Django (web framework)

Django (web framework)

Django ( JANG-goh; sometimes stylized as django) is a free and open-source, Python-based web framework that runs on a web server. It follows the model–template–views (MTV) architectural pattern. It is maintained by the Django Software Foundation (DSF), an independent organization established in the US as a 501(c)(3) non-profit. Django's primary goal is to ease the creation of complex, database-driven websites. The framework emphasizes reusability and "pluggability" of components, less code, low coupling, rapid development, and the principle of don't repeat yourself. Python is used throughout, even for settings, files, and data models. Django also provides an optional administrative create, read, update and delete interface that is generated dynamically through introspection and configured via admin models. Some well-known sites that use Django include Instagram, Mozilla, Disqus, Bitbucket, Nextdoor, and Clubhouse. == History == Django was created in the autumn of 2003, when the web programmers at the Lawrence Journal-World newspaper, Adrian Holovaty and Simon Willison, began using Python to build applications. Jacob Kaplan-Moss was hired early in Django's development shortly before Willison's internship ended. It was released publicly under a BSD license in July 2005. The framework was named after guitarist Django Reinhardt. Holovaty is a romani jazz guitar player inspired in part by Reinhardt's music. In June 2008, it was announced that a newly formed Django Software Foundation (DSF) would maintain Django in the future. == Features == === Components === Despite having its own nomenclature, such as naming the callable objects generating the HTTP responses "views", the core Django framework can be seen as an MVC architecture. It consists of an object-relational mapper (ORM) that mediates between data models (defined as Python classes) and a relational database ("Model"), a system for processing HTTP requests with a web templating system ("View"), and a regular-expression-based URL dispatcher ("Controller"). Also included in the core framework are: a lightweight and standalone web server for development and testing a form serialization and validation system that can translate between HTML forms and values suitable for storage in the database a template system that utilizes the concept of inheritance borrowed from object-oriented programming a caching framework that can use any of several cache methods support for middleware classes that can intervene at various stages of request processing and carry out custom functions an internal dispatcher system that allows components of an application to communicate events to each other via pre-defined signals an internationalization system, including translations of Django's own components into a variety of languages a serialization system that can produce and read XML and/or JSON representations of Django model instances a system for extending the capabilities of the template engine an interface to Python's built-in unit test framework === Bundled applications === The main Django distribution also bundles a number of applications in its "contrib" package, including: an extensible authentication system the dynamic administrative interface tools for generating RSS and Atom syndication feeds a "Sites" framework that allows one Django installation to run multiple websites, each with their own content and applications tools for generating Sitemaps built-in mitigation for cross-site request forgery, cross-site scripting, SQL injection, password cracking and other typical web attacks, most of them turned on by default a framework for creating geographic information system (GIS) applications === Extensibility === Django's configuration system allows third-party code to be plugged into a regular project, provided that it follows the reusable app conventions. More than 5000 packages are available to extend the framework's original behavior, providing solutions to issues the original tool didn't tackle: registration, search, API provision and consumption, CMS, etc. This extensibility is, however, mitigated by internal components' dependencies. While the Django philosophy implies loose coupling, the template filters and tags assume one engine implementation, and both the auth and admin bundled applications require the use of the internal ORM. None of these filters or bundled apps are mandatory to run a Django project, but reusable apps tend to depend on them, encouraging developers to keep using the official stack in order to benefit fully from the apps ecosystem. === Server arrangements === Django can be run on ASGI or WSGI-compliant web servers. Django officially supports five database backends: PostgreSQL, MySQL, MariaDB, SQLite, and Oracle. Microsoft SQL Server can be used with mssql-django. == Version history == The Django team will occasionally designate certain releases to be "long-term support" (LTS) releases. LTS releases will get security and data loss fixes applied for a guaranteed period of time, typically 3+ years, regardless of the pace of releases afterwards. == Community == === DjangoCon === There is a semiannual conference for Django developers and users, named "DjangoCon", that has been held since September 2008. DjangoCon is held annually in Europe, in May or June; while another is held in the United States in August or September, in various cities. ==== United States ==== The 2012 DjangoCon took place in Washington, D.C., from September 3 to 8. 2013 DjangoCon was held in Chicago at the Hyatt Regency Hotel and the post-conference Sprints were hosted at Digital Bootcamp, computer training center. The 2014 DjangoCon US returned to Portland, OR from August 30 to 6 September. The 2015 DjangoCon US was held in Austin, TX from September 6 to 11 at the AT&T Executive Center. The 2016 DjangoCon US was held in Philadelphia, PA at The Wharton School of the University of Pennsylvania from July 17 to 22. The 2017 DjangoCon US was held in Spokane, WA; in 2018 DjangoCon US was held in San Diego, CA. DjangoCon US 2019 was held again in San Diego, CA from September 22 to 27. DjangoCon 2021 took place virtually and in 2022, DjangoCon US returned to San Diego from October 16 to 21. DjangoCon US 2023 was held from October 16 to 20 at the Durham, NC convention center and DjangoCon US 2024 took place also in Durham in September 22 to 27. DjangoCon US 2025 was held from September 8 to 12 in Chicago, Illinois. ==== Europe ==== The 2025 edition of DjangoCon Europe took place in Dublin, Ireland from 23 to 27 April. In 2024, the conference was hosted in Vigo, Spain. Edinburgh, Scotland served as the venue for DjangoCon Europe in 2023. The 2022 conference was organized in Porto, Portugal. In 2021, DjangoCon Europe was held virtually due to the COVID-19 pandemic. The 2020 edition was also conducted as a fully virtual event. DjangoCon Europe 2019 was held in Copenhagen, Denmark. In 2018, the event took place in Heidelberg, Germany. The 2017 conference was convened in Florence, Italy. DjangoCon Europe 2012 was organized in Zurich, Switzerland. ==== Australia ==== Django mini-conferences are usually held every year as part of the Australian Python Conference 'PyCon AU'. Previously, these mini-conferences have been held in: Hobart, Australia, in July 2013, Brisbane, Australia, in August 2014 and 2015, Melbourne, Australia in August 2016 and 2017, and Sydney, Australia, in August 2018 and 2019. ==== Africa ==== The first DjangoCon Africa was held in Zanzibar, Tanzania, from 6 to 11 November 2023. The event hosted approximately 200 attendees from 22 countries, including 103 women. The conference featured 26 talks on topics such as software development, education, careers, accessibility, and agriculture, often highlighting perspectives from across the African continent. Future editions of the conference are planned, with details available on the official website === Community groups & programs === Django has spawned user groups and meetups around the world, a notable group is the Django Girls organization, which began in Poland but now has had events in 91 countries. Another initiative is Djangonaut Space, a mentorship program aimed at supporting new contributors to the Django ecosystem. The program pairs experienced mentors with developers to guide them through making meaningful contributions to Django and its community. It emphasizes long-term engagement, inclusion, and collaborative open-source development. == Ports to other languages == Programmers have ported Django's template engine design from Python to other languages, providing decent cross-platform support. Some of these options are more direct ports; others, though inspired by Django and retaining its concepts, take the liberty to deviate from Django's design: Liquid for Ruby Template::Swig for Perl Twig for PHP and JavaScript Jinja for Python ErlyDTL for Erlang == CMSs based on Django Framework == Django as a framework is capable of building a complete CMS

Luminance HDR

Luminance HDR, formerly Qtpfsgui, is graphics software used for the creation and manipulation of high-dynamic-range images. Released under the terms of the GPL, it is available for Linux, Microsoft Windows, and Mac OS X (Intel only). Luminance HDR supports several High Dynamic Range (HDR) as well as Low Dynamic Range (LDR) file formats. == Functionality == Prerequisite of HDR photography are several narrow-range digital images with different exposures. Luminance HDR combines these images and calculates a high-contrast image. In order to view this image on a regular computer monitor, Luminance HDR can convert it into a displayable LDR image format using a variety of methods, such as tone mapping. Currently fifteen different tone mapping operators (algorithms) are available, each one with its tunable parameters. Different image processing techniques can be applied to the generated HDR images, such as resizing, cropping, rotating and a number of projective transformations. The software also provides batch processing functionality for creating HDR images and for tone mapping them in a non-interactive way. A module for copying Exif data among sets of images is also provided. For users who prefers the command line, a non-GUI, non-graphical interface is also available on all supported platforms. A common problem with HDR photography is that images need to be aligned exactly. If the subject is static, this can be achieved using a tripod or a stable surface on which the camera is placed. In the case of image data that does not align exactly, an automatic alignment can be performed using a tool provided by the Hugin project. If this automation doesn't provide the desired result, the user may improve it manually. == Supported formats == HDR images are images with a high dynamic range and, using Luminance HDR, they can be created as well as edited. The following HDR graphic formats are supported: OpenEXR Radiance HDR Tag Image File Format (TIFF) Format: 16 Bit, 32 Bit (Float) and LogLuv Raw PFS native Luminance HDR can create an HDR image from several LDR images and tonemap an HDR into an LDR. The following LDR formats are supported: JPG PNG Portable Pixmap (PPM) Portable Bitmap (PBM) TIFF (8 Bit)

Leiden algorithm

The Leiden algorithm is a community detection algorithm developed by Traag et al at Leiden University. It was developed as a modification of the Louvain method. Like the Louvain method, the Leiden algorithm attempts to optimize modularity in extracting communities from networks; however, it addresses key issues present in the Louvain method, namely poorly connected communities and the resolution limit of modularity. == Improvement over Louvain method == Broadly, the Leiden algorithm uses the same two primary phases as the Louvain algorithm: a local node moving step (though, the method by which nodes are considered in Leiden is more efficient) and a graph aggregation step. However, to address the issues with poorly-connected communities and the merging of smaller communities into larger communities (the resolution limit of modularity), the Leiden algorithm employs an intermediate refinement phase in which communities may be split to guarantee that all communities are well-connected. Consider, for example, the following graph: Three communities are present in this graph (each color represents a community). Additionally, the center "bridge" node (represented with an extra circle) is a member of the community represented by blue nodes. Now consider the result of a node-moving step which merges the communities denoted by red and green nodes into a single community (as the two communities are highly connected): Notably, the center "bridge" node is now a member of the larger red community after node moving occurs (due to the greedy nature of the local node moving algorithm). In the Louvain method, such a merging would be followed immediately by the graph aggregation phase. However, this causes a disconnection between two different sections of the community represented by blue nodes. In the Leiden algorithm, the graph is instead refined: The Leiden algorithm's refinement step ensures that the center "bridge" node is kept in the blue community to ensure that it remains intact and connected, despite the potential improvement in modularity from adding the center "bridge" node to the red community. == Graph components == Before defining the Leiden algorithm, it will be helpful to define some of the components of a graph. === Vertices and edges === A graph is composed of vertices (nodes) and edges. Each edge is connected to two vertices, and each vertex may be connected to zero or more edges. Edges are typically represented by straight lines, while nodes are represented by circles or points. In set notation, let V {\displaystyle V} be the set of vertices, and E {\displaystyle E} be the set of edges: V := { v 1 , v 2 , … , v n } E := { e i j , e i k , … , e k l } {\displaystyle {\begin{aligned}V&:=\{v_{1},v_{2},\dots ,v_{n}\}\\E&:=\{e_{ij},e_{ik},\dots ,e_{kl}\}\end{aligned}}} where e i j {\displaystyle e_{ij}} is the directed edge from vertex v i {\displaystyle v_{i}} to vertex v j {\displaystyle v_{j}} . We can also write this as an ordered pair: e i j := ( v i , v j ) {\displaystyle {\begin{aligned}e_{ij}&:=(v_{i},v_{j})\end{aligned}}} === Community === A community is a unique set of nodes: C i ⊆ V C i ⋂ C j = ∅ ∀ i ≠ j {\displaystyle {\begin{aligned}C_{i}&\subseteq V\\C_{i}&\bigcap C_{j}=\emptyset ~\forall ~i\neq j\end{aligned}}} and the union of all communities must be the total set of vertices: V = ⋃ i = 1 C i {\displaystyle {\begin{aligned}V&=\bigcup _{i=1}C_{i}\end{aligned}}} === Partition === A partition is the set of all communities: P = { C 1 , C 2 , … , C n } {\displaystyle {\begin{aligned}{\mathcal {P}}&=\{C_{1},C_{2},\dots ,C_{n}\}\end{aligned}}} == Partition quality == How communities are partitioned is an integral part on the Leiden algorithm. How partitions are decided can depend on how their quality is measured. Additionally, many of these metrics contain parameters of their own that can change the outcome of their communities. === Modularity === Modularity is a highly used quality metric for assessing how well a set of communities partition a graph. The equation for this metric is defined for an adjacency matrix, A, as: Q = 1 2 m ∑ i j ( A i j − k i k j 2 m ) δ ( c i , c j ) {\displaystyle Q={\frac {1}{2m}}\sum _{ij}(A_{ij}-{\frac {k_{i}k_{j}}{2m}})\delta (c_{i},c_{j})} where: A i j {\displaystyle A_{ij}} represents the edge weight between nodes i {\displaystyle i} and j {\displaystyle j} ; see Adjacency matrix; k i {\displaystyle k_{i}} and k j {\displaystyle k_{j}} are the sum of the weights of the edges attached to nodes i {\displaystyle i} and j {\displaystyle j} , respectively; m {\displaystyle m} is the sum of all of the edge weights in the graph; c i {\displaystyle c_{i}} and c j {\displaystyle c_{j}} are the communities to which the nodes i {\displaystyle i} and j {\displaystyle j} belong; and δ {\displaystyle \delta } is Kronecker delta function: δ ( c i , c j ) = { 1 if c i and c j are the same community 0 otherwise {\displaystyle {\begin{aligned}\delta (c_{i},c_{j})&={\begin{cases}1&{\text{if }}c_{i}{\text{ and }}c_{j}{\text{ are the same community}}\\0&{\text{otherwise}}\end{cases}}\end{aligned}}} === Reichardt Bornholdt Potts Model (RB) === One of the most well used metrics for the Leiden algorithm is the Reichardt Bornholdt Potts Model (RB). This model is used by default in most mainstream Leiden algorithm libraries under the name RBConfigurationVertexPartition. This model introduces a resolution parameter γ {\displaystyle \gamma } and is highly similar to the equation for modularity. This model is defined by the following quality function for an adjacency matrix, A, as: Q = ∑ i j ( A i j − γ k i k j 2 m ) δ ( c i , c j ) {\displaystyle Q=\sum _{ij}(A_{ij}-\gamma {\frac {k_{i}k_{j}}{2m}})\delta (c_{i},c_{j})} where: γ {\displaystyle \gamma } represents a linear resolution parameter === Constant Potts Model (CPM) === Another metric similar to RB is the Constant Potts Model (CPM). This metric also relies on a resolution parameter γ {\displaystyle \gamma } The quality function is defined as: H = − ∑ i j ( A i j w i j − γ ) δ ( c i , c j ) {\displaystyle H=-\sum _{ij}(A_{ij}w_{ij}-\gamma )\delta (c_{i},c_{j})} === Understanding Potts Model resolution parameters/Resolution limit === Typically Potts models such as RB or CPM include a resolution parameter in their calculation. Potts models are introduced as a response to the resolution limit problem that is present in modularity maximization based community detection. The resolution limit problem is that, for some graphs, maximizing modularity may cause substructures of a graph to merge and become a single community and thus smaller structures are lost. These resolution parameters allow modularity adjacent methods to be modified to suit the requirements of the user applying the Leiden algorithm to account for small substructures at a certain granularity. The figure on the right illustrates why resolution can be a helpful parameter when using modularity based quality metrics. In the first graph, modularity only captures the large scale structures of the graph; however, in the second example, a more granular quality metric could potentially detect all substructures in a graph. == Algorithm == The Leiden algorithm starts with a graph of disorganized nodes (a) and sorts it by partitioning them to maximize modularity (the difference in quality between the generated partition and a hypothetical randomized partition of communities). The method it uses is similar to the Louvain algorithm, except that after moving each node it also considers that node's neighbors that are not already in the community it was placed in. This process results in our first partition (b), also referred to as P {\displaystyle {\mathcal {P}}} . Then the algorithm refines this partition by first placing each node into its own individual community and then moving them from one community to another to maximize modularity. It does this iteratively until each node has been visited and moved, and each community has been refined - this creates partition (c), which is the initial partition of P refined {\displaystyle {\mathcal {P}}_{\text{refined}}} . Then an aggregate network (d) is created by turning each community into a node. P refined {\displaystyle {\mathcal {P}}_{\text{refined}}} is used as the basis for the aggregate network while P {\displaystyle {\mathcal {P}}} is used to create its initial partition. Because we use the original partition P {\displaystyle {\mathcal {P}}} in this step, we must retain it so that it can be used in future iterations. These steps together form the first iteration of the algorithm. In subsequent iterations, the nodes of the aggregate network (which each represent a community) are once again placed into their own individual communities and then sorted according to modularity to form a new P refined {\displaystyle {\mathcal {P}}_{\text{refined}}} , forming (e) in the above graphic. In the case depicted by the graph, the nodes were already sorted optimally, so no change too

Algorithmic logic

Algorithmic logic is a calculus of programs that allows the expression of semantic properties of programs by appropriate logical formulas. It provides a framework that enables proving the formulas from the axioms of program constructs such as assignment, iteration and composition instructions and from the axioms of the data structures in question see Mirkowska & Salwicki (1987), Banachowski et al. (1977). The following diagram helps to locate algorithmic logic among other logics. [ P r o p o s i t i o n a l l o g i c o r S e n t e n t i a l c a l c u l u s ] ⊂ [ P r e d i c a t e c a l c u l u s o r F i r s t o r d e r l o g i c ] ⊂ [ C a l c u l u s o f p r o g r a m s o r Algorithmic logic ] {\displaystyle \qquad \left[{\begin{array}{l}\mathrm {Propositional\ logic} \\or\\\mathrm {Sentential\ calculus} \end{array}}\right]\subset \left[{\begin{array}{l}\mathrm {Predicate\ calculus} \\or\\\mathrm {First\ order\ logic} \end{array}}\right]\subset \left[{\begin{array}{l}\mathrm {Calculus\ of\ programs} \\or\\{\mbox{Algorithmic logic}}\end{array}}\right]} The formalized language of algorithmic logic (and of algorithmic theories of various data structures) contains three types of well formed expressions: Terms - i.e. expressions denoting operations on elements of data structures, formulas - i.e. expressions denoting the relations among elements of data structures, programs - i.e. algorithms - these expressions describe the computations. For semantics of terms and formulas consult pages on first-order logic and Tarski's semantics. The meaning of a program K {\displaystyle K} is the set of possible computations of the program. Algorithmic logic is one of many logics of programs. Another logic of programs is dynamic logic, see dynamic logic, Harel, Kozen & Tiuryn (2000).

Flajolet–Martin algorithm

The Flajolet–Martin algorithm is an algorithm for approximating the number of distinct elements in a stream with a single pass and space-consumption logarithmic in the maximal number of possible distinct elements in the stream (the count-distinct problem). The algorithm was introduced by Philippe Flajolet and G. Nigel Martin in their 1984 article "Probabilistic Counting Algorithms for Data Base Applications". Later it has been refined in "LogLog counting of large cardinalities" by Marianne Durand and Philippe Flajolet, and "HyperLogLog: The analysis of a near-optimal cardinality estimation algorithm" by Philippe Flajolet et al. In their 2010 article "An optimal algorithm for the distinct elements problem", Daniel M. Kane, Jelani Nelson and David P. Woodruff give an improved algorithm, which uses nearly optimal space and has optimal O(1) update and reporting times. == The algorithm == Assume that we are given a hash function h a s h ( x ) {\displaystyle \mathrm {hash} (x)} that maps input x {\displaystyle x} to integers in the range [ 0 ; 2 L − 1 ] {\displaystyle [0;2^{L}-1]} , and where the outputs are sufficiently uniformly distributed. Note that the set of integers from 0 to 2 L − 1 {\displaystyle 2^{L}-1} corresponds to the set of binary strings of length L {\displaystyle L} . For any non-negative integer y {\displaystyle y} , define b i t ( y , k ) {\displaystyle \mathrm {bit} (y,k)} to be the k {\displaystyle k} -th bit in the binary representation of y {\displaystyle y} , such that: y = ∑ k ≥ 0 b i t ( y , k ) 2 k . {\displaystyle y=\sum _{k\geq 0}\mathrm {bit} (y,k)2^{k}.} We then define a function ρ ( y ) {\displaystyle \rho (y)} that outputs the position of the least-significant set bit in the binary representation of y {\displaystyle y} , and L {\displaystyle L} if no such set bit can be found as all bits are zero: ρ ( y ) = { min { k ≥ 0 ∣ b i t ( y , k ) ≠ 0 } y > 0 L y = 0 {\displaystyle \rho (y)={\begin{cases}\min\{k\geq 0\mid \mathrm {bit} (y,k)\neq 0\}&y>0\\L&y=0\end{cases}}} Note that with the above definition we are using 0-indexing for the positions, starting from the least significant bit. For example, ρ ( 13 ) = ρ ( 1101 2 ) = 0 {\displaystyle \rho (13)=\rho (1101_{2})=0} , since the least significant bit is a 1 (0th position), and ρ ( 8 ) = ρ ( 1000 2 ) = 3 {\displaystyle \rho (8)=\rho (1000_{2})=3} , since the least significant set bit is at the 3rd position. At this point, note that under the assumption that the output of our hash function is uniformly distributed, then the probability of observing a hash output ending with 2 k {\displaystyle 2^{k}} (a one, followed by k {\displaystyle k} zeroes) is 2 − ( k + 1 ) {\displaystyle 2^{-(k+1)}} , since this corresponds to flipping k {\displaystyle k} heads and then a tail with a fair coin. Now the Flajolet–Martin algorithm for estimating the cardinality of a multiset M {\displaystyle M} is as follows: Initialize a bit-vector BITMAP to be of length L {\displaystyle L} and contain all 0s. For each element x {\displaystyle x} in M {\displaystyle M} : Calculate the index i = ρ ( h a s h ( x ) ) {\displaystyle i=\rho (\mathrm {hash} (x))} . Set B I T M A P [ i ] = 1 {\displaystyle \mathrm {BITMAP} [i]=1} . Let R {\displaystyle R} denote the smallest index i {\displaystyle i} such that B I T M A P [ i ] = 0 {\displaystyle \mathrm {BITMAP} [i]=0} . Estimate the cardinality of M {\displaystyle M} as 2 R / ϕ {\displaystyle 2^{R}/\phi } , where ϕ ≈ 0.77351 {\displaystyle \phi \approx 0.77351} . The idea is that if n {\displaystyle n} is the number of distinct elements in the multiset M {\displaystyle M} , then B I T M A P [ 0 ] {\displaystyle \mathrm {BITMAP} [0]} is accessed approximately n / 2 {\displaystyle n/2} times, B I T M A P [ 1 ] {\displaystyle \mathrm {BITMAP} [1]} is accessed approximately n / 4 {\displaystyle n/4} times and so on. Consequently, if i ≫ log 2 ⁡ n {\displaystyle i\gg \log _{2}n} , then B I T M A P [ i ] {\displaystyle \mathrm {BITMAP} [i]} is almost certainly 0, and if i ≪ log 2 ⁡ n {\displaystyle i\ll \log _{2}n} , then B I T M A P [ i ] {\displaystyle \mathrm {BITMAP} [i]} is almost certainly 1. If i ≈ log 2 ⁡ n {\displaystyle i\approx \log _{2}n} , then B I T M A P [ i ] {\displaystyle \mathrm {BITMAP} [i]} can be expected to be either 1 or 0. The correction factor ϕ ≈ 0.77351 {\displaystyle \phi \approx 0.77351} (OEIS: A244256) is found by calculations, which can be found in the original article. == Improving accuracy == A problem with the Flajolet–Martin algorithm in the above form is that the results vary significantly. A common solution has been to run the algorithm multiple times with k {\displaystyle k} different hash functions and combine the results from the different runs. One idea is to take the mean of the k {\displaystyle k} results together from each hash function, obtaining a single estimate of the cardinality. The problem with this is that averaging is very susceptible to outliers (which are likely here). A different idea is to use the median, which is less prone to be influences by outliers. The problem with this is that the results can only take form 2 R / ϕ {\displaystyle 2^{R}/\phi } , where R {\displaystyle R} is integer. A common solution is to combine both the mean and the median: Create k ⋅ l {\displaystyle k\cdot l} hash functions and split them into k {\displaystyle k} distinct groups (each of size l {\displaystyle l} ). Within each group use the mean for aggregating together the l {\displaystyle l} results, and finally take the median of the k {\displaystyle k} group estimates as the final estimate. The 2007 HyperLogLog algorithm splits the multiset into subsets and estimates their cardinalities, then it uses the harmonic mean to combine them into an estimate for the original cardinality.

SUPS

In computational neuroscience, SUPS (for Synaptic Updates Per Second) or formerly CUPS (Connections Updates Per Second) is a measure of a neuronal network performance, useful in fields of neuroscience, cognitive science, artificial intelligence, and computer science. == Computing == For a processor or computer designed to simulate a neural network SUPS is measured as the product of simulated neurons N {\displaystyle N} and average connectivity c {\displaystyle c} (synapses) per neuron per second: S U P S = c × N {\displaystyle SUPS=c\times N} Depending on the type of simulation it is usually equal to the total number of synapses simulated. In an "asynchronous" dynamic simulation if a neuron spikes at υ {\displaystyle \upsilon } Hz, the average rate of synaptic updates provoked by the activity of that neuron is υ c N {\displaystyle \upsilon cN} . In a synchronous simulation with step Δ t {\displaystyle \Delta t} the number of synaptic updates per second would be c N Δ t {\displaystyle {\frac {cN}{\Delta t}}} . As Δ t {\displaystyle \Delta t} has to be chosen much smaller than the average interval between two successive afferent spikes, which implies Δ t < 1 υ N {\displaystyle \Delta t<{\frac {1}{\upsilon N}}} , giving an average of synaptic updates equal to υ c N 2 {\displaystyle \upsilon cN^{2}} . Therefore, spike-driven synaptic dynamics leads to a linear scaling of computational complexity O(N) per neuron, compared with the O(N2) in the "synchronous" case. == Records == Developed in the 1980s Adaptive Solutions' CNAPS-1064 Digital Parallel Processor chip is a full neural network (NNW). It was designed as a coprocessor to a host and has 64 sub-processors arranged in a 1D array and operating in a SIMD mode. Each sub-processor can emulate one or more neurons and multiple chips can be grouped together. At 25 MHz it is capable of 1.28 GMAC. After the presentation of the RN-100 (12 MHz) single neuron chip at Seattle 1991 Ricoh developed the multi-neuron chip RN-200. It had 16 neurons and 16 synapses per neuron. The chip has on-chip learning ability using a proprietary backdrop algorithm. It came in a 257-pin PGA encapsulation and drew 3.0 W at a maximum. It was capable of 3 GCPS (1 GCPS at 32 MHz). In 1991–97, Siemens developed the MA-16 chip, SYNAPSE-1 and SYNAPSE-3 Neurocomputer. The MA-16 was a fast matrix-matrix multiplier that can be combined to form systolic arrays. It could process 4 patterns of 16 elements each (16-bit), with 16 neuron values (16-bit) at a rate of 800 MMAC or 400 MCPS at 50 MHz. The SYNAPSE3-PC PCI card contained 2 MA-16 with a peak performance of 2560 MOPS (1.28 GMAC); 7160 MOPS (3.58 GMAC) when using three boards. In 2013, the K computer was used to simulate a neural network of 1.73 billion neurons with a total of 10.4 trillion synapses (1% of the human brain). The simulation ran for 40 minutes to simulate 1 s of brain activity at a normal activity level (4.4 on average). The simulation required 1 Petabyte of storage.

Non-personal data

Non-Personal Data (NPD) is electronic data that does not contain any information that can be used to identify a natural person. Thus, it can either be data that has no personal information to begin with (such as weather data, stock prices, data from anonymous IoT sensors); or it is data that had personal data that was subsequently pseudoanonymized (for example, identifiable strings substituted with random strings) or anonymized (such as by irreversibly removing all personal data). NPD is part of the overall Data Governance Strategy of a region or country. While personal data are covered by Data Protection Legislation such as GDPR, other kinds of data would fall under the scope of NPD Regulation. == Importance of non-personal data == It has been pointed out that the future is data-driven. What this means is that much of the present innovation taking place in domains such as Machine Learning and Artificial Intelligence is fueled by data, which is needed for calibrating the complex models (comprising neural network-based as well as other kinds). The larger the volume, diversity and quality of the data, the higher is the quality of the model, leading to better predictions and explanations. However, there is a flip-side to data availability. The newly-emerging awareness of privacy and the consequent need for powerful Data Protection Regulations (such as GDPR) makes it increasingly difficult or impossible to obtain data in the quantities required. This is a contradiction, and the only way out would be to remove all personal data from data sets (either by Data anonymization or Pseudonymization coupled with noise injection, at which point it becomes NPD. Therefore, many innovation-friendly countries are coming out with regulatory regimes that would ensure that personal data is protected, while, at the same time, non-personal data can be extracted from personal data so that innovation is fostered. In other words, NPD 'unlocks' value that was locked away in data sets that have personally-identifiable information. It is expected that multiple NPD data sets will begin to be available on free or commercial basis from different providers once the regulations are in place. == Emerging regulatory frameworks == Non-Personal Data has significant uses that may be economic, social, political or security-related. Several countries and regions are in the process of regulating the use of NPD. In May 2019, the European Union operationalized its Regulation of the Free Flow of NPD. India announced a nine-member expert committee to make recommendations on the regulation of NPD in 2019, which published its first report in mid-2020. The report was opened for public comments, after which it was revised and published in December 2020. == Proposed NPD regulatory framework in India == The following were the objectives of the proposed Indian regulation as per the revised report: Sovereignty: India has rights over the data of India, its people and organisations. Benefit India: Benefits of data must accrue to India and its people. Benefits the world: Innovation, new models and algorithms for the world. Privacy: Misuse, reidentification and harms must be prevented. Simplicity: The regulations should be simple, digital and unambiguous. Innovation and entrepreneurship: The data should be freely available for innovation and entrepreneurship in India. == Concerns == The major concern in the use of NPD is if there are techniques (statistical or AI-based) by which multiple data sets can be used to extract personally-identifiable data.