linguistics is that there is no completely objective way to settle the question. Splitters regard the comparative method (meaning not comparison in general, but only reconstruction of a common ancestor or protolanguage) as the only valid proof of kinship, and consider genetic relatedness to be the question of interest. American linguists of recent decades tend to be splitters. Lumpers are more willing to admit techniques like mass lexical comparison or lexicostatistics, and mass typological comparison, and to tolerate the uncertainty of whether relationships found by these methods are the result of linguistic divergence (descent from common ancestor) or language convergence (borrowing). Much long-range comparison work has been from Russian linguists belonging to the Moscow School of Comparative Linguistics, most notably Vladislav Illich-Svitych and Sergei Starostin. In the United States, Greenberg and Ruhlen's work has been met with little acceptance from linguists. Earlier American linguists like Morris Swadesh and Edward Sapir also pursued large-scale classifications like Sapir's 1929 scheme for the Americas, accompanied by controversy similar to that today. === Religious studies === Paul F. Bradshaw suggests that the same principles of lumping and splitting apply to the study of early Christian liturgy. Lumpers, who tend to predominate in this field, try to find a single line of successive texts from the apostolic age to the

RealSense

RealSense is an American technology company that develops depth cameras and computer-vision systems used in robotics, access control, industrial automation and healthcare. The company’s stereoscopic 3D cameras and software are marketed as a perception platform for “physical AI”, particularly for humanoid robots and autonomous mobile robots (AMRs). RealSense was incubated for more than a decade inside Intel’s perceptual computing and depth-sensing group before being spun out as an independent company in July 2025 with a US$50 million Series A round backed by a semiconductor-focused private equity firm and strategic investors including Intel Capital and the MediaTek Innovation Fund. Following the spin-out, RealSense announced a strategic collaboration with Nvidia to integrate its AI depth cameras with the Nvidia Jetson Thor robotics platform, the Isaac Sim simulation environment and the Holoscan Sensor Bridge for low-latency sensor fusion. In November 2025, Swiss access-solutions provider dormakaba acquired a minority stake in RealSense and formed a partnership to develop AI-powered biometric access-control and security systems for data centres, airports and other critical infrastructure. == History == === Origins in Intel Perceptual Computing === Intel began developing depth-sensing and perceptual-computing technologies in the early 2010s under the Perceptual Computing brand, with research spanning gesture control, facial recognition and eye-tracking systems. The work led to a series of 3D cameras and developer challenge programmes intended to stimulate software ecosystems for natural-user interfaces. In 2014 Intel rebranded the effort as Intel RealSense, positioning the technology as a family of depth cameras and vision processors for PCs, mobile devices and embedded systems. Early devices such as the F200 and R200 were integrated into laptops and tablets from OEMs including Asus, HP, Dell, Lenovo and Acer, and were also sold as standalone webcams by partners such as Razer and Creative. === Refocus on robotics and near-closure === By the late 2010s Intel had steered RealSense away from mainstream PC peripherals toward robotics, industrial and embedded applications, adding stereo and lidar-based depth cameras to the portfolio. In August 2021, trade publication CRN reported that Intel planned to wind down the RealSense business as part of a broader restructuring, raising questions about the future of the product line. Despite that announcement, Intel continued to invest in new custom silicon for depth cameras, and RealSense remained widely used in mobile robots and automation projects. === Spin-out as RealSense Inc. (2025) === On 11 July 2025, Intel completed the spin-out of its RealSense 3D-camera business into a new privately held company, RealSense Inc., and the new entity announced a US$50 million Series A funding round. The round was led by a semiconductor-focused private equity investor with participation from Intel Capital, MediaTek Innovation Fund and other strategics. Independent coverage described RealSense as serving more than 3,000 active customers and supplying depth cameras to a large share of global AMR and humanoid robot platforms. The company stated that it would continue to support the existing Intel RealSense product roadmap while accelerating development of AI-enabled cameras and perception software. === Strategic partnerships and investments === In October 2025 RealSense and Nvidia announced a strategic collaboration centered on integrating RealSense AI depth cameras with Nvidia’s Jetson Thor robotics compute modules, the Isaac Sim simulation environment and the Holoscan Sensor Bridge for multi-sensor streaming. The collaboration is positioned as enabling “physical AI” workloads such as whole-body humanoid control, real-time mapping and safety-critical human–robot interaction. On 19 November 2025, dormakaba announced that it had acquired a minority stake in RealSense and entered into a partnership to co-develop intelligent access-control solutions, including biometric gates for airports and enterprise facilities. The partnership aims to combine RealSense’s depth and facial-authentication technology with dormakaba’s installed base of sensors, doors and turnstiles. == Products == === Depth-camera families === RealSense’s products are sold as modular components (depth modules, vision processors and complete cameras) and as integrated systems with on-device AI. The company continues to offer and support the Intel RealSense D400 family of active-stereo depth cameras (including the D415, D435 and D455), which are widely used in robotics and automation. These devices combine a RealSense Vision Processor from the D4 family with dual infrared imagers and, on some models, an RGB camera. Earlier generations of Intel RealSense cameras, including the F200, R200, SR300 and the L515 lidar camera, remain in use in niche and legacy applications but are no longer the focus of the independent company’s roadmap. === D555 PoE depth camera === The first new hardware platform announced after the spin-out was the RealSense Depth Camera D555, a ruggedised stereo-depth device aimed at industrial and robotics deployments. The D555 uses the longer-range D450 optical module with a global shutter and integrates RealSense’s Vision SoC V5, a new generation of vision processor optimised for neural-network inference and depth computation. Key features highlighted in technical coverage include: Power over Ethernet (PoE), allowing power and data to be delivered over a single cable and supporting both RJ45 and ruggedised M12 connections; an IP-rated enclosure designed for harsh indoor and outdoor environments; a built-in inertial measurement unit (IMU) to support simultaneous localisation and mapping (SLAM) and motion tracking; native support for ROS 2 and integration with the open-source RealSense SDK. According to independent reporting, the D555 is used in AI-enabled embedded-vision applications in mobile robots and fixed industrial systems, and was among the first RealSense products to be tightly integrated with Nvidia’s Jetson Thor and Holoscan platforms for low-latency sensor fusion. === Software and SDK === RealSense cameras are supported by a cross-platform, open-source software stack historically branded as Intel RealSense SDK 2.0. The SDK provides device drivers, depth and point-cloud processing, tracking and calibration tools, and bindings for languages such as C++, Python and C#. The independent company has continued to maintain and extend the SDK for new hardware, including D555 and other Vision SoC V5-based devices, and publishes reference integrations for ROS 2 and industrial-automation frameworks. === Biometrics and access-control products === In addition to general-purpose depth cameras, RealSense offers facial-authentication hardware and software, commonly referred to as RealSense ID, for biometric access control and identity verification. These products combine an active depth sensor with a dedicated neural-network pipeline running on embedded processors, aimed at applications such as secure doors, turnstiles and kiosks. Use-case material published by partners describes deployments of RealSense-based biometric readers in school lunch programmes, agricultural biosecurity checkpoints and enterprise facilities. The dormakaba partnership announced in 2025 extends this portfolio to integrated biometric gates and sensor-equipped doors in airports and data centres. == Applications == === Robotics and automation === RealSense depth cameras are used in autonomous mobile robots, humanoid robots, drones and industrial automation systems for tasks such as obstacle avoidance, navigation and manipulation. Reuters reported in 2025 that RealSense cameras were embedded in around 60 percent of the world’s AMRs and humanoid robots, citing customers including Unitree Robotics and ANYbotics. Developers and integrators use RealSense systems with platforms such as Nvidia Jetson, ROS and proprietary motion-planning stacks. === Biometrics and security === RealSense technology is also applied in biometric access control and surveillance, where depth and infrared imaging are used to improve anti-spoofing performance for facial recognition. The dormakaba investment and collaboration is aimed at integrating these capabilities into boarding gates, staff entrances and secure facilities, with RealSense providing perception hardware and algorithms and dormakaba providing access-control infrastructure and global distribution. == Reception == Early coverage of Intel RealSense for consumer PCs noted that the technology’s impact would depend on the availability of compelling software and use cases for depth-sensing cameras. Later reporting on the spin-out has characterised the new company as part of a broader wave of investment in robotics and physical AI, with some analysts suggesting that RealSense’s installed base and patent portfolio give it an advantage as dep

Apache ORC

Apache ORC (Optimized Row Columnar) is a free and open-source column-oriented data storage format. It is similar to the other columnar-storage file formats available in the Hadoop ecosystem such as RCFile and Parquet. It is used by most of the data processing frameworks Apache Spark, Apache Hive, Apache Flink, and Apache Hadoop. In February 2013, the Optimized Row Columnar (ORC) file format was announced by Hortonworks in collaboration with Facebook. A calendar month later, the Apache Parquet format was announced, developed by Cloudera and Twitter. Apache ORC format is widely supported including Amazon Web Services' Glue,Google Cloud Platform's BigQuery, and Pandas (software). == History ==

ACROSS Project

ACROSS is a Singular Strategic R&D Project led by Treelogic funded by the Spanish Ministry of Industry, Tourism and Trade activities in the field of Robotics and Cognitive Computing over an execution time-frame from 2009 to 2011. ACROSS project involves a number higher than 100 researchers from 13 Spanish entities. == ACROSS project objectives == ACROSS modifies the design of social robotics, blocked in providing predefined services, going further by means of intelligent systems. These systems are able to self-reconfigure and modify their behavior autonomously through the capacity for understanding, learning and software remote access. In order to provide an open framework for collaboration between universities, research centers and the Administration, ACROSS develops Open Source Services available to everybody. == Three application domains == ACROSS works in three application domains: Autonomous living: robots are used as technological tools to help handicapped person into daily tasks. Psycho-Affective Disorders (autism): robots are used to mitigate cognitive disorders. Marketing: robots are used to interact with humans in a recreational approach. == Consortium == Treelogic Alimerka Bizintek Universitat Politécnica de Catalunya University of Deusto European Centre for Soft Computing Fatronik - Tecnalia Fundació Hospital Comarcal Sant Antoni Abat Fundación Pública Andaluza para la Gestión de la Investigación en Salud de Sevilla, "Virgen del Rocío" University Hospitals m-BOT Omicron Electronic Universidad de Extremadura - RoboLab Verbio Technologies