AI Assistant In Teams

AI Assistant In Teams — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • AFNLP

    AFNLP

    AFNLP (Asian Federation of Natural Language Processing Associations) is the organization for coordinating the natural language processing related activities and events in the Asia-Pacific region. == Foundation == AFNLP was founded on 4 October 2000. == Member Associations == ALTA – Australasian Language Technology Association ANLP Japan Association of Natural Language Processing ROCLING Taiwan ROC Computational Linguistics Society SIG-KLC Korea SIG-Korean Language Computing of Korea Information Science Society == Existing Asian Initiatives == NLPRS: Natural Language Processing Pacific Rim Symposium IRAL: International Workshop on Information Retrieval with Asian Languages PACLING: Pacific Association for Computational Linguistics PACLIC: Pacific Asia Conference on Language, Information and Computation PRICAI: Pacific Rim International Conference on AI ICCPOL: International Conference on Computer Processing of Oriental Languages ROCLING: Research on Computational Linguistics Conference == Conferences == IJCNLP-04: The 1st International Joint Conference on Natural Language Processing in Hainan Island, China IJCNLP-05: The 2nd International Joint Conference on Natural Language Processing in Jeju Island, Korea IJCNLP-08: The 3rd International Joint Conference on Natural Language Processing in Hyderabad, India ACL-IJCNLP-2009: Joint Conference of the 47th Annual Meeting of the Association for Computational Linguistics (ACL) and 4th International Joint Conference on Natural Language Processing (IJCNLP) in Singapore IJNCLP-11: The 5th International Joint Conference on Natural Language Processing in Chiang Mai, Thailand

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  • Top 10 AI Photo Editors Compared (2026)

    Top 10 AI Photo Editors Compared (2026)

    Looking for the best AI photo editor? An AI photo editor is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI photo editor slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Chris Callison-Burch

    Chris Callison-Burch

    Chris Callison-Burch is an American computer scientist and professor of computer and information science at the University of Pennsylvania (Penn), specializing in natural language processing (NLP), artificial intelligence (AI), and crowdsourcing. He is recognised for his contributions to machine translation, paraphrase generation, and the application of large language models (LLMs) to AI challenges, with over 200 publications cited more than 33,000 times. Callison-Burch has influenced public policy on AI and copyright, testifying before the U.S. Congress in 2023 on generative AI’s implications. He serves as the faculty director for Penn’s Online Master of Science in Engineering in AI program. == Education == Callison-Burch earned his PhD in Computer Science from the University of Edinburgh in 2008, focusing on machine translation and paraphrasing techniques. His doctoral research developed statistical methods for generating paraphrases in machine translation systems, laying the foundation for his later NLP work. Prior to his PhD, he studied at Stanford University, where he developed an interest in computational linguistics. == Career == After his PhD, Callison-Burch joined the Centre for Language and Speech Processing at Johns Hopkins University as a research faculty member from 2008 to 2013, working on NLP projects, including machine translation and crowdsourcing for creating training data. In 2013, he joined the University of Pennsylvania as an assistant professor in the Department of Computer and Information Science and was promoted to associate professor in 2017, and to full professor in 2024. At Penn, Callison-Burch teaches courses on AI and NLP, including CIS 5300 (Natural Language Processing) and CIS 5210 (Artificial Intelligence), which attract over 500 students annually. He directs Penn’s Online Master of Science in Engineering in AI program, launched in 2025. He teaches AI and NLP courses on Coursera, reaching thousands of global learners. Callison-Burch was a part-time visiting researcher at Google in 2019 and 2020, where he collaborated on applying Google's LLM to Dungeons & Dragons dialogues. In 2023, he took a sabbatical at the Allen Institute for AI (AI2), where he contributed to vision-language models. == Research == Callison-Burch’s research focuses on NLP, AI, and crowdsourcing, with significant contributions to machine translation, paraphrase generation, and LLMs for tasks like text simplification and bias detection. His early work developed crowdsourcing methods for machine translation, leveraging non-expert annotators for paraphrase-based evaluation, influencing platforms like Amazon Mechanical Turk. Recent projects have included several notable works. Molmo and PixMo (2025) are open-weight vision-language models developed with AI2, achieving state-of-the-art multimodal performance and earning a Best Paper Honourable Mention at CVPR 2025. Also in 2025, his work on Calibrating Large Language Models with Sample Consistency improves LLM reliability via sample-based calibration, presented at NAACL 2025. The Media Bias Detector (2025) is a real-time tool analysing selection and framing bias in news, using LLMs to detect persuasive language differences (e.g., Russian vs. English Wikipedia). Holodeck (2024) is a language-guided system for generating 3D embodied AI environments, presented at CVPR 2024. BORDIRLINES (2024) is a dataset for cross-lingual retrieval-augmented generation, focusing on culturally sensitive tasks. He has co-authored over 200 publications, featured at conferences like ACL, EMNLP, and CVPR. == Awards and recognition == Callison-Burch has received numerous awards: Best Paper Honourable Mention at CVPR 2025 for "Molmo and PixMo". Best Paper Award at the Workshop on Cognitive Modelling and Computational Linguistics (CMCL) 2024 for "Evaluating Vision-Language Models on Bistable Images". Best Paper Award at STARSEM 2016 for "So-Called Non-Subsective Adjectives". Best Paper Award at the Workshop on Sense, Concept and Entity Representations 2017 for "Word Sense Filtering Improves Embedding-Based Lexical Substitution". Honourable Mention Award at CHI 2018 for "A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk". Google Faculty Research Award (2013) for crowdsourcing in NLP. Sloan Research Fellowship (2014). He has received research funding from Google, Microsoft, Amazon, Facebook, Roblox, DARPA, IARPA, and NSF. His h-index is 72, with over 33,000 citations. He served as General Chair of ACL 2017 and as the Program Co-Chair EMNLP 2015. == Public policy and testimony == On May 17, 2023, Callison-Burch testified before the U.S. House Subcommittee on Courts, Intellectual Property, and the Internet on AI and copyright law. His testimony emphasised generative AI’s role in creative industries and the need for balanced copyright frameworks. He has appeared on Fox News to discuss AI’s societal impact, and discussed its impact with other print news sources. He contributes to AI ethics discussions, including workshops on AI’s effects on writing and creative professions.

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  • RAMnets

    RAMnets

    RAMnets is one of the oldest practical neurally inspired classification algorithms. The RAMnets is also known as a type of "n-tuple recognition method" or "weightless neural network". == Algorithm == Consider (let us say N) sets of n distinct bit locations are selected randomly. These are the n-tuples. The restriction of a pattern to an n-tuple can be regarded as an n-bit number which, together with the identity of the n-tuple, constitutes a `feature' of the pattern. The standard n-tuple recognizer operates simply as follows: A pattern is classified as belonging to the class for which it has the most features in common with at least one training pattern of that class. This is the Θ {\displaystyle \Theta } = 0 case of a more general rule whereby the class assigned to unclassified pattern u is a c r g m a x ( ∑ i = 1 N Θ ( ∑ v ∈ D c δ ( α i ( u ) , α i ( v ) ) ) ) {\displaystyle {\begin{aligned}{\underset {c}{a}}rgmax(\sum _{i=1}^{N}\Theta (\sum _{v\in D_{c}}\delta (\alpha _{i}(u),\alpha _{i}(v))))\end{aligned}}} where Dc is the set of training patterns in class c, Θ ( x ) {\displaystyle \Theta (x)} = x for 0 ≤ x ≤ θ {\displaystyle 0\leq x\leq \theta } , Θ ( x ) = θ {\displaystyle \Theta (x)=\theta } for x ≥ θ {\displaystyle x\geq \theta } , δ i , j {\displaystyle \delta _{i,j}} is the Kronecker delta( δ i , j {\displaystyle \delta _{i,j}} =1 if i=j and 0 otherwise.)and ( α i ( u ) ) {\displaystyle (\alpha _{i}(u))} is the ith feature of the pattern u: ∑ j = 0 n − 1 u η i ( j ) 2 j {\displaystyle \sum _{j=0}^{n-1}u_{\eta }i(j)2^{j}} Here uk is the kth bit of u and u η i ( j ) {\displaystyle u_{\eta }i(j)} is the jth bit location of the ith n-tuple. With C classes to distinguish, the system can be implemented as a network of NC nodes, each of which is a random access memory (RAM); hence the term RAMnet. The memory content m c i α {\displaystyle m_{ci\alpha }} at address α {\displaystyle \alpha } of the ith node allocated to class c is set to m c i α {\displaystyle m_{ci\alpha }} = Θ ( ∑ v ∈ D c δ ( α , α i ( v ) ) ) {\displaystyle \Theta (\sum _{v\in D_{c}}\delta (\alpha ,\alpha _{i}(v)))} In the usual θ {\displaystyle \theta } = 1 case, the 1-bit content of m c i α {\displaystyle m_{ci\alpha }} is set if any pattern of Dc has feature α {\displaystyle \alpha } and unset otherwise. Recognition is accomplished by summing the contents of the nodes of each class at the addresses given by the features of the unclassified pattern. That is, pattern u is assigned to class a c r g m a x ( ∑ i = 1 N m c i α ( u ) ) {\displaystyle {\begin{aligned}{\underset {c}{a}}rgmax(\sum _{i=1}^{N}m_{ci\alpha }(u))\end{aligned}}} == RAM-discriminators and WiSARD == The RAMnets formed the basis of a commercial product known as WiSARD (Wilkie, Stonham and Aleksander Recognition Device) was the first artificial neural network machine to be patented. A RAM-discriminator consists of a set of X one-bit word RAMs with n inputs and a summing device (Σ). Any such RAM-discriminator can receive a binary pattern of X⋅n bits as input. The RAM input lines are connected to the input pattern by means of a biunivocal pseudo-random mapping. The summing device enables this network of RAMs to exhibit – just like other ANN models based on synaptic weights – generalization and noise tolerance. In order to train the discriminator one has to set all RAM memory locations to 0 and choose a training set formed by binary patterns of X⋅n bits. For each training pattern, a 1 is stored in the memory location of each RAM addressed by this input pattern. Once the training of patterns is completed, RAM memory contents will be set to a certain number of 0's and 1's. The information stored by the RAM during the training phase is used to deal with previous unseen patterns. When one of these is given as input, the RAM memory contents addressed by the input pattern are read and summed by Σ. The number r thus obtained, which is called the discriminator response, is equal to the number of RAMs that output 1. r reaches the maximum X if the input belongs to the training set. r is equal to 0 if no n-bit component of the input pattern appears in the training set (not a single RAM outputs 1). Intermediate values of r express a kind of “similarity measure” of the input pattern with respect to the patterns in the training set. A system formed by various RAM-discriminators is called WiSARD. Each RAM-discriminator is trained on a particular class of patterns, and classification by the multi-discriminator system is performed in the following way. When a pattern is given as input, each RAM-discriminator gives a response to that input. The various responses are evaluated by an algorithm which compares them and computes the relative confidence c of the highest response (e.g., the difference d between the highest response and the second highest response, divided by the highest response). A schematic representation of a RAM-discriminator and a 10 RAM-discriminator WiSARD is shown in Figure 1.

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  • ObjectVision

    ObjectVision

    ObjectVision was a forms-based programming language and environment for Windows 3.x developed by Borland. The latest version, 2.1, was released in 1992. An ObjectVision application is composed by forms designed in a graphic way that contains objects and events to provide interactivity. Forms are connected together with logic in the form of decision trees. ObjectVision applications also can interact with databases using multiple engines, like Paradox and dBase. A finished project is saved as an OVD file, that is executed by an interpreted runtime that can be freely distributed. ObjectVision was not used broadly except in some niche segments, but the visual programming ideas were the basis for Borland Delphi.

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  • Collocation extraction

    Collocation extraction

    Collocation extraction is the task of using a computer to extract collocations automatically from a corpus. The traditional method of performing collocation extraction is to find a formula based on the statistical quantities of those words to calculate a score associated to every word pairs. Proposed formulas are mutual information, t-test, z test, chi-squared test and likelihood ratio. Within the area of corpus linguistics, collocation is defined as a sequence of words or terms which co-occur more often than would be expected by chance. 'Crystal clear', 'middle management', 'nuclear family', and 'cosmetic surgery' are examples of collocated pairs of words. Some words are often found together because they make up a compound noun, for example 'riding boots' or 'motor cyclist' or ‘collocation extraction’ its very self.

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  • Is an AI Text-to-image Tool Worth It in 2026?

    Is an AI Text-to-image Tool Worth It in 2026?

    Trying to pick the best AI text-to-image tool? An AI text-to-image tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI text-to-image tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Stephen Muggleton

    Stephen Muggleton

    Stephen H. Muggleton (born 6 December 1959, son of Louis Muggleton) is Professor of Machine Learning and Head of the Computational Bioinformatics Laboratory at Imperial College London. == Education == Muggleton received his Bachelor of Science degree in computer science (1982) and Doctor of Philosophy in artificial intelligence (1986) supervised by Donald Michie at the University of Edinburgh. == Career == Following his PhD, Muggleton went on to work as a postdoctoral research associate at the Turing Institute in Glasgow (1987–1991) and later an EPSRC Advanced Research Fellow at Oxford University Computing Laboratory (OUCL) (1992–1997) where he founded the Machine Learning Group. In 1997 he moved to the University of York and in 2001 to Imperial College London. From 2025, Muggleton has joined Nanjing University as a full-time professor. == Research == Muggleton's research interests are primarily in Artificial intelligence. From 1997 to 2001 he held the Chair of Machine Learning at the University of York and from 2001 to 2006 the EPSRC Chair of Computational Bioinformatics at Imperial College in London. Since 2013 he holds the Syngenta/Royal Academy of Engineering Research Chair as well as the post of Director of Modelling for the Imperial College Centre for Integrated Systems Biology. He is known for founding the field of Inductive logic programming. In this field he has made contributions to theory introducing predicate invention, inverse entailment and stochastic logic programs. He has also played a role in systems development where he was instrumental in the systems Duce, Cigol, Golem, Progol and Metagol and applications – especially biological prediction tasks. He worked on a Robot Scientist together with Ross D. King that is capable of combining Inductive Logic Programming with active learning. His present work concentrates on the development of Meta-Interpretive Learning, a new form of Inductive Logic Programming which supports predicate invention and learning of recursive programs.

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  • Avid Free DV

    Avid Free DV

    Avid Free DV is a non-linear editing video editing software application developed by Avid Technology. Avid introduced Free DV in January 2003 at the 2003 MacWorld Expo; the company discontinued it in September 2007. Free DV was intended to give editors a sample of the Avid interface to use in deciding whether or not to purchase Avid software, so when compared with other Avid products its features were relatively minimal. When it was available it was not limited by time or watermarking, so it could be used as a non-linear editor for as long as desired. == Comparisons == When compared with other consumer-end non-linear editors such as iMovie and Windows Movie Maker, it sported more powerful video processing tools, but lacked the ease-of-use and shallow learning curve emphasized in similar programs because it had the full interface of the professional Avid system. However, Avid did offer a number of flash-based tutorials to help new users learn how to use the program for capturing, editing, clipping, processing, and outputting audio/video, among other things. == Limitations == The limitations of Avid Free DV included that it allowed only two video and audio tracks, had fewer editing tools than other Avid products, had few import and export formats, and allowed capture and output of standard-definition DV only, via FireWire. Avid Free DV projects and media were not compatible with other Avid systems. As the name implied, Avid Free DV was available as a free download, although users were required to complete a short survey on the Avid website before they were given a download link and key. In addition to using Free DV to evaluate Avid prior to purchase, it could also act as a stepping stone for people wishing to learn to use Avid's other editing products, such as Xpress Pro, Media Composer and Symphony. While additional skills and techniques are necessary to use these professionally geared systems, the basic operation remains the same. == Operating systems == Avid Free DV was available for Windows XP and Mac OS X. The officially supported Mac OS X versions were Panther versions up to 10.3.5, and Tiger versions up to 10.4.3 only. == Supported formats == Avid Free DV supported QuickTime (MOV) and DV AVIs. == Reception == John P. Mello Jr. of The Boston Globe gave Free DV a negative review, finding the user interface obfuscatory and the process of ingesting video error-prone. He summarized: "Professional video editors who use an Avid competitor may jump at the chance to take a free look at how Avid does things. But for the merely curious, this software is a nightmare". Video Systems's Steve Mullen opined that its lack of interoperability with Avid's professional editing software contracted Avid's stated goal to entice budding video editors into buying into the company's software ecosystem.

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  • Jun'ichi Tsujii

    Jun'ichi Tsujii

    Jun'ichi Tsujii (辻井 潤一, Tsujii Jun'ichi; born 7 February 1949) is a Japanese computer scientist specializing in natural language processing and text mining, particularly in the field of biology and bioinformatics. == Education == Tsujii received his Bachelor of Engineering, Master of Engineering and PhD degrees in electrical engineering from Kyoto University in 1971, 1973, and 1978 respectively. He was Assistant Professor and Associate Professor at Kyoto University, before accepting a position as Professor of Computational Linguistics at the University of Manchester Institute of Science and Technology (UMIST) in 1988. He was President of the Association for Computational Linguistics (ACL) in 2006, and has been a permanent member of the International Committee on Computational Linguistics (ICCL) since 1992, and the chair of the committee since 2014. == Research == Since May 2015, Tsujii has been the director of the Artificial Intelligence Research Center at the National Institute of Advanced Industrial Science and Technology, Japan. Tsujii was previously a Principal Researcher at Microsoft Research Asia (MSRA). Before joining MSRA, he was a professor at the University of Tokyo, where he belonged to both the School of Inter-faculty Initiative on Informatics and the Graduate School of Information Science and Technology. Tsujii is also a Visiting Professor and Scientific Advisor at the National Centre for Text Mining (NaCTeM) at the University of Manchester in the United Kingdom. == Awards == On 14 May 2010, Tsujii was awarded the Medals of Honor with Purple Ribbon, one of Japan's highest awards, presented to influential contributors in the fields of art, academics or sports. In September 2014, Tsujii was awarded the FUNAI Achievement Award at the Forum on Information Technology (FIT), which took place at the University of Tsukuba. The award is presented to distinguished individuals engaged in research or related business activities in the field of Information Technology who have produced excellent achievements in the field, are still active in leading positions and have strong impact on young students and researchers. In December 2014, Tsujii was named as an ACL Fellow, in recognition of his significant contributions to MT, parsing by unification-based grammar and text mining for biology. In March 2016, Tsujii was awarded Okawa Prize for his contribution to the field of Natural Language Processing, Machine Translation and Text Mining, together with Professor Jaime Carbonnel of CMU. In August 2021, Tsujii received ACL Lifetime Achievement Award, which is considered the most prestigious award in the field of Computational Linguistics and Natural Language Processing. In May 2022, Tsujii received the Order of the Sacred Treasure, Gold Rays and Neck Ribbon, from the Japanese government. In October 2024, Tsujii was designated a Person of Cultural Merit. == Selected publications == Oiwa, Hidekazu; Tsujii, Jun'ichi (2014). Common Space Embedding of Primal-Dual Relation Semantic Spaces. COLING 2014. Dublin. pp. 1579–1590. Taura, K.; Matsuzaki, T.; Miwa, M.; Kamoshida, Y.; Yokoyama, D.; Dun, N.; Shibata, T.; Jun, C. S.; Tsujii, J. (2013). "Design and implementation of GXP make – A workflow system based on make". Future Generation Computer Systems. 29 (2): 662–672. doi:10.1016/j.future.2011.05.026. S2CID 31627886. Sun, X.; Zhang, Y.; Matsuzaki, T.; Tsuruoka, Y.; Tsujii, J. (2013). "Probabilistic Chinese word segmentation with non-local information and stochastic training". Information Processing & Management. 49 (3): 626–636. doi:10.1016/j.ipm.2012.12.003. Mu, T.; Goulermas, J. Y.; Tsujii, J.; Ananiadou, S. (2012). "Proximity-Based Frameworks for Generating Embeddings from Multi-Output Data". IEEE Transactions on Pattern Analysis and Machine Intelligence. 34 (11): 2216–2232. Bibcode:2012ITPAM..34.2216M. doi:10.1109/TPAMI.2012.20. PMID 23289130. S2CID 711467. Miwa, M.; Sætre, R.; Kim, J. D.; Tsujii, J. (2010). "Event Extraction with Complex Event Classification Using Rich Features". Journal of Bioinformatics and Computational Biology. 08 (1): 131–146. doi:10.1142/S0219720010004586. PMID 20183879. Kim, J. D.; Ohta, T.; Tsujii, J. (2008). "Corpus annotation for mining biomedical events from literature". BMC Bioinformatics. 9 10. doi:10.1186/1471-2105-9-10. PMC 2267702. PMID 18182099. Miyao, Y.; Tsujii, J. (2008). "Feature Forest Models for Probabilistic HPSG Parsing". Computational Linguistics. 34: 35–80. doi:10.1162/coli.2008.34.1.35. S2CID 885002. Sagae, Kenji; Tsujii, Jun'ichi (2007). Dependency Parsing and Domain Adaptation with LR Models and Parser Ensembles. EMNLP-CoNLL. pp. 1044–1050. Ananiadou, S; Pyysalo, S; Tsujii, J; Kell, D. B. (2010). "Event extraction for systems biology by text mining the literature". Trends in Biotechnology. 28 (7): 381–90. doi:10.1016/j.tibtech.2010.04.005. PMID 20570001. Tsuruoka, Y.; Tateishi, Y.; Kim, J. D.; Ohta, T.; McNaught, J.; Ananiadou, S.; Tsujii, J. (2005). "Developing a Robust Part-of-Speech Tagger for Biomedical Text". Advances in Informatics. Lecture Notes in Computer Science. Vol. 3746. p. 382. doi:10.1007/11573036_36. ISBN 978-3-540-29673-7. S2CID 206592413. Tsuruoka, Y.; Tsujii, J. (2005). Bidirectional inference with the easiest-first strategy for tagging sequence data. Proceedings of the conference on Human Language Technology and Empirical Methods in Natural Language Processing - HLT '05. pp. 467–474. doi:10.3115/1220575.1220634. Tsujii, J.; Ananiadou, S. (2005). "Thesaurus or Logical Ontology, Which One Do We Need for Text Mining?". Language Resources and Evaluation. 39: 77–90. doi:10.1007/s10579-005-2697-0. S2CID 3204827. Kazama, J. I.; Tsujii, J. I. (2005). "Maximum Entropy Models with Inequality Constraints: A Case Study on Text Categorization". Machine Learning. 60 (1–3): 159–194. doi:10.1007/s10994-005-0911-3. hdl:10119/3305. Matsuzaki, T.; Miyao, Y.; Tsujii, J. I. (2005). Probabilistic CFG with latent annotations. 43rd Annual Meeting on Association for Computational Linguistics - ACL '05. p. 75. doi:10.3115/1219840.1219850. Kim, J. -D.; Ohta, T.; Tateisi, Y.; Tsujii, J. (2003). "GENIA corpus--a semantically annotated corpus for bio-textmining". Bioinformatics. 19: i180–i182. doi:10.1093/bioinformatics/btg1023. PMID 12855455. Hirschman, L.; Park, J. C.; Tsujii, J.; Wong, L.; Wu, C. H. (2002). "Accomplishments and challenges in literature data mining for biology". Bioinformatics. 18 (12): 1553–1561. doi:10.1093/bioinformatics/18.12.1553. PMID 12490438. Torisawa, K.; Tsujii, J. I. (1996). Computing phrasal-signs in HPSG prior to parsing. 16th conference on Computational linguistics -. Vol. 2. p. 949. doi:10.3115/993268.993332.

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  • How to Choose an AI Pair Programmer

    How to Choose an AI Pair Programmer

    In search of the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Krohn–Rhodes theory

    Krohn–Rhodes theory

    In mathematics and computer science, the Krohn–Rhodes theory (or algebraic automata theory) is an approach to the study of finite semigroups and automata that seeks to decompose them in terms of elementary components. These components correspond to finite aperiodic semigroups and finite simple groups that are combined in a feedback-free manner (called a "wreath product" or "cascade"). Krohn and Rhodes found a general decomposition for finite automata. The authors discovered and proved an unexpected major result in finite semigroup theory, revealing a deep connection between finite automata and semigroups. Decidability of Krohn-Rhodes complexity long motivated much work in semigroup theory. In June 2024, Stuart Margolis, John Rhodes, and Anne Schilling announced a proof that the complexity is decidable. == Definitions and description of the Krohn–Rhodes theorem == Let T {\displaystyle T} be a semigroup. A semigroup S {\displaystyle S} that is a homomorphic image of a subsemigroup of T {\displaystyle T} is said to be a divisor of T {\displaystyle T} . The Krohn–Rhodes theorem for finite semigroups states that every finite semigroup S {\displaystyle S} is a divisor of a finite alternating wreath product of finite simple groups, each a divisor of S {\displaystyle S} , and finite aperiodic semigroups (which contain no nontrivial subgroups). In the automata formulation, the Krohn–Rhodes theorem for finite automata states that given a finite automaton A {\displaystyle A} with states Q {\displaystyle Q} and input alphabet I {\displaystyle I} , output alphabet U {\displaystyle U} , then one can expand the states to Q ′ {\displaystyle Q'} such that the new automaton A ′ {\displaystyle A'} embeds into a cascade of "simple", irreducible automata: In particular, A {\displaystyle A} is emulated by a feed-forward cascade of (1) automata whose transformation semigroups are finite simple groups and (2) automata that are banks of flip-flops running in parallel. The new automaton A ′ {\displaystyle A'} has the same input and output symbols as A {\displaystyle A} . Here, both the states and inputs of the cascaded automata have a very special hierarchical coordinate form. Moreover, each simple group (prime) or non-group irreducible semigroup (subsemigroup of the flip-flop monoid) that divides the transformation semigroup of A {\displaystyle A} must divide the transformation semigroup of some component of the cascade, and only the primes that must occur as divisors of the components are those that divide A {\displaystyle A} 's transformation semigroup. == Group complexity == The Krohn–Rhodes complexity (also called group complexity or just complexity) of a finite semigroup S is the least number of groups in a wreath product of finite groups and finite aperiodic semigroups of which S is a divisor. All finite aperiodic semigroups have complexity 0, while non-trivial finite groups have complexity 1. In fact, there are semigroups of every non-negative integer complexity. For example, for any n greater than 1, the multiplicative semigroup of all (n+1) × (n+1) upper-triangular matrices over any fixed finite field has complexity n (Kambites, 2007). A major open problem in finite semigroup theory is the decidability of complexity: is there an algorithm that will compute the Krohn–Rhodes complexity of a finite semigroup, given its multiplication table? Upper bounds and ever more precise lower bounds on complexity have been obtained (see, e.g. Rhodes & Steinberg, 2009). Rhodes has conjectured that the problem is decidable. In June 2024, Stuart Margolis, John Rhodes, and Anne Schilling announced a proof in the affirmative of the conjecture, though as of 2025 the result has yet to be confirmed. == History and applications == At a conference in 1962, Kenneth Krohn and John Rhodes announced a method for decomposing a (deterministic) finite automaton into "simple" components that are themselves finite automata. This joint work, which has implications for philosophy, comprised both Krohn's doctoral thesis at Harvard University and Rhodes' doctoral thesis at MIT. Simpler proofs, and generalizations of the theorem to infinite structures, have been published since then (see Chapter 4 of Rhodes and Steinberg's 2009 book The q-Theory of Finite Semigroups for an overview). In the 1965 paper by Krohn and Rhodes, the proof of the theorem on the decomposition of finite automata (or, equivalently sequential machines) made extensive use of the algebraic semigroup structure. Later proofs contained major simplifications using finite wreath products of finite transformation semigroups. The theorem generalizes the Jordan–Hölder decomposition for finite groups (in which the primes are the finite simple groups), to all finite transformation semigroups (for which the primes are again the finite simple groups plus all subsemigroups of the "flip-flop" (see above)). Both the group and more general finite automata decomposition require expanding the state-set of the general, but allow for the same number of input symbols. In the general case, these are embedded in a larger structure with a hierarchical "coordinate system". One must be careful in understanding the notion of "prime" as Krohn and Rhodes explicitly refer to their theorem as a "prime decomposition theorem" for automata. The components in the decomposition, however, are not prime automata (with prime defined in a naïve way); rather, the notion of prime is more sophisticated and algebraic: the semigroups and groups associated to the constituent automata of the decomposition are prime (or irreducible) in a strict and natural algebraic sense with respect to the wreath product (Eilenberg, 1976). Also, unlike earlier decomposition theorems, the Krohn–Rhodes decompositions usually require expansion of the state-set, so that the expanded automaton covers (emulates) the one being decomposed. These facts have made the theorem difficult to understand and challenging to apply in a practical way—until recently, when computational implementations became available (Egri-Nagy & Nehaniv 2005, 2008). H.P. Zeiger (1967) proved an important variant called the holonomy decomposition (Eilenberg 1976). The holonomy method appears to be relatively efficient and has been implemented computationally by A. Egri-Nagy (Egri-Nagy & Nehaniv 2005). Meyer and Thompson (1969) give a version of Krohn–Rhodes decomposition for finite automata that is equivalent to the decomposition previously developed by Hartmanis and Stearns, but for useful decompositions, the notion of expanding the state-set of the original automaton is essential (for the non-permutation automata case). Many proofs and constructions now exist of Krohn–Rhodes decompositions (e.g., [Krohn, Rhodes & Tilson 1968], [Ésik 2000], [Diekert et al. 2012]), with the holonomy method the most popular and efficient in general (although not in all cases). [Zimmermann 2010] gives an elementary proof of the theorem. Owing to the close relation between monoids and categories, a version of the Krohn–Rhodes theorem is applicable to category theory. This observation and a proof of an analogous result were offered by Wells (1980). The Krohn–Rhodes theorem for semigroups/monoids is an analogue of the Jordan–Hölder theorem for finite groups (for semigroups/monoids rather than groups). As such, the theorem is a deep and important result in semigroup/monoid theory. The theorem was also surprising to many mathematicians and computer scientists since it had previously been widely believed that the semigroup/monoid axioms were too weak to admit a structure theorem of any strength, and prior work (Hartmanis & Stearns) was only able to show much more rigid and less general decomposition results for finite automata. Work by Egri-Nagy and Nehaniv (2005, 2008–) continues to further automate the holonomy version of the Krohn–Rhodes decomposition extended with the related decomposition for finite groups (so-called Frobenius–Lagrange coordinates) using the computer algebra system GAP. Applications outside of the semigroup and monoid theories are now computationally feasible. They include computations in biology and biochemical systems (e.g. Egri-Nagy & Nehaniv 2008), artificial intelligence, finite-state physics, psychology, and game theory (see, for example, Rhodes 2009).

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  • Digital on-screen graphics by country

    Digital on-screen graphics by country

    Digital on-screen graphics by country are the varying logos and differences of digital on-screen graphics in different countries and regions. == Overview == Digital on-screen graphics (DOGs; also called a digitally originated graphic, bug, network bug, on-screen bug, or screenbug) are almost always placed in one of four corners: the top left, the top right, the bottom left, or the bottom right. There are few exceptions to this rule: most notably, Saturday! in Russia, which places their DOG in the top center. Many news broadcasters, as well as a few television networks, also place a clock alongside their bug. In the United States, Canada, Australia, and New Zealand, DOGs may also include the show's parental guideline rating. In Australia, this is known as a Program Return Graphic (PRG). It has become common to place text above the station's logo advertising other programs on the network. In many countries, some TV networks insert the word "live" near the DOG to advise viewers that the program is live, rather than pre-recorded. During televised sports events, a DOG may also display game-related statistics such as the current score. This has led people in Canada and the United States to refer to such a DOG as a score bug. In many countries, DOGs are removed in non-program sections such as commercials and program trailers, but TV channels in some other countries have retained in full color or instead replaced them in either of these sections or in both sections (like Turkey, Indonesia, Italy, the entirety of South Asia, Vietnam, Taiwan, and Russia). == MENA == === Arab world === Arabic TV logos are placed in the top-right and top-left except for Al-Jazeera, whose logo appears on the bottom-right of the screen. Some Arabian TV stations hide their logos during commercial breaks and promos/trailers, such as Dubai TV, Dubai One, Funoon, the Egyptian CBC and Nile TV networks, ART Hekayat, ART Hekayat 2, Iqraa, and Al-Jazeera. Abu Dhabi TV and MBC1 initially had their logos at the bottom-right corner from their launch until the mid-2000s, when they were moved to the top-right corner. === Iran === Iranian broadcaster IRIB introduced DOGs in early 2000s. Unlike other Middle Eastern nations that introduced DOGs on their TV networks in 1990s, Iran was very late in this practice. Almost all Iranian TV channels display DOGs at top-left corner of the screen. The few exception is IRIB-owned channels remove DOGs during news broadcasts. === Israel === In Israel, Television DOGs were first introduced in 1991. Israeli channel watermarks most often appear on the top left or the top right corner since Israeli cable and satellite-based services often have the channel description and programming (OSD) on the bottom of the screen. Most channels have an opaque, full-color watermark, though exceptions exist, for example Channel 9, which displays a blue-tinted semi-transparent logo. In ad breaks, it is required to replace the channel watermark with another symbol – sometimes on the other edge of the screen – indicating there are ads at the moment. The Israel Broadcasting Authority, whose channels placed their logos in the top left corner, ceased broadcasting in May 2017. The new public broadcaster, the Israeli Public Broadcasting Corporation, displays its logos at the top right instead. The erstwhile Channel 2 as well as its successors, Keshet 12 and Reshet 13, also use the top right corner. However, Channel 10 used the top left corner before rebranding to Eser (Literally "Ten") in 2017 and simultaneously moving its logo to the top right (Not long after, in January 2019, it ceased broadcasting as it merged with Reshet 13). Channel 14 as well as its predecessor Channel 20 use the top right corner as well. The Knesset Channel, however, uses the top left corner. === Morocco === The SNRT and 2M And Al-Aoula Uses permanent on-screen DOGs for their TV channels. In contrast, other channels such as Medi 1 TV hide their DOGs during commercial breaks. == Asia == === Brunei === Radio Television Brunei introduced DOGs in 1994. Like TV channels from neighbouring Malaysia, all DOGs are removed during advertisement breaks. === Cambodia === Cambodian TV channels introduced DOGs in 1995. Like Thailand, all logos are full-color and displayed on the top-right corner of the screen. Some channels such as TV5 hide their logos during commercial breaks. Hang Meas HDTV Logo on the top-left corner of the screen, CTN (Cambodian Television Network), MyTV, Bayon TV, PNN, Logo on the top-right corner of the screen. === China === TV stations in mainland China always place their logo (usually semi-transparent and sometimes animated) in the top-left corner of the screen in full-color or grey-scale. Regardless of the content being broadcast (program or advertisements), some channels like Phoenix Television hide their logos during commercial breaks; although in some rare cases, the DOG may be placed elsewhere to avoid covering the score bug during the broadcast of a sporting event. China introduced logos in 1983 on the bottom-left corner of the screen, but they were used only during commercial breaks and clock idents. Later China Central Television (CCTV) introduced permanent DOGs for all programs in 1992, on the top-left corner of the screen. China also displays a clock on top-right corner of the screen for 1 minute between 59:30–00:30 & 29:30–30:30 time in transition between programs. === Hong Kong === Hong Kong TV introduced DOGs in 1994. Hong Kong DOGs can be either of full color or semi-transparent and (except for RTHK 31) always be hidden during commercial breaks. Television Broadcasts Limited (TVB) placed their logos at the top-right corner of the screen while now-defunct Asia Television and other channels placed their logos at the top-left corner of the screen. Sometimes, weather information, date, and time clocks had been used alongside DOGs in news programs, continuity & live broadcasts. === India === The first on-screen logo in India was introduced in 1984 by DD2 Metro (now DD News). It was white and slightly transparent. All Indian TV channels have on-screen logos. They are always full-colors, never transparent, and they are almost never removed during commercial breaks (though the channels of the South Indian Sun TV Network did so until 2015). The great majority of Indian TV channels place their logos in the top right corner of the screen, though there are exceptions. The corner used may be broadcaster-dependent. Among the big national broadcasters: Channels from the Sony network always use the top right corner, without exception. Star channels also use the top right, with the exception of National Geographic and Nat Geo Wild, which use the top left corner in line with their international counterparts. Past exceptions include The History Channel, whose logo was placed in the top left until it rebranded to Fox History & Entertainment in 2008; the now-defunct Channel V, which used the top left between 2013 and 2016; and Nat Geo People, Nat Geo Music and BabyTV, were withdrawn from India in June 2019. TV18 and Viacom18 channels use the top right corner as well, with the exceptions of regional-language movie channels (e.g., Colors Kannada Cinema and Colors Gujarati Cinema) as well as Colors Super, which have shown their logos at the top left corner since 2018; and VH1, which has always used the bottom right corner. Also, CNBC-TV18, CNBC Awaaz and CNBC Bajar use the bottom right. Moreover, MTV showed its logo in the top left corner until 23 April 2018, when it was moved to the top right (its HD version, launched in 2017, has always used the top right). Unlike most other major networks, the Zee Network's non-news channels containing 'Zee' in their name display their logos at the top left corner and not the top right. This has been the case since 15 October 2017, when almost all the Zee-branded TV channels of the Zee network rebranded with a new logo and, in many cases, a new graphics package and look. Before then, the logos were shown at the top right, as with other broadcasters. (News channels' logos—i.e., logos of channels owned by Zee Media Corporation—stayed put at the top right corner, with the exception of WION, which uses the bottom left.) All the major Zee-branded channels—such as Zee TV, Zee Cinema, Zee Café and the regional-language channels like Zee Tamil, Zee Telugu, Zee Marathi and Zee Bangla—show their logos at the top left; moreover, the Odia-language channel Sarthak TV rebranded to Zee Sarthak and moved its logo to the top left. Among the Zee channels not containing the word 'Zee' that moved their logos to the top left during the big rebrand in 2017 was English movie channel Zee Studio; when it was renamed to &flix on 3 June 2018, the logo remained at the top left. Moreover, Hindi movie channel &pictures has always shown its logo at the top left since its launch in 2013. However, &privé HD, Zee's other English movie channel, and Hindi entertainment channel &TV place the

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  • P4-metric

    P4-metric

    The P4 metric (also known as FS or Symmetric F ) enables performance evaluation of a binary classifier. The P4 metric is calculated from precision, recall, specificity, and NPV (negative predictive value). The definition of the P4 metric is similar to that of the F1 metric, however the P4 metric definition addresses criticisms leveled against the definition of the F1 metric. The definition of the P4 metric may, therefore, be understood as an extension of the F1 metric. Like the other known metrics, the P4 metric is a function of: TP (true positives), TN (true negatives), FP (false positives), FN (false negatives). == Justification == The key concept of the P4 metric is to leverage the four key conditional probabilities: P ( + ∣ C + ) {\displaystyle P(+\mid C{+})} — the probability that the sample is positive, provided the classifier result was positive. P ( C + ∣ + ) {\displaystyle P(C{+}\mid +)} — the probability that the classifier result will be positive, provided the sample is positive. P ( C − ∣ − ) {\displaystyle P(C{-}\mid -)} — the probability that the classifier result will be negative, provided the sample is negative. P ( − ∣ C − ) {\displaystyle P(-\mid C{-})} — the probability the sample is negative, provided the classifier result was negative. The main assumption behind this metric is that all the probabilities mentioned above are close to 1 for a properly designed binary classifier. Indeed, P 4 = 1 {\displaystyle \mathrm {P} _{4}=1} if, and only if, all of the probabilities above are equal to 1. Another important feature is that P 4 {\displaystyle \mathrm {P} _{4}} tends to zero any of the above probabilities tend to zero. == Definition == P4 is defined as a harmonic mean of four key conditional probabilities: P 4 = 4 1 P ( + ∣ C + ) + 1 P ( C + ∣ + ) + 1 P ( C − ∣ − ) + 1 P ( − ∣ C − ) = 4 1 p r e c i s i o n + 1 r e c a l l + 1 s p e c i f i c i t y + 1 N P V . {\displaystyle \mathrm {P} _{4}={\frac {4}{{\frac {1}{P(+\mid C{+})}}+{\frac {1}{P(C{+}\mid +)}}+{\frac {1}{P(C{-}\mid -)}}+{\frac {1}{P(-\mid C{-})}}}}={\frac {4}{{\frac {1}{\mathit {precision}}}+{\frac {1}{\mathit {recall}}}+{\frac {1}{\mathit {specificity}}}+{\frac {1}{\mathit {NPV}}}}}.} In terms of TP,TN,FP,FN it can be calculated as follows: P 4 = 4 ⋅ T P ⋅ T N 4 ⋅ T P ⋅ T N + ( T P + T N ) ⋅ ( F P + F N ) . {\displaystyle \mathrm {P} _{4}={\frac {4\cdot \mathrm {TP} \cdot \mathrm {TN} }{4\cdot \mathrm {TP} \cdot \mathrm {TN} +(\mathrm {TP} +\mathrm {TN} )\cdot (\mathrm {FP} +\mathrm {FN} )}}.} == Evaluation of the binary classifier performance == Evaluating the performance of binary classifiers is a multidisciplinary concept. It spans from the evaluation of medical tests, psychiatric tests to machine learning classifiers from a variety of fields. Thus, many of the metrics in use exist under several names, some defined independently. == Properties of P4 metric == Symmetry — contrasting to the F1 metric, P4 is symmetrical. It means - it does not change its value when dataset labeling is changed - positives named negatives and negatives named positives. Range: P 4 ∈ [ 0 , 1 ] {\displaystyle \mathrm {P} _{4}\in [0,1]} . Achieving P 4 ≈ 1 {\displaystyle \mathrm {P} _{4}\approx 1} requires all the key four conditional probabilities being close to 1. For P 4 ≈ 0 {\displaystyle \mathrm {P} _{4}\approx 0} it is sufficient that one of the key four conditional probabilities is close to 0. == Examples, comparing with the other metrics == Dependency table for selected metrics ("true" means depends, "false" - does not depend): Metrics that do not depend on a given probability are prone to misrepresentation when the probability approaches 0. === Example 1: Rare disease detection test === Let us consider a medical test used to detect a rare disease. Suppose a population size of 100000 and 0.05% of the population is infected. Further suppose the following test performance: 95% of all positive individuals are classified correctly (TPR=0.95) and 95% of all negative individuals are classified correctly (TNR=0.95). In such a case, due to high population imbalance and in spite of having high test accuracy (0.95), the probability that an individual who has been classified as positive is in fact positive is very low: P ( + ∣ C + ) = 0.0095. {\displaystyle P(+\mid C{+})=0.0095.} We can observe how this low probability is reflected in some of the metrics: P 4 = 0.0370 {\displaystyle \mathrm {P} _{4}=0.0370} , F 1 = 0.0188 {\displaystyle \mathrm {F} _{1}=0.0188} , J = 0.9100 {\displaystyle \mathrm {J} =\mathbf {0.9100} } (Informedness / Youden index), M K = 0.0095 {\displaystyle \mathrm {MK} =0.0095} (Markedness). === Example 2: Image recognition — cats vs dogs === Consider the problem of training a neural network based image classifier with only two types of images: those containing dogs (labeled as 0) and those containing cats (labeled as 1). Thus, the goal is to distinguish between the cats and dogs. Suppose that the classifier overpredicts in favour of cats ("positive" samples): 99.99% of cats are classified correctly and only 1% of dogs are classified correctly. Further, suppose that the image dataset consists of 100000 images, 90% of which are pictures of cats and 10% are pictures of dogs. In this situation, the probability that the picture containing dog will be classified correctly is pretty low: P ( C − | − ) = 0.01. {\displaystyle P(C-|-)=0.01.} Not all metrics are notice this low probability: P 4 = 0.0388 {\displaystyle \mathrm {P} _{4}=0.0388} , F 1 = 0.9478 {\displaystyle \mathrm {F} _{1}=\mathbf {0.9478} } , J = 0.0099 {\displaystyle \mathrm {J} =0.0099} (Informedness / Youden index), M K = 0.8183 {\displaystyle \mathrm {MK} =\mathbf {0.8183} } (Markedness).

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  • How to Choose an AI Logo Maker

    How to Choose an AI Logo Maker

    Trying to pick the best AI logo maker? An AI logo maker is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI logo maker slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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