AI Assistant Helpx

AI Assistant Helpx — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • JAUS Tool Set

    JAUS Tool Set

    The JAUS Tool Set (JTS) is a software engineering tool for the design of software services used in a distributed computing environment. JTS provides a graphical user interface (GUI) and supporting tools for the rapid design, documentation, and implementation of service interfaces that adhere to the Society of Automotive Engineers' standard AS5684A, the JAUS Service Interface Design Language (JSIDL). JTS is designed to support the modeling, analysis, implementation, and testing of the protocol for an entire distributed system. == Overview == The JAUS Tool Set (JTS) is a set of open source software specification and development tools accompanied by an open source software framework to develop Joint Architecture for Unmanned Systems (JAUS) designs and compliant interface implementations for simulations and control of robotic components per SAE-AS4 standards. JTS consists of the components: GUI based Service Editor: The Service Editor (referred to as the GUI in this document) provides a user friendly interface with which a system designer can specify and analyze formal specifications of Components and Services defined using the JAUS Service Interface Definition Language (JSIDL). Validator: A syntactic and semantic validator provides on-the-fly validation of specifications entered (or imported) by the user with respect to JSIDL syntax and semantics is integrated into the GUI. Specification Repository: A repository (or database) that is integrated into the GUI that allows for the storage of and encourages the reuse of existing formal specifications. C++ Code Generator: The Code Generator automatically generates C++ code that has a 1:1 mapping to the formal specifications. The generated code includes all aspects of the service, including the implementations of marshallers and unmarshallers for messages, and implementations of finite-state machines for protocol behavior that are effectively decoupled from application behavior. Document Generator: The Document Generator automatically generates documentation for sets of Service Definitions. Documents may be generated in several formats. Software Framework: The software framework implements the transport layer specification AS5669A, and provides the interfaces necessary to integrate the auto-generated C++ code with the transport layer implementation. Present transport options include UDP and TCP in wired or wireless networks, as well as serial connections. The transport layer itself is modular, and allows end-users to add additional support as needed. Wireshark Plugin: The Wireshark plugin implements a plugin to the popular network protocol analyzer called Wireshark. This plugin allows for the live capture and offline analysis of JAUS message-based communication at runtime. A built-in repository facilitates easy reuse of service interfaces and implementations traffic across the wire. The JAUS Tool Set can be downloaded from www.jaustoolset.org User documentation and community forum are also available at the site. == Release history == Following a successful Beta test, Version 1.0 of the JAUS Tool Set was released in July 2010. The initial offering focused on core areas of User Interface, HTML document generation, C++ code generation, and the software framework. The Version 1.1 update was released in October 2010. In addition to bug fixes and UI improvements, this version offered several important upgrades including enhancement to the Validator, Wireshark plug-in, and generated code. The JTS 2.0 release is scheduled for the second quarter of 2011 and further refines the Tool Set functionality: Protocol Validation: Currently, JTS provides validation for message creation, to ensure users cannot create invalid messages specifications. That capability does not currently exist for protocol definitions, but is being added. This will help ensure that users create all necessary elements of a service definition, and reduce user error. C# and Java Code Generation: Currently, JTS generates cross-platform C++ code. However, other languages including Java and C# are seeing a dramatic increase in their use in distributed systems, particularly in the development of graphical clients to embedded services. MS Word Document Generation: HTML and JSIDL output is supported, but native Office-Open-XML (OOXML) based MS Word generation has advantages in terms of output presentation, and ease of use for integration with other documents. Therefore, we plan to integrate MS Word service document generation. In addition, the development team has several additional goals that are not-yet-scheduled for a particular release window: Protocol Verification: This involves converting the JSIDL definition of a service into a PROMELA model, for validation by the SPIN model checking tool. Using PROMELA to model client and server interfaces will allow developers to formally validate JAUS services. End User Experience: We plan to conduct formal User Interface testing. This involves defining a set of tasks and use cases, asking users with various levels of JAUS experience to accomplish those tasks, and measuring performance and collecting feedback, to look for areas where the overall user experience can be improved. Improved Service Re-Use: JSIDL allows for inheritance of protocol descriptions, much like object-oriented programming languages allow child classes to re-use and extend behaviors defined by the parent class. At present, the generated code 'flattens' these state machines into a series of nested states which gives the correct interface behavior, but only if each single leaf (child) service is generated within its own component. This limits service re-use and can lead to a copy-and-paste of the same implementation across multiple components. The team is evaluating other inheritance solutions that would allow for multiple leaf (child) services to share access to a common parent, but at present the approach is sufficient to address the requirements of the JAUS Core Service Set. == Domains and application == The JAUS Tool Set is based on the JAUS Service Interface Definition Language (JSIDL), which was originally developed for application within the unmanned systems, or robotics, communities. As such, JTS has quickly gained acceptance as a tool for generation of services and interfaces compliant with the SAE AS-4 "JAUS" publications. Although usage statistics are not available, the Tool Set has been downloaded by representatives of US Army, Navy, Marines, and numerous defense contractors. It was also used in a commercial product called the JAUS Expansion Module sold by DeVivo AST, Inc. Since the JSIDL schema is independent of the data being exchanged, however, the Tool Set can be used for the design and implementation of a Service Oriented Architecture for any distributed systems environment that uses binary encoded message exchange. JSIDL is built on a two-layered architecture that separates the application layer and the transport layer, effectively decoupling the data being exchanges from the details of how that data moves from component to component. Furthermore, since the schema itself is widely generic, it's possible to define messages for any number of domains including but not limited to industrial control systems, remote monitoring and diagnostics, and web-based applications. == Licensing == JTS is released under the open source BSD license. The JSIDL Standard is available from the SAE. The Jr Middleware on which the Software Framework (Transport Layer) is based is open source under LGPL. Other packages distributed with JTS may have different licenses. == Sponsors == Development of the JAUS Tool Set was sponsored by several United States Department of Defense organizations: Office of Under Secretary of Defense for Acquisition, Technology & Logistics / Unmanned Warfare. Navy Program Executive Officer Littoral and Mine Navy Program Executive Officer Unmanned Aviation and Strike Weapons Office of Naval Research Air Force Research Lab

    Read more →
  • Ordination (statistics)

    Ordination (statistics)

    Ordination or gradient analysis, in multivariate analysis, is a method complementary to data clustering, and used mainly in exploratory data analysis (rather than in hypothesis testing). In contrast to cluster analysis, ordination orders quantities in a (usually lower-dimensional) latent space. In the ordination space, quantities that are near each other share attributes (i.e., are similar to some degree), and dissimilar objects are farther from each other. Such relationships between the objects, on each of several axes or latent variables, are then characterized numerically and/or graphically in a biplot. The first ordination method, principal components analysis, was suggested by Karl Pearson in 1901. == Methods == Ordination methods can broadly be categorized in eigenvector-, algorithm-, or model-based methods. Many classical ordination techniques, including principal components analysis, correspondence analysis (CA) and its derivatives (detrended correspondence analysis, canonical correspondence analysis, and redundancy analysis, belong to the first group). The second group includes some distance-based methods such as non-metric multidimensional scaling, and machine learning methods such as T-distributed stochastic neighbor embedding and nonlinear dimensionality reduction. The third group includes model-based ordination methods, which can be considered as multivariate extensions of Generalized Linear Models. Model-based ordination methods are more flexible in their application than classical ordination methods, so that it is for example possible to include random-effects. Unlike in the aforementioned two groups, there is no (implicit or explicit) distance measure in the ordination. Instead, a distribution needs to be specified for the responses as is typical for statistical models. These and other assumptions, such as the assumed mean-variance relationship, can be validated with the use of residual diagnostics, unlike in other ordination methods. == Applications == Ordination can be used on the analysis of any set of multivariate objects. It is frequently used in several environmental or ecological sciences, particularly plant community ecology. It is also used in genetics and systems biology for microarray data analysis and in psychometrics.

    Read more →
  • Vapnik–Chervonenkis theory

    Vapnik–Chervonenkis theory

    Vapnik–Chervonenkis theory (also known as VC theory) was developed during 1960–1990 by Vladimir Vapnik and Alexey Chervonenkis. The theory is a form of computational learning theory, which attempts to explain the learning process from a statistical point of view. == Introduction == VC theory covers at least four parts (as explained in The Nature of Statistical Learning Theory): Theory of consistency of learning processes What are (necessary and sufficient) conditions for consistency of a learning process based on the empirical risk minimization principle? Nonasymptotic theory of the rate of convergence of learning processes How fast is the rate of convergence of the learning process? Theory of controlling the generalization ability of learning processes How can one control the rate of convergence (the generalization ability) of the learning process? Theory of constructing learning machines How can one construct algorithms that can control the generalization ability? VC Theory is a major subbranch of statistical learning theory. One of its main applications in statistical learning theory is to provide generalization conditions for learning algorithms. From this point of view, VC theory is related to stability, which is an alternative approach for characterizing generalization. In addition, VC theory and VC dimension are instrumental in the theory of empirical processes, in the case of processes indexed by VC classes. Arguably these are the most important applications of the VC theory, and are employed in proving generalization. Several techniques will be introduced that are widely used in the empirical process and VC theory. The discussion is mainly based on the book Weak Convergence and Empirical Processes: With Applications to Statistics. == Overview of VC theory in empirical processes == === Background on empirical processes === Let ( X , A ) {\displaystyle ({\mathcal {X}},{\mathcal {A}})} be a measurable space. For any measure Q {\displaystyle Q} on ( X , A ) {\displaystyle ({\mathcal {X}},{\mathcal {A}})} , and any measurable functions f : X → R {\displaystyle f:{\mathcal {X}}\to \mathbf {R} } , define Q f = ∫ f d Q {\displaystyle Qf=\int fdQ} Measurability issues will be ignored here, for more technical detail see. Let F {\displaystyle {\mathcal {F}}} be a class of measurable functions f : X → R {\displaystyle f:{\mathcal {X}}\to \mathbf {R} } and define: ‖ Q ‖ F = sup { | Q f | : f ∈ F } . {\displaystyle \|Q\|_{\mathcal {F}}=\sup\{\vert Qf\vert \ :\ f\in {\mathcal {F}}\}.} Let X 1 , … , X n {\displaystyle X_{1},\ldots ,X_{n}} be independent, identically distributed random elements of ( X , A ) {\displaystyle ({\mathcal {X}},{\mathcal {A}})} . Then define the empirical measure P n = n − 1 ∑ i = 1 n δ X i , {\displaystyle \mathbb {P} _{n}=n^{-1}\sum _{i=1}^{n}\delta _{X_{i}},} where δ here stands for the Dirac measure. The empirical measure induces a map F → R {\displaystyle {\mathcal {F}}\to \mathbf {R} } given by: f ↦ P n f = 1 n ( f ( X 1 ) + . . . + f ( X n ) ) {\displaystyle f\mapsto \mathbb {P} _{n}f={\frac {1}{n}}(f(X_{1})+...+f(X_{n}))} Now suppose P is the underlying true distribution of the data, which is unknown. Empirical Processes theory aims at identifying classes F {\displaystyle {\mathcal {F}}} for which statements such as the following hold: uniform law of large numbers: ‖ P n − P ‖ F → n 0 , {\displaystyle \|\mathbb {P} _{n}-P\|_{\mathcal {F}}{\underset {n}{\to }}0,} That is, as n → ∞ {\displaystyle n\to \infty } , | 1 n ( f ( X 1 ) + . . . + f ( X n ) ) − ∫ f d P | → 0 {\displaystyle \left|{\frac {1}{n}}(f(X_{1})+...+f(X_{n}))-\int fdP\right|\to 0} uniformly for all f ∈ F {\displaystyle f\in {\mathcal {F}}} . uniform central limit theorem: G n = n ( P n − P ) ⇝ G , in ℓ ∞ ( F ) {\displaystyle \mathbb {G} _{n}={\sqrt {n}}(\mathbb {P} _{n}-P)\rightsquigarrow \mathbb {G} ,\quad {\text{in }}\ell ^{\infty }({\mathcal {F}})} In the former case F {\displaystyle {\mathcal {F}}} is called Glivenko–Cantelli class, and in the latter case (under the assumption ∀ x , sup f ∈ F | f ( x ) − P f | < ∞ {\displaystyle \forall x,\sup \nolimits _{f\in {\mathcal {F}}}\vert f(x)-Pf\vert <\infty } ) the class F {\displaystyle {\mathcal {F}}} is called Donsker or P-Donsker. A Donsker class is Glivenko–Cantelli in probability by an application of Slutsky's theorem. These statements are true for a single f {\displaystyle f} , by standard LLN, CLT arguments under regularity conditions, and the difficulty in the Empirical Processes comes in because joint statements are being made for all f ∈ F {\displaystyle f\in {\mathcal {F}}} . Intuitively then, the set F {\displaystyle {\mathcal {F}}} cannot be too large, and as it turns out that the geometry of F {\displaystyle {\mathcal {F}}} plays a very important role. One way of measuring how big the function set F {\displaystyle {\mathcal {F}}} is to use the so-called covering numbers. The covering number N ( ε , F , ‖ ⋅ ‖ ) {\displaystyle N(\varepsilon ,{\mathcal {F}},\|\cdot \|)} is the minimal number of balls { g : ‖ g − f ‖ < ε } {\displaystyle \{g:\|g-f\|<\varepsilon \}} needed to cover the set F {\displaystyle {\mathcal {F}}} (here it is obviously assumed that there is an underlying norm on F {\displaystyle {\mathcal {F}}} ). The entropy is the logarithm of the covering number. Two sufficient conditions are provided below, under which it can be proved that the set F {\displaystyle {\mathcal {F}}} is Glivenko–Cantelli or Donsker. A class F {\displaystyle {\mathcal {F}}} is P-Glivenko–Cantelli if it is P-measurable with envelope F such that P ∗ F < ∞ {\displaystyle P^{\ast }F<\infty } and satisfies: ∀ ε > 0 sup Q N ( ε ‖ F ‖ Q , F , L 1 ( Q ) ) < ∞ . {\displaystyle \forall \varepsilon >0\quad \sup \nolimits _{Q}N(\varepsilon \|F\|_{Q},{\mathcal {F}},L_{1}(Q))<\infty .} The next condition is a version of Dudley's theorem. If F {\displaystyle {\mathcal {F}}} is a class of functions such that ∫ 0 ∞ sup Q log ⁡ N ( ε ‖ F ‖ Q , 2 , F , L 2 ( Q ) ) d ε < ∞ {\displaystyle \int _{0}^{\infty }\sup \nolimits _{Q}{\sqrt {\log N\left(\varepsilon \|F\|_{Q,2},{\mathcal {F}},L_{2}(Q)\right)}}d\varepsilon <\infty } then F {\displaystyle {\mathcal {F}}} is P-Donsker for every probability measure P such that P ∗ F 2 < ∞ {\displaystyle P^{\ast }F^{2}<\infty } . In the last integral, the notation means ‖ f ‖ Q , 2 = ( ∫ | f | 2 d Q ) 1 2 {\displaystyle \|f\|_{Q,2}=\left(\int |f|^{2}dQ\right)^{\frac {1}{2}}} . === Symmetrization === The majority of the arguments about how to bound the empirical process rely on symmetrization, maximal and concentration inequalities, and chaining. Symmetrization is usually the first step of the proofs, and since it is used in many machine learning proofs on bounding empirical loss functions (including the proof of the VC inequality which is discussed in the next section). It is presented here: Consider the empirical process: f ↦ ( P n − P ) f = 1 n ∑ i = 1 n ( f ( X i ) − P f ) {\displaystyle f\mapsto (\mathbb {P} _{n}-P)f={\dfrac {1}{n}}\sum _{i=1}^{n}(f(X_{i})-Pf)} Turns out that there is a connection between the empirical and the following symmetrized process: f ↦ P n 0 f = 1 n ∑ i = 1 n ε i f ( X i ) {\displaystyle f\mapsto \mathbb {P} _{n}^{0}f={\dfrac {1}{n}}\sum _{i=1}^{n}\varepsilon _{i}f(X_{i})} The symmetrized process is a Rademacher process, conditionally on the data X i {\displaystyle X_{i}} . Therefore, it is a sub-Gaussian process by Hoeffding's inequality. Lemma (Symmetrization). For every nondecreasing, convex Φ: R → R and class of measurable functions F {\displaystyle {\mathcal {F}}} , E Φ ( ‖ P n − P ‖ F ) ≤ E Φ ( 2 ‖ P n 0 ‖ F ) {\displaystyle \mathbb {E} \Phi (\|\mathbb {P} _{n}-P\|_{\mathcal {F}})\leq \mathbb {E} \Phi \left(2\left\|\mathbb {P} _{n}^{0}\right\|_{\mathcal {F}}\right)} The proof of the Symmetrization lemma relies on introducing independent copies of the original variables X i {\displaystyle X_{i}} (sometimes referred to as a ghost sample) and replacing the inner expectation of the LHS by these copies. After an application of Jensen's inequality different signs could be introduced (hence the name symmetrization) without changing the expectation. The proof can be found below because of its instructive nature. The same proof method can be used to prove the Glivenko–Cantelli theorem. A typical way of proving empirical CLTs, first uses symmetrization to pass the empirical process to P n 0 {\displaystyle \mathbb {P} _{n}^{0}} and then argue conditionally on the data, using the fact that Rademacher processes are simple processes with nice properties. === VC Connection === It turns out that there is a fascinating connection between certain combinatorial properties of the set F {\displaystyle {\mathcal {F}}} and the entropy numbers. Uniform covering numbers can be controlled by the notion of Vapnik–Chervonenkis classes of sets – or shortly VC sets. Consider a collection C {\displaystyle {\mathcal {C}}} of subsets of the sample space X {\displaystyle

    Read more →
  • Wolfram Mathematica

    Wolfram Mathematica

    Wolfram Mathematica (also known as Mathematica) is a software system with built-in libraries for several areas of technical computing that allows machine learning, statistics, symbolic computation, data manipulation, network analysis, time series analysis, NLP, optimization, plotting functions and various types of data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other programming languages. It was conceived by Stephen Wolfram, and is developed by Wolfram Research of Champaign, Illinois. The Wolfram Language is the programming language used in Mathematica. Mathematica 1.0 was released on June 23, 1988 in Champaign, Illinois and Santa Clara, California. Mathematica's Wolfram Language is fundamentally based on Lisp; for example, the Mathematica command Most is identically equal to the Lisp command butlast. == Notebook interface == Mathematica is split into two parts: the kernel and the front end. The kernel interprets expressions (Wolfram Language code) and returns result expressions, which can then be displayed by the front end. The original front end, designed by Theodore Gray in 1988, consists of a notebook interface and allows the creation and editing of notebook documents that can contain code, plaintext, images, and graphics. Code development is also supported through support in a range of standard integrated development environment (IDE) including Eclipse, IntelliJ IDEA, Atom, Vim, Visual Studio Code and Git. The Mathematica Kernel also includes a command line front end. Other interfaces include JMath, based on GNU Readline and WolframScript which runs self-contained Mathematica programs (with arguments) from the UNIX command line. == High-performance computing == Capabilities for high-performance computing were extended with the introduction of packed arrays in version 4 (1999) and sparse matrices (version 5, 2003), and by adopting the GNU Multiple Precision Arithmetic Library to evaluate high-precision arithmetic. Version 5.2 (2005) added automatic multi-threading when computations are performed on multi-core computers. This release included CPU-specific optimized libraries. In addition Mathematica is supported by third party specialist acceleration hardware such as ClearSpeed. In 2002, gridMathematica was introduced to allow user level parallel programming on heterogeneous clusters and multiprocessor systems and in 2008 parallel computing technology was included in all Mathematica licenses including support for grid technology such as Windows HPC Server 2008, Microsoft Compute Cluster Server and Sun Grid. Support for CUDA and OpenCL GPU hardware was added in 2010. == Extensions == As of Version 14, there are 6,602 built-in functions and symbols in the Wolfram Language. Stephen Wolfram announced the launch of the Wolfram Function Repository in June 2019 as a way for the public Wolfram community to contribute functionality to the Wolfram Language. There are currently more than 3000 functions contributed as Resource Functions. In addition to the Wolfram Function Repository, there is a Wolfram Data Repository with computable data and the Wolfram Neural Net Repository for machine learning. Wolfram Mathematica is the basis of the Combinatorica package, which adds discrete mathematics functionality in combinatorics and graph theory to the program. == Connections to other applications, programming languages, and services == Communication with other applications can be done using a protocol called Wolfram Symbolic Transfer Protocol (WSTP). It allows communication between the Wolfram Mathematica kernel and the front end and provides a general interface between the kernel and other applications. Wolfram Research freely distributes a developer kit for linking applications written in the programming language C to the Mathematica kernel through WSTP using J/Link., a Java program that can ask Mathematica to perform computations. Similar functionality is achieved with .NET /Link, but with .NET programs instead of Java programs. Other languages that connect to Mathematica include Haskell, AppleScript, Racket, Visual Basic, Python, and Clojure. Mathematica supports the generation and execution of Modelica models for systems modeling and connects with Wolfram System Modeler. Links are also available to many third-party software packages and APIs. Mathematica can also capture real-time data from a variety of sources and can read and write to public blockchains (Bitcoin, Ethereum, and ARK). It supports import and export of over 220 data, image, video, sound, computer-aided design (CAD), geographic information systems (GIS), document, and biomedical formats. In 2019, support was added for compiling Wolfram Language code to LLVM. Version 12.3 of the Wolfram Language added support for Arduino. == Computable data == Mathematica is also integrated with Wolfram Alpha, an online answer engine that provides additional data, some of which is kept updated in real time, for users who use Mathematica with an internet connection. Some of the data sets include astronomical, chemical, geopolitical, language, biomedical, airplane, and weather data, in addition to mathematical data (such as knots and polyhedra). == Reception == BYTE in 1989 listed Mathematica as among the "Distinction" winners of the BYTE Awards, stating that it "is another breakthrough Macintosh application ... it could enable you to absorb the algebra and calculus that seemed impossible to comprehend from a textbook". Mathematica has been criticized for being closed source. Wolfram Research claims keeping Mathematica closed source is central to its business model and the continuity of the software.

    Read more →
  • Progressive Graphics File

    Progressive Graphics File

    PGF (Progressive Graphics File) is a wavelet-based bitmapped image format that employs lossless and lossy data compression. PGF was created to improve upon and replace the JPEG format. It was developed at the same time as JPEG 2000 but with a focus on speed over compression ratio. PGF can operate at higher compression ratios without taking more encoding/decoding time and without generating the characteristic "blocky and blurry" artifacts of the original DCT-based JPEG standard. It also allows more sophisticated progressive downloads. == Color models == PGF supports a wide variety of color models: Grayscale with 1, 8, 16, or 31 bits per pixel Indexed color with palette size of 256 RGB color image with 12, 16 (red: 5 bits, green: 6 bits, blue: 5 bits), 24, or 48 bits per pixel ARGB color image with 32 bits per pixel Lab color image with 24 or 48 bits per pixel CMYK color image with 32 or 64 bits per pixel == Technical discussion == PGF claims to achieve an improved compression quality over JPEG adding or improving features such as scalability. Its compression performance is similar to the original JPEG standard. Very low and very high compression rates (including lossless compression) are also supported in PGF. The ability of the design to handle a very large range of effective bit rates is one of the strengths of PGF. For example, to reduce the number of bits for a picture below a certain amount, the advisable thing to do with the first JPEG standard is to reduce the resolution of the input image before encoding it — something that is ordinarily not necessary for that purpose when using PGF because of its wavelet scalability properties. The PGF process chain contains the following four steps: Color space transform (in case of color images) Discrete Wavelet Transform Quantization (in case of lossy data compression) Hierarchical bit-plane run-length encoding === Color components transformation === Initially, images have to be transformed from the RGB color space to another color space, leading to three components that are handled separately. PGF uses a fully reversible modified YUV color transform. The transformation matrices are: [ Y r U r V r ] = [ 1 4 1 2 1 4 1 − 1 0 0 − 1 1 ] [ R G B ] ; [ R G B ] = [ 1 3 4 − 1 4 1 − 1 4 − 1 4 1 − 1 4 3 4 ] [ Y r U r V r ] {\displaystyle {\begin{bmatrix}Y_{r}\\U_{r}\\V_{r}\end{bmatrix}}={\begin{bmatrix}{\frac {1}{4}}&{\frac {1}{2}}&{\frac {1}{4}}\\1&-1&0\\0&-1&1\end{bmatrix}}{\begin{bmatrix}R\\G\\B\end{bmatrix}};\qquad \qquad {\begin{bmatrix}R\\G\\B\end{bmatrix}}={\begin{bmatrix}1&{\frac {3}{4}}&-{\frac {1}{4}}\\1&-{\frac {1}{4}}&-{\frac {1}{4}}\\1&-{\frac {1}{4}}&{\frac {3}{4}}\end{bmatrix}}{\begin{bmatrix}Y_{r}\\U_{r}\\V_{r}\end{bmatrix}}} The chrominance components can be, but do not necessarily have to be, down-scaled in resolution. === Wavelet transform === The color components are then wavelet transformed to an arbitrary depth. In contrast to JPEG 1992 which uses an 8x8 block-size discrete cosine transform, PGF uses one reversible wavelet transform: a rounded version of the biorthogonal CDF 5/3 wavelet transform. This wavelet filter bank is exactly the same as the reversible wavelet used in JPEG 2000. It uses only integer coefficients, so the output does not require rounding (quantization) and so it does not introduce any quantization noise. === Quantization === After the wavelet transform, the coefficients are scalar-quantized to reduce the amount of bits to represent them, at the expense of a loss of quality. The output is a set of integer numbers which have to be encoded bit-by-bit. The parameter that can be changed to set the final quality is the quantization step: the greater the step, the greater is the compression and the loss of quality. With a quantization step that equals 1, no quantization is performed (it is used in lossless compression). In contrast to JPEG 2000, PGF uses only powers of two, therefore the parameter value i represents a quantization step of 2i. Just using powers of two makes no need of integer multiplication and division operations. === Coding === The result of the previous process is a collection of sub-bands which represent several approximation scales. A sub-band is a set of coefficients — integer numbers which represent aspects of the image associated with a certain frequency range as well as a spatial area of the image. The quantized sub-bands are split further into blocks, rectangular regions in the wavelet domain. They are typically selected in a way that the coefficients within them across the sub-bands form approximately spatial blocks in the (reconstructed) image domain and collected in a fixed size macroblock. The encoder has to encode the bits of all quantized coefficients of a macroblock, starting with the most significant bits and progressing to less significant bits. In this encoding process, each bit-plane of the macroblock gets encoded in two so-called coding passes, first encoding bits of significant coefficients, then refinement bits of significant coefficients. Clearly, in lossless mode all bit-planes have to be encoded, and no bit-planes can be dropped. Only significant coefficients are compressed with an adaptive run-length/Rice (RLR) coder, because they contain long runs of zeros. The RLR coder with parameter k (logarithmic length of a run of zeros) is also known as the elementary Golomb code of order 2k. === Comparison with other file formats === JPEG 2000 is slightly more space-efficient in handling natural images. The PSNR for the same compression ratio is on average 3% better than the PSNR of PGF. It has a small advantage in compression ratio but longer encoding and decoding times. PNG (Portable Network Graphics) is more space-efficient in handling images with many pixels of the same color. There are several self-proclaimed advantages of PGF over the ordinary JPEG standard: Superior compression performance: The image quality (measured in PSNR) for the same compression ratio is on average 3% better than the PSNR of JPEG. At lower bit rates (e.g. less than 0.25 bits/pixel for gray-scale images), PGF has a much more significant advantage over certain modes of JPEG: artifacts are less visible and there is almost no blocking. The compression gains over JPEG are attributed to the use of DWT. Multiple resolution representation: PGF provides seamless compression of multiple image components, with each component carrying from 1 to 31 bits per component sample. With this feature there is no need for separately stored preview images (thumbnails). Progressive transmission by resolution accuracy, commonly referred to as progressive decoding: PGF provides efficient code-stream organizations which are progressive by resolution. This way, after a smaller part of the whole file has been received, it is possible to see a lower quality of the final picture, the quality can be improved monotonically getting more data from the source. Lossless and lossy compression: PGF provides both lossless and lossy compression in a single compression architecture. Both lossy and lossless compression are provided by the use of a reversible (integer) wavelet transform. Side channel spatial information: Transparency and alpha planes are fully supported ROI extraction: Since version 5, PGF supports extraction of regions of interest (ROI) without decoding the whole image. == Available software == The author published libPGF via a SourceForge, under the GNU Lesser General Public License version 2.0. Xeraina offers a free Windows console encoder and decoder, and PGF viewers based on WIC for 32bit and 64bit Windows platforms. Other WIC applications including File Explorer are able to display PGF images after installing this viewer. Digikam is a popular open-source image editing and cataloging software that uses libPGF for its thumbnails. It makes use of the progressive decoding feature of PGF images to store a single version of each thumbnail, which can then be decoded to different resolutions without loss, thus allowing users to dynamically change the size of the thumbnails without having to recalculate them again.

    Read more →
  • Spatial Analysis of Principal Components

    Spatial Analysis of Principal Components

    Spatial Principal Component Analysis (sPCA) is a multivariate statistical technique that complements the traditional Principal Component Analysis (PCA) by incorporating spatial information into the analysis of genetic variation. While traditional PCA can be used to find spatial patterns, it focuses on reducing data dimensionality by identifying uncorrelated principal components that capture maximum variance, thus often lacking power to identify non-trivial spatial genetic patterns. By accounting for spatial autocorrelation, sPCA is able to uncover spatial patterns in the data and find the spatial structure of datasets where observations are either geographically or topologically linked. This statistical power improvement allows the investigation of cryptic spatial patterns of genetic variability otherwise overlooked. sPCA has been applied in various fields, including geography, ecology and genetics. == History == sPCA was introduced in 2008 by Thibaut Jombart, Sébastien Devillard, Anne-Béatrice Dufour, and D. Pontier as a spatially explicit method to investigate the spatial pattern of genetic variation among individuals or populations. In 2017, Valeria Montano and Thibaut Jombart published an alternative non-parametric test to evaluate the significance of global and local spatial genetic patterns with improved statistical power. == Details == sPCA modifies the PCA framework by integrating spatial weights, typically in the form of connectivity matrices or spatial adjacency graphs. It identifies principal components (PCs) that maximize both genentic variance and spatial autocorreation, as measured by Moran's I. These weights represent relationships between observations based on geographic distance or other spatial criteria. The method decomposes variance into two components: Global structures, correspond to positive autocorrelation, that is, reflect broad-scale spatial patterns where similar values cluster over large regions. Local structures, correspond to negative autocorrelation, that is, capture fine-scale spatial variations or localized patterns. The core of sPCA relies on the eigenanalysis of a spatially weighted covariance or correlation matrix. The spatial weight matrix can be constructed using techniques such as Delaunay triangulation, nearest-neighbor graphs, or distance-based criteria. Applications of sPCA should be used only as an explorative tool. == Applications == sPCA has been widely used in many fields, including: Ecology: To find spatial patterns in species distributions and environmental gradients. Genetics: Population structure and gene flow analysis while allowing for spatial autocorrelation considerations. Biogeography: To identify historical dispersal routes, and barriers to gene flow, providing insights into species distribution patterns and evolutionary history. == Software/Source Code == sPCA implementations are available in R in adegenet and ntbox . These tools facilitate the application of sPCA by providing functions for constructing spatial weight matrices, performing eigenanalysis, and obtaining spatial principal components in an easy-to-read form.

    Read more →
  • Stochastic gradient descent

    Stochastic gradient descent

    Stochastic gradient descent (often abbreviated SGD) is an iterative method for optimizing an objective function with suitable smoothness properties (e.g. differentiable or subdifferentiable). It can be regarded as a stochastic approximation of gradient descent optimization, since it replaces the actual gradient (calculated from the entire data set) by an estimate thereof (calculated from a randomly selected subset of the data). Especially in high-dimensional optimization problems this reduces the very high computational burden, achieving faster iterations in exchange for a lower convergence rate. The basic idea behind stochastic approximation can be traced back to the Robbins–Monro algorithm of the 1950s. Today, stochastic gradient descent has become an important optimization method in machine learning. == Background == Both statistical estimation and machine learning consider the problem of minimizing an objective function that has the form of a sum: Q ( w ) = 1 n ∑ i = 1 n Q i ( w ) , {\displaystyle Q(w)={\frac {1}{n}}\sum _{i=1}^{n}Q_{i}(w),} where the parameter w {\displaystyle w} that minimizes Q ( w ) {\displaystyle Q(w)} is to be estimated. Each summand function Q i {\displaystyle Q_{i}} is typically associated with the i {\displaystyle i} -th observation in the data set (used for training). In classical statistics, sum-minimization problems arise in least squares and in maximum-likelihood estimation (for independent observations). The general class of estimators that arise as minimizers of sums are called M-estimators. However, in statistics, it has been long recognized that requiring even local minimization is too restrictive for some problems of maximum-likelihood estimation. Therefore, contemporary statistical theorists often consider stationary points of the likelihood function (or zeros of its derivative, the score function, and other estimating equations). The sum-minimization problem also arises for empirical risk minimization. There, Q i ( w ) {\displaystyle Q_{i}(w)} is the value of the loss function at i {\displaystyle i} -th example, and Q ( w ) {\displaystyle Q(w)} is the empirical risk. When used to minimize the above function, a standard (or "batch") gradient descent method would perform the following iterations: w := w − η ∇ Q ( w ) = w − η n ∑ i = 1 n ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q(w)=w-{\frac {\eta }{n}}\sum _{i=1}^{n}\nabla Q_{i}(w).} The step size is denoted by η {\displaystyle \eta } (sometimes called the learning rate in machine learning) and here " := {\displaystyle :=} " denotes the update of a variable in the algorithm. In many cases, the summand functions have a simple form that enables inexpensive evaluations of the sum-function and the sum gradient. For example, in statistics, one-parameter exponential families allow economical function-evaluations and gradient-evaluations. However, in other cases, evaluating the sum-gradient may require expensive evaluations of the gradients from all summand functions. When the training set is enormous and no simple formulas exist, evaluating the sums of gradients becomes very expensive, because evaluating the gradient requires evaluating all the summand functions' gradients. To economize on the computational cost at every iteration, stochastic gradient descent samples a subset of summand functions at every step. This is very effective in the case of large-scale machine learning problems. == Iterative method == In stochastic (or "on-line") gradient descent, the true gradient of Q ( w ) {\displaystyle Q(w)} is approximated by a gradient at a single sample: w := w − η ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q_{i}(w).} As the algorithm sweeps through the training set, it performs the above update for each training sample. Several passes can be made over the training set until the algorithm converges. If this is done, the data can be shuffled for each pass to prevent cycles. Typical implementations may use an adaptive learning rate so that the algorithm converges. In pseudocode, stochastic gradient descent can be presented as : A compromise between computing the true gradient and the gradient at a single sample is to compute the gradient against more than one training sample (called a "mini-batch") at each step. This can perform significantly better than "true" stochastic gradient descent described, because the code can make use of vectorization libraries rather than computing each step separately as was first shown in where it was called "the bunch-mode back-propagation algorithm". It may also result in smoother convergence, as the gradient computed at each step is averaged over more training samples. The convergence of stochastic gradient descent has been analyzed using the theories of convex minimization and of stochastic approximation. Briefly, when the learning rates η {\displaystyle \eta } decrease with an appropriate rate, and subject to relatively mild assumptions, stochastic gradient descent converges almost surely to a global minimum when the objective function is convex or pseudoconvex, and otherwise converges almost surely to a local minimum. This is in fact a consequence of the Robbins–Siegmund theorem. == Linear regression == Suppose we want to fit a straight line y ^ = w 1 + w 2 x {\displaystyle {\hat {y}}=w_{1}+w_{2}x} to a training set with observations ( ( x 1 , y 1 ) , ( x 2 , y 2 ) … , ( x n , y n ) ) {\displaystyle ((x_{1},y_{1}),(x_{2},y_{2})\ldots ,(x_{n},y_{n}))} and corresponding estimated responses ( y ^ 1 , y ^ 2 , … , y ^ n ) {\displaystyle ({\hat {y}}_{1},{\hat {y}}_{2},\ldots ,{\hat {y}}_{n})} using least squares. The objective function to be minimized is Q ( w ) = ∑ i = 1 n Q i ( w ) = ∑ i = 1 n ( y ^ i − y i ) 2 = ∑ i = 1 n ( w 1 + w 2 x i − y i ) 2 . {\displaystyle Q(w)=\sum _{i=1}^{n}Q_{i}(w)=\sum _{i=1}^{n}\left({\hat {y}}_{i}-y_{i}\right)^{2}=\sum _{i=1}^{n}\left(w_{1}+w_{2}x_{i}-y_{i}\right)^{2}.} The last line in the above pseudocode for this specific problem will become: [ w 1 w 2 ] ← [ w 1 w 2 ] − η [ ∂ ∂ w 1 ( w 1 + w 2 x i − y i ) 2 ∂ ∂ w 2 ( w 1 + w 2 x i − y i ) 2 ] = [ w 1 w 2 ] − η [ 2 ( w 1 + w 2 x i − y i ) 2 x i ( w 1 + w 2 x i − y i ) ] . {\displaystyle {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}\leftarrow {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}{\frac {\partial }{\partial w_{1}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\\{\frac {\partial }{\partial w_{2}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\end{bmatrix}}={\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}2(w_{1}+w_{2}x_{i}-y_{i})\\2x_{i}(w_{1}+w_{2}x_{i}-y_{i})\end{bmatrix}}.} Note that in each iteration or update step, the gradient is only evaluated at a single x i {\displaystyle x_{i}} . This is the key difference between stochastic gradient descent and batched gradient descent. In general, given a linear regression y ^ = ∑ k ∈ 1 : m w k x k {\displaystyle {\hat {y}}=\sum _{k\in 1:m}w_{k}x_{k}} problem, stochastic gradient descent behaves differently when m < n {\displaystyle m

  • Ensemble learning

    Ensemble learning

    In statistics and machine learning, ensemble methods use multiple learning algorithms to obtain better predictive performance than could be obtained from any of the constituent learning algorithms alone. Unlike a statistical ensemble in statistical mechanics, which is usually infinite, a machine learning ensemble consists of only a concrete finite set of alternative models, but typically allows for much more flexible structure to exist among those alternatives. == Overview == Supervised learning algorithms search through a hypothesis space to find a suitable hypothesis that will make good predictions with a particular problem. Even if this space contains hypotheses that are very well-suited for a particular problem, it may be very difficult to find a good one. Ensembles combine multiple hypotheses to form one which should be theoretically better. Ensemble learning trains two or more machine learning algorithms on a specific classification or regression task. The algorithms within the ensemble model are generally referred as "base models", "base learners", or "weak learners" in literature. These base models can be constructed using a single modelling algorithm, or several different algorithms. The idea is to train a diverse set of weak models on the same modelling task, such that the outputs of each weak learner have poor predictive ability (i.e., high bias), and among all weak learners, the outcome and error values exhibit high variance. Fundamentally, an ensemble learning model trains at least two high-bias (weak) and high-variance (diverse) models to be combined into a better-performing model. The set of weak models — which would not produce satisfactory predictive results individually — are combined or averaged to produce a single, high performing, accurate, and low-variance model to fit the task as required. Ensemble learning typically refers to bagging (bootstrap aggregating), boosting or stacking/blending techniques to induce high variance among the base models. Bagging creates diversity by generating random samples from the training observations and fitting the same model to each different sample — also known as homogeneous parallel ensembles. Boosting follows an iterative process by sequentially training each base model on the up-weighted errors of the previous base model, producing an additive model to reduce the final model errors — also known as sequential ensemble learning. Stacking or blending consists of different base models, each trained independently (i.e. diverse/high variance) to be combined into the ensemble model — producing a heterogeneous parallel ensemble. Common applications of ensemble learning include random forests (an extension of bagging), Boosted Tree models, and Gradient Boosted Tree Models. Models in applications of stacking are generally more task-specific — such as combining clustering techniques with other parametric and/or non-parametric techniques. Evaluating the prediction of an ensemble typically requires more computation than evaluating the prediction of a single model. In one sense, ensemble learning may be thought of as a way to compensate for poor learning algorithms by performing a lot of extra computation. On the other hand, the alternative is to do a lot more learning with one non-ensemble model. An ensemble may be more efficient at improving overall accuracy for the same increase in compute, storage, or communication resources by using that increase on two or more methods, than would have been improved by increasing resource use for a single method. Fast algorithms such as decision trees are commonly used in ensemble methods (e.g., random forests), although slower algorithms can benefit from ensemble techniques as well. By analogy, ensemble techniques have been used also in unsupervised learning scenarios, for example in consensus clustering or in anomaly detection. == Ensemble theory == Empirically, ensembles tend to yield better results when there is a significant diversity among the models. Many ensemble methods, therefore, seek to promote diversity among the models they combine. Although perhaps non-intuitive, more random algorithms (like random decision trees) can be used to produce a stronger ensemble than very deliberate algorithms (like entropy-reducing decision trees). Using a variety of strong learning algorithms, however, has been shown to be more effective than using techniques that attempt to dumb-down the models in order to promote diversity. It is possible to increase diversity in the training stage of the model using correlation for regression tasks or using information measures such as cross entropy for classification tasks. Theoretically, one can justify the diversity concept because the lower bound of the error rate of an ensemble system can be decomposed into accuracy, diversity, and the other term. === The geometric framework === Ensemble learning, including both regression and classification tasks, can be explained using a geometric framework. Within this framework, the output of each individual classifier or regressor for the entire dataset can be viewed as a point in a multi-dimensional space. Additionally, the target result is also represented as a point in this space, referred to as the "ideal point." The Euclidean distance is used as the metric to measure both the performance of a single classifier or regressor (the distance between its point and the ideal point) and the dissimilarity between two classifiers or regressors (the distance between their respective points). This perspective transforms ensemble learning into a deterministic problem. For example, within this geometric framework, it can be proved that the averaging of the outputs (scores) of all base classifiers or regressors can lead to equal or better results than the average of all the individual models. It can also be proved that if the optimal weighting scheme is used, then a weighted averaging approach can outperform any of the individual classifiers or regressors that make up the ensemble or as good as the best performer at least. == Ensemble size == While the number of component classifiers of an ensemble has a great impact on the accuracy of prediction, there is a limited number of studies addressing this problem. A priori determining of ensemble size and the volume and velocity of big data streams make this even more crucial for online ensemble classifiers. Mostly statistical tests were used for determining the proper number of components. More recently, a theoretical framework suggested that there is an ideal number of component classifiers for an ensemble such that having more or less than this number of classifiers would deteriorate the accuracy. It is called "the law of diminishing returns in ensemble construction." Their theoretical framework shows that using the same number of independent component classifiers as class labels gives the highest accuracy. == Common types of ensembles == === Bayes optimal classifier === The Bayes optimal classifier is a classification technique. It is an ensemble of all the hypotheses in the hypothesis space. On average, no other ensemble can outperform it. The Naive Bayes classifier is a version of this that assumes that the data is conditionally independent on the class and makes the computation more feasible. Each hypothesis is given a vote proportional to the likelihood that the training dataset would be sampled from a system if that hypothesis were true. To facilitate training data of finite size, the vote of each hypothesis is also multiplied by the prior probability of that hypothesis. The Bayes optimal classifier can be expressed with the following equation: y = a r g m a x c j ∈ C ∑ h i ∈ H P ( c j | h i ) P ( T | h i ) P ( h i ) {\displaystyle y={\underset {c_{j}\in C}{\mathrm {argmax} }}\sum _{h_{i}\in H}{P(c_{j}|h_{i})P(T|h_{i})P(h_{i})}} where y {\displaystyle y} is the predicted class, C {\displaystyle C} is the set of all possible classes, H {\displaystyle H} is the hypothesis space, P {\displaystyle P} refers to a probability, and T {\displaystyle T} is the training data. As an ensemble, the Bayes optimal classifier represents a hypothesis that is not necessarily in H {\displaystyle H} . The hypothesis represented by the Bayes optimal classifier, however, is the optimal hypothesis in ensemble space (the space of all possible ensembles consisting only of hypotheses in H {\displaystyle H} ). This formula can be restated using Bayes' theorem, which says that the posterior is proportional to the likelihood times the prior: P ( h i | T ) ∝ P ( T | h i ) P ( h i ) {\displaystyle P(h_{i}|T)\propto P(T|h_{i})P(h_{i})} hence, y = a r g m a x c j ∈ C ∑ h i ∈ H P ( c j | h i ) P ( h i | T ) {\displaystyle y={\underset {c_{j}\in C}{\mathrm {argmax} }}\sum _{h_{i}\in H}{P(c_{j}|h_{i})P(h_{i}|T)}} === Bootstrap aggregating (bagging) === Bootstrap aggregation (bagging) involves training an ensemble on bootstrapped data sets. A bootstrapped set is cr

    Read more →
  • Cloud printing

    Cloud printing

    There are, in essence, three kinds of Cloud printing. == Benefits == 76% of IT teams have moved, or plan to move, their print workflows to the cloud due to its simplicity. Consumers can print easily to any printer from their PC, tablet or smartphone, while the Cloud print service monitors the supplies level. Many printer vendors such as Lexmark propose an automatic supplies shipment based on the real-time analysis of the printer supplies and user behavior to ensure printing will always be possible. For IT department, Cloud Printing eliminates the need for print servers and represents the only way to print from Cloud virtual desktops and servers. For consumers, cloud ready printers eliminate the need for PC connections and print drivers, enabling them to print from mobile devices. As for publishers and content owners, cloud printing allows them to "avoid the cost and complexity of buying and managing the underlying hardware, software and processes" required for the production of professional print products. Leveraging cloud print for print on demand also allows businesses to cut down on the costs associated with mass production. Moreover, cloud printing can be considered more eco-friendly, as it significantly reduces the amount of paper used (13% reduction in print jobs yearly) and lowers carbon emissions from transportation. As many companies move their IT to the Cloud, some adopting the Windows 365 and Azure Virtual Desktop services from Microsoft, the connection from the Cloud environment to the on-premise printers become an issue as opening ports for incoming print flow traffic is not an option. In 2020, at the exact same time Google discontinued its Google Print offer, Microsoft has announced its Universal Print service offer, aimed at making printing compatible with Cloud Desktop environments, making printing driver-free and simple with no client to install on PC. With Universal Print Microsoft has built a disrupting architecture with a value proposition commodifying printers, removing print servers and drivers, allowing to move printers to VLAN for security purpose and printing from anywhere. Clients are free to use any printer from any model as they all work the same, clients are not tied anymore to any printer brand and that gave a significant boost to the Cloud print market. That Microsoft Universal Print architecture provides APIs to third-party developers who can develop add-ons such as Celiveo 365 to extend Microsoft Cloud Print with added features such as access control on printers and copiers, follow-me pull print, data encryption, advanced usage reporting or charge back. == Providers of Consumer Cloud Printing Solutions == Before 2020 only a handful of providers used to work towards a professional cloud print solution, operating in their own niche or focus on mobile devices. In 2020 Microsoft has boosted that market by announcing its Universal Print Cloud printing service and since then many publishers have started to propose solutions for that growing market. The Covid pandemic also created the need for employees to be able to print at home when using the corporate IT software. Closed VPN often prevent accessing home network printers from corporate laptops and Full Public Cloud solutions are meant to be a solution to that problem. After the decision by Google to terminate Google Cloud Print service on 31 December 2020, most printer vendors released their own mobile cloud solution to fill the gap, while Hewlett-Packard implemented its own cloud print with their ePrint solution. Those solutions are often proprietary, only working on printers proposed by the vendor. Google has decided to let third-party developers develop Cloud Print solutions and to limit its scope to certifying the best Print Management offers compatible with its Chrome Enterprise Cloud ecosystem. == Providers of Corporate Cloud Printing solutions == While many print solutions claim to be "Cloud Printing", there are actually three categories: full Private Cloud, full Public Cloud, and Hybrid Cloud. Their differences are real and have an impact on the overall TCO as the more software there is on-site, the more hidden cost there are. In the Full Public Cloud category, independent SaaS vendors like Celiveo, ezeep , Printix , and Y Soft support a wide range of printer brands and models, allowing clients to buy the best printer without being locked on any brand. They are leveraging cloud computing technology to offer cloud-based print infrastructure and cloud-based printing software as a Service (SaaS). These solutions have integrations to cloud enabled printers or provide embedded printer agents. They feature allow users to print to any printer in any network, isolated network or not, even if that printer is otherwise not reachable from the user's computer. This also allows IT departments to move printers to VLAN for maximum security, like what they are doing with IP phones. Google Chrome Enterprise Cloud ecosystem has its own technical particularities and Google certifies Print Management solutions, ensuring they comply with Google technical requirement, yet letting each solution differentiate from others with specific features or security. Many of solutions for Chrome Enterprise are Hybrid, a few are Full Public Cloud. Industry experts believe that as these services become more popular, users will no longer consider printers as necessary assets but rather as devices that they can access on demand when the need to generate a printed page presents itself. == Caveats of Cloud Printing == == Security == Print jobs flow through Public Internet. It is therefore important to verify no Man-in-the-Middle attack can be performed. The only technical solution is to ensure each printer and PC uses a non-self-generated cryptographic token or certificate allowing TLS mutual authentication and specific data encryption. Self-generated printer certificates are unknown from the Cloud and prevent trusted authentication. Microsoft has implemented its Zero Trust Access security in its Universal Print service, it generates a unique certificate on printers compatible with its service. Other Cloud Printing SaaS providers have followed Microsoft on that High Security path. Print jobs data stored on the Cloud is sensitive as it contains user information as well as all information appearing on pages. Good practices require such data is encrypted at rest and in motion, using asymmetric PKI keys instead of fixed encryption keys. Some solutions require to open incoming traffic ports on the firewall to let Cloud services communicate with printers attached behind that firewall (most of the time for IPP/IPPS flows), some other solutions use a pull model where the communication is always initiated by the printer and no firewall port needs to be open. In terms of security the later is to be preferred.

    Read more →
  • Genetic programming

    Genetic programming

    Genetic programming (GP) is an evolutionary algorithm, an artificial intelligence technique mimicking natural evolution, which operates on a population of programs. It applies the genetic operators selection according to a predefined fitness measure, mutation and crossover. The crossover operation involves swapping specified parts of selected pairs (parents) to produce new and different offspring that become part of the new generation of programs. Some programs not selected for reproduction are copied from the current generation to the new generation. Mutation involves substitution of some random part of a program with some other random part of a program. Then the selection and other operations are recursively applied to the new generation of programs. Typically, members of each new generation are on average more fit than the members of the previous generation, and the best-of-generation program is often better than the best-of-generation programs from previous generations. Termination of the evolution usually occurs when some individual program reaches a predefined proficiency or fitness level. It may and often does happen that a particular run of the algorithm results in premature convergence to some local maximum that is not a globally optimal or even good solution. Multiple runs (dozens to hundreds) are usually necessary to produce a very good result. It may also be necessary to have a large starting population size and variability of the individuals to avoid pathologies. == History == The first record of the proposal to evolve programs is probably that of Alan Turing in 1950 in "Computing Machinery and Intelligence". There was a gap of 25 years before the publication of John Holland's 'Adaptation in Natural and Artificial Systems' laid out the theoretical and empirical foundations of the science. In 1981, Richard Forsyth demonstrated the successful evolution of small programs, represented as trees, to perform classification of crime scene evidence for the UK Home Office. Although the idea of evolving programs, initially in the computer language Lisp, was current amongst John Holland's students, it was not until they organised the first Genetic Algorithms (GA) conference in Pittsburgh that Nichael Cramer published evolved programs in two specially designed languages, which included the first statement of modern "tree-based" genetic programming (that is, procedural languages organized in tree-based structures and operated on by suitably defined GA-operators). In 1988, John Koza (also a PhD student of John Holland) patented his invention of a GA for program evolution. This was followed by publication in the International Joint Conference on Artificial Intelligence IJCAI-89. Koza followed this with 205 publications on "genetic programming", a term coined by David Goldberg, also a PhD student of John Holland. However, it is the series of 4 books by Koza, starting in 1992 with accompanying videos, that really established GP. Subsequently, there was an enormous expansion of the number of publications with the Genetic Programming Bibliography, surpassing 10,000 entries. In 2010, Koza listed 77 results where genetic programming was human competitive. The departure of GP from the rigid, fixed-length representations typical of early GA models was not entirely without precedent. Early work on variable-length representations laid the groundwork. One notable example is messy genetic algorithms, which introduced irregular, variable-length chromosomes to address building block disruption and positional bias in standard GAs. Another precursor was robot trajectory programming, where genome representations encoded program instructions for robotic movements—structures inherently variable in length. Even earlier, unfixed-length representations were proposed in a doctoral dissertation by Cavicchio, who explored adaptive search using simulated evolution. His work provided foundational ideas for flexible program structures. In 1996, Koza started the annual Genetic Programming conference, which was followed in 1998 by the annual EuroGP conference, and the first book in a GP series edited by Koza. 1998 also saw the first GP textbook. GP continued to flourish, leading to the first specialist GP journal and three years later (2003) the annual Genetic Programming Theory and Practice (GPTP) workshop was established by Rick Riolo. Genetic programming papers continue to be published at a diversity of conferences and associated journals. Today there are nineteen GP books including several for students. === Foundational work in GP === Early work that set the stage for current genetic programming research topics and applications is diverse, and includes software synthesis and repair, predictive modeling, data mining, financial modeling, soft sensors, design, and image processing. Applications in some areas, such as design, often make use of intermediate representations, such as Fred Gruau's cellular encoding. Industrial uptake has been significant in several areas including finance, the chemical industry, bioinformatics and the steel industry. == Methods == === Program representation === GP evolves computer programs, traditionally represented in memory as tree structures. Trees can be easily evaluated in a recursive manner. Every internal node has an operator function and every terminal node has an operand, making mathematical expressions easy to evolve and evaluate. Thus traditionally GP favors the use of programming languages that naturally embody tree structures (for example, Lisp; other functional programming languages are also suitable). Non-tree representations have been suggested and successfully implemented, such as linear genetic programming, which perhaps suits the more traditional imperative languages. The commercial GP software Discipulus uses automatic induction of binary machine code ("AIM") to achieve better performance. μGP uses directed multigraphs to generate programs that fully exploit the syntax of a given assembly language. Multi expression programming uses three-address code for encoding solutions. Other program representations on which significant research and development have been conducted include programs for stack-based virtual machines, and sequences of integers that are mapped to arbitrary programming languages via grammars. Cartesian genetic programming is another form of GP, which uses a graph representation instead of the usual tree based representation to encode computer programs. Most representations have structurally noneffective code (introns). Such non-coding genes may seem to be useless because they have no effect on the performance of any one individual. However, they alter the probabilities of generating different offspring under the variation operators, and thus alter the individual's variational properties. Experiments seem to show faster convergence when using program representations that allow such non-coding genes, compared to program representations that do not have any non-coding genes. Instantiations may have both trees with introns and those without; the latter are called canonical trees. Special canonical crossover operators are introduced that maintain the canonical structure of parents in their children. === Initialisation === The methods for creation of the initial population include: Grow creates the individuals sequentially. Every GP tree is created starting from the root, creating functional nodes with children as well as terminal nodes up to a certain depth. Full is similar to the Grow. The difference is that all brunches in a tree are of same predetermined depth. Ramped half-and-half creates a population consisting of m d − 1 {\displaystyle md-1} parts and a maximum depth of m d {\displaystyle md} for its trees. The first part has a maximum depth of 2, second of 3 and so on up to the m d − 1 {\displaystyle md-1} -th part with maximum depth m d {\displaystyle md} . Half of every part is created by Grow, while the other part is created by Full. === Selection === Selection is a process whereby certain individuals are selected from the current generation that would serve as parents for the next generation. The individuals are selected probabilistically such that the better performing individuals have a higher chance of getting selected. The most commonly used selection method in GP is tournament selection, although other methods such as fitness proportionate selection, lexicase selection, and others have been demonstrated to perform better for many GP problems. Elitism, which involves seeding the next generation with the best individual (or best n individuals) from the current generation, is a technique sometimes employed to avoid regression. === Crossover === In genetic programming two fit individuals are chosen from the population to be parents for one or two children. In tree genetic programming, these parents are represented as inverted lisp like trees, with their root nodes at the top. In subtree cro

    Read more →
  • State–action–reward–state–action

    State–action–reward–state–action

    State–action–reward–state–action (SARSA) is an algorithm for learning a Markov decision process policy, used in the reinforcement learning area of machine learning. It was proposed by Rummery and Niranjan in a technical note with the name "Modified Connectionist Q-Learning" (MCQ-L). The alternative name SARSA, proposed by Rich Sutton, was only mentioned as a footnote. This name reflects the fact that the main function for updating the Q-value depends on the current state of the agent "S1", the action the agent chooses "A1", the reward "R2" the agent gets for choosing this action, the state "S2" that the agent enters after taking that action, and finally the next action "A2" the agent chooses in its new state. The acronym for the quintuple (St, At, Rt+1, St+1, At+1) is SARSA. Some authors use a slightly different convention and write the quintuple (St, At, Rt, St+1, At+1), depending on which time step the reward is formally assigned. The rest of the article uses the former convention. == Algorithm == Q new ( S t , A t ) ← ( 1 − α ) Q ( S t , A t ) + α [ R t + 1 + γ Q ( S t + 1 , A t + 1 ) ] {\displaystyle Q^{\textrm {new}}(S_{t},A_{t})\leftarrow (1-\alpha )Q(S_{t},A_{t})+\alpha \,[R_{t+1}+\gamma \,Q(S_{t+1},A_{t+1})]} A SARSA agent interacts with the environment and updates the policy based on actions taken, hence this is known as an on-policy learning algorithm. The Q value for a state-action is updated by an error, adjusted by the learning rate α. Q values represent the possible reward received in the next time step for taking action a in state s, plus the discounted future reward received from the next state-action observation. Watkin's Q-learning updates an estimate of the optimal state-action value function Q ∗ {\displaystyle Q^{}} based on the maximum reward of available actions. While SARSA learns the Q values associated with taking the policy it follows itself, Watkin's Q-learning learns the Q values associated with taking the optimal policy while following an exploration/exploitation policy. Some optimizations of Watkin's Q-learning may be applied to SARSA. == Hyperparameters == === Learning rate (alpha) === The learning rate determines to what extent newly acquired information overrides old information. A factor of 0 will make the agent not learn anything, while a factor of 1 would make the agent consider only the most recent information. === Discount factor (gamma) === The discount factor determines the importance of future rewards. A discount factor of 0 makes the agent "opportunistic", or "myopic", e.g., by only considering current rewards, while a factor approaching 1 will make it strive for a long-term high reward. If the discount factor meets or exceeds 1, the Q {\displaystyle Q} values may diverge. === Initial conditions (Q(S0, A0)) === Since SARSA is an iterative algorithm, it implicitly assumes an initial condition before the first update occurs. A high (infinite) initial value, also known as "optimistic initial conditions", can encourage exploration: no matter what action takes place, the update rule causes it to have higher values than the other alternative, thus increasing their choice probability. In 2013 it was suggested that the first reward r {\displaystyle r} could be used to reset the initial conditions. According to this idea, the first time an action is taken the reward is used to set the value of Q {\displaystyle Q} . This allows immediate learning in case of fixed deterministic rewards. This resetting-of-initial-conditions (RIC) approach seems to be consistent with human behavior in repeated binary choice experiments.

    Read more →
  • FERET database

    FERET database

    The Facial Recognition Technology (FERET) database is a dataset used for facial recognition system evaluation as part of the Face Recognition Technology (FERET) program. It was first established in 1993 under a collaborative effort between Harry Wechsler at George Mason University and Jonathon Phillips at the Army Research Laboratory in Adelphi, Maryland. The FERET database serves as a standard database of facial images for researchers to use to develop various algorithms and report results. The use of a common database also allowed one to compare the effectiveness of different approaches in methodology and gauge their strengths and weaknesses. The facial images for the database were collected between December 1993 and August 1996, accumulating a total of 14,126 images pertaining to 1,199 individuals along with 365 duplicate sets of images that were taken on a different day. In 2003, the Defense Advanced Research Projects Agency (DARPA) released a high-resolution, 24-bit color version of these images. The dataset tested includes 2,413 still facial images, representing 856 individuals. The FERET database has been used by more than 460 research groups and is managed by the National Institute of Standards and Technology (NIST).

    Read more →
  • Hard sigmoid

    Hard sigmoid

    In artificial intelligence, especially computer vision and artificial neural networks, a hard sigmoid is non-smooth function used in place of a sigmoid function. These retain the basic shape of a sigmoid, rising from 0 to 1, but using simpler functions, especially piecewise linear functions or piecewise constant functions. These are preferred where speed of computation is more important than precision. == Examples == The most extreme examples are the sign function or Heaviside step function, which go from −1 to 1 or 0 to 1 (which to use depends on normalization) at 0. Other examples include the Theano library, which provides two approximations: ultra_fast_sigmoid, which is a multi-part piecewise approximation and hard_sigmoid, which is a 3-part piecewise linear approximation (output 0, line with slope 0.2, output 1).

    Read more →
  • Evolutionary programming

    Evolutionary programming

    Evolutionary programming is an evolutionary algorithm, where a share of new population is created by mutation of previous population without crossover. Evolutionary programming differs from evolution strategy ES( μ + λ {\displaystyle \mu +\lambda } ) in one detail. All individuals are selected for the new population, while in ES( μ + λ {\displaystyle \mu +\lambda } ), every individual has the same probability to be selected. It is one of the four major evolutionary algorithm paradigms. == History == It was first used by Lawrence J. Fogel in the US in 1960 in order to use simulated evolution as a learning process aiming to generate artificial intelligence. It was used to evolve finite-state machines as predictors.

    Read more →
  • Error-driven learning

    Error-driven learning

    In reinforcement learning, error-driven learning is a method for adjusting a model's (intelligent agent's) parameters based on the difference between its output results and the ground truth. These models stand out as they depend on environmental feedback, rather than explicit labels or categories. They are based on the idea that language acquisition involves the minimization of the prediction error (MPSE). By leveraging these prediction errors, the models consistently refine expectations and decrease computational complexity. Typically, these algorithms are operated by the GeneRec algorithm. Error-driven learning has widespread applications in cognitive sciences and computer vision. These methods have also found successful application in natural language processing (NLP), including areas like part-of-speech tagging, parsing, named entity recognition (NER), machine translation (MT), speech recognition (SR), and dialogue systems. == Formal Definition == Error-driven learning models are ones that rely on the feedback of prediction errors to adjust the expectations or parameters of a model. The key components of error-driven learning include the following: A set S {\displaystyle S} of states representing the different situations that the learner can encounter. A set A {\displaystyle A} of actions that the learner can take in each state. A prediction function P ( s , a ) {\displaystyle P(s,a)} that gives the learner's current prediction of the outcome of taking action a {\displaystyle a} in state s {\displaystyle s} . An error function E ( o , p ) {\displaystyle E(o,p)} that compares the actual outcome o {\displaystyle o} with the prediction p {\displaystyle p} and produces an error value. An update rule U ( p , e ) {\displaystyle U(p,e)} that adjusts the prediction p {\displaystyle p} in light of the error e {\displaystyle e} . == Algorithms == Error-driven learning algorithms refer to a category of reinforcement learning algorithms that leverage the disparity between the real output and the expected output of a system to regulate the system's parameters. Typically applied in supervised learning, these algorithms are provided with a collection of input-output pairs to facilitate the process of generalization. The widely utilized error backpropagation learning algorithm is known as GeneRec, a generalized recirculation algorithm primarily employed for gene prediction in DNA sequences. Many other error-driven learning algorithms are derived from alternative versions of GeneRec. == Applications == === Cognitive science === Simpler error-driven learning models effectively capture complex human cognitive phenomena and anticipate elusive behaviors. They provide a flexible mechanism for modeling the brain's learning process, encompassing perception, attention, memory, and decision-making. By using errors as guiding signals, these algorithms adeptly adapt to changing environmental demands and objectives, capturing statistical regularities and structure. Furthermore, cognitive science has led to the creation of new error-driven learning algorithms that are both biologically acceptable and computationally efficient. These algorithms, including deep belief networks, spiking neural networks, and reservoir computing, follow the principles and constraints of the brain and nervous system. Their primary aim is to capture the emergent properties and dynamics of neural circuits and systems. === Computer vision === Computer vision is a complex task that involves understanding and interpreting visual data, such as images or videos. In the context of error-driven learning, the computer vision model learns from the mistakes it makes during the interpretation process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This repeated process of learning from errors helps improve the model's performance over time. For NLP to do well at computer vision, it employs deep learning techniques. This form of computer vision is sometimes called neural computer vision (NCV), since it makes use of neural networks. NCV therefore interprets visual data based on a statistical, trial and error approach and can deal with context and other subtleties of visual data. === Natural Language Processing === ==== Part-of-speech tagging ==== Part-of-speech (POS) tagging is a crucial component in Natural Language Processing (NLP). It helps resolve human language ambiguity at different analysis levels. In addition, its output (tagged data) can be used in various applications of NLP such as information extraction, information retrieval, question Answering, speech eecognition, text-to-speech conversion, partial parsing, and grammar correction. ==== Parsing ==== Parsing in NLP involves breaking down a text into smaller pieces (phrases) based on grammar rules. If a sentence cannot be parsed, it may contain grammatical errors. In the context of error-driven learning, the parser learns from the mistakes it makes during the parsing process. When an error is encountered, the parser updates its internal model to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the parser's performance over time. In conclusion, error-driven learning plays a crucial role in improving the accuracy and efficiency of NLP parsers by allowing them to learn from their mistakes and adapt their internal models accordingly. ==== Named entity recognition (NER) ==== NER is the task of identifying and classifying entities (such as persons, locations, organizations, etc.) in a text. Error-driven learning can help the model learn from its false positives and false negatives and improve its recall and precision on (NER). In the context of error-driven learning, the significance of NER is quite profound. Traditional sequence labeling methods identify nested entities layer by layer. If an error occurs in the recognition of an inner entity, it can lead to incorrect identification of the outer entity, leading to a problem known as error propagation of nested entities. This is where the role of NER becomes crucial in error-driven learning. By accurately recognizing and classifying entities, it can help minimize these errors and improve the overall accuracy of the learning process. Furthermore, deep learning-based NER methods have shown to be more accurate as they are capable of assembling words, enabling them to understand the semantic and syntactic relationship between various words better. ==== Machine translation ==== Machine translation is a complex task that involves converting text from one language to another. In the context of error-driven learning, the machine translation model learns from the mistakes it makes during the translation process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the model's performance over time. ==== Speech recognition ==== Speech recognition is a complex task that involves converting spoken language into written text. In the context of error-driven learning, the speech recognition model learns from the mistakes it makes during the recognition process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the model's performance over time. ==== Dialogue systems ==== Dialogue systems are a popular NLP task as they have promising real-life applications. They are also complicated tasks since many NLP tasks deserving study are involved. In the context of error-driven learning, the dialogue system learns from the mistakes it makes during the dialogue process. When an error is encountered, the model updates its internal parameters to avoid making the same mistake in the future. This iterative process of learning from errors helps improve the model's performance over time. == Advantages == Error-driven learning has several advantages over other types of machine learning algorithms: They can learn from feedback and correct their mistakes, which makes them adaptive and robust to noise and changes in the data. They can handle large and high-dimensional data sets, as they do not require explicit feature engineering or prior knowledge of the data distribution. They can achieve high accuracy and performance, as they can learn complex and nonlinear relationships between the input and the output. == Limitations == Although error driven learning has its advantages, their algorithms also have the following limitations: They can suffer from overfitting, which means that they memorize the training data and fail to generalize to new and unseen data. This can be mitigated by using regularization techniques, such as adding a penalty term to the loss function, or reducing the complexity of the model. They can be sensitive to the choice of

    Read more →