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  • Control engineering

    Control engineering

    Control engineering, also known as control systems engineering and, in some European countries, automation engineering, is an engineering discipline that deals with control systems, applying control theory to design equipment and systems with desired behaviors in control environments. The discipline of controls overlaps and is usually taught along with electrical engineering, chemical engineering and mechanical engineering at many institutions around the world. The practice uses sensors and detectors to measure the output performance of the process being controlled; these measurements are used to provide corrective feedback helping to achieve the desired performance. Systems designed to perform without requiring human input are called automatic control systems (such as cruise control for regulating the speed of a car). Multi-disciplinary in nature, control systems engineering activities focus on implementation of control systems mainly derived by mathematical modeling of a diverse range of systems. == Overview == Modern day control engineering is a relatively new field of study that gained significant attention during the 20th century with the advancement of technology. It can be broadly defined or classified as practical application of control theory. Control engineering plays an essential role in a wide range of control systems, from simple household washing machines to high-performance fighter aircraft. It seeks to understand physical systems, using mathematical modelling, in terms of inputs, outputs and various components with different behaviors; to use control system design tools to develop controllers for those systems; and to implement controllers in physical systems employing available technology. A system can be mechanical, electrical, fluid, chemical, financial or biological, and its mathematical modelling, analysis and controller design uses control theory in one or many of the time, frequency and complex-s domains, depending on the nature of the design problem. Control engineering is the engineering discipline that focuses on the modeling of a diverse range of dynamic systems (e.g. mechanical systems) and the design of controllers that will cause these systems to behave in the desired manner. Although such controllers need not be electrical, many are and hence control engineering is often viewed as a subfield of electrical engineering. Electrical circuits, digital signal processors and microcontrollers can all be used to implement control systems. Control engineering has a wide range of applications from the flight and propulsion systems of commercial airliners to the cruise control present in many modern automobiles. In most cases, control engineers utilize feedback when designing control systems. This is often accomplished using a proportional–integral–derivative controller (PID controller) system. For example, in an automobile with cruise control the vehicle's speed is continuously monitored and fed back to the system, which adjusts the motor's torque accordingly. Where there is regular feedback, control theory can be used to determine how the system responds to such feedback. In practically all such systems stability is important and control theory can help ensure stability is achieved. Although feedback is an important aspect of control engineering, control engineers may also work on the control of systems without feedback. This is known as open loop control. A classic example of open loop control is a washing machine that runs through a pre-determined cycle without the use of sensors. == History == Automatic control systems were first developed over two thousand years ago. The first feedback control device on record is thought to be the ancient Ktesibios's water clock in Alexandria, Egypt, around the third century BCE. It kept time by regulating the water level in a vessel and, therefore, the water flow from that vessel. This certainly was a successful device as water clocks of similar design were still being made in Baghdad when the Mongols captured the city in 1258 CE. A variety of automatic devices have been used over the centuries to accomplish useful tasks or simply just to entertain. The latter includes the automata, popular in Europe in the 17th and 18th centuries, featuring dancing figures that would repeat the same task over and over again; these automata are examples of open-loop control. Milestones among feedback, or "closed-loop" automatic control devices, include the temperature regulator of a furnace attributed to Drebbel, circa 1620, and the centrifugal flyball governor used for regulating the speed of steam engines by James Watt in 1788. In his 1868 paper "On Governors", James Clerk Maxwell was able to explain instabilities exhibited by the flyball governor using differential equations to describe the control system. This demonstrated the importance and usefulness of mathematical models and methods in understanding complex phenomena, and it signaled the beginning of mathematical control and systems theory. Elements of control theory had appeared earlier but not as dramatically and convincingly as in Maxwell's analysis. Control theory made significant strides over the next century. New mathematical techniques, as well as advances in electronic and computer technologies, made it possible to control significantly more complex dynamical systems than the original flyball governor could stabilize. New mathematical techniques included developments in optimal control in the 1950s and 1960s followed by progress in stochastic, robust, adaptive, nonlinear control methods in the 1970s and 1980s. Applications of control methodology have helped to make possible space travel and communication satellites, safer and more efficient aircraft, cleaner automobile engines, and cleaner and more efficient chemical processes. Before it emerged as a unique discipline, control engineering was practiced as a part of mechanical engineering and control theory was studied as a part of electrical engineering since electrical circuits can often be easily described using control theory techniques. In the first control relationships, a current output was represented by a voltage control input. However, not having adequate technology to implement electrical control systems, designers were left with the option of less efficient and slow responding mechanical systems. A very effective mechanical controller that is still widely used in some hydro plants is the governor. Later on, previous to modern power electronics, process control systems for industrial applications were devised by mechanical engineers using pneumatic and hydraulic control devices, many of which are still in use today. === Mathematical modelling === David Quinn Mayne, (1930–2024) was among the early developers of a rigorous mathematical method for analysing Model predictive control algorithms (MPC). It is currently used in tens of thousands of applications and is a core part of the advanced control technology by hundreds of process control producers. MPC's major strength is its capacity to deal with nonlinearities and hard constraints in a simple and intuitive fashion. His work underpins a class of algorithms that are probably correct, heuristically explainable, and yield control system designs which meet practically important objectives. == Control systems == == Control theory == == Education == At many universities around the world, control engineering courses are taught primarily in electrical engineering and mechanical engineering, but some courses can be instructed in mechatronics engineering, and aerospace engineering. In others, control engineering is connected to computer science, as most control techniques today are implemented through computers, often as embedded systems (as in the automotive field). The field of control within chemical engineering is often known as process control. It deals primarily with the control of variables in a chemical process in a plant. It is taught as part of the undergraduate curriculum of any chemical engineering program and employs many of the same principles in control engineering. Other engineering disciplines also overlap with control engineering as it can be applied to any system for which a suitable model can be derived. However, specialised control engineering departments do exist, for example, in Italy there are several master in Automation & Robotics that are fully specialised in Control engineering or the Department of Automatic Control and Systems Engineering at the University of Sheffield or the Department of Robotics and Control Engineering at the United States Naval Academy and the Department of Control and Automation Engineering at the Istanbul Technical University. Control engineering has diversified applications that include science, finance management, and even human behavior. Students of control engineering may start with a linear control system course dealing with the time and complex-s domain, which req

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  • Induction of regular languages

    Induction of regular languages

    In computational learning theory, induction of regular languages refers to the task of learning a formal description (e.g. grammar) of a regular language from a given set of example strings. Although E. Mark Gold has shown that not every regular language can be learned this way (see language identification in the limit), approaches have been investigated for a variety of subclasses. They are sketched in this article. For learning of more general grammars, see Grammar induction. == Definitions == A regular language is defined as a (finite or infinite) set of strings that can be described by one of the mathematical formalisms called "finite automaton", "regular grammar", or "regular expression", all of which have the same expressive power. Since the latter formalism leads to shortest notations, it shall be introduced and used here. Given a set Σ of symbols (a.k.a. alphabet), a regular expression can be any of ∅ (denoting the empty set of strings), ε (denoting the singleton set containing just the empty string), a (where a is any character in Σ; denoting the singleton set just containing the single-character string a), r + s (where r and s are, in turn, simpler regular expressions; denoting their set's union) r ⋅ s (denoting the set of all possible concatenations of strings from r's and s's set), r + (denoting the set of n-fold repetitions of strings from r's set, for any n ≥ 1), or r (similarly denoting the set of n-fold repetitions, but also including the empty string, seen as 0-fold repetition). For example, using Σ = {0,1}, the regular expression (0+1+ε)⋅(0+1) denotes the set of all binary numbers with one or two digits (leading zero allowed), while 1⋅(0+1)⋅0 denotes the (infinite) set of all even binary numbers (no leading zeroes). Given a set of strings (also called "positive examples"), the task of regular language induction is to come up with a regular expression that denotes a set containing all of them. As an example, given {1, 10, 100}, a "natural" description could be the regular expression 1⋅0, corresponding to the informal characterization "a 1 followed by arbitrarily many (maybe even none) 0's". However, (0+1) and 1+(1⋅0)+(1⋅0⋅0) is another regular expression, denoting the largest (assuming Σ = {0,1}) and the smallest set containing the given strings, and called the trivial overgeneralization and undergeneralization, respectively. Some approaches work in an extended setting where also a set of "negative example" strings is given; then, a regular expression is to be found that generates all of the positive, but none of the negative examples. == Lattice of automata == Dupont et al. have shown that the set of all structurally complete finite automata generating a given input set of example strings forms a lattice, with the trivial undergeneralized and the trivial overgeneralized automaton as bottom and top element, respectively. Each member of this lattice can be obtained by factoring the undergeneralized automaton by an appropriate equivalence relation. For the above example string set {1, 10, 100}, the picture shows at its bottom the undergeneralized automaton Aa,b,c,d in grey, consisting of states a, b, c, and d. On the state set {a,b,c,d}, a total of 15 equivalence relations exist, forming a lattice. Mapping each equivalence E to the corresponding quotient automaton language L(Aa,b,c,d / E) obtains the partially ordered set shown in the picture. Each node's language is denoted by a regular expression. The language may be recognized by quotient automata w.r.t. different equivalence relations, all of which are shown below the node. An arrow between two nodes indicates that the lower node's language is a proper subset of the higher node's. If both positive and negative example strings are given, Dupont et al. build the lattice from the positive examples, and then investigate the separation border between automata that generate some negative example and such that do not. Most interesting are those automata immediately below the border. In the picture, separation borders are shown for the negative example strings 11 (green), 1001 (blue), 101 (cyan), and 0 (red). Coste and Nicolas present an own search method within the lattice, which they relate to Mitchell's version space paradigm. To find the separation border, they use a graph coloring algorithm on the state inequality relation induced by the negative examples. Later, they investigate several ordering relations on the set of all possible state fusions. Kudo and Shimbo use the representation by automaton factorizations to give a unique framework for the following approaches (sketched below): k-reversible languages and the "tail clustering" follow-up approach, Successor automata and the predecessor-successor method, and pumping-based approaches (framework-integration challenged by Luzeaux, however). Each of these approaches is shown to correspond to a particular kind of equivalence relations used for factorization. == Approaches == === k-reversible languages === Angluin considers so-called "k-reversible" regular automata, that is, deterministic automata in which each state can be reached from at most one state by following a transition chain of length k. Formally, if Σ, Q, and δ denote the input alphabet, the state set, and the transition function of an automaton A, respectively, then A is called k-reversible if: ∀a0, ..., ak ∈ Σ ∀s1, s2 ∈ Q: δ(s1, a0...ak) = δ(s2, a0...ak) ⇒ s1 = s2, where δ means the homomorphic extension of δ to arbitrary words. Angluin gives a cubic algorithm for learning of the smallest k-reversible language from a given set of input words; for k = 0, the algorithm has even almost linear complexity. The required state uniqueness after k + 1 given symbols forces unifying automaton states, thus leading to a proper generalization different from the trivial undergeneralized automaton. This algorithm has been used to learn simple parts of English syntax; later, an incremental version has been provided. Another approach based on k-reversible automata is the tail clustering method. === Successor automata === From a given set of input strings, Vernadat and Richetin build a so-called successor automaton, consisting of one state for each distinct character and a transition between each two adjacent characters' states. For example, the singleton input set {aabbaabb} leads to an automaton corresponding to the regular expression (a+⋅b+). An extension of this approach is the predecessor-successor method which generalizes each character repetition immediately to a Kleene + and then includes for each character the set of its possible predecessors in its state. Successor automata can learn exactly the class of local languages. Since each regular language is the homomorphic image of a local language, grammars from the former class can be learned by lifting, if an appropriate (depending on the intended application) homomorphism is provided. In particular, there is such a homomorphism for the class of languages learnable by the predecessor-successor method. The learnability of local languages can be reduced to that of k-reversible languages. === Early approaches === Chomsky and Miller (1957) used the pumping lemma: they guess a part v of an input string uvw and try to build a corresponding cycle into the automaton to be learned; using membership queries they ask, for appropriate k, which of the strings uw, uvvw, uvvvw, ..., uvkw also belongs to the language to be learned, thereby refining the structure of their automaton. In 1959, Solomonoff generalized this approach to context-free languages, which also obey a pumping lemma. === Cover automata === Câmpeanu et al. learn a finite automaton as a compact representation of a large finite language. Given such a language F, they search a so-called cover automaton A such that its language L(A) covers F in the following sense: L(A) ∩ Σ≤ l = F, where l is the length of the longest string in F, and Σ≤ l denotes the set of all strings not longer than l. If such a cover automaton exists, F is uniquely determined by A and l. For example, F = {ad, read, reread } has l = 6 and a cover automaton corresponding to the regular expression (r⋅e)⋅a⋅d. For two strings x and y, Câmpeanu et al. define x ~ y if xz ∈ F ⇔ yz ∈ F for all strings z of a length such that both xz and yz are not longer than l. Based on this relation, whose lack of transitivity causes considerable technical problems, they give an O(n4) algorithm to construct from F a cover automaton A of minimal state count. Moreover, for union, intersection, and difference of two finite languages they provide corresponding operations on their cover automata. Păun et al. improve the time complexity to O(n2). === Residual automata === For a set S of strings and a string u, the Brzozowski derivative u−1S is defined as the set of all rest-strings obtainable from a string in S by cutting off its prefix u (if possible), formally: u−1S = {v ∈ Σ: uv ∈ S}, cf. picture. Denis et al. define a

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  • U-matrix

    U-matrix

    The U-matrix (unified distance matrix) is a representation of a self-organizing map (SOM) where the Euclidean distance between the codebook vectors of neighboring neurons is depicted in a grayscale image. This image is used to visualize the data in a high-dimensional space using a 2D image. == Construction procedure == Once the SOM is trained using the input data, the final map is not expected to have any twists. If the map is twist-free, the distance between the codebook vectors of neighboring neurons gives an approximation of the distance between different parts of the underlying data. When such distances are depicted in a grayscale image, light colors depict closely spaced node codebook vectors and darker colors indicate more widely separated node codebook vectors. Thus, groups of light colors can be considered as clusters, and the dark parts as the boundaries between the clusters. This representation can help to visualize the clusters in the high-dimensional spaces, or to automatically recognize them using relatively simple image processing techniques.

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  • Memtransistor

    Memtransistor

    The memtransistor (a blend word from Memory Transfer Resistor) is an experimental multi-terminal passive electronic component that might be used in the construction of artificial neural networks. It is a combination of the memristor and transistor technology. This technology is different from the 1T-1R approach since the devices are merged into one single entity. Multiple memristors can be embedded with a single transistor, enabling it to more accurately model a neuron with its multiple synaptic connections. A neural network produced from these would provide hardware-based artificial intelligence with a good foundation. == Applications == These types of devices would allow for a synapse model that could realise a learning rule, by which the synaptic efficacy is altered by voltages applied to the terminals of the device. An example of such a learning rule is spike-timing-dependant-plasticty by which the weight of the synapse, in this case the conductivity, could be modulated based on the timing of pre and post synaptic spikes arriving at each terminal. The advantage of this approach over two terminal memristive devices is that read and write protocols have the possibility to occur simultaneously and distinctly.

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  • Memory color effect

    Memory color effect

    The memory color effect is the phenomenon that the canonical hue of a type of object acquired through experience (e.g. the sky, a leaf, or a strawberry) can directly modulate the appearance of the actual colors of objects. Human observers acquire memory colors through their experiences with instances of that type. For example, most human observers know that an apple typically has a reddish hue; this knowledge about the canonical color which is represented in memory constitutes a memory color. As an example of the effect, normal human trichromats, when presented with a gray banana, often perceive the gray banana as being yellow - the banana's memory color. In light of this, subjects typically adjust the color of the banana towards the color blue - the opponent color of yellow - when asked to adjust its surface to gray to cancel the subtle activation of banana's memory color. Subsequent empirical studies have also shown the memory color effect on man-made objects (e.g. smurfs, German mailboxes), the effect being especially pronounced for blue and yellow objects. To explain this, researchers have argued that because natural daylight shifts from short wavelengths of light (i.e., bluish hues) towards light of longer wavelengths (i.e., yellowish-orange hues) during the day, the memory colors for blue and yellow objects are recruited by the visual system to a higher degree to compensate for this fluctuation in illumination, thereby providing a stronger memory color effect. == Form identification == Memory color plays a role when detecting an object. In a study where participants were given objects, such as an apple, with two alternate forms for each, a crooked apple and a circular apple, researchers changed the colors of the alternate forms and asked if they could identify them. Most of the participants answered "unsure," suggesting that we use memory color when identifying an object. The research redefined memory color as a phenomenon when "a form's identity affects the phenomenal hue of that form." == Color effect on memorization == Memory color effect can be derived from the human instinct to memorize objects better. Comparing the effect of recognizing gray-scaled images and colored images, results showed that people were able to recall colored images 5% higher compared to gray-scaled images. An important factor was that higher level of contrast between the object and background color influences memory. In a specific study related to this, participants reported that colors were 5% to 10% easier to recognize compared to black and white. == Color constancy and memory color effect == Color constancy is the phenomenon where a surface to appear to be of the same color under a wide rage of illumination. A study tested two hypotheses with regards to color memory; the photoreceptor hypothesis and the surface reflectance hypothesis. The test color was surround either by various color patches forming a complex pattern or a uniform “grey” field at the same chromaticity as that of the illuminant. The test color was presented on a dark background for the control group. It was observed that complex surround results where in line with the surface-reflectance hypothesis and not the photoreceptor hypothesis, showing that the accuracy and precision of color memory are fundamentals to understanding the phenomenon of color constancy. == Significance to the evolution of trichromacy == While objects that possess canonical hues make up a small percentage of the objects which populate humans’ visual experience, the human visual system evolved in an environment populated with objects that possess canonical hues. This suggests that the memory color effect is related to the emergence of trichromacy because it has been argued that trichromacy evolved to optimize the ability to detect ripe fruits—objects that appear in canonical hues. == In perception research == In perception research, the memory color effect is cited as evidence for the opponent color theory, which states that four basic colors can be paired with its opponent color: red—green, blue—yellow. This explains why participants adjust the ripe banana color to a blueish tone to make its memory color yellow as gray. Researchers have also found empirical evidence that suggests memory color is recruited by the visual system to achieve color constancy. For example, participants had a lower percentage of color constancy when looking at a color incongruent scene, such as a purple banana, compared to a color diagnostical scene, a yellow banana. This suggests that color constancy is influenced by the color of objects that we are familiar with, which the memory color effect takes part.

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  • Harrison White

    Harrison White

    Harrison Colyar White (March 21, 1930 – May 18, 2024) was an American sociologist who was the Giddings Professor of Sociology at Columbia University. White played an influential role in the “Harvard Revolution” in social networks and the New York School of relational sociology. He is credited with the development of a number of mathematical models of social structure including vacancy chains and blockmodels. He has been a leader of a revolution in sociology that is still in process, using models of social structure that are based on patterns of relations instead of the attributes and attitudes of individuals. Among social network researchers, White is widely respected. For instance, at the 1997 International Network of Social Network Analysis conference, the organizer held a special “White Tie” event, dedicated to White. Social network researcher Emmanuel Lazega refers to him as both “Copernicus and Galileo” because he invented both the vision and the tools. The most comprehensive documentation of his theories can be found in the book Identity and Control, first published in 1992. A major rewrite of the book appeared in June 2008. In 2011, White received the W.E.B. DuBois Career of Distinguished Scholarship Award from the American Sociological Association, which honors "scholars who have shown outstanding commitment to the profession of sociology and whose cumulative work has contributed in important ways to the advancement of the discipline." Before his retirement to live in Tucson, Arizona, White was interested in sociolinguistics and business strategy as well as sociology. == Life and career == === Early years === White was born on March 21, 1930, in Washington, D.C. He had three siblings and his father was a doctor in the US Navy. Although moving around to different Naval bases throughout his adolescence, he considered himself Southern, and Nashville, TN to be his home. At the age of 15, he entered the Massachusetts Institute of Technology (MIT), receiving his undergraduate degree at 20 years of age; five years later, in 1955, he received a doctorate in theoretical physics, also from MIT with John C. Slater as his advisor. His dissertation was titled A quantum-mechanical calculation of inter-atomic force constants in copper. This was published in the Physical Review as "Atomic Force Constants of Copper from Feynman's Theorem" (1958). While at MIT he also took a course with the political scientist Karl Deutsch, who White credits with encouraging him to move toward the social sciences. === Princeton University === After receiving his PhD in theoretical physics, he received a Fellowship from the Ford Foundation to begin his second doctorate in sociology at Princeton University. His dissertation advisor was Marion J. Levy. White also worked with Wilbert Moore, Fred Stephan, and Frank W. Notestein while at Princeton. His cohort was very small, with only four or five other graduate students including David Matza, and Stanley Udy. At the same time, he took up a position as an operations analyst at the Operations Research Office, Johns Hopkins University from 1955 to 1956. During this period, he worked with Lee S. Christie on Queuing with Preemptive Priorities or with Breakdown, which was published in 1958. Christie previously worked alongside mathematical psychologist R. Duncan Luce in the Small Group Laboratory at MIT while White was completing his first PhD in physics also at MIT. While continuing his studies at Princeton, White also spent a year as a fellow at the Center for Advanced Study in the Behavioral Sciences, Stanford University, California where he met Harold Guetzkow. Guetzkow was a faculty member at the Carnegie Institute of Technology, known for his application of simulations to social behavior and long-time collaborator with many other pioneers in organization studies, including Herbert A. Simon, James March, and Richard Cyert. Upon meeting Simon through his mutual acquaintance with Guetzkow, White received an invitation to move from California to Pittsburgh to work as an assistant professor of Industrial Administration and Sociology at the Graduate School of Industrial Administration, Carnegie Institute of Technology (later Carnegie-Mellon University), where he stayed for a couple of years, between 1957 and 1959. In an interview, he claimed to have fought with the dean, Leyland Bock, to have the word "sociology" included in his title. It was also during his time at the Stanford Center for Advanced Study that White met his first wife, Cynthia A. Johnson, who was a graduate of Radcliffe College, where she had majored in art history. The couple's joint work on the French Impressionists, Canvases and Careers (1965) and “Institutional Changes in the French Painting World” (1964), originally grew out of a seminar on art in 1957 at the Center for Advanced Study led by Robert Wilson. White originally hoped to use sociometry to map the social structure of French art to predict shifts, but he had an epiphany that it was not social structure but institutional structure which explained the shift. It was also during these years that White, still a graduate student in sociology, wrote and published his first social scientific work, "Sleep: A Sociological Interpretation" in Acta Sociologica in 1960, together with Vilhelm Aubert, a Norwegian sociologist. This work was a phenomenological examination of sleep which attempted to "demonstrate that sleep was more than a straightforward biological activity... [but rather also] a social event". For his dissertation, White carried out empirical research on a research and development department in a manufacturing firm, consisting of interviews and a 110-item questionnaire with managers. He specifically used sociometric questions, which he used to model the "social structure" of relationships between various departments and teams in the organization. In May 1960 he submitted as his doctoral dissertation, titled Research and Development as a Pattern in Industrial Management: A Case Study in Institutionalisation and Uncertainty, earning a PhD in sociology from Princeton University. His first publication based on his dissertation was ''Management conflict and sociometric structure'' in the American Journal of Sociology. === University of Chicago === In 1959 James Coleman left the University of Chicago to found a new department of social relations at Johns Hopkins University, this left a vacancy open for a mathematical sociologist like White. He moved to Chicago to start working as an associate professor at the Department of Sociology. At that time, highly influential sociologists, such as Peter Blau, Mayer Zald, Elihu Katz, Everett Hughes, Erving Goffman were there. As Princeton only required one year in residence, and White took the opportunity to take positions at Johns Hopkins, Stanford, and Carnegie while still working on his dissertation, it was at Chicago that White credits as being his "real socialization in a way, into sociology." It was here that White advised his first two graduate students Joel H. Levine and Morris Friedell, both who went on to make contributions to social network analysis in sociology. While at the Center for Advanced Study, White began learning anthropology and became fascinated with kinship. During his stay at the University of Chicago White was able to finish An Anatomy of Kinship, published in 1963 within the Prentice-Hall series in Mathematical Analysis of Social Behavior, with James Coleman and James March as chief editors. The book received significant attention from many mathematical sociologists of the time, and contributed greatly to establish White as a model builder. === The Harvard Revolution === In 1963, White left Chicago to be an associate professor of sociology at the Harvard Department of Social Relations—the same department founded by Talcott Parsons and still heavily influenced by the structural-functionalist paradigm of Parsons. As White previously only taught graduate courses at Carnegie and Chicago, his first undergraduate course was An Introduction to Social Relations (see Influence) at Harvard, which became infamous among network analysts. As he "thought existing textbooks were grotesquely unscientific," the syllabus of the class was noted for including few readings by sociologists, and comparatively more readings by anthropologists, social psychologists, and historians. White was also a vocal critic of what he called the "attributes and attitudes" approach of Parsonsian sociology, and came to be the leader of what has been variously known as the “Harvard Revolution," the "Harvard breakthrough," or the "Harvard renaissance" in social networks. He worked closely with small group researchers George C. Homans and Robert F. Bales, which was largely compatible with his prior work in organizational research and his efforts to formalize network analysis. Overlapping White's early years, Charles Tilly, a graduate of the Harvard Department of Social

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  • Liquid state machine

    Liquid state machine

    A liquid state machine (LSM) is a type of reservoir computer that uses a spiking neural network. An LSM consists of a large collection of units (called nodes, or neurons). Each node receives time varying input from external sources (the inputs) as well as from other nodes. Nodes are randomly connected to each other. The recurrent nature of the connections turns the time varying input into a spatio-temporal pattern of activations in the network nodes. The spatio-temporal patterns of activation are read out by linear discriminant units. The soup of recurrently connected nodes will end up computing a large variety of nonlinear functions on the input. Given a large enough variety of such nonlinear functions, it is theoretically possible to obtain linear combinations (using the read out units) to perform whatever mathematical operation is needed to perform a certain task, such as speech recognition or computer vision. The word liquid in the name comes from the analogy drawn to dropping a stone into a still body of water or other liquid. The falling stone will generate ripples in the liquid. The input (motion of the falling stone) has been converted into a spatio-temporal pattern of liquid displacement (ripples). LSMs have been put forward as a way to explain the operation of brains. LSMs are argued to be an improvement over the theory of artificial neural networks because: Circuits are not hard coded to perform a specific task. Continuous time inputs are handled "naturally". Computations on various time scales can be done using the same network. The same network can perform multiple computations. Criticisms of LSMs as used in computational neuroscience are that LSMs don't actually explain how the brain functions. At best they can replicate some parts of brain functionality. There is no guaranteed way to dissect a working network and figure out how or what computations are being performed. There is very little control over the process. == Universal function approximation == If a reservoir has fading memory and input separability, with help of a readout, it can be proven the liquid state machine is a universal function approximator using Stone–Weierstrass theorem.

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  • Waffles (machine learning)

    Waffles (machine learning)

    Waffles is a collection of command-line tools for performing machine learning operations developed at Brigham Young University. These tools are written in C++, and are available under the GNU Lesser General Public License. == Description == The Waffles machine learning toolkit contains command-line tools for performing various operations related to machine learning, data mining, and predictive modeling. The primary focus of Waffles is to provide tools that are simple to use in scripted experiments or processes. For example, the supervised learning algorithms included in Waffles are all designed to support multi-dimensional labels, classification and regression, automatically impute missing values, and automatically apply necessary filters to transform the data to a type that the algorithm can support, such that arbitrary learning algorithms can be used with arbitrary data sets. Many other machine learning toolkits provide similar functionality, but require the user to explicitly configure data filters and transformations to make it compatible with a particular learning algorithm. The algorithms provided in Waffles also have the ability to automatically tune their own parameters (with the cost of additional computational overhead). Because Waffles is designed for script-ability, it deliberately avoids presenting its tools in a graphical environment. It does, however, include a graphical "wizard" tool that guides the user to generate a command that will perform a desired task. This wizard does not actually perform the operation, but requires the user to paste the command that it generates into a command terminal or a script. The idea motivating this design is to prevent the user from becoming "locked in" to a graphical interface. All of the Waffles tools are implemented as thin wrappers around functionality in a C++ class library. This makes it possible to convert scripted processes into native applications with minimal effort. Waffles was first released as an open source project in 2005. Since that time, it has been developed at Brigham Young University, with a new version having been released approximately every 6–9 months. Waffles is not an acronym—the toolkit was named after the food for historical reasons. == Advantages == Some of the advantages of Waffles in contrast with other popular open source machine learning toolkits include: Waffles automatically takes care of many issues related to data format in order to simplify its tools. Because it is implemented in C++, many of its algorithms are particularly fast. Also, the lack of dependency on any virtual machine makes it easier to deploy in conjunction with other applications. The functionality included in Waffles is very broad, including algorithms for dimensionality reduction, collaborative filtering, visualization, clustering, supervised learning, optimization, linear algebra, data transformation, image and signal processing, policy learning, and sparse matrix operations. == Disadvantages == Although Waffles provides significant breadth, it lacks the depth of many toolkits that focus on a particular area of machine learning. The Weka (machine learning) toolkit, for example, provides many more classification algorithms than Waffles provides. Waffles only has a limited graphical interface.

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  • WaveNet

    WaveNet

    WaveNet is a deep neural network for generating raw audio. It was created by researchers at London-based AI firm DeepMind. The technique, outlined in a paper in September 2016, is able to generate relatively realistic-sounding human-like voices by directly modelling waveforms using a neural network method trained with recordings of real speech. Tests with US English and Mandarin reportedly showed that the system outperforms Google's best existing text-to-speech (TTS) systems, although as of 2016 its text-to-speech synthesis still was less convincing than actual human speech. WaveNet's ability to generate raw waveforms means that it can model any kind of audio, including music. == History == Generating speech from text is an increasingly common task thanks to the popularity of software such as Apple's Siri, Microsoft's Cortana, Amazon Alexa and the Google Assistant. Most such systems use a variation of a technique that involves concatenated sound fragments together to form recognisable sounds and words. The most common of these is called concatenative TTS. It consists of large library of speech fragments, recorded from a single speaker that are then concatenated to produce complete words and sounds. The result sounds unnatural, with an odd cadence and tone. The reliance on a recorded library also makes it difficult to modify or change the voice. Another technique, known as parametric TTS, uses mathematical models to recreate sounds that are then assembled into words and sentences. The information required to generate the sounds is stored in the parameters of the model. The characteristics of the output speech are controlled via the inputs to the model, while the speech is typically created using a voice synthesiser known as a vocoder. This can also result in unnatural sounding audio. == Design and ongoing research == === Background === WaveNet is a type of feedforward neural network known as a deep convolutional neural network (CNN). In WaveNet, the CNN takes a raw signal as an input and synthesises an output one sample at a time. It does so by sampling from a softmax (i.e. categorical) distribution of a signal value that is encoded using μ-law companding transformation and quantized to 256 possible values. === Initial concept and results === According to the original September 2016 DeepMind research paper WaveNet: A Generative Model for Raw Audio, the network was fed real waveforms of speech in English and Mandarin. As these pass through the network, it learns a set of rules to describe how the audio waveform evolves over time. The trained network can then be used to create new speech-like waveforms at 16,000 samples per second. These waveforms include realistic breaths and lip smacks – but do not conform to any language. WaveNet is able to accurately model different voices, with the accent and tone of the input correlating with the output. For example, if it is trained with German, it produces German speech. The capability also means that if the WaveNet is fed other inputs – such as music – its output will be musical. At the time of its release, DeepMind showed that WaveNet could produce waveforms that sound like classical music. === Content (voice) swapping === According to the June 2018 paper Disentangled Sequential Autoencoder, DeepMind has successfully used WaveNet for audio and voice "content swapping": the network can swap the voice on an audio recording for another, pre-existing voice while maintaining the text and other features from the original recording. "We also experiment on audio sequence data. Our disentangled representation allows us to convert speaker identities into each other while conditioning on the content of the speech." (p. 5) "For audio, this allows us to convert a male speaker into a female speaker and vice versa [...]." (p. 1) According to the paper, a two-digit minimum amount of hours (c. 50 hours) of pre-existing speech recordings of both source and target voice are required to be fed into WaveNet for the program to learn their individual features before it is able to perform the conversion from one voice to another at a satisfying quality. The authors stress that "[a]n advantage of the model is that it separates dynamical from static features [...]." (p. 8), i. e. WaveNet is capable of distinguishing between the spoken text and modes of delivery (modulation, speed, pitch, mood, etc.) to maintain during the conversion from one voice to another on the one hand, and the basic features of both source and target voices that it is required to swap on the other. The January 2019 follow-up paper Unsupervised speech representation learning using WaveNet autoencoders details a method to successfully enhance the proper automatic recognition and discrimination between dynamical and static features for "content swapping", notably including swapping voices on existing audio recordings, in order to make it more reliable. Another follow-up paper, Sample Efficient Adaptive Text-to-Speech, dated September 2018 (latest revision January 2019), states that DeepMind has successfully reduced the minimum amount of real-life recordings required to sample an existing voice via WaveNet to "merely a few minutes of audio data" while maintaining high-quality results. Its ability to clone voices has raised ethical concerns about WaveNet's ability to mimic the voices of living and dead persons. According to a 2016 BBC article, companies working on similar voice-cloning technologies (such as Adobe Voco) intend to insert watermarking inaudible to humans to prevent counterfeiting, while maintaining that voice cloning satisfying, for instance, the needs of entertainment-industry purposes would be of a far lower complexity and use different methods than required to fool forensic evidencing methods and electronic ID devices, so that natural voices and voices cloned for entertainment-industry purposes could still be easily told apart by technological analysis. == Applications == At the time of its release, DeepMind said that WaveNet required too much computational processing power to be used in real world applications. As of October 2017, Google announced a 1,000-fold performance improvement along with better voice quality. WaveNet was then used to generate Google Assistant voices for US English and Japanese across all Google platforms. In November 2017, DeepMind researchers released a research paper detailing a proposed method of "generating high-fidelity speech samples at more than 20 times faster than real-time", called "Probability Density Distillation". At the annual I/O developer conference in May 2018, it was announced that new Google Assistant voices were available and made possible by WaveNet; WaveNet greatly reduced the number of audio recordings that were required to create a voice model by modeling the raw audio of the voice actor samples.

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  • Training, validation, and test data sets

    Training, validation, and test data sets

    In machine learning, a common task is the study and construction of algorithms that can learn from and make predictions on data. Such algorithms function by making data-driven predictions or decisions, through building a mathematical model from input data. These input data used to build the model are usually divided into multiple data sets. In particular, three data sets are commonly used in different stages of the creation of the model: training, validation, and testing sets. The model is initially fit on a training data set, which is a set of examples used to fit the parameters (e.g. weights of connections between neurons in artificial neural networks) of the model. The model (e.g. a naive Bayes classifier) is trained on the training data set using a supervised learning method, for example using optimization methods such as gradient descent or stochastic gradient descent. In practice, the training data set often consists of pairs of an input vector (or scalar) and the corresponding output vector (or scalar), where the answer key is commonly denoted as the target (or label). The current model is run with the training data set and produces a result, which is then compared with the target, for each input vector in the training data set. Based on the result of the comparison and the specific learning algorithm being used, the parameters of the model are adjusted. The model fitting can include both variable selection and parameter estimation. Successively, the fitted model is used to predict the responses for the observations in a second data set called the validation data set. The validation data set provides an unbiased evaluation of a model fit on the training data set while tuning the model's hyperparameters (e.g. the number of hidden units—layers and layer widths—in a neural network). Validation data sets can be used for regularization by early stopping (stopping training when the error on the validation data set increases, as this is a sign of over-fitting to the training data set). This simple procedure is complicated in practice by the fact that the validation data set's error may fluctuate during training, producing multiple local minima. This complication has led to the creation of many ad-hoc rules for deciding when over-fitting has truly begun. Finally, the test data set is a data set used to provide an unbiased evaluation of a model fit on the training data set. When the data in the test data set has never been used (for example in cross-validation), the test data set is called a holdout data set. The term "validation set" is sometimes used instead of "test set" in some literature (e.g., if the original data set was partitioned into only two subsets, the test set might be referred to as the validation set). Deciding the sizes and strategies for data set division in training, test and validation sets is very dependent on the problem and data available. == Training data set == A training data set is a data set of examples used during the learning process and is used to fit the parameters (e.g., weights) of, for example, a classifier. For classification tasks, a supervised learning algorithm looks at the training data set to determine, or learn, the optimal combinations of variables that will generate a good predictive model. The goal is to produce a trained (fitted) model that generalizes well to new, unknown data. The fitted model is evaluated using “new” examples from the held-out data sets (validation and test data sets) to estimate the model’s accuracy in classifying new data. To reduce the risk of issues such as over-fitting, the examples in the validation and test data sets should not be used to train the model. Most approaches that search through training data for empirical relationships tend to overfit the data, meaning that they can identify and exploit apparent relationships in the training data that do not hold in general. When a training set is continuously expanded with new data, then this is incremental learning. == Validation data set == A validation data set is a data set of examples used to tune the hyperparameters (i.e. the architecture) of a model. It is sometimes also called the development set or the "dev set". An example of a hyperparameter for artificial neural networks includes the number of hidden units in each layer. It, as well as the testing set (as mentioned below), should follow the same probability distribution as the training data set. In order to avoid overfitting, when any classification parameter needs to be adjusted, it is necessary to have a validation data set in addition to the training and test data sets. For example, if the most suitable classifier for the problem is sought, the training data set is used to train the different candidate classifiers, the validation data set is used to compare their performances and decide which one to take and, finally, the test data set is used to obtain the performance characteristics such as accuracy, sensitivity, specificity, F-measure, and so on. The validation data set functions as a hybrid: it is training data used for testing, but neither as part of the low-level training nor as part of the final testing. The basic process of using a validation data set for model selection (as part of training data set, validation data set, and test data set) is: Since our goal is to find the network having the best performance on new data, the simplest approach to the comparison of different networks is to evaluate the error function using data which is independent of that used for training. Various networks are trained by minimization of an appropriate error function defined with respect to a training data set. The performance of the networks is then compared by evaluating the error function using an independent validation set, and the network having the smallest error with respect to the validation set is selected. This approach is called the hold out method. Since this procedure can itself lead to some overfitting to the validation set, the performance of the selected network should be confirmed by measuring its performance on a third independent set of data called a test set. An application of this process is in early stopping, where the candidate models are successive iterations of the same network, and training stops when the error on the validation set grows, choosing the previous model (the one with minimum error). == Test data set == A test data set is a data set that is independent of the training data set, but that follows the same probability distribution as the training data set. A test set is therefore a set of examples used only to assess the performance (i.e. generalization) of a specified classifier on unseen data. To do this, the model is used to predict classifications of examples in the test set. Those predictions are compared to the examples' true classifications to assess the model's accuracy. If a model fit to the training and validation data set also fits the test data set well, minimal overfitting has taken place (see figure below). A better fitting of the training or validation data sets as opposed to the test data set usually points to overfitting. In the scenario where a data set has a low number of samples, it is usually partitioned into a training set and a validation data set, where the model is trained on the training set and refined using the validation set to improve accuracy, but this approach will lead to overfitting. The holdout method can also be employed, where the test set is used at the end, after training on the training set. Other techniques, such as cross-validation and bootstrapping, are used on small data sets. The bootstrap method generates numerous simulated data sets of the same size by randomly sampling with replacement from the original data, allowing the random data points to serve as test sets for evaluating model performance. Cross-validation splits the data set into multiple folds, with a single sub-fold used as test data; the model is trained on the remaining folds, and all folds are cross-validated (with results averaged and models consolidated) to estimate final model performance. Note that some sources advise against using a single split, as it can lead to overfitting as well as biased model performance estimates. For this reason, data sets are split into three partitions: training, validation and test data sets. The standard machine learning practice is to train on the training set and tune hyperparameters using the validation set, where the validation process selects the model with the lowest validation loss, which is then tested on the test data set (normally held out) to assess the final model. The holdout method for the test set reduces computation by avoiding using the test set after each epoch. The test data set should never be used for validating the training model or fine-tuning hyperparameters, as it provides an accurate and honest evaluation of the model's final performance on unseen dat

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  • Proper generalized decomposition

    Proper generalized decomposition

    The proper generalized decomposition (PGD) is an iterative numerical method for solving boundary value problems (BVPs), that is, partial differential equations constrained by a set of boundary conditions, such as the Poisson's equation or the Laplace's equation. The PGD algorithm computes an approximation of the solution of the BVP by successive enrichment. This means that, in each iteration, a new component (or mode) is computed and added to the approximation. In principle, the more modes obtained, the closer the approximation is to its theoretical solution. Unlike POD principal components, PGD modes are not necessarily orthogonal to each other. By selecting only the most relevant PGD modes, a reduced order model of the solution is obtained. Because of this, PGD is considered a dimensionality reduction algorithm. == Description == The proper generalized decomposition is a method characterized by a variational formulation of the problem, a discretization of the domain in the style of the finite element method, the assumption that the solution can be approximated as a separate representation and a numerical greedy algorithm to find the solution. === Variational formulation === In the Proper Generalized Decomposition method, the variational formulation involves translating the problem into a format where the solution can be approximated by minimizing (or sometimes maximizing) a functional. A functional is a scalar quantity that depends on a function, which in this case, represents our problem. The most commonly implemented variational formulation in PGD is the Bubnov-Galerkin method. This method is chosen for its ability to provide an approximate solution to complex problems, such as those described by partial differential equations (PDEs). In the Bubnov-Galerkin approach, the idea is to project the problem onto a space spanned by a finite number of basis functions. These basis functions are chosen to approximate the solution space of the problem. In the Bubnov-Galerkin method, we seek an approximate solution that satisfies the integral form of the PDEs over the domain of the problem. This is different from directly solving the differential equations. By doing so, the method transforms the problem into finding the coefficients that best fit this integral equation in the chosen function space. While the Bubnov-Galerkin method is prevalent, other variational formulations are also used in PGD, depending on the specific requirements and characteristics of the problem, such as: Petrov-Galerkin Method: This method is similar to the Bubnov-Galerkin approach but differs in the choice of test functions. In the Petrov-Galerkin method, the test functions (used to project the residual of the differential equation) are different from the trial functions (used to approximate the solution). This can lead to improved stability and accuracy for certain types of problems. Collocation Method: In collocation methods, the differential equation is satisfied at a finite number of points in the domain, known as collocation points. This approach can be simpler and more direct than the integral-based methods like Galerkin's, but it may also be less stable for some problems. Least Squares Method: This approach involves minimizing the square of the residual of the differential equation over the domain. It is particularly useful when dealing with problems where traditional methods struggle with stability or convergence. Mixed Finite Element Method: In mixed methods, additional variables (such as fluxes or gradients) are introduced and approximated along with the primary variable of interest. This can lead to more accurate and stable solutions for certain problems, especially those involving incompressibility or conservation laws. Discontinuous Galerkin Method: This is a variant of the Galerkin method where the solution is allowed to be discontinuous across element boundaries. This method is particularly useful for problems with sharp gradients or discontinuities. === Domain discretization === The discretization of the domain is a well defined set of procedures that cover (a) the creation of finite element meshes, (b) the definition of basis function on reference elements (also called shape functions) and (c) the mapping of reference elements onto the elements of the mesh. === Separate representation === PGD assumes that the solution u of a (multidimensional) problem can be approximated as a separate representation of the form u ≈ u N ( x 1 , x 2 , … , x d ) = ∑ i = 1 N X 1 i ( x 1 ) ⋅ X 2 i ( x 2 ) ⋯ X d i ( x d ) , {\displaystyle \mathbf {u} \approx \mathbf {u} ^{N}(x_{1},x_{2},\ldots ,x_{d})=\sum _{i=1}^{N}\mathbf {X_{1}} _{i}(x_{1})\cdot \mathbf {X_{2}} _{i}(x_{2})\cdots \mathbf {X_{d}} _{i}(x_{d}),} where the number of addends N and the functional products X1(x1), X2(x2), ..., Xd(xd), each depending on a variable (or variables), are unknown beforehand. === Greedy algorithm === The solution is sought by applying a greedy algorithm, usually the fixed point algorithm, to the weak formulation of the problem. For each iteration i of the algorithm, a mode of the solution is computed. Each mode consists of a set of numerical values of the functional products X1(x1), ..., Xd(xd), which enrich the approximation of the solution. Due to the greedy nature of the algorithm, the term 'enrich' is used rather than 'improve', since some modes may actually worsen the approach. The number of computed modes required to obtain an approximation of the solution below a certain error threshold depends on the stopping criterion of the iterative algorithm. == Features == PGD is suitable for solving high-dimensional problems, since it overcomes the limitations of classical approaches. In particular, PGD avoids the curse of dimensionality, as solving decoupled problems is computationally much less expensive than solving multidimensional problems. Therefore, PGD enables to re-adapt parametric problems into a multidimensional framework by setting the parameters of the problem as extra coordinates: u ≈ u N ( x 1 , … , x d ; k 1 , … , k p ) = ∑ i = 1 N X 1 i ( x 1 ) ⋯ X d i ( x d ) ⋅ K 1 i ( k 1 ) ⋯ K p i ( k p ) , {\displaystyle \mathbf {u} \approx \mathbf {u} ^{N}(x_{1},\ldots ,x_{d};k_{1},\ldots ,k_{p})=\sum _{i=1}^{N}\mathbf {X_{1}} _{i}(x_{1})\cdots \mathbf {X_{d}} _{i}(x_{d})\cdot \mathbf {K_{1}} _{i}(k_{1})\cdots \mathbf {K_{p}} _{i}(k_{p}),} where a series of functional products K1(k1), K2(k2), ..., Kp(kp), each depending on a parameter (or parameters), has been incorporated to the equation. In this case, the obtained approximation of the solution is called computational vademecum: a general meta-model containing all the particular solutions for every possible value of the involved parameters. == Sparse Subspace Learning == The Sparse Subspace Learning (SSL) method leverages the use of hierarchical collocation to approximate the numerical solution of parametric models. With respect to traditional projection-based reduced order modeling, the use of a collocation enables non-intrusive approach based on sparse adaptive sampling of the parametric space. This allows to recover the lowdimensional structure of the parametric solution subspace while also learning the functional dependency from the parameters in explicit form. A sparse low-rank approximate tensor representation of the parametric solution can be built through an incremental strategy that only needs to have access to the output of a deterministic solver. Non-intrusiveness makes this approach straightforwardly applicable to challenging problems characterized by nonlinearity or non affine weak forms.

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  • Memetic algorithm

    Memetic algorithm

    In computer science and operations research, a memetic algorithm (MA) is an extension of an evolutionary algorithm (EA) that aims to accelerate the evolutionary search for the optimum. An EA is a metaheuristic that reproduces the basic principles of biological evolution as a computer algorithm in order to solve challenging optimization or planning tasks, at least approximately. An MA uses one or more suitable heuristics or local search techniques to improve the quality of solutions generated by the EA and to speed up the search. The effects on the reliability of finding the global optimum depend on both the use case and the design of the MA. Memetic algorithms represent one of the recent growing areas of research in evolutionary computation. The term MA is now widely used as a synergy of evolutionary or any population-based approach with separate individual learning or local improvement procedures for problem search. Quite often, MAs are also referred to in the literature as Baldwinian evolutionary algorithms, Lamarckian EAs, cultural algorithms, or genetic local search. == Introduction == Inspired by both Darwinian principles of natural evolution and Dawkins' notion of a meme, the term memetic algorithm (MA) was introduced by Pablo Moscato in his technical report in 1989 where he viewed MA as being close to a form of population-based hybrid genetic algorithm (GA) coupled with an individual learning procedure capable of performing local refinements. The metaphorical parallels, on the one hand, to Darwinian evolution and, on the other hand, between memes and domain specific (local search) heuristics are captured within memetic algorithms thus rendering a methodology that balances well between generality and problem specificity. This two-stage nature makes them a special case of dual-phase evolution. The basic idea behind an MA is to combine the advantages of a global search performed by an EA (or another global search method) with the local refinement provided by one or more local search techniques, while avoiding their drawbacks. The main disadvantage of EAs is that, when searching in the vicinity of an optimum, they perform poorly in determining the exact position of that optimum. The downside of local search methods lies simply in the locality of their search relative to the chosen starting point. The combination of these two classes of methods aims to merge global and local search so that the advantages of both approaches can be leveraged. The idea of this approach can be illustrated by the search for the highest mountain in the Alps. A local search method would climb one of the mountains near the starting point, ignoring Mont Blanc as long as the starting point is not in its vicinity. An EA, on the other hand, will likely only find Mont Blanc after examining many other mountains, valleys, and hills, and then it will have difficulty identifying the summit cross. From the perspective of an MA’s global search procedure, however, only the summits of hills and mountains are seen, and its search is limited to finding the best summit. The open question is whether the additional effort required for the local search is worthwhile. This depends not only on the design of the MA but also on the specific application and the local search methods used. In the context of complex optimization, many different instantiations of memetic algorithms have been reported across a wide range of application domains, in general, converging to high-quality solutions more efficiently than their conventional evolutionary counterparts. In general, using the ideas of memetics within a computational framework is called memetic computing or memetic computation (MC). With MC, the traits of universal Darwinism are more appropriately captured. Viewed in this perspective, MA is a more constrained notion of MC. More specifically, MA covers one area of MC, in particular dealing with areas of evolutionary algorithms that marry other deterministic refinement techniques for solving optimization problems. MC extends the notion of memes to cover conceptual entities of knowledge-enhanced procedures or representations. == Theoretical Background == The no-free-lunch theorems of optimization and search state that all optimization strategies are equally effective with respect to the set of all optimization problems. Conversely, this means that one can expect the following: The more efficiently an algorithm solves a problem or class of problems, the less general it is and the more problem-specific knowledge it builds on. This insight leads directly to the recommendation to complement generally applicable metaheuristics with application-specific methods or heuristics, which fits well with the concept of MAs. == The development of MAs == === 1st generation === Pablo Moscato characterized an MA as follows: "Memetic algorithms are a marriage between a population-based global search and the heuristic local search made by each of the individuals. ... The mechanisms to do local search can be to reach a local optimum or to improve (regarding the objective cost function) up to a predetermined level." And he emphasizes "I am not constraining an MA to a genetic representation.". This original definition of MA although encompasses characteristics of cultural evolution (in the form of local refinement) in the search cycle, it may not qualify as a true evolving system according to universal Darwinism, since all the core principles of inheritance/memetic transmission, variation, and selection are missing. This suggests why the term MA stirred up criticisms and controversies among researchers when first introduced. The following pseudo code would correspond to this general definition of an MA: Pseudo code Procedure Memetic Algorithm Initialize: Generate an initial population, evaluate the individuals and assign a quality value to them; while Stopping conditions are not satisfied do Evolve a new population using stochastic search operators. Evaluate all individuals in the population and assign a quality value to them. Select the subset of individuals, Ω i l {\displaystyle \Omega _{il}} , that should undergo the individual improvement procedure. for each individual in Ω i l {\displaystyle \Omega _{il}} do Perform individual learning using meme(s) with frequency or probability of f i l {\displaystyle f_{il}} , with an intensity of t i l {\displaystyle t_{il}} . Proceed with Lamarckian or Baldwinian learning. end for end while Lamarckian learning in this context means to update the chromosome according to the improved solution found by the individual learning step, while Baldwinian learning leaves the chromosome unchanged and uses only the improved fitness. This pseudo code leaves open which steps are based on the fitness of the individuals and which are not. In question are the evolving of the new population and the selection of Ω i l {\displaystyle \Omega _{il}} . Since most MA implementations are based on EAs, the pseudo code of a corresponding representative of the first generation is also given here, following Krasnogor: Pseudo code Procedure Memetic Algorithm Based on an EA Initialization: t = 0 {\displaystyle t=0} ; // Initialization of the generation counter Randomly generate an initial population P ( t ) {\displaystyle P(t)} ; Compute the fitness f ( p ) ∀ p ∈ P ( t ) {\displaystyle f(p)\ \ \forall p\in P(t)} ; while Stopping conditions are not satisfied do Selection: Accordingly to f ( p ) {\displaystyle f(p)} choose a subset of P ( t ) {\displaystyle P(t)} and store it in M ( t ) {\displaystyle M(t)} ; Offspring: Recombine and mutate individuals p ∈ M ( t ) {\displaystyle p\in M(t)} and store them in M ′ ( t ) {\displaystyle M'(t)} ; Learning: Improve p ′ {\displaystyle p'} by local search or heuristic ∀ p ′ ∈ M ′ ( t ) {\displaystyle \forall p'\in M'(t)} ; Evaluation: Compute the fitness f ( p ′ ) ∀ p ′ ∈ M ′ ( t ) {\displaystyle f(p')\ \ \forall p'\in M'(t)} ; if Lamarckian learning then Update chromosome of p ′ {\displaystyle p'} according to improvement ∀ p ′ ∈ M ′ ( t ) {\displaystyle \forall p'\in M'(t)} ; fi New generation: Generate P ( t + 1 ) {\displaystyle P(t+1)} by selecting some individuals from P ( t ) {\displaystyle P(t)} and M ′ ( t ) {\displaystyle M'(t)} ; t = t + 1 {\displaystyle t=t+1} ; // Increment the generation counter end while Return best individual p ∈ P ( t − 1 ) {\displaystyle p\in P(t-1)} as result; There are some alternatives for this MA scheme. For example: All or some of the initial individuals may be improved by the meme(s). The parents may be locally improved instead of the offspring. Instead of all offspring, only a randomly selected or fitness-dependent fraction may undergo local improvement. The latter requires the evaluation of the offspring in M ′ ( t ) {\displaystyle M'(t)} prior to the Learning step. === 2nd generation === Multi-meme, hyper-heuristic and meta-Lamarckian MA are referred to as second generation MA exhibiting the principles of me

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  • Straight-Through Quality

    Straight-Through Quality

    Straight-Through Quality (STQ) are approaches and outputs of test automation that have quality and deliver business benefit. STQ takes its name from the business concept of straight-through processing (STP). Also acting as a tool and enabler for STP. Traditional techniques for testing and delivery have often required a great deal of manual support and intervention. These approaches are subject to human error, cost of delay and lack of reuse. These also have the negative side-effect of being unable to deliver 'fail-fast' approaches, which have proven popular with Agile practitioners. Previous traditional approaches have been typically expensive where whole silo'ed departments are created within commercial companies to deliver Quality and Deployment alone. Thus STQ as an approach hopes to resolve this problem. == Examples == Tangible examples of STQ approaches in the software industry are present and often known as continuous integration (CI) and continuous delivery (CD). These combined can ensure that software delivery is integrated, automatically tested and ready for automatic delivery at any time. Together CI/CD can enable STQ which can be used as Business output terminology for business users who do not understand the technical complexities of CI/CD.

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  • Neocognitron

    Neocognitron

    The neocognitron is a hierarchical, multilayered artificial neural network proposed by Kunihiko Fukushima in 1979. It has been used for Japanese handwritten character recognition and other pattern recognition tasks, and served as the inspiration for convolutional neural networks. Previously in 1969, he published a similar architecture, but with hand-designed kernels inspired by convolutions in mammalian vision. In 1975 he improved it to the Cognitron, and in 1979 he improved it to the neocognitron, which learns all convolutional kernels by unsupervised learning (in his terminology, "self-organized by 'learning without a teacher'"). The neocognitron was inspired by the model proposed by Hubel & Wiesel in 1959. They found two types of cells in the visual primary cortex called simple cell and complex cell, and also proposed a cascading model of these two types of cells for use in pattern recognition tasks. The neocognitron is a natural extension of these cascading models. The neocognitron consists of multiple types of cells, the most important of which are called S-cells and C-cells. The local features are extracted by S-cells, and these features' deformation, such as local shifts, are tolerated by C-cells. Local features in the input are integrated gradually and classified in the higher layers. The idea of local feature integration is found in several other models, such as the Convolutional Neural Network model, the SIFT method, and the HoG method. There are various kinds of neocognitron. For example, some types of neocognitron can detect multiple patterns in the same input by using backward signals to achieve selective attention.

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  • Geographical cluster

    Geographical cluster

    A geographical cluster is a localized anomaly, usually an excess of something given the distribution or variation of something else. Often it is considered as an incidence rate that is unusual in that there is more of some variable than might be expected. Examples would include: a local excess disease rate, a crime hot spot, areas of high unemployment, accident blackspots, unusually high positive residuals from a model, high concentrations of flora or fauna, physical features or events like earthquake epicenters etc... Identifying these extreme regions may be useful in that there could be implicit geographical associations with other variables that can be identified and would be of interest. Pattern detection via the identification of such geographical clusters is a very simple and generic form of geographical analysis that has many applications in many different contexts. The emphasis is on localized clustering or patterning because this may well contain the most useful information. A geographical cluster is different from a high concentration as it is generally second order, involving the factoring in of the distribution of something else. == Geographical cluster detection == Identifying geographical clusters can be an important stage in a geographical analysis. Mapping the locations of unusual concentrations may help identify causes of these. Some techniques include the Geographical Analysis Machine and Besag and Newell's cluster detection method.

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