AI Assistant Examples

AI Assistant Examples — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Paint.NET

    Paint.NET

    Paint.NET (sometimes stylized as paint.net) is a freeware general-purpose raster graphics editor program for Microsoft Windows, developed with the .NET platform. Paint.NET was originally created by Rick Brewster as a Washington State University student project, and has evolved from a simple replacement for the Microsoft Paint program into a program for editing mainly graphics, with support for plugins. == History == Paint.NET originated as a computer science senior design project by Rick Brewster during spring 2004 at Washington State University. Version 1.0 consisted of 36,000 lines of code and was written in four months. In contrast, version 3.35 has approximately 162,000 lines of code. The Paint.NET project continued over the summer and into the autumn 2004 semester for both the version 1.1 and 2.0 releases. Development continued with one programmer who worked on previous versions of Paint.NET while he was a student at WSU. As of May 2006 the program had been downloaded at least 2 million times, at a rate of about 180,000 per month. Initially, Paint.NET was released under a modified version of the MIT License, with the exclusion of the installer, text, and graphics. However, citing issues with the open source code being plagiarized by others that had rebranded the software as their own and bundled user content without their permission, the availability of the source code was restricted, in December 2007 Brewster announced his intent to restrict access to components of the program (including its installer, resources, and user interface). In November 2009, the software was made proprietary, restricting the sale or creation of derivative works of the software. Starting with version 4.0.18, Paint.NET is published in two editions: A classic edition remains freeware, similar to all other versions since 3.5. Another edition, however, is published to Microsoft Store under a trialware license and is available to purchase for US$14.99. According to the developer, this was done to enable the users to contribute to the development with more convenience, even though the old avenue of donation was not closed. In May 2026, Brewster revealed that he obtained the paint.net domain after attempting to do so for 22 years. Historically, the editor was hosted on getpaint.net, and according to Brewster, the previous owners of paint.net would not sell the domain and asked for "lots and lots of money". In December of the previous year, paint.net began hosting content that impersonated Paint.NET, therefore becoming a clear case of trademark infringement and domain squatting. Brewster stated that he was able to obtain the domain afterwards with the help of a lawyer. == Overview == Paint.NET is primarily programmed in the C# programming language. Its native image format, .PDN, is a compressed representation of the application's internal object format, which preserves layering and other information. == Plugins == Paint.NET supports plugins, which add image adjustments, effects, and support for additional file types. They can be programmed using any .NET Framework programming language, though they are most commonly written in C#. These are created by volunteer coders on the program's discussion board, the Paint.NET Forum. Though most are simply published via the discussion board, some have been included with a later release of the program. For instance, a DirectDraw Surface file type plugin, (originally by Dean Ashton) and an Ink Sketch and Soften Portrait effect (originally by David Issel) were added to Paint.NET in version 3.10. Hundreds of plugins have been produced; such as Shape3D, which renders a 2D drawing into a 3D shape. Some plugins expand on the functionality that comes with Paint.NET, such as Curves+ and Sharpen+, which extend the included tools Curves and Sharpen, respectively. Examples of file type plugins include an Animated Cursor and Icon plugin and an Adobe Photoshop file format plugin. Several of these plugins are based on existing open source software, such as a raw image format plugin that uses dcraw and a PNG optimization plugin that uses OptiPNG. == Forks == === paint-mono === Paint.NET was created exclusively for Windows and has no native support for other operating systems. Due to its former open-source licensing, the development of alternative versions was possible. In May 2007, Miguel de Icaza officially started a porting project called paint-mono. This project had partially ported Paint.NET 3.0 to Mono, an open-source implementation of the Common Language Infrastructure on which the .NET Framework is based. This allowed Paint.NET to be run on Mono-supported platforms, such as Linux. This port is no longer maintained and has not been updated since March 2009. Newer Mono runtime 6 versions are able to run original Paint.NET releases up to 3.5.11 with only minor issues. === Pinta === In 2010, developer Jonathan Pobst started a project called Pinta, describing it as a clone of Paint.NET for Mono and Gtk#. Pinta reused the adjustments and effects code from Paint.NET but otherwise is original code.

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  • Ross Quinlan

    Ross Quinlan

    John Ross Quinlan is a computer science researcher in data mining and decision theory. He has contributed extensively to the development of decision tree algorithms, including inventing the canonical C4.5 and ID3 algorithms. He also contributed to early ILP literature with First Order Inductive Learner (FOIL). He is currently running the company RuleQuest Research which he founded in 1997. == Education == He received his BSc degree in Physics and Computing from the University of Sydney in 1965 and his computer science doctorate at the University of Washington in 1968. He has held positions at the University of New South Wales, University of Sydney, University of Technology Sydney, and RAND Corporation. == Artificial intelligence == Quinlan is a specialist in artificial intelligence, particularly in the aspect involving machine learning and its application to data mining. He is a Founding Fellow of the Association for the Advancement of Artificial Intelligence. === ID3 === Ross Quinlan invented the Iterative Dichotomiser 3 (ID3) algorithm which is used to generate decision trees. ID3 follows the principle of Occam's razor in attempting to create the smallest decision tree possible. === C4.5 === He then expanded upon the principles used in ID3 to create C4.5. C4.5 improved: discrete and continuous attributes, missing attribute values, attributes with differing costs, pruning trees (replacing irrelevant branches with leaf nodes). === C5.0 === C5.0, which Quinlan is commercially selling (single-threaded version is distributed under the terms of the GNU General Public License), is an improvement on C4.5. The advantages are speed (several orders of magnitude faster), memory efficiency, smaller decision trees, boosting (more accuracy), ability to weight different attributes, and winnowing (reducing noise). == Selected works == === Books === 1993. C4.5: Programs for Machine Learning. Morgan Kaufmann Publishers. ISBN 1-55860-238-0. === Articles === Quinlan, J. R. (1982) Semi-autonomous acquisition of pattern-based knowledge, In Machine intelligence 10 (eds J. E. Hayes, D. Michie, and Y.-H. Pao). Ellis Norwood,Chichester. Quinlan, J.R. (1985). Decision trees and multi-valued attributes, In J.E. Hayes & D. Michie (Eds.), Machine intelligence 11. Oxford University Press. Quinlan, J. R. (1986). Induction of decision trees. Machine Learning, 1(1):81-106 2008. (with Qiang Yang, Philip S. Yu, Zhou Zhihua, and David Hand et al). Top 10 algorithms in data mining. Knowledge and Information Systems 14.1: 1-37 Quinlan, J. R. (1990). Learning logical definitions from relations. Machine Learning, 5:239-266.

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  • Is an AI Video Generator Worth It in 2026?

    Is an AI Video Generator Worth It in 2026?

    Curious about the best AI video generator? An AI video generator is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI video generator slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Text-to-video Tools Reviews: What Actually Works in 2026

    AI Text-to-video Tools Reviews: What Actually Works in 2026

    Looking for the best AI text-to-video tool? An AI text-to-video tool is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI text-to-video tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • News analytics

    News analytics

    In trading strategy, news analysis refers to the measurement of the various qualitative and quantitative attributes of textual (unstructured data) news stories. Some of these attributes are: sentiment, relevance, and novelty. Expressing news stories as numbers and metadata permits the manipulation of everyday information in a mathematical and statistical way. This data is often used in financial markets as part of a trading strategy or by businesses to judge market sentiment and make better business decisions. News analytics are usually derived through automated text analysis and applied to digital texts using elements from natural language processing and machine learning such as latent semantic analysis, support vector machines, "bag of words" among other techniques. == Applications and strategies == The application of sophisticated linguistic analysis to news and social media has grown from an area of research to mature product solutions since 2007. News analytics and news sentiment calculations are now routinely used by both buy-side and sell-side in alpha generation, trading execution, risk management, and market surveillance and compliance. There is however a good deal of variation in the quality, effectiveness and completeness of currently available solutions. A large number of companies use news analysis to help them make better business decisions. Academic researchers have become interested in news analysis especially with regards to predicting stock price movements, volatility and traded volume. Provided a set of values such as sentiment and relevance as well as the frequency of news arrivals, it is possible to construct news sentiment scores for multiple asset classes such as equities, Forex, fixed income, and commodities. Sentiment scores can be constructed at various horizons to meet the different needs and objectives of high and low frequency trading strategies, whilst characteristics such as direction and volatility of asset returns as well as the traded volume may be addressed more directly via the construction of tailor-made sentiment scores. Scores are generally constructed as a range of values. For instance, values may range between 0 and 100, where values above and below 50 convey positive and negative sentiment, respectively. === Absolute return strategies === The objective of absolute return strategies is absolute (positive) returns regardless of the direction of the financial market. To meet this objective, such strategies typically involve opportunistic long and short positions in selected instruments with zero or limited market exposure. In statistical terms, absolute return strategies should have very low correlation with the market return. Typically, hedge funds tend to employ absolute return strategies. Below, a few examples show how news analysis can be applied in the absolute return strategy space with the purpose to identify alpha opportunities applying a market neutral strategy or based on volatility trading. Example 1 Scenario: The gap between the news sentiment scores for direction, S {\displaystyle S} , of Company X {\displaystyle X} and Market Y {\displaystyle Y} has moved beyond + 20 {\displaystyle +20} . That is, S X − S Y {\displaystyle S_{X}-S_{Y}} ≥ 20 {\displaystyle 20} . Action: Buy the stock on Company X {\displaystyle X} and short the future on Market Y {\displaystyle Y} . Exit Strategy: When the gap in the news sentiment scores for direction of Company X {\displaystyle X} and Market Y {\displaystyle Y} has disappeared, S X − S Y {\displaystyle S_{X}-S_{Y}} = 0 {\displaystyle 0} , sell the stock on Company X {\displaystyle X} and go long the future on Market Y {\displaystyle Y} to close the positions. Example 2 Scenario: The news sentiment score for volatility of Company X {\displaystyle X} goes above 70 {\displaystyle 70} out of 100 {\displaystyle 100} indicating an expected volatility above the option implied volatility. Action: Buy a short-dated straddle (the purchase of both a put and a call) on the stock of Company X {\displaystyle X} . Exit Strategy: Keep the straddle on Company X {\displaystyle X} until expiry or until a certain profit target has been reached. === Relative return strategies === The objective of relative return strategies is to either replicate (passive management) or outperform (active management) a theoretical passive reference portfolio or benchmark. To meet these objectives such strategies typically involve long positions in selected instruments. In statistical terms, relative return strategies often have high correlation with the market return. Typically, mutual funds tend to employ relative return strategies. Below, a few examples show how news analysis can be applied in the relative return strategy space with the purpose to outperform the market applying a stock picking strategy and by making tactical tilts to ones asset allocation model. Example 1 Scenario: The news sentiment score for direction of Company X {\displaystyle X} goes above 70 {\displaystyle 70} out of 100 {\displaystyle 100} . Action: Buy the stock on Company X {\displaystyle X} . Exit Strategy: When the news sentiment score for direction of Company X {\displaystyle X} falls below 60 {\displaystyle 60} , sell the stock on Company X {\displaystyle X} to close the position. Example 2 Scenario: The news sentiment score for direction of Sector Z {\displaystyle Z} goes above 70 {\displaystyle 70} out of 100 {\displaystyle 100} . Action: Include Sector Z {\displaystyle Z} as a tactical bet in the asset allocation model. Exit Strategy: When the news sentiment score for direction of Sector Z {\displaystyle Z} falls below 60 {\displaystyle 60} , remove the tactical bet for Sector Z {\displaystyle Z} from the asset allocation model. === Financial risk management === The objective of financial risk management is to create economic value in a firm or to maintain a certain risk profile of an investment portfolio by using financial instruments to manage risk exposures, particularly credit risk and market risk. Other types include Foreign exchange, Shape, Volatility, Sector, Liquidity, Inflation risks, etc. Below, a few examples show how news analysis can be applied in the financial risk management space with the purpose to either arrive at better risk estimates in terms of Value at Risk (VaR) or to manage the risk of a portfolio to meet ones portfolio mandate. Example 1 Scenario: The bank operates a VaR model to manage the overall market risk of its portfolio. Action: Estimate the portfolio covariance matrix taking into account the development of the news sentiment score for volume. Implement the relevant hedges to bring the VaR of the bank in line with the desired levels. Example 2 Scenario: A portfolio manager operates his portfolio towards a certain desired risk profile. Action: Estimate the portfolio covariance matrix taking into account the development of the news sentiment score for volume. Scale the portfolio exposure according to the targeted risk profile. === Computer algorithms using news analytics === Within 0.33 seconds, computer algorithms using news analytics can notify subscribers which company the news is about, if the news article sentiment is positive or negative, if the news is ranked as high or low relative importance … relative relevance. the stock price reaction and the increase in trade volume is concentrated in the first 5 seconds after an news article is released. === Algorithmic order execution === The objective of algorithmic order execution, which is part of the concept of algorithmic trading, is to reduce trading costs by optimizing on the timing of a given order. It is widely used by hedge funds, pension funds, mutual funds, and other institutional traders to divide up large trades into several smaller trades to manage market impact, opportunity cost, and risk more effectively. The example below shows how news analysis can be applied in the algorithmic order execution space with the purpose to arrive at more efficient algorithmic trading systems. Example 1 Scenario: A large order needs to be placed in the market for the stock on Company X {\displaystyle X} . Action: Scale the daily volume distribution for Company X {\displaystyle X} applied in the algorithmic trading system, thus taking into account the news sentiment score for volume. This is followed by the creation of the desired trading distribution forcing greater market participation during the periods of the day when volume is expected to be heaviest. == Effects == Being able to express news stories as numbers permits the manipulation of everyday information in a statistical way that allows computers not only to make decisions once made only by humans, but to do so more efficiently. Since market participants are always looking for an edge, the speed of computer connections and the delivery of news analysis, measured in milliseconds, have become essential.

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  • How to Choose an AI Text-to-video Tool

    How to Choose an AI Text-to-video Tool

    Comparing the best AI text-to-video tool? An AI text-to-video tool is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI text-to-video tool slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Interlingual machine translation

    Interlingual machine translation

    Interlingual machine translation is one of the classic approaches to machine translation. In this approach, the source language, i.e. the text to be translated is transformed into an interlingua, i.e., an abstract language-independent representation. The target language is then generated from the interlingua. Within the rule-based machine translation paradigm, the interlingual approach is an alternative to the direct approach and the transfer approach. In the direct approach, words are translated directly without passing through an additional representation. In the transfer approach the source language is transformed into an abstract, less language-specific representation. Linguistic rules which are specific to the language pair then transform the source language representation into an abstract target language representation and from this the target sentence is generated. The interlingual approach to machine translation has advantages and disadvantages. The advantages are that it requires fewer components in order to relate each source language to each target language, it takes fewer components to add a new language, it supports paraphrases of the input in the original language, it allows both the analysers and generators to be written by monolingual system developers, and it handles languages that are very different from each other (e.g. English and Arabic). The obvious disadvantage is that the definition of an interlingua is difficult and maybe even impossible for a wider domain. The ideal context for interlingual machine translation is thus multilingual machine translation in a very specific domain. For example, Interlingua has been used as a pivot language in international conferences and has been proposed as a pivot language for the European Union. == History == The first ideas about interlingual machine translation appeared in the 17th century with Descartes and Leibniz, who came up with theories of how to create dictionaries using universal numerical codes, not unlike numerical tokens used by large language models nowadays. Others, such as Cave Beck, Athanasius Kircher and Johann Joachim Becher worked on developing an unambiguous universal language based on the principles of logic and iconographs. In 1668, John Wilkins described his interlingua in his "Essay towards a Real Character and a Philosophical Language". In the 18th and 19th centuries many proposals for "universal" international languages were developed, the most well known being Esperanto. That said, applying the idea of a universal language to machine translation did not appear in any of the first significant approaches. Instead, work started on pairs of languages. However, during the 1950s and 60s, researchers in Cambridge headed by Margaret Masterman, in Leningrad headed by Nikolai Andreev and in Milan by Silvio Ceccato started work in this area. The idea was discussed extensively by the Israeli philosopher Yehoshua Bar-Hillel in 1969. During the 1970s, noteworthy research was done in Grenoble by researchers attempting to translate physics and mathematical texts from Russian to French, and in Texas a similar project (METAL) was ongoing for Russian to English. Early interlingual MT systems were also built at Stanford in the 1970s by Roger Schank and Yorick Wilks; the former became the basis of a commercial system for the transfer of funds, and the latter's code is preserved at The Computer Museum at Boston as the first interlingual machine translation system. In the 1980s, renewed relevance was given to interlingua-based, and knowledge-based approaches to machine translation in general, with much research going on in the field. The uniting factor in this research was that high-quality translation required abandoning the idea of requiring total comprehension of the text. Instead, the translation should be based on linguistic knowledge and the specific domain in which the system would be used. The most important research of this era was done in distributed language translation (DLT) in Utrecht, which worked with a modified version of Esperanto, and the Fujitsu system in Japan. In 2016, Google Neural Machine Translation achieved "zero-shot translation", that is it directly translates one language into another. For example, it might be trained just for Japanese-English and Korean-English translation, but can perform Japanese-Korean translation. The system appears to have learned to produce a language-independent intermediate representation of language (an "interlingua"), which allows it to perform zero-shot translation by converting from and to the interlingua. == Outline == In this method of translation, the interlingua can be thought of as a way of describing the analysis of a text written in a source language such that it is possible to convert its morphological, syntactic, semantic (and even pragmatic) characteristics, that is "meaning" into a target language. This interlingua is able to describe all of the characteristics of all of the languages which are to be translated, instead of simply translating from one language to another. Sometimes two interlinguas are used in translation. It is possible that one of the two covers more of the characteristics of the source language, and the other possess more of the characteristics of the target language. The translation then proceeds by converting sentences from the first language into sentences closer to the target language through two stages. The system may also be set up such that the second interlingua uses a more specific vocabulary that is closer, or more aligned with the target language, and this could improve the translation quality. The above-mentioned system is based on the idea of using linguistic proximity to improve the translation quality from a text in one original language to many other structurally similar languages from only one original analysis. This principle is also used in pivot machine translation, where a natural language is used as a "bridge" between two more distant languages. For example, in the case of translating to English from Ukrainian using Russian as an intermediate language. == Translation process == In interlingual machine translation systems, there are two monolingual components: the analysis of the source language and the interlingual, and the generation of the interlingua and the target language. It is however necessary to distinguish between interlingual systems using only syntactic methods (for example the systems developed in the 1970s at the universities of Grenoble and Texas) and those based on artificial intelligence (from 1987 in Japan and the research at the universities of Southern California and Carnegie Mellon). The first type of system corresponds to that outlined in Figure 1. while the other types would be approximated by the diagram in Figure 4. The following resources are necessary to an interlingual machine translation system: Dictionaries (or lexicons) for analysis and generation (specific to the domain and the languages involved). A conceptual lexicon (specific to the domain), which is the knowledge base about events and entities known in the domain. A set of projection rules (specific to the domain and the languages). Grammars for the analysis and generation of the languages involved. One of the problems of knowledge-based machine translation systems is that it becomes impossible to create databases for domains larger than very specific areas. Another is that processing these databases is very computationally expensive. == Efficacy == One of the main advantages of this strategy is that it provides an economical way to make multilingual translation systems. With an interlingua it becomes unnecessary to make a translation pair between each pair of languages in the system. So instead of creating n ( n − 1 ) {\displaystyle n(n-1)} language pairs, where n {\displaystyle n} is the number of languages in the system, it is only necessary to make 2 n {\displaystyle 2n} pairs between the n {\displaystyle n} languages and the interlingua. The main disadvantage of this strategy is the difficulty of creating an adequate interlingua. It should be both abstract and independent of the source and target languages. The more languages added to the translation system, and the more different they are, the more potent the interlingua must be to express all possible translation directions. Another problem is that it is difficult to extract meaning from texts in the original languages to create the intermediate representation. == Existing interlingual machine translation systems == Calliope-Aero Carabao Linguistic Virtual Machine Grammatical Framework Number Translator Google Translate use English internally as a pivot language for some language pairs such as Chinese and Japanese, and more generally those with "higher quality" neural-network translators with English but not between each other.

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  • Salvatore J. Stolfo

    Salvatore J. Stolfo

    Salvatore J. Stolfo is an academic and professor of computer science at Columbia University, specializing in computer security. == Early life == Born in Brooklyn, New York, Stolfo received a Bachelor of Science degree in Computer Science and Mathematics from Brooklyn College in 1974. He received his Ph.D. from NYU Courant Institute in 1979 and has been on the faculty of Columbia ever since, where he's taught courses in Artificial Intelligence, Intrusion and Anomaly Detection Systems, Introduction to Programming, Fundamental Algorithms, Data Structures, and Knowledge-Based Expert Systems. == Academic research == While at Columbia, Stolfo has received close to $50M in funding for research that has broadly focused on Security, Intrusion Detection, Anomaly Detection, Machine Learning and includes early work in parallel computing and artificial intelligence. He has published or co-authored over 250 papers and has over 46,000 citations with an H-index of 102. In 1996 he proposed a project with DARPA that applies machine learning to behavioral patterns to detect fraud or intrusion in networks. DADO, developed by in part by Stolfo, introduced the parallel computing primitive: “Broadcast, Resolve, Report”, a hardwire implemented mechanism that today is called MapReduce. Among his earliest work, Stolfo along with colleague Greg Vesonder of Bell Labs, developed a large-scale expert data analysis system, called ACE (Automated Cable Expertise) for the nation's phone system. AT&T Bell Labs distributed ACE to a number of telephone wire centers to improve the management and scheduling of repairs in the local loop. Stolfo coined the term FOG computing (not to be confused with fog computing) where technology is used “to launch disinformation attacks against malicious insiders, preventing them from distinguishing the real sensitive customer data from fake worthless data.” In 2005 Stolfo received funding from the Army Research Office to conduct a workshop to bring together a group of researchers to help identify a research program to focus on insider threats. He was elevated to IEEE Fellow in 2018 "for his contributions to machine learning based cybersecurity." He was elected as an ACM Fellow in 2019 "for contributions to machine-learning-based cybersecurity and parallel hardware for database inference systems". == Career == Founded in 2011, Red Balloon Security (or RBS) is a cyber security company founded by Dr Sal Stolfo and Dr Ang Cui. A spinout from the IDS lab, RBS developed a symbiote technology called FRAK as a host defense for embedded systems under the sponsorship of DARPA's Cyber Fast Track program. Created based on their IDS lab research for the DARPA Active Authentication and the Anomaly Detection at Multiple Scales program, Dr Sal Stolfo and Dr. Angelos Keromytis founded Allure Security Technologies. Using active behavioral authentication and decoy technology Stolfo pioneered and patented in 1996. Founded in 2009, Allure Security Technology was created based on work done under DARPA sponsorship in Columbia's IDS lab based on DARPA prompts to research how to detect hackers once they are inside an organization's perimeter and how to continuously authenticate a user without a password. Stolfo's company Electronic Digital Documents produced a “DataBlade” technology, which Informix marketed during their strategy of acquisition and development in the mid 80's. Stolfo's patented merge/purge technology called EDD DataCleanser DataBlade was licensed by Informix. Since its acquisition by IBM in 2005, IBM Informix is one of the world's most widely used database servers, with users ranging from the world's largest corporations to startups. System Detection was one of the companies founded by Prof. Stolfo to commercialize the Anomaly Detection technology developed in the IDS lab. The company ultimately reorganized and was rebranded as Trusted Computer Solutions. That company was recently acquired by Raytheon. Recently a jury awarded Columbia University $185 million for patent infringement for one of Prof. Stolfo's inventions, the Application Communities technology. https://news.columbia.edu/news/columbia-university-awarded-185-million-patent-infringement-nortonlifelock-inc. The final order from the judge applied nearly treble damages: https://www.reuters.com/legal/litigation/gen-digital-owes-columbia-481-mln-us-patent-fight-judge-says-2023-10-02/

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  • Texture atlas

    Texture atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. An atlas can consist of uniformly-sized images or images of varying dimensions. A sub-image is drawn using custom texture coordinates to pick it out of the atlas. == Benefits == In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. This reduces both the disk I/O overhead and the overhead of a context switch by increasing memory locality. Careful alignment may be needed to avoid bleeding between sub textures when used with mipmapping and texture compression. In web development, images are packed into a sprite sheet to reduce the number of image resources that need to be fetched in order to display a page. == Gallery ==

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  • Joseph Keshet

    Joseph Keshet

    Joseph (Yossi) Keshet (Hebrew: יוסף (יוסי) קשת; born: 28 February 1973) is an Israeli professor in the Electrical and Computer Engineering Faculty of the Technion, where he is the director of the Speech, Language, and Deep Learning Lab. His research focuses on human speech processing and machine learning. == Early life and education == Keshet was born in Tel-Aviv. He graduated from the Amal School and began his academic studies at the Department of Electrical Engineering-Systems at Tel-Aviv University in 1991 and received his B.Sc. (Cum Laude) in 1994. Keshet served in the IDF Unit 8200 from 1995 to 2002 as the head of the speech processing research section in the R&D Center. During his service, he received a national award from the Administration for the Development of Weapons and Technological Infrastructure (Maf’at). Keshet was award his M.Sc. from the same department after he completed his Israel Defense Force service in 2002. His Dissertation was titled: Stop consonant spotting in continuous speech and was supervised by Dan Chazan from IBM Research Labs, Haifa. He continued his Ph.D. studies at the Hebrew University of Jerusalem until 2008. Prof. Yoram Singer supervised his thesis on Large Margin Algorithms for Discriminative Continuous Speech. == Career == Keshet was a Research Associate (postdoc) at IDIAP Research Institute, Martigny, Switzerland in 2007, and joined the TTI-Chicago and Department of Computer Science, University of Chicago, Chicago, IL in 2009 as Research Assistant Professor. In 2013, he returned to Israel and joined the Computer Science department at Bar-Ilan University as a senior lecturer and head of the Speech, Language, and Deep Learning Lab. In 2020, Keshet became a Founding Venture Partner at the Disruptive AI Venture Capital. In the same year, he also joined Amazon in Tel-Aviv as an Amazon Scholar. In 2022, Keshet joined the Faculty of Electrical and Computer Engineering at the Technion. == Research == Keshet's research work focuses on both machine learning and computational study of human speech and language. His work on speech and language concentrates on speech processing, speech recognition, acoustic phonetics, and pathological speech. In machine learning, Keshet is focused on deep learning and structured tasks. According to Google Scholar (September 2020), Keshet is one of the 15 most cited researchers in the field of spoken language processing. The algorithms that were developed in the Speech, Language, and Deep Learning Lab can analyze different pathological conditions in the throat and vocal cords based on the subject's voice. Other algorithms showed that the voice can be used to estimate physical and emotional state of the speaker. Another research led by Keshet suggested that it is possible to fool structured AI systems (like Google Voice). == Membership in professional societies == Keshet is the founder and chair of the Machine Learning for Speech and Language Processing Special Interest Group (SIGML) of the International Speech Communication Association (ISCA), from 2011. He is a senior member of the IEEE Signal Processing Society since 2018 and a member of ISCA since 2002. == Publications == Prof. Keshet has authored more than 70 scientific publications and edited one book. === Book === Joseph Keshet and Samy Bengio, Eds., Automatic Speech and Speaker Recognition: Large Margin and Kernel Methods, John Wiley & Sons, March 2009. === Selected articles === Jacob T. Cohen, Alma Cohen, Limor Benyamini, Yossi Adi, Joseph Keshet, Predicting glottal closure insufficiency using fundamental frequency contour analysis, Head & Neck, Journal of the Sciences and Specialities of the Head and Neck, Volume 41, Issue 7, pp. 2324–2331, July 2019. Yehoshua Dissen, Jacob Goldberger, and Joseph Keshet, Formant Estimation and Tracking: A Deep Learning Approach, Journal of the Acoustical Society of America, 145 (2), February 2019. Joseph Keshet, Automatic speech recognition: A primer for speech-language pathology researchers, International Journal of Speech-Language Pathology, Vol. 20 No. 6, pp. 599–609, 2018. Yossi Adi, Carsten Baum, Moustapha Cisse, Benny Pinkas, Joseph Keshet, Turning Your Weakness Into a Strength: Watermarking Deep Neural Networks by Backdooring, Usenix, 2018. Tzeviya Fuchs, Joseph Keshet, Spoken Term Detection Automatically Adjusted for a Given Threshold, IEEE Journal of Selected Topics in Signal Processing, Dec 2017, Volume 11, Issue 8, pp. 1–8. Moustapha Cisse, Yossi Adi, Natalia Neverova, Joseph Keshet, Houdini: Fooling Deep Structured Visual and Speech Recognition Models with Adversarial Examples, Neural Information and Processing Systems (NIPS), 2017. Joseph Keshet, Subhransu Maji, Tamir Hazan, and Tommi Jaakkola, Perturbation Models and PAC-Bayesian Generalization Bounds, in Perturbations, Optimization, and Statistics, Tamir Hazan, George Papandreou, and Daniel Tarlow, Eds., The MIT Press, 2016. Matthew Goldrick, Joseph Keshet, Erin Gustafson, Jordana Heller, and Jeremy Needle, Automatic Analysis of Slips of the Tongue: Insights into the Cognitive Architecture of Speech Production, Cognition, 149, 31–39, 2016. Joseph Keshet, Optimizing the Measure of Performance in Structured Prediction, in Advanced Structured Prediction, Sebastian Nowozin, Peter V. Gehler, Jeremy January, and Christoph H. Lampert, Eds., The MIT Press, 2014. Morgan Sonderegger and Joseph Keshet, Automatic Measurement of Voice Onset Time using Discriminative Structured Prediction, Journal of the Acoustical Society of America, Vol. 132, Issue 6, pp. 3965−3979, 2012. David McAllester, Tamir Hazan and Joseph Keshet, Direct Loss Minimization for Structured Prediction, The 24th Annual Conference on Neural Information Processing Systems (NIPS), 2010. Joseph Keshet, David Grangier and Samy Bengio, Discriminative Keyword Spotting, Speech Communication, Volume 51, Issue 4, pp. 317–329, April 2009. == Personal life == Keshet is married to Lital. They have three children.

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