Google Brain

Google Brain

Google Brain was a deep learning artificial intelligence research team that served as the sole AI branch of Google before being incorporated under the newer umbrella of Google AI, a research division at Google dedicated to artificial intelligence. Formed in 2011, it combined open-ended machine learning research with information systems and large-scale computing resources. It created tools such as TensorFlow, which allow neural networks to be used by the public, and multiple internal AI research projects, and aimed to create research opportunities in machine learning and natural language processing. It was merged into former Google sister company DeepMind to form Google DeepMind in April 2023. == History == The Google Brain project began in 2011 as a part-time research collaboration between Google fellow Jeff Dean and Google Researcher Greg Corrado. Google Brain started as a Google X project and became so successful that it was graduated back to Google: Astro Teller has said that Google Brain paid for the entire cost of Google X. In June 2012, The New York Times reported that a cluster of 16,000 processors in 1,000 computers dedicated to mimicking some aspects of human brain activity had successfully trained itself to recognize a cat based on 10 million digital images taken from YouTube videos. The story was also covered by National Public Radio (NPR). In March 2013, Google hired Geoffrey Hinton, a leading researcher in the deep learning field, and acquired the company DNNResearch Inc. headed by Hinton. Hinton said that he would be dividing his future time between his university research and his work at Google. In April 2023, Google Brain merged with Google sister company DeepMind to form Google DeepMind, as part of the company's continued efforts to accelerate work on AI. == Team and location == Google Brain was initially established by Google Fellow Jeff Dean and visiting Stanford professor Andrew Ng. In 2014, the team included Jeff Dean, Quoc V. Le, Ilya Sutskever, Alex Krizhevsky, Samy Bengio, and Vincent Vanhoucke. In 2017, team members included Anelia Angelova, Samy Bengio, Greg Corrado, George Dahl, Michael Isard, Anjuli Kannan, Hugo Larochelle, Chris Olah, Benoit Steiner, Vincent Vanhoucke, Vijay Vasudevan, and Fernanda Viegas. Chris Lattner, who created Apple's programming language Swift and then ran Tesla's autonomy team for six months, joined Google Brain's team in August 2017. Lattner left the team in January 2020 and joined SiFive. As of 2021, Google Brain was led by Jeff Dean, Geoffrey Hinton, and Zoubin Ghahramani. Other members include Katherine Heller, Pi-Chuan Chang, Ian Simon, Jean-Philippe Vert, Nevena Lazic, Anelia Angelova, Lukasz Kaiser, Carrie Jun Cai, Eric Breck, Ruoming Pang, Carlos Riquelme, Hugo Larochelle, and David Ha. Samy Bengio left the team in April 2021, and Zoubin Ghahramani took on his responsibilities. Google Research includes Google Brain and is based in Mountain View. It also has satellite groups in Accra, Amsterdam, Atlanta, Beijing, Berlin, Cambridge, Israel, Los Angeles, London, Montreal, Munich, New York City, Paris, Pittsburgh, Princeton, San Francisco, Seattle, Tokyo, Toronto, and Zurich. == Projects == === Artificial-intelligence-devised encryption system === In October 2016, Google Brain designed an experiment to determine that neural networks are capable of learning secure symmetric encryption. In this experiment, three neural networks were created: Alice, Bob and Eve. Adhering to the idea of a generative adversarial network (GAN), the goal of the experiment was for Alice to send an encrypted message to Bob that Bob could decrypt, but the adversary, Eve, could not. Alice and Bob maintained an advantage over Eve, in that they shared a key used for encryption and decryption. In doing so, Google Brain demonstrated the capability of neural networks to learn secure encryption. === Image enhancement === In February 2017, Google Brain determined a probabilistic method for converting pictures with 8x8 resolution to a resolution of 32x32. The method built upon an already existing probabilistic model called pixelCNN to generate pixel translations. The proposed software utilizes two neural networks to make approximations for the pixel makeup of translated images. The first network, known as the "conditioning network," downsizes high-resolution images to 8x8 and attempts to create mappings from the original 8x8 image to these higher-resolution ones. The other network, known as the "prior network," uses the mappings from the previous network to add more detail to the original image. The resulting translated image is not the same image in higher resolution, but rather a 32x32 resolution estimation based on other existing high-resolution images. Google Brain's results indicate the possibility for neural networks to enhance images. === Google Translate === The Google Brain contributed to the Google Translate project by employing a new deep learning system that combines artificial neural networks with vast databases of multilingual texts. In September 2016, Google Neural Machine Translation (GNMT) was launched, an end-to-end learning framework, able to learn from a large number of examples. Previously, Google Translate's Phrase-Based Machine Translation (PBMT) approach would statistically analyze word by word and try to match corresponding words in other languages without considering the surrounding phrases in the sentence. But rather than choosing a replacement for each individual word in the desired language, GNMT evaluates word segments in the context of the rest of the sentence to choose more accurate replacements. Compared to older PBMT models, the GNMT model scored a 24% improvement in similarity to human translation, with a 60% reduction in errors. The GNMT has also shown significant improvement for notoriously difficult translations, like Chinese to English. While the introduction of the GNMT has increased the quality of Google Translate's translations for the pilot languages, it was very difficult to create such improvements for all of its 103 languages. Addressing this problem, the Google Brain Team was able to develop a Multilingual GNMT system, which extended the previous one by enabling translations between multiple languages. Furthermore, it allows for Zero-Shot Translations, which are translations between two languages that the system has never explicitly seen before. Google announced that Google Translate can now also translate without transcribing, using neural networks. This means that it is possible to translate speech in one language directly into text in another language, without first transcribing it to text. According to the Researchers at Google Brain, this intermediate step can be avoided using neural networks. In order for the system to learn this, they exposed it to many hours of Spanish audio together with the corresponding English text. The different layers of neural networks, replicating the human brain, were able to link the corresponding parts and subsequently manipulate the audio waveform until it was transformed to English text. Another drawback of the GNMT model is that it causes the time of translation to increase exponentially with the number of words in the sentence. This caused the Google Brain Team to add 2000 more processors to ensure the new translation process would still be fast and reliable. === Robotics === Aiming to improve traditional robotics control algorithms where new skills of a robot need to be hand-programmed, robotics researchers at Google Brain are developing machine learning techniques to allow robots to learn new skills on their own. They also attempt to develop ways for information sharing between robots so that robots can learn from each other during their learning process, also known as cloud robotics. As a result, Google has launched the Google Cloud Robotics Platform for developers in 2019, an effort to combine robotics, AI, and the cloud to enable efficient robotic automation through cloud-connected collaborative robots. Robotics research at Google Brain has focused mostly on improving and applying deep learning algorithms to enable robots to complete tasks by learning from experience, simulation, human demonstrations, and/or visual representations. For example, Google Brain researchers showed that robots can learn to pick and throw rigid objects into selected boxes by experimenting in an environment without being pre-programmed to do so. In another research, researchers trained robots to learn behaviors such as pouring liquid from a cup; robots learned from videos of human demonstrations recorded from multiple viewpoints. Google Brain researchers have collaborated with other companies and academic institutions on robotics research. In 2016, the Google Brain Team collaborated with researchers at X in a research on learning hand-eye coordination for robotic grasping. Their method allowed real-time robot control for grasping novel objec

Security type system

In computer science, a type system can be described as a syntactic framework which contains a set of rules that are used to assign a type property (int, boolean, char etc.) to various components of a computer program, such as variables or functions. A security type system works in a similar way, only with a main focus on the security of the computer program, through information flow control. Thus, the various components of the program are assigned security types, or labels. The aim of a such system is to ultimately be able to verify that a given program conforms to the type system rules and satisfies non-interference. Security type systems is one of many security techniques used in the field of language-based security, and is tightly connected to information flow and information flow policies. In simple terms, a security type system can be used to detect if there exists any kind of violation of confidentiality or integrity in a program, i.e. the programmer wants to detect if the program is in line with the information flow policy or not. == A simple information flow policy == Suppose there are two users, A and B. In a program, the following security classes (SC) are introduced: SC = {∅, {A}, {B}, {A,B}}, where ∅ is the empty set. The information flow policy should define the direction that information is allowed to flow, which is dependent on whether the policy allows read or write operations. This example considers read operations (confidentiality). The following flows are allowed: → = {({A}, {A}), ({B}, {B}), ({A,B}, {A,B}), ({A,B}, {A}), ({A,B}, {B}), ({A}, ∅), ({B}, ∅), ({A,B}, ∅)} This can also be described as a superset (⊇). In words: information is allowed to flow towards stricter levels of confidentiality. The combination operator (⊕) can express how security classes can perform read operations with respect to other security classes. For example: {A} ⊕ {A,B} = {A} — the only security class that can read from both {A} and {A,B} is {A}. {A} ⊕ {B} = ∅ — neither {A} nor {B} are allowed to read from both {A} and {B}. This can also be described as an intersection (∩) between security classes. An information flow policy can be illustrated as a Hasse diagram. The policy should also be a lattice, that is, it has a greatest lower-bound and least upper-bound (there always exists a combination between security classes). In the case of integrity, information will flow in the opposite direction, thus the policy will be inverted. == Information flow policy in security type systems == Once the policy is in place, the software developer can apply the security classes to the program components. Use of a security type system is usually combined with a compiler that can perform the verification of the information flow according to the type system rules. For the sake of simplicity, a very simple computer program, together with the information flow policy as described in the previous section, can be used as a demonstration. The simple program is given in the following pseudocode: if y{A} = 1 then x{A,B} := 0 else x{A,B} := 1 Here, an equality check is made on a variable y that is assigned the security class {A}. A variable x with a lower security class ({A,B}) is influenced by this check. This means that information is leaking from class {A} to class {A,B}, which is a violation of the confidentiality policy. This leak should be detected by the security type system. === Example === Designing a security type system requires a function (also known as a security environment) that creates a mapping from variables to security types, or classes. This function can be called Γ, such that Γ(x) = τ, where x is a variable and τ is the security class, or type. Security classes are assigned (also called "judgement") to program components, using the following notation: Types are assigned to read operations by: Γ ⊢ e : τ. Types are assigned to write operations by: Γ ⊢ S : τ cmd. Constants can be assigned any type. The following bottom-up notation can be used to decompose the program: ⁠assumption1 ... assumptionn/conclusion⁠. Once the program is decomposed into trivial judgements, by which the type can easily be determined, the types for the less trivial parts of the program can be derived. Each "numerator" is considered in isolation, looking at the type of each statement to see if an allowed type can be derived for the "denominator", based on the defined type system "rules". ==== Rules ==== The main part of the security type system is the rules. They say how the program should be decomposed and how type verification should be performed. This toy program consists of a conditional test and two possible variable assignments. Rules for these two events are defined as follows: Applying this to the simple program introduced above yields: The type system detects the policy violation in line 2, where a read operation of security class {A} is performed, followed by two write operations of a less strict security class {A,B}. In more formalized terms, {A} ⋢ {A,B}, {A,B} (from the rule of the conditional test). Thus, the program is classified as "not typeable". === Soundness === The soundness of a security type system can be informally defined as: If program P is well typed, P satisfies non-interference. Volpano, Smith and Irvine were the first to prove soundness of a security type system for a deterministic imperative programming language with a standard (non-instrumented) semantics using the notion of non-interference.

Genetic programming

Genetic programming (GP) is an evolutionary algorithm, an artificial intelligence technique mimicking natural evolution, which operates on a population of programs. It applies the genetic operators selection according to a predefined fitness measure, mutation and crossover. The crossover operation involves swapping specified parts of selected pairs (parents) to produce new and different offspring that become part of the new generation of programs. Some programs not selected for reproduction are copied from the current generation to the new generation. Mutation involves substitution of some random part of a program with some other random part of a program. Then the selection and other operations are recursively applied to the new generation of programs. Typically, members of each new generation are on average more fit than the members of the previous generation, and the best-of-generation program is often better than the best-of-generation programs from previous generations. Termination of the evolution usually occurs when some individual program reaches a predefined proficiency or fitness level. It may and often does happen that a particular run of the algorithm results in premature convergence to some local maximum that is not a globally optimal or even good solution. Multiple runs (dozens to hundreds) are usually necessary to produce a very good result. It may also be necessary to have a large starting population size and variability of the individuals to avoid pathologies. == History == The first record of the proposal to evolve programs is probably that of Alan Turing in 1950 in "Computing Machinery and Intelligence". There was a gap of 25 years before the publication of John Holland's 'Adaptation in Natural and Artificial Systems' laid out the theoretical and empirical foundations of the science. In 1981, Richard Forsyth demonstrated the successful evolution of small programs, represented as trees, to perform classification of crime scene evidence for the UK Home Office. Although the idea of evolving programs, initially in the computer language Lisp, was current amongst John Holland's students, it was not until they organised the first Genetic Algorithms (GA) conference in Pittsburgh that Nichael Cramer published evolved programs in two specially designed languages, which included the first statement of modern "tree-based" genetic programming (that is, procedural languages organized in tree-based structures and operated on by suitably defined GA-operators). In 1988, John Koza (also a PhD student of John Holland) patented his invention of a GA for program evolution. This was followed by publication in the International Joint Conference on Artificial Intelligence IJCAI-89. Koza followed this with 205 publications on "genetic programming", a term coined by David Goldberg, also a PhD student of John Holland. However, it is the series of 4 books by Koza, starting in 1992 with accompanying videos, that really established GP. Subsequently, there was an enormous expansion of the number of publications with the Genetic Programming Bibliography, surpassing 10,000 entries. In 2010, Koza listed 77 results where genetic programming was human competitive. The departure of GP from the rigid, fixed-length representations typical of early GA models was not entirely without precedent. Early work on variable-length representations laid the groundwork. One notable example is messy genetic algorithms, which introduced irregular, variable-length chromosomes to address building block disruption and positional bias in standard GAs. Another precursor was robot trajectory programming, where genome representations encoded program instructions for robotic movements—structures inherently variable in length. Even earlier, unfixed-length representations were proposed in a doctoral dissertation by Cavicchio, who explored adaptive search using simulated evolution. His work provided foundational ideas for flexible program structures. In 1996, Koza started the annual Genetic Programming conference, which was followed in 1998 by the annual EuroGP conference, and the first book in a GP series edited by Koza. 1998 also saw the first GP textbook. GP continued to flourish, leading to the first specialist GP journal and three years later (2003) the annual Genetic Programming Theory and Practice (GPTP) workshop was established by Rick Riolo. Genetic programming papers continue to be published at a diversity of conferences and associated journals. Today there are nineteen GP books including several for students. === Foundational work in GP === Early work that set the stage for current genetic programming research topics and applications is diverse, and includes software synthesis and repair, predictive modeling, data mining, financial modeling, soft sensors, design, and image processing. Applications in some areas, such as design, often make use of intermediate representations, such as Fred Gruau's cellular encoding. Industrial uptake has been significant in several areas including finance, the chemical industry, bioinformatics and the steel industry. == Methods == === Program representation === GP evolves computer programs, traditionally represented in memory as tree structures. Trees can be easily evaluated in a recursive manner. Every internal node has an operator function and every terminal node has an operand, making mathematical expressions easy to evolve and evaluate. Thus traditionally GP favors the use of programming languages that naturally embody tree structures (for example, Lisp; other functional programming languages are also suitable). Non-tree representations have been suggested and successfully implemented, such as linear genetic programming, which perhaps suits the more traditional imperative languages. The commercial GP software Discipulus uses automatic induction of binary machine code ("AIM") to achieve better performance. μGP uses directed multigraphs to generate programs that fully exploit the syntax of a given assembly language. Multi expression programming uses three-address code for encoding solutions. Other program representations on which significant research and development have been conducted include programs for stack-based virtual machines, and sequences of integers that are mapped to arbitrary programming languages via grammars. Cartesian genetic programming is another form of GP, which uses a graph representation instead of the usual tree based representation to encode computer programs. Most representations have structurally noneffective code (introns). Such non-coding genes may seem to be useless because they have no effect on the performance of any one individual. However, they alter the probabilities of generating different offspring under the variation operators, and thus alter the individual's variational properties. Experiments seem to show faster convergence when using program representations that allow such non-coding genes, compared to program representations that do not have any non-coding genes. Instantiations may have both trees with introns and those without; the latter are called canonical trees. Special canonical crossover operators are introduced that maintain the canonical structure of parents in their children. === Initialisation === The methods for creation of the initial population include: Grow creates the individuals sequentially. Every GP tree is created starting from the root, creating functional nodes with children as well as terminal nodes up to a certain depth. Full is similar to the Grow. The difference is that all brunches in a tree are of same predetermined depth. Ramped half-and-half creates a population consisting of m d − 1 {\displaystyle md-1} parts and a maximum depth of m d {\displaystyle md} for its trees. The first part has a maximum depth of 2, second of 3 and so on up to the m d − 1 {\displaystyle md-1} -th part with maximum depth m d {\displaystyle md} . Half of every part is created by Grow, while the other part is created by Full. === Selection === Selection is a process whereby certain individuals are selected from the current generation that would serve as parents for the next generation. The individuals are selected probabilistically such that the better performing individuals have a higher chance of getting selected. The most commonly used selection method in GP is tournament selection, although other methods such as fitness proportionate selection, lexicase selection, and others have been demonstrated to perform better for many GP problems. Elitism, which involves seeding the next generation with the best individual (or best n individuals) from the current generation, is a technique sometimes employed to avoid regression. === Crossover === In genetic programming two fit individuals are chosen from the population to be parents for one or two children. In tree genetic programming, these parents are represented as inverted lisp like trees, with their root nodes at the top. In subtree cro

Latent and observable variables

In statistics, latent variables (from Latin: present participle of lateo 'lie hidden') are variables that can only be inferred indirectly through a mathematical model from other observable variables that can be directly observed or measured. Such latent variable models are used in many disciplines, including engineering, medicine, ecology, physics, machine learning/artificial intelligence, natural language processing, bioinformatics, chemometrics, demography, economics, management, political science, psychology and the social sciences. Latent variables may correspond to aspects of physical reality. These could in principle be measured, but may not be for practical reasons. Among the earliest expressions of this idea is Francis Bacon's polemic the Novum Organum, itself a challenge to the more traditional logic expressed in Aristotle's Organon: But the latent process of which we speak, is far from being obvious to men’s minds, beset as they now are. For we mean not the measures, symptoms, or degrees of any process which can be exhibited in the bodies themselves, but simply a continued process, which, for the most part, escapes the observation of the senses. In this situation, the term hidden variables is commonly used, reflecting the fact that the variables are meaningful, but not observable. Other latent variables correspond to abstract concepts, like categories, behavioral or mental states, or data structures. The terms hypothetical variables or hypothetical constructs may be used in these situations. The use of latent variables can serve to reduce the dimensionality of data. Many observable variables can be aggregated in a model to represent an underlying concept, making it easier to understand the data. In this sense, they serve a function similar to that of scientific theories. At the same time, latent variables link observable "sub-symbolic" data in the real world to symbolic data in the modeled world. == Examples == === Psychology === Latent variables, as created by factor analytic methods, generally represent "shared" variance, or the degree to which variables "move" together. Variables that have no correlation cannot result in a latent construct based on the common factor model. The "Big Five personality traits" have been inferred using factor analysis. extraversion spatial ability wisdom: “Two of the more predominant means of assessing wisdom include wisdom-related performance and latent variable measures.” Spearman's g, or the general intelligence factor in psychometrics === Economics === Examples of latent variables from the field of economics include quality of life, business confidence, morale, happiness and conservatism: these are all variables which cannot be measured directly. However, by linking these latent variables to other, observable variables, the values of the latent variables can be inferred from measurements of the observable variables. Quality of life is a latent variable which cannot be measured directly, so observable variables are used to infer quality of life. Observable variables to measure quality of life include wealth, employment, environment, physical and mental health, education, recreation and leisure time, and social belonging. === Medicine === Latent-variable methodology is used in many branches of medicine. A class of problems that naturally lend themselves to latent variables approaches are longitudinal studies where the time scale (e.g. age of participant or time since study baseline) is not synchronized with the trait being studied. For such studies, an unobserved time scale that is synchronized with the trait being studied can be modeled as a transformation of the observed time scale using latent variables. Examples of this include disease progression modeling and modeling of growth (see box). == Inferring latent variables == There exists a range of different model classes and methodology that make use of latent variables and allow inference in the presence of latent variables. Models include: linear mixed-effects models and nonlinear mixed-effects models Hidden Markov models Factor analysis Item response theory Analysis and inference methods include: Principal component analysis Instrumented principal component analysis Partial least squares regression Latent semantic analysis and probabilistic latent semantic analysis EM algorithms Metropolis–Hastings algorithm === Bayesian algorithms and methods === Bayesian statistics is often used for inferring latent variables. Latent Dirichlet allocation The Chinese restaurant process is often used to provide a prior distribution over assignments of objects to latent categories. The Indian buffet process is often used to provide a prior distribution over assignments of latent binary features to objects.

Jpred

Jpred v.4 is the latest version of the JPred Protein Secondary Structure Prediction Server which provides predictions by the JNet algorithm, one of the most accurate methods for secondary structure prediction, that has existed since 1998 in different versions. In addition to protein secondary structure, JPred also makes predictions of solvent accessibility and coiled-coil regions. The JPred service runs up to 134 000 jobs per month and has carried out over 2 million predictions in total for users in 179 countries. == JPred 2 == The static HTML pages of JPred 2 are still available for reference. == JPred 3 == The JPred v3 followed on from previous versions of JPred developed and maintained by James Cuff and Jonathan Barber (see JPred References). This release added new functionality and fixed many bugs. The highlights are: New, friendlier user interface Retrained and optimised version of Jnet (v2) - mean secondary structure prediction accuracy of >81% Batch submission of jobs Better error checking of input sequences/alignments Predictions now (optionally) returned via e-mail Users may provide their own query names for each submission JPred now makes a prediction even when there are no PSI-BLAST hits to the query PS/PDF output now incorporates all the predictions == JPred 4 == The current version of JPred (v4) has the following improvements and updates incorporated: Retrained on the latest UniRef90 and SCOPe/ASTRAL version of Jnet (v2.3.1) - mean secondary structure prediction accuracy of >82%. Upgraded the Web Server to the latest technologies (Bootstrap framework, JavaScript) and updating the web pages – improving the design and usability through implementing responsive technologies. Added RESTful API and mass-submission and results retrieval scripts - resulting in peak throughput above 20,000 predictions per day. Added prediction jobs monitoring tools. Upgraded the results reporting – both, on the web-site, and through the optional email summary reports: improved batch submission, added results summary preview through Jalview results visualization summary in SVG and adding full multiple sequence alignments into the reports. Improved help-pages, incorporating tool-tips, and adding one-page step-by-step tutorials. Sequence residues are categorised or assigned to one of the secondary structure elements, such as alpha-helix, beta-sheet and coiled-coil. Jnet uses two neural networks for its prediction. The first network is fed with a window of 17 residues over each amino acid in the alignment plus a conservation number. It uses a hidden layer of nine nodes and has three output nodes, one for each secondary structure element. The second network is fed with a window of 19 residues (the result of first network) plus the conservation number. It has a hidden layer with nine nodes and has three output nodes.

QF-Test

QF-Test from Quality First Software is a cross-platform software tool for automated testing of programs via the graphical user interface (GUI) test automation). The program is specialized on (Java/Swing, Standard Widget Toolkit (SWT), Eclipse plug-ins and rich client platform (RCP) applications, ULC and JavaFX) cross-web browser test automation of static and dynamic web applications (HTML and web frameworks like Angular, Ext JS, Fluent UI React, Google Web Toolkit (GWT), jQuery UI, jQueryEasyUI Remote Application Platform (RAP), Qooxdoo, RichFaces, Vaadin, React, Smart GWT, Vue.js, ICEfaces and ZK). Version 4.1 added support for macOS and the Apple Safari and Microsoft Edge browsers via the Selenium WebDriver. Representational State Transfer (RESTful) web service testing. From version 5.0, Windows applications can also be tested (classic Win32 applications, .NET framework applications (often developed in C#) based on Windows Presentation Foundation (WPF) or Windows Forms, Windows apps and Universal Windows Platform (UWP) applications using Extensible Application Markup Language (XAML) controls) and modern C++ applications (such as Qt applications). Version 5.3 added support for the Chrome DevTools protocol, which allows browsers to be controlled using CDP drivers. Since then, mobile testing for iOS and Android, accessibility testing of web applications and SmartID, a new approach for more flexible and robust component recognition, have been introduced. Powerful enhancements such as WebAPI testing and AI-assisted validation complement the test automation tool. == Overview == QF-Test (the successor of qftestJUI, available since 2001) enables regression and load testing and runs on Windows, Unix and macOS. It is mainly used commercially by testers, developers or business analysts (modelling, low code approaches) with or without programming knowledge as part of software Quality Assurance. Since December 2008, a webtest add-on is available which allows test automation of browser-based GUIs (such as Internet Explorer, Mozilla Firefox, Google Chrome, Apple Safari, and Microsoft Edge) along with extant Java GUI test functions, which was extended to include JavaFX in July 2014. From 2018, QF-Test version 4.2 can test PDF documents, from 2020 native desktop applications (QF-Test version 5) and in 2022, mobile application testing will be added. The basis for efficient use in test automation is stable component recognition (IDs, logical screen elements, labels, CustomWebResolver, SmartID, ...) with low maintenance effort. == Features == General – QF-Test's capture/replay function enables recording of tests for beginners, while modular programming (modularizing) allows creating large test suites in a concise arrangement. For the advanced user who requires even more control over his application, the tool offers access to internal program structures through the standard scripting languages Jython, the Java implementation of the popular Python language, JavaScript, and Groovy. The tool also offers a batch processing mode, allowing to run tests unattended and then generate XML, HTML and JUnit reports. Thus the tool can be integrated into existing build/test frameworks like Jenkins, Ant or Maven. Another mode is the so-called Daemon mode for distributed test execution. A specific integration with many test management tools exists. There is a test debugger (enabling arbitrary stepping and editing variables at runtime) and a fully automated dependency management that takes care of pre- and postconditions and helps isolating test cases. Data-driven testing with no need for scripting is possible. Web testing: cross-browser on Internet Explorer, Chrome, Firefox, Edge (including Chromium-based), Opera and Safari for static and dynamic websites (HTML5, Ajax, DOM). A headless browser can also be used for testing. QF-Test fully supports frameworks like Angular, React and Vue.js, but also many specific UI toolkits like Smart (GWT), GXT/ExtGWT, ExtJS, ICEfaces, jQuery UI, Kendo UI, PrimeFaces, Qooxdoo, RAP, RichFaces, Vaadin and ZK. Easy integration with Selenium makes it easy to balance development and functional testing. Electron applications can also be tested. Other (e.g., SAP UI5, Siebel Open UI, Salesforce) and future web toolkits can be integrated with little effort. Short-term and individual customisations (CustomWebResolver) are possible via an optimised interface JavaFX, Java Swing, SWT, Eclipse plug-ins and RCP applications and ULC. Support for testing when migrating from JavaSwing or JavaFX to web applications (e.g. via Webswing). Hybrid applications based on multiple technologies are also supported, e.g. applications that integrate HTML content into Java applications using JxBrowser. Windows-based applications (Win32, .NET, Windows Forms, WPF, Windows apps, Qt). Android applications can be tested on real devices and with the Android Studio emulator. iOS applications can also be tested on real devices and with the Xcode Simulator. Testing of PDF documents (document comparisons, checking content, texts, images/graphic objects, layouts, "invisible" or partially hidden objects). QF-Test 9 introduces web accessibility testing to automatically check compliance with WCAG and other standards. QF-Test 10 introduces powerful enhancements for WebAPI testing and AI-assisted validation.

Characteristic samples

Characteristic samples is a concept in the field of grammatical inference, related to passive learning. In passive learning, an inference algorithm I {\displaystyle I} is given a set of pairs of strings and labels S {\displaystyle S} , and returns a representation R {\displaystyle R} that is consistent with S {\displaystyle S} . Characteristic samples consider the scenario when the goal is not only finding a representation consistent with S {\displaystyle S} , but finding a representation that recognizes a specific target language. A characteristic sample of language L {\displaystyle L} is a set of pairs of the form ( s , l ( s ) ) {\displaystyle (s,l(s))} where: l ( s ) = 1 {\displaystyle l(s)=1} if and only if s ∈ L {\displaystyle s\in L} l ( s ) = − 1 {\displaystyle l(s)=-1} if and only if s ∉ L {\displaystyle s\notin L} Given the characteristic sample S {\displaystyle S} , I {\displaystyle I} 's output on it is a representation R {\displaystyle R} , e.g. an automaton, that recognizes L {\displaystyle L} . == Formal Definition == === The Learning Paradigm associated with Characteristic Samples === There are three entities in the learning paradigm connected to characteristic samples, the adversary, the teacher and the inference algorithm. Given a class of languages C {\displaystyle \mathbb {C} } and a class of representations for the languages R {\displaystyle \mathbb {R} } , the paradigm goes as follows: The adversary A {\displaystyle A} selects a language L ∈ C {\displaystyle L\in \mathbb {C} } and reports it to the teacher The teacher T {\displaystyle T} then computes a set of strings and label them correctly according to L {\displaystyle L} , trying to make sure that the inference algorithm will compute L {\displaystyle L} The adversary can add correctly labeled words to the set in order to confuse the inference algorithm The inference algorithm I {\displaystyle I} gets the sample and computes a representation R ∈ R {\displaystyle R\in \mathbb {R} } consistent with the sample. The goal is that when the inference algorithm receives a characteristic sample for a language L {\displaystyle L} , or a sample that subsumes a characteristic sample for L {\displaystyle L} , it will return a representation that recognizes exactly the language L {\displaystyle L} . === Sample === Sample S {\displaystyle S} is a set of pairs of the form ( s , l ( s ) ) {\displaystyle (s,l(s))} such that l ( s ) ∈ { − 1 , 1 } {\displaystyle l(s)\in \{-1,1\}} ==== Sample consistent with a language ==== We say that a sample S {\displaystyle S} is consistent with language L {\displaystyle L} if for every pair ( s , l ( s ) ) {\displaystyle (s,l(s))} in S {\displaystyle S} : l ( s ) = 1 if and only if s ∈ L {\displaystyle l(s)=1{\text{ if and only if }}s\in L} l ( s ) = − 1 if and only if s ∉ L {\displaystyle l(s)=-1{\text{ if and only if }}s\notin L} === Characteristic sample === Given an inference algorithm I {\displaystyle I} and a language L {\displaystyle L} , a sample S {\displaystyle S} that is consistent with L {\displaystyle L} is called a characteristic sample of L {\displaystyle L} for I {\displaystyle I} if: I {\displaystyle I} 's output on S {\displaystyle S} is a representation R {\displaystyle R} that recognizes L {\displaystyle L} . For every sample D {\displaystyle D} that is consistent with L {\displaystyle L} and also fulfils S ⊆ D {\displaystyle S\subseteq D} , I {\displaystyle I} 's output on D {\displaystyle D} is a representation R {\displaystyle R} that recognizes L {\displaystyle L} . A Class of languages C {\displaystyle \mathbb {C} } is said to have charistaristic samples if every L ∈ C {\displaystyle L\in \mathbb {C} } has a characteristic sample. == Related Theorems == === Theorem === If equivalence is undecidable for a class C {\textstyle \mathbb {C} } over Σ {\textstyle \Sigma } of cardinality bigger than 1, then C {\textstyle \mathbb {C} } doesn't have characteristic samples. ==== Proof ==== Given a class of representations C {\textstyle \mathbb {C} } such that equivalence is undecidable, for every polynomial p ( x ) {\displaystyle p(x)} and every n ∈ N {\displaystyle n\in \mathbb {N} } , there exist two representations r 1 {\displaystyle r_{1}} and r 2 {\displaystyle r_{2}} of sizes bounded by n {\displaystyle n} , that recognize different languages but are inseparable by any string of size bounded by p ( n ) {\displaystyle p(n)} . Assuming this is not the case, we can decide if r 1 {\displaystyle r_{1}} and r 2 {\displaystyle r_{2}} are equivalent by simulating their run on all strings of size smaller than p ( n ) {\displaystyle p(n)} , contradicting the assumption that equivalence is undecidable. === Theorem === If S 1 {\displaystyle S_{1}} is a characteristic sample for L 1 {\displaystyle L_{1}} and is also consistent with L 2 {\displaystyle L_{2}} , then every characteristic sample of L 2 {\displaystyle L_{2}} , is inconsistent with L 1 {\displaystyle L_{1}} . ==== Proof ==== Given a class C {\textstyle \mathbb {C} } that has characteristic samples, let R 1 {\displaystyle R_{1}} and R 2 {\displaystyle R_{2}} be representations that recognize L 1 {\displaystyle L_{1}} and L 2 {\displaystyle L_{2}} respectively. Under the assumption that there is a characteristic sample for L 1 {\displaystyle L_{1}} , S 1 {\displaystyle S_{1}} that is also consistent with L 2 {\displaystyle L_{2}} , we'll assume falsely that there exist a characteristic sample for L 2 {\displaystyle L_{2}} , S 2 {\displaystyle S_{2}} that is consistent with L 1 {\displaystyle L_{1}} . By the definition of characteristic sample, the inference algorithm I {\displaystyle I} must return a representation which recognizes the language if given a sample that subsumes the characteristic sample itself. But for the sample S 1 ∪ S 2 {\displaystyle S_{1}\cup S_{2}} , the answer of the inferring algorithm needs to recognize both L 1 {\displaystyle L_{1}} and L 2 {\displaystyle L_{2}} , in contradiction. === Theorem === If a class is polynomially learnable by example based queries, it is learnable with characteristic samples. == Polynomialy characterizable classes == === Regular languages === The proof that DFA's are learnable using characteristic samples, relies on the fact that every regular language has a finite number of equivalence classes with respect to the right congruence relation, ∼ L {\displaystyle \sim _{L}} (where x ∼ L y {\displaystyle x\sim _{L}y} for x , y ∈ Σ ∗ {\displaystyle x,y\in \Sigma ^{}} if and only if ∀ z ∈ Σ ∗ : x z ∈ L ↔ y z ∈ L {\displaystyle \forall z\in \Sigma ^{}:xz\in L\leftrightarrow yz\in L} ). Note that if x {\displaystyle x} , y {\displaystyle y} are not congruent with respect to ∼ L {\displaystyle \sim _{L}} , there exists a string z {\displaystyle z} such that x z ∈ L {\displaystyle xz\in L} but y z ∉ L {\displaystyle yz\notin L} or vice versa, this string is called a separating suffix. ==== Constructing a characteristic sample ==== The construction of a characteristic sample for a language L {\displaystyle L} by the teacher goes as follows. Firstly, by running a depth first search on a deterministic automaton A {\displaystyle A} recognizing L {\displaystyle L} , starting from its initial state, we get a suffix closed set of words, W {\displaystyle W} , ordered in shortlex order. From the fact above, we know that for every two states in the automaton, there exists a separating suffix that separates between every two strings that the run of A {\displaystyle A} on them ends in the respective states. We refer to the set of separating suffixes as S {\displaystyle S} . The labeled set (sample) of words the teacher gives the adversary is { ( w , l ( w ) ) | w ∈ W ⋅ S ∪ W ⋅ Σ ⋅ S } {\displaystyle \{(w,l(w))|w\in W\cdot S\cup W\cdot \Sigma \cdot S\}} where l ( w ) {\displaystyle l(w)} is the correct label of w {\displaystyle w} (whether it is in L {\displaystyle L} or not). We may assume that ϵ ∈ S {\displaystyle \epsilon \in S} . ==== Constructing a deterministic automata ==== Given the sample from the adversary W {\displaystyle W} , the construction of the automaton by the inference algorithm I {\displaystyle I} starts with defining P = prefix ( W ) {\displaystyle P={\text{prefix}}(W)} and S = suffix ( W ) {\displaystyle S={\text{suffix}}(W)} , which are the set of prefixes and suffixes of W {\displaystyle W} respectively. Now the algorithm constructs a matrix M {\displaystyle M} where the elements of P {\displaystyle P} function as the rows, ordered by the shortlex order, and the elements of S {\displaystyle S} function as the columns, ordered by the shortlex order. Next, the cells in the matrix are filled in the following manner for prefix p i {\displaystyle p_{i}} and suffix s j {\displaystyle s_{j}} : If p i s j ∈ W → M i j = l ( p i s j ) {\displaystyle p_{i}s_{j}\in W\rightarrow M_{ij}=l(p_{i}s_{j})} else, M i j = 0 {\displaystyle M_{ij}=0} Now, we say row i {\displaystyle i} and t {\displaystyle t} are distinguishable if there exi