Loebner Prize

Loebner Prize

The Loebner Prize was an annual competition in artificial intelligence that awarded prizes to the computer programs considered by the judges to be the most human-like. The format of the competition was that of a standard Turing test. In each round, a human judge simultaneously held textual conversations with a computer program and a human being via computer. Based upon the responses, the judge would attempt to determine which was which. The contest was launched in 1990 by Hugh Loebner in conjunction with the Cambridge Center for Behavioral Studies, Massachusetts, United States. In 2004 and 2005, it was held in Loebner's apartment in New York City. Within the field of artificial intelligence, the Loebner Prize is somewhat controversial; the most prominent critic, Marvin Minsky, called it a publicity stunt that does not help the field along. Beginning in 2014, it was organised by the AISB at Bletchley Park. It has also been associated with Flinders University, Dartmouth College, the Science Museum in London, University of Reading and Ulster University, Magee Campus, Derry, UK City of Culture. For the final 2019 competition, the format changed. There was no panel of judges. Instead, the chatbots were judged by the public and there were to be no human competitors. The prize has been reported as defunct as of 2020. == Prizes == Originally, $2,000 was awarded for the most human-seeming program in the competition. The prize was $3,000 in 2005 and $2,250 in 2006. In 2008, $3,000 was awarded. In addition, there were two one-time-only prizes that have never been awarded. $25,000 is offered for the first program that judges cannot distinguish from a real human and which can convince judges that the human is the computer program. $100,000 is the reward for the first program that judges cannot distinguish from a real human in a Turing test that includes deciphering and understanding text, visual, and auditory input. The competition was planned to end after the achievement of this prize. == Competition rules and restrictions == The rules varied over the years and early competitions featured restricted conversation Turing tests but since 1995 the discussion has been unrestricted. For the three entries in 2007, Robert Medeksza, Noah Duncan and Rollo Carpenter, some basic "screening questions" were used by the sponsor to evaluate the state of the technology. These included simple questions about the time, what round of the contest it is, etc.; general knowledge ("What is a hammer for?"); comparisons ("Which is faster, a train or a plane?"); and questions demonstrating memory for preceding parts of the same conversation. "All nouns, adjectives and verbs will come from a dictionary suitable for children or adolescents under the age of 12." Entries did not need to respond "intelligently" to the questions to be accepted. For the first time in 2008 the sponsor allowed introduction of a preliminary phase to the contest opening up the competition to previously disallowed web-based entries judged by a variety of invited interrogators. The available rules do not state how interrogators are selected or instructed. Interrogators (who judge the systems) have limited time: 5 minutes per entity in the 2003 competition, 20+ per pair in 2004–2007 competitions, 5 minutes to conduct simultaneous conversations with a human and the program in 2008–2009, increased to 25 minutes of simultaneous conversation since 2010. == Criticisms == The prize has long been scorned by experts in the field, for a variety of reasons. It is regarded by many as a publicity stunt. Marvin Minsky scathingly offered a "prize" to anyone who could stop the competition. Loebner responded by jokingly observing that Minsky's offering a prize to stop the competition effectively made him a co-sponsor. The rules of the competition have encouraged poorly qualified judges to make rapid judgements. Interactions between judges and competitors was originally very brief, for example effectively 2.5 mins of questioning, which permitted only a few questions. Questioning was initially restricted to a single topic of the contestant's choice, such as "whimsical conversation", a domain suiting standard chatbot tricks. Competition entrants do not aim at understanding or intelligence but resort to basic ELIZA style tricks, and successful entrants find deception and pretense is rewarded. == Contests == See article history for more details of some earlier contests. A very incomplete listing of a few of the contests: === 2003 === In 2003, the contest was organised by Professor Richard H. R. Harper and Dr. Lynne Hamill from the Digital World Research Centre at the University of Surrey. Although no bot passed the Turing test, the winner was Jabberwock, created by Juergen Pirner. Second was Elbot (Fred Roberts, Artificial Solutions). Third was Jabberwacky, (Rollo Carpenter). === 2006 === In 2006, the contest was organised by Tim Child (CEO of Televirtual) and Huma Shah. On August 30, the four finalists were announced: Rollo Carpenter Richard Churchill and Marie-Claire Jenkins Noah Duncan Robert Medeksza The contest was held on 17 September in the VR theatre, Torrington Place campus of University College London. The judges included the University of Reading's cybernetics professor, Kevin Warwick, a professor of artificial intelligence, John Barnden (specialist in metaphor research at the University of Birmingham), a barrister, Victoria Butler-Cole and a journalist, Graham Duncan-Rowe. The latter's experience of the event can be found in an article in Technology Review. The winner was 'Joan', based on Jabberwacky, both created by Rollo Carpenter. === 2007 === The 2007 competition was held on October 21 in New York City. The judges were: computer science professor Russ Abbott, philosophy professor Hartry Field, psychology assistant professor Clayton Curtis and English lecturer Scott Hutchins. No bot passed the Turing test, but the judges ranked the three contestants as follows: 1st: Robert Medeksza, creator of Ultra Hal 2nd: Noah Duncan, a private entry, creator of Cletus 3rd: Rollo Carpenter from Icogno, creator of Jabberwacky The winner received $2,250 and the annual medal. The runners-up received $250 each. === 2008 === The 2008 competition was organised by professor Kevin Warwick, coordinated by Huma Shah and held on October 12 at the University of Reading, UK. After testing by over one hundred judges during the preliminary phase, in June and July 2008, six finalists were selected from thirteen original entrant artificial conversational entities (ACEs). Five of those invited competed in the finals: Brother Jerome, Peter Cole and Benji Adams Elbot, Fred Roberts / Artificial Solutions Eugene Goostman, Vladimir Veselov, Eugene Demchenko and Sergey Ulasen Jabberwacky, Rollo Carpenter Ultra Hal, Robert Medeksza In the finals, each of the judges was given five minutes to conduct simultaneous, split-screen conversations with two hidden entities. Elbot of Artificial Solutions won the 2008 Loebner Prize bronze award, for most human-like artificial conversational entity, through fooling three of the twelve judges who interrogated it (in the human-parallel comparisons) into believing it was human. This is coming very close to the 30% traditionally required to consider that a program has actually passed the Turing test. Eugene Goostman and Ultra Hal both deceived one judge each that it was the human. Will Pavia, a journalist for The Times, has written about his experience; a Loebner finals' judge, he was deceived by Elbot and Eugene. Kevin Warwick and Huma Shah have reported on the parallel-paired Turing tests. === 2009 === The 2009 Loebner Prize Competition was held September 6, 2009, at the Brighton Centre, Brighton UK in conjunction with the Interspeech 2009 conference. The prize amount for 2009 was $3,000. Entrants were David Levy, Rollo Carpenter, and Mohan Embar, who finished in that order. The writer Brian Christian participated in the 2009 Loebner Prize Competition as a human confederate, and described his experiences at the competition in his book The Most Human Human. === 2010 === The 2010 Loebner Prize Competition was held on October 23 at California State University, Los Angeles. The 2010 competition was the 20th running of the contest. The winner was Bruce Wilcox with Suzette. === 2011 === The 2011 Loebner Prize Competition was held on October 19 at the University of Exeter, Devon, United Kingdom. The prize amount for 2011 was $4,000. The four finalists and their chatterbots were Bruce Wilcox (Rosette), Adeena Mignogna (Zoe), Mohan Embar (Chip Vivant) and Ron Lee (Tutor), who finished in that order. That year there was an addition of a panel of junior judges, namely Georgia-Mae Lindfield, William Dunne, Sam Keat and Kirill Jerdev. The results of the junior contest were markedly different from the main contest, with chatterbots Tutor and Zoe tying for first place and Chip Vivant and Rosette coming in third and fourt

Google Clips

Google Clips is a discontinued miniature clip-on camera device developed by Google. == History == It was announced on October 4, 2017 and went on sale on January 27, 2018. Google Clips automatically captured video clips (without audio) at moments its machine learning algorithms determined to be interesting or relevant. An indicator flashed when the camera was looking for scenes to capture. Google Clips' artificial intelligence (AI) could learn the faces of people to take photographs with certain people, and could automatically set lighting and framing. It had 16 GB of storage built-in storage and could record clips for up to 3 hours. This camera was originally priced at US$249 in the United States. It was withdrawn from sale on October 15, 2019, but supported until the end of December 2021. == Reception == The Independent wrote that Google Clips is "an impressive little device, but one that also has the potential to feel very creepy." According to The Verge's generally negative review, "it didn't capture anything special" over two weeks of testing.

Hardware backdoor

A hardware backdoor is a backdoor implemented within the physical components of a computer system, also known as its hardware. They can be created by introducing malicious code to a component's firmware, or even during the manufacturing process of an integrated circuit. Often, they are used to undermine security in smartcards and cryptoprocessors, unless investment is made in anti-backdoor design methods. They have also been considered for car hacking. Backdoors differ from hardware Trojans as backdoors are introduced intentionally by the original designer or during the design process, whereas hardware Trojans are inserted later by an external party. == Background == The existence of hardware backdoors poses significant security risks for several reasons. They are difficult to detect and are impossible to remove using conventional methods like antivirus software. They can also bypass other security measures, such as disk encryption. Hardware trojans can be introduced during manufacturing where the end-user lacks control over the production chain. == History == In 2008, the FBI reported the discovery of approximately 3,500 counterfeit Cisco network components in the United States, some of which were introduced in military and government infrastructure. In the same year, the possibility of a backdoor SPARC CPU was demonstrated with an FPGA running Linux that supported various hidden malicious services. A few years later, in 2011, Jonathan Brossard presented "Rakshasa", a proof-of-concept hardware backdoor. This backdoor could be installed by an individual with physical access to the hardware. It utilized coreboot to re-flash the BIOS with a SeaBIOS and iPXE-based bootkit composed of legitimate, open-source tools, allowing malware to be fetched from the internet during the boot process. The following year, in 2012, Sergei Skorobogatov and Christopher Woods from the University of Cambridge Computer Laboratory reported the discovery of a backdoor in a military-grade FPGA device, which could be exploited to access and modify sensitive information. It has been said that this was proven to be a software problem and not a deliberate attempt at sabotage. This still brought to attention that equipment manufacturers should ensure that microchips operate as intended. Later that year, two mobile phones developed by the Chinese company ZTE were found to carry a root access backdoor. According to security researcher Dmitri Alperovitch, the exploit used a hard-coded password in its software. Starting in 2012, the United States stated that Huawei might have backdoors present in their products. In 2013, researchers at the University of Massachusetts devised a method of breaking a CPU's internal cryptographic mechanisms by introducing specific impurities into the crystalline structure of transistors to change Intel's random-number generator. Documents revealed from 2013 onwards during the surveillance disclosures initiated by Edward Snowden showed that the Tailored Access Operations (TAO) unit and other NSA employees intercepted servers, routers, and other network gear being shipped to organizations targeted for surveillance to install covert implant firmware onto them before delivery. These tools include custom BIOS exploits that survive the reinstallation of operating systems and USB cables with spy hardware and radio transceiver packed inside. In June 2016 it was reported that University of Michigan Department of Electrical Engineering and Computer Science had built a hardware backdoor that leveraged "analog circuits to create a hardware attack" so that after the capacitors store up enough electricity to be fully charged, it would be switched on, to give an attacker complete access to whatever system or device − such as a PC − that contains the backdoored chip. In the study that won the "best paper" award at the IEEE Symposium on Privacy and Security they also note that microscopic hardware backdoor wouldn't be caught by practically any modern method of hardware security analysis, and could be planted by a single employee of a chip factory. In October 2018 Bloomberg reported that an attack by Chinese spies reached almost 30 U.S. companies, including Amazon and Apple, by compromising America's technology supply chain. == Countermeasures == Skorobogatov has developed a technique capable of detecting malicious insertions into chips. New York University Tandon School of Engineering researchers have developed a way to corroborate a chip's operation using verifiable computing whereby "manufactured for sale" chips contain an embedded verification module that proves the chip's calculations are correct and an associated external module validates the embedded verification module. Another technique developed by researchers at University College London (UCL) relies on distributing trust between multiple identical chips from disjoint supply chains. Assuming that at least one of those chips remains honest the security of the device is preserved. Researchers at the University of Southern California Ming Hsieh Department of Electrical and Computer Engineering and the Photonic Science Division at the Paul Scherrer Institute have developed a new technique called Ptychographic X-ray laminography. This technique is the only current method that allows for verification of the chips blueprint and design without destroying or cutting the chip. It also does so in significantly less time than other current methods. Anthony F. J. Levi Professor of electrical and computer engineering at University of Southern California explains “It’s the only approach to non-destructive reverse engineering of electronic chips—[and] not just reverse engineering but assurance that chips are manufactured according to design. You can identify the foundry, aspects of the design, who did the design. It’s like a fingerprint.” This method currently is able to scan chips in 3D and zoom in on sections and can accommodate chips up to 12 millimeters by 12 millimeters easily accommodating an Apple A12 chip but not yet able to scan a full Nvidia Volta GPU. "Future versions of the laminography technique could reach a resolution of just 2 nanometers or reduce the time for a low-resolution inspection of that 300-by-300-micrometer segment to less than an hour, the researchers say."

List of video games using NFC

This is a list of video games that use near field communication (NFC) technology. Currently, games have leveraged NFC in unlocking additional features through payment. This takes the form of a direct transaction over NFC or by purchasing a physical item, which signals to the platform that a certain set of features has been purchased (e.g. Skylanders). This list catalogues gaming NFC platforms by device. == Mobile == === Android === Gun Bros. Near Field Ninja NFC Cards Skylanders, with an NFC base. The Haunted House: Soul Fighters, with an NFC base. === iOS === ==== As item-triggered game enhancement ==== Skylanders, with an NFC base. ==== As payment ==== In-App Purchases Here, games that leverage Apple's In-App Purchase framework use information stored in the NFC Secure Element to process the purchase through Apple Pay. While an NFC radio is not used here, the NFC protocol is used nonetheless. == Console == === Nintendo Wii, Wii U, Switch, Switch 2, 3DS and 2DS === ==== As item-triggered game enhancement ==== Pokémon Rumble U NFC Figure Amiibo, built into Nintendo consoles since 2014. Works with Wii U, New Nintendo 3DS/3DS XL, New Nintendo 2DS XL, Nintendo Switch, Nintendo Switch 2 and older Nintendo 3DS/Nintendo 2DS systems via a peripheral device. Disney Infinity, with an NFC base. Works with Wii, Nintendo 3DS, Nintendo 2DS and Wii U. Lego Dimensions, with an NFC base. Works with Wii U. Skylanders, with an NFC base. Works with Wii, Nintendo 3DS, Nintendo 2DS and Wii U. The Nintendo Switch version of Skylanders: Imaginators uses the NFC built into the game controller, it is also has full backward compatibility with Nintendo Switch 2. Some functionalities are missing compared to the other versions. ==== As payment ==== The Wii U GamePad controller, Joy-Con R, Joy-Con 2 R, Nintendo Switch Pro Controller and Nintendo Switch 2 Pro Controller can read information from an NFC data source. === PlayStation === Disney Infinity, with an NFC base. Works with PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5. Lego Dimensions, with an NFC base. Works with PlayStation 3, PlayStation 4 and PlayStation 5. Skylanders, with an NFC base. Works with PlayStation 3, PlayStation 4 and PlayStation 5. === Xbox === While NFC bases are normally interoperable between all platforms, the Xbox 360, Xbox One and Xbox Series X require specific bases that are compatible only with the respective platform. Disney Infinity, with an NFC base. Lego Dimensions, with an NFC base. Skylanders, with an NFC base.

Audience capture

Audience capture is the phenomenon where an influencer is affected by their audience, catering to it with what they believe it wants to hear or is willing to pay for. This creates a positive feedback loop, which can lead the influencer to express more extreme views and behaviors. A famous example of audience capture can be found in the story of the online influencer Nicholas Perry, known as Nikocado Avocado. Perry started off on YouTube with videos of himself playing the violin and supporting veganism. He then shifted to videos of himself eating known as mukbang. Audience capture led him to more and more extreme eating leading him in turn to obesity and poor health. The effect can cause ideological media creators to become more politically radical, based on the feedback of their audience.

Smart speaker industry in South Korea

Smart speakers, or AI speakers, have been developed by multiple domestic electronics and telecommunications firms in South Korea. Since their introduction to the local market in 2016, they have been used by millions of people in the country. == Brands == === Google === In September 2018, Google Home (including the Google Home Mini) launched in South Korea. Running Google Assistant, it featured simultaneous recognition of two languages among a total of seven, including Korean. At launch, it could play music from Bugs!, in addition to YouTube. === Kakao === In November 2017, Kakao launched the Kakao Mini, featuring integrated KakaoTalk functionality. === KT === KT launched the GiGA Genie smart speaker in January 2017, using a Harman Kardon speaker. In November 2017, KT announced GiGA Genie LTE, a portable AI speaker with LTE support. They also released a mini speaker called GiGA Genie Buddy. In 2018, KT created a special version of GiGa Genie with a screen for use in hotels. On 29 April 2019, KT announced the GiGA Genie Table TV, a consumer-oriented smart speaker with a display. It featured paid TV access through Wi-Fi. Based on usage data from the hotel model, KT decided not to add a touchscreen. The Table TV also featured a limited-access "personalized-text-to-speech technology" which could use parents' voice recording inputs to read children books. In February 2022, KT began rolling out Amazon Alexa integration into its speakers for English support. === Naver === In August 2017, Naver announced the Wave smart speaker, operating on Clova. In October 2017, Naver launched the Friends smart speaker, which were designed based on Line characters. ==== LG Uplus ==== In December 2017, LG Uplus launched the Friends+ speaker with Naver, operating on U+ Home AI. === Samsung === In August 2018, Samsung announced the Samsung Galaxy Home in partnership with Spotify. The original size was delayed, while the Galaxy Home Mini appeared briefly as a bonus for Samsung Galaxy S20 preorders in South Korea in February 2020. === SK Telecom === SK Telecom launched the Nugu smart speaker in September 2016, using an Astell & Kern audio system. In August 2017, SKT released a portable speaker named Nugu mini. In July 2018, SKT launched the Nugu Candle, featuring expanded mood lighting. The first-generation Nugu was subsequently discontinued. On 18 April 2019, SKT released the NUGU Nemo AI, which featured a display and JBL stereo speaker. In August 2019, SKT collaborated with SM Entertainment, incorporating functions related to the agency's artists into Nugu. In January 2022, SKT showcased the NUGU Candle SE, introducing Alexa support. == Usage == In 2018, approximately 3 million people in South Korea used smart speakers. According to data from KT in 2018, the most common commands to its speakers were for controlling televisions. Based on a broader survey in 2017, music was selected as the most frequent use case. By 2018, smart speaker companies were partnering with reading and other education services, adding potential use-cases for children. By 2022, smart speakers were being utilized by the South Korean government. SKT, in partnership with 70 regional governments, distributed smart speakers to 12,000 senior citizens living alone. The government paid for monthly subscriptions to help seniors stay mentally engaged. Naver made an agreement with the Seoul Metropolitan Government to provide Clova CareCall, an automated health checkup program to hundreds of senior citizens living alone. KT's AI care service included an emergency dispatch call function and medication notifications. == Criticism == === Communication === In a survey of 300 users in 2017, approximately half reported having some type of communication issue with their smart speakers. === Privacy === South Korean smart speakers sparked privacy concerns when they were found to be collecting and documenting user audio data in 2019. The speaker companies responded that only a minority of data was collected and that it was anonymized. They stated that such recordings were collected for performance improvements.

Computer aided transceiver

Computer aided transceiver (CAT) is a non-generic serial protocol used by radio amateurs for (remotely) controlling a transceiver radio receiver equipment using a computer. Conventional transmitters are manually controlled and used to transmit voice using buttons, dials, etc. However, advances in electronics have come to market devices that can be controlled by a computer and allow digital modes such as packet radio and also the use of satellite tracking, because it can continuously change the device's frequency according to the Doppler effect. This is done by connecting a Radio receiver and a PC using a CAT interface and a CAT Program Additionally, CAT interfaces can also be used to position tracking antennas, in controllers. As a satellite moves overhead. A CAT interface is a piece of hardware that connects the PC and radio that provides a connection to allows the radio and the PC to communicate with each other. The CAT interface provides the signals to and fro via correct voltage levels and in the case of a Universal Serial Bus (USB) CAT interface it requires a "protocol" for communication but communication itself is down to the radio and the software on the PC. Software that may be called a CAT program allows a radio to be controlled through the PC. Changes made on the radio through user interactions on the CAT Program are (generally) shown on the PC's screen. The functionality of CAT equipment (software & interface) depends on the radio and what features the software writers included in the CAT software. Modern radio systems do have more CAT functionality If you run a logging program that supports CAT, then that software may take advantage of the CAT system by retrieving information from the radio to help fill in log details, such as the frequency that the contact was made. CAT is also useful on many radios where there are many sub-menus in the radios menu system, and many of the sub-menu items can be easily changed via the PC. On many HF radios, the CAT system is also used to program the memories on the radio, but you would need to use appropriate programming software. A CAT interface does not receive or transmit any DATA mode, that is the purpose of a DATA interface. Although, both may be used at the same time with the correct CAT Equipment. DATA modes, and getting audio to and from the PC is the function of a DATA interface. A completely different thing but it is easier and more useful when CAT and DATA are used at the same time. Wouldn't it be nice to have an interface that could operate Frequency-shift keying (FSK), Audio FSK (AFSK), (real) Morse Code (CW), with a CAT interface and its own sound card..... (eg. The DigiMaster Pro3).