AI Code Platforms

AI Code Platforms — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Teaspiller

    Teaspiller

    Teaspiller was a US-based web application for customers to find accountants and hire them to do their taxes and accounting online. In 2013 the company was acquired by Intuit, Inc and added to its TurboTax product line. The Teaspiller employees and code were all acquired and the product was renamed as "TurboTax CPA select". It enabled accountants to work remotely with clients (share files, send secure messages, schedule appointments), as well as find new clients looking for their specific skills through a complex search algorithm. This was done through extended profiles containing licensing information, professional histories, user ratings, peer endorsements, association memberships, and practice areas. The service had been called an H&R Block killer by Business Insider as it helped customers find accountants to prepare tax returns online. As of 2011 it had 20,000 US accountants listed on the site. The application was built using the Django framework. == History == Teaspiller was built by Vemdara, LLC, a web company based in New York and founded in 2009 by Amit Vemuri (a former VP at Travelocity). The web application was launched in 2010. In 2013 the company was acquired by Intuit as part of their TurboTax product line and renamed as "TurboTax CPA select".

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  • Group of Governmental Experts on Lethal Autonomous Weapons Systems

    Group of Governmental Experts on Lethal Autonomous Weapons Systems

    The Group of Governmental Experts on Lethal Autonomous Weapons Systems, commonly known as the GGE on LAWS, refers to a group of governmental experts established under the framework of the Convention on Certain Conventional Weapons (CCW), a United Nations arms control framework. The group examines legal, ethical, societal and moral questions that arise from the increased use of autonomous robots to carry weapons and to be programmed to engage in combat in various situations that might arise, including battles between countries, or in patrolling border areas or sensitive areas, or other similar roles. As of 18 March 2025, the Convention on Certain Conventional Weapons had 128 High Contracting Parties. In the Geneva Conventions, the term "High Contracting Parties" refers to the states that have joined the conventions and are therefore bound to uphold them. Among the countries that have joined are states with tense relations or ongoing armed conflict with one another, including Russia and Ukraine, Israel and the State of Palestine, and Pakistan and Afghanistan. == Background == In 2013, the Meeting of State Parties to the Convention on Certain Conventional Weapons agreed on a mandate on lethal autonomous weapon systems and tasked its chairperson with convening an informal Meeting of Experts to discuss issues related to emerging technologies in the area of LAWS. Those informal Meetings of Experts were then held in 2014, 2015 and 2016, and their reports fed into subsequent meetings of the High Contracting Parties. At the Fifth CCW Review Conference in 2016, the High Contracting Parties decided to establish an open-ended Group of Governmental Experts on emerging technologies in the area of LAWS, building on the earlier expert meetings. Since then, the group has been reconvened annually. In 2023, the Meeting of the High Contracting Parties to the CCW decided that the GGE on LAWS would continue its work in 2024 and 2025. The group was tasked with developing, by consensus, elements of a possible instrument, without predetermining its form, as well as other measures addressing lethal autonomous weapon systems, drawing on existing CCW protocols, earlier recommendations, state proposals, and legal, military, and technological expertise. == 2024 == In 2024, the GGE met twice, and the group was chaired by Robert in den Bosch, the Netherlands' disarmament ambassador. The 2024 Meeting of the High Contracting Parties decided that the group would meet for 10 days in 2025, in two five-day sessions, and reaffirmed its mandate to continue work by consensus on possible elements of an instrument and other measures addressing lethal autonomous weapon systems. == 2025 == At its first 2025 session, held in Geneva from 3 to 7 March 2025, the Group of Governmental Experts on Lethal Autonomous Weapon Systems discussed revisions to the chair's rolling text. The text was structured into five sections, or "boxes", though delegates held differing views on whether headings were useful or appropriate. Broadly, the discussions covered the characterization of lethal autonomous weapon systems, the application of international humanitarian law, possible prohibitions and regulations, legal review, and questions of accountability and responsibility. At its second session, held from 1 to 5 September 2025, delegations continued work on the chair's rolling text, which set out elements of a possible instrument and was organized into five thematic "boxes". == 2026 == === Developments before the 2026 session === A few weeks before the meeting, autonomous weapons drew renewed attention when the United States pressured Anthropic to revise the terms of use for its AI model Claude. Anthropic prohibited the model's use for mass domestic surveillance and for fully autonomous weapons operating without human oversight, while reports also emerged that OpenAI had reached an agreement with the U.S. Department of War for the use of its AI models, reportedly stipulating that they would not independently direct autonomous weapons where human control was required. The U.S. military nevertheless continued to use Claude during its war on Iran, and there was increasing alarm about the use of AI-assisted semi-autonomous weapons in conflicts including those in Ukraine, Sudan, Gaza, and Iran. Before the start of the sessions, Robert in den Bosch, as chair, warned that progress was urgent because technological developments were moving quickly. At the same time, although states agreed that international humanitarian law applied to LAWS, specific internationally binding standards governing such systems remained largely absent. A key divide before the session was that Russia and the United States opposed new legally binding instruments, while other states argued that new rules were necessary. According to Robert in den Bosch, the talks could lead to new rules, amendments to an existing convention, or a new treaty. === First session === From 2 to 6 March 2026, the group held its penultimate session under the group's three-year mandate. Delegations discussed the chair's rolling draft text, circulated in December 2025, on elements of a possible instrument or other measures concerning lethal autonomous weapon systems. In revised text circulated by the chair on 5 March 2026, a lethal autonomous weapon system was characterized as "a functionally integrated combination of one or more weapons and technological components, that can identify, select, and engage a target, without intervention by a human operator in the execution of these tasks". The text was divided into five boxes to structure discussion. During the session, delegates conducted a first reading of the draft text, and the chair later circulated revised language for several sections. Informal consultations were also held. According to campaign groups and participating observers, support grew during the week for moving to negotiations on the basis of the rolling text, with more than 70 states said to support that step by the end of the session, though some participants warned that attempts to bridge differences risked blurring the group's core purpose. The International Committee of the Red Cross argued that the text should not only restate existing international humanitarian law, but also clarify how those rules apply to autonomous weapons and set out additional measures tailored to the specific challenges such systems raise. Stop Killer Robots likewise emphasized the need to preserve meaningful human judgment and control over increasingly autonomous systems. During the discussions, the U.S. delegation opposed the term "human control" and reportedly proposed the alternative phrase "good faith human judgment and care". Other delegations rejected that wording as too weak, while many states continued to insist that meaningful human control over weapon systems remained essential.

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  • Read Along

    Read Along

    Read Along, formerly known as Bolo, is an Android language-learning app for children developed by Google for the Android operating system. The application was released on the Play Store on March 7, 2019. It features a character named Diya helping children learn to read through illustrated stories. It has the facility to learn English and Indian major languages i.e. Hindi, Bengali, Tamil, Telugu, Marathi and Urdu, as well as Spanish, Portuguese and Arabic. == Technology == The app uses text-to-speech technology, through which the character named Dia reads the story, as well as speech-to-text technology, which mechanically identifies the matches between the text and the reading of the user. The story of Chhota Bheem and Katha Kids was added in September 2019. In April 2020, a new version of the application was released. In September 2020, it added Arabic language to its language option. A web version was launched in August 2022.

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  • Clips (software)

    Clips (software)

    Clips is a discontinued mobile video editing software application created by Apple Inc. It was released onto the iOS App Store on April 6, 2017, for free. Initially, it was only available on 64-bit devices running iOS 10.3 or later; as of version 3.1.3, it requires iOS 16.0 or later. Apple describes it as an app for "making and sharing fun videos with text, effects, graphics, and more.". Its final release was on May 9, 2024 before was removed from the App Store on October 10, 2025. == Features == After launching of the app, the user sees the view of the front-facing camera. The app allows the user to create a new clip by tapping on a red record button, or use photos or videos from the device's photo library. Once a clip is recorded, it can be added to a project timeline shown at the bottom of the screen. The user can share their project on social media platforms. The user can also add filters and effects to the project. "Live Titles" (available in several styles) can also be created by dictating to the device.

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  • Photometric stereo

    Photometric stereo

    Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under different lighting conditions (photometry). It is based on the fact that the amount of light reflected by a surface is dependent on the orientation of the surface in relation to the light source and the observer. By measuring the amount of light reflected into a camera, the space of possible surface orientations is limited. Given enough light sources from different angles, the surface orientation may be constrained to a single orientation or even overconstrained. The technique was originally introduced by Woodham in 1980. The special case where the data is a single image is known as shape from shading, and was analyzed by B. K. P. Horn in 1989. Photometric stereo has since been generalized to many other situations, including extended light sources and non-Lambertian surface finishes. Current research aims to make the method work in the presence of projected shadows, highlights, and non-uniform lighting. Photometric stereo is widely used in various fields, including archaeology, cultural heritage conservation, and quality control. It is now integrated into widely used open-source software, such as Meshroom. == Basic method == Under Woodham's original assumptions — Lambertian reflectance, known point-like distant light sources, and uniform albedo — the problem can be solved by inverting the linear equation I = L ⋅ n {\displaystyle I=L\cdot n} , where I {\displaystyle I} is a (known) vector of m {\displaystyle m} observed intensities, n {\displaystyle n} is the (unknown) surface normal, and L {\displaystyle L} is a (known) 3 × m {\displaystyle 3\times m} matrix of normalized light directions. This model can easily be extended to surfaces with non-uniform albedo, while keeping the problem linear. Taking an albedo reflectivity of k {\displaystyle k} , the formula for the reflected light intensity becomes I = k ( L ⋅ n ) . {\displaystyle I=k(L\cdot n).} If L {\displaystyle L} is square (there are exactly 3 lights) and non-singular, it can be inverted, giving L − 1 I = k n . {\displaystyle L^{-1}I=kn.} Since the normal vector is known to have length 1, k {\displaystyle k} must be the length of the vector k n {\displaystyle kn} , and n {\displaystyle n} is the normalised direction of that vector. If L {\displaystyle L} is not square (there are more than 3 lights), a generalisation of the inverse can be obtained using the Moore–Penrose pseudoinverse, by simply multiplying both sides with L T {\displaystyle L^{T}} , giving L T I = L T k ( L ⋅ n ) , {\displaystyle L^{T}I=L^{T}k(L\cdot n),} ( L T L ) − 1 L T I = k n , {\displaystyle (L^{T}L)^{-1}L^{T}I=kn,} after which the normal vector and albedo can be solved as described above. == Non-Lambertian surfaces == The classical photometric stereo problem concerns itself only with Lambertian surfaces, with perfectly diffuse reflection. This is unrealistic for many types of materials, especially metals, glass and smooth plastics, and will lead to aberrations in the resulting normal vectors. Many methods have been developed to lift this assumption. In this section, a few of these are listed. === Specular reflections === Historically, in computer graphics, the commonly used model to render surfaces started with Lambertian surfaces and progressed first to include simple specular reflections. Computer vision followed a similar course with photometric stereo. Specular reflections were among the first deviations from the Lambertian model. These are a few adaptations that have been developed. Many techniques ultimately rely on modelling the reflectance function of the surface, that is, how much light is reflected in each direction. This reflectance function has to be invertible. The reflected light intensities towards the camera is measured, and the inverse reflectance function is fit onto the measured intensities, resulting in a unique solution for the normal vector. === General BRDFs and beyond === According to the Bidirectional reflectance distribution function (BRDF) model, a surface may distribute the amount of light it receives in any outward direction. This is the most general known model for opaque surfaces. Some techniques have been developed to model (almost) general BRDFs. In practice, all of these require many light sources to obtain reliable data. These are methods in which surfaces with general BRDFs can be measured. Determine the explicit BRDF prior to scanning. To do this, a different surface is required that has the same or a very similar BRDF, of which the actual geometry (or at least the normal vectors for many points on the surface) is already known. The lights are then individually shone upon the known surface, and the amount of reflection into the camera is measured. Using this information, a look-up table can be created that maps reflected intensities for each light source to a list of possible normal vectors. This puts constraints on the possible normal vectors the surface may have, and reduces the photometric stereo problem to an interpolation between measurements. Typical known surfaces to calibrate the look-up table with are spheres for their wide variety of surface orientations. Restricting the BRDF to be symmetrical. If the BRDF is symmetrical, the direction of the light can be restricted to a cone about the direction to the camera. Which cone this is depends on the BRDF itself, the normal vector of the surface, and the measured intensity. Given enough measured intensities and the resulting light directions, these cones can be approximated and therefore the normal vectors of the surface. Some progress has been made towards modelling an even more general surfaces, such as Spatially Varying Bidirectional Distribution Functions (SVBRDF), Bidirectional surface scattering reflectance distribution functions (BSSRDF), and accounting for interreflections. However, such methods are still fairly restrictive in photometric stereo. Better results have been achieved with structured light. == Uncalibrated photometric stereo == Uncalibrated Photometric Stereo is an approach in photometric stereo that aims to reconstruct the 3D shape of an object from images captured under unknown lighting conditions. Unlike classical methods, which often assume controlled or known lighting setups, this approach removes these constraints, making it adaptable to diverse and real-world environments. The advent of deep learning has revolutionized universal PS by replacing handcrafted assumptions with data-driven models. Recent approaches leverage Transformer-based architectures and multi-scale encoder–decoder networks to directly estimate surface normals from input images. Uncalibrated Photometric Stereo is inherently an ill-posed problem, as it attempts to recover 3D shape and lighting conditions simultaneously from images alone. This leads to fundamental ambiguities in the reconstruction process, which manifest as systematic errors in the recovered geometry, including global distortions in the object's overall shape, and misinterpretation of surface orientation, where concave regions may appear convex and vice versa. To address the challenges of uncalibrated photometric stereo, hybrid methods have emerged that combine multi-view stereo and photometric stereo. These approaches leverage the strengths of both techniques, including geometric reliability and resolution.

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  • Artbreeder

    Artbreeder

    Artbreeder, formerly known as Ganbreeder, is a collaborative, machine learning-based art website. Using the models StyleGAN and BigGAN, the website allows users to generate and modify images of faces, landscapes, and paintings, among other categories. == Overview == On Artbreeder, users mainly interact through the remixing - referred to as 'breeding' - of other users' images found in the publicly accessible database of images. The creation of new variations can be done by tweaking sliders on an image's page, known as "genes", which in the "Portraits" model can range from color balance to gender, facial hair, and glasses. Additionally, any image can be "crossbred" with other publicly viewable images from the database, using a slider to control how much of each image should influence the resulting "child". The site also allows for uploading new images, which the model will attempt to convert into the latent space of the network. == Notable usages == The similarly AI-driven text adventure game AI Dungeon uses Artbreeder to generate profile pictures for its users, and The Static Age's Andrew Paley has used Artbreeder to create the visuals for his music videos. Artbreeder has been used to create portraits of characters from popular novels such as Harry Potter and Twilight. They have also been used to add realistic features to ancient portraits. Artbreeder was used to create characters in the sequel to Ben Drowned with the titular villain, an AI-construct itself, created entirely using the website. == Changes to Artbreeder == ArtBreeder underwent an overhaul, introducing several features to enhance the user experience. Among these updates is the integration SD-XL, developed by stability.ai. Additionally, ArtBreeder also added a functionality known as ControlNet, which enables users to create images based on specific poses. With ControlNet, users can incorporate various poses into their AI Artworks. More features that were introduced into Artbreeder, are Pattern, which creates AI Pattern Images, Outpainting or Uncropping was also an added feature to Artbreeder, that allows the user to expand the image beyond the normal dimensions of the image. == Reception == The artwork generated by users of the website has been described as "beautiful" and "surreal," drawing comparisons to "weird, incomprehensible dreams" that "somehow touch the deep, unconscious parts of [the] mind". However, the generated faces were noted as "creepy and 'off'", and still nowhere near the quality attained by actual digital artists. Additionally, the site faced criticism for perceived confusing aspects of the AI's behavior. Jonathan Bartlett of Mind Matters News noted that "As is always the case with AI, sometimes the [gene] knobs don't work as expected and sometimes the results are... strange," while conceding that Artbreeder was still "probably the start of a new future of made-to-order stock images." Writers from Hyperallergic also took issue with perceived racial biases in the Portraits model, citing a comment from a user who faced difficulty from the neural network while attempting to darken the skin of a portrait to match a source image.

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  • List of speech recognition software

    List of speech recognition software

    Speech recognition software is available for many computing platforms, operating systems, use models, and software licenses. Here is a listing of such, grouped in various useful ways. == Acoustic models and speech corpus (compilation) == The following list presents notable speech recognition software engines with a brief synopsis of characteristics. == Macintosh == == Cross-platform web apps based on Chrome == The following list presents notable speech recognition software that operate in a Chrome browser as web apps. They make use of HTML5 Web-Speech-API. == Mobile devices and smartphones == Many mobile phone handsets, including feature phones and smartphones such as iPhones and BlackBerrys, have basic dial-by-voice features built in. Many third-party apps have implemented natural-language speech recognition support, including: == Windows == === Windows built-in speech recognition === The Windows Speech Recognition version 8.0 by Microsoft comes built into Windows Vista, Windows 7, Windows 8 and Windows 10. Speech Recognition is available only in English, French, Spanish, German, Japanese, Simplified Chinese, and Traditional Chinese and only in the corresponding version of Windows; meaning you cannot use the speech recognition engine in one language if you use a version of Windows in another language. Windows 7 Ultimate and Windows 8 Pro allow you to change the system language, and therefore change which speech engine is available. Windows Speech Recognition evolved into Cortana (software), a personal assistant included in Windows 10. === Windows 7, 8, 10, 11 third-party speech recognition === Braina – Dictate into third party software and websites, fill web forms and execute vocal commands. Dragon NaturallySpeaking from Nuance Communications – Successor to the older DragonDictate product. Focus on dictation. 64-bit Windows support since version 10.1. Tazti – Create speech command profiles to play PC games and control applications – programs. Create speech commands to open files, folders, webpages, applications. Windows 7, Windows 8 and Windows 8.1 versions. Voice Finger – software that improves the Windows speech recognition system by adding several extensions to it. The software enables controlling the mouse and the keyboard by only using the voice. It is especially useful for aiding users to overcome disabilities or to heal from computer injuries. === Microsoft Speech API === The first version of the Microsoft Speech API was released for Windows NT 3.51 and Windows 95 in 1995, it was then part of Windows up to Windows Vista. This initial version already contained Direct Speech Recognition and Direct Text To Speech APIs which applications could use to directly control engines, as well as simplified 'higher-level' Voice Command and Voice Talk APIs. Speech recognition functionality included as part of Microsoft Office and on Tablet PCs running Microsoft Windows XP Tablet PC Edition. It can also be downloaded as part of the Speech SDK 5.1 for Windows applications, but since that is aimed at developers building speech applications, the pure SDK form lacks any user interface (numerous applications were available), and thus is unsuitable for end users. == Built-in software == Microsoft Kinect includes built-in software which allows speech recognition of commands. Older generations of Nokia phones like Nokia N Series (before using Windows 7 mobile technology) used speech-recognition with family names from contact list and a few commands. Siri, originally implemented in the iPhone 4S, Apple's personal assistant for iOS, which uses technology from Nuance Communications. Cortana (software), Microsoft's personal assistant built into Windows Phone and Windows 10. == Interactive voice response == The following are interactive voice response (IVR) systems: CSLU Toolkit Genesys HTK – copyrighted by Microsoft, but allows altering software for licensee's internal use LumenVox ASR Tellme Networks; acquired by Microsoft == Unix-like x86 and x86-64 speech transcription software == Janus Recognition Toolkit (JRTk) Mozilla DeepSpeech was developing an open-source Speech-To-Text engine based on Baidu's deep speech research paper. Weesper Neon Flow – professional voice-dictation software that provides offline speech-to-text processing on macOS and Windows using local AI models. It is not open source and offers a paid subscription after a 15‑day free trial. Vocalinux – open-source speech transcription software for Linux. == Discontinued software == IBM VoiceType (formerly IBM Personal Dictation System) IBM ViaVoice – Embedded version still maintained by IBM. No longer supported for versions above Windows Vista. Untested above macOS 10.4 or on Macintoshes with an Intel chipset. Quack.com; acquired by AOL; the name has now been reused for an iPad search app. SpeechWorks from Nuance Communications. Yap Speech Cloud – Speech-to-text platform acquired by Amazon.com.

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  • Qlone

    Qlone

    Qlone is a 3D scanning app based on photogrammetry for creation of 3D models on mobile devices. The resultant 3D models can be exported for external use. Qlone was featured at the Apple Worldwide Developers Conference in 2021. It was also featured on BBC Click. == Qlone features == === 3D scanning === 3D scanning with Qlone requires the use of an included mat design. The user prints the mat onto a sheet of paper, then places the object to be scanned in the centre of the mat. An augmented reality dome within the Qlone app guides the user through the subsequent scanning process. The iOS version of Qlone allows scanning without the mat. === 3D editing === Qlone's editing features allow users to adjust 3D scanned models using texture mapping, polygon mesh size simplification, digital sculpting, cleaning and smoothing, and artistic effects. === File export === Qlone exports directly to multiple 3D platforms including SketchFab, i.materialise, Lens Studio for Snapchat, Shapeways and CGTrader. Models can also be exported in different 3D formats for use in other 3D tools – OBJ, STL, FBX, USDZ, GLB (Binary gLTF), PLY, and X3D. == Use in Science, Education and Academia == Due to its inexpensive, simple and accessible nature for creating 3D models, Qlone was used in many academically educational and scientific research projects. The European Space Agency used Qlone to scan rocks in a Tele-Robotic rock collection experiment. Neurosurgeons from the University of Southern California and surgeons from Tulane University School of Medicine used Qlone to create 3D models of cadaveric specimens and anatomical models with the aim of increasing access to such components for enhancing anatomy training and allowing realistic surgical simulations for neurosurgeons and practitioners worldwide. Archaeologists from Texas A&M University used Qlone to create 3D replicas of artifacts and models and students from Vancouver iTech Preparatory Middle School used Qlone to create 3D scans of more than 100 artifacts from Fort Vancouver National Historic Site.

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  • SAP Cloud Infrastructure

    SAP Cloud Infrastructure

    SAP Cloud Infrastructure is an SAP-operated IaaS cloud platform, used to run SAP’s cloud business and customer-facing deployments for SAP and non-SAP workloads. It is developed and operated with open-source technologies within SAP’s data center network, based on OpenStack and Kubernetes and supporting SAP S/4HANA and general-purpose applications. It offers compute, storage, and platform services that are accessible to SAP customers. == History == In 2012, SAP promoted aspects of cloud computing. In October 2012, SAP announced a platform as a service called the SAP Cloud Platform. In May 2013, a managed private cloud called the S/4HANA Enterprise Cloud service was announced. SAP Converged Cloud was announced in January 2015. SAP Converged Cloud was originally developed as SAP's internal standardized Infrastructure as a Service (IaaS) offering to support SAP’s cloud solutions. Originating from SAP Converged Cloud, SAP Cloud Infrastructure was developed and announced as SAP’s cloud computing offering that is provided for both SAP and customer workloads. In 2025, it had a global footprint of 15 regions and 29 data centers, encompassing more than 200,000 active VMs and over 6,000 hypervisors. In September 2025, SAP announced an expansion of its European “SAP Sovereign Cloud” portfolio, explicitly naming SAP Cloud Infrastructure (alongside SAP Sovereign Cloud On-Site) as part of the stack positioned for public sector and regulated environments. == Services and Features == SAP Cloud Infrastructure (SCI) is an infrastructure-as-a-service (IaaS) offering by SAP that provides virtual compute, storage, and networking services, together with identity, key management, and operational services. SCI follows a self-service model and is managed via APIs and a web-based user interface. === Compute === SCI provides virtual machine instances that can be provisioned from operating system images and selected in predefined sizes (“flavors”). It supports lifecycle operations such as create/modify/resize/delete, power control, and snapshots; instances can be organized into server groups to influence placement policies. === Storage === SCI provides persistent storage services including: Block storage (virtual volumes) with attach/detach to instances, online expansion, cloning, snapshots, and provisioning volumes from images or snapshots. Object storage (containers and objects) managed via API/CLI with access control lists (ACLs) and configurable redundancy options. File storage (shared file systems) with access controls, online resize, snapshots/restore, and replication across availability zones. === Networking === SCI provides software-defined networking (SDN) for tenant networks (networks, subnets, routers) and connectivity features such as floating IPs for public reachability. Network security controls include security groups and firewall policies; connectivity options include BGP-based VPN networking. === Load balancing and DNS === SCI includes managed load balancing for distributing traffic across backend instances and an authoritative DNS service (DNSaaS) with API-based management of DNS zones and records, including options for zone sharing/transfer across projects/tenants and service integrations for automated record creation. === Identity, access, and key management === SCI includes identity and access management for authentication/authorization in projects/tenants (for example token handling, role assignment, and credential management) and key/secrets management for storing and controlling access to secret material such as keys and certificates, including support for different backends (depending on configuration). === Cloud-native services === SCI includes a container image registry (image push/pull, access policies, and lifecycle controls) and an auto-scaling capability for file shares based on configurable rules. === Observability and audit === SCI includes metrics and audit logging capabilities for operational monitoring and for listing/filtering audit-relevant events across services. === Availability and service levels === SCI documentation describes availability-related features such as load balancing, storage redundancy options, and replication for file shares across availability zones. SAP cloud services are governed by contractual service-level agreements (SLA); SAP Cloud Infrastructure references an SLA supplement defining infrastructure-specific terms when referenced in order forms. === SAP cloud services === SAP cloud services can run on different underlying infrastructures, including SAP Cloud Infrastructure in addition to SAP NS2 or hyperscalers. SAP cloud solutions available on SAP Cloud Infrastructure include SAP Cloud ERP, SAP HCM, SAP Solutions for Spend Management, Supply Chain Management, Business Transformation Management, and SAP Business Technology Platform (including related analytics and business data solutions). For example, SAP HANA Cloud documentation lists SAP Cloud Infrastructure as one of the supported infrastructures alongside hyperscalers. === Sustainability === SAP describes sustainability initiatives for its data centers, including energy-efficient infrastructure (for example, advanced cooling systems and power management), renewable electricity usage where feasible, and operational practices such as recycling electronic waste and minimizing water usage. SAP also references environmental management and energy management standards such as ISO 14001 and ISO 50001 for its data center operations. SAP-owned data centers run with 100% renewable electricity and that renewable electricity has been used since 2014 to power SAP facilities including owned data centers and co-locations. == SAP Cloud Infrastructure for SAP Sovereign Cloud == SAP Sovereign Cloud is a portfolio of SAP solutions designed to help organizations adopt SAP cloud solutions such as the SAP Cloud ERP while maintaining control over data, infrastructure, and compliance in line with local laws and regulations. The portfolio offers multiple deployment options, including SAP Cloud Infrastructure and SAP Sovereign Cloud On-Site, alongside sovereign hyperscaler-based options such as via SAP NS2, and targets customers such as public-sector bodies and other highly regulated organizations. In Europe, SAP Cloud Infrastructure is an Infrastructure-as-a-Service (IaaS) deployment option within SAP Sovereign Cloud for SAP and customer / third party workloads, operated on SAP’s data center network and developed using open-source technologies, with customer data stored within the European Union. Sovereignty-related characteristics for the SAP Cloud Infrastructure include: EU footprint and ownership model: SAP-operated data centers in Germany include sites in St. Leon-Rot and Walldorf, and co-location sites in Frankfurt. EU AI Cloud: EU AI Cloud is a sovereign AI offering for Europe that provides secure, compliant environments for building and running AI, including governed access to auditable large language models from SAP and partners. It offers AI models on the SAP Cloud Infrastructure and SAP Business Technology Platform (SAP BTP), enabling deployment of AI applications and models on high-performance European infrastructure (including accelerator/GPU-based compute for AI workloads). Availability zones and secure interconnect: Three availability zones in three independent data centers in Germany, connected via SAP-owned fiber on SAP-owned property. Facility and security standards: ISO/IEC 27001 governance of delivery and operations of SAP cloud services and SAP-owned data centers. Additional facility and availability standards: EN 50600 availability class 3 (European data centre standard) and/or ISO/IEC 22237 availability class 3 (international equivalent). Technology foundation: Based on open-source cloud infrastructure framework (OpenStack) and Kubernetes, without dependencies on hyperscaler technologies. Sovereignty controls: Data sovereignty (data residency), operational sovereignty (administration and maintenance restricted to approved, security-cleared personnel), technical sovereignty (locally hosted control planes with separation via encryption or dedicated infrastructure), and legal sovereignty (use of locally based legal entities or those in approved countries). Classified information processing: Roadmap to meet high and very high requirements for handling classified or sensitive information under European regulatory and security regimes. Public-sector readiness and EU sovereignty assurance levels: Implemented to meet SEAL-3 (Digital Resilience) and SEAL-4 (Full Digital Sovereignty) of the European Commission’s Cloud Sovereignty Framework. Staffing constraints: Operations model selectable to restrict sensitive operations to vetted personnel from EU or NATO countries.

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  • Ulead DVD MovieFactory

    Ulead DVD MovieFactory

    Corel DVD MovieFactory is a video editing and DVD authoring software product for Microsoft Windows, initially made by Ulead Systems and subsequently by Corel. It creates and authors multimedia discs in HD DVD, Blu-ray, DVD Video and DVD Audio. It also creates and rips Audio CDs and MP3 CDs. DVD MovieFactory is commonly bundled with many of the modern Toshiba Satellite laptops. Official Japanese version is also known as MovieWriter.

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  • Semi-automation

    Semi-automation

    Semi-automation is a process or procedure that is performed by the combined activities of man and machine with both human and machine steps typically orchestrated by a centralized computer controller. Within manufacturing, production processes may be fully manual, semi-automated, or fully automated. In this case, semi-automation may vary in its degree of manual and automated steps. Semi-automated manufacturing processes are typically orchestrated by a computer controller which sends messages to the worker at the time in which he/she should perform a step. The controller typically waits for feedback that the human performed step has been completed via either a human-machine interface or via electronic sensors distributed within the process. Controllers within semi-automated processes may either directly control machinery or send signals to machinery distributed within the process. Centralized computer controllers within semi-automated processes orchestrate processes by instructing the worker, providing electronic communication and control to process equipment, tools, or machines, as well as perform data management to record and ensure that the process meets established process criteria. Many manufacturers choose not to fully automate a process, and instead implement semi-automation due to the complexity of the task, or the number of products produced is too low to justify the investment in full automation. Other processes may not be fully automated because it may reduce the flexibility to easily adapt the processes to reflect production needs.

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  • Escapex

    Escapex

    Escapex, stylized as escapex, was a mobile app developer specializing in white-label fan engagement apps for celebrities. It was founded by Sephi Shapira in 2014 and has raised $18 million in funding. It allows celebrities to reach fans directly, as well as receiving revenue from fans through its freemium model. == Overview == Shapira is Israeli and previously founded Interchan and MassiveImpact. He graduated from Ben-Gurion University of the Negev. The company has raised $18 million in funding. Its 2018 revenue was $5.5 million. In 2016, the company had 57 employees split between Tel Aviv and New York City. The company's General Manager is Joe Cuello, formerly an executive at MTV, then Chief Creative Officer at TuneCore. Their director of social engagement is Rafe Lopresti-Oakes. A press release from the company described the service as having a "proprietary loyalty program" which allows "monetization of social engagement through e-commerce and in-app advertising". App launches typically offered a contest for one fan to meet the celebrity. The app also allows Escapex to collect and monetize user profiles for advertising. The New York Times described the concept of Escapex, musing, "If people love you, why not make money from them?". == Notable apps == The company has created over 350 applications, including: Enrique Iglesias, June 2016 or earlier Akon, June 2016 or earlier Ricky Martin, June 2016 or earlier Rohan Marley and the Bob Marley estate, February 2017 Marc Anthony, March 2017 Prince Royce, March 2017 Jeremy Renner, March 2017, making over $35,000 per month in April 2019 Galen Gering, June 2017 Yandel, June 2017 Greg Vaughan, June 2017 Jason Thompson, June 2017 Niecy Nash, September 2017 Tyler Posey, September 2017 Osric Chau, January 2018 Chris D'Elia Alessandra Ambrosio, making over $35,000 per month in April 2019 Abigail Ratchford, making over $35,000 per month in April 2019 Amber Rose, making over $35,000 per month in April 2019 Dita Von Teese Tommy Chong === Bollywood stars === Escapex has a large roster of Bollywood celebrities, including: Sunny Leone, December 2016 Remo D'Souza, January 2017 Amy Jackson, March 2017 Kajal Aggarwal, March 2017 Nargis Fakhri, April 2017 Disha Patani Sonam Kapoor Salman Khan == Jeremy Renner app == Renner released a mobile app called "Jeremy Renner" (Android) and "Jeremy Renner Official" (iOS) in March 2017. FastCompany wrote extensively about Renner's app in April 2019, calling it "a surprising new kind of social media". The Ringer's Kate Knibbs, explaining how self-referential the app is, summarized it stating "Jeremy Renner’s Jeremy Renner app is the Jeremy Renner of apps." The community developed to include memes, selfies, and a "Happy Rennsday" event on Wednesdays. As early as October 2017 there were claims of censorship, bullying, and "contest-rigging". In September 2019, comedian Stefan Heck wrote about discovering that any replies through the app would appear as if they were sent by Renner himself in push notifications. Heck wrote about notifications making it appear Renner was a big enthusiast of "porno"; other users made it appear Renner was a big fan of Casey Anthony. Renner had to ask Escapex to shut down the app the following day, stating "The app has jumped the shark. Literally." In September 2020, comedian/writer Caroline Goldfarb and actress Sarah Ramos launched The Renner Files podcast, a six-part series investigating the Jeremy Renner app.

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  • NetMiner

    NetMiner

    NetMiner is an all-in-one software platform for analyzing and visualizing complex network data, based on Social Network Analysis (SNA). Originally released in 2001, it supports research and education in a wide range of domains through interactive and visual data exploration. This tool allows researchers to explore their network data visually and interactively, and helps them to detect underlying patterns and structures of the network. It has also been recognized for its comprehensive features and user-friendly interface in comparative reviews of SNA software packages. == Features == === Integrated Data Environment === NetMiner supports unified management of diverse data types—including network (nodes and links), tabular, and unstructured text data—within a single platform. This enables users to perform the entire analysis workflow seamlessly without switching between tools. NetMiner also supports a wide range of analytical methods, allowing users to derive new insights by combining multiple approaches. Analytical results can be saved and reused across workflows(Add to Dataset) Graph and Network Analysis: Includes Centrality, Community Detection, Blockmodeling, and Similarity Measures. Machine learning: Provides algorithms for regression, classification, clustering, ensemble modeling and XAI(Explainable AI) Graph Neural Networks (GNNs): Supports models such as GraphSAGE, GCN, and GAT to learn from both node attributes and graph structure. Natural language processing (NLP): Uses pretrained deep learning models to analyze unstructured text, including named entity recognition and keyword extraction. Text mining and Text network analysis: Supports construction of word co-occurrence networks and topic modeling using LDA, BERTopic, enabling identification of thematic patterns and semantic structures in text data. Data Visualization: Offers advanced network visualization features, supporting multiple layout algorithms. Analytical outcomes such as centrality or community detection can be directly reflected in the network map via node size, color, and position, enhancing intuitive understanding. === AI Assistant === NetMiner integrates with external large language models such as OpenAI GPT and Google Gemini to interpret complex analysis results in natural language, summarize key findings, and suggest next steps for exploration. === Workflow and Usability === Designed to follow the structure of real-world data analysis workflows, NetMiner adopts a hierarchical data organization (Project → Workspace → Dataset → Data Item). Its web-based user interface improves clarity and reduces complexity. NetMiner 5 supports Windows 10 or higher and macOS 11 or later with M1 chip. Both academic and commercial licenses are available. == Extension == NetMiner Extension is small program to extend the functionality of NetMiner. In other words, it enables you to customize NetMiner according to your needs. By adding ‘NetMiner Extension’, you can expand your research. === Web Data Collection === NetMiner allows users to collect data from services such as YouTube, OpenAlex, Springer, and KCI via Open APIs. Collected data is automatically preprocessed and transformed to fit NetMiner’s internal structure, requiring no additional coding or external tools. SNS Data Collector: It collects social media data from YouTube, which has a large number of social media users worldwide. Biblio Data Collector: It collects the bibliographic data from Springer, OpenAlex, and KCI essential for research trend analysis. == File formats == === NetMiner data file format === .NMF === Importable/exportable formats === Plain text data: .TXT, .CSV Microsoft Excel data: .XLS, .XLSX Unstructured text data: .TXT, .CSV, .XLS(X) ※ NetMiner 4 only NetMiner 2 data: .NTF UCINet data: .DL, .DAT Pajek data: .NET, .VEC, .CLU, .PER StOCNET data file: .DAT Graph Modelling Language data: .GML(importing only) Related software UCINET Pajek Gephi StoCNET == Data structure == === Hierarchy of NetMiner data structure === NetMiner 5 supports not only graph data composed of nodes and links, but also tabular and unstructured data without fixed schema or identifiers. This enables users to easily import a wide variety of raw and unstructured data suitable for machine learning applications. Within a single workspace, users can manage node sets, link sets, and structured/unstructured data simultaneously. Multiple graph layers under a node set can be organized in a tree structure, allowing for intuitive understanding of the data currently being analyzed. == Release history == The first version of NetMiner was released on Dec 21, 2001. There have been five major updates from 2001. === NetMiner 5 === Released on June 9, 2025. NetMiner 5 retains the core features and no-code concept of NetMiner 4, but has evolved by integrating cutting-edge AI technologies. AI Assistant, Personal Analytics Tutor Support for Graph, Structured, and Unstructured Data Graph Analytics / Social Network Analysis Machine Learning(M/L) & XAI Graph Machine Learning(GML): Graph Neural Network Text Mining: Natural Language Processing(NLP), Text Network, Topic Modeling Data Visualization === NetMiner 4 (2011) === Latest version is 4.5.1. Introduced Python scripting, encrypted NMF format, semantic analysis tools (word cloud, topic modeling), and Extension - Data Collector. === NetMiner 3 (2007) === Enhanced scalability, integrated analysis-visualization modules, and DB import from Oracle, MS SQL. === NetMiner 2 (2003) === Improved statistical and network measures, visualization algorithms, and external data import modules.

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  • Workplace robotics safety

    Workplace robotics safety

    Workplace robotics safety is an aspect of occupational safety and health when robots are used in the workplace. This includes traditional industrial robots as well as emerging technologies such as drone aircraft and wearable robotic exoskeletons. Types of accidents include collisions, crushing, and injuries from mechanical parts. Hazard controls include physical barriers, good work practices, and proper maintenance. == Background == Many workplace robots are industrial robots used in manufacturing. According to the International Federation of Robotics, 1.7 million new robots are expected to be used in factories between 2017 and 2020. Emerging robot technologies include collaborative robots, personal care robots, construction robots, exoskeletons, autonomous vehicles, and drone aircraft (also known as unmanned aerial vehicles or UAVs). Advances in automation technologies (e.g. fixed robots, collaborative and mobile robots, and exoskeletons) have the potential to improve work conditions but also to introduce workplace hazards in manufacturing workplaces. Fifty-six percent of robot injuries are classified as pinch injuries and 44% of injuries are classified as impact injuries. A 1987 study found that line workers are at the greatest risk, followed by maintenance workers, and programmers. Poor workplace design and human error caused most injuries. Despite the lack of occupational surveillance data on injuries associated specifically with robots, researchers from the US National Institute for Occupational Safety and Health (NIOSH) identified 61 robot-related deaths between 1992 and 2015 using keyword searches of the Bureau of Labor Statistics (BLS) Census of Fatal Occupational Injuries research database (see info from Center for Occupational Robotics Research). Using data from the Bureau of Labor Statistics, NIOSH and its state partners have investigated 4 robot-related fatalities under the Fatality Assessment and Control Evaluation Program. In addition the Occupational Safety and Health Administration (OSHA) has investigated robot-related deaths and injuries, which can be reviewed at OSHA Accident Search page. Injuries and fatalities could increase over time because of the increasing number of collaborative and co-existing robots, powered exoskeletons, and autonomous vehicles into the work environment. Safety standards are being developed by the Robotic Industries Association (RIA) in conjunction with the American National Standards Institute (ANSI). On October 5, 2017, OSHA, NIOSH and RIA signed an alliance to work together to enhance technical expertise, identify and help address potential workplace hazards associated with traditional industrial robots and the emerging technology of human-robot collaboration installations and systems, and help identify needed research to reduce workplace hazards. On October 16 NIOSH launched the Center for Occupational Robotics Research to "provide scientific leadership to guide the development and use of occupational robots that enhance worker safety, health, and well being". So far, the research needs identified by NIOSH and its partners include: tracking and preventing injuries and fatalities, intervention and dissemination strategies to promote safe machine control and maintenance procedures, and on translating effective evidence-based interventions into workplace practice. == Hazards == Many hazards and injuries can result from the use of robots in the workplace. Some robots, notably those in a traditional industrial environment, are fast and powerful. This increases the potential for injury as one swing from a robotic arm, for example, could cause serious bodily harm. There are additional risks when a robot malfunctions or is in need of maintenance. A worker who is working on the robot may be injured because a malfunctioning robot is typically unpredictable. For example, a robotic arm that is part of a car assembly line may experience a jammed motor. A worker who is working to fix the jam may suddenly get hit by the arm the moment it becomes unjammed. Additionally, if a worker is standing in a zone that is overlapping with nearby robotic arms, he or she may get injured by other moving equipment. There are four types of accidents that can occur with robots: impact or collision accidents, crushing and trapping accidents, mechanical part accidents, and other accidents. Impact or collision accidents occur generally from malfunctions and unpredicted changes. Crushing and trapping accidents occur when a part of a worker's body becomes trapped or caught on robotic equipment. Mechanical part accidents can occur when a robot malfunctions and starts to "break down", where the ejection of parts or exposed wire can cause serious injury. Other accidents at just general accidents that occur from working with robots. There are seven sources of hazards that are associated with human interaction with robots and machines: human errors, control errors, unauthorized access, mechanical failures, environmental sources, power systems, and improper installation. Human errors could be anything from one line of incorrect code to a loose bolt on a robotic arm. Many hazards can stem from human-based error. Control errors are intrinsic and are usually not controllable nor predictable. Unauthorized access hazards occur when a person who is not familiar with the area enters the domain of a robot. Mechanical failures can happen at any time, and a faulty unit is usually unpredictable. Environmental sources are things such as electromagnetic or radio interference in the environment that can cause a robot to malfunction. Power systems are pneumatic, hydraulic, or electrical power sources; these power sources can malfunction and cause fires, leaks, or electrical shocks. Improper installation is fairly self-explanatory; a loose bolt or an exposed wire can lead to inherent hazards. === Emerging technologies === Emerging robotic technologies can reduce hazards to workers, but can also introduce new hazards. For example, robotic exoskeletons can be used in construction to reduce load to the spine, improve posture, and reduce fatigue; however, they can also increase chest pressure, limit mobility when moving out of the way of a falling object, and cause balance problems. Unmanned aerial vehicles are being used in the construction industry to do monitoring and inspections of buildings under construction. This reduces the need for humans to be in hazardous locations, but the risk of a UAV collision presents a hazard to workers. For collaborative robots, isolation is not possible. Possible hazard controls include collision avoidance systems, and making the robot less stiff to lessen the impact force. Robotic tech vest is a wearable device for humans, worn in Amazon warehouses. == Hazard controls == There are a few ways to prevent injuries by implementing hazard controls. There can be risk assessments at each of the various stages of a robot's development. Risk assessments can help gather information about a robot's status, how well it is being maintained, and if repairs are needed soon. By being aware of the status of a robot, injuries can be prevented and hazards reduced. Safeguarding devices can be implemented to reduce the risk of injuries. These can include engineering controls such as physical barriers, guard rails, presence-sensing safeguarding devices, etc. Awareness devices are usually used in conjunction with safeguarding devices. They are usually a system of rope or chain barriers with lights, signs, whistles, and horns. Their purpose it to be able to alert workers or personnel of certain dangers. Operator safeguards can also be in place. These usually utilize safeguarding devices to protect the operator and reduce risk of injury. Additionally, when an operator is within close proximity of a robot, the working speed of the robot can be reduced to ensure that the operator is in full control. This can be done by placing the robot in the manual or teach mode. It is also crucial to inform the programmer of the robot of what type of work the robot will be doing, how it will interact with other robots, and how it will work in relation to an operator. Proper maintenance of robotic equipment is also critical in order to reduce hazards. Maintaining a robot insures that it continues to function properly, thereby reducing the risks associated with a malfunction. One common safeguard used in industrial settings is the installation of robot safety fencing. These barriers, often made from durable materials such as mesh or polycarbonate, prevent accidental interactions between workers and robotic systems, reducing the risk of injury. Robot safety fencing is particularly important in environments where high-speed or powerful robots are used. == Regulations == Some existing regulations regarding robots and robotic systems include: ANSI/RIA R15.06 OSHA 29 CFR 1910.333 OSHA 29 CFR 1910.147 ISO 10218 ISO/TS 15066 ISO/DIS 13482

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  • Augment (app)

    Augment (app)

    Augment is an augmented reality SaaS platform that allows users to visualize their products in 3D in real environment and in real-time through tablets or smartphones. The software can be used for retail, e-commerce, architecture, and other purposes. Augment created a mobile app of the same name, used to visualize 3D models in augmented reality and a web application called Augment Manager for 3D content management. The company is based in Paris, France, and was founded in October 2011 by Jean-François Chianetta, Cyril Champier, and Mickaël Jordan. In March 2016, Augment announced €3 million in its series-A round from Salesforce Ventures, which bringing the total funding since launch to $4.7 million. Augment lets businesses and 3D professionals visualize projects in their actual size and environment, on iPhone, iPad, and Android, using the power of augmented reality. Users can print the Augment tracker or create their own tracker to place the 3D models in space and at scale in real time. Common uses of the technology include product presentations, interactive print campaigns and e-Commerce product visualization. Augment has just released its augmented reality SDK solutions for retail and augmented commerce. The SDK solutions, available for both native mobile app and web integrations, allow companies to embed augmented reality product visualization in their existing eCommerce platforms. == Technology == Augment uses the following 3D technologies: Vuforia Augmented Reality SDK OpenGL == Customer cases == Companies such as Coca-Cola, Siemens, Nokia, Nestle, and Boeing are using Augment's solutions. == History == Augment was first created by Jean-François Chianetta in October 2011. Chianetta later teamed up with Cyril Champier and Mickaël Jordan for further development. The co-founding team was among the 12 startups of Season 3 of French accelerator Le Camping. The team raised one million euros (US$1,300,000) in April 2013 and moved its office to Paris. In March 2016, Augment raised US$3M Series A funding from Salesforce and other investors. In 2013, Augment's first service, Boost Business Catalog, was made available to help businesses catalogue and display their product models. Customers can rotate the images in 3D and view augmented content before deciding what to buy. == Awards == "Best Innovation" at Ecommerce Mag Trophy 2013

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