AI Art Generator

AI Art Generator — hands-on reviews, top picks, pricing, pros and cons and a practical how-to guide on Aizhi.

  • Multimodal representation learning

    Multimodal representation learning

    Multimodal representation learning is a subfield of representation learning focused on integrating and interpreting information from different modalities, such as text, images, audio, or video, by projecting them into a shared latent space. This allows for semantically similar content across modalities to be mapped to nearby points within that space, facilitating a unified understanding of diverse data types. By automatically learning meaningful features from each modality and capturing their inter-modal relationships, multimodal representation learning enables a unified representation that enhances performance in cross-media analysis tasks such as video classification, event detection, and sentiment analysis. It also supports cross-modal retrieval and translation, including image captioning, video description, and text-to-image synthesis. == Motivation == The primary motivations for multimodal representation learning arise from the inherent nature of real-world data and the limitations of unimodal approaches. Since multimodal data offers complementary and supplementary information about an object or event from different perspectives, it is more informative than relying on a single modality. A key motivation is to narrow the heterogeneity gap that exists between different modalities by projecting their features into a shared semantic subspace. This allows semantically similar content across modalities to be represented by similar vectors, facilitating the understanding of relationships and correlations between them. Multimodal representation learning aims to leverage the unique information provided by each modality to achieve a more comprehensive and accurate understanding of concepts. These unified representations are crucial for improving performance in various cross-media analysis tasks such as video classification, event detection, and sentiment analysis. They also enable cross-modal retrieval, allowing users to search and retrieve content across different modalities. Additionally, it facilitates cross-modal translation, where information can be converted from one modality to another, as seen in applications like image captioning and text-to-image synthesis. The abundance of ubiquitous multimodal data in real-world applications, including understudied areas like healthcare, finance, and human-computer interaction (HCI), further motivates the development of effective multimodal representation learning techniques. == Approaches and methods == === Canonical-correlation analysis based methods === Canonical-correlation analysis (CCA) was first introduced in 1936 by Harold Hotelling and is a fundamental approach for multimodal learning. CCA aims to find linear relationships between two sets of variables. Given two data matrices X ∈ R n × p {\displaystyle X\in \mathbb {R} ^{n\times p}} and Y ∈ R n × q {\displaystyle Y\in \mathbb {R} ^{n\times q}} representing different modalities, CCA finds projection vectors w x ∈ R p {\displaystyle w_{x}\in \mathbb {R} ^{p}} and w y ∈ R q {\displaystyle w_{y}\in \mathbb {R} ^{q}} that maximizes the correlation between the projected variables: ρ = max w x , w y w x ⊤ Σ x y w y w x ⊤ Σ x x w x w y ⊤ Σ y y w y {\displaystyle \rho =\max _{w_{x},w_{y}}{\frac {w_{x}^{\top }\Sigma _{xy}w_{y}}{{\sqrt {w_{x}^{\top }\Sigma _{xx}w_{x}}}{\sqrt {w_{y}^{\top }\Sigma _{yy}w_{y}}}}}} such that Σ x x {\displaystyle \Sigma _{xx}} and Σ y y {\displaystyle \Sigma _{yy}} are the within-modality covariance matrices, and Σ x y {\displaystyle \Sigma _{xy}} is the between-modality covariance matrix. However, standard CCA is limited by its linearity, which led to the development of nonlinear extensions, such as kernel CCA and deep CCA. ==== Kernel CCA ==== Kernel canonical correlation analysis (KCCA) extends traditional CCA to capture nonlinear relationships between modalities by implicitly mapping the data into high dimensional feature spaces using kernel functions. Given kernel functions K x {\displaystyle K_{x}} and K y {\displaystyle K_{y}} with corresponding Gram matrices K x ∈ R n × n {\displaystyle K_{x}\in \mathbb {R} ^{n\times n}} and K y ∈ R n × n {\displaystyle K_{y}\in \mathbb {R} ^{n\times n}} , KCCA seeks coefficients α {\displaystyle \alpha } and β {\displaystyle \beta } that maximize: ρ = max α , β α ⊤ K x K y β α ⊤ K x 2 α β ⊤ K y 2 β {\displaystyle \rho =\max _{\alpha ,\beta }{\frac {\alpha ^{\top }K_{x}Ky\beta }{{\sqrt {\alpha ^{\top }K_{x}^{2}\alpha }}{\sqrt {\beta ^{\top }K_{y}^{2}\beta }}}}} To prevent overfitting, regularization terms are typically added, resulting in: ρ = max α , β α T K x K y β α T ( K x 2 + λ x K x ) α β T ( K y 2 + λ y K y ) β {\displaystyle \rho =\max _{\alpha ,\beta }{\frac {\alpha ^{T}K_{x}K_{y}\beta }{{\sqrt {\alpha ^{T}\left(K_{x}^{2}+\lambda _{x}K_{x}\right)\alpha }}{\sqrt {\;\beta ^{T}\left(K_{y}^{2}+\lambda _{y}K_{y}\right)\beta }}}}} where λ x {\displaystyle \lambda _{x}} and λ y {\displaystyle \lambda _{y}} are regularization parameters. KCCA has proven effective for tasks such as cross-modal retrieval and semantic analysis, though it faces computational challenges with large datasets due to its O ( n 2 ) {\displaystyle O(n^{2})} memory requirement for sorting kernel matrices. KCCA was proposed independently by several researchers. ==== Deep CCA ==== Deep canonical correlation analysis (DCCA), introduced in 2013, employs neural networks to learn nonlinear transformations for maximizing the correlation between modalities. DCCA uses separate neural networks f x {\displaystyle f_{x}} and f y {\displaystyle f_{y}} for each modality to transform the original data before applying CCA: max W x , W y , θ x , θ y corr ⁡ ( f x ( X ; θ x ) , f y ( Y ; θ y ) ) {\displaystyle \max _{W_{x},W_{y},\theta _{x},\theta _{y}}\operatorname {corr} \left(f_{x}(X;\theta _{x}),f_{y}(Y;\theta _{y})\right)} where θ x {\displaystyle \theta _{x}} and θ y {\displaystyle \theta _{y}} represent the parameters of the neural networks, and W x {\displaystyle W_{x}} and W y {\displaystyle W_{y}} are the CCA projection matrices. The correlation objective is computed as: corr ⁡ ( H x , H y ) = tr ⁡ ( T − 1 / 2 H x T H y S − 1 / 2 ) {\displaystyle \operatorname {corr} (H_{x},H_{y})=\operatorname {tr} \left(T^{-1/2}H_{x}^{T}H_{y}S^{-1/2}\right)} where H x = f x ( X ) {\displaystyle H_{x}=f_{x}(X)} and H y = f y ( Y ) {\displaystyle H_{y}=f_{y}(Y)} are the network outputs, T = H x T H x + r x I {\displaystyle T=H_{x}^{T}H_{x}+r_{x}I} , S = H y T H y + r y I {\displaystyle S=H_{y}^{T}H_{y}+r_{y}I} and r x , r y {\displaystyle r_{x},r_{y}} are the regularization parameters. DCCA overcomes the limitations of linear CCA and kernel CCA by learning complex nonlinear relationships while maintaining computational efficiency for large datasets through mini-batch optimization. === Graph-based methods === Graph-based approaches for multimodal representation learning leverage graph structure to model relationships between entities across different modalities. These methods typically represent each modality as a graph and then learn embedding that preserve cross-modal similarities, enabling more effective joint representation of heterogeneous data. One such method is cross-modal graph neural networks (CMGNNs) that extend traditional graph neural networks (GNNs) to handle data from multiple modalities by constructing graphs that capture both intra-modal and inter-modal relationships. These networks model interactions across modalities by representing them as nodes and their relationships as edges. Other graph-based methods include Probabilistic Graphical Models (PGMs) such as deep belief networks (DBN) and deep Boltzmann machines (DBM). These models can learn a joint representation across modalities, for instance, a multimodal DBN achieves this by adding a shared restricted Boltzmann Machine (RBM) hidden layer on top of modality-specific DBNs. Additionally, the structure of data in some domains like Human-Computer Interaction (HCI), such as the view hierarchy of app screens, can potentially be modeled using graph-like structures. The field of graph representation learning is also relevant, with ongoing progress in developing evaluation benchmarks. === Diffusion maps === Another set of methods relevant to multimodal representation learning are based on diffusion maps and their extensions to handle multiple modalities. ==== Multi-view diffusion maps ==== Multi-view diffusion maps address the challenge of achieving multi-view dimensionality reduction by effectively utilizing the availability of multiple views to extract a coherent low-dimensional representation of the data. The core idea is to exploit both the intrinsic relations within each view and the mutual relations between the different views, defining a cross-view model where a random walk process implicitly hops between objects in different views. A multi-view kernel matrix is constructed by combining these relations, defining a cross-view diffusion process and associ

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  • Protecting Kids From Social Media Act

    Protecting Kids From Social Media Act

    Protecting Kids on Social Media Act or HB 1891 is an American law that was introduced by William Lamberth of Sumner County, Tennessee and was signed into law by Tennessee's governor on May 2, 2024. The bill requires social media websites such as X, YouTube, TikTok, Facebook and others to verify the age of users and if those users are under 18, they must have parental consent. == Progress == The law passed the Tennessee State Legislature with little opposition: the bill had only two no votes in the House from Aftyn Behn and Vincent B. Dixie, and it had zero no votes in the Senate. == Bill summary == Every social media company must verify the age of new users after the law takes effect, and if the user had created an account before the law took effect, they must verify the age of the person attempting to access the account within 14 days. If the new user or the user who originally owned an account is under 18 years of age, they must get parental consent and the third party or social media company must not retain the data from the age verification process or obtaining parental consent. Parents who are account holders of those under 18 can view the privacy settings, set daily time restrictions, and implement breaks during which the minor cannot access the account. The law is enforced by the Attorney General of Tennessee and went into effect on January 1, 2025. == Lawsuit == On October 3, 2024, the trade association NetChoice filed a lawsuit against Tennessee Attorney General Jonathan Skrmetti in the Middle District Court of Tennessee, claiming that the law violates the First Amendment. The Judge for the case is William L. Campbell Jr. An initial case management conference was originally scheduled for December 4, 2024, however it was delayed because of the Supreme Court case United States v. Skrmetti, recommending that the conference be delayed after January 20, 2025. On February 14, 2025, Judge Eli Richardson denied NetChoice's motion for a temporary restraining order because it would disrupt the status quo of the case.

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  • Simply Local

    Simply Local

    Simply Local is a decentralized community social networking and neighborhood broadcasting service developed by Simply Local, based in New Delhi. The app is used as a tool by residents to bridge the information gap and know what is happening in the locality. Simply Local creates private geo-fenced networks for people living in an area and provides social and community related services within that network. The user doesn’t post to a single person but broadcasts to a chosen community. One of its primary purposes is also to connect citizens to their elected representatives. Each community is independent of the other and information shared remains telescoped to that particular community. The app has been designed to maintain privacy and security of users and provides decentralized social networking in the sense that it forms an owner-independent, micro community, which is not connected with the world outside. Simply Local is available on Android Play and iOS App Store. It is available in two languages - English and Hindi. Simply Local’s founder and CEO is Nikhil Bapna. == History == 2020 May: Included as a Top 5 Useful App by Zee News. 2020: Used to connect candidates with local residents during the Delhi assembly elections. 2019: Renamed from Gadfly to its current name. 2018: Used for Karnataka State Elections to get detailed information on candidates. 2017: Launched under the name Gadfly as a tool to connect citizens with their elected representatives.

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  • InfiniBand

    InfiniBand

    InfiniBand (IB) is a computer networking standard used in high-performance computing that features very high throughput and very low latency. It is used for data interconnect both among and within computers. InfiniBand is also used as either a direct or switched interconnect between servers and storage systems, as well as an interconnect between storage systems. It is designed to be scalable and uses a switched fabric network topology. Between 2014 and June 2016, it was the most commonly used interconnect in the TOP500 list of supercomputers. Mellanox (acquired by Nvidia) manufactures InfiniBand host bus adapters and network switches, which are used by large computer system and database vendors in their product lines. As a computer cluster interconnect, IB competes with Ethernet, Fibre Channel, and Intel Omni-Path. The technology is promoted by the InfiniBand Trade Association. == History == InfiniBand originated in 1999 from the merger of two competing designs: Future I/O and Next Generation I/O (NGIO). NGIO was led by Intel, with a specification released in 1998, and joined by Sun Microsystems and Dell. Future I/O was backed by Compaq, IBM, and Hewlett-Packard. This led to the formation of the InfiniBand Trade Association (IBTA), which included both sets of hardware vendors as well as software vendors such as Microsoft. At the time it was thought some of the more powerful computers were approaching the interconnect bottleneck of the PCI bus, in spite of upgrades like PCI-X. Version 1.0 of the InfiniBand Architecture Specification was released in 2000. Initially the IBTA vision for IB was simultaneously a replacement for PCI in I/O, Ethernet in the machine room, cluster interconnect and Fibre Channel. IBTA also envisaged decomposing server hardware on an IB fabric. Mellanox had been founded in 1999 to develop NGIO technology, but by 2001 shipped an InfiniBand product line called InfiniBridge at 10 Gbit/second speeds. Following the burst of the dot-com bubble there was hesitation in the industry to invest in such a far-reaching technology jump. By 2002, Intel announced that instead of shipping IB integrated circuits ("chips"), it would focus on developing PCI Express, and Microsoft discontinued IB development in favor of extending Ethernet. Sun Microsystems and Hitachi continued to support IB. In 2003, the System X supercomputer built at Virginia Tech used InfiniBand in what was estimated to be the third largest computer in the world at the time. The OpenIB Alliance (later renamed OpenFabrics Alliance) was founded in 2004 to develop an open set of software for the Linux kernel. By February, 2005, the support was accepted into the 2.6.11 Linux kernel. In November 2005 storage devices finally were released using InfiniBand from vendors such as Engenio. Cisco, desiring to keep technology superior to Ethernet off the market, adopted a "buy to kill" strategy. Cisco successfully killed InfiniBand switching companies such as Topspin via acquisition. Of the top 500 supercomputers in 2009, Gigabit Ethernet was the internal interconnect technology in 259 installations, compared with 181 using InfiniBand. In 2010, market leaders Mellanox and Voltaire merged, leaving just one other IB vendor, QLogic, primarily a Fibre Channel vendor. At the 2011 International Supercomputing Conference, links running at about 56 gigabits per second (known as FDR, see below), were announced and demonstrated by connecting booths in the trade show. In 2012, Intel acquired QLogic's InfiniBand technology, leaving only one independent supplier. By 2014, InfiniBand was the most popular internal connection technology for supercomputers, although within two years, 10 Gigabit Ethernet started displacing it. In 2016, it was reported that Oracle Corporation (an investor in Mellanox) might engineer its own InfiniBand hardware. In 2019 Nvidia acquired Mellanox, the last independent supplier of InfiniBand products. == Specification == Specifications are published by the InfiniBand trade association. === Performance === Original names for speeds were single-data rate (SDR), double-data rate (DDR) and quad-data rate (QDR) as given below. Subsequently, other three-letter initialisms were added for even higher data rates. Notes Each link is duplex. Links can be aggregated: most systems use a 4 link/lane connector (QSFP). HDR often makes use of 2x links (aka HDR100, 100 Gb link using 2 lanes of HDR, while still using a QSFP connector). NDR introduced OSFP connectors which host one or two links at 2x (NDR200) or 4x (NDR400). They are not logically configured as a single 8x link, even when connecting switches together with an OSFP cable. InfiniBand provides remote direct memory access (RDMA) capabilities for low CPU overhead. === Topology === InfiniBand uses a switched fabric topology, as opposed to early shared medium Ethernet. All transmissions begin or end at a channel adapter. Each processor contains a host channel adapter (HCA) and each peripheral has a target channel adapter (TCA). These adapters can also exchange information for security or quality of service (QoS). === Messages === InfiniBand transmits data in packets of up to 4 KB that are taken together to form a message. A message can be: a remote direct memory access read or write a channel send or receive a transaction-based operation (that can be reversed) a multicast transmission an atomic operation === Physical interconnection === In addition to a board form factor connection, it can use both active and passive copper (up to 10 meters) and optical fiber cable (up to 10 km). QSFP connectors are used. The InfiniBand Association also specified the CXP connector system for speeds up to 120 Gbit/s over copper, active optical cables, and optical transceivers using parallel multi-mode fiber cables with 24-fiber MPO connectors. === Software interfaces === Mellanox operating system support is available for Solaris, FreeBSD, Red Hat Enterprise Linux, SUSE Linux Enterprise Server (SLES), Windows, HP-UX, VMware ESX, and AIX. InfiniBand has no specific standard application programming interface (API). The standard only lists a set of verbs such as ibv_open_device or ibv_post_send, which are abstract representations of functions or methods that must exist. The syntax of these functions is left to the vendors. Sometimes for reference this is called the verbs API. The de facto standard software is developed by OpenFabrics Alliance and called the Open Fabrics Enterprise Distribution (OFED). It is released under two licenses GPL2 or BSD license for Linux and FreeBSD, and as Mellanox OFED for Windows (product names: WinOF / WinOF-2; attributed as host controller driver for matching specific ConnectX 3 to 5 devices) under a choice of BSD license for Windows. It has been adopted by most of the InfiniBand vendors, for Linux, FreeBSD, and Microsoft Windows. IBM refers to a software library called libibverbs, for its AIX operating system, as well as "AIX InfiniBand verbs". The Linux kernel support was integrated in 2005 into the kernel version 2.6.11. === Ethernet over InfiniBand === Ethernet over InfiniBand, abbreviated to EoIB, is an Ethernet implementation over the InfiniBand protocol and connector technology. EoIB enables multiple Ethernet bandwidths varying on the InfiniBand (IB) version. Ethernet's implementation of the Internet Protocol Suite, usually referred to as TCP/IP, is different in some details compared to the direct InfiniBand protocol in IP over IB (IPoIB).

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  • Something Big Is Happening

    Something Big Is Happening

    "Something Big Is Happening" is an essay by Matt Shumer, an AI entrepreneur, about the impact of artificial intelligence, published in February 2026, that has since been reportedly viewed more than 80 million times and widely discussed. Shumer noted that the technology has crossed an important threshold, where AI has become capable of creating self-improving systems. Referring to one the most recent AI models, he wrote: "It was making intelligent decisions. It had something that felt, for the first time, like judgment. Like taste." Speaking to CNBC's Power Lunch, Shumer said that his "core message" is "people in the workforce should start to use and experiment with AI tools so they can understand what’s coming". Even as the essay was widely shared and discussed, the essay also elicited criticism. Paulo Carvao, in an essay published by the Forbes Magazine stated that some of his advice is sound, but added: "It reads at times like a sales pitch. He urges readers to subscribe to the most advanced AI tools. He implies that those with access to premium models will outpace those without. He frames paid AI subscriptions as a form of insurance against obsolescence." Writing in The Guardian, Dan Milmo and Aisha Down mentioned Shumer as having a history of AI hype and stated, "He previously excited the internet by announcing the release of the world's "top open-source model", which it was not". Many workers in the technology sector criticized the article in blog posts shared on Hacker News; Edward Zitron commented that "while coding LLMs can test products, or scan/fix some bugs, this suggests they A) do this autonomously without human input, B) they do this correctly every time (or ever!)." In an article alluding to Shumer's original post, Ari Colaprete wrote "the LLM is fundamentally a writing machine, it does everything via text, and if you make it produce writing that exists purely to serve some sort of mechanical function, and you train it to succeed in that task, then it will tend to do so, even with vast intricacy."

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  • Code (cryptography)

    Code (cryptography)

    In cryptology, a code is a method used to encrypt a message that operates at the level of meaning; that is, words or phrases are converted into something else. A code might transform "change" into "CVGDK" or "cocktail lounge". The U.S. National Security Agency defined a code as "A substitution cryptosystem in which the plaintext elements are primarily words, phrases, or sentences, and the code equivalents (called "code groups") typically consist of letters or digits (or both) in otherwise meaningless combinations of identical length." A codebook is needed to encrypt, and decrypt the phrases or words. By contrast, ciphers encrypt messages at the level of individual letters, or small groups of letters, or even, in modern ciphers, individual bits. Messages can be transformed first by a code, and then by a cipher. Such multiple encryption, or "superencryption" aims to make cryptanalysis more difficult. Another comparison between codes and ciphers is that a code typically represents a letter or groups of letters directly without the use of mathematics. As such the numbers are configured to represent these three values: 1001 = A, 1002 = B, 1003 = C, ... . The resulting message, then would be 1001 1002 1003 to communicate ABC. Ciphers, however, utilize a mathematical formula to represent letters or groups of letters. For example, A = 1, B = 2, C = 3, ... . Thus the message ABC results by multiplying each letter's value by 13. The message ABC, then would be 13 26 39. Codes have a variety of drawbacks, including susceptibility to cryptanalysis and the difficulty of managing the cumbersome codebooks, so ciphers are now the dominant technique in modern cryptography. In contrast, because codes are representational, they are not susceptible to mathematical analysis of the individual codebook elements. In the example, the message 13 26 39 can be cracked by dividing each number by 13 and then ranking them alphabetically. However, the focus of codebook cryptanalysis is the comparative frequency of the individual code elements matching the same frequency of letters within the plaintext messages using frequency analysis. In the above example, the code group, 1001, 1002, 1003, might occur more than once and that frequency might match the number of times that ABC occurs in plain text messages. (In the past, or in non-technical contexts, code and cipher are often used to refer to any form of encryption). == One- and two-part codes == Codes are defined by "codebooks" (physical or notional), which are dictionaries of codegroups listed with their corresponding plaintext. Codes originally had the codegroups assigned in 'plaintext order' for convenience of the code designed, or the encoder. For example, in a code using numeric code groups, a plaintext word starting with "a" would have a low-value group, while one starting with "z" would have a high-value group. The same codebook could be used to "encode" a plaintext message into a coded message or "codetext", and "decode" a codetext back into plaintext message. In order to make life more difficult for codebreakers, codemakers designed codes with no predictable relationship between the codegroups and the ordering of the matching plaintext. In practice, this meant that two codebooks were now required, one to find codegroups for encoding, the other to look up codegroups to find plaintext for decoding. Such "two-part" codes required more effort to develop, and twice as much effort to distribute (and discard safely when replaced), but they were harder to break. The Zimmermann Telegram in January 1917 used the German diplomatic "0075" two-part code system which contained upwards of 10,000 phrases and individual words. == One-time code == A one-time code is a prearranged word, phrase or symbol that is intended to be used only once to convey a simple message, often the signal to execute or abort some plan or confirm that it has succeeded or failed. One-time codes are often designed to be included in what would appear to be an innocent conversation. Done properly they are almost impossible to detect, though a trained analyst monitoring the communications of someone who has already aroused suspicion might be able to recognize a comment like "Aunt Bertha has gone into labor" as having an ominous meaning. Famous example of one time codes include: In the Bible, Jonathan prearranges a code with David, who is going into hiding from Jonathan's father, King Saul. If, during archery practice, Jonathan tells the servant retrieving arrows "the arrows are on this side of you," David may safely return to court; if the command is "the arrows are beyond you," David must flee. "One if by land; two if by sea" in "Paul Revere's Ride" made famous in the poem by Henry Wadsworth Longfellow "Climb Mount Niitaka" - the signal to Japanese planes to begin the attack on Pearl Harbor During World War II the British Broadcasting Corporation's overseas service frequently included "personal messages" as part of its regular broadcast schedule. The seemingly nonsensical stream of messages read out by announcers were actually one time codes intended for Special Operations Executive (SOE) agents operating behind enemy lines. An example might be "The princess wears red shoes" or "Mimi's cat is asleep under the table". Each code message was read out twice. By such means, the French Resistance were instructed to start sabotaging rail and other transport links the night before D-day. "Over all of Spain, the sky is clear" was a signal (broadcast on radio) to start the nationalist military revolt in Spain on July 17, 1936. Sometimes messages are not prearranged and rely on shared knowledge hopefully known only to the recipients. An example is the telegram sent to U.S. President Harry Truman, then at the Potsdam Conference to meet with Soviet premier Joseph Stalin, informing Truman of the first successful test of an atomic bomb. "Operated on this morning. Diagnosis not yet complete but results seem satisfactory and already exceed expectations. Local press release necessary as interest extends great distance. Dr. Groves pleased. He returns tomorrow. I will keep you posted." == Idiot code == An idiot code is a code that is created by the parties using it. This type of communication is akin to the hand signals used by armies in the field. Example: Any sentence where 'day' and 'night' are used means 'attack'. The location mentioned in the following sentence specifies the location to be attacked. Plaintext: Attack X. Codetext: We walked day and night through the streets but couldn't find it! Tomorrow we'll head into X. An early use of the term appears to be by George Perrault, a character in the science fiction book Friday by Robert A. Heinlein: The simplest sort [of code] and thereby impossible to break. The first ad told the person or persons concerned to carry out number seven or expect number seven or it said something about something designated as seven. This one says the same with respect to code item number ten. But the meaning of the numbers cannot be deduced through statistical analysis because the code can be changed long before a useful statistical universe can be reached. It's an idiot code... and an idiot code can never be broken if the user has the good sense not to go too often to the well. Terrorism expert Magnus Ranstorp said that the men who carried out the September 11 attacks on the United States used basic e-mail and what he calls "idiot code" to discuss their plans. == Cryptanalysis of codes == While solving a monoalphabetic substitution cipher is easy, solving even a simple code is difficult. Decrypting a coded message is a little like trying to translate a document written in a foreign language, with the task basically amounting to building up a "dictionary" of the codegroups and the plaintext words they represent. One fingerhold on a simple code is the fact that some words are more common than others, such as "the" or "a" in English. In telegraphic messages, the codegroup for "STOP" (i.e., end of sentence or paragraph) is usually very common. This helps define the structure of the message in terms of sentences, if not their meaning, and this is cryptanalytically useful. Further progress can be made against a code by collecting many codetexts encrypted with the same code and then using information from other sources spies newspapers diplomatic cocktail party chat the location from where a message was sent where it was being sent to (i.e., traffic analysis) the time the message was sent, events occurring before and after the message was sent the normal habits of the people sending the coded messages etc. For example, a particular codegroup found almost exclusively in messages from a particular army and nowhere else might very well indicate the commander of that army. A codegroup that appears in messages preceding an attack on a particular location may very well stand for that location. Cribs can be an immediate giveaway to the definiti

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  • Trusted Computing

    Trusted Computing

    Trusted Computing (TC) is a technology developed and promoted by the Trusted Computing Group. The term is taken from the field of trusted systems and has a specialized meaning that is distinct from the field of confidential computing. With Trusted Computing, the computer will consistently behave in expected ways, and those behaviors will be enforced by computer hardware and software. Enforcing this behavior is achieved by loading the hardware with a unique encryption key that is inaccessible to the rest of the system and the owner. TC is controversial as the hardware is not only secured for its owner, but also against its owner, leading opponents of the technology like free software activist Richard Stallman to deride it as "treacherous computing", and certain scholarly articles to use scare quotes when referring to the technology. Trusted Computing proponents such as International Data Corporation, the Enterprise Strategy Group and Endpoint Technologies Associates state that the technology will make computers safer, less prone to viruses and malware, and thus more reliable from an end-user perspective. They also state that Trusted Computing will allow computers and servers to offer improved computer security over that which is currently available. Opponents often state that this technology will be used primarily to enforce digital rights management policies (imposed restrictions to the owner) and not to increase computer security. Chip manufacturers Intel and AMD, hardware manufacturers such as HP and Dell, and operating system providers such as Microsoft include Trusted Computing in their products if enabled. The U.S. Army requires that every new PC it purchases comes with a Trusted Platform Module (TPM). As of July 3, 2007, so does virtually the entire United States Department of Defense. == Key concepts == Trusted Computing encompasses six key technology concepts, of which all are required for a fully Trusted system, that is, a system compliant to the TCG specifications: Endorsement key Secure input and output Memory curtaining / protected execution Sealed storage Remote attestation Trusted Third Party (TTP) === Endorsement key === The endorsement key is a 2048-bit RSA public and private key pair that is created randomly on the chip at manufacture time and cannot be changed. The private key never leaves the chip, while the public key is used for attestation and for encryption of sensitive data sent to the chip, as occurs during the TPM_TakeOwnership command. This key is used to allow the execution of secure transactions: every Trusted Platform Module (TPM) is required to be able to sign a random number (in order to allow the owner to show that he has a genuine trusted computer), using a particular protocol created by the Trusted Computing Group (the direct anonymous attestation protocol) in order to ensure its compliance of the TCG standard and to prove its identity; this makes it impossible for a software TPM emulator with an untrusted endorsement key (for example, a self-generated one) to start a secure transaction with a trusted entity. The TPM should be designed to make the extraction of this key by hardware analysis hard, but tamper resistance is not a strong requirement. === Memory curtaining === Memory curtaining extends common memory protection techniques to provide full isolation of sensitive areas of memory—for example, locations containing cryptographic keys. Even the operating system does not have full access to curtained memory. The exact implementation details are vendor specific. === Sealed storage === Sealed storage protects private information by binding it to platform configuration information including the software and hardware being used. This means the data can be released only to a particular combination of software and hardware. Sealed storage can be used for DRM enforcing. For example, users who keep a song on their computer that has not been licensed to be listened will not be able to play it. Currently, a user can locate the song, listen to it, and send it to someone else, play it in the software of their choice, or back it up (and in some cases, use circumvention software to decrypt it). Alternatively, the user may use software to modify the operating system's DRM routines to have it leak the song data once, say, a temporary license was acquired. Using sealed storage, the song is securely encrypted using a key bound to the trusted platform module so that only the unmodified and untampered music player on his or her computer can play it. In this DRM architecture, this might also prevent people from listening to the song after buying a new computer, or upgrading parts of their current one, except after explicit permission of the vendor of the song. === Remote attestation === Remote attestation allows changes to the user's computer to be detected by authorized parties. For example, software companies can identify unauthorized changes to software, including users modifying their software to circumvent commercial digital rights restrictions. It works by having the hardware generate a certificate stating what software is currently running. The computer can then present this certificate to a remote party to show that unaltered software is currently executing. Numerous remote attestation schemes have been proposed for various computer architectures, including Intel, RISC-V, and ARM. Remote attestation is usually combined with public-key encryption so that the information sent can only be read by the programs that requested the attestation, and not by an eavesdropper. To take the song example again, the user's music player software could send the song to other machines, but only if they could attest that they were running an authorized copy of the music player software. Combined with the other technologies, this provides a more restricted path for the music: encrypted I/O prevents the user from recording it as it is transmitted to the audio subsystem, memory locking prevents it from being dumped to regular disk files as it is being worked on, sealed storage curtails unauthorized access to it when saved to the hard drive, and remote attestation prevents unauthorized software from accessing the song even when it is used on other computers. To preserve the privacy of attestation responders, Direct Anonymous Attestation has been proposed as a solution, which uses a group signature scheme to prevent revealing the identity of individual signers. Proof of space (PoS) have been proposed to be used for malware detection, by determining whether the L1 cache of a processor is empty (e.g., has enough space to evaluate the PoSpace routine without cache misses) or contains a routine that resisted being evicted. === Trusted third party === == Known applications == The Microsoft products Windows Vista, Windows 7, Windows 8 and Windows RT make use of a Trusted Platform Module to facilitate BitLocker Drive Encryption. Other known applications with runtime encryption and the use of secure enclaves include the Signal messenger and the e-prescription service ("E-Rezept") by the German government. == Possible applications == === Digital rights management === Trusted Computing would allow companies to create a digital rights management (DRM) system which would be very hard to circumvent, though not impossible. An example is downloading a music file. Sealed storage could be used to prevent the user from opening the file with an unauthorized player or computer. Remote attestation could be used to authorize play only by music players that enforce the record company's rules. The music would be played from curtained memory, which would prevent the user from making an unrestricted copy of the file while it is playing, and secure I/O would prevent capturing what is being sent to the sound system. Circumventing such a system would require either manipulation of the computer's hardware, capturing the analogue (and thus degraded) signal using a recording device or a microphone, or breaking the security of the system. New business models for use of software (services) over Internet may be boosted by the technology. By strengthening the DRM system, one could base a business model on renting programs for a specific time periods or "pay as you go" models. For instance, one could download a music file which could only be played a certain number of times before it becomes unusable, or the music file could be used only within a certain time period. === Preventing cheating in online games === Trusted Computing could be used to combat cheating in online games. Some players modify their game copy in order to gain unfair advantages in the game; remote attestation, secure I/O and memory curtaining could be used to determine that all players connected to a server were running an unmodified copy of the software. === Verification of remote computation for grid computing === Trusted Computing could be used to guarantee participants in a grid computing sys

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  • Data refuge

    Data refuge

    Data Refuge is a public and collaborative project designed to address concerns about federal climate and environmental data that is in danger of being lost. In particular, the initiative addresses five main concerns: What are the best ways to safeguard data? How do federal agencies play a crucial role in collecting, managing, and distributing data? How do government priorities impact data's accessibility? Which projects and research fields depend on federal data? Which data sets are of value to research and local communities, and why? Data Refuge began as a grassroots organization in opposition to government data on climate change and the environment not being archived systemically. Data Refuge's main goal is to collect and allocate data in multiple safe locations to create a sustainable way of archiving old and new data. Data Refuge was initiated in 2016 to protect federal climate and environmental data that is vulnerable under an administration that denies climate change. The system aims to make public research-quality copies of federal climate and environmental data. Data Refuge is supported by the National Geographic Foundation, private donors, Libraries+ Network, Preserving Electronic Governance Initiative (PEGI), the Union of Concerned Scientists (USC), and the Penn Program in Environmental Humanities (PPEH). == Types of data == Data Refuge collects public federal data on the climate and environment in the form of satellite imagery, PDFs, and stories. The data are stored in multiple trusted locations as they are less vulnerable if in only one location, and to ensure accessibility for researchers. Through the Data Rescue events, Data Refuge has accumulated 4 terabytes of data, 30,000 URLs, and 800 participants. === Storytelling === Data Refuge collects stories on vulnerable federal climate and environmental data through: surveys, oral history, photo essays, maps, video shorts, and animations. The stories are archived in a public bank that showcase how federal environmental data support health and safety in communities. Data Stories are collected at Data Rescue events, which are partnered with universities, city and town halls, and advocacy groups. Data stories are collected and used to emphasize the importance of Data Refuge, in how the data on climate change and the environment are being used by people in the United States and across the world for meaningful practices.

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  • Clean Email

    Clean Email

    Clean Email is an automated software as a service email management application which identifies and clears junk mail from inboxes. The service uses a subscription business model with a free trial for the first 1,000 emails. and is available on macOS, iOS, Android, and on the web. == History == Clean Email is a self-funded company headquartered in Los Angeles, California. Initially developed by the founder for personal use, the service was designed to address the growing issue of inbox clutter and privacy concerns. In 2017, John Gruber recognized Clean Email as a trustworthy alternative to Unroll.me after the latter was found to be selling user data. == Features == Clean Email uses algorithms to identify and categorize emails, enabling users to group, remove, label, and archive email messages in bulk. Its Unsubscriber tool consolidates all subscriptions and newsletters into a single view for quick management, allowing users to bulk unsubscribe or temporarily pause mail. Its Screener feature transforms the inbox into an "opt-in" system, enabling users to pre-approve mail from new senders. Cleaning Suggestions identifies frequently cleaned mail, recommending actions accordingly. Additional functionalities include automatic deletion of aging emails, delivery of messages to specified folders, and options to mute or block senders.

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  • Embedded analytics

    Embedded analytics

    Embedded analytics enables organisations to integrate analytics capabilities into their own, often software as a service, applications, portals, or websites. This differs from embedded software and web analytics (also commonly known as product analytics). This integration typically provides contextual insights, quickly, easily and conveniently accessible since these insights should be present on the web page right next to the other, operational, parts of the host application. Insights are provided through interactive data visualisations, such as charts, diagrams, filters, gauges, maps and tables often in combination as dashboards embedded within the system. This setup enables easier, in-depth data analysis without the need to switch and log in between multiple applications. Embedded analytics is also known as customer facing analytics. Embedded analytics is the integration of analytic capabilities into a host, typically browser-based, business-to-business, software as a service, application. These analytic capabilities would typically be relevant and contextual to the use-case of the host application. == History == The term "embedded analytics" was first used by Howard Dresner: consultant, author, former Gartner analyst and inventor of the term "business intelligence" said Howard Dresner while he was working for Hyperion Solutions, a company that Oracle bought in 2007. Oracle started then to use the term "embedded analytics" at their press release for Oracle Rapid Planning on 2009 . == Considerations with embedded analytics == When evaluating embedding analytics, consideration would normally be given to integration at various levels, these would likely include: security integration, data integration, application logic integration, business rules integration, and user experience integration. This is in contrast to traditional BI, which expects users to leave their workflow applications to look at data insights in a separate set of tools. This immediacy makes embedded analytics much more intuitive and likely to be valued by users. A December 2016 report from Nucleus Research found that using BI tools, which require toggling between applications, can take up as much as 1–2 hours of an employee's time each week, whereas embedded analytics eliminate the need to toggle between apps.

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  • Social network hosting service

    Social network hosting service

    A social network hosting service is a web hosting service that specifically hosts the user creation of web-based social networking services, alongside related applications. Such services are also known as vertical social networks due to the creation of SNSes which cater to specific user interests and niches; like larger, interest-agnostic SNSes, such niche networking services may also possess the ability to create increasingly niche groups of users. == List of social network hosting services == Federated Media Publishing's BigTent BroadVision Clearvale Ning Wall.fm

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  • Chunked transfer encoding

    Chunked transfer encoding

    Chunked transfer encoding is a streaming data transfer mechanism available in Hypertext Transfer Protocol (HTTP) version 1.1, defined in RFC 9112 §7.1. In chunked transfer encoding, the data stream is divided into a series of non-overlapping "chunks". The chunks are sent out and received independently of one another. At any given time, no knowledge of the data stream outside the currently-being-processed chunk is necessary for either the sender or the receiver. Each chunk is preceded by its size in bytes and transmission ends when a zero-length chunk is received. The chunked keyword in the Transfer-Encoding header is used to indicate chunked transfer. Chunked transfer encoding is not supported in HTTP/2, which provides its own mechanisms for data streaming. == Rationale == The introduction of chunked encoding provided various benefits: Chunked transfer encoding allows a server to maintain an HTTP persistent connection for dynamically generated content. In this case, the HTTP Content-Length header cannot be used to delimit the content and the next HTTP request/response, as the content size is not yet known. Chunked encoding has the benefit that it is not necessary to generate the full content before writing the header, as it allows streaming of content as chunks and explicitly signaling the end of the content, making the connection available for the next HTTP request/response. Chunked encoding allows the sender to send additional header fields after the message body. This is important in cases where values of a field cannot be known until the content has been produced, such as when the content of the message must be digitally signed. Without chunked encoding, the sender would have to buffer the content until it was complete in order to calculate a field value and send it before the content. == Applicability == For version 1.1 of the HTTP protocol, the chunked transfer mechanism is considered to be always and anyway acceptable, even if not listed in the Transfer-Encoding (TE) request header field, and when used with other transfer mechanisms, should always be applied last to the transferred data and never more than one time. This transfer encoding method also allows additional entity header fields to be sent after the last chunk if the client specified the "trailers" parameter as an argument of the TE request field. The origin server of the response can also decide to send additional entity trailers even if the client did not specify the "trailers" parameter, but only if the metadata is optional (i.e. the client can use the received entity without them). Whenever the trailers are used, the server should list their names in the Trailer header field; three header field types are specifically prohibited from appearing as a trailer field: Content-Length, Trailer, and Transfer-Encoding. == Format == If a Transfer-Encoding field with a value of "chunked" is specified in an HTTP message (either a request sent by a client or the response from the server), the body of the message consists of one or more chunks and one terminating chunk with an optional trailer before the final ␍␊ sequence (i.e. carriage return followed by line feed). Each chunk starts with the number of octets of the data it embeds expressed as a hexadecimal number in ASCII followed by optional parameters (chunk extension) and a terminating ␍␊ sequence, followed by the chunk data. The chunk is terminated by ␍␊. If chunk extensions are provided, the chunk size is terminated by a semicolon and followed by the parameters, each also delimited by semicolons. Each parameter is encoded as an extension name followed by an optional equal sign and value. These parameters could be used for a running message digest or digital signature, or to indicate an estimated transfer progress, for instance. The terminating chunk is a special chunk of zero length. It may contain a trailer, which consists of a (possibly empty) sequence of entity header fields. Normally, such header fields would be sent in the message's header; however, it may be more efficient to determine them after processing the entire message entity. In that case, it is useful to send those headers in the trailer. Header fields that regulate the use of trailers are Transfer-Encoding with the "trailers" parameter (used in requests) and Trailer (used in responses). == Use with compression == HTTP servers often use compression to optimize transmission, for example with Content-Encoding: gzip or Content-Encoding: deflate. If both compression and chunked encoding are enabled, then the content stream is first compressed, then chunked; so the chunk encoding itself is not compressed, and the data in each chunk is compressed holistically (i.e. based on the whole content). The remote endpoint then decodes the stream by concatenating the chunks and uncompressing the result. == Example == === Encoded data === The following example contains three chunks of size 4, 7, and 11 (hexadecimal "B") octets of data. 4␍␊Wiki␍␊7␍␊pedia i␍␊B␍␊n ␍␊chunks.␍␊0␍␊␍␊ Below is an annotated version of the encoded data. 4␍␊ (chunk size is four octets) Wiki (four octets of data) ␍␊ (end of chunk) 7␍␊ (chunk size is seven octets) pedia i (seven octets of data) ␍␊ (end of chunk) B␍␊ (chunk size is eleven octets) n ␍␊chunks. (eleven octets of data) ␍␊ (end of chunk) 0␍␊ (chunk size is zero octets, no more chunks) ␍␊ (end of final chunk with zero data octets) Note: Each chunk's size excludes the two ␍␊ bytes that terminate the data of each chunk. === Decoded data === Decoding the above example produces the following octets: Wikipedia in ␍␊chunks. The bytes above are typically displayed as Wikipedia in chunks.

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  • Large language model

    Large language model

    A large language model (LLM) is a neural network trained on a vast amount of text for natural language processing tasks, especially language generation. LLMs can typically generate, summarize, translate and analyze text in many contexts, and are a foundational technology behind modern chatbots. Biased or inaccurate training data can make an LLM's output less reliable. As of 2026, the most capable LLMs are based on transformer architectures, which, according to the 2017 paper "Attention Is All You Need", can be more efficient and parallelizable than earlier statistical and recurrent neural network models. Benchmark evaluations for LLMs attempt to measure model reasoning, factual accuracy, alignment, and safety. == History == Before the emergence of transformer-based models in 2017, some language models were considered large relative to the computational and data constraints of their time. In the early 1990s, IBM's statistical models pioneered word alignment techniques for machine translation, laying the groundwork for corpus-based language modeling. In 2001, a smoothed n-gram model, such as those employing Kneser–Ney smoothing, trained on 300 million words, achieved state-of-the-art perplexity on benchmark tests. During the 2000s, with the rise of widespread internet access, researchers began compiling massive text datasets from the web ("web as corpus") to train statistical language models. Moving beyond n-gram models, researchers started in 2000 to use neural networks as language models. Following the breakthrough of deep neural networks in image classification around 2012, similar architectures were adapted for language tasks. This shift was marked by the development of word embeddings (e.g., Word2Vec by Mikolov in 2013) and sequence-to-sequence (seq2seq) models using LSTM. In 2016, Google transitioned its translation service to neural machine translation (NMT), replacing statistical phrase-based models with deep recurrent neural networks. These early NMT systems used LSTM-based encoder-decoder architectures, as they preceded the invention of transformers. At the 2017 NeurIPS conference, Google researchers introduced the transformer architecture in their landmark paper "Attention Is All You Need". This paper's goal was to improve upon 2014 seq2seq technology, and was based mainly on the attention mechanism developed by Bahdanau et al. in 2014. The following year in 2018, BERT was introduced and quickly became "ubiquitous". Though the original transformer has both encoder and decoder blocks, BERT is an encoder-only model. Academic and research usage of BERT began to decline in 2023, following rapid improvements in the abilities of decoder-only models (such as GPT) to solve tasks via prompting. Although decoder-only GPT-1 was introduced in 2018, it was GPT-2 in 2019 that caught widespread attention because OpenAI claimed to have initially deemed it too powerful to release publicly, out of fear of malicious use. GPT-3 in 2020 went a step further and as of 2025 is available only via API with no offering of downloading the model to execute locally. But it was the consumer-facing chatbot ChatGPT in late 2022 that received extensive media coverage and public attention by 2023. The 2023 GPT-4 was praised for its increased accuracy and as a "holy grail" for its multimodal capabilities. OpenAI did not reveal the high-level architecture and the number of parameters of GPT-4. The release of ChatGPT led to an uptick in LLM usage across several research subfields of computer science, including robotics, software engineering, and societal impact work. In 2024, OpenAI released the reasoning model OpenAI o1, which generates long chains of thought before returning a final answer. Many LLMs with parameter counts comparable to those of OpenAI's GPT series have been developed. Since 2022, weights-available models have been gaining popularity, especially at first with BLOOM and LLaMA, though both have restrictions on usage and deployment. Mistral AI's open-weight models Mistral 7B and Mixtral 8x7B have a more permissive Apache License. In January 2025, DeepSeek released DeepSeek R1, a 671-billion-parameter open-weight model that performs comparably to OpenAI o1 but at a much lower price per token for users. Since 2023, many LLMs have been trained to be multimodal, having the ability to also process or generate other types of data, such as images, audio, or 3D meshes. Open-weight LLMs have become more influential since 2023. Per Vake et al. (2025), community-driven contributions to open-weight models improve their efficiency and performance via collaborative platforms such as Hugging Face. == Dataset preprocessing == === Tokenization === As machine learning algorithms process numbers rather than text, the text must be converted to numbers. In the first step, a vocabulary is decided upon, then integer indices are arbitrarily but uniquely assigned to each vocabulary entry, and finally, an embedding is associated with the integer index. Algorithms include byte-pair encoding (BPE) and WordPiece. There are also special tokens serving as control characters, such as [MASK] for masked-out token (as used in BERT), and [UNK] ("unknown") for characters not appearing in the vocabulary. Also, some special symbols are used to denote special text formatting. For example, "Ġ" denotes a preceding whitespace in RoBERTa and GPT and "##" denotes continuation of a preceding word in BERT. For example, the BPE tokenizer used by the legacy version of GPT-3 would split tokenizer: texts -> series of numerical "tokens" as Tokenization also compresses the datasets. Because LLMs generally require input to be an array that is not jagged, the shorter texts must be "padded" until they match the length of the longest one. ==== Byte-pair encoding ==== As an example, consider a tokenizer based on byte-pair encoding. In the first step, all unique characters (including blanks and punctuation marks) are treated as an initial set of n-grams (i.e. initial set of uni-grams). Successively the most frequent pair of adjacent characters is merged into a bi-gram and all instances of the pair are replaced by it. All occurrences of adjacent pairs of (previously merged) n-grams that most frequently occur together are then again merged into even lengthier n-gram, until a vocabulary of prescribed size is obtained. After a tokenizer is trained, any text can be tokenized by it, as long as it does not contain characters not appearing in the initial-set of uni-grams. === Dataset cleaning === In the context of training LLMs, datasets are typically cleaned by removing low-quality, duplicated, or toxic data. Cleaned datasets can increase training efficiency and lead to improved downstream performance. A trained LLM can be used to clean datasets for training a further LLM. With the increasing proportion of LLM-generated content on the web, data cleaning in the future may include filtering out such content. LLM-generated content can pose a problem if the content is similar to human text (making filtering difficult) but of lower quality (degrading performance of models trained on it). === Synthetic data === Training of largest language models might need more linguistic data than naturally available, or that the naturally occurring data is of insufficient quality. In these cases, synthetic data might be used. == Training == An LLM is a type of foundation model (large X model) trained on language. LLMs can be trained in different ways. In particular, GPT models are first pretrained to predict the next word on a large amount of data, before being fine-tuned. === Cost === Substantial infrastructure is necessary for training the largest models. The tendency towards larger models is visible in the list of large language models. For example, the training of GPT-2 (i.e. a 1.5-billion-parameter model) in 2019 cost $50,000, while training of the PaLM (i.e. a 540-billion-parameter model) in 2022 cost $8 million, and Megatron-Turing NLG 530B (in 2021) cost around $11 million. The qualifier "large" in "large language model" is inherently vague, as there is no definitive threshold for the number of parameters required to qualify as "large". === Fine-tuning === Before being fine-tuned, most LLMs are next-token predictors. The fine-tuning shapes the LLM's behavior via techniques like reinforcement learning from human feedback (RLHF) or constitutional AI. Instruction fine-tuning is a form of supervised learning used to teach LLMs to follow user instructions. In 2022, OpenAI demonstrated InstructGPT, a version of GPT-3 similarly fine-tuned to follow instructions. Reinforcement learning from human feedback (RLHF) involves training a reward model to predict which text humans prefer. Then, the LLM can be fine-tuned through reinforcement learning to better satisfy this reward model. Since humans typically prefer truthful, helpful and harmless answers, RLHF favors such answers. == Architecture == LLMs are generally based on the tra

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  • Data philanthropy

    Data philanthropy

    Data philanthropy refers to the practice of private companies donating corporate data. This data is usually donated to nonprofits or donation-run organizations that have difficulty keeping up with expensive data collection technology. The concept was introduced through the United Nations Global Pulse initiative in 2011 to explore corporate data assets for humanitarian, academic, and societal causes. For example, anonymized mobile data could be used to track disease outbreaks, or data on consumer actions may be shared with researchers to study public health and economic trends. == Definition == A large portion of data collected from the internet consists of user-generated content, such as blogs, social media posts, and information submitted through lead generation and data forms. Additionally, corporations gather and analyze consumer data to gain insight into customer behavior, identify potential markets, and inform investment decisions. United Nations Global Pulse director Robert Kirkpatrick has referred to this type of data as "massive passive data" or "data exhaust." == Challenges == While data philanthropy can enhance development policies, making users' private data available to various organizations raises concerns regarding privacy, ownership, and the equitable use of data. Different techniques, such as differential privacy and alphanumeric strings of information, can allow access to personal data while ensuring user anonymity. However, even if these algorithms work, re-identification may still be possible. Another challenge is convincing corporations to share their data. The data collected by corporations provides them with market competitiveness and insight regarding consumer behavior. Corporations may fear losing their competitive edge if they share the information they have collected with the public. Numerous moral challenges are also encountered. In 2016, Mariarosaria Taddeo, a digital ethics professor at the University of Oxford, proposed an ethical framework to address them. == Sharing strategies == The goal of data philanthropy is to create a global data commons where companies, governments, and individuals can contribute anonymous, aggregated datasets. The United Nations Global Pulse offers four different tactics that companies can use to share their data that preserve consumer anonymity: Share aggregated and derived data sets for analysis under nondisclosure agreements (NDA) Allow researchers to analyze data within the private company's own network under NDAs Real-Time Data Commons: data pooled and aggregated among multiple companies of the same industry to protect competitiveness Public/Private Alerting Network: companies mine data behind their own firewalls and share indicators == Application in various fields == Many corporations take part in data philanthropy, including social networking platforms (e.g., Facebook, Twitter), telecommunications providers (e.g., Verizon, AT&T), and search engines (e.g., Google, Bing). Collecting and sharing anonymized, aggregated user-generated data is made available through data-sharing systems to support research, policy development, and social impact initiatives. By participating in such efforts, these organizations contribute to causes regarded as beneficial to society, allowing institutions to give back meaningfully. With the onset of technological advancements, the sharing of data on a global scale and an in-depth analysis of these data structures could mitigate the effects of global issues such as natural disasters and epidemics. Robert Kirkpatrick, the Director of the United Nations Global Pulse, has argued that this aggregated information is beneficial for the common good and can lead to developments in research and data production in a range of varied fields. === Digital disease detection === Health researchers use digital disease detection by collecting data from various sources—such as social media platforms (e.g., Twitter, Facebook), mobile devices (e.g., cell phones, smartphones), online search queries, mobile apps, and sensor data from wearables and environmental sensors—to monitor and predict the spread of infectious diseases. This approach allows them to track and anticipate outbreaks of epidemics (e.g., COVID-19, Ebola), pandemics, vector-borne diseases (e.g., malaria, dengue fever), and respiratory illnesses (e.g., influenza, SARS), improving response and intervention strategies for the spread of diseases. In 2008, Centers for Disease Control and Prevention collaborated with Google and launched Google Flu Trends, a website that tracked flu-related searches and user locations to track the spread of the flu. Users could visit Google Flu Trends to compare the amount of flu-related search activity versus the reported numbers of flu outbreaks on a graphical map. One drawback of this method of tracking was that Google searches are sometimes performed due to curiosity rather than when an individual is suffering from the flu. According to Ashley Fowlkes, an epidemiologist in the CDC Influenza division, "The Google Flu Trends system tries to account for that type of media bias by modeling search terms over time to see which ones remain stable." Google Flu Trends is no longer publishing current flu estimates on the public website; however, visitors to the site can still view and download previous estimates. Current data can be shared with verified researchers. A study from the Harvard School of Public Health (HSPH), published in the October 12, 2012 issue of Science, discussed how phone data helped curb the spread of malaria in Kenya. The researchers mapped phone calls and texts made by 14,816,521 Kenyan mobile phone subscribers. When individuals left their primary living location, the destination and length of journey were calculated. This data was then compared to a 2009 malaria prevalence map to estimate the disease's commonality in each location. Combining all this information, the researchers could estimate the probability of an individual carrying malaria and map the movement of the disease. This research can be used to track the spread of similar diseases. === Humanitarian aid === Calling patterns of mobile phone users can determine the socioeconomic standings of the populace, which can be used to deduce "its access to housing, education, healthcare, and basic services such as water and electricity." Researchers from Columbia University and Karolinska Institute used daily SIM card location data from both before and after the 2010 Haiti earthquake to estimate the movement of people both in response to the earthquake and during the related 2010 Haiti cholera outbreak. Their research suggests that mobile phone data can provide rapid and accurate estimates of population movements during disasters and outbreaks of infectious disease. Big data can also provide information on looming disasters and can assist relief organizations in rapid-response and locating displaced individuals. By analyzing specific patterns within this 'big data', governments and NGOs can enhance responses to disruptive events such as natural disasters, disease outbreaks, and global economic crises. Leveraging real-time information enables a deeper understanding of individual well-being, allowing for more effective interventions. Corporations utilize digital services, such as human sensor systems, to detect and solve impending problems within communities. This is a strategy used by the private sector to anonymously share customer information for public benefit, while preserving user privacy. === Impoverished areas === Poverty still remains a worldwide issue, with over 2.5 billion people currently impoverished. Statistics indicate the widespread use of mobile phones, even within impoverished communities. Additional data can be collected through Internet access, social media, utility payments and governmental statistics. Data-driven activities can lead to the accumulation of 'big data', which in turn can assist international non-governmental organizations in documenting and evaluating the needs of underprivileged populations. Through data philanthropy, NGOs can distribute information while cooperating with governments and private companies. === Corporate === Data philanthropy incorporates aspects of social philanthropy by allowing corporations to create profound impacts through the act of giving back by dispersing proprietary datasets. The public sector collects and preserves information, considered an essential asset. Companies track and analyze users' online activities to gain insight into their needs related to new products and services. These companies view the welfare of the population as key to business expansion and progression by using their data to highlight global citizens' issues. Experts in the private sector emphasize the importance of integrating diverse data sources—such as retail, mobile, and social media data—to develop essential solutions for global challenges. In Data Philanthropy:

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  • Sysomos

    Sysomos

    Sysomos Inc. is a Toronto-based social media analytics company owned by Outside Insight market leaders Meltwater. The company developed text analytics and machine learning technologies for user generated content, and served 80% of the top agencies and Fortune 500. == History == Sysomos was founded by Nilesh Bansal and Nick Koudas. The company is a spinoff of the University of Toronto research project BlogScope. The BlogScope project, which started in 2005, resulted in creation of the underlying content aggregation and analysis engine commercialized by Sysomos. The company raised venture capital in 2008 and was acquired by Marketwire in 2010. The company's original flagship product, Media Analysis Platform (MAP), mines and analyzes content from social media or user-generated content to create a picture of media coverage. Sysomos launched its flagship offering MAP in Sept 2007, followed by addition of Heartbeat to its product suite in 2009. In addition to the two main products, the company released FourWhere, a free location-based social search service that mashes up Foursquare in March 2010. The company also offers Sysomos Heartbeat which provides social media monitoring and engagement capabilities to communication professionals, brand managers and customer support groups. In 2013, Heartbeat was extended to add publishing components to deliver a complete end-to-end social media marketing platform. On July 6, 2010, it was announced that Marketwire, a press release distribution company, had acquired Sysomos. After the acquisition, Sysomos founders Nick Koudas and Nilesh Bansal, left Sysomos to start Aislelabs. In February 2015, Sysomos split from Marketwired, as an independent company, and appointed Adnan Ahmed as the new CEO. In March 2015, newly independent Sysomos launched a redesign for its Heartbeat product and a new API for its MAP product. In the same year, the company acquired Expion. In September 2016, Peter Heffring was announced as the new CEO. In April 2017, Sysomos showcased a new unified platform offering new insights. In April 2018, media monitoring firm Meltwater announced it had acquired Sysomos. The CEO of Sysomos, Peter Heffring, said the company will continue to operate as an independent unit of Meltwater. Heffring will run the social analytics division of Meltwater. == Reports == Inside Twitter series of reports is the most extensive third-party survey on Twitter's growth and demographics. Another extensive survey regarding the top 5% of most active Twitter users found that over 25% of all tweets are machine created. The report also confirms Twitter's international growth. Inside Facebook Pages report found that only four percent of pages have more than 10,000 fans, 0.76% of pages have more than 100,000 fans, and 0.05% of pages (or 297 in total) have more than a million fans. Inside YouTube reports focus more on video hosting services and YouTube.

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