How to Choose an AI Sales Assistant

How to Choose an AI Sales Assistant

In search of the best AI sales assistant? An AI sales assistant is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI sales assistant slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

Generative art

Generative art is post-conceptual art that has been created (in whole or in part) with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically generated media), but artists can also make generative art using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, and tiling. Generative algorithms, algorithms programmed to produce artistic works through predefined rules, stochastic methods, or procedural logic, often yielding dynamic, unique, and contextually adaptable outputs—are central to many of these practices. == History == The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character. The use of autonomous systems, required by some contemporary definitions, focuses a generative approach where the controls are strongly reduced. This approach is also named "emergent". Margaret Boden and Ernest Edmonds have noted the use of the term "generative art" in the broad context of automated computer graphics in the 1960s, beginning with artwork exhibited by Georg Nees and Frieder Nake in 1965: A. Michael Noll did his initial computer art, combining randomness with order, in 1962, and exhibited it along with works by Bell Julesz in 1965. The terms "generative art" and "computer art" have been used in tandem, and more or less interchangeably, since the very earliest days. The first such exhibition showed the work of Nees in February 1965, which some claim was titled "Generative Computergrafik". While Nees does not himself remember, this was the title of his doctoral thesis published a few years later. The correct title of the first exhibition and catalog was "computer-grafik". "Generative art" and related terms was in common use by several other early computer artists around this time, including Manfred Mohr and Ken Knowlton. Vera Molnár (born 1924) is a French media artist of Hungarian origin. Molnar is widely considered to be a pioneer of generative art, and is also one of the first women to use computers in her art practice. The term "Generative Art" with the meaning of dynamic artwork-systems able to generate multiple artwork-events was clearly used the first time for the "Generative Art" conference in Milan in 1998. The term has also been used to describe geometric abstract art where simple elements are repeated, transformed, or varied to generate more complex forms. Thus defined, generative art was practiced by the Argentinian artists Eduardo Mac Entyre and Miguel Ángel Vidal in the late 1960s. In 1972 the Romanian-born Paul Neagu created the Generative Art Group in Britain. It was populated exclusively by Neagu using aliases such as "Hunsy Belmood" and "Edward Larsocchi". In 1972 Neagu gave a lecture titled 'Generative Art Forms' at the Queen's University, Belfast Festival. In 1970 the School of the Art Institute of Chicago created a department called Generative Systems. As described by Sonia Landy Sheridan the focus was on art practices using the then new technologies for the capture, inter-machine transfer, printing and transmission of images, as well as the exploration of the aspect of time in the transformation of image information. Also noteworthy is John Dunn, first a student and then a collaborator of Sheridan. In 1988 Clauser identified the aspect of systemic autonomy as a critical element in generative art: It should be evident from the above description of the evolution of generative art that process (or structuring) and change (or transformation) are among its most definitive features, and that these features and the very term 'generative' imply dynamic development and motion. (the result) is not a creation by the artist but rather the product of the generative process - a self-precipitating structure. In 1989 Celestino Soddu defined the Generative Design approach to Architecture and Town Design in his book Citta' Aleatorie. In 1989 Franke referred to "generative mathematics" as "the study of mathematical operations suitable for generating artistic images." From the mid-1990s Brian Eno popularized the terms generative music and generative systems, making a connection with earlier experimental music by Terry Riley, Steve Reich and Philip Glass. From the end of the 20th century, communities of generative artists, designers, musicians and theoreticians began to meet, forming cross-disciplinary perspectives. The first meeting about generative Art was in 1998, at the inaugural International Generative Art conference at Politecnico di Milano University, Italy. In Australia, the Iterate conference on generative systems in the electronic arts followed in 1999. On-line discussion has centered around the eu-gene mailing list, which began late 1999, and has hosted much of the debate which has defined the field. These activities have more recently been joined by the Generator.x conference in Berlin starting in 2005. In 2012 the new journal GASATHJ, Generative Art Science and Technology Hard Journal was founded by Celestino Soddu and Enrica Colabella jointing several generative artists and scientists in the editorial board. Some have argued that as a result of this engagement across disciplinary boundaries, the community has converged on a shared meaning of the term. As Boden and Edmonds put it in 2011: Today, the term "Generative Art" is still current within the relevant artistic community. Since 1998 a series of conferences have been held in Milan with that title (Generativeart.com), and Brian Eno has been influential in promoting and using generative art methods (Eno, 1996). Both in music and in visual art, the use of the term has now converged on work that has been produced by the activation of a set of rules and where the artist lets a computer system take over at least some of the decision-making (although, of course, the artist determines the rules). In the call of the Generative Art conferences in Milan (annually starting from 1998), the definition of Generative Art by Celestino Soddu: Generative Art is the idea realized as genetic code of artificial events, as construction of dynamic complex systems able to generate endless variations. Each Generative Project is a concept-software that works producing unique and non-repeatable events, like music or 3D Objects, as possible and manifold expressions of the generating idea strongly recognizable as a vision belonging to an artist / designer / musician / architect /mathematician. Discussion on the eu-gene mailing list was framed by the following definition by Adrian Ward from 1999: Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed. A similar definition is provided by Philip Galanter: Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art. Around the 2020s, generative AI models learned to imitate the distinct style of particular authors. For example, a generative image model such as Stable Diffusion is able to model the stylistic characteristics of an artist like Pablo Picasso (including his particular brush strokes, use of colour, perspective, and so on), and a user can engineer a prompt such as "an astronaut riding a horse, by Picasso" to cause the model to generate a novel image applying the artist's style to an arbitrary subject. Generative image models have received significant backlash from artists who object to their style being imitated without their permission, arguing that this harms their ability to profit from their own work. The emergence of text-to-image generative AI systems has expanded debates over authorship, copyright, and artistic labor. The main issues in these debates include the eligibility of AI-generated outputs for copyright protection and the legal and ethical questions of using existing copyrighted works as training data for generative AI systems. == Types == === Music === Johann Kirnberger's Mu

Error tolerance (PAC learning)

In PAC learning, error tolerance refers to the ability of an algorithm to learn when the examples received have been corrupted in some way. In fact, this is a very common and important issue since in many applications it is not possible to access noise-free data. Noise can interfere with the learning process at different levels: the algorithm may receive data that have been occasionally mislabeled, or the inputs may have some false information, or the classification of the examples may have been maliciously adulterated. == Notation and the Valiant learning model == In the following, let X {\displaystyle X} be our n {\displaystyle n} -dimensional input space. Let H {\displaystyle {\mathcal {H}}} be a class of functions that we wish to use in order to learn a { 0 , 1 } {\displaystyle \{0,1\}} -valued target function f {\displaystyle f} defined over X {\displaystyle X} . Let D {\displaystyle {\mathcal {D}}} be the distribution of the inputs over X {\displaystyle X} . The goal of a learning algorithm A {\displaystyle {\mathcal {A}}} is to choose the best function h ∈ H {\displaystyle h\in {\mathcal {H}}} such that it minimizes e r r o r ( h ) = P x ∼ D ( h ( x ) ≠ f ( x ) ) {\displaystyle error(h)=P_{x\sim {\mathcal {D}}}(h(x)\neq f(x))} . Let us suppose we have a function s i z e ( f ) {\displaystyle size(f)} that can measure the complexity of f {\displaystyle f} . Let Oracle ( x ) {\displaystyle {\text{Oracle}}(x)} be an oracle that, whenever called, returns an example x {\displaystyle x} and its correct label f ( x ) {\displaystyle f(x)} . When no noise corrupts the data, we can define learning in the Valiant setting: Definition: We say that f {\displaystyle f} is efficiently learnable using H {\displaystyle {\mathcal {H}}} in the Valiant setting if there exists a learning algorithm A {\displaystyle {\mathcal {A}}} that has access to Oracle ( x ) {\displaystyle {\text{Oracle}}(x)} and a polynomial p ( ⋅ , ⋅ , ⋅ , ⋅ ) {\displaystyle p(\cdot ,\cdot ,\cdot ,\cdot )} such that for any 0 < ε ≤ 1 {\displaystyle 0<\varepsilon \leq 1} and 0 < δ ≤ 1 {\displaystyle 0<\delta \leq 1} it outputs, in a number of calls to the oracle bounded by p ( 1 ε , 1 δ , n , size ( f ) ) {\displaystyle p\left({\frac {1}{\varepsilon }},{\frac {1}{\delta }},n,{\text{size}}(f)\right)} , a function h ∈ H {\displaystyle h\in {\mathcal {H}}} that satisfies with probability at least 1 − δ {\displaystyle 1-\delta } the condition error ( h ) ≤ ε {\displaystyle {\text{error}}(h)\leq \varepsilon } . In the following we will define learnability of f {\displaystyle f} when data have suffered some modification. == Classification noise == In the classification noise model a noise rate 0 ≤ η < 1 2 {\displaystyle 0\leq \eta <{\frac {1}{2}}} is introduced. Then, instead of Oracle ( x ) {\displaystyle {\text{Oracle}}(x)} that returns always the correct label of example x {\displaystyle x} , algorithm A {\displaystyle {\mathcal {A}}} can only call a faulty oracle Oracle ( x , η ) {\displaystyle {\text{Oracle}}(x,\eta )} that will flip the label of x {\displaystyle x} with probability η {\displaystyle \eta } . As in the Valiant case, the goal of a learning algorithm A {\displaystyle {\mathcal {A}}} is to choose the best function h ∈ H {\displaystyle h\in {\mathcal {H}}} such that it minimizes e r r o r ( h ) = P x ∼ D ( h ( x ) ≠ f ( x ) ) {\displaystyle error(h)=P_{x\sim {\mathcal {D}}}(h(x)\neq f(x))} . In applications it is difficult to have access to the real value of η {\displaystyle \eta } , but we assume we have access to its upperbound η B {\displaystyle \eta _{B}} . Note that if we allow the noise rate to be 1 / 2 {\displaystyle 1/2} , then learning becomes impossible in any amount of computation time, because every label conveys no information about the target function. Definition: We say that f {\displaystyle f} is efficiently learnable using H {\displaystyle {\mathcal {H}}} in the classification noise model if there exists a learning algorithm A {\displaystyle {\mathcal {A}}} that has access to Oracle ( x , η ) {\displaystyle {\text{Oracle}}(x,\eta )} and a polynomial p ( ⋅ , ⋅ , ⋅ , ⋅ ) {\displaystyle p(\cdot ,\cdot ,\cdot ,\cdot )} such that for any 0 ≤ η ≤ 1 2 {\displaystyle 0\leq \eta \leq {\frac {1}{2}}} , 0 ≤ ε ≤ 1 {\displaystyle 0\leq \varepsilon \leq 1} and 0 ≤ δ ≤ 1 {\displaystyle 0\leq \delta \leq 1} it outputs, in a number of calls to the oracle bounded by p ( 1 1 − 2 η B , 1 ε , 1 δ , n , s i z e ( f ) ) {\displaystyle p\left({\frac {1}{1-2\eta _{B}}},{\frac {1}{\varepsilon }},{\frac {1}{\delta }},n,size(f)\right)} , a function h ∈ H {\displaystyle h\in {\mathcal {H}}} that satisfies with probability at least 1 − δ {\displaystyle 1-\delta } the condition e r r o r ( h ) ≤ ε {\displaystyle error(h)\leq \varepsilon } . == Statistical query learning == Statistical Query Learning is a kind of active learning problem in which the learning algorithm A {\displaystyle {\mathcal {A}}} can decide if to request information about the likelihood P f ( x ) {\displaystyle P_{f(x)}} that a function f {\displaystyle f} correctly labels example x {\displaystyle x} , and receives an answer accurate within a tolerance α {\displaystyle \alpha } . Formally, whenever the learning algorithm A {\displaystyle {\mathcal {A}}} calls the oracle Oracle ( x , α ) {\displaystyle {\text{Oracle}}(x,\alpha )} , it receives as feedback probability Q f ( x ) {\displaystyle Q_{f(x)}} , such that Q f ( x ) − α ≤ P f ( x ) ≤ Q f ( x ) + α {\displaystyle Q_{f(x)}-\alpha \leq P_{f(x)}\leq Q_{f(x)}+\alpha } . Definition: We say that f {\displaystyle f} is efficiently learnable using H {\displaystyle {\mathcal {H}}} in the statistical query learning model if there exists a learning algorithm A {\displaystyle {\mathcal {A}}} that has access to Oracle ( x , α ) {\displaystyle {\text{Oracle}}(x,\alpha )} and polynomials p ( ⋅ , ⋅ , ⋅ ) {\displaystyle p(\cdot ,\cdot ,\cdot )} , q ( ⋅ , ⋅ , ⋅ ) {\displaystyle q(\cdot ,\cdot ,\cdot )} , and r ( ⋅ , ⋅ , ⋅ ) {\displaystyle r(\cdot ,\cdot ,\cdot )} such that for any 0 < ε ≤ 1 {\displaystyle 0<\varepsilon \leq 1} the following hold: Oracle ( x , α ) {\displaystyle {\text{Oracle}}(x,\alpha )} can evaluate P f ( x ) {\displaystyle P_{f(x)}} in time q ( 1 ε , n , s i z e ( f ) ) {\displaystyle q\left({\frac {1}{\varepsilon }},n,size(f)\right)} ; 1 α {\displaystyle {\frac {1}{\alpha }}} is bounded by r ( 1 ε , n , s i z e ( f ) ) {\displaystyle r\left({\frac {1}{\varepsilon }},n,size(f)\right)} A {\displaystyle {\mathcal {A}}} outputs a model h {\displaystyle h} such that e r r ( h ) < ε {\displaystyle err(h)<\varepsilon } , in a number of calls to the oracle bounded by p ( 1 ε , n , s i z e ( f ) ) {\displaystyle p\left({\frac {1}{\varepsilon }},n,size(f)\right)} . Note that the confidence parameter δ {\displaystyle \delta } does not appear in the definition of learning. This is because the main purpose of δ {\displaystyle \delta } is to allow the learning algorithm a small probability of failure due to an unrepresentative sample. Since now Oracle ( x , α ) {\displaystyle {\text{Oracle}}(x,\alpha )} always guarantees to meet the approximation criterion Q f ( x ) − α ≤ P f ( x ) ≤ Q f ( x ) + α {\displaystyle Q_{f(x)}-\alpha \leq P_{f(x)}\leq Q_{f(x)}+\alpha } , the failure probability is no longer needed. The statistical query model is strictly weaker than the PAC model: any efficiently SQ-learnable class is efficiently PAC learnable in the presence of classification noise, but there exist efficient PAC-learnable problems such as parity that are not efficiently SQ-learnable. == Malicious classification == In the malicious classification model an adversary generates errors to foil the learning algorithm. This setting describes situations of error burst, which may occur when for a limited time transmission equipment malfunctions repeatedly. Formally, algorithm A {\displaystyle {\mathcal {A}}} calls an oracle Oracle ( x , β ) {\displaystyle {\text{Oracle}}(x,\beta )} that returns a correctly labeled example x {\displaystyle x} drawn, as usual, from distribution D {\displaystyle {\mathcal {D}}} over the input space with probability 1 − β {\displaystyle 1-\beta } , but it returns with probability β {\displaystyle \beta } an example drawn from a distribution that is not related to D {\displaystyle {\mathcal {D}}} . Moreover, this maliciously chosen example may strategically selected by an adversary who has knowledge of f {\displaystyle f} , β {\displaystyle \beta } , D {\displaystyle {\mathcal {D}}} , or the current progress of the learning algorithm. Definition: Given a bound β B < 1 2 {\displaystyle \beta _{B}<{\frac {1}{2}}} for 0 ≤ β < 1 2 {\displaystyle 0\leq \beta <{\frac {1}{2}}} , we say that f {\displaystyle f} is efficiently learnable using H {\displaystyle {\mathcal {H}}} in the malicious classification model, if there exist a learning algorithm A {\displaystyle {\mathcal {A}}} that has access to Oracle ( x , β ) {\displaystyle {\text{Oracle}}(x,\beta )}

Dynamic Bayesian network

A dynamic Bayesian network (DBN) is a Bayesian network (BN) which relates variables to each other over adjacent time steps. == History == A dynamic Bayesian network (DBN) is often called a "two-timeslice" BN (2TBN) because it says that at any point in time T, the value of a variable can be calculated from the internal regressors and the immediate prior value (time T-1). DBNs were developed by Paul Dagum in the early 1990s at Stanford University's Section on Medical Informatics. Dagum developed DBNs to unify and extend traditional linear state-space models such as Kalman filters, linear and normal forecasting models such as ARMA and simple dependency models such as hidden Markov models into a general probabilistic representation and inference mechanism for arbitrary nonlinear and non-normal time-dependent domains. Today, DBNs are common in robotics, and have shown potential for a wide range of data mining applications. For example, they have been used in speech recognition, digital forensics, protein sequencing, and bioinformatics. DBN is a generalization of hidden Markov models and Kalman filters. DBNs are conceptually related to probabilistic Boolean networks and can, similarly, be used to model dynamical systems at steady-state.

LamaH

LamaH (Large-Sample Data for Hydrology and Environmental Sciences) is a cross-state initiative for unified data preparation and collection in the field of catchment hydrology. Hydrological datasets, for example, are an integral component for creating flood forecasting models. == Features == LamaH datasets always consist of a combination of meteorological time series (e.g., precipitation, temperature) and hydrologically relevant catchment attributes (e.g., elevation, slope, forest area, soil, bedrock) aggregated over the respective catchment as well as associated hydrological time series at the catchment outlet (discharge). By evaluating the large and heterogeneous sample (large-sample) of catchments, it is possible to gain insights into the hydrological cycle that would probably not be achievable with local and small-scale studies. The structure of the dataset allows an evaluation based on machine learning methods (deep learning). The accompanying paper explains not only the data preparation but also any limitations, uncertainties and possible applications. == Difference to CAMELS == The LamaH datasets are quite similar to the CAMELS datasets, but additionally feature: Further basin delineations (based on intermediate catchments) and attributes (e.g. flow distance and altitude difference between two topologically adjacent discharge gauges), enabling the setup of an interconnected hydrological network Attributes for classifying catchments and runoff gauges according to the degree and type of (anthropogenic) influence == Availability == LamaH datasets are available for the following regions: Central Europe (Austria and its hydrological upstream areas in Germany, Czech Republic, Switzerland, Slovakia, Italy, Liechtenstein, Slovenia and Hungary) / 859 catchments CAMELS datasets are available for (ranked by publication date): Contiguous USA (exclusive Alaska and Hawaii) / 671 catchments Chile / 516 catchments Brazil / 897 catchments Great Britain / 671 catchments Australia / 222 catchments Both the CAMELS and LamaH datasets are licensed with Creative Commons and are therefore available barrier-free for the public.

Slopaganda

Slopaganda is a portmanteau of "AI slop" and "propaganda", referring to AI-generated content designed to manipulate beliefs, emotions, and political decision-making at scale. The term is credited to Michał Klincewicz, an assistant professor in the Department of Computational Cognitive Science at Tilburg University, in 2025. == Definition == Slopaganda is distinguished from traditional propaganda by three features: scale, scope, and speed. Generative AI makes it possible to produce large volumes of content quickly and at low cost, allows for highly personalised and targeted messaging to specific sub-audiences, and leverages the hyper-connectivity of social networks to accelerate dissemination beyond what conventional media could achieve. Unlike traditional propaganda, which delivers a uniform message to all recipients, slopaganda can be micro-targeted — tailored to individuals based on estimated prior beliefs to reinforce political biases or emotional associations. The authors note that it need not aim at literal deception: much slopaganda is expressive rather than truth-apt, designed to create emotional associations rather than false factual beliefs. == Relation to AI slop == Slopaganda is a subset of AI slop — low-quality, mass-produced AI-generated content — distinguished by intent. Where AI slop may be produced indifferently for commercial or engagement-farming purposes, slopaganda is deployed with a deliberate political or ideological goal. == Notable examples == Examples discussed by the term's originators include Donald Trump's prolific use of AI in Truth Social posts and Iranian Lego-themed music videos. AI-generated videos posted by the White House mixing real military footage with clips from films and video games; and deepfake audio imitating political candidates during the 2024 US presidential campaign have also been given the label slopaganda.

Linguamatics

Linguamatics, headquartered in Cambridge, England, with offices in the United States and UK, is a provider of text mining systems through software licensing and services, primarily for pharmaceutical and healthcare applications. Founded in 2001, the company was purchased by IQVIA in January 2019. == Technology == The company develops enterprise search tools for the life sciences sector. The core natural language processing engine (I2E) uses a federated architecture to incorporate data from 3rd party resources. Initially developed to be used interactively through a graphic user interface, the core software also has an application programming interface that can be used to automate searches. LabKey, Penn Medicine, Atrius Health and Mercy all use Linguamatics software to extract electronic health record data into data warehouses. Linguamatics software is used by 17 of the top 20 global pharmaceutical companies, the US Food and Drug Administration, as well as healthcare providers. == Software community == The core software, "I2E", is used by a number of companies to either extend their own software or to publish their data. Copyright Clearance Center uses I2E to produce searchable indexes of material that would otherwise be unsearchable due to copyright. Thomson Reuters produces Cortellis Informatics Clinical Text Analytics, which depends on I2E to make clinical data accessible and searchable. Pipeline Pilot can integrate I2E as part of a workflow. ChemAxon can be used alongside I2E to allow named entity recognition of chemicals within unstructured data. Data sources include MEDLINE, ClinicalTrials.gov, FDA Drug Labels, PubMed Central, and Patent Abstracts.