CapCut

CapCut

CapCut, known domestically as JianYing (Chinese: 剪映; pinyin: Jiǎnyìng) and formerly internationally as ViaMaker, is a video editor developed by ByteDance, available as a mobile app, desktop app, and web app. == History == The app was first released in China in 2019 and was initially available for iPhone and Android. In 2020, it was rebranded in English from ViaMaker to CapCut and became available globally. It later expanded to include web and desktop versions for Mac and Windows. In 2022, CapCut reached 200 million active users. According to The Wall Street Journal, in March 2023, it was the second-most downloaded app in the U.S., behind that of Chinese discount retailer Temu. In January 2025, CapCut had over 1 billion downloads on the Google Play Store. On February 1, 2021, CapCut Pro for Windows was launched. On November 27, the Pro version for Mac was launched. In July 2025, CapCut Pro for HarmonyOS was available on HarmonyOS NEXT tablets. In July 2024, CapCut was reported by the South China Morning Post to be a generative AI (GenAI) application that led global AI app downloads, with approximately 38.42 million downloads and 323 million monthly active users. == Features == CapCut supports basic video editing functions, including editing, trimming, and adding or splitting clips. Editing projects is limited to single-layer editing, but the app supports overlay options that enable additional effects, including multi-layer editing. The app includes a library of pre-made templates and a tool that generates editable video captions. It also provides photo editing tools, including retouch and product photo features integrated within the editing interface. CapCut's video editor includes AI-based features such as video and script generation. Users can export or save completed projects directly to different social media platforms. CapCut includes a free version and a paid Pro version with cloud storage and advanced features. == Controversies == === Illegal data collection === In July 2023, many users of CapCut accused it of illegally profiting off their personal data. A class-action lawsuit filed in the U.S. District Court for the Northern District of Illinois on July 28, 2023, alleged that CapCut illegally harvests and profits from user data including biometric information and geolocation without consent. In September 2025, a federal court excluded most of the lawsuit, which alleged that TikTok’s parent company improperly scraped private data from CapCut's video editing software, as lacking grounds, with some of the class action continuing to move forward. == Bans and restrictions == === Ban in India === As a response to border clashes with China in May 2020, the Indian government banned around 56 Chinese applications including CapCut and TikTok, which is owned by CapCut's parent company ByteDance. Indian users were unable to use and download the application. As of February 2022, around 273 Chinese applications have been banned by the Indian government under the concern of national security and Indian user privacy. === Ban in the United States === On January 18, 2025, at 10 PM EST, CapCut was banned in the United States along with TikTok and all other ByteDance apps due to the implementation of the Protecting Americans from Foreign Adversary Controlled Applications Act. Hours after the suspension of services took effect, President Donald Trump indicated on Truth Social that he would issue an executive order on the day of his inauguration "to extend the period of time before the law's prohibitions take effect". On January 21, CapCut began restoring service. On February 13, Google and Apple restored CapCut on the App Store and Google Play Store.

Graphics address remapping table

The graphics address remapping table (GART), also known as the graphics aperture remapping table, or graphics translation table (GTT), is an I/O memory management unit (IOMMU) used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards. The GART allows the graphics card direct memory access (DMA) to the host system memory, through which buffers of textures, polygon meshes and other data are loaded. AMD later reused the same mechanism for I/O virtualization with other peripherals including disk controllers and network adapters. A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics processor), such as Intel HD Graphics processors. However, this type of memory (expansion) remapping has a caveat that affects the entire system: specifically, any GART, pre-allocated memory becomes pooled and cannot be utilised for any other purposes but graphics memory and display rendering. Since PCI Express, the GART is extended to the GTT (Graphics Translation Table), which act as a buffer or cache between system memory and graphics card, and in PCI Express, the GTT buffer size is changeable by the GPU driver. == Operating system support == === Windows === Support for AGP GART was added since Windows 95 OSR2. Later, support for GTT was added since Windows XP SP2 and Windows Vista. === Linux === Jeff Hartmann served as the primary maintainer of the Linux kernel's agpgart driver, which began as part of Brian Paul's Utah GLX accelerated Mesa 3D driver project. The developers primarily targeted Linux 2.4.x kernels, but made patches available against older 2.2.x kernels. Dave Jones heavily reworked agpgart for the Linux 2.6.x kernels, along with more contributions from Jeff Hartmann. === FreeBSD === In FreeBSD, the agpgart driver appeared in its 4.1 release. === Solaris === AGPgart support was introduced into Solaris Express Developer Edition as of its 7/05 release.

Data monetization

Data monetization, a form of monetization, may refer to the act of generating measurable economic benefits from available data sources (analytics). Less commonly, it may also refer to the act of monetizing data services. In the case of analytics, typically, these benefits accrue as revenue or expense savings, but may also include market share or corporate market value gains. Data monetization leverages data generated through business operations, available exogenous data or content, as well as data associated with individual actors such as that collected via electronic devices and sensors participating in the internet of things. For example, the ubiquity of the internet of things is generating location data and other data from sensors and mobile devices at an ever-increasing rate. When this data is collated against traditional databases, the value and utility of both sources of data increases, leading to tremendous potential to mine data for social good, research and discovery, and achievement of business objectives. Closely associated with data monetization are the emerging data as a service models for transactions involving data by the data item. There are three ethical and regulatory vectors involved in data monetization due to the sometimes conflicting interests of actors involved in the digital supply chain. The individual data creator who generates files and records through his own efforts or owns a device such as a sensor or a mobile phone that generates data has a claim to ownership of data. The business entity that generates data in the course of its operations, such as its transactions with financial institutions or risk factors discovered through feedback from customers also has a claim on data captured through their systems and platforms. However, the person that contributed the data may also have a legitimate claim on the data. Internet platforms and service providers, such as Google or Facebook that require a user to forgo some ownership interest in their data in exchange for use of the platform also have a legitimate claim on the data. Thus the practice of data monetization, although common since 2000, is now getting increasing attention from regulators. The European Union and the United States Congress have begun to address these issues. For instance, in the financial services industry, regulations involving data are included in the Gramm–Leach–Bliley Act and Dodd-Frank. Some individual creators of data are shifting to using personal data vaults and implementing vendor relationship management concepts as a reflection of an increasing resistance to their data being federated or aggregated and resold without compensation. Groups such as the Personal Data Ecosystem Consortium, Patient privacy rights, and others are also challenging corporate cooptation of data without compensation. Financial services companies are a relatively good example of an industry focused on generating revenue by leveraging data. Credit card issuers and retail banks use customer transaction data to improve targeting of cross-sell offers. Partners are increasingly promoting merchant based reward programs which leverage a bank’s data and provide discounts to customers at the same time. == Types of data monetization == Internal data monetization - An organization's data is used internally, resulting in economic benefit. This is commonly the case in organizations using analytics to uncover insights, resulting in improved profit, cost savings or the avoidance of risk. Internal data monetization is currently the most common form of monetization, requiring far fewer security, intellectual property, and legal precautions when compared to other types. The potential economic gains from this type of data monetization are limited by the organization's internal structure and situation. External data monetization - A person or organization makes data they possess available on a for-fee basis to external parties, or as a broker for same. This type of monetization is less common and requires various methods to distribute the data to potential buyers and consumers. However, the economic gain that results from collecting data, packaging and distributing it, can be quite large. == Steps == Identification of available data sources – this includes data currently available for monetization as well as other external data sources that may enhance the value of what’s currently available. Connect, aggregate, attribute, validate, authenticate, and exchange data - this allows data to be converted directly into actionable or revenue generating insight or services. Set terms and prices and facilitate data trading - methods for data vetting, storage, and access. For example, many global corporations have locked and siloed data storage infrastructures, which hinders efficient access to data and cooperative and real-time exchange. Perform Research and analytics – draw predictive insights from existing data as a basis for using data for to reduce risk, enhance product development or performance, or improve customer experience or business outcomes. Action and leveraging – the last phase of monetizing data includes determining alternative or improved data centric products, ideas, or services. Examples may include real-time actionable triggered notifications or enhanced channels such as web or mobile response mechanisms. == Pricing variables and factors == A fee for use of a platform to connect buyers and sellers use of a platform to configure, organize, and otherwise process data included in a data trade connecting or including a device or sensor into a data supply chain connecting and credentialing a creator of a data source and a data buyer – often through a federated identity connecting a data source to other data sources to be included in a data supply chain use of an internet service or other transmission services for uploading and downloading data – sometimes, for an individual, through a personal cloud use of encrypted keys to achieve secure data transfer use of a search algorithm specifically designed to tag data sources that contain data points of value to the data buyer linking a data creator or generator to a data collection protocol or form server actions – such as a notification – triggered by an update to a data item or data source included in a data supply chain A price or exchange or other trade value assigned by a data creator or generator to a data item or a data source offered by a data buyer to a data creator assigned by a data buyer for a data item or a data source formatted according to criteria set by a data buyer An incremental fee assigned by a data buyer for a data item or a data set scaled to the reputation of the data creator == Benefits == Improved decision-making that leads to real time crowd sourced research, improved profits, decreased costs, reduced risk and improved compliance More impactful decisions (e.g., make real-time decisions) More timely (lower latency) decisions (e.g., a vendor making purchase recommendations while the customer is still on the phone or in the store, a customer connecting with multiple vendors to discover the best price, triggered notifications when thresholds are reached for data values) More granular decisions (e.g., localized pricing decisions at an individual or device or sensor level versus larger aggregates). Targeted Marketing (e.g., Vendors with access to big data can make targeted advertisements to specific customers within a set data pool decreasing costs for the advertiser and reaching most interested customers) == Frameworks == There are a wide variety of industries, firms and business models related to data monetization. The following frameworks have been offered to help understand the types of business models that are used: Roger Ehrenberg of IA Ventures, a venture capital firm that invests in this sector, has defined three basic types of data product firms: Contributory databases. The magic of these businesses is that a customer provides their own data in exchange for receiving a more robust set of aggregated data back that provides insight into the broader marketplace, or provides a vehicle for expressing a view. Give a little, get a lot back in return – a pretty compelling value proposition, and one that frequently results in a payment from the data contributor in exchange for receiving enriched, aggregated data. Once these contributory databases are developed and customers become reliant on their insights, they become extremely valuable and persistent data assets. Data processing platforms. These businesses create barriers through a combination of complex data architectures, proprietary algorithms, and rich analytics to help customers consume data in whatever form they please. Often these businesses have special relationships with key data providers, that when combined with other data and processed as a whole create valuable differentiation and competitive barriers. Bloomberg is an example of a powerful

Microsoft Security Development Lifecycle

The Microsoft Security Development Lifecycle (SDL) is the approach Microsoft uses to integrate security into DevOps processes (sometimes called a DevSecOps approach). You can use this SDL guidance and documentation to adapt this approach and practices to your organization. == Overview == The practices outlined in the SDL approach are applicable to all types of software development and across all platforms, ranging from traditional waterfall methodologies to modern DevOps approaches. They can generally be applied to the following: Software – whether you are developing software code for firmware, AI applications, operating systems, drivers, IoT Devices, mobile device apps, web services, plug-ins or applets, hardware microcode, low-code/no-code apps, or other software formats. Note that most practices in the SDL are applicable to secure computer hardware development as well. Platforms – whether the software is running on a ‘serverless’ platform approach, on an on-premises server, a mobile device, a cloud hosted VM, a user endpoint, as part of a Software as a Service (SaaS) application, a cloud edge device, an IoT device, or anywhere else. == Practices == The SDL recommends 10 security practices to incorporate into your development workflows. Applying the 10 security practices of SDL is an ongoing process of improvement so a key recommendation is to begin from some point and keep enhancing as you proceed. This continuous process involves changes to culture, strategy, processes, and technical controls as you embed security skills and practices into DevOps workflows. The 10 SDL practices are: Establish security standards, metrics, and governance Require use of proven security features, languages, and frameworks Perform security design review and threat modeling Define and use cryptography standards Secure the software supply chain Secure the engineering environment Perform security testing Ensure operational platform security Implement security monitoring and response Provide security training == Versions ==

Initialization vector

In cryptography, an initialization vector (IV) or starting variable is an input to a cryptographic primitive being used to provide the initial state. The IV is typically required to be random or pseudorandom, but sometimes an IV only needs to be unpredictable or unique. Randomization is crucial for some encryption schemes to achieve semantic security, a property whereby repeated usage of the scheme under the same key does not allow an attacker to infer relationships between (potentially similar) segments of the encrypted message. For block ciphers, the use of an IV is described by the modes of operation. Some cryptographic primitives require the IV only to be non-repeating, and the required randomness is derived internally. In this case, the IV is commonly called a nonce (a number used only once), and the primitives (e.g. CBC) are considered stateful rather than randomized. This is because an IV need not be explicitly forwarded to a recipient but may be derived from a common state updated at both sender and receiver side. (In practice, a short nonce is still transmitted along with the message to consider message loss.) An example of stateful encryption schemes is the counter mode of operation, which has a sequence number for a nonce. The IV size depends on the cryptographic primitive used; for block ciphers it is generally the cipher's block-size. In encryption schemes, the unpredictable part of the IV has at best the same size as the key to compensate for time/memory/data tradeoff attacks. When the IV is chosen at random, the probability of collisions due to the birthday problem must be taken into account. Traditional stream ciphers such as RC4 do not support an explicit IV as input, and a custom solution for incorporating an IV into the cipher's key or internal state is needed. Some designs realized in practice are known to be insecure; the WEP protocol is a notable example, and is prone to related-IV attacks. == Motivation == A block cipher is one of the most basic primitives in cryptography, and frequently used for data encryption. However, by itself, it can only be used to encode a data block of a predefined size, called the block size. For example, a single invocation of the AES algorithm transforms a 128-bit plaintext block into a ciphertext block of 128 bits in size. The key, which is given as one input to the cipher, defines the mapping between plaintext and ciphertext. If data of arbitrary length is to be encrypted, a simple strategy is to split the data into blocks each matching the cipher's block size, and encrypt each block separately using the same key. This method is not secure as equal plaintext blocks get transformed into equal ciphertexts, and a third party observing the encrypted data may easily determine its content even when not knowing the encryption key. To hide patterns in encrypted data while avoiding the re-issuing of a new key after each block cipher invocation, a method is needed to randomize the input data. In 1980, the NIST published a national standard document designated Federal Information Processing Standard (FIPS) PUB 81, which specified four so-called block cipher modes of operation, each describing a different solution for encrypting a set of input blocks. The first mode implements the simple strategy described above, and was specified as the electronic codebook (ECB) mode. In contrast, each of the other modes describe a process where ciphertext from one block encryption step gets intermixed with the data from the next encryption step. To initiate this process, an additional input value is required to be mixed with the first block, and which is referred to as an initialization vector. For example, the cipher-block chaining (CBC) mode requires an unpredictable value, of size equal to the cipher's block size, as additional input. This unpredictable value is added to the first plaintext block before subsequent encryption. In turn, the ciphertext produced in the first encryption step is added to the second plaintext block, and so on. The ultimate goal for encryption schemes is to provide semantic security: by this property, it is practically impossible for an attacker to draw any knowledge from observed ciphertext. It can be shown that each of the three additional modes specified by the NIST are semantically secure under so-called chosen-plaintext attacks. == Properties == Properties of an IV depend on the cryptographic scheme used. A basic requirement is uniqueness, which means that no IV may be reused under the same key. For block ciphers, repeated IV values devolve the encryption scheme into electronic codebook mode: equal IV and equal plaintext result in equal ciphertext. In stream cipher encryption uniqueness is crucially important as plaintext may be trivially recovered otherwise. Example: Stream ciphers encrypt plaintext P to ciphertext C by deriving a key stream K from a given key and IV and computing C as C = P xor K. Assume that an attacker has observed two messages C1 and C2 both encrypted with the same key and IV. Then knowledge of either P1 or P2 reveals the other plaintext since C1 xor C2 = (P1 xor K) xor (P2 xor K) = P1 xor P2. Many schemes require the IV to be unpredictable by an adversary. This is effected by selecting the IV at random or pseudo-randomly. In such schemes, the chance of a duplicate IV is negligible, but the effect of the birthday problem must be considered. As for the uniqueness requirement, a predictable IV may allow recovery of (partial) plaintext. Example: Consider a scenario where a legitimate party called Alice encrypts messages using the cipher-block chaining mode. Consider further that there is an adversary called Eve that can observe these encryptions and is able to forward plaintext messages to Alice for encryption (in other words, Eve is capable of a chosen-plaintext attack). Now assume that Alice has sent a message consisting of an initialization vector IV1 and starting with a ciphertext block CAlice. Let further PAlice denote the first plaintext block of Alice's message, let E denote encryption, and let PEve be Eve's guess for the first plaintext block. Now, if Eve can determine the initialization vector IV2 of the next message she will be able to test her guess by forwarding a plaintext message to Alice starting with (IV2 xor IV1 xor PEve); if her guess was correct this plaintext block will get encrypted to CAlice by Alice. This is because of the following simple observation: CAlice = E(IV1 xor PAlice) = E(IV2 xor (IV2 xor IV1 xor PAlice)). Depending on whether the IV for a cryptographic scheme must be random or only unique the scheme is either called randomized or stateful. While randomized schemes always require the IV chosen by a sender to be forwarded to receivers, stateful schemes allow sender and receiver to share a common IV state, which is updated in a predefined way at both sides. == Block ciphers == Block cipher processing of data is usually described as a mode of operation. Modes are primarily defined for encryption as well as authentication, though newer designs exist that combine both security solutions in so-called authenticated encryption modes. While encryption and authenticated encryption modes usually take an IV matching the cipher's block size, authentication modes are commonly realized as deterministic algorithms, and the IV is set to zero or some other fixed value. == Stream ciphers == In stream ciphers, IVs are loaded into the keyed internal secret state of the cipher, after which a number of cipher rounds are executed prior to releasing the first bit of output. For performance reasons, designers of stream ciphers try to keep that number of rounds as small as possible, but because determining the minimal secure number of rounds for stream ciphers is not a trivial task, and considering other issues such as entropy loss, unique to each cipher construction, related-IVs and other IV-related attacks are a known security issue for stream ciphers, which makes IV loading in stream ciphers a serious concern and a subject of ongoing research. == WEP IV == The 802.11 encryption algorithm called WEP (short for Wired Equivalent Privacy) used a short, 24-bit IV, leading to reused IVs with the same key, which led to it being easily cracked. Packet injection allowed for WEP to be cracked in times as short as several seconds. This ultimately led to the deprecation of WEP. == SSL 2.0 IV == In cipher-block chaining mode (CBC mode), the IV need not be secret, but must be unpredictable (In particular, for any given plaintext, it must not be possible to predict the IV that will be associated to the plaintext in advance of the generation of the IV.) at encryption time. Additionally for the output feedback mode (OFB mode), the IV must be unique. In particular, the (previously) common practice of re-using the last ciphertext block of a message as the IV for the next message is insecure (for example, this method was used by SSL 2.0). If an attacker knows

Pixelmator

Pixelmator is a series of graphics editors developed by Apple for macOS, iOS, and iPadOS. Pixelmator apps leverage Apple-specific technologies such as CoreML and Metal. Pixelmator uses a proprietary format across their apps (.PXD), but supports editing a variety of file types including Photoshop, RAW, and WebP. == History == Pixelmator Team was founded in 2007 by Lithuanian brothers Saulius and Aidas Dailidė, and released Pixelmator (now Pixelmator Classic) 1.0 in September of the same year. The company resided in Vilnius, Lithuania. In November 2024, Pixelmator Team agreed to be acquired by Apple for an unknown monetary amount, which was completed on 11 February 2025, the company was later folded into Apple with its products coming under them fully. == Pixelmator Classic == Pixelmator Classic was the original version of Pixelmator released for Mac on 25 September 2007. It uses a palette-style interface with floating toolbars compared to Pixelmator Pro's single-window interface. It is no longer being updated and has been delisted from the Mac App Store. == Pixelmator iOS == Pixelmator for iOS launched on 23 October 2014 as an iPad-exclusive app with touch-optimized versions of Pixelmator's desktop features. In May 2015, Pixelmator for iOS 2.0 was released with support for the iPhone. Apple no longer updates Pixelmator for iOS as of 13 January 2026, shortly before the release of Pixelmator Pro for iPad. == Pixelmator Pro == Pixelmator Pro is an image, video, and vector editing software for macOS that launched on 29 November 2017. It was a paid upgrade for Pixelmator Classic users, featuring a redesigned interface, a graphics pipeline rewritten using Metal, Apple silicon support and a greater focus on ML/AI editing features. On 28 January 2026, Apple announced Apple Creator Studio, a subscription bundle for their professional software that contains Pixelmator Pro. They also brought Pixelmator Pro to iPad, shortly after discontinuing Pixelmator iOS. == Photomator == Photomator (formerly Pixelmator Photo) is a photo-oriented editing app which launched on iPad in 2019, on iOS in 2021, and macOS in 2022. After launching the macOS version, the app moved from a one-time purchase to a subscription; however, a lifetime license can still be purchased for $99. Photomator differentiates itself from other Pixelmator apps with features such as batch editing of full photoshoots and AI-powered color correction. Edits in Photomator are made on a single layer and are non-destructive.

Data exhaust

Data exhaust (also exhaust data) is the trail of data generated as a by-product of users' online activity, behaviour, and transactions, rather than data they deliberately create or submit. It forms part of a broader category of unconventional data that also includes geospatial, network, and time-series data, and may be useful for predictive analytics. Data exhaust can take the form of cookies, temporary files, log files, clickstream records and stored preferences. Actions such as visiting a web page, following a link, or dwelling on an element may all generate exhaust data that is recorded without the user's active awareness. Unlike primary content — which the user intentionally creates — exhaust data is a passive side effect of interaction. A bank, for example, might treat the amounts and parties involved in a transaction as primary data, while secondary data could include whether the transaction was carried out at a cash machine rather than a branch. == Uses == Data exhaust collected by companies is often information that is not immediately useful in isolation, but can be aggregated and analysed to improve products, personalise content, identify trends, and support quality control. Companies may also store exhaust data for future analysis or sell it to third parties. Shoshana Zuboff has described this practice as a core mechanism of what she terms surveillance capitalism, in which behavioural data generated by users is converted into predictive products. Kosciejew notes that large quantities of often raw data are collected in this way, much of which is never analysed. == Medical exhaust data == Many medical devices — including pacemakers, dialysis machines and surgical cameras — generate exhaust data as a by-product of their operation. The majority of this data is never captured or analysed, and is typically discarded once a procedure ends or a device completes its routine monitoring cycle. The potential use of data generated by implanted devices such as pacemakers raises additional legal and ethical questions around ownership and consent. Using electronic health records for research also creates challenges because of the volume of data involved, creating a need for automated algorithms to process it. == Privacy and regulation == The collection and distribution of data exhaust is not in itself illegal in most jurisdictions, but its use raises questions of privacy and informed consent. Steps commonly taken to address these concerns include data anonymisation, offering users an opt-out from the sale of their data, and publishing explicit privacy policies that disclose what data is collected and how it is used.