AI Chat Bots Roleplay

AI Chat Bots Roleplay — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Colloquis

    Colloquis

    Colloquis, previously known as ActiveBuddy and Conversagent, was a company that created conversation-based interactive agents originally distributed via instant messaging platforms. The company had offices in New York, New York, and Sunnyvale, California. == History == Founded in 2000, the company was the brainchild of Robert Hoffer, Timothy Kay, and Peter Levitan. The idea for interactive agents (also known as Internet bots) came from the team's vision to add functionality to increasingly popular instant messaging services. The original implementation took shape as a word-based adventure game but quickly grew to include a wide range of database applications, including access to news, weather, stock information, movie times, Yellow Pages listings, and detailed sports data, as well as a variety of tools (calculators, translator, etc.). These various applications were bundled into one entity and launched as SmarterChild in 2001. SmarterChild acted as a showcase for the quick data access and possibilities for fun conversation that the company planned to turn into customized, niche-specific products. The rapid success of SmarterChild led to targeted promotional products for Radiohead, Austin Powers, The Sporting News, and others. ActiveBuddy sought to strengthen its hold on the interactive agent market for the future by filing for, and receiving, a controversial patent on their creation in 2002. The company also released the BuddyScript SDK, a free developer kit that allow programmers to design and launch their own interactive agents using ActiveBuddy's proprietary scripting language, in 2002. Ultimately, however, the decline in ad spending in 2001 and 2002 led to a shift in corporate strategy towards business focused Automated Service Agents, building products for clients including Cingular, Comcast and Cox Communications. The company subsequently changed its name from ActiveBuddy to Conversagent in 2003, and then again to Colloquis in 2006. Colloquis was purchased by Microsoft in October 2006.

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  • Optical Character Recognition (Unicode block)

    Optical Character Recognition (Unicode block)

    Optical Character Recognition is a Unicode block containing signal characters for OCR and MICR standards. == Block == == Subheadings == The Optical Character Recognition block has three informal subheadings (groupings) within its character collection: OCR-A, MICR, and OCR. === OCR-A === The OCR-A subheading contains six characters taken from the OCR-A font described in the ISO 1073-1:1976 standard: U+2440 ⑀ OCR HOOK, U+2441 ⑁ OCR CHAIR, U+2442 ⑂ OCR FORK, U+2443 ⑃ OCR INVERTED FORK, U+2444 ⑄ OCR BELT BUCKLE, and U+2445 ⑅ OCR BOW TIE. The OCR bow tie is given the informative alias "unique asterisk". The hook, chair and fork, in addition to a long vertical bar, are included in the most basic "numeric" implementation level of OCR-A, which includes digits but excludes letters and conventional punctuation. By contrast, the most basic implementation level of OCR-B instead includes the digits, plus sign, less-than sign, greater-than sign, long vertical bar and seven of the capital letters; as such, there are no characters specific to OCR-B in the Optical Character Recognition block. === MICR === The MICR subheading contains four punctuation characters for bank cheque identifiers, taken from the magnetic ink character recognition E-13B font (codified in the ISO 1004:1995 standard): U+2446 ⑆ OCR BRANCH BANK IDENTIFICATION, U+2447 ⑇ OCR AMOUNT OF CHECK, U+2448 ⑈ OCR DASH, and U+2449 ⑉ OCR CUSTOMER ACCOUNT NUMBER. The latter two characters are misnamed: their names were inadvertently switched when they were named in the 1993 (first) edition of ISO/IEC 10646, a mistake which had been present since Unicode 1.0.0. Although their formal names remain unchanged due to the Unicode stability policy, they both have corrected normative aliases: U+2448 ⑈ is MICR ON US SYMBOL, and U+2449 ⑉ is MICR DASH SYMBOL (the standard notes that "the Unicode character names include several misnomers"). These symbols had previously been encoded by the ISO-IR-98 encoding defined by ISO 2033:1983, in which they were simply named SYMBOL ONE through SYMBOL FOUR. All four characters have informative aliases in the Unicode charts: "transit", "amount", "on us", and "dash" respectively. === OCR === The OCR subheading consists of a single character: U+244A ⑊ OCR DOUBLE BACKSLASH. == History == The following Unicode-related documents record the purpose and process of defining specific characters in the Optical Character Recognition block:

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  • How to Choose an AI Video Generator

    How to Choose an AI Video Generator

    Looking for the best AI video generator? An AI video generator is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI video generator slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Stephen Wolfram

    Stephen Wolfram

    Stephen Wolfram ( WUUL-frəm; born 29 August 1959) is a British-American computer scientist, physicist, and businessman. He is known for his work in computer algebra and theoretical physics. In 2012, he was named a fellow of the American Mathematical Society. As a businessman, Wolfram is the founder and CEO of the software company Wolfram Research, where he works as chief designer of Mathematica and the Wolfram Alpha answer engine. == Early life == === Family === Stephen Wolfram was born in London in 1959 to Hugo and Sybil Wolfram, both German Jewish refugees to the United Kingdom. His maternal grandmother was British psychoanalyst Kate Friedlander. Wolfram's father, Hugo Wolfram, was a textile manufacturer and served as managing director of the Lurex Company—makers of the fabric Lurex. Wolfram's mother, Sybil Wolfram, was a Fellow and Tutor in Philosophy at Lady Margaret Hall at University of Oxford from 1964 to 1993. Wolfram is married to a mathematician. They have four children together. === Education === Wolfram was educated at Eton College, but left prematurely in 1976. As a young child, Wolfram had difficulties learning arithmetic. He entered St. John's College, Oxford, at age 17 and left in 1978 without graduating to attend the California Institute of Technology the following year, where he received a PhD in particle physics in 1980. Wolfram's thesis committee was composed of Richard Feynman, Peter Goldreich, Frank J. Sciulli, and Steven Frautschi, and chaired by Richard D. Field. == Early career == Wolfram, at the age of 15, began research in applied quantum field theory and particle physics and published scientific papers in peer-reviewed scientific journals; by the time he left Oxford, he had published ten such papers. Following his PhD, Wolfram joined the faculty at Caltech and became the youngest recipient of a MacArthur Fellowship in 1981, at age 21. == Later career == === Complex systems and cellular automata === In 1983, Wolfram left for the School of Natural Sciences of the Institute for Advanced Study in Princeton. By that time, he was no longer interested in particle physics. Instead, he began pursuing investigations into cellular automata, mainly with computer simulations. He produced a series of papers investigating the class of elementary cellular automata, conceiving the Wolfram code, a naming system for one-dimensional cellular automata, and a classification scheme for the complexity of their behaviour. He conjectured that the Rule 110 cellular automaton might be Turing complete, which a research assistant to Wolfram, Matthew Cook, later proved correct. Wolfram sued Cook and temporarily blocked publication of the work on Rule 110 for allegedly violating a non-disclosure agreement until Wolfram could publish the work in his controversial book A New Kind of Science. Wolfram's cellular-automata work came to be cited in more than 10,000 papers. In the mid-1980s, Wolfram worked on simulations of physical processes (such as turbulent fluid flow) with cellular automata on the Connection Machine alongside Richard Feynman and helped initiate the field of complex systems. In 1984, he was a participant in the Founding Workshops of the Santa Fe Institute, along with Nobel laureates Murray Gell-Mann, Manfred Eigen, and Philip Warren Anderson, and future laureate Frank Wilczek. In 1986, he founded the Center for Complex Systems Research (CCSR) at the University of Illinois Urbana–Champaign. In 1987, he founded the journal Complex Systems. === Symbolic Manipulation Program === Wolfram led the development of the computer algebra system SMP (Symbolic Manipulation Program) in the Caltech physics department during 1979–1981. A dispute with the administration over the intellectual property rights regarding SMP—patents, copyright, and faculty involvement in commercial ventures—eventually led him to resign from Caltech. SMP was further developed and marketed commercially by Inference Corp. of Los Angeles during 1983–1988. === Mathematica === In 1986, Wolfram left the Institute for Advanced Study for the University of Illinois Urbana–Champaign, where he had founded their Center for Complex Systems Research, and started to develop the computer algebra system Mathematica, which was released on 23 June 1988, when he left academia. In 1987, he founded Wolfram Research, which continues to develop and market the program. === A New Kind of Science === From 1992 to 2002, Wolfram worked on his controversial book A New Kind of Science, which presents an empirical study of simple computational systems. Additionally, it argues that for fundamental reasons these types of systems, rather than traditional mathematics, are needed to model and understand complexity in nature. Wolfram's conclusion is that the universe is discrete in its nature, and runs on fundamental laws that can be described as simple programs. He predicts that a realization of this within scientific communities will have a revolutionary influence on physics, chemistry, biology, and most other scientific areas, hence the book's title. The book was met with skepticism and criticism that Wolfram took credit for the work of others and made conclusions without evidence to support them. === Wolfram Alpha computational knowledge engine === In March 2009, Wolfram announced Wolfram Alpha, an answer engine. Wolfram Alpha launched in May 2009, and a paid-for version with extra features launched in February 2012 that was met with criticism for its high price, which later dropped from $50 to $2. The engine is based on natural language processing and a large library of rules-based algorithms. The application programming interface allows other applications to extend and enhance Wolfram Alpha. === Touchpress === In 2010, Wolfram co-founded Touchpress with Theodore Gray, Max Whitby, and John Cromie. The company specialised in creating in-depth premium apps and games covering a wide range of educational subjects designed for children, parents, students, and educators. Touchpress published more than 100 apps. The company is no longer active. === Wolfram Language === In March 2014, at the annual South by Southwest (SXSW) event, Wolfram officially announced the Wolfram Language as a new general multi-paradigm programming language, though it was previously available through Mathematica and not an entirely new programming language. The documentation for the language was pre-released in October 2013 to coincide with the bundling of Mathematica and the Wolfram Language on every Raspberry Pi computer with some controversy because of the proprietary nature of the Wolfram Language. While the Wolfram Language has existed for over 30 years as the primary programming language used in Mathematica, it was not officially named until 2014, and is not widely used. === Wolfram Physics Project === In April 2020, Wolfram announced the "Wolfram Physics Project" as an effort to reduce and explain all the laws of physics within a paradigm of a hypergraph that is transformed by minimal rewriting rules that obey the Church–Rosser property. The effort is a continuation of the ideas he originally described in A New Kind of Science. Wolfram claims that "From an extremely simple model, we're able to reproduce special relativity, general relativity and the core results of quantum mechanics." Physicists are generally unimpressed with Wolfram's claim, and say his results are non-quantitative and arbitrary. == Personal interests and activities == Wolfram has a log of personal analytics, including emails received and sent, keystrokes made, meetings and events attended, recordings of phone calls, and even physical movement dating back to the 1980s. In the preface of A New Kind of Science, he noted that he recorded over 100 million keystrokes and 100 mouse miles. He has said that personal analytics "can give us a whole new dimension to experiencing our lives." Wolfram was a scientific consultant for the 2016 film Arrival. He and his son Christopher Wolfram wrote some of the code featured on screen, such as the code in graphics depicting an analysis of the alien logograms, for which they used the Wolfram Language.

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  • List of computer graphics journals

    List of computer graphics journals

    List of computer graphics journals includes notable peer-reviewed scientific and academic journals that focus on computer graphics, visualization, and related areas such as rendering, animation, image processing, and geometric modeling. == Journals == ACM Transactions on Graphics Computers & Graphics IEEE Computer Graphics and Applications IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems Graphical Models Journal of Computer Graphics Techniques Presence: Teleoperators and Virtual Environments Virtual Reality Simulation & Gaming

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  • Structured support vector machine

    Structured support vector machine

    The structured supportvector machine is a machine learning algorithm that generalizes the support vector machine (SVM) classifier. Whereas the SVM classifier supports binary classification, multiclass classification and regression, the structured SVM allows training of a classifier for general structured output labels. As an example, a sample instance might be a natural language sentence, and the output label is an annotated parse tree. Training a classifier consists of showing pairs of correct sample and output label pairs. After training, the structured SVM model allows one to predict for new sample instances the corresponding output label; that is, given a natural language sentence, the classifier can produce the most likely parse tree. == Training == For a set of n {\displaystyle n} training instances ( x i , y i ) ∈ X × Y {\displaystyle ({\boldsymbol {x}}_{i},y_{i})\in {\mathcal {X}}\times {\mathcal {Y}}} , i = 1 , … , n {\displaystyle i=1,\dots ,n} from a sample space X {\displaystyle {\mathcal {X}}} and label space Y {\displaystyle {\mathcal {Y}}} , the structured SVM minimizes the following regularized risk function. min w ‖ w ‖ 2 + C ∑ i = 1 n max y ∈ Y ( 0 , Δ ( y i , y ) + ⟨ w , Ψ ( x i , y ) ⟩ − ⟨ w , Ψ ( x i , y i ) ⟩ ) {\displaystyle {\underset {\boldsymbol {w}}{\min }}\quad \|{\boldsymbol {w}}\|^{2}+C\sum _{i=1}^{n}{\underset {y\in {\mathcal {Y}}}{\max }}\left(0,\Delta (y_{i},y)+\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y)\rangle -\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y_{i})\rangle \right)} The function is convex in w {\displaystyle {\boldsymbol {w}}} because the maximum of a set of affine functions is convex. The function Δ : Y × Y → R + {\displaystyle \Delta :{\mathcal {Y}}\times {\mathcal {Y}}\to \mathbb {R} _{+}} measures a distance in label space and is an arbitrary function (not necessarily a metric) satisfying Δ ( y , z ) ≥ 0 {\displaystyle \Delta (y,z)\geq 0} and Δ ( y , y ) = 0 ∀ y , z ∈ Y {\displaystyle \Delta (y,y)=0\;\;\forall y,z\in {\mathcal {Y}}} . The function Ψ : X × Y → R d {\displaystyle \Psi :{\mathcal {X}}\times {\mathcal {Y}}\to \mathbb {R} ^{d}} is a feature function, extracting some feature vector from a given sample and label. The design of this function depends very much on the application. Because the regularized risk function above is non-differentiable, it is often reformulated in terms of a quadratic program by introducing one slack variable ξ i {\displaystyle \xi _{i}} for each sample, each representing the value of the maximum. The standard structured SVM primal formulation is given as follows. min w , ξ ‖ w ‖ 2 + C ∑ i = 1 n ξ i s.t. ⟨ w , Ψ ( x i , y i ) ⟩ − ⟨ w , Ψ ( x i , y ) ⟩ + ξ i ≥ Δ ( y i , y ) , i = 1 , … , n , ∀ y ∈ Y {\displaystyle {\begin{array}{cl}{\underset {{\boldsymbol {w}},{\boldsymbol {\xi }}}{\min }}&\|{\boldsymbol {w}}\|^{2}+C\sum _{i=1}^{n}\xi _{i}\\{\textrm {s.t.}}&\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y_{i})\rangle -\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y)\rangle +\xi _{i}\geq \Delta (y_{i},y),\qquad i=1,\dots ,n,\quad \forall y\in {\mathcal {Y}}\end{array}}} == Inference == At test time, only a sample x ∈ X {\displaystyle {\boldsymbol {x}}\in {\mathcal {X}}} is known, and a prediction function f : X → Y {\displaystyle f:{\mathcal {X}}\to {\mathcal {Y}}} maps it to a predicted label from the label space Y {\displaystyle {\mathcal {Y}}} . For structured SVMs, given the vector w {\displaystyle {\boldsymbol {w}}} obtained from training, the prediction function is the following. f ( x ) = argmax y ∈ Y ⟨ w , Ψ ( x , y ) ⟩ {\displaystyle f({\boldsymbol {x}})={\underset {y\in {\mathcal {Y}}}{\textrm {argmax}}}\quad \langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}},y)\rangle } Therefore, the maximizer over the label space is the predicted label. Solving for this maximizer is the so-called inference problem and similar to making a maximum a-posteriori (MAP) prediction in probabilistic models. Depending on the structure of the function Ψ {\displaystyle \Psi } , solving for the maximizer can be a hard problem. == Separation == The above quadratic program involves a very large, possibly infinite number of linear inequality constraints. In general, the number of inequalities is too large to be optimized over explicitly. Instead the problem is solved by using delayed constraint generation where only a finite and small subset of the constraints is used. Optimizing over a subset of the constraints enlarges the feasible set and will yield a solution that provides a lower bound on the objective. To test whether the solution w {\displaystyle {\boldsymbol {w}}} violates constraints of the complete set inequalities, a separation problem needs to be solved. As the inequalities decompose over the samples, for each sample ( x i , y i ) {\displaystyle ({\boldsymbol {x}}_{i},y_{i})} the following problem needs to be solved. y n ∗ = argmax y ∈ Y ( Δ ( y i , y ) + ⟨ w , Ψ ( x i , y ) ⟩ − ⟨ w , Ψ ( x i , y i ) ⟩ − ξ i ) {\displaystyle y_{n}^{}={\underset {y\in {\mathcal {Y}}}{\textrm {argmax}}}\left(\Delta (y_{i},y)+\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y)\rangle -\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y_{i})\rangle -\xi _{i}\right)} The right hand side objective to be maximized is composed of the constant − ⟨ w , Ψ ( x i , y i ) ⟩ − ξ i {\displaystyle -\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y_{i})\rangle -\xi _{i}} and a term dependent on the variables optimized over, namely Δ ( y i , y ) + ⟨ w , Ψ ( x i , y ) ⟩ {\displaystyle \Delta (y_{i},y)+\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y)\rangle } . If the achieved right hand side objective is smaller or equal to zero, no violated constraints for this sample exist. If it is strictly larger than zero, the most violated constraint with respect to this sample has been identified. The problem is enlarged by this constraint and resolved. The process continues until no violated inequalities can be identified. If the constants are dropped from the above problem, we obtain the following problem to be solved. y i ∗ = argmax y ∈ Y ( Δ ( y i , y ) + ⟨ w , Ψ ( x i , y ) ⟩ ) {\displaystyle y_{i}^{}={\underset {y\in {\mathcal {Y}}}{\textrm {argmax}}}\left(\Delta (y_{i},y)+\langle {\boldsymbol {w}},\Psi ({\boldsymbol {x}}_{i},y)\rangle \right)} This problem looks very similar to the inference problem. The only difference is the addition of the term Δ ( y i , y ) {\displaystyle \Delta (y_{i},y)} . Most often, it is chosen such that it has a natural decomposition in label space. In that case, the influence of Δ {\displaystyle \Delta } can be encoded into the inference problem and solving for the most violating constraint is equivalent to solving the inference problem.

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  • The Best Free AI Code Generator for Beginners

    The Best Free AI Code Generator for Beginners

    In search of the best AI code generator? An AI code generator is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI code generator slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Linguistics Research Center at UT Austin

    Linguistics Research Center at UT Austin

    The Linguistics Research Center (LRC) at the University of Texas is a center for computational linguistics research & development. It was directed by Prof. Winfred Lehmann until his death in 2007, and subsequently by Dr. Jonathan Slocum. Since its founding, virtually all projects at the LRC have involved processing natural language texts with the aid of computers. The principal activities of the Center at present focus on Indo-European languages and comprise historical study, lexicography, and web-based teaching; staff members engage in several independent but often complementary projects in these fields using a variety of software, almost all of it developed in-house. == History == The LRC was founded by Winfred Lehmann in 1961. In the early days, research efforts at the LRC concentrated on machine translation (MT) -- the translation of texts from one human language to another with the aid of computers, very developed nowadays in the field of language industry—funded by the USAF and other sponsors. The LRC concentrated on German English translation, though a copy of the Russian Master Dictionary was deposited at the LRC after the ALPAC report. After a general hiatus ca. 1975-78, new funding led to the development by Jonathan Slocum and others of a new system with the same name (the METAL MT system), but with new sets of tools for linguists and vastly greater success, resulting in the delivery a production prototype then later a full-fledged commercial MT system. MT R&D continued at the LRC, with funding by various sponsors, until well into the 1990s. From its early years to the present, the LRC has mounted a number of smaller projects resulting in the publication of significant works relating to Indo-European languages and/or their common ancestor, Proto-Indo-European. The hallmark of this work has been the use of computers to transcribe texts and prepare them for publication. A prominent example of the LRC using computers to prepare texts for print publication is the book by Winfred P. Lehmann, A Gothic Etymological Dictionary (Leiden: Brill, 1986). The final print-ready version was produced with the aid of a laser printer (exotic new technology, in those days) using, for the various languages included in the entries, approximately 500 special characters—many of them designed at the Center. This was the first major etymological dictionary for Indo-European languages to be produced with the aid of computers. Current LRC projects have concentrated on transcribing early Indo-European texts, developing language lessons based on them, and publishing on the web these and other materials related to the study of Indo-European languages, of their common ancestor Proto-Indo-European, and of historical linguistics more generally. == Alumni == Winfred Lehmann Rolf A. Stachowitz Jonathan Slocum Winfield S. Bennett John White

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  • Circle Hough Transform

    Circle Hough Transform

    The circle Hough Transform (CHT) is a basic feature extraction technique used in digital image processing for detecting circles in imperfect images. The circle candidates are produced by “voting” in the Hough parameter space and then selecting local maxima in an accumulator matrix. It is a specialization of the Hough transform. == Theory == In a two-dimensional space, a circle can be described by: ( x − a ) 2 + ( y − b ) 2 = r 2 ( 1 ) {\displaystyle \left(x-a\right)^{2}+\left(y-b\right)^{2}=r^{2}\ \ \ \ \ (1)} where (a,b) is the center of the circle, and r is the radius. If a 2D point (x,y) is fixed, then the parameters can be found according to (1). The parameter space would be three dimensional, (a, b, r). And all the parameters that satisfy (x, y) would lie on the surface of an inverted right-angled cone whose apex is at (x, y, 0). In the 3D space, the circle parameters can be identified by the intersection of many conic surfaces that are defined by points on the 2D circle. This process can be divided into two stages. The first stage is fixing radius then find the optimal center of circles in a 2D parameter space. The second stage is to find the optimal radius in a one dimensional parameter space. === Find parameters with known radius R === If the radius is fixed, then the parameter space would be reduced to 2D (the position of the circle center). For each point (x, y) on the original circle, it can define a circle centered at (x, y) with radius R according to (1). The intersection point of all such circles in the parameter space would be corresponding to the center point of the original circle. Consider 4 points on a circle in the original image (left). The circle Hough transform is shown in the right. Note that the radius is assumed to be known. For each (x,y) of the four points (white points) in the original image, it can define a circle in the Hough parameter space centered at (x, y) with radius r. An accumulator matrix is used for tracking the intersection point. In the parameter space, the voting number of those points that have a newly defined circle passing through them would be increased by one for every circle. Then the local maxima point (the red point in the center in the right figure) can be found. The position (a, b) of the maxima would be the center of the original circle. === Multiple circles with known radius R === Multiple circles with same radius can be found with the same technique. Note that, in the accumulator matrix (right fig), there would be at least 3 local maxima points. === Accumulator matrix and voting === In practice, an accumulator matrix is introduced to find the intersection point in the parameter space. First, we need to divide the parameter space into “buckets” using a grid and produce an accumulator matrix according to the grid. The element in the accumulator matrix denotes the number of “circles” in the parameter space that are passing through the corresponding grid cell in the parameter space. The number is also called “voting number”. Initially, every element in the matrix is zeros. Then for each “edge” point in the original space, we can formulate a circle in the parameter space and increase the voting number of the grid cell which the circle passes through. This process is called “voting”. After voting, we can find local maxima in the accumulator matrix. The positions of the local maxima are corresponding to the circle centers in the original space. === Find circle parameter with unknown radius === Since the parameter space is 3D, the accumulator matrix would be 3D, too. We can iterate through possible radii; for each radius, we use the previous technique. Finally, find the local maxima in the 3D accumulator matrix. Accumulator array should be A[x,y,r] in the 3D space. Voting should be for each pixels, radius and theta A[x,y,r] += 1 The algorithm : For each A[a,b,r] = 0; Process the filtering algorithm on image Gaussian Blurring, convert the image to grayscale ( grayScaling), make Canny operator, The Canny operator gives the edges on image. Vote on all possible circles in accumulator. The local maximum voted circles of Accumulator A gives the circle Hough space. The maximum voted circle of Accumulator gives the circle. The Incrementing for Best Candidate : For each A[a,b,r] = 0; // fill with zeroes initially, instantiate 3D matrix For each cell(x,y) For each theta t = 0 to 360 // the possible theta 0 to 360 b = y – r sin(t PI / 180); //polar coordinate for center (convert to radians) a = x – r cos(t PI / 180); //polar coordinate for center (convert to radians) A[a,b,r] +=1; //voting end end == Examples == === Find circles in a shoe-print === The original picture (right) is first turned into a binary image (left) using a threshold and Gaussian filter. Then edges (mid) are found from it using canny edge detection. After this, all the edge points are used by the Circle Hough Transform to find underlying circle structure. == Limitations == Since the parameter space of the CHT is three dimensional, it may require lots of storage and computation. Choosing a bigger grid size can ameliorate this problem. However, choosing an appropriate grid size is difficult. Since too coarse a grid can lead to large values of the vote being obtained falsely because many quite different structures correspond to a single bucket. Too fine a grid can lead to structures not being found because votes resulting from tokens that are not exactly aligned end up in different buckets, and no bucket has a large vote. Also, the CHT is not very robust to noise. == Extensions == === Adaptive Hough Transform === J. Illingworth and J. Kittler introduced this method for implementing Hough Transform efficiently. The AHT uses a small accumulator array and the idea of a flexible iterative "coarse to fine" accumulation and search strategy to identify significant peaks in the Hough parameter spaces. This method is substantially superior to the standard Hough Transform implementation in both storage and computational requirements. == Application == === People Counting === Since the head would be similar to a circle in an image, CHT can be used for detecting heads in a picture, so as to count the number of persons in the image. === Brain Aneurysm Detection === Modified Hough Circle Transform (MHCT) is used on the image extracted from Digital Subtraction Angiogram (DSA) to detect and classify aneurysms type. == Implementation code == Circle Detection via Standard Hough Transform, by Amin Sarafraz, Mathworks (File Exchange) Hough Circle Transform, OpenCV-Python Tutorials (archived version on archive.org)

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  • DeepL Translator

    DeepL Translator

    DeepL is a German AI research company known for its language AI platform, which includes DeepL Translator and DeepL Voice, and for DeepL Agent, an AI agent capable of planning workflows and using office systems and tools autonomously, in response to natural language instructions. Its algorithm uses the transformer architecture. It offers a paid subscription for additional features and access to its translation application programming interface. DeepL was founded in 2017 by Jaroslaw Kutylowski and is a unicorn, valued at $2 billion after a Series C funding round raised $300 million in May 2024. Its more than 200,000 business customers include a large proportion of the Fortune 500. == History == The translating system was first developed within Linguee by a team led by Chief Technology Officer Jarosław Kutyłowski in 2016. It was launched as DeepL Translator on 28 August 2017 and offered translations between English, German, French, Spanish, Italian, Polish and Dutch. At its launch, it claimed to have surpassed its competitors in blind tests and BLEU scores, including Google Translate, Amazon Translate, Microsoft Translator and Facebook's translation feature. With the release of DeepL in 2017, Linguee's company name was changed to DeepL GmbH, and it is also financed by advertising on its sister site, linguee.com. Support for Portuguese and Russian was added on 5 December 2018. In July 2019, Jarosław Kutyłowski became the CEO of DeepL GmbH and restructured the company into a Societas Europaea in 2021. Translation software for Microsoft Windows and macOS was released in September 2019. Support for Chinese (simplified) and Japanese was added on 19 March 2020, which the company claimed to have surpassed the aforementioned competitors as well as Baidu and Youdao. Then, 13 more European languages were added in March 2021: Bulgarian, Czech, Danish, Estonian, Finnish, Greek, Hungarian, Latvian, Lithuanian, Romanian, Slovak, Slovenian, and Swedish, bringing the total number of supported languages to 24. On 25 May 2022, support for Indonesian and Turkish was added, and support for Ukrainian was added on 14 September 2022. In January 2023, the company reached a valuation of 1 billion euro and became the most valued startup company in Cologne. At the end of the month, support for Korean and Norwegian (Bokmål) was also added. In May 2024, the company announced an investment of US$300 million at AI. In January 2026, more languages were supported, including Luxembourgish and Irish. == Services == === Translation method === The service uses a proprietary algorithm with convolutional neural networks (CNNs) that have been trained with the Linguee database. According to the developers, the service uses a newer improved architecture of neural networks, resulting in a more natural sound of translations than by competing services. The translation is generated using a supercomputer that reaches 5.1 petaflops and is operated in Iceland with hydropower. DeepL's data centers are located at the EcoDataCenter in Falun, Sweden, which is a data center for sustainability. In general, CNNs are slightly more suitable for long coherent word sequences, but they have so far not been used by the competition because of their weaknesses compared to recurrent neural networks. The weaknesses of DeepL are compensated for by supplemental techniques, some of which are publicly known. === Translator and subscription === The translator can be used for free with a maximum limit of 1,500 characters per translation. Microsoft Word and PowerPoint files in Office Open XML file formats (.docx and .pptx) and PDF files up to 5MB in size can also be translated. It offers paid subscription DeepL Pro, which has been available since March 2018 and includes application programming interface access and a software plug-in for computer-assisted translation tools, including SDL Trados Studio. Unlike the free version, translated texts are stated to not be saved on the server; also, the character limit is removed. The monthly pricing model includes a set amount of text, with texts beyond that being calculated according to the number of characters. ==== Supported languages ==== As of May 2026, the translation service supports the following languages: Additionally, these languages are currently in beta, indicated by an asterisk after their name in the language picker: === DeepL Write === In November 2022, DeepL launched a tool to improve monolingual texts in English and German, called DeepL Write. In December, the company removed access and informed journalists that it was only for internal use and that DeepL Write would be relaunched in early 2023. The public beta version was then released on January 17, 2023. In the summer of 2024, DeepL announced the availability of two more languages in DeepL Write: French and Spanish. By January 2024, DeepL had added an additional two: Portuguese (European and Brazilian) and Italian. === DeepL Agent === In November 2025, DeepL launched an AI agent called DeepL Agent which is capable of operating business applications in a human-like manner. == Reception == The reception of DeepL has been generally positive. TechCrunch appreciates it for the accuracy of its translations and stating that it was more accurate and nuanced than Google Translate. Le Monde thanks its developers for translating French text into more "French-sounding" expressions. RTL Z stated that DeepL Translator "offers better translations […] when it comes to Dutch to English and vice versa". La Repubblica, and a Latin American website, "WWWhat's new?", showed praise as well. A 2018 paper by the University of Bologna evaluated the Italian-to-German translation capabilities and found the preliminary results to be similar in quality to Google Translate. In September 2021, Slator remarked that the language industry response was more measured than the press and noted that DeepL is still highly regarded by users. A reviewer noted in 2018 that DeepL had far fewer languages available for translation than competing products. == Awards and honors == DeepL won the 2020 Webby Award for Best Practices and the 2020 Webby Award for Technical Achievement (Apps, Mobile, and Features), both in the category Apps, Mobile & Voice. In April 2025, DeepL was featured in the Forbes AI 50 list.

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  • Lin-Shan Lee

    Lin-Shan Lee

    Lin-Shan Lee (Chinese: 李琳山; born 23 September 1952) is a Taiwanese computer scientist. == Education and career == Lee earned a bachelor's degree in electrical engineering from National Taiwan University in 1974, and pursued a doctorate in the same subject at Stanford University, graduating in 1977. He subsequently returned to Taiwan and joined the NTU faculty in 1982. Lee is a 1993 fellow of the Institute of Electrical and Electronics Engineers, recognized "[f]or contributions to computer voice input/output techniques for Mandarin Chinese and to engineering education." The International Speech Communication Association elevated him to fellow status in 2010 "[f]or his contributions to Chinese spoken language processing and speech information retrieval, and his service to the speech language community." In 2016, Lee was elected a member of Academia Sinica.

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  • FrameNet

    FrameNet

    FrameNet is a group of online lexical databases based upon the theory of meaning known as Frame semantics, developed by linguist Charles J. Fillmore. The project's fundamental notion is simple: most words' meanings may be best understood in terms of a semantic frame, which is a description of a certain kind of event, connection, or item and its actors. As an illustration, the act of cooking usually requires the following: a cook, the food being cooked, a container to hold the food while it is being cooked, and a heating instrument. Within FrameNet, this act is represented by a frame named Apply_heat, and its components (Cook, Food, Container, and Heating_instrument), are referred to as frame elements (FEs). The Apply_heat frame also lists a number of words that represent it, known as lexical units (LUs), like fry, bake, boil, and broil. Other frames are simpler. For example, Placing only has an agent or cause, a theme—something that is placed—and the location where it is placed. Some frames are more complex, like Revenge, which contains more FEs (offender, injury, injured party, avenger, and punishment). As in the examples of Apply_heat and Revenge below, FrameNet's role is to define the frames and annotate sentences to demonstrate how the FEs fit syntactically around the word that elicits the frame. == Concepts == === Frames === A frame is a schematic representation of a situation involving various participants, props, and other conceptual roles. Examples of frame names are Being_born and Locative_relation. A frame in FrameNet contains a textual description of what it represents (a frame definition), associated frame elements, lexical units, example sentences, and frame-to-frame relations. === Frame elements === Frame elements (FE) provide additional information to the semantic structure of a sentence. Each frame has a number of core and non-core FEs which can be thought of as semantic roles. Core FEs are essential to the meaning of the frame while non-core FEs are generally descriptive (such as time, place, manner, etc.) For example: The only core FE of the Being_born frame is called Child; non-core FEs Time, Place, Means, etc. Core FEs of the Commerce_goods-transfer frame include the Seller, Buyer, and Goods, while non-core FEs include a Place, Purpose, etc. FrameNet includes shallow data on syntactic roles that frame elements play in the example sentences. For example, for a sentence like "She was born about AD 460", FrameNet would mark She as a noun phrase referring to the Child frame element, and "about AD 460" as a noun phrase corresponding to the Time frame element. Details of how frame elements can be realized in a sentence are important because this reveals important information about the subcategorization frames as well as possible diathesis alternations (e.g. "John broke the window" vs. "The window broke") of a verb. === Lexical units === Lexical units (LUs) are lemmas, with their part of speech, that evoke a specific frame. In other words, when an LU is identified in a sentence, that specific LU can be associated with its specific frame(s). For each frame, there may be many LUs associated to that frame, and also there may be many frames that share a specific LU; this is typically the case with LUs that have multiple word senses. Alongside the frame, each lexical unit is associated with specific frame elements by means of the annotated example sentences. For example, lexical units that evoke the Complaining frame (or more specific perspectivized versions of it, to be precise), include the verbs complain, grouse, lament, and others. === Example sentences === Frames are associated with example sentences and frame elements are marked within the sentences. Thus, the sentence She was born about AD 460 is associated with the frame Being_born, while She is marked as the frame element Child and "about AD 460" is marked as Time. From the start, the FrameNet project has been committed to looking at evidence from actual language use as found in text collections like the British National Corpus. Based on such example sentences, automatic semantic role labeling tools are able to determine frames and mark frame elements in new sentences. === Valences === FrameNet also exposes statistics on the valence of each frame; that is, the number and position of the frame elements within example sentences. The sentence She was born about AD 460 falls in the valence pattern NP Ext, INI --, NP Dep which occurs twice in the FrameNet's annotation report for the born.v lexical unit, namely: She was born about AD 460, daughter and granddaughter of Roman and Byzantine emperors, whose family had been prominent in Roman politics for over 700 years. He was soon posted to north Africa, and never met their only child, a daughter born 8 June 1941. === Frame relations === FrameNet additionally captures relationships between different frames using relations. These include the following: Inheritance: When one frame is a more specific version of another, more abstract, parent frame. Anything that is true about the parent frame must also be true about the child frame, and a mapping is specified between the frame elements of the parent and the frame elements of the child. Perspectivization: A neutral frame is connected to a frame with a specific perspective of the same scenario. For example, Commerce_transfer-goods is considered from the perspective of the buyer in Commerce_buy and from that of the seller in Commerce_sell. Subframe: Some frames refer to complex scenarios that consist of several individual states or events that can be described by separate frames. For example, Criminal_process is composed of Arrest, Trial, and so on. Precedence: This relation captures the temporal order that holds between subframes of a complex frame. For example, within the Cycle_of_life_and_death frame, the subframe Death is preceded by the subframe Being_born. Causative and Inchoative: These two relations mark, for causative- and inchoative-aspect frames, the separate stative frame they refer to. For example, the stative Position_on_a_scale (e.g. "She had a high salary") is described by the causative Cause_change_of_scalar_position (e.g. "She raised his salary") and by the inchoative Change_position_on_a_scale frame (e.g. "Her salary increased"). Using: This relation marks a frame that in some way involves another frame. For example, Judgment_communication uses both Judgment and Statement, but does not inherit from either of them because there is no clear correspondence of frame elements. See also: Connects frames that bear some resemblance but need to be distinguished carefully. == Applications == FrameNet has proven to be useful in a number of computational applications, because computers need additional knowledge in order to recognize that "John sold a car to Mary" and "Mary bought a car from John" describe essentially the same situation, despite using two quite different verbs, different prepositions and a different word order. FrameNet has been used in applications like question answering, paraphrasing, recognizing textual entailment, and information extraction, either directly or by means of Semantic Role Labeling tools. The first automatic system for Semantic Role Labeling (SRL, sometimes also referred to as "shallow semantic parsing") was developed by Daniel Gildea and Daniel Jurafsky based on FrameNet in 2002. Semantic Role Labeling has since become one of the standard tasks in natural language processing, with the latest version (1.7) of FrameNet now fully supported in the Natural Language Toolkit. Since frames are essentially semantic descriptions, they are similar across languages, and several projects have arisen over the years that have relied on the original FrameNet as the basis for additional non-English FrameNets, for Spanish, Japanese, German, and Polish, among others.

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  • Comparison of color models in computer graphics

    Comparison of color models in computer graphics

    This article provides introductory information about the RGB, HSV, and HSL color models from a computer graphics (web pages, images) perspective. An introduction to colors is also provided to support the main discussion. == Basics of color == === Primary colors and hue === First, "color" refers to the human brain's subjective interpretation of combinations of a narrow band of wavelengths of light. For this reason, the definition of "color" is not based on a strict set of physical phenomena. Therefore, even basic concepts like "primary colors" are not clearly defined. For example, traditional "Painter's Colors" use red, blue, and yellow as the primary colors, "Printer's Colors" use cyan, yellow, and magenta, and "Light Colors" use red, green, and blue. "Light colors", more formally known as additive colors, are formed by combining red, green, and blue light. This article refers to additive colors and refers to red, green, and blue as the primary colors. Hue is a term describing a pure color, that is, a color not modified by tinting or shading (see below). In additive colors, hues are formed by combining two primary colors. When two primary colors are combined in equal intensities, the result is a "secondary color". === Color wheel === A color wheel is a tool that provides a visual representation of the relationships between all possible hues. The primary colors are arranged around a circle at equal (120 degree) intervals. (Warning: Color wheels frequently depict "Painter's Colors" primary colors, which leads to a different set of hues than additive colors.) The illustration shows a simple color wheel based on the additive colors. Note that the position (top, right) of the starting color, typically red, is arbitrary, as is the order of green and blue (clockwise, counter-clockwise). The illustration also shows the secondary colors, yellow, cyan, and magenta, located halfway between (60 degrees) the primary colors. == Complementary color == The complement of a hue is the hue that is opposite it (180 degrees) on the color wheel. Using additive colors, mixing a hue and its complement in equal amounts produces white. === Tints and shades === The following discussion uses an illustration involving three projectors pointing to the same spot on a screen. Each projector is capable of generating one hue. The "intensities" of each projector are "matched" and can be equally adjusted from zero to full. (Note: "Intensity" is used here in the same sense as the RGB color model. The subject of matching, or "gamma correction", is beyond the level of this article.) A shade is produced by "dimming" a maximum chroma color. Painters refer to this as "adding black". In our illustration, one projector is set to full intensity, a second is set to some intensity between zero and full, and third is set to zero. "Dimming" is accomplished by decreasing each projector's intensity setting to the same fraction of its start setting. In the shade example, with any fully shaded hue, that all three projectors are set to zero intensity, resulting in black. A tint is produced by "lightening" a maximum chroma color. Painters refer to this as "adding white". In our illustration, one projector is set to full intensity, a second is set to some intensity between zero and full, and third is set to zero. "Lightening" is accomplished by increasing each projector's intensity setting by the same fraction from its start setting to full. In the tinting example, note that the third projector is now contributing. When the hue is fully lightened, all three projectors are each at full intensity, and the result is white. Note an attribute of the total intensity in the additive model. If full intensity for one projector is 1, then a primary color has a combined intensity of 1. A secondary color has a total intensity of 2. White has a total intensity of 3. Tinting, or "adding white", increases the total intensity of the hue. While this is simply a fact, the HSL model will take this fact into account in its design. === Tones === Tone is a general term, typically used by painters, to refer to the effects of reducing the "colorfulness" of a maximum chroma color; painters refer to it as "adding gray". Note that gray is not a color or even a single concept but refers to all the range of values between black and white where all three primary colors are equally represented. The general term is provided as more specific terms have conflicting definitions in different color models. Thus, shading takes a hue toward black, tinting takes a hue towards white, and tones cover the range between. == Choosing a color model == No one color model is necessarily "better" than another. Typically, the choice of a color model is dictated by external factors, such as a graphics tool or the need to specify colors according to the CSS2 or CSS3 standard. The following discussion only describes how the models function, centered on the concepts of hue, shade, tint, and tone. === RGB === The RGB model's approach to colors is important because: It directly reflects the physical properties of "Truecolor" displays As of 2011, most graphic cards define pixel values in terms of the colors red, green, and blue. The typical range of intensity values for each color, 0–255, is based on taking a binary number with 32 bits and breaking it up into four bytes of 8 bits each. 8 bits can hold a value from 0 to 255. The fourth byte is used to specify the "alpha", or the opacity, of the color. Opacity comes into play when layers with different colors are stacked. If the color in the top layer is less than fully opaque (alpha < 255), the color from underlying layers "shows through". In the RGB model, hues are represented by specifying one color as full intensity (255), a second color with a variable intensity, and the third color with no intensity (0). The following provides some examples using red as the full-intensity and green as the partial-intensity colors; blue is always zero: Shades are created by multiplying the intensity of each primary color by 1 minus the shade factor, in the range 0 to 1. A shade factor of 0 does nothing to the hue, a shade factor of 1 produces black: new intensity = current intensity (1 – shade factor) The following provides examples using orange: Tints are created by modifying each primary color as follows: the intensity is increased so that the difference between the intensity and full intensity (255) is decreased by the tint factor, in the range 0 to 1. A tint factor of 0 does nothing, a tint factor of 1 produces white: new intensity = current intensity + (255 – current intensity) tint factor The following provides examples using orange: Tones are created by applying both a shade and a tint. The order in which the two operations are performed does not matter, with the following restriction: when a tint operation is performed on a shade, the intensity of the dominant color becomes the "full intensity"; that is, the intensity value of the dominant color must be used in place of 255. The following provides examples using orange: === HSV === The HSV, or HSB, model describes colors in terms of hue, saturation, and value (brightness). Note that the range of values for each attribute is arbitrarily defined by various tools or standards. Be sure to determine the value ranges before attempting to interpret a value. Hue corresponds directly to the concept of hue in the Color Basics section. The advantages of using hue are The angular relationship between tones around the color circle is easily identified Shades, tints, and tones can be generated easily without affecting the hue Saturation corresponds directly to the concept of tint in the Color Basics section, except that full saturation produces no tint, while zero saturation produces white, a shade of gray, or black. Value corresponds directly to the concept of intensity in the Color Basics section. Pure colors are produced by specifying a hue with full saturation and value Shades are produced by specifying a hue with full saturation and less than full value Tints are produced by specifying a hue with less than full saturation and full value Tones are produced by specifying a hue and both less than full saturation and value White is produced by specifying zero saturation and full value, regardless of hue Black is produced by specifying zero value, regardless of hue or saturation Shades of gray are produced by specifying zero saturation and between zero and full value The advantage of HSV is that each of its attributes corresponds directly to the basic color concepts, which makes it conceptually simple. The perceived disadvantage of HSV is that the saturation attribute corresponds to tinting, so desaturated colors have increasing total intensity. For this reason, the CSS3 standard plans to support RGB and HSL but not HSV. === HSL === The HSL model describes colors in terms of hue, saturation, and lightness (also called luminance). (Note: the definition of sa

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  • Ellen Voorhees

    Ellen Voorhees

    Ellen Marie Voorhees (born March 13, 1958) is an American computer scientist known for her work in document retrieval, information retrieval, and natural language processing. She works in the retrieval group at the National Institute of Standards and Technology (NIST). == Education and career == Voorhees was born in Bensalem Township, Pennsylvania, and was the 1976 valedictorian at Bensalem High School. She completed her undergraduate studies at Pennsylvania State University, graduating in 1979 with a bachelor's degree in computer science. She attended Cornell University, where she received her master's degree and then went on to complete her Ph.D. in 1985. Her dissertation, The Effectiveness and Efficiency of Agglomerative Hierarchic Clustering in Document Retrieval, was supervised by Gerard Salton. Prior to joining NIST, she was a senior member of the technical staff at Siemens Corporate Research in Princeton, New Jersey. == Recognition == Voorhees was elected as an ACM Fellow in 2018 for "contributions in evaluation of information retrieval, question answering, and other language technologies". In 2023, Voorhees was awarded an honorary Doctor of Science degree from the University of Glasgow in recognition of her body of work in the evaluation of information retrieval, question answering, and other language technologies. In 2024, Voorhees received the Gerard Salton Award, a lifetime achievement award given by ACM's Special Interest Group on Information Retrieval (SIGIR).

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  • Devi Parikh

    Devi Parikh

    Devi Parikh is an American computer scientist. == Career == Parikh earned her PhD in Electrical and Computer Engineering at Carnegie Mellon University. She has served as a professor at Virginia Tech and Georgia Tech, and as of 2022 she is a research director at Meta. == Research == Parikh's research focuses on computer vision and natural language processing. In 2015, Parikh and her students at Virginia Tech worked on AI for Visual Question Answering (VQA). This technology allows users to ask questions about pictures, e.g. "Is this a vegetarian pizza?" Parikh's VQA dataset has been used to evaluate over 30 AI models. In 2017, Parikh published a conversational agent called ParlAI. In 2020, she developed an AI system that generates dance moves in sync with songs. In 2022, Parikh and a team at Meta developed Make-a-Video, a text-to-video AI model that is based on the diffusion algorithm. == Awards == 2017 IJCAI Computers and Thought Award 2011 ICCV Best-Paper Award ("Marr Prize")

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