AI Assistant Roblox

AI Assistant Roblox — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • MovieRide FX

    MovieRide FX

    MovieRide FX is a patented automated special visual effects video compositing engine used in the MovieRide FX mobile application for Android (requires Android 2.3 or later) and iOS (compatible with iPhone 4 and up, iPad, and iPod Touch (new generation), requires iOS 7 or later). MovieRide FX allows the user to personalize a "Hollywood-style" movie clip by inserting themself into the clip as the "actor". == Features == The MovieRide FX app uses the relevant mobile device's camera to record a video of the user and insert it into a pre-packaged "Hollywood style" movie clip. The "actor" is extracted from their recorded video clip through various known effects such as masking, keying, and motion tracking. The "actor" is then inserted into one of the pre-packaged movie clips created by the MovieRide FX visual effects artists. This is done through an automated process requiring little or no artistic or technical skill from the user. The custom movie clips pre-packaged with MovieRide FX offer the user a variety of movie scenarios. Additional clips based on popular television and movie themes are continually being developed and are available on a freemium basis. == Sharing == Once the user's footage has automatically been composited into a movie clip and rendered as an .mp4 file, it can be shared via social media, such as Facebook, YouTube, and Twitter, and by e-mail. == History == === 2012 === MovieRide FX was created by Grant Waterston and Johann Mynhardt, who started development in 2012. === 2013 === The beta version was released on Google Play in July 2013. In August 2013 MovieRide FX was a New Media Award winner in the "New Media" category of the Accolade International Awards in Los Angeles. In October 2013 MovieRide FX was awarded exhibitor space in the ‘start-up village’ at the Apps-World Expo in London. === 2014 === MovieRide FX reached the 100 000 – 500 000 downloads category on the Google Play Store in June 2014. The official Android version was launched in July 2014. iOS version released in August 2014. MovieRide FX was selected as one of the "Top 150" startups at the Pioneer Festival in Vienna in September 2014. In November 2014 MovieRide FX was shortlisted for the Appster Awards in the "Best Entertainment App" and "Most Innovative App" categories and was awarded exhibitor space at the ‘start-up village’ at the Apps-World Expo in London. Patent applications were filed in South Africa, the EU and USA in April 2014. === 2015 === In September 2015 MovieRide FX was shortlisted for "Best Software innovation" at The Technology Expo Awards in London. === 2016 === In April 2016 MovieRide FX was nominated for a National Science and Technology Forum (NSTF) award for 'Research leading to Innovation by a corporate organization' In August 2016 Movie Ride FX won two Gold Awards at the 2016 Mobile Marketing Awards (MMA Smarties SA). These two Gold awards were for the 'Innovation' and 'Best in Show’ categories. In December 2016 FlicJam Inc. was formed in the US to access the larger global market. EU patent application was published in March 2016. === 2017 === South African patent was granted in February 2017. === 2018 === US patent was granted in March 2018.

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  • Fabric Connect

    Fabric Connect

    Fabric Connect, in computer networking usage, is the name used by Extreme Networks to market an extended implementation of the IEEE 802.1aq and IEEE 802.1ah-2008 standards. The Fabric Connect technology was originally developed by the Enterprise Solutions R&D department within Nortel Networks. In 2009, Avaya, Inc acquired Nortel Networks Enterprise Business Solutions; this transaction included the Fabric Connect intellectual property together with all of the Ethernet Switching platforms that supported it. Subsequently, the Fabric Connect technology became part of the Extreme Networks portfolio by virtue of their 2017 purchase of the Avaya Networking business and assets. It was during the Avaya era that this technology was promoted as the lead element of the Virtual Enterprise Network Architecture (VENA). == Technologies == === Fabric Connect === Fabric Connect's provides network-wide, end-to-end, multi-layer virtualization. A network virtualization capability, based on an enhanced implementation of the IEEE 802.1aq Shortest Path Bridging (SPB) standard, Fabric Connect offers the ability to create a simplified network that can dynamically virtualize elements to efficiently provision and utilize resources, thus reducing the strain on the network and personnel. Extreme Networks base the Fabric Connect technology on the SPB standard, including support for RFC 6329, and have integrated IP Routing and IP Multicast support; this unified technology allows for the replacement of multiple conventional protocols such as Spanning Tree, RIP and/or OSPF, ECMP, and PIM. === Fabric Attach === An adjunct to the Fabric Connect technology, Fabric Attach allows network operators to extend network virtualization directly into conventional wiring closets (using existing non-Fabric Ethernet switches) and automate the provisioning of devices to their appropriate virtual network. This is particularly relevant for the mass of unattended network end-point that are now appearing, such as IP Phones, Wireless Access Points, and IP Cameras. Fabric Attach standardized protocols such as 802.1AB LLDP to exchange credentials and obtain provisioning information that allows "Client" Switches to be automatically re-configured on the fly with parameters that let Traffic Flows Map through to Fabric Connect Edge Switches (aka "Backbone Edge Bridge" in SPB definition) functioning as a Fabric Attach "Server" Switch. This method is described by an IETF "Internet Draft", pending further standardization activity. Fabric Attach is typically used to automate Wiring Closet connectivity, but has the potential to be extensible for use in the Data Center, with Virtual Machines being able to dynamically request VLAN/VSN (Virtual Service Network) assignment based upon application requirements. == Hardware products == === Virtual Services Platform 9000 Series === A range of modular chassis-based products, featuring a carrier-grade Linux operation system, and designed for high-performance deployment scenarios that need to scale to multiple terabits of switching capacity and support 10 and 40 gigabit Ethernet connections, and is designed eventually to support 100 gigabit Ethernet. === Virtual Services Platform 8000 Series === A compact form-factor platform delivering high-density 10/40 gigabit Ethernet connectivity, and targeted at mid-market through to mid-size enterprise core switch applications. === Virtual Services Platform 7000 Series === A range of high-end 10 gigabit Ethernet stackable switches that extend fabric-based networking to the data center top-of-rack. They support 40 gigabit Ethernet via the MDA Slot. === Virtual Services Platform 4000 Series === A range of high-end gigabit Ethernet stackable switches that extend Fabric-based networking to branch and metro locations. === Ethernet Routing Switch 5000 Series === A range of high-end gigabit Ethernet stackable switches that provides enterprise-class desktop features, including PoE, and offers 10 Gbit/s uplink connections. Each Switch supports up to 144 Gbit/s of virtual backplane capacity, delivering up to 1.152 Tbit/s for a system of eight, creating a virtual backplane through a stacking configuration. === Ethernet Routing Switch 4000 Series === A range of gigabit Ethernet stackable switches that provide enterprise-class desktop features, including PoE/PoE+, and offer 1/10 Gbit/s uplink connections. Each switch supports up to 48 Gbit/s of virtual backplane capacity, delivering up to 384 Gbit/s for a system of 8, creating a virtual backplane through a stacking configuration. === Ethernet Routing Switch 3500 Series === These entry-level gigabit Ethernet stackable switches provide enterprise-class desktop features, including PoE/PoE+, and 1 Gbit/s uplink connections.

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  • Protocol Builder

    Protocol Builder

    Protocol Builder is a tool in programming languages to generate code to build protocols in a fast and reliable way. Network programming for all kinds of protocols (such as TCP, UDP, and SNMP) includes converting data to be transferred to raw bytes in the sending side and parsing these bytes in the receiving side. Protocol builders facilitate this stage, usually by automatically generating the code. Protocol Programming has many components to be developed, these are: server listener, server connection, client connection, packets, and loggers. Most protocol builders implement these components automatically so developers save time and money. Currently, there are two Protocol Builders in the market, one for C++ from UpRedSun which is for TCP and UDP protocols. The second one is for .Net languages which generates the code in C# for TCP Protocols, this tool is called .Net Protocol Builder.

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  • Test data

    Test data

    Test data are sets of inputs or information used to verify the correctness, performance, and reliability of software systems. Test data encompass various types, such as positive and negative scenarios, edge cases, and realistic user scenarios, and aims to exercise different aspects of the software to uncover bugs and validate its behavior. Test data is also used in regression testing to verify that new code changes or enhancements do not introduce unintended side effects or break existing functionalities. == Background == Test data may be used to verify that a given set of inputs to a function produces an expected result. Alternatively, data can be used to challenge the program's ability to handle unusual, extreme, exceptional, or unexpected inputs. Test data can be produced in a focused or systematic manner, as is typically the case in domain testing, or through less focused approaches, such as high-volume randomized automated tests. Test data can be generated by the tester or by a program or function that assists the tester. It can be recorded for reuse or used only once. Test data may be created manually, using data generation tools (often based on randomness), or retrieved from an existing production environment. The data set may consist of synthetic (fake) data, but ideally, it should include representative (real) data. == Limitations == Due to privacy regulations such as GDPR, PCI, and the HIPAA, the use of privacy-sensitive personal data for testing is restricted. However, anonymized (and preferably subsetted) production data may be used as representative data for testing and development. Programmers may also choose to generate synthetic data as an alternative to using real or anonymized data. While synthetic data can offer significant advantages, such as enhanced privacy and flexibility, it also comes with limitations. For instance, generating synthetic data that accurately reflects real-world complexity can be challenging. There is also a risk of synthetic data not fully capturing the nuances of real data, potentially leading to gaps in test coverage. == Domain testing == Domain testing is a set of techniques focusing on test data. This includes identifying critical inputs, values at the boundaries between equivalence classes, and combinations of inputs that drive the system toward specific outputs. Domain testing helps ensure that various scenarios are effectively tested, including edge cases and unusual conditions.

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  • Physical information security

    Physical information security

    Physical information security is the intersection or common ground between physical security and information security. It primarily concerns the protection of tangible information-related assets such as computer systems and storage media against physical, real-world threats such as unauthorized physical access, theft, fire and flood. It typically involves physical controls such as protective barriers and locks, uninterruptible power supplies, and shredders. Information security controls in the physical domain complement those in the logical domain (such as encryption), and procedural or administrative controls (such as information security awareness and compliance with policies and laws). == Background == Asset are inherently valuable and yet vulnerable to a wide variety of threats, both malicious (e.g. theft, arson) and accidental/natural (e.g. lost property, bush fire). If threats materialize and exploit those vulnerabilities causing incidents, there are likely to be adverse impacts on the organizations or individuals who legitimately own and utilize the assets, varying from trivial to devastating in effect. Security controls are intended to reduce the probability or frequency of occurrence and/or the severity of the impacts arising from incidents, thus protecting the value of the assets. Physical security involves the use of controls such as smoke detectors, fire alarms and extinguishers, along with related laws, regulations, policies and procedures concerning their use. Barriers such as fences, walls and doors are obvious physical security controls, designed to deter or prevent unauthorized physical access to a controlled area, such as a home or office. The moats and battlements of Mediaeval castles are classic examples of physical access controls, as are bank vaults and safes. Information security controls protect the value of information assets, particularly the information itself (i.e. the intangible information content, data, intellectual property, knowledge etc.) but also computer and telecommunications equipment, storage media (including papers and digital media), cables and other tangible information-related assets (such as computer power supplies). The corporate mantra "Our people are our greatest assets" is literally true in the sense that so-called knowledge workers qualify as extremely valuable, perhaps irreplaceable information assets. Health and safety measures and even medical practice could therefore also be classed as physical information security controls since they protect humans against injuries, diseases and death. This perspective exemplifies the ubiquity and value of information. Modern human society is heavily reliant on information, and information has importance and value at a deeper, more fundamental level. In principle, the subcellular biochemical mechanisms that maintain the accuracy of DNA replication could even be classed as vital information security controls, given that genes are 'the information of life'. Malicious actors who may benefit from physical access to information assets include computer crackers, corporate spies, and fraudsters. The value of information assets is self-evident in the case of, say, stolen laptops or servers that can be sold-on for cash, but the information content is often far more valuable, for example encryption keys or passwords (used to gain access to further systems and information), trade secrets and other intellectual property (inherently valuable or valuable because of the commercial advantages they confer), and credit card numbers (used to commit identity fraud and further theft). Furthermore, the loss, theft or damage of computer systems, plus power interruptions, mechanical/electronic failures and other physical incidents prevent them being used, typically causing disruption and consequential costs or losses. Unauthorized disclosure of confidential information, and even the coercive threat of such disclosure, can be damaging as we saw in the Sony Pictures Entertainment hack at the end of 2014 and in numerous privacy breach incidents. Even in the absence of evidence that disclosed personal information has actually been exploited, the very fact that it is no longer secured and under the control of its rightful owners is itself a potentially harmful privacy impact. Substantial fines, adverse publicity/reputational damage and other noncompliance penalties and impacts that flow from serious privacy breaches are best avoided, regardless of cause! == Examples of physical attacks to obtain information == There are several ways to obtain information through physical attacks or exploitations. A few examples are described below. === Dumpster diving === Dumpster diving is the practice of searching through trash in the hope of obtaining something valuable such as information carelessly discarded on paper, computer disks or other hardware. === Overt access === Sometimes attackers will simply go into a building and take the information they need. Frequently when using this strategy, an attacker will masquerade as someone who belongs in the situation. They may pose as a copy room employee, remove a document from someone's desk, copy the document, replace the original, and leave with the copied document. Individuals pretending to building maintenance may gain access to otherwise restricted spaces. They might walk right out of the building with a trash bag containing sensitive documents, carrying portable devices or storage media that were left out on desks, or perhaps just having memorized a password on a sticky note stuck to someone's computer screen or called out to a colleague across an open office. == Examples of Physical Information Security Controls == Shredding paper documents prior to their disposal can prevent unintended information leakage. Digital data can be encrypted or securely wiped. Offices may require visitors to present valid identification cards or valid access keys. Office workers may be required to obey "clear desk" policies, protecting documents and other storage media (including portable IT devices) by tidying them away out of sight (for example in locked drawers, filing cabinets, safes or a Bank vault). Workers may be required to memorize their passwords or use a password manager instead of writing passwords on paper. Computers are vulnerable to outages caused by power cuts, accidental disconnection, flat batteries, brown-outs, surges, spikes, electrical interference and electronic failures. Physical information security controls to address the associated risks include: fuses, no-break battery-backed power supplies, electrical generators, redundant power sources and cabling, "Do not remove" warning signs on plugs, surge protectors, power quality monitoring, spare batteries, professional design and installation of power circuits plus regular inspections/tests and preventive maintenance.

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  • Gemini Enterprise Agent Platform

    Gemini Enterprise Agent Platform

    Gemini Enterprise Agent Platform (formerly known as Vertex AI) is a managed machine learning (ML) and artificial intelligence (AI) platform developed by Google Cloud. It provides a unified environment for building, training, deploying, and scaling ML models and generative AI applications. The platform integrates tools for the full ML lifecycle, including data preparation, model training, evaluation, deployment, and monitoring, under a single API and user interface. Vertex AI was announced at Google I/O and released as a generally available product on May 18, 2021. At launch, Google described Vertex AI as unifying its AutoML offerings with its prior Cloud AI Platform capabilities, and as adding operational features intended to help teams move models from experimentation into production use. On April 22, 2026, Google announced Gemini Enterprise Agent Platform as the replacement evolution of Vertex AI. == History == Google Cloud announced the general availability of Vertex AI on May 18, 2021, at the Google I/O developer conference. The platform was designed to consolidate Google Cloud's previously separate ML offerings, including AutoML and the legacy AI Platform, into a single system. At launch, Google claimed that Vertex AI required roughly 80% fewer lines of code to train a model compared to competing platforms. In June 2023, Google made generative AI support in Vertex AI generally available, giving developers access to foundation models including PaLM 2, Imagen, and Codey through the platform's Model Garden and the newly launched Generative AI Studio. At the time of this launch, Model Garden included over 60 models from Google and its partners. In August 2023, at the Google Cloud Next conference, Google announced further updates to Vertex AI, including the addition of third-party models such as Claude 2 from Anthropic and Llama 2 from Meta to the Model Garden, as well as new tools called Vertex AI Extensions for connecting models to APIs for real-time data retrieval. At the same event, Vertex AI Search and Conversation were made generally available, providing enterprise search and chatbot capabilities powered by foundation models. In April 2024, at Google Cloud Next, the company introduced Vertex AI Agent Builder, a no-code tool for creating AI-powered conversational agents built on top of Gemini large language models. This brought together the existing Vertex AI Search and Conversation products with new developer tools for building generative AI experiences. == Features == === Model training === Vertex AI supports both AutoML, which enables code-free model training on tabular, image, text, or video data, and custom training, which gives users full control over the ML framework, training code, and hyperparameter tuning. The platform provides serverless training as well as dedicated training clusters with GPU and TPU accelerators. Vertex AI Vizier handles automatic hyperparameter tuning, and Vertex AI Experiments allows comparison and tracking of training runs. === Model Garden === The Vertex AI Model Garden is a curated catalog of over 200 enterprise-ready models, including Google's own foundation models (such as Gemini, Imagen, and Veo), third-party models (such as Anthropic's Claude and Mistral AI models), and popular open-source models (such as Llama and Gemma). Models are accessible as fully managed model-as-a-service APIs. === Pipelines (workflow orchestration) === Vertex AI Pipelines provides managed orchestration of ML workflows and supports pipelines built with the Kubeflow Pipelines SDK, among other options described in Google Cloud documentation. === Vertex AI Studio === Vertex AI Studio provides tools for prompt design, testing, and model management, allowing developers to prototype and build generative AI applications using natural language, code, images, or video. === Agent Builder and Agent Engine === Vertex AI Agent Builder is a suite of products for building, deploying, and governing AI agents in production environments. It supports development with the open-source Agent Development Kit (ADK) and other frameworks. Vertex AI Agent Engine provides the underlying infrastructure for deploying and scaling agents, with support for enterprise security features including HIPAA compliance, customer-managed encryption keys (CMEK), and VPC Service Controls. === Generative AI tooling and model access === Google markets Vertex AI as providing access to Google foundation models (including the Gemini family) and developer tools such as Vertex AI Studio, along with a model catalog that includes Google and selected open source models (marketed as "Model Garden"). Google has also offered products within Vertex AI aimed at building generative search and conversational applications, including offerings named "Vertex AI Search" and "Vertex AI Conversation" as reported in 2023 coverage of platform updates. === MLOps tools === The platform includes a range of MLOps capabilities: Vertex AI Pipelines for orchestrating and automating ML workflows as reusable pipelines. Vertex AI Feature Store for serving, sharing, and reusing ML features across projects. Vertex AI Model Registry for storing, versioning, and managing trained models. Vertex AI Model Monitoring for detecting training-serving skew and inference drift in deployed models. Vertex Explainable AI for interpreting model predictions. Vertex AI Workbench for managed JupyterLab notebook environments integrated with Google Cloud Storage and BigQuery. == Industry recognition == Google was named a Leader for the fifth consecutive year in the 2024 Gartner Magic Quadrant for Cloud AI Developer Services, a recognition that encompasses Vertex AI and its related offerings. Google was also recognized as a Leader in the 2024 Gartner Magic Quadrant for Data Science and Machine Learning Platforms and was named a Leader in the Forrester Wave for AI/ML Platforms, Q3 2024. In October 2025, Google was also named a Leader in the 2025 IDC (International Data Corporation) MarketScape for Worldwide GenAI Life-Cycle Foundation Model Software. == Pricing == Vertex AI uses a pay-as-you-go pricing model, with costs determined by the specific services consumed, including model training, prediction serving, and data storage. For generative AI tasks, pricing is based on a per-token model, with rates varying depending on the specific model used and whether tokens are input or output. Google offers a free tier for new users, which includes limited custom training hours and online prediction usage, along with an introductory US$300 in Google Cloud credits valid for 90 days. == Adoption == In the year following its 2021 launch, Google reported that usage of Vertex AI and BigQuery had driven 2.5 times more machine learning predictions compared to the prior year, and that active customers of Vertex AI Workbench had grown 25-fold over a six-month period. Early enterprise adopters included Ford, Wayfair, and Seagate, among others. Wayfair reported that it was able to run large model training jobs 5 to 10 times faster using the platform.

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  • Web application firewall

    Web application firewall

    A Web application firewall (WAF) is a specific form of application firewall that filters, monitors, and blocks HTTP traffic to and from a web service. By inspecting HTTP traffic, it can prevent attacks exploiting a Web application's known vulnerabilities, such as SQL injection, cross-site scripting (XSS), file inclusion, and improper system configuration. Financial institutions often utilize WAFs to help in the mitigation of Web application zero-day vulnerabilities, as well as hard-to-patch bugs or weaknesses through custom attack signature strings. == History == Dedicated Web application firewalls entered the market in the late 1990s during a time when web server attacks were becoming more prevalent. Early WAF products, from Kavado and Gilian technologies, tried to solve the increasing amount of attacks on Web applications in the late 1990s. In 2002, the open-source project ModSecurity was formed in order to make WAF technology more accessible. They finalized a core rule set for protecting Web applications, based on OASIS Web Application Security Technical Committee’s (WAS TC) vulnerability work. In 2003, they expanded and standardized rules through the Open Web Application Security Project’s (OWASP) Top 10 List, an annual ranking for Web security vulnerabilities. This list would become the industry standard for Web application security compliance. Since then, the market has continued to grow and evolve, especially focusing on credit card fraud prevention. With the development of the Payment Card Industry Data Security Standard (PCI DSS), a standardization of control over cardholder data, security has become more regulated in this sector. == Description == A Web application firewall is a special type of application firewall that applies specifically to Web applications. It is deployed in front of Web applications and analyzes bi-directional web-based (HTTP) traffic – detecting and blocking anything malicious. The OWASP provides a broad technical definition for a WAF as “a security solution on the Web application level which – from a technical point of view – does not depend on the application itself”. According to the PCI DSS Information Supplement for requirement 6.6, a WAF is defined as “a security policy enforcement point positioned between a Web application and the client endpoint. This functionality can be implemented in software or hardware, running in an appliance device, or in a typical server running a common operating system. It may be a stand-alone device or integrated into other network components.” In other words, a WAF can be a virtual or physical appliance that prevents vulnerabilities in Web applications from being exploited by outside threats. These vulnerabilities may be because the application itself is a legacy type or was insufficiently coded by design. The WAF addresses these code shortcomings by special configurations of rule-sets, also known as policies. Previously unknown vulnerabilities can be discovered through penetration testing or via a vulnerability scanner. A Web application vulnerability scanner, also known as a web application security scanner, is defined in the SAMATE NIST 500-269 as “an automated program that examines Web applications for potential security vulnerabilities. In addition to searching for Web application-specific vulnerabilities, the tools also look for software coding errors.” Resolving vulnerabilities is commonly referred to as remediation. Corrections to the code can be made in the application, but typically a more prompt response is necessary. In these situations, the application of a custom policy for a unique Web application vulnerability to provide a temporary but immediate fix (known as a virtual patch) may be necessary. WAFs are not an ultimate security solution, rather they are meant to be used in conjunction with other network perimeter security solutions such as network firewalls and intrusion prevention systems to provide a holistic defense strategy. WAFs typically follow a positive security model, a negative security, or a combination of both as mentioned by the SANS Institute. WAFs use a combination of rule-based logic, parsing, and signatures to detect and prevent attacks such as cross-site scripting and SQL injection. In general, features like browser emulation, obfuscation and virtualization, and IP obfuscation are used to attempt to bypass WAFs. The OWASP produces a list of the top ten Web application security flaws. All commercial WAF offerings cover these ten flaws at a minimum. There are non-commercial options as well. As mentioned earlier, the well-known open-source WAF engine called ModSecurity is one of these options. A WAF engine alone is insufficient to provide adequate protection, therefore OWASP along with Trustwave's Spiderlabs help organize and maintain a Core-Rule Set via GitHub to use with the ModSecurity WAF engine. == Deployment options == Although the names for operating mode may differ, WAFs are basically deployed inline in three different ways. According to NSS Labs, deployment options are transparent bridge, transparent reverse proxy, and reverse proxy. "Transparent" refers to the fact that the HTTP traffic is sent straight to the Web application, therefore the WAF is transparent between the client and server. This is in contrast to reverse proxy, where the WAF acts as a proxy, and the client’s traffic is sent directly to the WAF. The WAF then separately sends filtered traffic to Web applications. This can provide additional benefits such as IP masking but may introduce disadvantages such as performance latencies. == JA3 fingerprint == JA3, developed by Salesforce in 2017, is a technique for generating a unique fingerprint for SSL/TLS traffic based on specific fields in the handshake, such as the version, cipher suites, and extensions used by the client. This fingerprint enables the identification and tracking of clients based on the characteristics of their encrypted traffic. In the context of distributed denial of service (DDoS) protection, JA3 fingerprints are used to detect and differentiate malicious traffic, often associated with attack bots, from legitimate traffic, allowing for more precise filtering of potential threats. In September 2023, AWS WAF announced built-in support for JA3, enabling customers to inspect the JA3 fingerprints of incoming requests. JA3 was deprecated in May 2025 in favor of JA4. JA4 is currently patent pending.

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  • Cloud-based integration

    Cloud-based integration

    Cloud-based integration is a form of systems integration business delivered as a cloud computing service that addresses data, process, service-oriented architecture (SOA) and application integration. == Description == Integration platform as a service (iPaaS) is a suite of cloud services enabling customers to develop, execute and govern integration flows between disparate applications. Under the cloud-based iPaaS integration model, customers drive the development and deployment of integrations without installing or managing any hardware or middleware. The iPaaS model allows businesses to achieve integration without big investment into skills or licensed middleware software. iPaaS used to be regarded primarily as an integration tool for cloud-based software applications, used mainly by small to mid-sized business. Over time, a hybrid type of iPaaS—hybrid-IT iPaaS—that connects cloud to on-premises, is becoming increasingly popular. Additionally, large enterprises are exploring new ways of integrating iPaaS into their existing IT infrastructures. Cloud integration was created to break down the data silos, improve connectivity and optimize the business process. Cloud integration has increased in popularity as the usage of Software as a Service solutions has grown. Prior to the emergence of cloud computing in the early 2000s, integration could be categorized as either internal or business to business (B2B). Internal integration requirements were serviced through an on-premises middleware platform and typically utilized a service bus to manage exchange of data between systems. B2B integration was serviced through EDI gateways or value-added network (VAN). The advent of SaaS applications created a new kind of demand which was met through cloud-based integration. Since their emergence, many such services have also developed the capability to integrate legacy or on-premises applications, as well as function as EDI gateways. The following essential features were proposed by one marketing company: Deployed on a multi-tenant, elastic cloud infrastructure Subscription model pricing (operating expense, not capital expenditure) No software development (required connectors should already be available) Users do not perform deployment or manage the platform itself Presence of integration management and monitoring features The emergence of this sector led to new cloud-based business process management tools that do not need to build integration layers - since those are now a separate service. Drivers of growth include the need to integrate mobile app capabilities with proliferating API publishing resources and the growth in demand for the Internet of things functionalities as more 'things' connect to the Internet.

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  • AstroPay

    AstroPay

    AstroPay is a global digital wallet that provides users with a way to pay, send, and receive money. The app provides online payments, virtual and physical debit cards, peer-to-peer money transfers, and more. == History == AstroPay was founded in Uruguay in 2009 as a payment processing company. Over time, it expanded its services across Latin America, EMEA, and APAC. A significant milestone occurred in 2016, when AstroPay spun off dLocal, focusing on cross-border payments for emerging markets. dLocal became Uruguay's first unicorn and eventually went public through a successful IPO. In 2020, AstroPay spun off its payment processing services into a new entity, D24, to focus on mobile wallet for cross border. Between 2023 and 2024 the Company brought new leadership to guide its transition towards becoming a fully focused global digital multicurrency wallet where users save, send, and spend globally. This shift introduced enhanced features, including loyalty prepaid cards and multicurrency accounts. == Services == AstroPay offers three main products: AstroPay Wallet, AstroPay check-out, and AstroPay Platform. AstroPay Wallet is a digital wallet for consumers, where they have multicurrency accounts, prepaid card and marketplace. With AstroPay check-out, businesses can tap into AstroPay's wallet user base by accepting AstroPay as a payment method in their check-out options. Lastly, AstroPay Platform enables other businesses to use the AstroPay network to launch their own global wallet. == Brand endorsements, partnerships == AstroPay's marketing strategy has included the development of co-branded products with sports teams and other brand. The company sponsored Burnley Football Club during the 2018–19 Premier League season, renewing the partnership for the 2021–22 Premier League season when it became the club's official payment service partner. In August 2021, AstroPay entered into a partnership with the Wolverhampton Wanderers for the 2021-22 Premier League season, and the following year, became the team's shirt sponsor. Later, in September 2021, AstroPay expanded its partnership with Wolverhampton Wanderers, which included becoming the team's official payment partner and later, in 2023, co-launching a co-branded card. Other partnerships include Newcastle United in 2021 in the English Premier League. AstroPay made arrangements to ensure that branding and logo would be visible on the pitch-side LED advertising during Premier League matches. Furthermore, in June 2022, the company renewed it's partnership with Wolverhampton Wanderers for the 2022-23 Premier League season and launched its Wolves debit card in February 2023. Some other notable partnerships include: Universidad de Chile in 2024, Tottenham Hotspurs in 2023-25, and even a collaboration with Lionel Messi across all of Latin America. == Recent developments == AstroPay has refocused its strategy since 2023, pivoting from payment processing to concentrate on its global digital wallet. This move reflects a broader effort to redefine the company's market positioning by emphasizing global user-friendly financial services, while separating its identity from previous operations managed by dLocal and D24.

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  • Color balance

    Color balance

    In photography and image processing, color balance is the global adjustment of the intensities of the colors (typically red, green, and blue primary colors). An important goal of this adjustment is to render specific colors – particularly neutral colors like white or grey – correctly. Hence, the general method is sometimes called gray balance, neutral balance, or white balance. Color balance changes the overall mixture of colors in an image and is used for color correction. Generalized versions of color balance are used to correct colors other than neutrals or to deliberately change them for effect. White balance is one of the most common kinds of balancing, and is when colors are adjusted to make a white object (such as a piece of paper or a wall) appear white and not a shade of any other colour. Image data acquired by sensors – either film or electronic image sensors – must be transformed from the acquired values to new values that are appropriate for color reproduction or display. Several aspects of the acquisition and display process make such color correction essential – including that the acquisition sensors do not match the sensors in the human eye, that the properties of the display medium must be accounted for, and that the ambient viewing conditions of the acquisition differ from the display viewing conditions. The color balance operations in popular image editing applications usually operate directly on the red, green, and blue channel pixel values, without respect to any color sensing or reproduction model. In film photography, color balance is typically achieved by using color correction filters over the lights or on the camera lens. == Generalized color balance == Sometimes the adjustment to keep neutrals neutral is called white balance, and the phrase color balance refers to the adjustment that in addition makes other colors in a displayed image appear to have the same general appearance as the colors in an original scene. It is particularly important that neutral (gray, neutral, white) colors in a scene appear neutral in the reproduction. === Psychological color balance === Humans relate to flesh tones more critically than other colors. Trees, grass and sky can all be off without concern, but if human flesh tones are 'off' then the human subject can look sick or dead. To address this critical color balance issue, the tri-color primaries themselves are formulated to not balance as a true neutral color. The purpose of this color primary imbalance is to more faithfully reproduce the flesh tones through the entire brightness range. == Illuminant estimation and adaptation == Most digital cameras have means to select color correction based on the type of scene lighting, using either manual lighting selection, automatic white balance, or custom white balance. The algorithms for these processes perform generalized chromatic adaptation. Many methods exist for color balancing. Setting a button on a camera is a way for the user to indicate to the processor the nature of the scene lighting. Another option on some cameras is a button which one may press when the camera is pointed at a gray card or other neutral colored object. This captures an image of the ambient light, which enables a digital camera to set the correct color balance for that light. There is a large literature on how one might estimate the ambient lighting from the camera data and then use this information to transform the image data. A variety of algorithms have been proposed, and the quality of these has been debated. A few examples and examination of the references therein will lead the reader to many others. Examples are Retinex, an artificial neural network or a Bayesian method. == Chromatic colors == Color balancing an image affects not only the neutrals, but other colors as well. An image that is not color balanced is said to have a color cast, as everything in the image appears to have been shifted towards one color. Color balancing may be thought in terms of removing this color cast. Color balance is also related to color constancy. Algorithms and techniques used to attain color constancy are frequently used for color balancing, as well. Color constancy is, in turn, related to chromatic adaptation. Conceptually, color balancing consists of two steps: first, determining the illuminant under which an image was captured; and second, scaling the components (e.g., R, G, and B) of the image or otherwise transforming the components so they conform to the viewing illuminant. Viggiano found that white balancing in the camera's native RGB color model tended to produce less color inconstancy (i.e., less distortion of the colors) than in monitor RGB for over 4000 hypothetical sets of camera sensitivities. This difference typically amounted to a factor of more than two in favor of camera RGB. This means that it is advantageous to get color balance right at the time an image is captured, rather than edit later on a monitor. If one must color balance later, balancing the raw image data will tend to produce less distortion of chromatic colors than balancing in monitor RGB. == Mathematics of color balance == Color balancing is sometimes performed on a three-component image (e.g., RGB) using a 3x3 matrix. This type of transformation is appropriate if the image was captured using the wrong white balance setting on a digital camera, or through a color filter. Changing the color balance of an image can improve classifier results on a trained ML model. === Scaling monitor R, G, and B === In principle, one wants to scale all relative luminances in an image so that objects which are believed to be neutral appear so. If, say, a surface with R = 240 {\displaystyle R=240} was believed to be a white object, and if 255 is the count which corresponds to white, one could multiply all red values by 255/240. Doing analogously for green and blue would result, at least in theory, in a color balanced image. In this type of transformation the 3x3 matrix is a diagonal matrix. [ R G B ] = [ 255 / R w ′ 0 0 0 255 / G w ′ 0 0 0 255 / B w ′ ] [ R ′ G ′ B ′ ] {\displaystyle \left[{\begin{array}{c}R\\G\\B\end{array}}\right]=\left[{\begin{array}{ccc}255/R'_{w}&0&0\\0&255/G'_{w}&0\\0&0&255/B'_{w}\end{array}}\right]\left[{\begin{array}{c}R'\\G'\\B'\end{array}}\right]} where R {\displaystyle R} , G {\displaystyle G} , and B {\displaystyle B} are the color balanced red, green, and blue components of a pixel in the image; R ′ {\displaystyle R'} , G ′ {\displaystyle G'} , and B ′ {\displaystyle B'} are the red, green, and blue components of the image before color balancing, and R w ′ {\displaystyle R'_{w}} , G w ′ {\displaystyle G'_{w}} , and B w ′ {\displaystyle B'_{w}} are the red, green, and blue components of a pixel which is believed to be a white surface in the image before color balancing. This is a simple scaling of the red, green, and blue channels, and is why color balance tools in Photoshop have a white eyedropper tool. It has been demonstrated that performing the white balancing in the phosphor set assumed by sRGB tends to produce large errors in chromatic colors, even though it can render the neutral surfaces perfectly neutral. === Scaling X, Y, Z === If the image may be transformed into CIE XYZ tristimulus values, the color balancing may be performed there. This has been termed a "wrong von Kries" transformation. Although it has been demonstrated to offer usually poorer results than balancing in monitor RGB, it is mentioned here as a bridge to other things. Mathematically, one computes: [ X Y Z ] = [ X w / X w ′ 0 0 0 Y w / Y w ′ 0 0 0 Z w / Z w ′ ] [ X ′ Y ′ Z ′ ] {\displaystyle \left[{\begin{array}{c}X\\Y\\Z\end{array}}\right]=\left[{\begin{array}{ccc}X_{w}/X'_{w}&0&0\\0&Y_{w}/Y'_{w}&0\\0&0&Z_{w}/Z'_{w}\end{array}}\right]\left[{\begin{array}{c}X'\\Y'\\Z'\end{array}}\right]} where X {\displaystyle X} , Y {\displaystyle Y} , and Z {\displaystyle Z} are the color-balanced tristimulus values; X w {\displaystyle X_{w}} , Y w {\displaystyle Y_{w}} , and Z w {\displaystyle Z_{w}} are the tristimulus values of the viewing illuminant (the white point to which the image is being transformed to conform to); X w ′ {\displaystyle X'_{w}} , Y w ′ {\displaystyle Y'_{w}} , and Z w ′ {\displaystyle Z'_{w}} are the tristimulus values of an object believed to be white in the un-color-balanced image, and X ′ {\displaystyle X'} , Y ′ {\displaystyle Y'} , and Z ′ {\displaystyle Z'} are the tristimulus values of a pixel in the un-color-balanced image. If the tristimulus values of the monitor primaries are in a matrix P {\displaystyle \mathbf {P} } so that: [ X Y Z ] = P [ L R L G L B ] {\displaystyle \left[{\begin{array}{c}X\\Y\\Z\end{array}}\right]=\mathbf {P} \left[{\begin{array}{c}L_{R}\\L_{G}\\L_{B}\end{array}}\right]} where L R {\displaystyle L_{R}} , L G {\displaystyle L_{G}} , and L B {\displaystyle L_{B}} are the un-gamma corrected monitor RGB, one may use: [ L R L G L B ] = P − 1 [ X w / X w ′ 0 0

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  • Quickly (software)

    Quickly (software)

    Quickly is a framework for creating software programs for a Linux distribution using Python, PyGTK, Glade Interface Designer and Desktop Couch. It then allows for easy publishing using bzr and Launchpad. Quickly is designed to speed up the start of new projects with the use of templates, not only for programs but for any type of project. These templates are used to automate project configuration and maintenance. Delegating into templates and not into a specific library allows projects created using Quickly not to require dependencies on any particular library or runtime of Quickly itself. The project was started by Rick Spencer after his frustration as a beginner Ubuntu developer. == Updates == Last available software update is on 2013-01-31 for Ubuntu 11.04.

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  • C3D Toolkit

    C3D Toolkit

    C3D Toolkit is a proprietary cross-platform geometric modeling kit software developed by Russian C3D Labs (previously part of ASCON Group). It's written in C++ . It can be licensed by other companies for use in their 3D computer graphics software products. The most widely known software in which C3D Toolkit is typically used are computer aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) systems. C3D Toolkit provides routines for 3D modeling, 3D constraint solving, polygonal mesh-to-B-rep conversion, 3D visualization, and 3D file conversions etc. == History == Nikolai Golovanov is a graduate of the Mechanical Engineering department of Bauman Moscow State Technical University as a designer of space launch vehicles. Upon his graduation, he began with the Kolomna Engineering Design bureau, which at the time employed the future founders of ASCON, Alexander Golikov and Tatiana Yankina. While at the bureau, Dr Golovanov developed software for analyzing the strength and stability of shell structures. In 1989, Alexander Golikov and Tatiana Yankina left Kolomna to start up ASCON as a private company. Although they began with just an electronic drawing board, even then they were already conceiving the idea of three-dimensional parametric modeling. This radical concept eventually changed flat drawings into three-dimensional models. The ASCON founders shared their ideas with Nikolai Golovanov, and in 1996 he moved to take up his current position with ASCON. As of 2012 he was involved in developing algorithms for C3D Toolkit. In 2012 the earliest version of the C3D Modeller kernel was extracted from KOMPAS-3D CAD. It was later adopted to a range of different platforms and advertised as a separate product. == Overview == It incorporates five modules: C3D Modeler constructs geometric models, generates flat projections of models, performs triangulations, calculates the inertial characteristics of models, and determines whether collisions occur between the elements of models; C3D Modeler for ODA enables advanced 3D modeling operations through the ODA's standard "OdDb3DSolid" API from the Open Design Alliance; C3D Solver makes connections between the elements of geometric models, and considers the geometric constraints of models being edited; C3D B-Shaper converts polygonal models to boundary representation (B-rep) bodies; C3D Vision controls the quality of rendering for 3D models using mathematical apparatus and software, and the workstation hardware; C3D Converter reads and writes geometric models in a variety of standard exchange formats. == Features == == Development == == Applications == Since 2013 - the date the company started issuing a license for the toolkit -, several companies have adopted C3D software components for their products, users include: Recently, C3D Modeler has been adapted to ODA Platform. In April 2017, C3D Viewer was launched for end users. The application allows to read 3D models in common formats and write it to the C3D file format. Free version is available.

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  • Automotive security

    Automotive security

    Automotive security refers to the branch of computer security focused on the cyber risks related to the automotive context. The increasingly high number of ECUs in vehicles and, alongside, the implementation of multiple different means of communication from and towards the vehicle in a remote and wireless manner led to the necessity of a branch of cybersecurity dedicated to the threats associated with vehicles. Not to be confused with automotive safety. == Causes == The implementation of multiple ECUs (Electronic Control Units) inside vehicles began in the early '70s thanks to the development of integrated circuits and microprocessors that made it economically feasible to produce the ECUs on a large scale. Since then the number of ECUs has increased to up to 100 per vehicle. These units nowadays control almost everything in the vehicle, from simple tasks such as activating the wipers to more safety-related ones like brake-by-wire or ABS (Anti-lock Braking System). Autonomous driving is also strongly reliant on the implementation of new, complex ECUs such as the ADAS, alongside sensors (lidars and radars) and their control units. Inside the vehicle, the ECUs are connected with each other through cabled or wireless communication networks, such as CAN bus (controller area network), MOST bus (Media Oriented System Transport), FlexRay (Automotive Network Communications Protocol) or RF (radio frequency) as in many implementations of TPMSs (tire-pressure monitoring systems). Many of these ECUs require data received through these networks that arrive from various sensors to operate and use such data to modify the behavior of the vehicle (e.g., the cruise control modifies the vehicle's speed depending on signals arriving from a button usually located on the steering wheel). Since the development of cheap wireless communication technologies such as Bluetooth, LTE, Wi-Fi, RFID and similar, automotive producers and OEMs have designed ECUs that implement such technologies with the goal of improving the experience of the driver and passengers. Safety-related systems such as the OnStar from General Motors, telematic units, communication between smartphones and the vehicle's speakers through Bluetooth, Android Auto and Apple CarPlay. == Threat model == Threat models of the automotive world are based on both real-world and theoretically possible attacks. Most real-world attacks aim at the safety of the people in and around the car, by modifying the cyber-physical capabilities of the vehicle (e.g., steering, braking, accelerating without requiring actions from the driver), while theoretical attacks have been supposed to focus also on privacy-related goals, such as obtaining GPS data on the vehicle, or capturing microphone signals and similar. Regarding the attack surfaces of the vehicle, they are usually divided in long-range, short-range, and local attack surfaces: LTE and DSRC can be considered long-range ones, while Bluetooth and Wi-Fi are usually considered short-range although still wireless. Finally, USB, OBD-II and all the attack surfaces that require physical access to the car are defined as local. An attacker that is able to implement the attack through a long-range surface is considered stronger and more dangerous than the one that requires physical access to the vehicle. In 2015 the possibility of attacks on vehicles already on the market has been proven possible by Miller and Valasek, that managed to disrupt the driving of a Jeep Cherokee while remotely connecting to it through remote wireless communication. === Controller area network attacks === The most common network used in vehicles and the one that is mainly used for safety-related communication is CAN, due to its real-time properties, simplicity, and cheapness. For this reason the majority of real-world attacks have been implemented against ECUs connected through this type of network. The majority of attacks demonstrated either against actual vehicles or in testbeds fall in one or more of the following categories: ==== Sniffing ==== Sniffing in the computer security field generally refers to the possibility of intercepting and logging packets or more generally data from a network. In the case of CAN, since it is a bus network, every node listens to all communication on the network. It is useful for the attacker to read data to learn the behavior of the other nodes of the network before implementing the actual attack. Usually, the final goal of the attacker is not to simply sniff the data on CAN, since the packets passing on this type of network are not usually valuable just to read. ==== Denial of service ==== Denial of service (DoS) in information security is usually described as an attack that has the objective of making a machine or a network unavailable. DoS attacks against ECUs connected to CAN buses can be done both against the network, by abusing the arbitration protocol used by CAN to always win the arbitration, and targeting the single ECU, by abusing the error handling protocol of CAN. In this second case the attacker flags the messages of the victim as faulty to convince the victim of being broken and therefore shut itself off the network. ==== Spoofing ==== Spoofing attacks comprise all cases in which an attacker, by falsifying data, sends messages pretending to be another node of the network. In automotive security usually spoofing attacks are divided into masquerade and replay attacks. Replay attacks are defined as all those where the attacker pretends to be the victim and sends sniffed data that the victim sent in a previous iteration of authentication. Masquerade attacks are, on the contrary, spoofing attacks where the data payload has been created by the attacker. == Real life automotive threat example == Security researchers Charlie Miller and Chris Valasek have successfully demonstrated remote access to a wide variety of vehicle controls using a Jeep Cherokee as the target. They were able to control the radio, environmental controls, windshield wipers, and certain engine and brake functions. The method used to hack the system was implementation of pre-programmed chip into the controller area network (CAN) bus. By inserting this chip into the CAN bus, he was able to send arbitrary message to CAN bus. One other thing that Miller has pointed out is the danger of the CAN bus, as it broadcasts the signal which the message can be caught by the hackers throughout the network. The control of the vehicle was all done remotely, manipulating the system without any physical interaction. Miller states that he could control any of some 1.4 million vehicles in the United States regardless of the location or distance, the only thing needed is for someone to turn on the vehicle to gain access. The work by Miller and Valasek replicated earlier work completed and published by academics in 2010 and 2011 on a different vehicle. The earlier work demonstrated the ability to compromise a vehicle remotely, over multiple wireless channels (including cellular), and the ability to remotely control critical components on the vehicle post-compromise, including the telematics unit and the car's brakes. While the earlier academic work was publicly visible, both in peer-reviewed scholarly publications and in the press, the Miller and Valesek work received even greater public visibility. == Security measures == The increasing complexity of devices and networks in the automotive context requires the application of security measures to limit the capabilities of a potential attacker. Since the early 2000 many different countermeasures have been proposed and, in some cases, applied. Following, a list of the most common security measures: Sub-networks: to limit the attacker capabilities even if he/she manages to access the vehicle from remote through a remotely connected ECU, the networks of the vehicle are divided in multiple sub-networks, and the most critical ECUs are not placed in the same sub-networks of the ECUs that can be accessed from remote. Gateways: the sub-networks are divided by secure gateways or firewalls that block messages from crossing from a sub-network to the other if they were not intended to. Intrusion Detection Systems (IDS): on each critical sub-network, one of the nodes (ECUs) connected to it has the goal of reading all data passing on the sub-network and detect messages that, given some rules, are considered malicious (made by an attacker). The arbitrary messages can be caught by the passenger by using IDS which will notify the owner regarding with unexpected message. Authentication protocols: in order to implement authentication on networks where it is not already implemented (such as CAN), it is possible to design an authentication protocol that works on the higher layers of the ISO OSI model, by using part of the data payload of a message to authenticate the message itself. Hardware Security Modules: since many ECUs are not powerful enough to keep real-time delays whi

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  • Taskworld

    Taskworld

    Taskworld is a cloud-based collaboration platform created by Fred Mouawad. The SaaS (software as a service) is designed to facilitate project and task management, collaboration, delegation, communication, knowledge management, measure progress and provide performance metrics for evidence-based evaluations within teams. It allows team members to assign and receive tasks, add followers, record comments, share and store unlimited files and organize projects. == Background == An initial version of Taskworld was custom-built by the IT team working for Mouawad in 2006. This was done as a way to try and overcome internal issues regarding delegation, accountability and time-management. The application was constructed to prevent tasks from falling through the cracks and make it easy to follow up on-going projects where many individuals throughout various departments of the organization were involved. Mouawad’s Synergia One group of companies later implemented the application internally as the ‘Task Management System’ and found a general improvement in execution across international offices and departments. This successful implementation led Mouawad to found the ‘My Taskworld’ website which later evolved into ‘Taskworld.' The company was officially founded in February 2012, and in June later that year, Mouawad presented a prototype of the Taskworld website to an Executive Program at the Stanford Graduate School of Business. == Reception == The launch of the app was covered by the media as an addition to the Synergia One group of companies founded by CEO Fred Mouawad. The mobile app is currently available on both android and iOS platforms. Google Play gives the app 3.8 out of 5 stars while the Apple App Store gave it 2.9 out of 5 stars. Alex Williams in a 2014 article for Tech Crunch said, “Taskworld’s technology plays to human emotions. As the feedback is continuous, people are compelled to engage with the service. But in some respects, Taskworld is fairly simple and still needing more to make it a potent competitor in the market.” == Features == Taskworld's main features include, but are not limited to: Project &Task Management - Taskworld includes up to five levels of hierarchy including Project Group, Project, Tasklist, Task and Checklist. Some features in this group are assigning tasks, setting due dates, adding followers, task comments, set repeating tasks, tasks in multiple locations, project templates, copy project, archiving, smart notifications, drag and drop Kanban boards, image preview boards, file management, people page and personnel directory, customizable tags and colored labels. Enterprise Messaging - The app includes a native chat application with channels and groups, private and direct messaging capabilities. Other communication features inside of the app include project chat, drag and drop file attachments, an email bridge to send and receive messages and @mentions. Overview & Analytics - Taskworld includes several features under this section including a dashboard, workspace snapshot, workspace filter, interactive calendar, project analytics and health status, project burndown chart, project burn-up chart and interactive timeline. == Languages and customers == Taskworld is used by 4,000 companies in 80 countries. The app is currently available in eight languages: English, French, German, Spanish, Mandarin, Portuguese, Thai and Korean. == Customer support == The Taskworld User Guide offers details on how to use features of the application. Customer support is offered inside of the application for questions and feedback regarding the software, and also via email. The Taskworld customer support team has received a 98% Customer Satisfaction Rating, according to customer ratings on its support platform Zendesk. Free, live demos are also offered for those companies who need assistance.

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  • Server.com

    Server.com

    Server.com is a domain name that was owned by software as a service (SaaS) company Server Corporation. They offered a suite of services from 1996 until 2007. It was the first SaaS site to offer a variety of services and the first to use the term WebApp to describe its services. It was selected as an Incredibly Useful Site by Yahoo! Internet Life magazine. net magazine listed Server.com among the 100 most influential websites of all time. Server.com launched in 1996 offering the first online personal information manager. In 1997, they rolled out the first threaded message board service; the first web based mailing list manager; one of the first online calendar services; and one of the first online form builders. In 2000, Server.com partnered with NBCi and became server.snap.com until 2001. In 2001, Server.com was serving 100 million monthly pageviews. Media Life declared it one of the 20 biggest ad domains on the Web. In 2002, Server.com developed one of the first web-based RSS aggregators. In 2007, all services were moved to YourWebApps.com. The domain name Server.com was sold in 2009 for $770,000.

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