Irish logarithm

Irish logarithm

The Irish logarithm was a system of number manipulation invented by Percy Ludgate for machine multiplication. The system used a combination of mechanical cams as lookup tables and mechanical addition to sum pseudo-logarithmic indices to produce partial products, which were then added to produce results. The technique is similar to Zech logarithms (also known as Jacobi logarithms), but uses a system of indices original to Ludgate. == Concept == Ludgate's algorithm compresses the multiplication of two single decimal numbers into two table lookups (to convert the digits into indices), the addition of the two indices to create a new index which is input to a second lookup table that generates the output product. Because both lookup tables are one-dimensional, and the addition of linear movements is simple to implement mechanically, this allows a less complex mechanism than would be needed to implement a two-dimensional 10×10 multiplication lookup table. Ludgate stated that he deliberately chose the values in his tables to be as small as he could make them; given this, Ludgate's tables can be simply constructed from first principles, either via pen-and-paper methods, or a systematic search using only a few tens of lines of program code. They do not correspond to either Zech logarithms, Remak indexes or Korn indexes. == Pseudocode == The following is an implementation of Ludgate's Irish logarithm algorithm in the Python programming language: Table 1 is taken from Ludgate's original paper; given the first table, the contents of Table 2 can be trivially derived from Table 1 and the definition of the algorithm. Note since that the last third of the second table is entirely zeros, this could be exploited to further simplify a mechanical implementation of the algorithm.

JBoss Tools

JBoss Tools is a set of Eclipse plugins and features designed to help JBoss and JavaEE developers develop applications. It is an umbrella project for the JBoss developed plugins that will make it into JBoss Developer Studio. == Modules == JBoss Tools includes the following modules: Visual Page Editor (VPE). The visual editor contributed by Exadel supports visual editing of HTML and JSF (JSP and Facelets) pages. VPE also includes visual support for JSF component libraries including JBoss RichFaces. Seam Tools. Includes support for (for example) seam-gen, RichFaces VE integration, Seam related code completion and refactoring. Hibernate Tools. Supporting mapping files, annotations and JPA with reverse engineering, code completion, project wizards, refactoring, interactive HQL/JPA-QL/Criteria execution and more. In short a merger of Hibernate Tools and Exadel ORM features. JBoss AS Tools. Easy start, stop and debug of JBoss AS 4+ servers from within Eclipse. Also includes features for packaging and deployment of any type of Eclipse project. Drools IDE. Rules file editing, Rete View, working memory debugging/inspection and more. jBPM Tools. jBPM workflow editing, deployment, etc. JBossWS Tools. Inspecting, invoking, developing and functional/load/compliance testing of web services over HTTP, base tooling provided by soapUI with the addition of JBossWS specific features/support. JBoss ESB Tools. The structured xml editor for the jboss-esb.xml file used in JBoss ESB. Birt Tools. Hibernate and Seam extensions for Eclipse BIRT. Portal Tools. JBoss Tools supports the JSR-168 Portlet Specification (Portlet 1.0), JSR-286 Portlet Specification (Portlet 2.0) and works with PortletBridge for supporting Portlets in JSF/Seam applications. To enable these features, add the JBoss Portlet facet to a new or an existing web project. Core/General Tools. To reduce the UI clutter, most of the "configure project" menu items move into the Configure menu introduced in Eclipse 3.5 instead of always having a static JBoss Tools menu entry show up even in projects unrelated to JBoss Tools. Smooks Tools. The editor for Smooks configuration files. JBoss ESB Tools. The ESB project Wizard, which creates a project that can be deployed as an .esb archive to a JBoss AS-based server with JBoss ESB installed. JMX Tools. JMX Tools allows establishing multiple JMX connections and provides views for exploring the JMX tree and execute operations directly from Eclipse. The JMX Tools replaces the JMX node previously available in the JBoss Server View. JST/JSF Tools. RichFaces Support, Code Assists, Web XML/JSP/XHTML Editors, CSS Style Editing, web.xml validation, Faceleted taglib in taglib.xml is supported with XSD schema location. Project Examples. The experimental feature called Project Example wizard aims to allow users to download example projects from a remote site and have them working out-of-the-box. AS/Project Archives Tools. To deploy projects compressed, configurable in the server editor. If enabled, all projects deployed to that server will be compressed instead of in an exploded folder. Maven Tools. The optional integration with m2eclipse to provide Maven support for projects created by JBoss Tools and to some extent core WTP projects. BPEL Tools. A BPEL Editor based on the Eclipse BPEL project has been added to JBoss Tools. This means that users can create, edit and deploy BPEL artifacts for the Riftsaw BPEL Runtime. CDI (JSR-299) Tools. Support of the Contexts and Dependency Injection annotations; it works on any Eclipse Java project (via the Configure menu with CDI enabled).

Smart object

A smart object is an object that enhances the interaction with not only people but also with other smart objects. Also known as smart connected products or smart connected things (SCoT), they are products, assets and other things embedded with processors, sensors, software and connectivity that allow data to be exchanged between the product and its environment, manufacturer, operator/user, and other products and systems. Connectivity also enables some capabilities of the product to exist outside the physical device, in what is known as the product cloud. The data collected from these products can be then analysed to inform decision-making, enable operational efficiencies and continuously improve the performance of the product. It can not only refer to interaction with physical world objects but also to interaction with virtual (computing environment) objects. A smart physical object may be created either as an artifact or manufactured product or by embedding electronic tags such as RFID tags or sensors into non-smart physical objects. Smart virtual objects are created as software objects that are intrinsic when creating and operating a virtual or cyber world simulation or game. The concept of a smart object has several origins and uses, see History. There are also several overlapping terms, see also smart device, tangible object or tangible user interface and Thing as in the Internet of things. == History == In the early 1990s, Mark Weiser, from whom the term ubiquitous computing originated, referred to a vision "When almost every object either contains a computer or can have a tab attached to it, obtaining information will be trivial", Although Weiser did not specifically refer to an object as being smart, his early work did imply that smart physical objects are smart in the sense that they act as digital information sources. Hiroshi Ishii and Brygg Ullmer refer to tangible objects in terms of tangibles bits or tangible user interfaces that enable users to "grasp & manipulate" bits in the center of users' attention by coupling the bits with everyday physical objects and architectural surfaces. The smart object concept was introduced by Marcelo Kallman and Daniel Thalmann as an object that can describe its own possible interactions. The main focus here is to model interactions of smart virtual objects with virtual humans, agents, in virtual worlds. The opposite approach to smart objects is 'plain' objects that do not provide this information. The additional information provided by this concept enables far more general interaction schemes, and can greatly simplify the planner of an artificial intelligence agent. In contrast to smart virtual objects used in virtual worlds, Lev Manovich focuses on physical space filled with electronic and visual information. Here, "smart objects" are described as "objects connected to the Net; objects that can sense their users and display smart behaviour". More recently in the early 2010s, smart objects are being proposed as a key enabler for the vision of the Internet of things. The combination of the Internet and emerging technologies such as near field communications, real-time localization, and embedded sensors enables everyday objects to be transformed into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of things and enable novel computing applications. In 2018, one of the world's first smart houses was built in Klaukkala, Finland in the form of a five-floor apartment block, using the Kone Residential Flow solution created by KONE, allowing even a smartphone to act as a home key. == Characteristics == Although we can view interaction with physical smart object in the physical world as distinct from interaction with virtual smart objects in a virtual simulated world, these can be related. Poslad considers the progression of: how humans use models of smart objects situated in the physical world to enhance human to physical world interaction; versus how smart physical objects situated in the physical world can model human interaction in order to lessen the need for human to physical world interaction; versus how virtual smart objects by modelling both physical world objects and modelling humans as objects and their subsequent interactions can form a predominantly smart virtual object environment. === Smart physical objects === The concept smart for a smart physical object simply means that it is active, digital, networked, can operate to some extent autonomously, is reconfigurable and has local control of the resources it needs such as energy, data storage, etc. Note, a smart object does not necessarily need to be intelligent as in exhibiting a strong essence of artificial intelligence—although it can be designed to also be intelligent. Physical world smart objects can be described in terms of three properties: Awareness: is a smart object's ability to understand (that is, sense, interpret, and react to) events and human activities occurring in the physical world. Representation: refers to a smart object's application and programming model—in particular, programming abstractions. Interaction: denotes the object's ability to converse with the user in terms of input, output, control, and feedback. Based upon these properties, these have been classified into three types: Activity-Aware Smart Objects: Are objects that can record information about work activities and its own use. Policy-Aware Smart Objects: Are objects that are activity-aware Objects can interpret events and activities with respect to predefined organizational policies. Process-Aware Smart Objects: Processes play a fundamental role in industrial work management and operation. A process is a collection of related activities or tasks that are ordered according to their position in time and space. === Smart virtual objects === For the virtual object in a virtual world case, an object is called smart when it has the ability to describe its possible interactions. This focuses on constructing a virtual world using only virtual objects that contain their own interaction information. There are four basic elements to constructing such a smart virtual object framework. Object properties: physical properties and a text description Interaction information: position of handles, buttons, grips, and the like Object behavior: different behaviors based on state variables Agent behaviors: description of the behavior an agent should follow when using the object Some versions of smart objects also include animation information in the object information, but this is not considered to be an efficient approach, since this can make objects inappropriately oversized. === Categorization === The terms smart, connected product or smart product can be confusing as it is used to cover a broad range of different products, ranging from smart home appliances (e.g., smart bathroom scales or smart light bulbs) to smart cars (e.g., Tesla). While these products share certain similarities, they often differ substantially in their capabilities. Raff et al. developed a conceptual framework that distinguishes different smart products based on their capabilities, which features 4 types of smart product archetypes (in ascending order of "smartness"). Digital Connected Responsive Intelligent == Advantages == Smart, connected products have three primary components: Physical – made up of the product's mechanical and electrical parts. Smart – made up of sensors, microprocessors, data storage, controls, software, and an embedded operating system with enhanced user interface. Connectivity – made up of ports, antennae, and protocols enabling wired/wireless connections that serve two purposes, it allows data to be exchanged with the product and enables some functions of the product to exist outside the physical device. Each component expands the capabilities of one another resulting in "a virtuous cycle of value improvement". First, the smart components of a product amplify the value and capabilities of the physical components. Then, connectivity amplifies the value and capabilities of the smart components. These improvements include: Monitoring of the product's conditions, its external environment, and its operations and usage. Control of various product functions to better respond to changes in its environment, as well as to personalize the user experience. Optimization of the product's overall operations based on actual performance data, and reduction of downtimes through predictive maintenance and remote service. Autonomous product operation, including learning from their environment, adapting to users' preferences and self-diagnosing and service. === The Internet of things (IoT) === The Internet of things is the network of physical objects that contain embedded technology to communicate and sense or interact with their internal states or the external environment. The phrase "Internet of things" reflects the gro

EfficientNet

EfficientNet is a family of convolutional neural networks (CNNs) for computer vision published by researchers at Google AI in 2019. Its key innovation is compound scaling, which uniformly scales all dimensions of depth, width, and resolution using a single parameter. EfficientNet models have been adopted in various computer vision tasks, including image classification, object detection, and segmentation. == Compound scaling == EfficientNet introduces compound scaling, which, instead of scaling one dimension of the network at a time, such as depth (number of layers), width (number of channels), or resolution (input image size), uses a compound coefficient ϕ {\displaystyle \phi } to scale all three dimensions simultaneously. Specifically, given a baseline network, the depth, width, and resolution are scaled according to the following equations: depth multiplier: d = α ϕ width multiplier: w = β ϕ resolution multiplier: r = γ ϕ {\displaystyle {\begin{aligned}{\text{depth multiplier: }}d&=\alpha ^{\phi }\\{\text{width multiplier: }}w&=\beta ^{\phi }\\{\text{resolution multiplier: }}r&=\gamma ^{\phi }\end{aligned}}} subject to α ⋅ β 2 ⋅ γ 2 ≈ 2 {\displaystyle \alpha \cdot \beta ^{2}\cdot \gamma ^{2}\approx 2} and α ≥ 1 , β ≥ 1 , γ ≥ 1 {\displaystyle \alpha \geq 1,\beta \geq 1,\gamma \geq 1} . The α ⋅ β 2 ⋅ γ 2 ≈ 2 {\displaystyle \alpha \cdot \beta ^{2}\cdot \gamma ^{2}\approx 2} condition is such that increasing ϕ {\displaystyle \phi } by a factor of ϕ 0 {\displaystyle \phi _{0}} would increase the total FLOPs of running the network on an image approximately 2 ϕ 0 {\displaystyle 2^{\phi _{0}}} times. The hyperparameters α {\displaystyle \alpha } , β {\displaystyle \beta } , and γ {\displaystyle \gamma } are determined by a small grid search. The original paper suggested 1.2, 1.1, and 1.15, respectively. Architecturally, they optimized the choice of modules by neural architecture search (NAS), and found that the inverted bottleneck convolution (which they called MBConv) used in MobileNet worked well. The EfficientNet family is a stack of MBConv layers, with shapes determined by the compound scaling. The original publication consisted of 8 models, from EfficientNet-B0 to EfficientNet-B7, with increasing model size and accuracy. EfficientNet-B0 is the baseline network, and subsequent models are obtained by scaling the baseline network by increasing ϕ {\displaystyle \phi } . == Variants == EfficientNet has been adapted for fast inference on edge TPUs and centralized TPU or GPU clusters by NAS. EfficientNet V2 was published in June 2021. The architecture was improved by further NAS search with more types of convolutional layers. It also introduced a training method, which progressively increases image size during training, and uses regularization techniques like dropout, RandAugment, and Mixup. The authors claim this approach mitigates accuracy drops often associated with progressive resizing.

Anna Becker

Anna Becker is an Israeli researcher known in the field of artificial intelligence and computer science within the financial field. == Early life and education == Becker was born in Russia and immigrated to Israel at 16 after graduating from a school in Moscow. At 17, she began her studies at Technion – Israel Institute of Technology. During her master's degree in computer science, she taught first-year students of the same course, and at 27, Becker completed her PhD in Computer Science and Artificial Intelligence. == Career == While pursuing her PhD, Becker resolved an NP-complete approximation algorithm that had been unresolved for over twenty years. This made her a recognized scholar in the field. After completing her PhD, she developed an approximation technique by a factor of two. This technique is widely used today in operating systems, database systems, and VLSI chip designs. She then founded and sold Strategy Runner, a fintech software. After this, she founded EndoTech, an algorithmic trading platform based on artificial intelligence and machine learning. EndoTech's trading strategies have been operating in live cryptocurrency markets since 2017. The platform's BTC Alpha strategy has reported an average annual return of 163% on fixed capital over eight years of live operation, with a maximum drawdown of 14% and a trade accuracy rate of approximately 83%. In 2026, EndoTech entered a partnership with Bit1 Exchange to make its BTC Alpha and ETH Alpha copy trading strategies accessible to retail investors with no minimum deposit requirement, through a full-custody model in which user funds remain in their own exchange wallets at all times.As of 2023, Becker is working on Fianchetto Fund, an AI-based investing analysis platform. Becker has also co-authored a book on Bayesian networks, which has been published widely in the field of computer science and artificial intelligence.

Easyrec

easyrec is an open-source program that provides personalized recommendations using RESTful Web services to be integrated into Web enabled applications. It is distributed under the GNU General Public License by the Studio Smart Agent Technologies and hosted at SourceForge. It is written in Java, uses a MySQL database and comes with an administration tool. == History == The development of easyrec, an implementation of the Adaptive Personalization approach, started in the course of several research and development projects conducted by the Studio Smart Agent Technologies in close cooperation with international companies. During the year of 2008 the core functionality of easyrec was developed forming the basis of research prototypes focusing on the music domain (e.g. MusicExplorer). In June 2009 a beta version of easyrec, containing basic administration features, was integrated into a movie streaming portal for evaluation purposes. Furthermore, in September 2009 easyrec was awarded a special recognition in the category “Award for Innovations – IT Innovations for an economic upswing” by the jury of the Austrian state prize for multimedia and e-business. After a comprehensive refactoring phase and the integration of the evaluation results easyrec was published on SourceForge on 18 February 2010. In course of the CeBIT tradeshow 2011 in Hanover easyrec has been awarded the German “INNOVATIONSPREIS-IT 2011”. == Principles == The following five primary goals guided the development of easyrec. It should be a ready-to-use application, not another algorithmic framework It should be easy to use, concerning installation, integration and administration It should be robust and scalable for serving real world applications It should be free of charge, so that anyone can profit from personalization features It should rely on a community-driven development == Uses == Although easyrec is a domain-agnostic, general purpose personalization system, the current Web service API is customized for providing online shops with item recommendations. Especially for small and medium enterprises, easyrec provides a low barrier entrance to personalization. == Features == A major feature of easyrec is a set of usage statistics and other business relevant information presented via an administration and management interface. Furthermore, the easyrec administrator is supported by a variety of administration and configuration functions including the manual import or adaptation of business rules. Integrators or developers benefit from the lightweight Web service APIs (REST and SOAP) as well as from the guided installation wizard. Concerning personalization functionality easyrec is providing the following services unpersonalized recommendations of the form "other users also bought/viewed/...", etc. personalized recommendation depending on individual preferences rankings such as "most bought items", "most viewed...", etc. Additionally, as an integration showcase, a MediaWiki extension was developed and is bundled with the application. Currently additional features like further recommender algorithms and a plugin-system are evaluated and prepared for integration into the easyrec system. == Architecture == The underlying architecture of easyrec is designed to be robust and scalable—separating time-consuming computations from the task of online assembling of recommendations. easyrec is designed as a multi-layer system consisting of a database layer as storage of user actions and pre-calculated business rules an application layer for hosting online and offline recommendation services and an API layer for various Web service interfaces. Moreover, the generator server contains different item association generators which create business rules that define a relation between two items.

Automated decision-making

Automated decision-making (ADM) is the use of data, machines and algorithms to make decisions in a range of contexts, including public administration, business, health, education, law, employment, transport, media and entertainment, with varying degrees of human oversight or intervention. ADM may involve large-scale data from a range of sources, such as databases, text, social media, sensors, images or speech, that is processed using various technologies including computer software, algorithms, machine learning, natural language processing, artificial intelligence, augmented intelligence and robotics. The increasing use of automated decision-making systems (ADMS) across a range of contexts presents many benefits and challenges to human society requiring consideration of the technical, legal, ethical, societal, educational, economic and health consequences. == Overview == There are different definitions of ADM based on the level of automation involved. Some definitions suggests ADM involves decisions made through purely technological means without human input, such as the EU's General Data Protection Regulation (Article 22). However, ADM technologies and applications can take many forms ranging from decision-support systems that make recommendations for human decision-makers to act on, sometimes known as augmented intelligence or 'shared decision-making', to fully automated decision-making processes that make decisions on behalf of individuals or organizations without human involvement. Models used in automated decision-making systems can be as simple as checklists and decision trees through to artificial intelligence and deep neural networks (DNN). Since the 1950s computers have gone from being able to do basic processing to having the capacity to undertake complex, ambiguous and highly skilled tasks such as image and speech recognition, gameplay, scientific and medical analysis and inferencing across multiple data sources. ADM is now being increasingly deployed across all sectors of society and many diverse domains from entertainment to transport. An ADM system (ADMS) may involve multiple decision points, data sets, and technologies (ADMT) and may sit within a larger administrative or technical system such as a criminal justice system or business process. == Data == Automated decision-making involves using data as input to be analyzed within a process, model, or algorithm or for learning and generating new models. ADM systems may use and connect a wide range of data types and sources depending on the goals and contexts of the system, for example, sensor data for self-driving cars and robotics, identity data for security systems, demographic and financial data for public administration, medical records in health, criminal records in law. This can sometimes involve vast amounts of data and computing power. === Data quality === The quality of the available data and its ability to be used in ADM systems is fundamental to the outcomes. It is often highly problematic for many reasons. Datasets are often highly variable; corporations or governments may control large-scale data, restricted for privacy or security reasons, incomplete, biased, limited in terms of time or coverage, measuring and describing terms in different ways, and many other issues. For machines to learn from data, large corpora are often required, which can be challenging to obtain or compute; however, where available, they have provided significant breakthroughs, for example, in diagnosing chest X-rays. == ADM technologies == Automated decision-making technologies (ADMT) are software-coded digital tools that automate the translation of input data to output data, contributing to the function of automated decision-making systems. There are a wide range of technologies in use across ADM applications and systems. ADMTs involving basic computational operations Search (includes 1-2-1, 1-2-many, data matching/merge) Matching (two different things) Mathematical Calculation (formula) ADMTs for assessment and grouping: User profiling Recommender systems Clustering Classification Feature learning Predictive analytics (includes forecasting) ADMTs relating to space and flows: Social network analysis (includes link prediction) Mapping Routing ADMTs for processing of complex data formats Image processing Audio processing Natural Language Processing (NLP) Other ADMT Business rules management systems Time series analysis Anomaly detection Modelling/Simulation === Machine learning === Machine learning (ML) involves training computer programs through exposure to large data sets and examples to learn from experience and solve problems. Machine learning can be used to generate and analyse data as well as make algorithmic calculations and has been applied to image and speech recognition, translations, text, data and simulations. While machine learning has been around for some time, it is becoming increasingly powerful due to recent breakthroughs in training deep neural networks (DNNs), and dramatic increases in data storage capacity and computational power with GPU coprocessors and cloud computing. Machine learning systems based on foundation models run on deep neural networks and use pattern matching to train a single huge system on large amounts of general data such as text and images. Early models tended to start from scratch for each new problem however since the early 2020s many are able to be adapted to new problems. Examples of these technologies include Open AI's DALL-E (an image creation program) and their various GPT language models, and Google's PaLM language model program. == Applications == ADM is being used to replace or augment human decision-making by both public and private-sector organisations for a range of reasons including to help increase consistency, improve efficiency, reduce costs and enable new solutions to complex problems. === Debate === Research and development are underway into uses of technology to assess argument quality, assess argumentative essays and judge debates. Potential applications of these argument technologies span education and society. Scenarios to consider, in these regards, include those involving the assessment and evaluation of conversational, mathematical, scientific, interpretive, legal, and political argumentation and debate. === Law === In legal systems around the world, algorithmic tools such as risk assessment instruments (RAI), are being used to supplement or replace the human judgment of judges, civil servants and police officers in many contexts. In the United States RAI are being used to generate scores to predict the risk of recidivism in pre-trial detention and sentencing decisions, evaluate parole for prisoners and to predict "hot spots" for future crime. These scores may result in automatic effects or may be used to inform decisions made by officials within the justice system. In Canada ADM has been used since 2014 to automate certain activities conducted by immigration officials and to support the evaluation of some immigrant and visitor applications. === Economics === Automated decision-making systems are used in certain computer programs to create buy and sell orders related to specific financial transactions and automatically submit the orders in the international markets. Computer programs can automatically generate orders based on predefined set of rules using trading strategies which are based on technical analyses, advanced statistical and mathematical computations, or inputs from other electronic sources. === Business === ==== Continuous auditing ==== Continuous auditing uses advanced analytical tools to automate auditing processes. It can be utilized in the private sector by business enterprises and in the public sector by governmental organizations and municipalities. As artificial intelligence and machine learning continue to advance, accountants and auditors may make use of increasingly sophisticated algorithms which make decisions such as those involving determining what is anomalous, whether to notify personnel, and how to prioritize those tasks assigned to personnel. === Media and entertainment === Digital media, entertainment platforms, and information services increasingly provide content to audiences via automated recommender systems based on demographic information, previous selections, collaborative filtering or content-based filtering. This includes music and video platforms, publishing, health information, product databases and search engines. Many recommender systems also provide some agency to users in accepting recommendations and incorporate data-driven algorithmic feedback loops based on the actions of the system user. Large-scale machine learning language models and image creation programs being developed by companies such as OpenAI and Google in the 2020s have restricted access however they are likely to have widespread application in fields such as advertising, copywriting, stock imagery and gra