AI Art For Sale

AI Art For Sale — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Computational intelligence

    Computational intelligence

    In computer science, computational intelligence (CI) refers to concepts, paradigms, algorithms and implementations of systems that are designed to show "intelligent" behavior in complex and changing environments. These systems are aimed at mastering complex tasks in a wide variety of technical or commercial areas and offer solutions that recognize and interpret patterns, control processes, support decision-making or autonomously manoeuvre vehicles or robots in unknown environments, among other things. These concepts and paradigms are characterized by the ability to learn or adapt to new situations, to generalize, to abstract, to discover and associate. Nature-analog or nature-inspired methods play a key role in this. CI approaches primarily address those complex real-world problems for which traditional or mathematical modeling is not appropriate for various reasons: the processes cannot be described exactly with complete knowledge, the processes are too complex for mathematical reasoning, they contain some uncertainties during the process, such as unforeseen changes in the environment or in the process itself, or the processes are simply stochastic in nature. Thus, CI techniques are properly aimed at processes that are ill-defined, complex, nonlinear, time-varying and/or stochastic. A recent definition of the IEEE Computational Intelligence Societey describes CI as the theory, design, application and development of biologically and linguistically motivated computational paradigms. Traditionally the three main pillars of CI have been Neural Networks, Fuzzy Systems and Evolutionary Computation. ... CI is an evolving field and at present in addition to the three main constituents, it encompasses computing paradigms like ambient intelligence, artificial life, cultural learning, artificial endocrine networks, social reasoning, and artificial hormone networks. ... Over the last few years there has been an explosion of research on Deep Learning, in particular deep convolutional neural networks. Nowadays, deep learning has become the core method for artificial intelligence. In fact, some of the most successful AI systems are based on CI. However, as CI is an emerging and developing field there is no final definition of CI, especially in terms of the list of concepts and paradigms that belong to it. The general requirements for the development of an “intelligent system” are ultimately always the same, namely the simulation of intelligent thinking and action in a specific area of application. To do this, the knowledge about this area must be represented in a model so that it can be processed. The quality of the resulting system depends largely on how well the model was chosen in the development process. Sometimes data-driven methods are suitable for finding a good model and sometimes logic-based knowledge representations deliver better results. Hybrid models are usually used in real applications. According to actual textbooks, the following methods and paradigms, which largely complement each other, can be regarded as parts of CI: Fuzzy systems Neural networks and, in particular, convolutional neural networks Evolutionary computation and, in particular, multi-objective evolutionary optimization Swarm intelligence Bayesian networks Artificial immune systems Learning theory Probabilistic methods == Relationship between hard and soft computing and artificial and computational intelligence == Artificial intelligence (AI) is used in the media, but also by some of the scientists involved, as a kind of umbrella term for the various techniques associated with it or with CI. Craenen and Eiben state that attempts to define or at least describe CI can usually be assigned to one or more of the following groups: "Relative definition” comparing CI to AI Conceptual treatment of key notions and their roles in CI Listing of the (established) areas that belong to it The relationship between CI and AI has been a frequently discussed topic during the development of CI. While the above list implies that they are synonyms, the vast majority of AI/CI researchers working on the subject consider them to be distinct fields, where either CI is an alternative to AI AI includes CI CI includes AI The view of the first of the above three points goes back to Zadeh, the founder of the fuzzy set theory, who differentiated machine intelligence into hard and soft computing techniques, which are used in artificial intelligence on the one hand and computational intelligence on the other. In hard computing (HC) and traditional AI (e.g. expert systems), inaccuracy and uncertainty are undesirable characteristics of a system, while soft computing (SC) and thus CI focus on dealing with these characteristics. The adjacent figure illustrates this view and lists the most important CI techniques. Another frequently mentioned distinguishing feature is the representation of information in symbolic form in AI and in sub-symbolic form in CI techniques. Hard computing is a conventional computing method based on the principles of certainty and accuracy and it is deterministic. It requires a precisely stated analytical model of the task to be processed and a prewritten program, i.e. a fixed set of instructions. The models used are based on Boolean logic (also called crisp logic), where e.g. an element can be either a member of a set or not and there is nothing in between. When applied to real-world tasks, systems based on HC result in specific control actions defined by a mathematical model or algorithm. If an unforeseen situation occurs that is not included in the model or algorithm used, the action will most likely fail. Soft computing, on the other hand, is based on the fact that the human mind is capable of storing information and processing it in a goal-oriented way, even if it is imprecise and lacks certainty. SC is based on the model of the human brain with probabilistic thinking, fuzzy logic and multi-valued logic. Soft computing can process a wealth of data and perform a large number of computations, which may not be exact, in parallel. For hard problems for which no satisfying exact solutions based on HC are available, SC methods can be applied successfully. SC methods are usually stochastic in nature i.e., they are a randomly defined processes that can be analyzed statistically but not with precision. Up to now, the results of some CI methods, such as deep learning, cannot be verified and it is also not clear what they are based on. This problem represents an important scientific issue for the future. AI and CI are catchy terms, but they are also so similar that they can be confused. The meaning of both terms has developed and changed over a long period of time, with AI being used first. Bezdek describes this impressively and concludes that such buzzwords are frequently used and hyped by the scientific community, science management and (science) journalism. Not least because AI and biological intelligence are emotionally charged terms and it is still difficult to find a generally accepted definition for the basic term intelligence. == History == In 1950, Alan Turing, one of the founding fathers of computer science, developed a test for computer intelligence known as the Turing test. In this test, a person can ask questions via a keyboard and a monitor without knowing whether his counterpart is a human or a computer. A computer is considered intelligent if the interrogator cannot distinguish the computer from a human. This illustrates the discussion about intelligent computers at the beginning of the computer age. The term Computational Intelligence was first used as the title of the journal of the same name in 1985 and later by the IEEE Neural Networks Council (NNC), which was founded 1989 by a group of researchers interested in the development of biological and artificial neural networks. On November 21, 2001, the NNC became the IEEE Neural Networks Society, to become the IEEE Computational Intelligence Society two years later by including new areas of interest such as fuzzy systems and evolutionary computation. The NNC helped organize the first IEEE World Congress on Computational Intelligence in Orlando, Florida in 1994. On this conference the first clear definition of Computational Intelligence was introduced by Bezdek: A system is computationally intelligent when it: deals with only numerical (low-level) data, has pattern-recognition components, does not use knowledge in the AI sense; and additionally when it (begins to) exhibit (1) computational adaptivity; (2) computational fault tolerance; (3) speed approaching human-like turnaround and (4) error rates that approximate human performance. Today, with machine learning and deep learning in particular utilizing a breadth of supervised, unsupervised, and reinforcement learning approaches, the CI landscape has been greatly enhanced, with novell intelligent approaches. == The main algorithmic approaches of CI and their applicati

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  • Pachinko allocation

    Pachinko allocation

    In machine learning and natural language processing, the pachinko allocation model (PAM) is a topic model. Topic models are a suite of algorithms to uncover the hidden thematic structure of a collection of documents. The algorithm improves upon earlier topic models such as latent Dirichlet allocation (LDA) by modeling correlations between topics in addition to the word correlations which constitute topics. PAM provides more flexibility and greater expressive power than latent Dirichlet allocation. While first described and implemented in the context of natural language processing, the algorithm may have applications in other fields such as bioinformatics. The model is named for pachinko machines—a game popular in Japan, in which metal balls bounce down around a complex collection of pins until they land in various bins at the bottom. == History == Pachinko allocation was first described by Wei Li and Andrew McCallum in 2006. The idea was extended with hierarchical Pachinko allocation by Li, McCallum, and David Mimno in 2007. In 2007, McCallum and his colleagues proposed a nonparametric Bayesian prior for PAM based on a variant of the hierarchical Dirichlet process (HDP). The algorithm has been implemented in the MALLET software package published by McCallum's group at the University of Massachusetts Amherst. == Model == PAM connects words in V and topics in T with an arbitrary directed acyclic graph (DAG), where topic nodes occupy the interior levels and the leaves are words. The probability of generating a whole corpus is the product of the probabilities for every document: P ( D | α ) = ∏ d P ( d | α ) {\displaystyle P(\mathbf {D} |\alpha )=\prod _{d}P(d|\alpha )}

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  • AI Pair Programmers Reviews: What Actually Works in 2026

    AI Pair Programmers Reviews: What Actually Works in 2026

    Curious about the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • NovelAI

    NovelAI

    NovelAI is an online cloud-based, SaaS model, and a paid subscription service for AI-assisted storywriting and text-to-image synthesis, originally launched in beta on June 15, 2021, with the image generation feature being implemented later on October 3, 2022. NovelAI is owned and operated by Anlatan, which is headquartered in Wilmington, Delaware. == Features == NovelAI uses GPT-based large language models (LLMs) to generate storywriting and prose. It has several models, such as Calliope, Sigurd, Euterpe, Krake, and Genji, with Genji being a Japanese-language model. The service also offers encrypted servers and customizable editors. For AI art generation, which generates images from text prompts, NovelAI uses a custom version of the source-available Stable Diffusion text-to-image diffusion model called NovelAI Diffusion, which is trained on a Danbooru-based dataset. NovelAI is also capable of generating a new image based on an existing image. The NovelAI terms of service states that all generated content belongs to the user, regardless if the user is an individual or a corporation. Anlatan states that generated images are not stored locally on their servers. == History == On April 28, 2021, Anlatan officially launched NovelAI. On June 15, 2021, Anlatan released their finetuned GPT-Neo-2.7B model from EleutherAI named Calliope, after the Greek Muses. A day later, they released their Opus-exclusive GPT-J-6B finetuned model named Sigurd, after the Norse/Germanic hero. On March 21, 2023, Nvidia and CoreWeave announced Anlatan being one of the first CoreWeave customers to deploy NVIDIA's H100 Tensor Core GPUs for new LLM model inferencing and training. On April 1, 2023, Anlatan added ControlNet features to their text-to-image NovelAI Diffusion model. On May 16, 2023, Anlatan announced that they named their H100 cluster Shoggy, a reference to H.P. Lovecraft's Shoggoths, which was used to pre-train an undisclosed 8192 token context LLM in-house model. == Reception and controversy == Following the implementation of image generation, NovelAI became a widely-discussed topic in Japan, with some online commentators noting that its image synthesis features are very adept at producing close impressions of anime characters, including lolicon and shotacon imagery, while others have expressed concern that it is a paid service reliant on a diffusion model, while the original machine learning training data consists of images used without the consent of the original artists. Attorney Kosuke Terauchi notes that, since a revision of the law in 2018, it is no longer illegal in Japan for machine learning models to scrape copyrighted content from the internet to use as training data; meanwhile, in the United States where NovelAI is based, there is no specific legal framework which regulates machine learning, and thus the fair use doctrine of US copyright law applies instead. Danbooru has posted an official statement in regards to NovelAI's use of the site's content for AI training, expressing that Danbooru is not affiliated with NovelAI, and does not endorse nor condone NovelAI's use of artists' artworks for machine learning. FayerWayer described NovelAI as a service capable of generating hentai. Manga artist Izumi Ū commented that while the manga style art generated by NovelAI is highly accurate, there are still imperfections in the output, although he views these as human-like in a favourable light nonetheless. In response to the topic of NovelAI, Narugami, founder of the Japanese freelance artist commissioning website Skeb, stated on October 5, 2022 that the use of AI image generation is prohibited on the platform since 2018. Illustrations using NovelAI have been posted on social media and illustration posting sites, and by October 13, 2,111 works tagged with #NovelAI were posted on Pixiv. Pixiv has stated that it is not considering a complete elimination of creations that use AI, though it requires AI-generated posts to be marked as such and allows users to filter them out. == Incidents == On October 6, 2022, NovelAI experienced a data breach where its software's source code was leaked.

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  • Scan line

    Scan line

    A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode-ray tube (CRT) display of a television set or computer monitor. On CRT screens the horizontal scan lines are visually discernible, even when viewed from a distance, as alternating colored lines and black lines, especially when a progressive scan signal with below maximum vertical resolution is displayed. This is sometimes used today as a visual effect in computer graphics. The term is used, by analogy, for a single row of pixels in a raster graphics image. Scan lines are important in representations of image data, because many image file formats have special rules for data at the end of a scan line. For example, there may be a rule that each scan line starts on a particular boundary (such as a byte or word; see for example BMP file format). This means that even otherwise compatible raster data may need to be analyzed at the level of scan lines in order to convert between formats.

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  • The Best Free AI Clip Maker for Beginners

    The Best Free AI Clip Maker for Beginners

    Looking for the best AI clip maker? An AI clip maker is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI clip maker slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Probabilistic automaton

    Probabilistic automaton

    In mathematics and computer science, the probabilistic automaton (PA) is a generalization of the nondeterministic finite automaton; it includes the probability of a given transition into the transition function, turning it into a transition matrix. Thus, the probabilistic automaton also generalizes the concepts of a Markov chain and of a subshift of finite type. The languages recognized by probabilistic automata are called stochastic languages; these include the regular languages as a subset. The number of stochastic languages is uncountable. The concept was introduced by Michael O. Rabin in 1963; a certain special case is sometimes known as the Rabin automaton (not to be confused with the subclass of ω-automata also referred to as Rabin automata). In recent years, a variant has been formulated in terms of quantum probabilities, the quantum finite automaton. == Informal Description == For a given initial state and input character, a deterministic finite automaton (DFA) has exactly one next state, and a nondeterministic finite automaton (NFA) has a set of next states. A probabilistic automaton (PA) instead has a weighted set (or vector) of next states, where the weights must sum to 1 and therefore can be interpreted as probabilities (making it a stochastic vector). The notions states and acceptance must also be modified to reflect the introduction of these weights. The state of the machine as a given step must now also be represented by a stochastic vector of states, and a state accepted if its total probability of being in an acceptance state exceeds some cut-off. A PA is in some sense a half-way step from deterministic to non-deterministic, as it allows a set of next states but with restrictions on their weights. However, this is somewhat misleading, as the PA utilizes the notion of the real numbers to define the weights, which is absent in the definition of both DFAs and NFAs. This additional freedom enables them to decide languages that are not regular, such as the p-adic languages with irrational parameters. As such, PAs are more powerful than both DFAs and NFAs (which are famously equally powerful). == Formal Definition == The probabilistic automaton may be defined as an extension of a nondeterministic finite automaton ( Q , Σ , δ , q 0 , F ) {\displaystyle (Q,\Sigma ,\delta ,q_{0},F)} , together with two probabilities: the probability P {\displaystyle P} of a particular state transition taking place, and with the initial state q 0 {\displaystyle q_{0}} replaced by a stochastic vector giving the probability of the automaton being in a given initial state. For the ordinary non-deterministic finite automaton, one has a finite set of states Q {\displaystyle Q} a finite set of input symbols Σ {\displaystyle \Sigma } a transition function δ : Q × Σ → ℘ ( Q ) {\displaystyle \delta :Q\times \Sigma \to \wp (Q)} a set of states F {\displaystyle F} distinguished as accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} . Here, ℘ ( Q ) {\displaystyle \wp (Q)} denotes the power set of Q {\displaystyle Q} . By use of currying, the transition function δ : Q × Σ → ℘ ( Q ) {\displaystyle \delta :Q\times \Sigma \to \wp (Q)} of a non-deterministic finite automaton can be written as a membership function δ : Q × Σ × Q → { 0 , 1 } {\displaystyle \delta :Q\times \Sigma \times Q\to \{0,1\}} so that δ ( q , a , q ′ ) = 1 {\displaystyle \delta (q,a,q^{\prime })=1} if q ′ ∈ δ ( q , a ) {\displaystyle q^{\prime }\in \delta (q,a)} and 0 {\displaystyle 0} otherwise. The curried transition function can be understood to be a matrix with matrix entries [ θ a ] q q ′ = δ ( q , a , q ′ ) {\displaystyle \left[\theta _{a}\right]_{qq^{\prime }}=\delta (q,a,q^{\prime })} The matrix θ a {\displaystyle \theta _{a}} is then a square matrix, whose entries are zero or one, indicating whether a transition q → a q ′ {\displaystyle q{\stackrel {a}{\rightarrow }}q^{\prime }} is allowed by the NFA. Such a transition matrix is always defined for a non-deterministic finite automaton. The probabilistic automaton replaces these matrices by a family of right stochastic matrices P a {\displaystyle P_{a}} , for each symbol a in the alphabet Σ {\displaystyle \Sigma } so that the probability of a transition is given by [ P a ] q q ′ {\displaystyle \left[P_{a}\right]_{qq^{\prime }}} A state change from some state to any state must occur with probability one, of course, and so one must have ∑ q ′ [ P a ] q q ′ = 1 {\displaystyle \sum _{q^{\prime }}\left[P_{a}\right]_{qq^{\prime }}=1} for all input letters a {\displaystyle a} and internal states q {\displaystyle q} . The initial state of a probabilistic automaton is given by a row vector v {\displaystyle v} , whose components are the probabilities of the individual initial states q {\displaystyle q} , that add to 1: ∑ q [ v ] q = 1 {\displaystyle \sum _{q}\left[v\right]_{q}=1} The transition matrix acts on the right, so that the state of the probabilistic automaton, after consuming the input string a b c {\displaystyle abc} , would be v P a P b P c {\displaystyle vP_{a}P_{b}P_{c}} In particular, the state of a probabilistic automaton is always a stochastic vector, since the product of any two stochastic matrices is a stochastic matrix, and the product of a stochastic vector and a stochastic matrix is again a stochastic vector. This vector is sometimes called the distribution of states, emphasizing that it is a discrete probability distribution. Formally, the definition of a probabilistic automaton does not require the mechanics of the non-deterministic automaton, which may be dispensed with. Formally, a probabilistic automaton PA is defined as the tuple ( Q , Σ , P , v , F ) {\displaystyle (Q,\Sigma ,P,v,F)} . A Rabin automaton is one for which the initial distribution v {\displaystyle v} is a coordinate vector; that is, has zero for all but one entries, and the remaining entry being one. == Stochastic languages == The set of languages recognized by probabilistic automata are called stochastic languages. They include the regular languages as a subset. Let F = Q accept ⊆ Q {\displaystyle F=Q_{\text{accept}}\subseteq Q} be the set of "accepting" or "final" states of the automaton. By abuse of notation, Q accept {\displaystyle Q_{\text{accept}}} can also be understood to be the column vector that is the membership function for Q accept {\displaystyle Q_{\text{accept}}} ; that is, it has a 1 at the places corresponding to elements in Q accept {\displaystyle Q_{\text{accept}}} , and a zero otherwise. This vector may be contracted with the internal state probability, to form a scalar. The language recognized by a specific automaton is then defined as L η = { s ∈ Σ ∗ | v P s Q accept > η } {\displaystyle L_{\eta }=\{s\in \Sigma ^{}\vert vP_{s}Q_{\text{accept}}>\eta \}} where Σ ∗ {\displaystyle \Sigma ^{}} is the set of all strings in the alphabet Σ {\displaystyle \Sigma } (so that is the Kleene star). The language depends on the value of the cut-point η {\displaystyle \eta } , normally taken to be in the range 0 ≤ η < 1 {\displaystyle 0\leq \eta <1} . A language is called η-stochastic if and only if there exists some PA that recognizes the language, for fixed η {\displaystyle \eta } . A language is called stochastic if and only if there is some 0 ≤ η < 1 {\displaystyle 0\leq \eta <1} for which L η {\displaystyle L_{\eta }} is η-stochastic. A cut-point is said to be an isolated cut-point if and only if there exists a δ > 0 {\displaystyle \delta >0} such that | v P ( s ) Q accept − η | ≥ δ {\displaystyle \vert vP(s)Q_{\text{accept}}-\eta \vert \geq \delta } for all s ∈ Σ ∗ {\displaystyle s\in \Sigma ^{}} == Properties == Every regular language is stochastic, and more strongly, every regular language is η-stochastic. A weak converse is that every 0-stochastic language is regular; however, the general converse does not hold: there are stochastic languages that are not regular. Every η-stochastic language is stochastic, for some 0 < η < 1 {\displaystyle 0<\eta <1} . Every stochastic language is representable by a Rabin automaton. If η {\displaystyle \eta } is an isolated cut-point, then L η {\displaystyle L_{\eta }} is a regular language. == p-adic languages == The p-adic languages provide an example of a stochastic language that is not regular, and also show that the number of stochastic languages is uncountable. A p-adic language is defined as the set of strings L η ( p ) = { n 1 n 2 n 3 … | 0 ≤ n k < p and 0. n 1 n 2 n 3 … > η } {\displaystyle L_{\eta }(p)=\{n_{1}n_{2}n_{3}\ldots \vert 0\leq n_{k}\eta \}} in the letters 0 , 1 , 2 , … , ( p − 1 ) {\displaystyle 0,1,2,\ldots ,(p-1)} . That is, a p-adic language is merely the set of real numbers in [0, 1], written in base-p, such that they are greater than η {\displaystyle \eta } . It is straightforward to show that all p-adic languages are stochastic. In particular, this implies that the number of stochastic languages is uncountable. A p-adic

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  • Alexei A. Efros

    Alexei A. Efros

    Alexei "Alyosha" A. Efros (born 9 April 1975) is a Russian-American computer scientist and professor at University of California, Berkeley. He has contributed to the field of computer vision, and his work has been referenced in Wired, BBC News, The New York Times, and The New Yorker. == Early life and education == Efros was born in St. Petersburg in the Soviet Union. His father is Alexei L. Efros, then a physics professor at the Ioffe Physico-Technical Institute. His family emigrated to the United States when he was 14 to accommodate his father's career and the family settled in Salt Lake City in 1991. He graduated from the University of Utah in 1997, and attended University of California, Berkeley for his PhD, where he was advised by Jitendra Malik and graduated in 2003. He then spent a year as a research fellow at the University of Oxford, where he worked with Andrew Zisserman. == Career == Efros joined the faculty at Carnegie Mellon University in Pittsburgh, where he remained until 2013 when he joined the faculty of the University of California, Berkeley. He received a Guggenheim Fellowship in 2008. He received the 2016 ACM Prize in Computing.

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  • Web application firewall

    Web application firewall

    A Web application firewall (WAF) is a specific form of application firewall that filters, monitors, and blocks HTTP traffic to and from a web service. By inspecting HTTP traffic, it can prevent attacks exploiting a Web application's known vulnerabilities, such as SQL injection, cross-site scripting (XSS), file inclusion, and improper system configuration. Financial institutions often utilize WAFs to help in the mitigation of Web application zero-day vulnerabilities, as well as hard-to-patch bugs or weaknesses through custom attack signature strings. == History == Dedicated Web application firewalls entered the market in the late 1990s during a time when web server attacks were becoming more prevalent. Early WAF products, from Kavado and Gilian technologies, tried to solve the increasing amount of attacks on Web applications in the late 1990s. In 2002, the open-source project ModSecurity was formed in order to make WAF technology more accessible. They finalized a core rule set for protecting Web applications, based on OASIS Web Application Security Technical Committee’s (WAS TC) vulnerability work. In 2003, they expanded and standardized rules through the Open Web Application Security Project’s (OWASP) Top 10 List, an annual ranking for Web security vulnerabilities. This list would become the industry standard for Web application security compliance. Since then, the market has continued to grow and evolve, especially focusing on credit card fraud prevention. With the development of the Payment Card Industry Data Security Standard (PCI DSS), a standardization of control over cardholder data, security has become more regulated in this sector. == Description == A Web application firewall is a special type of application firewall that applies specifically to Web applications. It is deployed in front of Web applications and analyzes bi-directional web-based (HTTP) traffic – detecting and blocking anything malicious. The OWASP provides a broad technical definition for a WAF as “a security solution on the Web application level which – from a technical point of view – does not depend on the application itself”. According to the PCI DSS Information Supplement for requirement 6.6, a WAF is defined as “a security policy enforcement point positioned between a Web application and the client endpoint. This functionality can be implemented in software or hardware, running in an appliance device, or in a typical server running a common operating system. It may be a stand-alone device or integrated into other network components.” In other words, a WAF can be a virtual or physical appliance that prevents vulnerabilities in Web applications from being exploited by outside threats. These vulnerabilities may be because the application itself is a legacy type or was insufficiently coded by design. The WAF addresses these code shortcomings by special configurations of rule-sets, also known as policies. Previously unknown vulnerabilities can be discovered through penetration testing or via a vulnerability scanner. A Web application vulnerability scanner, also known as a web application security scanner, is defined in the SAMATE NIST 500-269 as “an automated program that examines Web applications for potential security vulnerabilities. In addition to searching for Web application-specific vulnerabilities, the tools also look for software coding errors.” Resolving vulnerabilities is commonly referred to as remediation. Corrections to the code can be made in the application, but typically a more prompt response is necessary. In these situations, the application of a custom policy for a unique Web application vulnerability to provide a temporary but immediate fix (known as a virtual patch) may be necessary. WAFs are not an ultimate security solution, rather they are meant to be used in conjunction with other network perimeter security solutions such as network firewalls and intrusion prevention systems to provide a holistic defense strategy. WAFs typically follow a positive security model, a negative security, or a combination of both as mentioned by the SANS Institute. WAFs use a combination of rule-based logic, parsing, and signatures to detect and prevent attacks such as cross-site scripting and SQL injection. In general, features like browser emulation, obfuscation and virtualization, and IP obfuscation are used to attempt to bypass WAFs. The OWASP produces a list of the top ten Web application security flaws. All commercial WAF offerings cover these ten flaws at a minimum. There are non-commercial options as well. As mentioned earlier, the well-known open-source WAF engine called ModSecurity is one of these options. A WAF engine alone is insufficient to provide adequate protection, therefore OWASP along with Trustwave's Spiderlabs help organize and maintain a Core-Rule Set via GitHub to use with the ModSecurity WAF engine. == Deployment options == Although the names for operating mode may differ, WAFs are basically deployed inline in three different ways. According to NSS Labs, deployment options are transparent bridge, transparent reverse proxy, and reverse proxy. "Transparent" refers to the fact that the HTTP traffic is sent straight to the Web application, therefore the WAF is transparent between the client and server. This is in contrast to reverse proxy, where the WAF acts as a proxy, and the client’s traffic is sent directly to the WAF. The WAF then separately sends filtered traffic to Web applications. This can provide additional benefits such as IP masking but may introduce disadvantages such as performance latencies. == JA3 fingerprint == JA3, developed by Salesforce in 2017, is a technique for generating a unique fingerprint for SSL/TLS traffic based on specific fields in the handshake, such as the version, cipher suites, and extensions used by the client. This fingerprint enables the identification and tracking of clients based on the characteristics of their encrypted traffic. In the context of distributed denial of service (DDoS) protection, JA3 fingerprints are used to detect and differentiate malicious traffic, often associated with attack bots, from legitimate traffic, allowing for more precise filtering of potential threats. In September 2023, AWS WAF announced built-in support for JA3, enabling customers to inspect the JA3 fingerprints of incoming requests. JA3 was deprecated in May 2025 in favor of JA4. JA4 is currently patent pending.

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  • Bruno Zamborlin

    Bruno Zamborlin

    Bruno Zamborlin (born 1983 in Vicenza) is an AI researcher, entrepreneur and artist based in London, working in the field of human-computer interaction. His work focuses on converting physical objects into touch-sensitive, interactive surfaces using vibration sensors and artificial intelligence. In 2013, he founded Mogees Limited a start-up to transform everyday objects into musical instruments and games using a vibration sensor and a mobile phone. With HyperSurfaces, he converts physical surfaces of any material, shape and form into data-enabled-interactive surfaces using a vibration sensor and a coin-sized chipset. As an artist, he has created art installations around the world, with his most recent work comprising a unique series of "sound furnitures" that was showcased at the Italian Pavilion of the Venice Biennale 2023. He regularly performed with UK-based electronic music duo Plaid (Warp Records). He is also honorary visiting research fellow at Goldsmiths, University of London. == Early life and education == From 2008-2011, Zamborlin worked at the IRCAM (Institute for Research and Coordination Acoustic Musical) – Centre Pompidou as a member of the Sound Music Movement Interaction team. Under the supervision of Frederic Bevilacqua, he started experimenting with the use of artificial intelligence and human movements, and contributed to the creation of Gesture Follower, a software used to analyse body movements of performers and dancers through motion sensors in order to control sound and visual media in real-time, slowing down or speeding up their reproduction based on the speed the gestures are performed. He has lived in London since 2011, where he developed a joint PhD between Goldsmiths, University of London and IRCAM - Centre Pompidou/Pierre and Marie Curie University Paris in AI, focussing on the concept of Interactive Machine Learning applied to digital musical instruments and performing arts. == Career == Zamborlin founded Mogees Limited in 2013 in London, with IRCAM being amongst the early partners. Mogees transform physical objects into musical instruments and games using a vibration sensor and a series of apps for smartphones and desktop. After a campaign on Kickstarter in 2014, Mogees was used both by common users and artists such as Rodrigo y Gabriela, Jean-Michel Jarre and Plaid. The algorithms implemented in these apps employ a special version of physical modelling sound synthesis, where the vibration produced by users when interacting with the physical object are used as exciter for a digital resonator which runs in the app. The result is a hybrid, half acoustic and half digital sound which is a function of both software and acoustic properties of the physical object the users decide to play. In 2017, Zamborlin founded HyperSurfaces together with computational artist Parag K Mital. to merge "the physical and the digital worlds". HyperSurfaces technology converts any surface made of any material, shape and size into data-enabled interactive objects, employing a vibration sensor and proprietary AI algorithms running on a coin-sized chipset. The vibrations generated by people's interactions on the surface are converted into an electric signal by a piezoelectric sensor and analysed in realtime by AI algorithms that run on the chipset. Anytime the AI recognises in the vibration signal one of the events that have been predefined by the user beforehand, a corresponding notification message is generated in realtime and sent to some application. The technology can be applied to anything ranging from button-less human-computer interaction applications for automotive and smart home to the Internet of things. Because the AI algorithms employed by HyperSurfaces run locally on a chipset, without the need to access cloud-based services, they are considered to be part of the field of edge computing. Also, because the AI can be trained beforehand to recognise the events its users are interested in, HyperSurfaces algorithms belong to the field of supervised machine learning. == Selected awards == IRISA Prix Jeune Chercheur, 13 October 2012 NeMoDe, New Economic Models in the Digital Economy, 25 October 2012 == Patents and academic publications == United States pending US10817798B2, Bruno Zamborlin & Carmine Emanuele Cella, "Method to recognize a gesture and corresponding device", published 27 April 2016, assigned to Mogees Limited GB Pending WO/2019/086862, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "A user interface for vehicles", published 9 May 2019, assigned to Mogees Limited GB Pending WO/2019/086863, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "Trigger for game events", published 9 May 2019, assigned to Mogees Limited Bevilacqua, Frédéric; Zamborlin, Bruno; Sypniewski, Anthony; Schnell, Norbert; Guédy, Fabrice; Rasamimanana, Nicolas (2010). "Continuous Realtime Gesture Following and Recognition". Gesture in Embodied Communication and Human-Computer Interaction. Lecture Notes in Computer Science. Vol. 5934. pp. 73–84. doi:10.1007/978-3-642-12553-9_7. ISBN 978-3-642-12552-2. S2CID 16251822. Retrieved 17 January 2021. Rasamimanana, Nicolas; Bevilacqua, Frédéric; Schnell, Norbert; Guédy, Fabrice; Flety, Emmanuel; Maestracci, Come; Zamborlin, Bruno (January 2010). "Modular musical objects towards embodied control of digital music". Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. Tei '11. pp. 9–12. doi:10.1145/1935701.1935704. ISBN 9781450304788. S2CID 10782645. Retrieved 17 January 2021. Bevilacqua, Frédéric; Schnell, Norbert; Rasamimanana, Nicolas; Zamborlin, Bruno; Guedy, Fabrice (2011). "Online Gesture Analysis and Control of Audio Processing". Musical Robots and Interactive Multimodal Systems. Springer Tracts in Advanced Robotics. Vol. 74. pp. 127–142. doi:10.1007/978-3-642-22291-7_8. ISBN 978-3-642-22290-0. Retrieved 17 January 2021. Zamborlin, Bruno; Bevilacqua, Frédéric; Gillies, Marco; D'Inverno, Mark (15 January 2014). "Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces". ACM Transactions on Interactive Intelligent Systems. 3 (4): 22:1–22:30. doi:10.1145/2543921. S2CID 7887245. Retrieved 17 January 2021. Leslie, Grace; Zamborlin, Bruno; Schnell, Norbert; Jodlowski, Pierre (15 June 2010). "A Collaborative, Interactive Sound Installation". Proceedings of the International Computer Music Conference. Retrieved 17 January 2021. Kimura, Mari; Rasamimanana, Nicolas; Bevilacqua, Frédéric; Zamborlin, Bruno; Schnell, Bruno; Flety, Emmanuel (2012). "Extracting Human Expression For Interactive Composition with the Augmented Violin". International Conference on New Interfaces for Musical Expression. Retrieved 17 January 2021. Ferretti, Stefano; Roccetti, Marco; Zamborlin, Bruno (13 January 2009). "On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer". 2009 6th IEEE Consumer Communications and Networking Conference. pp. 1–5. doi:10.1109/CCNC.2009.4784966. ISBN 978-1-4244-2308-8. S2CID 14213587. Zamborlin, Bruno; Partesana, Giorgio; Liuni, Marco (15 May 2011). "(LAND)MOVES". Conference on New Interfaces for Musical Expression, NIME: 537–538. Retrieved 17 January 2021.

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  • Deterministic finite automaton

    Deterministic finite automaton

    In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S0, S1, and S2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1. Upon reading a symbol, a DFA jumps deterministically from one state to another by following the transition arrow. For example, if the automaton is currently in state S0 and the current input symbol is 1, then it deterministically jumps to state S1. A DFA has a start state (denoted graphically by an arrow coming in from nowhere) where computations begin, and a set of accept states (denoted graphically by a double circle) which help define when a computation is successful. A DFA is defined as an abstract mathematical concept, but is often implemented in hardware and software for solving various specific problems such as lexical analysis and pattern matching. For example, a DFA can model software that decides whether or not online user input such as email addresses are syntactically valid. DFAs have been generalized to nondeterministic finite automata (NFA) which may have several arrows of the same label starting from a state. Using the powerset construction method, every NFA can be translated to a DFA that recognizes the same language. DFAs, and NFAs as well, recognize exactly the set of regular languages. == Formal definition == A deterministic finite automaton M is a 5-tuple, (Q, Σ, δ, q0, F), consisting of a finite set of states Q a finite set of input symbols called the alphabet Σ a transition function δ : Q × Σ → Q an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} Let w = a1a2...an be a string over the alphabet Σ. The automaton M accepts the string w if a sequence of states, r0, r1, ..., rn, exists in Q with the following conditions: r0 = q0 ri+1 = δ(ri, ai+1), for i = 0, ..., n − 1 r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q0. The second condition says that given each character of string w, the machine will transition from state to state according to the transition function δ. The last condition says that the machine accepts w if the last input of w causes the machine to halt in one of the accepting states. Otherwise, it is said that the automaton rejects the string. The set of strings that M accepts is the language recognized by M and this language is denoted by L(M). A deterministic finite automaton without accept states and without a starting state is known as a transition system or semiautomaton. For more comprehensive introduction of the formal definition see automata theory. == Example == The following example is of a DFA M, with a binary alphabet, which requires that the input contains an even number of 0s. M = (Q, Σ, δ, q0, F) where Q = {S1, S2} Σ = {0, 1} q0 = S1 F = {S1} and δ is defined by the following state transition table: The state S1 represents that there has been an even number of 0s in the input so far, while S2 signifies an odd number. A 1 in the input does not change the state of the automaton. When the input ends, the state will show whether the input contained an even number of 0s or not. If the input did contain an even number of 0s, M will finish in state S1, an accepting state, so the input string will be accepted. The language recognized by M is the regular language given by the regular expression (1) (0 (1) 0 (1)), where is the Kleene star, e.g., 1 denotes any number (possibly zero) of consecutive ones. == Variations == === Complete and incomplete === According to the above definition, deterministic finite automata are always complete: they define from each state a transition for each input symbol. While this is the most common definition, some authors use the term deterministic finite automaton for a slightly different notion: an automaton that defines at most one transition for each state and each input symbol; the transition function is allowed to be partial. When no transition is defined, such an automaton halts. === Local automata === A local automaton is a DFA, not necessarily complete, for which all edges with the same label lead to a single vertex. Local automata accept the class of local languages, those for which membership of a word in the language is determined by a "sliding window" of length two on the word. A Myhill graph over an alphabet A is a directed graph with vertex set A and subsets of vertices labelled "start" and "finish". The language accepted by a Myhill graph is the set of directed paths from a start vertex to a finish vertex: the graph thus acts as an automaton. The class of languages accepted by Myhill graphs is the class of local languages. === Randomness === When the start state and accept states are ignored, a DFA of n states and an alphabet of size k can be seen as a digraph of n vertices in which all vertices have k out-arcs labeled 1, ..., k (a k-out digraph). It is known that when k ≥ 2 is a fixed integer, with high probability, the largest strongly connected component (SCC) in such a k-out digraph chosen uniformly at random is of linear size and it can be reached by all vertices. It has also been proven that if k is allowed to increase as n increases, then the whole digraph has a phase transition for strong connectivity similar to Erdős–Rényi model for connectivity. In a random DFA, the maximum number of vertices reachable from one vertex is very close to the number of vertices in the largest SCC with high probability. This is also true for the largest induced sub-digraph of minimum in-degree one, which can be seen as a directed version of 1-core. == Closure properties == If DFAs recognize the languages that are obtained by applying an operation on the DFA recognizable languages then DFAs are said to be closed under the operation. The DFAs are closed under the following operations. For each operation, an optimal construction with respect to the number of states has been determined in state complexity research. Since DFAs are equivalent to nondeterministic finite automata (NFA), these closures may also be proved using closure properties of NFA. == As a transition monoid == A run of a given DFA can be seen as a sequence of compositions of a very general formulation of the transition function with itself. Here we construct that function. For a given input symbol a ∈ Σ {\displaystyle a\in \Sigma } , one may construct a transition function δ a : Q → Q {\displaystyle \delta _{a}:Q\rightarrow Q} by defining δ a ( q ) = δ ( q , a ) {\displaystyle \delta _{a}(q)=\delta (q,a)} for all q ∈ Q {\displaystyle q\in Q} . (This trick is called currying.) From this perspective, δ a {\displaystyle \delta _{a}} "acts" on a state in Q to yield another state. One may then consider the result of function composition repeatedly applied to the various functions δ a {\displaystyle \delta _{a}} , δ b {\displaystyle \delta _{b}} , and so on. Given a pair of letters a , b ∈ Σ {\displaystyle a,b\in \Sigma } , one may define a new function δ ^ a b = δ a ∘ δ b {\displaystyle {\widehat {\delta }}_{ab}=\delta _{a}\circ \delta _{b}} , where ∘ {\displaystyle \circ } denotes function composition. Clearly, this process may be recursively continued, giving the following recursive definition of δ ^ : Q × Σ ⋆ → Q {\displaystyle {\widehat {\delta }}:Q\times \Sigma ^{\star }\rightarrow Q} : δ ^ ( q , ϵ ) = q {\displaystyle {\widehat {\delta }}(q,\epsilon )=q} , where ϵ {\displaystyle \epsilon } is the empty string and δ ^ ( q , w a ) = δ a ( δ ^ ( q , w ) ) {\displaystyle {\widehat {\delta }}(q,wa)=\delta _{a}({\widehat {\delta }}(q,w))} , where w ∈ Σ ∗ , a ∈ Σ {\displaystyle w\in \Sigma ^{},a\in \Sigma } and q ∈ Q {\displaystyle q\in Q} . δ ^ {\displaystyle {\widehat {\delta }}} is defined for all words w ∈ Σ ∗ {\displaystyle w\in \Sigma ^{}} . A run of the DFA is a sequence of compositions of δ ^ {\displaystyle {\widehat {\delta }}} with itself. Repeated function composition forms a monoid. For the transition functions, this monoid is known as the transition monoid, or sometimes the transformation semigroup. The construction can also be reversed: given a δ ^ {\displaystyle {\wide

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  • Evaluation of machine translation

    Evaluation of machine translation

    Various methods for the evaluation for machine translation have been employed. This article focuses on the evaluation of the output of machine translation, rather than on performance or usability evaluation. == Round-trip translation == A typical way for lay people to assess machine translation quality is to translate from a source language to a target language and back to the source language with the same engine. Though intuitively this may seem like a good method of evaluation, it has been shown that round-trip translation is a "poor predictor of quality". The reason why it is such a poor predictor of quality is reasonably intuitive. A round-trip translation is not testing one system, but two systems: the language pair of the engine for translating into the target language, and the language pair translating back from the target language. Consider the following examples of round-trip translation performed from English to Italian and Portuguese from Somers (2005): In the first example, where the text is translated into Italian then back into English—the English text is significantly garbled, but the Italian is a serviceable translation. In the second example, the text translated back into English is perfect, but the Portuguese translation is meaningless; the program thought "tit" was a reference to a tit (bird), which was intended for a "tat", a word it did not understand. While round-trip translation may be useful to generate a "surplus of fun," the methodology is deficient for serious study of machine translation quality. == Human evaluation == This section covers two of the large scale evaluation studies that have had significant impact on the field—the ALPAC 1966 study and the ARPA study. === Automatic Language Processing Advisory Committee (ALPAC) === One of the constituent parts of the ALPAC report was a study comparing different levels of human translation with machine translation output, using human subjects as judges. The human judges were specially trained for the purpose. The evaluation study compared an MT system translating from Russian into English with human translators, on two variables. The variables studied were "intelligibility" and "fidelity". Intelligibility was a measure of how "understandable" the sentence was, and was measured on a scale of 1–9. Fidelity was a measure of how much information the translated sentence retained compared to the original, and was measured on a scale of 0–9. Each point on the scale was associated with a textual description. For example, 3 on the intelligibility scale was described as "Generally unintelligible; it tends to read like nonsense but, with a considerable amount of reflection and study, one can at least hypothesize the idea intended by the sentence". Intelligibility was measured without reference to the original, while fidelity was measured indirectly. The translated sentence was presented, and after reading it and absorbing the content, the original sentence was presented. The judges were asked to rate the original sentence on informativeness. So, the more informative the original sentence, the lower the quality of the translation. The study showed that the variables were highly correlated when the human judgment was averaged per sentence. The variation among raters was small, but the researchers recommended that at the very least, three or four raters should be used. The evaluation methodology managed to separate translations by humans from translations by machines with ease. The study concluded that, "highly reliable assessments can be made of the quality of human and machine translations". === Advanced Research Projects Agency (ARPA) === As part of the Human Language Technologies Program, the Advanced Research Projects Agency (ARPA) created a methodology to evaluate machine translation systems, and continues to perform evaluations based on this methodology. The evaluation programme was instigated in 1991, and continues to this day. Details of the programme can be found in White et al. (1994) and White (1995). The evaluation programme involved testing several systems based on different theoretical approaches; statistical, rule-based and human-assisted. A number of methods for the evaluation of the output from these systems were tested in 1992 and the most recent suitable methods were selected for inclusion in the programmes for subsequent years. The methods were; comprehension evaluation, quality panel evaluation, and evaluation based on adequacy and fluency. Comprehension evaluation aimed to directly compare systems based on the results from multiple choice comprehension tests, as in Church et al. (1993). The texts chosen were a set of articles in English on the subject of financial news. These articles were translated by professional translators into a series of language pairs, and then translated back into English using the machine translation systems. It was decided that this was not adequate for a standalone method of comparing systems and as such abandoned due to issues with the modification of meaning in the process of translating from English. The idea of quality panel evaluation was to submit translations to a panel of expert native English speakers who were professional translators and get them to evaluate them. The evaluations were done on the basis of a metric, modelled on a standard US government metric used to rate human translations. This was good from the point of view that the metric was "externally motivated", since it was not specifically developed for machine translation. However, the quality panel evaluation was very difficult to set up logistically, as it necessitated having a number of experts together in one place for a week or more, and furthermore for them to reach consensus. This method was also abandoned. Along with a modified form of the comprehension evaluation (re-styled as informativeness evaluation), the most popular method was to obtain ratings from monolingual judges for segments of a document. The judges were presented with a segment, and asked to rate it for two variables, adequacy and fluency. Adequacy is a rating of how much information is transferred between the original and the translation, and fluency is a rating of how good the English is. This technique was found to cover the relevant parts of the quality panel evaluation, while at the same time being easier to deploy, as it didn't require expert judgment. Measuring systems based on adequacy and fluency, along with informativeness is now the standard methodology for the ARPA evaluation program. == Automatic evaluation == In the context of this article, a metric is a measurement. A metric that evaluates machine translation output represents the quality of the output. The quality of a translation is inherently subjective, there is no objective or quantifiable "good." Therefore, any metric must assign quality scores so they correlate with the human judgment of quality. That is, a metric should score highly translations that humans score highly, and give low scores to those humans give low scores. Human judgment is the benchmark for assessing automatic metrics, as humans are the end-users of any translation output. The measure of evaluation for metrics is correlation with human judgment. This is generally done at two levels, at the sentence level, where scores are calculated by the metric for a set of translated sentences, and then correlated against human judgment for the same sentences. And at the corpus level, where scores over the sentences are aggregated for both human judgments and metric judgments, and these aggregate scores are then correlated. Figures for correlation at the sentence level are rarely reported, although Banerjee et al. (2005) do give correlation figures that show that, at least for their metric, sentence-level correlation is substantially worse than corpus level correlation. While not widely reported, it has been noted that the genre, or domain, of a text has an effect on the correlation obtained when using metrics. Coughlin (2003) reports that comparing the candidate text against a single reference translation does not adversely affect the correlation of metrics when working in a restricted domain text. Even if a metric correlates well with human judgment in one study on one corpus, this successful correlation may not carry over to another corpus. Good metric performance, across text types or domains, is important for the reusability of the metric. A metric that only works for text in a specific domain is useful, but less useful than one that works across many domains—because creating a new metric for every new evaluation or domain is undesirable. Another important factor in the usefulness of an evaluation metric is to have a good correlation, even when working with small amounts of data, that is candidate sentences and reference translations. Turian et al. (2003) point out that, "Any MT evaluation measure is less reliable on shorter translations", and

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  • Intel Management Engine

    Intel Management Engine

    The Intel Management Engine (ME), also known as the Intel Manageability Engine, is an autonomous subsystem that has been incorporated in virtually all of Intel's processor chipsets since 2008. It is located in the Platform Controller Hub of modern Intel motherboards. The Intel Management Engine always runs as long as the motherboard is receiving power, even when the computer is turned off. This issue can be mitigated with the deployment of a hardware device which is able to disconnect all connections to mains power as well as all internal forms of energy storage. The Electronic Frontier Foundation and some security researchers have voiced concern that the Management Engine is a backdoor. Intel's main competitor, AMD, has incorporated the equivalent AMD Secure Technology (formally called Platform Security Processor) in virtually all of its post-2013 CPUs. == Difference from Intel AMT == The Management Engine is often confused with Intel AMT (Intel Active Management Technology). AMT runs on the ME, but is only available on processors with vPro. AMT gives device owners remote administration of their computer, such as powering it on or off, and reinstalling the operating system. However, the ME itself has been built into all Intel chipsets since 2008, not only those with AMT. While AMT can be unprovisioned by the owner, there is no official, documented way to disable the ME. == Design == The subsystem primarily consists of proprietary firmware running on a separate microprocessor that performs tasks during boot-up, while the computer is running, and while it is asleep. As long as the chipset or SoC is supplied with power (via battery or power supply), it continues to run even when the system is turned off. Intel claims the ME is required to provide full performance. Its exact workings are largely undocumented and its code is obfuscated using confidential Huffman tables stored directly in hardware, so the firmware does not contain the information necessary to decode its contents. === Hardware === Starting with ME 11 (introduced in Skylake CPUs), it is based on the Intel Quark x86-based 32-bit CPU and runs the MINIX 3 operating system. The ME firmware is stored in a partition of the SPI BIOS Flash, using the Embedded Flash File System (EFFS). Previous versions were based on an ARC core, with the Management Engine running the ThreadX RTOS. Versions 1.x to 5.x of the ME used the ARCTangent-A4 (32-bit only instructions) whereas versions 6.x to 8.x used the newer ARCompact (mixed 32- and 16-bit instruction set architecture). Starting with ME 7.1, the ARC processor could also execute signed Java applets. The ME has its own MAC and IP address for the out-of-band management interface, with direct access to the Ethernet controller; one portion of the Ethernet traffic is diverted to the ME even before reaching the host's operating system, for what support exists in various Ethernet controllers, exported and made configurable via Management Component Transport Protocol (MCTP). The ME also communicates with the host via PCI interface. Under Linux, communication between the host and the ME is done via /dev/mei or /dev/mei0. Until the release of Nehalem processors, the ME was usually embedded into the motherboard's northbridge, following the Memory Controller Hub (MCH) layout. With the newer Intel architectures (Intel 5 Series onwards), the ME is integrated into the Platform Controller Hub (PCH). === Firmware === By Intel's current terminology as of 2017, ME is one of several firmware sets for the Converged Security and Manageability Engine (CSME). Prior to AMT version 11, CSME was called Intel Management Engine BIOS Extension (Intel MEBx). Management Engine (ME) – mainstream chipsets Server Platform Services (SPS) – server chipsets and SoCs Trusted Execution Engine (TXE) – tablet/embedded/low power It was also found that the ME firmware version 11 runs MINIX 3. Management of the ME modules for provisioning inside the UEFI is done via a tool called Intel Flash Image Tool (FITC). ==== Modules ==== Active Management Technology (AMT) Intel Boot Guard (IBG) and Secure Boot Quiet System Technology (QST), formerly known as Advanced Fan Speed Control (AFSC), which provides support for acoustically optimized fan speed control, and monitoring of temperature, voltage, current and fan speed sensors that are provided in the chipset, CPU and other devices present on the motherboard. Communication with the QST firmware subsystem is documented and available through the official software development kit (SDK). Protected Audio Video Path, enforces HDCP Intel Anti-Theft Technology (AT), discontinued in 2015 Serial over LAN (SOL) Intel Platform Trust Technology (PTT), a firmware-based Trusted Platform Module (TPM) Near Field Communication, a middleware for NFC readers and vendors to access NFC cards and provide secure element access, found in later MEI versions. == The intricacies of working with Intel ME == It should also be noted that the ME region requires special cleaning and subsequent initialisation, for example, after replacing the platform hub on the motherboard. Usually, this requires an SPI programmer. There are known successful cases of this operation being performed. == Security vulnerabilities == Several weaknesses have been found in the ME. On May 1, 2017, Intel confirmed a Remote Elevation of Privilege bug (SA-00075) in its Management Technology. Every Intel platform with provisioned Intel Standard Manageability, Active Management Technology, or Small Business Technology, from Nehalem in 2008 to Kaby Lake in 2017 has a remotely exploitable security hole in the ME. Several ways to disable the ME without authorization that could allow ME's functions to be sabotaged have been found. Additional major security flaws in the ME affecting a very large number of computers incorporating ME, Trusted Execution Engine (TXE), and Server Platform Services (SPS) firmware, from Skylake in 2015 to Coffee Lake in 2017, were confirmed by Intel on November 20, 2017 (SA-00086). Unlike SA-00075, this bug is even present if AMT is absent, not provisioned or if the ME was "disabled" by any of the known unofficial methods. In July 2018, another set of vulnerabilities was disclosed (SA-00112). In September 2018, yet another vulnerability was published (SA-00125). === Ring −3 rootkit === A ring −3 rootkit was demonstrated by Invisible Things Lab for the Q35 chipset; it does not work for the later Q45 chipset as Intel implemented additional protections. The exploit worked by remapping the normally protected memory region (top 16 MB of RAM) reserved for the ME. The ME rootkit could be installed regardless of whether the AMT is present or enabled on the system, as the chipset always contains the ARC ME coprocessor. (The "−3" designation was chosen because the ME coprocessor works even when the system is in the S3 state. Thus, it was considered a layer below the System Management Mode rootkits.) For the vulnerable Q35 chipset, a keystroke logger ME-based rootkit was demonstrated by Patrick Stewin. === Zero-touch provisioning === Another security evaluation by Vassilios Ververis showed serious weaknesses in the GM45 chipset implementation. In particular, it criticized AMT for transmitting unencrypted passwords in the SMB provisioning mode when the IDE redirection and Serial over LAN features are used. It also found that the "zero touch" provisioning mode (ZTC) is still enabled even when the AMT appears to be disabled in BIOS. For about 60 euros, Ververis purchased from GoDaddy a certificate that is accepted by the ME firmware and allows remote "zero touch" provisioning of (possibly unsuspecting) machines, which broadcast their HELLO packets to would-be configuration servers. === SA-00075 (a.k.a. Silent Bob is Silent) === In May 2017, Intel confirmed that many computers with AMT have had an unpatched critical privilege escalation vulnerability (CVE-2017-5689). The vulnerability was nicknamed "Silent Bob is Silent" by the researchers who had reported it to Intel. It affects numerous laptops, desktops and servers sold by Dell, Fujitsu, Hewlett-Packard (later Hewlett Packard Enterprise and HP Inc.), Intel, Lenovo, and possibly others. Those researchers claimed that the bug affects systems made in 2010 or later. Other reports claimed the bug also affects systems made as long ago as 2008. The vulnerability was described as giving remote attackers: "full control of affected machines, including the ability to read and modify everything. It can be used to install persistent malware (possibly in firmware), and read and modify any data." === PLATINUM === In June 2017, the PLATINUM cybercrime group became notable for exploiting the serial over LAN (SOL) capabilities of AMT to perform data exfiltration of stolen documents. SOL is disabled by default and must be enabled to exploit this vulnerability. === SA-00086 === Some months after the previous bugs, and subsequent warnings from the EFF, securi

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  • Ayanna Howard

    Ayanna Howard

    Ayanna MacCalla Howard (born January 24, 1972) is an American roboticist, entrepreneur, and educator currently serving as the dean of the College of Engineering at Ohio State University. Assuming this role in March 2021, Howard became the first woman to lead the Ohio State College of Engineering. Howard previously served as the chair of the School of Interactive Computing in the Georgia Tech College of Computing, the Linda J. and Mark C. Smith Endowed Chair in Bioengineering in the School of Electrical and Computer Engineering, and the director of the Human-Automation Systems (Humans) Lab. == Early life and education == As a little girl, Howard was interested in aliens and robots. Her favorite TV show was The Bionic Woman. Howard received her B.S. in engineering from Brown University in 1993 and her M.S. and Ph.D. in electrical engineering from the University of Southern California in 1994 and 1999, respectively. Her thesis, Recursive Learning for Deformable Object Manipulation, was advised by George A. Bekey. In addition, Howard's Doctoral thesis was triggered by the AIDS epidemic with focus on sorting hospital waste by using robots. Howard has also received an MBA from Claremont Graduate University. == Career == Howard's early interest in artificial intelligence led her to pursue a senior position at Seattle-based Axcelis Inc, where she helped develop Evolver, the first commercial genetic algorithm, and Brainsheet, a neural network developed in partnership with Microsoft. From 1993 to 2005, she worked at the NASA Jet Propulsion Laboratory, holding multiple roles such as senior robotics researcher and deputy manager in the Office of the Chief Scientist. In 2005, she joined Georgia Tech as an associate professor and founder of the Human-Automation Systems (Humans) lab. She has also served as the associate director of research for Georgia Tech's Institute for Robotics and Intelligent Machines and as chair of the multidisciplinary robotics Ph.D. program at Georgia Tech. In 2017, she became the chair of the School of Interactive Computing at Georgia Tech. In 2008, Howard received worldwide attention for her SnoMote robots, designed to study the impact of global warming on the Antarctic ice shelves. In 2013, she founded Zyrobotics, which has released their first suite of therapy and educational products for children with special needs. Howard has authored 250 publications in reputable journals and conferences, including serving as co-editor/co-author of more than a dozen books and book chapters. She has also received four patents and given over 140 invited talks and keynotes. She is a fellow of the Association for the Advancement of Artificial Intelligence (AAAI) and the Institute of Electrical and Electronics Engineers (IEEE). Among her many honors, Howard received the Computer Research Association's A. Nico Habermann Award and the Richard A. Tapia Achievement Award. In a 2020 interview on Marketplace, Howard outlined how companion robots could alleviate the effects of social distancing caused by the COVID-19 pandemic in the United States. On November 30, 2020, the Columbus Dispatch reported that Howard would become the next dean of the College of Engineering at Ohio State University on March 1, pending approval by the board of trustees. On March 1, 2021, she assumed this role, becoming the first woman to hold the position. In 2021, Howard received the Athena Lecturer Award from Association for Computing Machinery (ACM) for her Contributions to Robotics, AI and Broadening Participation in Computing. In June 2022, Howard was elected a trustee of Brown University. == Research == Howard's research interests include human-robot interaction, assistive/rehabilitation robotics, science-driven/field robotics, and perception, learning, and reasoning. Howard's research and published works span across various topics in robotics and AI, including intelligent learning, virtual reality for rehabilitation and robotics in the role of pediatric therapy. Her research is highlighted by her focus on technology development for intelligent agents that must interact with and in a human-centered world. Her work, which addresses issues of human-robot interaction, learning, and autonomous control, has resulted in more than 200 peer-reviewed publications. == Honors and awards == Howard's numerous accomplishments have been documented in more than a dozen featured articles. In 2003, she was named to the MIT Technology Review TR100 as one of the top 100 innovators in the world under the age of 35. She was featured in Time magazine's "Rise of the Machines" article in 2004. She was also featured in a USA Today Science & Space article. Some of Howard's notable awards include: Lew Allen Award for Excellence (formerly the Director's Research Achievement Award of the Jet Propulsion Laboratory) for significant technical contributions, 2001 MIT Technology Review Top 100 Young Innovators of the Year, 2003 NAE Gilbreth Lectureship, 2010 A. Richard Newton Educator ABIE Award, Anita Borg Institute, 2014 Computer Research Association's A. Nico Habermann Award, 2016 Brown Engineering Alumni Medal (BEAM), 2016 AAAS-Lemelson Invention Ambassador, 2016-2017 Atlanta magazine's Women Making a Mark, 2017 Walker's Legacy #WLPower25 Atlanta Award, 2017 Forbes America's Top 50 Women In Tech, 2018 ACM Athena Lecturer Award, 2021 2021 class of Fellows of the American Association for the Advancement of Science. IEEE Fellow, 2021, "for contributions to human-robot interaction systems" 2023 AAAI/EAAI Patrick Henry Winston Outstanding Educator Award

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    Curious about the best AI analytics tool? An AI analytics tool is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI analytics tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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