For a Breath I Tarry

For a Breath I Tarry

"For a Breath I Tarry" is a 1966 post-apocalyptic novelette by American writer Roger Zelazny, which was nominated for the Hugo Award for Best Novelette in 1967. Set in a future long after the self-extinction of humanity, the novelette recounts the tale of Frost, a sentient machine. Although humans have caused their own extinction, the sentient machines that they created continue the work of rebuilding a shattered Earth. Along the way, the story explores the differences between humanity and machines, the former experiencing the world qualitatively, while the latter doing so quantitatively. This difference is illustrated through philosophical conversations between Frost and another machine named Mordel. Frost's goal of becoming human, along with literary allusions, drives the plot and sets the tone of the novelette. These allusions include the first chapter of the Book of Job, in both situation and language, since verses are both quoted directly and paraphrased. In addition, the first three chapters of the Book of Genesis are echoed. Finally, Frost and Mordel enter into a Faustian bargain, though with better results than in the original story. The other major character is the Beta Machine, Frost's peer in the Southern Hemisphere. (Frost controls the Northern Hemisphere.) The novelette hints that though being a machine, Beta has a feminine personality. After Frost has succeeded in his millennium-long quest to become human (via recovered DNA), Beta agrees to join him in becoming human—suggesting the possibility of rebirth for the human race. The novelette has appeared in collections of Zelazny's works and in anthologies. The title is from a phrase in the poet A. E. Housman's collection A Shropshire Lad.

Superellipsoid

In mathematics, a superellipsoid (or super-ellipsoid) is a solid whose horizontal sections are superellipses (Lamé curves) with the same squareness parameter ϵ 2 {\displaystyle \epsilon _{2}} , and whose vertical sections through the center are superellipses with the squareness parameter ϵ 1 {\displaystyle \epsilon _{1}} . It is a generalization of an ellipsoid, which is a special case when ϵ 1 = ϵ 2 = 1 {\displaystyle \epsilon _{1}=\epsilon _{2}=1} . Superellipsoids as computer graphics primitives were popularized by Alan H. Barr (who used the name "superquadrics" to refer to both superellipsoids and supertoroids). In modern computer vision and robotics literatures, superquadrics and superellipsoids are used interchangeably, since superellipsoids are the most representative and widely utilized shape among all the superquadrics. Superellipsoids have a rich shape vocabulary, including cuboids, cylinders, ellipsoids, octahedra and their intermediates. It becomes an important geometric primitive widely used in computer vision, robotics, and physical simulation. The main advantage of describing objects and environment with superellipsoids is its conciseness and expressiveness in shape. Furthermore, a closed-form expression of the Minkowski sum between two superellipsoids is available. This makes it a desirable geometric primitive for robot grasping, collision detection, and motion planning. == Special cases == A handful of notable mathematical figures can arise as special cases of superellipsoids given the correct set of values, which are depicted in the above graphic: Cylinder Sphere Steinmetz solid Bicone Regular octahedron Cube, as a limiting case where the exponents tend to infinity Piet Hein's supereggs are also special cases of superellipsoids. == Formulas == === Basic (normalized) superellipsoid === The basic superellipsoid is defined by the implicit function f ( x , y , z ) = ( x 2 ϵ 2 + y 2 ϵ 2 ) ϵ 2 / ϵ 1 + z 2 ϵ 1 {\displaystyle f(x,y,z)=\left(x^{\frac {2}{\epsilon _{2}}}+y^{\frac {2}{\epsilon _{2}}}\right)^{\epsilon _{2}/\epsilon _{1}}+z^{\frac {2}{\epsilon _{1}}}} The parameters ϵ 1 {\displaystyle \epsilon _{1}} and ϵ 2 {\displaystyle \epsilon _{2}} are positive real numbers that control the squareness of the shape. The surface of the superellipsoid is defined by the equation: f ( x , y , z ) = 1 {\displaystyle f(x,y,z)=1} For any given point ( x , y , z ) ∈ R 3 {\displaystyle (x,y,z)\in \mathbb {R} ^{3}} , the point lies inside the superellipsoid if f ( x , y , z ) < 1 {\displaystyle f(x,y,z)<1} , and outside if f ( x , y , z ) > 1 {\displaystyle f(x,y,z)>1} . Any "parallel of latitude" of the superellipsoid (a horizontal section at any constant z between -1 and +1) is a Lamé curve with exponent 2 / ϵ 2 {\displaystyle 2/\epsilon _{2}} , scaled by a = ( 1 − z 2 ϵ 1 ) ϵ 1 2 {\displaystyle a=(1-z^{\frac {2}{\epsilon _{1}}})^{\frac {\epsilon _{1}}{2}}} , which is ( x a ) 2 ϵ 2 + ( y a ) 2 ϵ 2 = 1. {\displaystyle \left({\frac {x}{a}}\right)^{\frac {2}{\epsilon _{2}}}+\left({\frac {y}{a}}\right)^{\frac {2}{\epsilon _{2}}}=1.} Any "meridian of longitude" (a section by any vertical plane through the origin) is a Lamé curve with exponent 2 / ϵ 1 {\displaystyle 2/\epsilon _{1}} , stretched horizontally by a factor w that depends on the sectioning plane. Namely, if x = u cos ⁡ θ {\displaystyle x=u\cos \theta } and y = u sin ⁡ θ {\displaystyle y=u\sin \theta } , for a given θ {\displaystyle \theta } , then the section is ( u w ) 2 ϵ 1 + z 2 ϵ 1 = 1 , {\displaystyle \left({\frac {u}{w}}\right)^{\frac {2}{\epsilon _{1}}}+z^{\frac {2}{\epsilon _{1}}}=1,} where w = ( cos 2 ϵ 2 ⁡ θ + sin 2 ϵ 2 ⁡ θ ) − ϵ 2 2 . {\displaystyle w=(\cos ^{\frac {2}{\epsilon _{2}}}\theta +\sin ^{\frac {2}{\epsilon _{2}}}\theta )^{-{\frac {\epsilon _{2}}{2}}}.} In particular, if ϵ 2 {\displaystyle \epsilon _{2}} is 1, the horizontal cross-sections are circles, and the horizontal stretching w {\displaystyle w} of the vertical sections is 1 for all planes. In that case, the superellipsoid is a solid of revolution, obtained by rotating the Lamé curve with exponent 2 / ϵ 1 {\displaystyle 2/\epsilon _{1}} around the vertical axis. === Superellipsoid === The basic shape above extends from −1 to +1 along each coordinate axis. The general superellipsoid is obtained by scaling the basic shape along each axis by factors a x {\displaystyle a_{x}} , a y {\displaystyle a_{y}} , a z {\displaystyle a_{z}} , the semi-diameters of the resulting solid. The implicit function is F ( x , y , z ) = ( ( x a x ) 2 ϵ 2 + ( y a y ) 2 ϵ 2 ) ϵ 2 ϵ 1 + ( z a z ) 2 ϵ 1 {\displaystyle F(x,y,z)=\left(\left({\frac {x}{a_{x}}}\right)^{\frac {2}{\epsilon _{2}}}+\left({\frac {y}{a_{y}}}\right)^{\frac {2}{\epsilon _{2}}}\right)^{\frac {\epsilon _{2}}{\epsilon _{1}}}+\left({\frac {z}{a_{z}}}\right)^{\frac {2}{\epsilon _{1}}}} . Similarly, the surface of the superellipsoid is defined by the equation F ( x , y , z ) = 1 {\displaystyle F(x,y,z)=1} For any given point ( x , y , z ) ∈ R 3 {\displaystyle (x,y,z)\in \mathbb {R} ^{3}} , the point lies inside the superellipsoid if f ( x , y , z ) < 1 {\displaystyle f(x,y,z)<1} , and outside if f ( x , y , z ) > 1 {\displaystyle f(x,y,z)>1} . Therefore, the implicit function is also called the inside-outside function of the superellipsoid. The superellipsoid has a parametric representation in terms of surface parameters η ∈ [ − π / 2 , π / 2 ) {\displaystyle \eta \in [-\pi /2,\pi /2)} , ω ∈ [ − π , π ) {\displaystyle \omega \in [-\pi ,\pi )} . x ( η , ω ) = a x cos ϵ 1 ⁡ η cos ϵ 2 ⁡ ω {\displaystyle x(\eta ,\omega )=a_{x}\cos ^{\epsilon _{1}}\eta \cos ^{\epsilon _{2}}\omega } y ( η , ω ) = a y cos ϵ 1 ⁡ η sin ϵ 2 ⁡ ω {\displaystyle y(\eta ,\omega )=a_{y}\cos ^{\epsilon _{1}}\eta \sin ^{\epsilon _{2}}\omega } z ( η , ω ) = a z sin ϵ 1 ⁡ η {\displaystyle z(\eta ,\omega )=a_{z}\sin ^{\epsilon _{1}}\eta } === General posed superellipsoid === In computer vision and robotic applications, a superellipsoid with a general pose in the 3D Euclidean space is usually of more interest. For a given Euclidean transformation of the superellipsoid frame g = [ R ∈ S O ( 3 ) , t ∈ R 3 ] ∈ S E ( 3 ) {\displaystyle g=[\mathbf {R} \in SO(3),\mathbf {t} \in \mathbb {R} ^{3}]\in SE(3)} relative to the world frame, the implicit function of a general posed superellipsoid surface defined the world frame is F ( g − 1 ∘ ( x , y , z ) ) = 1 {\displaystyle F\left(g^{-1}\circ (x,y,z)\right)=1} where ∘ {\displaystyle \circ } is the transformation operation that maps the point ( x , y , z ) ∈ R 3 {\displaystyle (x,y,z)\in \mathbb {R} ^{3}} in the world frame into the canonical superellipsoid frame. === Volume of superellipsoid === The volume encompassed by the superelllipsoid surface can be expressed in terms of the beta functions β ( ⋅ , ⋅ ) {\displaystyle \beta (\cdot ,\cdot )} , V ( ϵ 1 , ϵ 2 , a x , a y , a z ) = 2 a x a y a z ϵ 1 ϵ 2 β ( ϵ 1 2 , ϵ 1 + 1 ) β ( ϵ 2 2 , ϵ 2 + 2 2 ) {\displaystyle V(\epsilon _{1},\epsilon _{2},a_{x},a_{y},a_{z})=2a_{x}a_{y}a_{z}\epsilon _{1}\epsilon _{2}\beta ({\frac {\epsilon _{1}}{2}},\epsilon _{1}+1)\beta ({\frac {\epsilon _{2}}{2}},{\frac {\epsilon _{2}+2}{2}})} or equivalently with the Gamma function Γ ( ⋅ ) {\displaystyle \Gamma (\cdot )} , since β ( m , n ) = Γ ( m ) Γ ( n ) Γ ( m + n ) {\displaystyle \beta (m,n)={\frac {\Gamma (m)\Gamma (n)}{\Gamma (m+n)}}} == Recovery from data == Recoverying the superellipsoid (or superquadrics) representation from raw data (e.g., point cloud, mesh, images, and voxels) is an important task in computer vision, robotics, and physical simulation. Traditional computational methods model the problem as a least-square problem. The goal is to find out the optimal set of superellipsoid parameters θ ≐ [ ϵ 1 , ϵ 2 , a x , a y , a z , g ] {\displaystyle \theta \doteq [\epsilon _{1},\epsilon _{2},a_{x},a_{y},a_{z},g]} that minimize an objective function. Other than the shape parameters, g ∈ {\displaystyle g\in } SE(3) is the pose of the superellipsoid frame with respect to the world coordinate. There are two commonly used objective functions. The first one is constructed directly based on the implicit function G 1 ( θ ) = a x a y a z ∑ i = 1 N ( F ϵ 1 ( g − 1 ∘ ( x i , y i , z i ) ) − 1 ) 2 {\displaystyle G_{1}(\theta )=a_{x}a_{y}a_{z}\sum _{i=1}^{N}\left(F^{\epsilon _{1}}\left(g^{-1}\circ (x_{i},y_{i},z_{i})\right)-1\right)^{2}} The minimization of the objective function provides a recovered superellipsoid as close as possible to all the input points { ( x i , y i , z i ) ∈ R 3 , i = 1 , 2 , . . . , N } {\displaystyle \{(x_{i},y_{i},z_{i})\in \mathbb {R} ^{3},i=1,2,...,N\}} . At the mean time, the scalar value a x , a y , a z {\displaystyle a_{x},a_{y},a_{z}} is positively proportional to the volume of the superellipsoid, and thus have the effect of minimizing the volume as well. The other objective function tries to minimized the radial distance between the points and the superellipsoid. That is G 2 ( θ ) = ∑ i = 1 N ( | r

Ubiquitous computing

Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include the Internet, advanced middleware, kernels, operating systems, mobile codes, sensors, microprocessors, new I/Os and user interfaces, computer networks, mobile protocols, global navigational systems, and new materials. This paradigm is also described as pervasive computing, ambient intelligence, or "everyware". Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing, and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described. Ubiquitous computing themes include: distributed computing, mobile computing, location computing, mobile networking, sensor networks, human–computer interaction, context-aware smart home technologies, and artificial intelligence. == Core concepts == Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. Mark Weiser proposed three basic forms for ubiquitous computing devices: Tabs: a wearable device that is approximately a centimeter in size Pads: a hand-held device that is approximately a decimeter in size Boards: an interactive larger display device that is approximately a meter in size Ubiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display. These conceptual device categories were later implemented at Xerox PARC in experimental systems including the PARCTab, PARCPad, and LiveBoard, which served as early prototypes of handheld, tablet-style, and large interactive display computing environments. Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist. == History == Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John Seely Brown, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its major concerns. == Recognizing the effects of extending processing power == Recognizing that the extension of processing power into everyday scenarios would necessitate understandings of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside computer science, including "philosophy, phenomenology, anthropology, psychology, post-Modernism, sociology of science and feminist criticism". He was explicit about "the humanistic origins of the 'invisible ideal in post-modernist thought'", referencing as well the ironically dystopian Philip K. Dick novel Ubik. Andy Hopper from Cambridge University UK proposed and demonstrated the concept of "Teleporting" – where applications follow the user wherever he/she moves. Roy Want (now at Google), while at Olivetti Research Ltd, designed the first "Active Badge System", which is an advanced location computing system where personal mobility is merged with computing. Later at Xerox PARC, he designed and built the "PARCTab" or simply "Tab", widely recognized as the world's first Context-Aware computer, which has great similarity to the modern smartphone. Bill Schilit (now at Google) also did some earlier work in this topic, and participated in the early Mobile Computing workshop held in Santa Cruz in 1996. Ken Sakamura of the University of Tokyo, Japan leads the Ubiquitous Networking Laboratory (UNL), Tokyo as well as the T-Engine Forum. The joint goal of Sakamura's Ubiquitous Networking specification and the T-Engine forum, is to enable any everyday device to broadcast and receive information. MIT has also contributed significant research in this field, notably Things That Think consortium (directed by Hiroshi Ishii, Joseph A. Paradiso and Rosalind Picard) at the Media Lab and the CSAIL effort known as Project Oxygen. Other major contributors include University of Washington (Shwetak Patel, Anind Dey and James Landay), Dartmouth College's HealthX Lab (directed by Andrew Campbell), Georgia Tech's College of Computing (Gregory Abowd and Thad Starner), Cornell Tech's People Aware Computing Lab (directed by Tanzeem Choudhury), NYU's Interactive Telecommunications Program, UC Irvine's Department of Informatics, Microsoft Research, Intel Research and Equator, Ajou University UCRi & CUS. == Examples == One of the earliest ubiquitous systems was artist Natalie Jeremijenko's "Live Wire", also known as "Dangling String", installed at Xerox PARC during Mark Weiser's time there. This was a piece of string attached to a stepper motor and controlled by a LAN connection; network activity caused the string to twitch, yielding a peripherally noticeable indication of traffic. Weiser called this an example of calm technology. A present manifestation of this trend is the widespread diffusion of mobile phones. Many mobile phones support high speed data transmission, video services, and other services with powerful computational ability. Although these mobile devices are not necessarily manifestations of ubiquitous computing, there are examples, such as Japan's Yaoyorozu ("Eight Million Gods") Project in which mobile devices, coupled with radio frequency identification tags demonstrate that ubiquitous computing is already present in some form. Ambient Devices has produced an "orb", a "dashboard", and a "weather beacon": these decorative devices receive data from a wireless network and report current events, such as stock prices and the weather, like the Nabaztag, which was invented by Rafi Haladjian and Olivier Mével, and manufactured by the company Violet. The Australian futurist Mark Pesce has produced a highly configurable 52-LED LAMP enabled lamp which uses Wi-Fi named MooresCloud after Gordon Moore. The Unified Computer Intelligence Corporation launched a device called Ubi – The Ubiquitous Computer designed to allow voice interaction with the home and provide constant access to information. Ubiquitous computing research has focused on building an environment in which computers allow humans to focus attention on select aspects of the environment and operate in supervisory and policy-making roles. Ubiquitous computing emphasizes the creation of a human computer interface that can interpret and support a user's intentions. For example, MIT's Project Oxygen seeks to create a system in which computation is as pervasive as air: In the future, computation will be human centered. It will be freely available everywhere, like batteries and power sockets, or oxygen in the air we breathe...We will not need to carry our own devices around with us. Instead, configurable generic devices, either handheld or embedded in the environment, will bring computation to us, whenever we need it and wherever we might be. As we interact with these "anonymous" devices, they will adopt our information personalities. They will respect our desires for privacy and security. We won't have to type, click, or learn new computer jargon. Instead, we'll communicate naturally, using speech and gestures that describe our intent... This is a fundamental transition that does not seek to escape the physical world and "enter some metallic, gigabyte-infested cyberspace" but rather brings computers and communications to us, making them "synonymous with the useful tasks they perform". Network robots link ubiquitous networks with robots, contributing to the creation of new lifestyles and solutions to address a variety of social problems including the aging of population and nursing care. The "Continuity" set of features, introduced by Apple in OS X Yosemite, can be seen as an example of ubiquitous computing. == Issues == Privacy is easily the most often-cited criticism of ubiquitous computing (ubicomp), and may be the greatest barrier to its long-term success. == Research centres == This is a list of notable institutions who claim to have a focus on Ubiquitous computing sorted by country: Canada Topological Media Lab, Concordia University, Canada Finland Community Imaging Group, University of Oulu, Finland Germany Telecooperation Office (TECO), Karlsruhe Institute of Technology, Ger

Magic state distillation

Magic state distillation is a method for creating more accurate quantum states from multiple noisy ones, which is important for building fault tolerant quantum computers. It has also been linked to quantum contextuality, a concept thought to contribute to quantum computers' power. The technique was first proposed by Emanuel Knill in 2004, and further analyzed by Sergey Bravyi and Alexei Kitaev the same year. Thanks to the Gottesman–Knill theorem, it is known that some quantum operations (operations in the Clifford group) can be perfectly simulated in polynomial time on a classical computer. In order to achieve universal quantum computation, a quantum computer must be able to perform operations outside this set. Magic state distillation achieves this, in principle, by concentrating the usefulness of imperfect resources, represented by mixed states, into states that are conducive for performing operations that are difficult to simulate classically. A variety of qubit magic state distillation routines and distillation routines for qubits with various advantages have been proposed. == Stabilizer formalism == The Clifford group consists of a set of n {\displaystyle n} -qubit operations generated by the gates {H, S, CNOT} (where H is Hadamard and S is [ 1 0 0 i ] {\displaystyle {\begin{bmatrix}1&0\\0&i\end{bmatrix}}} ) called Clifford gates. The Clifford group generates stabilizer states which can be efficiently simulated classically, as shown by the Gottesman–Knill theorem. This set of gates with a non-Clifford operation is universal for quantum computation. == Magic states == Magic states are purified from n {\displaystyle n} copies of a mixed state ρ {\displaystyle \rho } . These states are typically provided via an ancilla to the circuit. A magic state for the π / 6 {\displaystyle \pi /6} rotation operator is | M ⟩ = cos ⁡ ( β / 2 ) | 0 ⟩ + e i π 4 sin ⁡ ( β / 2 ) | 1 ⟩ {\displaystyle |M\rangle =\cos(\beta /2)|0\rangle +e^{i{\frac {\pi }{4}}}\sin(\beta /2)|1\rangle } where β = arccos ⁡ ( 1 3 ) {\displaystyle \beta =\arccos \left({\frac {1}{\sqrt {3}}}\right)} . A non-Clifford gate can be generated by combining (copies of) magic states with Clifford gates. Since a set of Clifford gates combined with a non-Clifford gate is universal for quantum computation, magic states combined with Clifford gates are also universal. == Purification algorithm for distilling |M〉 == The first magic state distillation algorithm, invented by Sergey Bravyi and Alexei Kitaev, is as follows. Input: Prepare 5 imperfect states. Output: An almost pure state having a small error probability. repeat Apply the decoding operation of the five-qubit error correcting code and measure the syndrome. If the measured syndrome is | 0000 ⟩ {\displaystyle |0000\rangle } , the distillation attempt is successful. else Get rid of the resulting state and restart the algorithm. until The states have been distilled to the desired purity.

Golden record (informatics)

In informatics, a golden record is the valid version of a data element (record) in a single source of truth system. It may refer to a database, specific table or data field, or any unit of information used. A golden copy is a consolidated data set, and is supposed to provide a single source of truth and a "well-defined version of all the data entities in an organizational ecosystem". Other names sometimes used include master source or master version. The term has been used in conjunction with data quality, master data management, and similar topics. (Different technical solutions exist, see master data management). == Master data == In master data management (MDM), the golden copy refers to the master data (master version) of the reference data which works as an authoritative source for the "truth" for all applications in a given IT landscape.

Belief–desire–intention model

For popular psychology, the belief–desire–intention (BDI) model of human practical reasoning was developed by Michael Bratman as a way of explaining future-directed intention. BDI is fundamentally reliant on folk psychology (the 'theory theory'), which is the notion that our mental models of the world are theories. It was used as a basis for developing the belief–desire–intention software model. == Applications == BDI was part of the inspiration behind the BDI software architecture, which Bratman was also involved in developing. Here, the notion of intention was seen as a way of limiting time spent on deliberating about what to do, by eliminating choices inconsistent with current intentions. BDI has also aroused some interest in psychology. BDI formed the basis for a computational model of childlike reasoning CRIBB.

ARMA International

ARMA International (formerly the Association of Records Managers and Administrators) is an American not-for-profit professional association for information professionals – primarily information management (including records management) and information governance, and related industry practitioners and vendors. The association provides educational opportunities and publications covering aspects of information management broadly. == History == The Association was founded in 1955. In 1975, the Association of Records Executives and Administrators (AREA) and the American Records Management Association merged to form ARMA International. The headquarters for ARMA International is located in Overland Park, Kansas. == Operations == ARMA International services professionals in the United States, Canada, Japan, and the United Kingdom. Its members include records managers, attorneys, information technology professionals, consultants, and archivists involved in various aspects of managing records and information assets. ARMA hosts an annual conference with the goal of bringing together record and information management professionals from around the world – In 2023, ARMA hosted conferences in both the United States and Canada. Topics addressed in the 120+ educational sessions include advanced technology, creating information structure, ediscovery and information law, information management fundamentals, information project management, and reducing organizational information risk. The expo features exhibitors displaying records and information technologies, products, and services.