Hierarchical navigable small world

Hierarchical navigable small world

Hierarchical navigable small world (HNSW) is an algorithm for approximate nearest neighbor search. It is used to find items that are similar to a query item in a large collection, without comparing the query with every item one by one. The algorithm is commonly used for searching vector data. In these systems, an item such as a document, image, song, or user profile is represented by a list of numbers called a vector. Items with similar vectors are treated as similar according to the model that produced the vectors. HNSW provides a way to search these vectors quickly, especially in large datasets. HNSW stores vectors in a graph. Each vector is a node, and links connect it to some nearby vectors. The graph has several layers: upper layers contain fewer nodes and act like a rough map, while the bottom layer contains all nodes and gives a more detailed view. A search starts in an upper layer, follows links toward nodes that are closer to the query, and then repeats the process in lower layers until it finds a set of likely nearest neighbors. == Background == The nearest neighbor search problem asks which items in a dataset are closest to a query item. A direct search can compare the query with every item in the dataset, but this becomes slow when the dataset is large. Exact search methods based on spatial trees, such as the k-d tree and R-tree, can also become less effective for high-dimensional data, a problem often associated with the curse of dimensionality. Approximate nearest neighbor methods trade some exactness for speed or lower resource use. Instead of always guaranteeing the exact closest item, they try to return close items quickly. Other approximate methods include locality-sensitive hashing and product quantization. HNSW builds on research into small-world networks and navigable graphs. In a small-world graph, most nodes can be reached from other nodes through a short chain of links. In a navigable graph, a search procedure can use local information to move toward a target. Jon Kleinberg's work on navigation in small-world networks is an important example of this research area. Later work studied ways to add links that make graphs easier to navigate greedily. The HNSW algorithm extends earlier navigable small world methods for similarity search by adding a hierarchy of graph layers. This hierarchy helps the algorithm find a good region of the graph before doing a more detailed search in the bottom layer. == Algorithm == HNSW is based on a proximity graph. In this graph, nearby vectors are connected by edges. The algorithm uses these edges to move through the dataset, rather than scanning every vector. The graph is hierarchical. Every vector appears in the bottom layer. Some vectors are also placed in higher layers, with fewer vectors appearing as the layers go upward. The upper layers allow long-range movement across the dataset, while the lower layers allow a more detailed search near promising candidates. A typical search proceeds as follows: The search begins from an entry point in the highest layer. At each step, the algorithm looks at neighboring nodes and moves to a neighbor that is closer to the query. When it cannot find a closer neighbor in that layer, it moves down to the next layer. In the bottom layer, it explores a wider set of candidate nodes and returns the nearest candidates found. This search strategy is often described as greedy navigation. The algorithm repeatedly chooses locally better nodes, using the graph structure to approach the query point. == Construction and parameters == The HNSW graph is built incrementally. When a new vector is inserted, the algorithm assigns it a maximum layer, searches for nearby existing nodes, and connects the new node to selected neighbors in each layer where it appears. Implementations usually expose parameters that control the trade-off between speed, accuracy, memory use, and construction time. A higher number of graph connections can improve recall but requires more memory. A larger search candidate list can improve accuracy but makes queries slower. A larger construction candidate list can improve the quality of the graph but makes index building slower. Because HNSW is approximate, its results are not always identical to a full exact search. Its practical performance depends on the dataset, distance measure, implementation, and parameter settings. Benchmarking studies have found HNSW-based libraries to be strong performers among approximate nearest neighbor methods, although worst-case performance can differ from performance on common benchmark datasets. == Use in vector search systems == HNSW is used as an index in systems that store and search high-dimensional vectors. These systems include vector databases, search engines, and database extensions. Typical uses include semantic search, recommender systems, image similarity search, and retrieval-augmented generation. Several software projects implement or support HNSW. Libraries include hnswlib, which is associated with the original HNSW authors, and FAISS. Database and search systems that document HNSW support include Apache Lucene, Chroma, ClickHouse, DuckDB, MariaDB, Milvus, pgvector, Qdrant, and Redis.

Text normalization

Text normalization is the process of transforming text into a single canonical form that it might not have had before. Normalizing text before storing or processing it allows for separation of concerns, since input is guaranteed to be consistent before operations are performed on it. Text normalization requires being aware of what type of text is to be normalized and how it is to be processed afterwards; there is no all-purpose normalization procedure. == Applications == Text normalization is frequently used when converting text to speech. Numbers, dates, acronyms, and abbreviations are non-standard "words" that need to be pronounced differently depending on context. For example: "$200" would be pronounced as "two hundred dollars" in English, but as "lua selau tālā" in Samoan. "vi" could be pronounced as "vie," "vee," or "the sixth" depending on the surrounding words. Text can also be normalized for storing and searching in a database. For instance, if a search for "resume" is to match the word "résumé," then the text would be normalized by removing diacritical marks; and if "john" is to match "John", the text would be converted to a single case. To prepare text for searching, it might also be stemmed (e.g. converting "flew" and "flying" both into "fly"), canonicalized (e.g. consistently using American or British English spelling), or have stop words removed. == Techniques == For simple, context-independent normalization, such as removing non-alphanumeric characters or diacritical marks, regular expressions would suffice. For example, the sed script sed ‑e "s/\s+/ /g" inputfile would normalize runs of whitespace characters into a single space. More complex normalization requires correspondingly complicated algorithms, including domain knowledge of the language and vocabulary being normalized. Among other approaches, text normalization has been modeled as a problem of tokenizing and tagging streams of text and as a special case of machine translation. == Textual scholarship == In the field of textual scholarship and the editing of historic texts, the term "normalization" implies a degree of modernization and standardization – for example in the extension of scribal abbreviations and the transliteration of the archaic glyphs typically found in manuscript and early printed sources. A normalized edition is therefore distinguished from a diplomatic edition (or semi-diplomatic edition), in which some attempt is made to preserve these features. The aim is to strike an appropriate balance between, on the one hand, rigorous fidelity to the source text (including, for example, the preservation of enigmatic and ambiguous elements); and, on the other, producing a new text that will be comprehensible and accessible to the modern reader. The extent of normalization is therefore at the discretion of the editor, and will vary. Some editors, for example, choose to modernize archaic spellings and punctuation, but others do not. An edition of a text might be normalized based on internal criteria, where orthography is standardized according to the language of the original, or external criteria, where the norms of a different time period are applied. For an example of the latter, a published edition of a medieval Icelandic manuscript might be normalized to the conventions of modern Icelandic, or it might be normalized to Classical Old Icelandic. Standards of normalization vary based on language of the edition as well as the specific conventions of the publisher.

CEITON

CEITON is a web-based software system for facilitating and automating business processes such as planning, scheduling, and payroll using workflow technologies. The system is used by several media companies such as MDR, Yle, RAI and Red Bull Media House. In December 2018, the first CEITON User Group Meeting took place in Leipzig, Germany. == Architecture == The software runs on a server (on premises) or in the cloud and is scalable on parallel servers. Data security is warranted by role-based access control (RBAC). The software is used via web-browsers and not dependent on particular system software. == Structure and Features == CEITON combines the two classical approaches of production planning and control and workflow management. === Project Management === The scheduling system plans, manages, bills, and analyzes projects or tasks. It manages human and technical resources, material, and locations on a single GUI. The system uses a gantt chart to assign tasks to be done to available and eligible resources (i.e. staff), automatically or by drag-and-drop. The scheduling module includes material management, resource management/ human resource management, integration of freelancers, clients and suppliers, long-term budget planning, time-tracking, shift scheduling, quality management, delivery and logistics, document management, archive, analysis and controlling, business reporting, as well as all accounting and documentation processes. === Workflow === The workflow management system module coordinates business processes. Processes are defined once as a workflow and then repeatedly executed. Human resources are automatically assigned to steps (tasks) and integrated in workflow forms. Systems are integrated with an EAI/SOAP module, allowing data exchange with arbitrary external systems which are also involved in the business process. It also features a 3-D workflow overview in which the status of each project step can be determined by its color in the overview. === Process Management === For project and order processing management, business processes are designed as workflows, and coordinate communication automatically. Different user interfaces for staff, customers or suppliers can be created so each gets only relevant information. Different workflow forms are associated with different log-ins. The main application for the system is knowledge-based business processes, in which many people are involved and virtual results are produced, e.g. in research, or development of media products, such as TV and movies. Broadcasters and media companies such as MDR and Yle use CEITON to control their production processes for products and services and coordinate complex workflows with all kinds of resources. === Integrations === An integrated EAI module allows CEITON to integrate every external system in any business process without programming, using SOAP and similar technologies. Aspera and FileCatalyst were integrated for faster data transfer, yet complex ERP systems and numerous SAP modules have also been integrated, for example, to extract working times to payroll. === Mobile Working === Since Version 7, released in 2015, CEITON includes a time-tracking module allowing employees to enter their times from mobile devices such as tablets running Android, iPhones etc. == History == Ceiton Technologies (SME tech firm), the company developing CEITON, was founded in Leipzig, Germany in 2000, staffing solutions for the Bureau of Internal Revenue in Manila, Philippines, were implemented in 2000 together with the Deutsche Gesellschaft für Technische Zusammenarbeit of the German government. The first version (1.0) of the software was released in July 2001. The product was originally developed for German broadcasting companies. CEITON is named after the Japanese concept Seiton, one of the principles of Japanese workplace design methodology known as 5S. Since version 7, released in 2015, CEITON includes a time-tracking module allowing employees to enter their times from mobile devices such as tablets running Android, iPhones etc. In May 2005 CEITON won the IQ innovation award, sponsored by Siemens, in the category Excellent innovation in the IT-sector. Since 2007, CEITON has been present at the broadcast trade fairs NAB in Las Vegas and IBC in Amsterdam. In 2020, the company celebrated its 20th anniversary.

Twproject

Twproject (say: T W Project) is a web-based project and groupware management tool created by Open Lab, an Italian software house founded in 2001. It won the 17th Jolt Productivity Award in 2007 in the project management category. In March 2019 it becomes property of Twproject company. It has widespread use in universities as a teaching tool in project management courses. It is used by Oracle Corporation, Prada, Calzedonia, General Electric and many other companies from corporations to small start-ups. == History == April 2001 - The idea of Teamwork came to Open-Lab founders from a need to overcome the PM tools used at that time. It was built in Microsoft ASP and Adobe Flash November 2002 - Open-Lab decide to move from Flash to HTML and from ASP to Java-JSP. Teamwork 2 development is started. June 2004 - Teamwork 2 released, using top open-source technologies like Hibernate, jBlooming, dynamic CSS, Ajax 7 January 2005 - Teamwork goes open source, under LGPL license; remains such until June 2006 (18 months): it is a hit application on SourceForge, with 38.000 downloads, covered by greeting but starving April 2005 - Open-Lab takes the decision to change commercial strategy to finance development of Teamwork version 3 6 June 2006 - Teamwork 3 is finally out (15 months development). New interface, many new features, agile support and much more 27 March 2007 - Teamwork wins the 2007 JOLT Productivity Awards for project management category July 2007 - Teamwork 4 development started: new interface, extended use of new HTML capabilities, JS-oriented interface, start using jQuery February 2009 - Teamwork 4.0 is out February 2010 - Teamwork 4.4: public project pages, Chinese interface. jQuery is getting more space in Teamwork December 2010 - Teamwork 4.6: released Mobile module available for iPhone, Android, BlackBerry. Intensive usage of jQuery June 2011 - Teamwork 4.7: released Issue Kanban / Organizer January 2012 - Teamwork 5.0 development started. Lighter interface, extensive usage of dynamic pages, easier installer and first time approach. Learning curve highly reduced. A jQuery Gantt editor included and released free for the community July 2012 - Teamwork 5 released and also the free online Gantt editor November 2012 - Teamwork 5.1 with new trees and improved model for staffing March 2013 - Teamwork 5.2 with stronger support for customizations and Japanese interface. April 2014 - Teamwork has changed its name in Twproject because the domain teamwork.com has been purchased by Teamwork. April 2013 - Twproject 5.4 with a redesigned more powerful Gantt chart. August 2015 - Twproject 5 finale release. September 2015 - Twproject 6 with a completely redesigned user interface. March 2019 - A new company Twproject srl has been spun off. September 2021 - Twproject 7 has been released introducing WBS based management and workload management. == Features == Project & task management (with Microsoft Project import/export), and JSON format Gantt editor. Uses jQuery Gantt components Time tracking. Several entry points: dashboard, weekly view, issues, start/stop buttons Resource planning with weekly/monthly view, work load overview, unavailability from agenda Issue tracking & planning(with Kanban), e-mail integration, task dedicated inboxes Dashboard configuration, with customizable portlets and layout Message boards Scrum module Meeting and minute management, attached documents Agenda (Integrates with iCal, Microsoft Outlook, Microsoft Entourage, and Google Calendar) Document management, remote file systems link with NTFS, FTP, SVN, S3 (Dropbox, Google drive) Mobile application for iPhone, iPad, Android, Blackberry, Windows phone == Integration == A complete JSON API is available for integrations. The applications runs in Java JDK 8+ on the Hibernate object/relational mapping. The standard distribution uses Apache Tomcat 9, but can run on any J2EE application server. Twproject is tested on these DB servers: MySQL, Oracle, SQL Server, PostgreSql, HSQLDB, but as uses Hibernate can run on many others. There is simple graphical step-by-step installer for Windows, Mac, Linux, .zip/.tar.gz/.rpm packages.

Circular convolution

Circular convolution, also known as cyclic convolution, is a special case of periodic convolution, which is the convolution of two periodic functions that have the same period. Periodic convolution arises, for example, in the context of the discrete-time Fourier transform (DTFT). In particular, the DTFT of the product of two discrete sequences is the periodic convolution of the DTFTs of the individual sequences. And each DTFT is a periodic summation of a continuous Fourier transform function (see Discrete-time Fourier transform § Relation to Fourier Transform). Although DTFTs are usually continuous functions of frequency, the concepts of periodic and circular convolution are also directly applicable to discrete sequences of data. In that context, circular convolution plays an important role in maximizing the efficiency of a certain kind of common filtering operation. == Definitions == The periodic convolution of two T-periodic functions, h T ( t ) {\displaystyle h_{_{T}}(t)} and x T ( t ) {\displaystyle x_{_{T}}(t)} can be defined as: ∫ t o t o + T h T ( τ ) ⋅ x T ( t − τ ) d τ , {\displaystyle \int _{t_{o}}^{t_{o}+T}h_{_{T}}(\tau )\cdot x_{_{T}}(t-\tau )\,d\tau ,} where t o {\displaystyle t_{o}} is an arbitrary parameter. An alternative definition, in terms of the notation of normal linear or aperiodic convolution, follows from expressing h T ( t ) {\displaystyle h_{_{T}}(t)} and x T ( t ) {\displaystyle x_{_{T}}(t)} as periodic summations of aperiodic components h {\displaystyle h} and x {\displaystyle x} , i.e.: h T ( t ) ≜ ∑ k = − ∞ ∞ h ( t − k T ) = ∑ k = − ∞ ∞ h ( t + k T ) . {\displaystyle h_{_{T}}(t)\ \triangleq \ \sum _{k=-\infty }^{\infty }h(t-kT)=\sum _{k=-\infty }^{\infty }h(t+kT).} Then: Both forms can be called periodic convolution. The term circular convolution arises from the important special case of constraining the non-zero portions of both h {\displaystyle h} and x {\displaystyle x} to the interval [ 0 , T ] . {\displaystyle [0,T].} Then the periodic summation becomes a periodic extension, which can also be expressed as a circular function: x T ( t ) = x ( t m o d T ) , t ∈ R {\displaystyle x_{_{T}}(t)=x(t_{\mathrm {mod} \ T}),\quad t\in \mathbb {R} \,} (any real number) And the limits of integration reduce to the length of function h {\displaystyle h} : ( h ∗ x T ) ( t ) = ∫ 0 T h ( τ ) ⋅ x ( ( t − τ ) m o d T ) d τ . {\displaystyle (hx_{_{T}})(t)=\int _{0}^{T}h(\tau )\cdot x((t-\tau )_{\mathrm {mod} \ T})\ d\tau .} == Discrete sequences == Similarly, for discrete sequences, and a parameter N, we can write a circular convolution of aperiodic functions h {\displaystyle h} and x {\displaystyle x} as: ( h ∗ x N ) [ n ] ≜ ∑ m = − ∞ ∞ h [ m ] ⋅ x N [ n − m ] ⏟ ∑ k = − ∞ ∞ x [ n − m − k N ] {\displaystyle (hx_{_{N}})[n]\ \triangleq \ \sum _{m=-\infty }^{\infty }h[m]\cdot \underbrace {x_{_{N}}[n-m]} _{\sum _{k=-\infty }^{\infty }x[n-m-kN]}} This function is N-periodic. It has at most N unique values. For the special case that the non-zero extent of both x and h are ≤ N, it is reducible to matrix multiplication where the kernel of the integral transform is a circulant matrix. == Example == A case of great practical interest is illustrated in the figure. The duration of the x sequence is N (or less), and the duration of the h sequence is significantly less. Then many of the values of the circular convolution are identical to values of x∗h, which is actually the desired result when the h sequence is a finite impulse response (FIR) filter. Furthermore, the circular convolution is very efficient to compute, using a fast Fourier transform (FFT) algorithm and the circular convolution theorem. There are also methods for dealing with an x sequence that is longer than a practical value for N. The sequence is divided into segments (blocks) and processed piecewise. Then the filtered segments are carefully pieced back together. Edge effects are eliminated by overlapping either the input blocks or the output blocks. To help explain and compare the methods, we discuss them both in the context of an h sequence of length 201 and an FFT size of N = 1024. === Overlapping input blocks === This method uses a block size equal to the FFT size (1024). We describe it first in terms of normal or linear convolution. When a normal convolution is performed on each block, there are start-up and decay transients at the block edges, due to the filter latency (200-samples). Only 824 of the convolution outputs are unaffected by edge effects. The others are discarded, or simply not computed. That would cause gaps in the output if the input blocks are contiguous. The gaps are avoided by overlapping the input blocks by 200 samples. In a sense, 200 elements from each input block are "saved" and carried over to the next block. This method is referred to as overlap-save, although the method we describe next requires a similar "save" with the output samples. When an FFT is used to compute the 824 unaffected DFT samples, we don't have the option of not computing the affected samples, but the leading and trailing edge-effects are overlapped and added because of circular convolution. Consequently, the 1024-point inverse FFT (IFFT) output contains only 200 samples of edge effects (which are discarded) and the 824 unaffected samples (which are kept). To illustrate this, the fourth frame of the figure at right depicts a block that has been periodically (or "circularly") extended, and the fifth frame depicts the individual components of a linear convolution performed on the entire sequence. The edge effects are where the contributions from the extended blocks overlap the contributions from the original block. The last frame is the composite output, and the section colored green represents the unaffected portion. === Overlapping output blocks === This method is known as overlap-add. In our example, it uses contiguous input blocks of size 824 and pads each one with 200 zero-valued samples. Then it overlaps and adds the 1024-element output blocks. Nothing is discarded, but 200 values of each output block must be "saved" for the addition with the next block. Both methods advance only 824 samples per 1024-point IFFT, but overlap-save avoids the initial zero-padding and final addition.

Personal cloud

A personal cloud is a collection of digital content and services that are accessible from any device through the Internet. It is not a tangible entity, but a place that gives users the ability to store, synchronize, stream and share content on a relative core, moving from one platform, screen and location to another. Created on connected services and applications, it reflects and sets consumer expectations for how next-generation computing services will work. The four primary types of personal cloud in use today are: Online cloud, NAS device cloud, server device cloud, and home-made clouds. == Online cloud == The online cloud is sometimes referred to as the public cloud. It is the cloud computing model where online resources like software and data storage are made available over the Internet. Typically, an individual or organization has little control over the ecosystem in which the online cloud is hosted, and the core infrastructure is shared between many individuals and organizations. The data and applications provided by the service provider are logically segregated so that only those authorized are allowed access. == NAS device cloud == A network-attached storage (NAS) device is a computer connected to a network that provides only file-based data storage services to other devices on the network. Although it may technically be possible to run other software on a NAS device, it is not designed to be a general purpose server. Cloud NAS is remote storage that is accessed over the Internet as if it were local. A cloud NAS is often used for backups and archiving. One of the benefits of NAS Cloud is that data in the cloud can be accessed at any time from anywhere. The main drawback, however, is that the speed of the transfer rate is only as fast as the network connection the data is accessed over and can therefore be fairly slow. == Server device cloud == In many ways cloud servers work in the same way as physical servers but the functions they perform can be very different. Typically, the cloud server is an on-premises device that is connected to the Internet and gives users the functions available on the online cloud but with the added benefit and security of the files being in their control on their premises. The server cloud has been historically enterprise-based deployed by businesses needing an in-house cloud. However, there are also in-house options available for individual users. == Home-made clouds == For the more technologically proficient user a common solution for using a personal cloud is to create a home-made cloud system by connecting an external USB hard drive to a Wi-Fi router. This enables both wired and wireless computers to access the USB hard drive and use it for storage or for retrieving files a user needs to share on the network thereby acting like a cloud. Setting up a personal cloud requires a user to have particular skills in technology and network setup. One of the risks associated with improper setup is security, and leaving the files accessible to anyone with technical knowledge. Not every router supports this type of access and modification.

GazoPa

GazoPa was an image search engine that used features from an image to search for and identify similar images which closed in 2011. GazoPa began in TechCrunch50 in 2008 before launching into a state of open beta in 2009. GazoPa branched out and released a flower photo community site called "GazoPa Bloom" in 2010. This site was for exploring flower images and, if users need help identifying a flower, uploading images for other people try to identify them. Both sites closed to the public in 2011 when the company decided to focus on other areas of their business.