Julie Beth Lovins

Julie Beth Lovins

Julie Beth Lovins (October 19, 1945, in Washington, D.C. – January 26, 2018, in Mountain View, California) was a computational linguist who published The Lovins Stemming Algorithm - a type of stemming algorithm for word matching - in 1968. The Lovins Stemmer is a single pass, context sensitive stemmer, which removes endings based on the longest-match principle. The stemmer was the first to be published and was extremely well developed considering the date of its release, having been the main influence on a large amount of the future work in the area. -Adam G., et al == Background == Born on October 19, 1945, in Washington, D.C., Lovins grew up in Amherst, Massachusetts. Her father Gerald H. Lovins was an engineer and her mother, Miriam Lovins, a social services administrator. Lovins' brother Amory Lovins is the co-founder and chief environmental scientist of Rocky Mountain Institute. For her undergraduate degree, Lovins attended Pembroke College, the women's college of Brown University, which later combined into Brown University in 1971. At Pembroke College, Lovins studied mathematics and linguistics, graduating with honors. Her thesis was named, A Study of Idioms. She received the inaugural Bloch Fellowship in 1970 from the Linguistic Society of America to attend graduate school. Lovins obtained her Master of Arts in 1970 and Doctor of Philosophy in 1973 from the University of Chicago, studying linguistics. At the University of Chicago, her dissertation was titled, Loan Phonology -- Subject Matter. A revision of her thesis on loanwords and the phonological structure of Japanese was published in 1975 by the Indiana University Linguistics Club. == Teaching career == Following Lovins' PhD, she spent a year working as a linguist-at-large at a University of Tokyo language research institute and as an English conversation teacher. She then joined the faculty at Tsuda College as a professor of English and linguistics, where she taught for seven years. During her time as a faculty member at Tsuda College, Lovins also served as a guest researcher in the University of Tokyo's Research Institute of Logopedics and Phoniatrics, a research center for speech science. == Industry career == After teaching Japanese phonology at Japanese universities abroad, Lovins moved back to the U.S. to work in the computing industry. She worked on early speech synthesis at Bell Labs in Murray Hill, New Jersey. At Bell Labs, Lovins worked with Osamu Fujimura, a Japanese linguist who is credited as a pioneer in speech sciences. Lovins also worked as a software engineer at various companies in Silicon Valley and served as a consultant for computational linguistics throughout the 1990s. As a consultant, she called her business, "The Language Doctor." == The Lovins Stemming Algorithm == Lovins published an article about her work on developing a stemming algorithm through the Research Laboratory of Electronics at MIT in 1968. Lovins' stemming algorithm is frequently referred to as the Lovins stemmer. A stemming algorithm is the process of taking a word with suffixes and reducing it to its root, or base word. Stemming algorithms are used to improve the accuracy in information retrieval and in domain analysis. These algorithms help find variants of the terms being queried. Stemming algorithms bring value in their reduction of a given query into its less complex form, allowing more similar documents to be retrieved for similar queries. Stemming algorithms are prevalent in search engines, such as Google Search, which did not implement word stemming until 2003. This means that up until 2003, a Google search for the word warm would not have explicitly returned results for related words like warmth or warming. As the first published stemming algorithm, Lovins' work set a precedent and influenced future work in stemming algorithms, such as the Porter Stemmer published by Martin Porter in 1980 which has been recognized widely as the most common stemming algorithm for stemming English. Additionally, the Dawson Stemmer developed by John Dawson is an extension of the Lovins stemmer. The Lovins stemmer follows a rule-based affix elimination approach. It first removes the longest identifiable suffix from the target word - producing a base stem word - then indexes a lookup table to convert the (potentially malformed) stem word to a valid word. This process can be split into two phases. In the first phase, a word is compared with a pre-determined list of endings, and when a word is found to contain one of these endings, the ending is removed, leaving only the stem of the word. The second phase standardizes spelling exceptions that come from the first phase, ensuring that words with only marginally varying stems are appropriately paired together. For example, with the word dried, phase one results in dri, which should match with the word dry. The second phase takes care of these exceptions. Compared to other stemmers, Lovins' algorithm is fast and equipped to handle irregular plural words like person and people. Disadvantages, however, include many suffixes not being available in the table of endings. Furthermore, it is sometimes highly unreliable and frequently fails to form valid words from the stems or to match the stems of like-meaning words. This is most often caused by the usage of specialist terminology and domain-specific vocabulary by the author. == Personal life == Lovins moved to Mountain View, California, in 1979, and later to Old Mountain View in 1981 with her partner and later husband Greg Fowler, a software engineer and advocate for environmental issues & the blind. In their free time, she and her husband enjoyed taking walks and volunteering for their local community. Lovins actively volunteered for organizations like the Old Mountain View Neighborhood Association, Mountain View Friends of the Library, League of Women Voters, Mountain View Cool Cities Team, and the Mountain View Sustainability Task Force. In 2016, Lovins' husband died unexpectedly, following a heart attack. Eighteen days after her husband died, Lovins was diagnosed with brain cancer. She died on January 26, 2018, at a hospice, surrounded by friends, family and caregivers.

TipTop Technologies

TipTop Technologies is a real-time web and social search engine with a platform for semantic analysis of natural language. Tip-Top Search provides results capturing individual and group sentiment, opinions, and experiences there from the content of various sorts such as real-time messages from Twitter or consumer product reviews on Amazon.com. TipTop Technologies and ITC Infotech collaborated to create a search interface suitable for both enterprise and consumer applications. Tip-Top's products are part of the "emerging Web 3.0 applications which use semantic technologies to augment the underlying Web system's functionalities." Their main product is 360, an AI tool that incorporates multiple AI applications under one wing. Jonathan AlBright professor at Elon University, found videos generated by TipTop Technologies software on YouTube in his research into artificial intelligence, described it as AI-generated "fake news". Through semantic analysis of large data sets, TipTop gleaned behavioral insights from Tweets around events like Halloween, Thanksgiving, Holiday Gifting, the Super Bowl, and the Oscar Nominees for the Academy Awards coverage. Sentiment analysis, concept trend tracking, and real-time market research are other applications included in the TipTop Search product. TipTop's insight engine solves the problem of real-time data noise, and its ability to "sort the 'good tweets' from the 'bad tweets' when it comes to a product, service, or a region..." In addition, products like TipTop Shopping with customizable search widgets bring together consumer reviews, social search, and sentiment analysis enabling product comparisons across attributes like the overall value and aiding purchasing decisions through user-driven product tips and pits. TipTop Finance adds another complexity to real-time search results by incorporating corporate sentiment, company stock tickers, and social media into TipTop's existing social search platform. Additional success applying semantic technologies has been with polling, "if you compare these Gallup results with TipTop, a sentiment engine based on Twitter, the results are not way off. It does surprise you but it tells me that sentiment analysis in case of public opinion about a burning social issue or a famous personality is relatively easier." With the increasing amount of unstructured, opinion-oriented, and user-generated content available on the Web, TipTop's technology aims to make sense of all this data, and deliver it in a useful way for consumer and enterprise users alike. TipTop Technologies is a privately held company with its headquarters in the San Francisco Bay Area, and team members are located globally.

Google Tasks

Google Tasks is a task management application developed by Google and included with Google Workspace. Included initially as a feature in Gmail and Google Calendar, Google Tasks launched as a core product with a standalone app in 2018. It is available for Android and iOS, as well as in the right-hand side panel on Google Workspace apps on the web and in Google Calendar. == History and development == Google Tasks began as an integration within other apps in G Suite (now Google Workspace), allowing to-do items to be created in Calendar and Gmail. Upon graduating to a core service on June 28, 2018, Google Tasks launched as a dedicated mobile app in which tasks can be sorted into lists, managed, and completed. Google Tasks launched the ability to create tasks from Google Chat messages in 2022.

Edits (app)

Edits is an American photo and short form video editing software service owned by Meta Platforms. It allows users to create videos and edit them by using features like green screens, and AI animation, and also provides real-time statistics to Instagram creators to track their accounts. Accounts directly from Instagram can be imported, and videos can be exported vice-versa. It is available solely on iOS and Android. On Apple, it supports over 32 different languages, including French, Spanish, and Chinese. It has been noted by critics as a direct competitor for apps like CapCut, owned by Chinese brand ByteDance. The Instagram head, Adam Mosseri, also acknowledged these similarities. Launched on April 22 for both iOS and Android. It received over 5M+ users on Apple and Android combined in its first 4 days since its launch. == History == On January 19, 2025, following the ban of all ByteDance Apps from the Google Play Store, and App Store, Instagram head Adam Mosseri announced on Threads that they would be launching the app in February for iOS, followed by an Android counterpart. He said the app is working with select people to test its features. In a separate post, he emphasized that the app is "more for creators than casual video makers". == Features == Edits contains many similar features to other competition of video editors like KineMaster, Inshot, and CapCut. When creating a video, users have the option to export in resolution of HD, 4K, and 2K, along with having HDR and SDR support. Like many traditional video editing software, it includes a timeline, and basic undo-redo buttons. On the bottom bar, 7 tabs for editing exist, namely the Split, Volume, Adjust, Speed, Delete, Filters, Green Screen, Voice FX, Extract Audio, Mirror, Slip, Replace and Duplicate bars. Basic features, like splitting, and adjusting speed and volume of clips are present, along with more advanced Green Screens, and AI features. Being a mobile video editor app, Edits also has drag-and-drop features to ease customer usage. Users have the ability to record videos directly within the app. This feature allows users to create content without needing extra software or devices. They can choose from several focal lengths, which affect how close or wide the shot appears. The app also supports different frame rates. Users have the ability to record videos directly within the app. This feature allows users to create content without needing extra software or devices. Once users are done filming your clips, they can simply transfer them into a project to start editing immediately. Upcoming features for the app include Keyframes, AI-powered modification, Collaboration, and Enhanced creativity. == Reception == Since its release, it received over 5 million downloads in 4 days. Critically, the app received great rankings from many. From users, the app received an average of 4.45 stars over Google Play Store and App Store in the first few days, with Google Play Store receiving the least stars. As in reviews, it was received mixed by the public. Many people praised the smoothness and intuivity of the app. "The app is more than just a basic editor, offering a full suite of creative tools, including a dedicated tab for inspiration and trending audio, as well as a tab for managing drafts," said a blogger. Some users were disappointed with the range of editing tools, some users have noted that it could benefit from more transition options between clips. Some even reported crashing between clips.

Colors!

Colors! is a series of digital painting applications for handheld game consoles and mobile devices. Originally created as a homebrew application for Nintendo DS (as Colors!), which was since legitimately distributed on PlayStation Vita, iOS, and Android, the project eventually evolved into an officially licensed application for Nintendo 3DS (as Colors! 3D) and Nintendo Switch (as Colors Live). == History == === Colors! === Colors! was originally released in June 2007 as a simple homebrew painting application for the Nintendo DS. It was developed by Jens Andersson, a programmer and designer on sabbatical from the games industry who wanted to experiment with the potential of the new handheld platform. Shortly after, Rafał Piasek created an online gallery where users could upload paintings made with the program. Colors! quickly became one of the best-known homebrew applications on the Nintendo DS, and in September 2008, it was also released for the iPhone and iPod Touch. As of August 2010, it had been downloaded almost half a million times. It was voted the most popular homebrew application on the Nintendo DS by readers of the R4 for DS blog. Development of Colors! DS homebrew officially ended in December 2010 although the official gallery still accepted submissions from DS users until 2020 when Colors! Gallery was discontinued. === Colors! 3D === Colors! 3D is a successor to the application Colors! for the Nintendo 3DS. It was released as an officially licensed application for the Nintendo eShop in North America on April 5, 2012, and in the PAL region on April 19, 2012. It was later released in Japan on August 21, 2013, published by Arc System Works. Colors! 3D allows users to draw on five layers, each on their own stereoscopic 3D plane. Drawing is done on the bottom screen, while the top screen displays the painting in 3D. While drawing, players can use the various controls on the Nintendo 3DS to change layers, zoom and pan, and alter the pressure of their brush. Pressing the L button allows users to access a menu to change brush type, size, and opacity, modify the layers, use the camera to provide references, and more. When the user finishes their painting, they can export it to the SD card for viewing in the Nintendo 3DS Camera application. Users can also upload their finished creations to an online gallery, viewed on the 3DS or the official website. Gallery features include hashtags and the ability to follow artists and post comments. Each painting also features a replay feature that allows viewers to see how it was drawn. The application also features local multiplayer, allowing several people to work cooperatively on a painting. In April 2024, the developers of Colors! 3D collaborated with the Pretendo Network project to officially add support for the application, meaning Colors! 3D will continue to operate as normal when using Pretendo Network. ==== Reception ==== IGN gave the application a score of 9.0 and an Editor's Choice award, praising its simple interface and tutorials. Destructoid gave the app a 9.0, calling it "a simple and incredibly fun tool with an amazing community of artists proudly displaying their beautiful and funny 3D images." Nintendo Life gave the app a 9/10, stating, "Though lacking in any structured play, Colors! 3D’s robust free drawing system and unique ability to let anyone create their own three-dimensional artwork more than make up for this." === Colors Live === A Nintendo Switch successor called Colors Live (stylised as Colors L!ve) was released in 2020 after being funded via a Kickstarter campaign. This expanded upon the features of previous installments by adding new brushes, increasing the maximum number of layers to ten, and introducing blend modes. A new game mode called Colors Quest was also included. A pressure-sensitive pen called the Colors SonarPen was developed in collaboration with GreenBulb to facilitate drawing on the Nintendo Switch, and comes pre-bundled with physical copies of the game. ==== Colors Quest ==== This new mode acts as a story-driven adventure wherein players are given a daily drawing challenge with a specific theme and certain stipulations that must be fulfilled. Once the drawing is complete, players must anonymously score other players' submissions, these scores are then aggregated to produce a personal ranking that measures the improvement in the player's art skills over time.

FIRST Global Challenge

The FIRST Global Challenge is a yearly robotics competition organized by the International First Committee Association. It promotes STEM education and careers for youth and was created by Dean Kamen in 2016 as an expansion of FIRST, an organization with similar objectives. == History == FIRST Global is a trade name for the International First Committee Association, a nonprofit corporation based in Manchester, New Hampshire, with a 501(c)(3) designation from the IRS. The nonprofit was founded by the co-founder of FIRST, Dean Kamen, with the objective of promoting STEM education and careers in the developing world through Olympics-style robotics competitions. Former US Congressman, Joe Sestak was the organization's president in 2017, but left after the 2017 Challenge. Each year, the FIRST Global Challenge is held in a different city. For example, Mexico City was selected to host the 2018 Challenge after the United States hosted the 2017 edition in Washington, DC. This is a change from FIRST's system of championships, where one city hosts for several years at a time. In May 2020, it was announced that FIRST Global would not host a traditional challenge in 2020 due to the COVID-19 pandemic and shifted to a remote model. One of the three champions were Team Bangladesh. In 2022, FIRST Global returned to in-person events with the 2022 Challenge in Geneva, Switzerland. == Editions == === Washington, D.C. 2017 === The 2017 FIRST Global Challenge was held in Washington, D.C., from July 16–18, and the challenge was the use of robots to separate different colored balls, representing clean water and impurities in water, symbolizing the Engineering Grand Challenge (based on the Millennium Development Goal) of improving access to clean water in the developing world. Around 160 teams composed of 15- to 18-year-olds from 157 countries participated, and around 60% of teams were created or led by young women. Six continental teams also participated. === Mexico City 2018 === The 2018 FIRST Global Challenge was held in Mexico City from August 15–18. The 2018 Challenge was called Energy Impact and explored the impact of various types of energy on the world and how they can be made more sustainable. In the challenge, robots worked together in teams of three to give cubes to human players, turn a crank, and score cubes in goals in order to generate electrical power. The challenge was based on three Engineering Grand Challenges; making solar energy affordable, making fusion energy a reality, and creating carbon sequestration methods. === Dubai 2019 === The 2019 challenge, called Ocean Opportunities, was held in Dubai from October 24–27 and was the first challenge hosted outside of North America. The challenge was themed around clearing the ocean of pollutants, and had two alliances of three teams each attempting to score large and small balls representing pollutants into processing areas and a processing barge. The processing barge had multiple levels, with higher levels worth more points. At the end of the match, robots "docked" with the barge by driving onto or climbing up it, with climbing worth more points. The event was opened by Sheikh Hamdan bin Mohammed Al Maktoum, Crown Prince of Dubai. === Geneva 2022 === The 2022 challenge called Carbon Capture, was held in Geneva from October 13–16. The challenge was themed around removing carbon dioxide (CO2) emissions from the atmosphere. In the Carbon Capture game, six different countries worked together to capture and store black balls representing carbon particles. The storage tower had multiple cantilevered bars that the robots mounted to, with the higher bars worth a greater multiplier. At the end of a match, robots "docked" on the storage tower's base or climbed the bars with their alliance indicator ball. Each match started with a "global alliance" of six countries, then divided into two "regional alliances" each consisting of three countries. The event was opened by Dr. Martina Hirayama, Switzerland State Secretary for Education, Research and Innovation (SERI). === Singapore 2023 === The 2023 challenge, called Hydrogen Horizons, was held in Singapore from October 7–10. The challenge is themed around renewable energy with a focus on hydrogen technologies. === Athens 2024 === The 2024 challenge was hosted in the Peace and Friendship Stadium in Attica, Greece. === Panama 2025 === The 2025 challenge, Eco Equilibrium, was hosted in the Panama Convention Centre in Panama City, Panama. == Subordinate programs == === Global STEM Corps === The Global STEM Corps is a FIRST Global initiative that connects qualified volunteer mentors with students in developing countries to prepare them for competitions. === New Technology Experience === The New Technology Experience (NTE) is an annual component of the FIRST Global Challenge that was added to the organization's offerings in 2021. It was established as a means for the student community to stay current with cutting-edge technology and is integrated with each year's theme. The 2021 NTE was the CubeSat Prototype Challenge. The 2022 NTE, Carbon Countermeasures, was presented in partnership with XPRIZE.

Outline of automation

The following outline is provided as an overview of and topical guide to automation: Automation – use of control systems and information technologies to reduce the need for human work in the production of goods and services. In the scope of industrialization, automation is a step beyond mechanization. == Essence of automation == Control system – a device, or set of devices to manage, command, direct or regulate the behavior of other devices or systems. Industrial control system (ICS) – encompasses several types of control systems used in industrial production, including supervisory control and data acquisition (SCADA) systems, distributed control systems (DCS), and other smaller control system configurations such as skid-mounted programmable logic controllers (PLC) often found in industrial sectors and critical infrastructures. Industrialization – period of social and economic change that transforms a human group from an agrarian society into an industrial one. Numerical control (NC) – refers to the automation of machine tools that are operated by abstractly programmed commands encoded on a storage medium, as opposed to controlled manually via handwheels or levers, or mechanically automated via cams alone. Robotics – the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots and computer systems for their control, sensory feedback, and information processing. == Branches of automation == === General purpose === Autonomous automation – autonomous software agents to adapt the controllers of computer controlled industrial machinery and processes Banking automation Broadcast automation Building automation – advanced functionality provided by the control system of a building. A building automation system (BAS) is an example of a distributed control system. Home automation – control system of a home. Office automation – the varied computer machinery and software used to digitally create, collect, store, manipulate, and relay office information needed for accomplishing basic tasks such as business process automation and robotic process automation. Console automation Database automation Integrated library system Laboratory automation === Specific purpose === Automated attendant Automated guided vehicle Autonomous mobile robot Automated highway system Automated pool cleaner Automated teller machine Automatic painting (robotic) Pop music automation Remotely operated vehicle Robotic lawn mower Telephone switchboard Vending machine == Fields contributing to automation == Cybernetics – the interdisciplinary study of the structure of regulatory systems. Cognitive science – interdisciplinary scientific study of the mind and its processes. It examines what cognition is, what it does and how it works. Robotics – the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots and computer systems for their control, sensory feedback, and information processing. == History of automation == History of mass production – Prerequisites of mass production were interchangeable parts, machine tools and power, especially in the form of electricity. Mass production was popularized in the 1910s and 1920s by Henry Ford's Ford Motor Company, which introduced electric motors to the then-well-known technique of chain or sequential production. History of home automation == Automated machines == Machine to Machine OLE for process control (OPC) Process control – a statistics and engineering discipline that deals with architectures, mechanisms and algorithms for maintaining the output of a specific process within a desired range. Run Book Automation (RBA) Robot – a mechanical or virtual intelligent agent that can perform tasks automatically or with guidance, typically by remote control. == Automated machine components == Artificial intelligence – the intelligence of machines and the branch of computer science that aims to create it. Friendly artificial intelligence – an artificial intelligence that has a positive rather than negative effect on humanity, and the field of knowledge required to build such an artificial intelligence. === Automation tools === Artificial neural network (ANN) – mathematical model or computational model that is inspired by the structure or functional aspects of biological neural networks. Human machine interface (HMI) – operator level local control panel that monitors field devices Laboratory information management system (LIMS) – software package that offers a set of key features that support a modern laboratory's operations. Industrial control system – encompasses several types of control systems used in industrial production, including supervisory control and data acquisition (SCADA) systems, distributed control systems (DCS), and other smaller control system configurations such as skid-mounted programmable logic controllers (PLC) often found in the industrial sectors and critical infrastructures. Distributed control system (DCS) – control system usually of a manufacturing system, process or any kind of dynamic system, in which the controller elements are not central in location (like the brain) but are distributed throughout the system with each component sub-system controlled by one or more controllers. Manufacturing execution system (MES) – system that manages manufacturing operations in a factory, including management of resources, scheduling production processes, dispatching production orders, execution of production orders, etc. Programmable automation controller (PAC) – digital computer used for automation of electromechanical processes, such as control of machinery on factory assembly lines, amusement rides, or light fixtures. Programmable logic controller (PLC)A Programmable Logic Controller, PLC or Programmable Controller is a digital computer used for automation of electromechanical processes, such as control of machinery on factory assembly lines, amusement rides, or light fixtures. The abbreviation "PLC" and the term "Programmable Logic Controller" are registered trademarks of the Allen-Bradley Company (Rockwell Automation). PLCs are used in many industries and machines. Unlike general-purpose computers, the PLC is designed for multiple inputs and output arrangements, extended temperature ranges, immunity to electrical noise, and resistance to vibration and impact. Programs to control machine operation are typically stored in battery-backed-up or non-volatile memory. A PLC is an example of a hard real time system since output results must be produced in response to input conditions within a limited time, otherwise unintended operation will result. Supervisory control and data acquisition (SCADA) – generally refers to industrial control systems (ICS): computer systems that monitor and control industrial, infrastructure, or facility-based processes, as described below: Industrial processes include those of manufacturing, production, power generation, fabrication, and refining, and may run in continuous, batch, repetitive, or discrete modes. Simulation § Engineering Technology simulation or Process simulation == Social movements == Automation-related social movement – a movement that advocates semi- or fully automatic systems to provide for human needs globally. For example, automation of farming and food distribution throughout the world so that no one will go hungry. One goal is to automate all mundane labor, to free humans to engage in more creative activities (or less work). The Technocracy movement – social movement active from the Great Depression (1930s) to date that proposes replacing politicians and business people with scientists and engineers who have the technical expertise to manage the economy. The Zeitgeist Movement – movement advocating the replacement of the market economy with an economy in which all resources are equitably, commonly and sustainably shared. == Automation in the future == Android – a robot or synthetic organism designed to look and act like a human, and with a body having a flesh-like resemblance Technological singularity – the hypothetical future emergence of greater-than-human intelligence through technological means Semi-automation – using a centralized computer controller to orchestrate the activities of man and machine. == Automation-related publications == IEEE Spectrum – the flagship publication of the Institute of Electrical and Electronics Engineers (IEEE), explores the development, applications and implications of new technologies, and provides a forum for understanding, discussion and leadership in these areas. IEEE Transactions on Information Theory – peer-reviewed scientific journal published by the Institute of Electrical and Electronics Engineers (IEEE), focused on the study of information theory, the mathematics of communications, including computer communications, robotics communications, etc. IEEE Transactions on Control S