AI Code Visual Studio

AI Code Visual Studio — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • List of C software and tools

    List of C software and tools

    This is a list of software and programming tools for the C programming language, including libraries, debuggers, compilers, integrated development environments (IDEs), and other related development tools and utilities. == Libraries and tools == Adns — asynchronous DNS resolver library Advanced Linux Sound Architecture — API for sound card device drivers Allegro — cross-platform software library for video game development Apache Portable Runtime — Apache web server tool set of APIs that map to the underlying operating system Argon2 — memory-hard password hashing library Berkeley DB — embedded database software library for key/value data Binary File Descriptor library — binary file manipulation library in the GNU toolchain Boehm garbage collector – conservative garbage collector Borland Graphics Interface — graphics library for Borland compilers BSAFE — FIPS 140-2 validated cryptography library Chipmunk — 2D real-time rigid body physics engine C POSIX library — specification of a C standard library for POSIX systems C standard library – standard library for the C programming language Cairo – vector graphics library API for software developers CFD General Notation System (CGNS) — data format and library for computational fluid dynamics cJSON — lightweight JSON parser CLIPS — public-domain software tool for building expert systems Core Audio — low-level API for dealing with sound in Apple's macOS and iOS operating systems Core Foundation — API for macOS and iOS and other Apple operating systems Core Image — GPU accelerated image processing technology for Apple operating systems with Quartz graphics rendering layer. Core Text — text layout and font rendering API for macOS and iOS. Cryptlib — portable cryptography library cURL / libcurl — CLI app for uploading and downloading individual files, such as a URL from a web server over HTTP. DevIL — cross-platform image library for loading and converting file formats DirectFB — graphics acceleration and input device handling library Dld — dynamic loading library Expat — stream-oriented XML 1.0 parser library, written in C99. FFmpeg — multimedia framework for audio/video processing Fontconfig — font customization and configuration library FreeTDS — database library for Sybase and Microsoft SQL Server FreeType — render text onto bitmaps with a font rasterization engine GD Graphics Library — image creation and manipulation library GDK — graphics abstraction layer for GTK GEGL — graph-based image processing framework GIO — I/O and virtual file system library in GLib GLib — utility library providing data structures, event loops, and portability functions. glibc — GNU implementation of the C standard library GLFW — library for OpenGL contexts, windows, and input device handling GNet — networking library for GLib GNU Libtool — Library management tool GNU portability library — collection of portability routines for GNU software GNU Portable Threads — POSIX/ANSI-C based user space thread library for UNIX for scheduling multithreading GNU Readline — command-line editing library GnuTLS — secure communications (TLS/SSL) library GObject — object system library for GNOME GTK — widget toolkit for creating graphical user interfaces GTK Scene Graph Kit (GSK) — scene graph and rendering toolkit for GTK HDF — file format and library for managing large datasets Integrated Performance Primitives — Intel library of optimized multimedia and data processing routines IUP — portable GUI toolkit J2K-Codec — JPEG 2000 image codec JasPer — reference implementation of the codec specified in the JPEG-2000 Part-1 standard LDAP API — API for interacting with Lightweight Directory Access Protocol LZO — lossless compression library Liba52 — decoder for A/52 (AC-3) audio streams libarchive — reading and writing various archive and compression formats Libart — 2D graphics library Libavcodec — codec library from FFmpeg Libavdevice — library for handling multimedia devices Libavfilter — audio and video filter library Libavformat — library for muxing and demuxing multimedia Libpcap — packet capture library Libdca — decoder for DTS audio Libdvdcss — access to encrypted DVD-Video discs libevent — asynchronous event notification callbacks libffi — foreign function interface libfuse — userspace filesystem Libgegl — programming interface to GEGL image processing libgcrypt — cryptography Libgimp — plug-in development library for GIMP Libhybris — compatibility layer for running Android libraries on Linux Libinput — input device library for Wayland and X.Org libjpeg — JPEG image library libLAS — reading and writing geospatial data encoded in the ASPRS laser (LAS) file format libmicrohttpd — small C library for embedding HTTP server functionality Libmpcodecs — media player codec library from MPlayer Libmpdemux — demultiplexing library from MPlayer libpng — PNG image format Libpostproc — video post-processing library from FFmpeg libpq — PostgreSQL client LibreSSL — fork of OpenSSL for TLS Librsb — parallel library for sparse matrix computations Librsvg — SVG rendering library libsndfile — reading and writing audio files libsodium — easy-to-use cryptography library Libswscale — image scaling and colorspace conversion library LibTIFF — TIFF image handling library Libusb — USB device access library Libuv — asynchronous I/O and event loop library LibVLC — media player engine from VLC LibVNCServer — implementation of the VNC server protocol Libvpx — VP8 and VP9 video codec library Libwww — early World Wide Web protocol library from W3C libxml2 — XML parsing Libxslt — XSLT library for the GNOME Project libzip — ZIP archives Lightning Memory-Mapped Database — fast key–value database engine LittleCMS — open-source color management system LZ4 — fast lossless compression algorithm LZFSE — compression library developed by Apple MatrixSSL — lightweight TLS implementation Mbed TLS — portable cryptography and TLS library MediaLib — Sun Microsystems library for multimedia processing Mesa — OpenGL and Vulkan graphics library Microwindows — small windowing system for embedded devices Ming — library for generating SWF (Flash) files Mongoose — embedded web server and networking library Mpg123 — MP3 audio decoding library MPIR — multiple-precision arithmetic library MsQuic — Microsoft implementation of the QUIC transport protocol MuJoCo — physics engine for robotics and control Mustache — logic-less templating library Ncurses — terminal control library Nettle — low-level cryptography library Newt — text-based user interface library Netpbm — graphics conversion and processing library Nghttp2 — implementation of the HTTP/2 protocol Oniguruma — regular expression library Open Asset Import Library — library to import/export 3D model formats OpenCL — parallel computing API/library OpenCV — computer vision OpenGL — API for rendering 2D and 3D vector graphics OpenGL Utility Library — OpenGL utility functions OpenJPEG — JPEG 2000 image codec OpenSSL — SSL and TLS protocols and cryptography library Pango — layout engine library which works with the HarfBuzz shaping engine for displaying multi-language text perf (Linux) — performance analyzing tool PCRE — regular expression library PROJ — library for map projections and coordinate transforms Quartz 2D — 2D graphics rendering API for macOS and iOS platforms, part of the Core Graphics framework. Raylib — simple library for games and multimedia Redland RDF Application Framework — RDF data storage library S2n-tls — TLS implementation from AWS Setcontext — context switching library functions SDL — Simple DirectMedia Layer systemd — system and service manager libraries for Linux Tk — GUI widgets for building graphical user interfaces VDPAU — video decoding acceleration API Vorbis — audio compression codec library VTD-XML — high-performance XML parser Wimlib — library for handling Windows Imaging Format disk images Windows.h — base Windows API header file WolfSSH — lightweight SSH library WolfSSL — lightweight SSL/TLS library X Toolkit Intrinsics — toolkit library for the X Window System x264 — H.264 video codec library XCB — C binding for the X Window System protocol Xft — font rendering library using FreeType Xlib — low-level X Window System API XMDF — eXtensible Model Data Format for scientific data XMLStarlet — XML command-line toolkit zlib — data compression Zopfli — data compression library that performs deflate, gzip and zlib data encoding. Zstd — fast data compression library == Integrated development environments == Anjuta — GNOME IDE CLion — cross-platform commercial IDE from JetBrains Code::Blocks — cross-platform open-source IDE CodeLite — open-source IDE Dev-C++ Eclipse CDT Geany — text editor with IDE features KDevelop — KDE IDE NetBeans Qt Creator SlickEdit Visual Studio Xcode === Online IDEs === CodeSandbox — online IDE primarily for web development with some C support via containers GitHub Codespaces — cloud-based online IDE developed by GitHub Google Cloud Shell — browser-based shell and editor that can comp

    Read more →
  • OpenIO

    OpenIO

    OpenIO offered object storage for a wide range of high-performance applications. OpenIO was founded in 2015 by Laurent Denel (CEO), Jean-François Smigielski (CTO) and five other co-founders; it leveraged open source software, developed since 2006, based on a grid technology that enabled dynamic behaviour and supported heterogenous hardware. In October 2017 OpenIO was completed a $5 million funding rounds. In July 2020 OpenIO had been acquired by OVH and withdrawn from the market to become the core technology of OVHcloud object storage offering. == Software == OpenIO is a software-defined object store that supports S3 and can be deployed on-premises, cloud-hosted or at the edge, on any hardware mix. It has been designed from the beginning for performance and cost-efficiency at any scale, and it has been optimized for Big Data, HPC and AI. OpenIO stores objects within a flat structure within a massively distributed directory with indirections, which allows the data query path to be independent of the number of nodes and the performance not to be affected by the growth of capacity. Servers are organized as a grid of nodes massively distributed, where each node takes part in directory and storage services, which ensures that there is no single point of failure and that new nodes are automatically discovered and immediately available without the need to rebalance data. The software is built on top of a technology that ensures optimal data placement based on real-time metrics and allows the addition or removal of storage devices with automatic performance and load impact optimization. For data protection OpenIO has synchronous and asynchronous replication with multiple copies, and an erasure coding implementation based on Reed-Solomon that can be deployed in one data center or geo-distributed or stretched clusters. The software has a feature that catches all events that occur in the cluster and can pass them up in the stack or to applications running on OpenIO nodes. This enables event-driven computing directly into the storage infrastructure. The open source code is available on Github and it is licensed under AGPL3 for server code and LGPL3 for client code. == Performance == OpenIO claimed in 2019 to have reached 1.372 Tbit/s write speed (171 GB/s) on a cluster of 350 physical machines. The benchmark scenario, conducted under production conditions with standard hardware (commodity servers with 7200 rpm HDDs), consisted in backing up a 38 PB Hadoop datalake via the DistCp command. This level of performance marked, according to analysts, the arrival of a new generation of object storage technologies oriented toward high performance and hyper-scalability.

    Read more →
  • Open Cloud Computing Interface

    Open Cloud Computing Interface

    The Open Cloud Computing Interface (OCCI) is a set of specifications delivered through the Open Grid Forum, for cloud computing service providers. OCCI has a set of implementations that act as proofs of concept. It builds upon World Wide Web fundamentals by using the Representational State Transfer (REST) approach for interacting with services. == Scope == The aim of the Open Cloud Computing Interface is the development of an open specification and API for cloud offerings. The focus was on Infrastructure-as-a-Service (IaaS) based offerings but the interface can be extended to support Platform and Software as a Service offerings as well. IaaS is one of three primary segments of the cloud computing industry in which compute, storage and network resources are provided as services. The API is based on a review of existing service-provider functionality and a set of use cases contributed by the working group. OCCI is a boundary API that acts as a service front-end to an IaaS provider’s internal infrastructure management framework. OCCI provides commonly understood semantics, syntax and a means of management in the domain of consumer-to-provider IaaS. It covers management of the entire life-cycle of OCCI-defined model entities and is compatible with existing standards such as the Open Virtualization Format (OVF) and the Cloud Data Management Interface (CDMI). Notably, it serves as an integration point for standardization efforts including Distributed Management Task Force, Internet Engineering Task Force and the Storage Networking Industry Association. == Context == OCCI began in March 2009 and was initially led by RabbitMQ and the Complutense University of Madrid. Today, the working group has over 250 members and includes numerous individuals, industry and academic parties. The OCCI operates under the umbrella of the Open Grid Forum (OGF), using a wiki and a mailing list for collaboration. == Goals == Interoperability: allow different Cloud providers to work together without data schema/format translation, facade/proxying between APIs and understanding and/or dependency on multiple APIs Portability: no technical/vendor lock-in and enable services to move between providers allows clients to easily switch between providers based on business objectives (e.g., cost) with minimal technical costs, thus enabling and fostering competition. Integration: the specification can be implemented with both the latest infrastructures or legacy ones. Extensibility: thanks to the use of a meta-model and capabilities discovery features, an OCCI client is able to interact with any OCCI server using provider-specific OCCI extensions. == Specific Implementations == They implement specific extensions of OCCI for a particular service: IaaS, PaaS, brokering, etc. Several implementations have been announced or released. == Generic Implementations (frameworks) == Here are frameworks to build OCCI APIs. Complementing these are a variety of developer tools. == Alternatives == Alternative approaches include the use of the Cloud Infrastructure Management Interface (CIMI) and related standards set from DMTF and the Amazon Web Services interfaces from Amazon. (The latter have not been endorsed by any known Standards organization). OpenNebula conducted a survey of their users in which the results showed, 38% do not expose cloud APIs, their users only interface through the Sunstone GUI, 36% mostly use the Amazon Web Services API, and 26% mostly use the OpenNebula’s OCCI API or the OCCI API offered by rOCCI.

    Read more →
  • Tiki Wiki CMS Groupware

    Tiki Wiki CMS Groupware

    Tiki Wiki CMS Groupware or simply Tiki, originally known as TikiWiki, is a free and open source Wiki-based content management system and online office suite written primarily in PHP and distributed under the GNU Lesser General Public License (LGPL-2.1-only) license. In addition to enabling websites and portals on the internet and on intranets and extranets, Tiki contains a number of collaboration features allowing it to operate as a Geospatial Content Management System (GeoCMS) and Groupware web application. Tiki includes all the basic features common to most CMSs such as the ability to register and maintain individual user accounts within a flexible and rich permission / privilege system, create and manage menus, RSS-feeds, customize page layout, perform logging, and administer the system. All administration tasks are accomplished through a browser-based user interface. Tiki features an all-in-one design, as opposed to a core+extensions model followed by other CMSs. This allows for future-proof upgrades (since all features are released together), but has the drawback of an extremely large codebase (more than 1,000,000 lines). Tiki can run on any computing platform that supports both a web server capable of running PHP 5 (including Apache HTTP Server, IIS, Lighttpd, Hiawatha, Cherokee, and nginx) and a MySQL/MariaDB database to store content and settings. == Major components == Tiki has four major categories of components: content creation and management tools, content organization tools and navigation aids, communication tools, and configuration and administration tools. These components enable administrators and users to create and manage content, as well as letting them communicate to others and configure sites. In addition, Tiki allows each user to choose from various visual themes. These themes are implemented using CSS and the open source Smarty template engine. Additional themes can be created by a Tiki administrator for branding or customization as well. == Internationalization == Tiki is an international project, supporting many languages. The default interface language in Tiki is English, but any language that can be encoded and displayed using the UTF-8 encoding can be supported. Translated strings can be included via an external language file, or by translating interface strings directly, through the database. As of 29 September 2005, Tiki had been fully translated into eight languages and reportedly 90% or more translated into another five languages, as well as partial translations for nine additional languages. Tiki also supports interactive translation of actual wiki pages and was the initial wiki engine used in the Cross Lingual Wiki Engine Project. This allows Tiki-based web sites to have translated content — not just the user interface. == Implementation == Tiki is developed primarily in PHP with some JavaScript code. It uses MySQL/MariaDB as a database. It will run on any server that provides PHP 5, including Apache and Microsoft's IIS. Tiki components make extensive use of other open source projects, including Zend Framework, Smarty, jQuery, HTML Purifier, FCKeditor, Raphaël, phpCAS, and Morcego. When used with Mapserver Tiki can become a Geospatial Content Management System. == Project team == Tiki is under active development by a large international community of over 300 developers and translators, and is one of the largest open-source teams in the world. Project members have donated the resources and bandwidth required to host the tiki.org website and various subdomains. The project members refer to this dependence on their own product as "eating their own dogfood", which they have been doing since the early days of the project. Tiki community members also participate in various related events such as WikiSym and the Libre Software Meeting. == History == Tiki has been hosted on SourceForge.net since its initial release (Release 0.9, named Spica) in October 2002. It was primarily the development of Luis Argerich (Buenos Aires, Argentina), Eduardo Polidor (São Paulo, Brazil), and Garland Foster (Green Bay, WI, United States). In July 2003, Tiki was named the SourceForge.net July 2003 Project of the Month. In late 2003, a fork of Tiki was used to create Bitweaver. In 2006, Tiki was named to CMS Report's Top 30 Web Applications. In 2008, Tiki was named to EContent magazine's Top 100 In 2009, Tiki adopted a six-month release cycle and announced the selection of a Long Term Support (LTS) version and the Tiki Software Community Association was formed as the legal steward for Tiki. The Tiki Software Association is a not-for-profit entity established in Canada. Previously, the entire project was run entirely by volunteers. In 2010, Tiki received Best of Open Source Software Applications Award (BOSSIE) from InfoWorld, in the Applications category. In 2011, Tiki was named to CMS Report's Top 30 Web Applications. In 2012, Tiki was named "Best Web Tool" by WebHostingSearch.com, and "People's Choice: Best Free CMS" by CMS Critic. In 2016, Tiki was named as one of the "10 Best Open Source Collaboration Software Tools" by Small Business Computing. == Name == The name TikiWiki is written in CamelCase, a common Wiki syntax indicating a hyperlink within the Wiki. It is most likely a compound word combining two Polynesian terms, Tiki and Wiki, to create a self-rhyming name similar to wikiwiki, a common variant of wiki. A backronym has also been formed for Tiki: Tightly Integrated Knowledge Infrastructure. == Release Information and History == In general, the Tiki Software Community Association releases a new major version of Tiki Wiki every 8 months where prior, non-LTS, major versions are supported until the first minor version release of the next major version (i.e., 16.0 ⇒ 17.1). Starting with version 12.x, Tiki Wiki LTS is supported for 5 years where it enters a security/maintenance release cycle upon the release of the next LTS version. Tiki Wiki's release history is outlined below.

    Read more →
  • Terminology model

    Terminology model

    A terminology model is a refinement of a concept system. Within a terminology model the concepts (object types) of a specific problem or subject area are defined by subject-matter experts in terms of concept (object type) definitions and definitions of subordinated concepts or characteristics (properties). Besides object types, the terminology model allows defining hierarchical classifications, definitions for object type and property behavior and definition of casual relations. The terminology model is a means for subject-matter experts to express their knowledge about the subject in subject-specific terms. Since the terminology model is structured rather similar to an object-oriented database schema, is can be transformed without loss of information into an object-oriented database schema. Thus, the terminology model is a method for problem analysis on the one side and a mean of defining database schema on the other side. Several terminology models have been developed and published in the field of statistics: Terminology model for classifications Terminology model for statistical variables Reference model for statistical metadata

    Read more →
  • Cloudlet

    Cloudlet

    A cloudlet is a mobility-enhanced small-scale cloud datacenter that is located at the edge of the Internet. The main purpose of the cloudlet is supporting resource-intensive and interactive mobile applications by providing powerful computing resources to mobile devices with lower latency. It is a new architectural element that extends today's cloud computing infrastructure. It represents the middle tier of a 3-tier hierarchy: mobile device - cloudlet - cloud. A cloudlet can be viewed as a data center in a box whose goal is to bring the cloud closer. The cloudlet term was first coined by M. Satyanarayanan, Victor Bahl, Ramón Cáceres, and Nigel Davies, and a prototype implementation is developed by Carnegie Mellon University as a research project. The concept of cloudlet is also known as follow me cloud, and mobile micro-cloud. == Motivation == Many mobile services split the application into a front-end client program and a back-end server program following the traditional client-server model. The front-end mobile application offloads its functionality to the back-end servers for various reasons such as speeding up processing. With the advent of cloud computing, the back-end server is typically hosted at the cloud datacenter. Though the use of a cloud datacenter offers various benefits such as scalability and elasticity, its consolidation and centralization lead to a large separation between a mobile device and its associated datacenter. End-to-end communication then involves many network hops and results in high latencies and low bandwidth. For the reasons of latency, some emerging mobile applications require cloud offload infrastructure to be close to the mobile device to achieve low response time. In the ideal case, it is just one wireless hop away. For example, the offload infrastructure could be located in a cellular base station or it could be LAN-connected to a set of Wi-Fi base stations. The individual elements of this offload infrastructure are referred to as cloudlets. == Applications == Cloudlets aim to support mobile applications that are both resource-intensive and interactive. Augmented reality applications that use head-tracked systems require end-to-end latencies of less than 16 ms. Cloud games with remote rendering also require low latencies and high bandwidth. Wearable cognitive assistance systems combine devices such as Google Glass with cloud-based processing to guide users through complex tasks. This futuristic genre of applications is characterized as “astonishingly transformative” by the report of the 2013 NSF Workshop on Future Directions in Wireless Networking. These applications use cloud resources in the critical path of real-time user interaction. Consequently, they cannot tolerate end-to-end operation latencies of more than a few tens of milliseconds. Apple Siri and Google Now which perform compute-intensive speech recognition in the cloud, are further examples in this emerging space. == Cloudlet vs Cloud == There is significant overlap in the requirements for cloud and cloudlet. At both levels, there is the need for: (a) strong isolation between untrusted user-level computations; (b) mechanisms for authentication, access control, and metering; (c) dynamic resource allocation for user-level computations; and, (d) the ability to support a very wide range of user-level computations, with minimal restrictions on their process structure, programming languages or operating systems. At a cloud datacenter, these requirements are met today using the virtual machine (VM) abstraction. For the same reasons they are used in cloud computing today, VMs are used as an abstraction for cloudlets. Meanwhile, there are a few but important differentiators between cloud and cloudlet. === Rapid provisioning === Different from cloud data centers that are optimized for launching existing VM images in their storage tier, cloudlets need to be much more agile in their provisioning. Their association with mobile devices is highly dynamic, with considerable churn due to user mobility. A user from far away may unexpectedly show up at a cloudlet (e.g., if he just got off an international flight) and try to use it for an application such as a personalized language translator. For that user, the provisioning delay before he is able to use the application impacts usability. === VM handoff across cloudlets === If a mobile device user moves away from the cloudlet he is currently using, the interactive response will degrade as the logical network distance increases. To address this effect of user mobility, the offloaded services on the first cloudlet need to be transferred to the second cloudlet maintaining end-to-end network quality. This resembles live migration in cloud computing but differs considerably in a sense that the VM handoff happens in Wide Area Network (WAN). == OpenStack++ == Since the cloudlet model requires reconfiguration or additional deployment of hardware/software, it is important to provide a systematic way to incentivise the deployment. However, it can face a classic bootstrapping problem. Cloudlets need practical applications to incentivize cloudlet deployment. However, developers cannot heavily rely on cloudlet infrastructure until it is widely deployed. To break this deadlock and bootstrap the cloudlet deployment, researchers at Carnegie Mellon University proposed OpenStack++ that extends OpenStack to leverage its open ecosystem. OpenStack++ provides a set of cloudlet-specific APIs as OpenStack extensions. == Commercial implementations and standardization effort == By 2015 cloudlet based applications were commercially available. In 2017 the National Institute of Standards and Technology published draft standards for fog computing in which cloudlets were defined as nodes on the fog architecture.

    Read more →
  • 1DayLater

    1DayLater

    1DayLater was a free, web-based software that was focused on professional invoicing. The company was formed in 2009 and closed in October 2013. The main function of 1DayLater was to help users create invoices for clients. It could also be used to track time and other expenses, work to budgets, and to track projects. Multiple users could simultaneously work on the same projects together. PC Magazine (PCMag) voted 1DayLater as one of the 'Best Free Software of 2010'. == History == The software was developed by two brothers, Paul and David King; after they experienced similar frustrations while working freelance, the brothers wanted to create a product that would let them track time, expenses and business miles in a single online location. == Media coverage == 1DayLater had the following press coverage: BBC Webscape (July 2010) - Kate Russell gives her latest selection of the best sites on the World Wide Web PCMag (March 2010) - The best free software of 2010 Lifehacker (February 2010) - "A worthy addition to our 'Top Ten Tips and Tools for Freelancers'" Gigaom (February 2010) - Taking a closer look with 1DayLater The Journal (May 2009) - "Top Ten Brands of the North East" (UK) Techcrunch (January 2009) - "A 'feisty time tracking solution from the North East of England'"

    Read more →
  • Scroll (web service)

    Scroll (web service)

    Scroll was a subscription-based web service developed by Scroll Labs Inc., offering ad-free access to websites in exchange for a fee. Scroll was not an ad blocker; instead, it partnered directly with internet publishers who voluntarily removed ads from their sites for Scroll users in exchange for a portion of the subscription fee. In May 2021, Scroll was acquired by Twitter. In October 2021, Scroll sent out an email announcing its integration into Twitter Blue within 30 days. == Functionality == Scroll enabled users to browse websites that partnered with Scroll without encountering online advertising, in exchange for a subscription fee. Unlike ad blocker, which disable advertisements without compensating the publisher, Scroll sent a browser cookie indicating that the user was a subscriber. The Scroll software integrated into the website detected this cookie and served an ad-free version of the site. In exchange for disabling advertisements, partner websites received a portion of the subscription fee. As of January 2020, Scroll retained 30% of the subscription fee, with the remaining 70% distributed among publisher sites. Payments to sites were made individually by users based on their 'engagement and loyalty,' rather than from a single pool of all subscription revenue. Scroll did not grant subscribers access to partner sites behind a paywall; it only removed ads from the site if the user also paid the publication's subscription fee. == History == Scroll was founded in 2016 by former Chartbeat Chief Executive Tony Haile. Scroll raised US$3 million in its first round of funding in 2016, including investments from The New York Times, Uncork Capital, and Axel Springer SE. By October 2018, Scroll had raised US$10 million in funding. In 2018, Scroll signed its first partner websites, which included The Atlantic, Fusion Media Group, Business Insider, Slate, MSNBC, The Philadelphia Inquirer, and Talking Points Memo. In February 2019, Scroll acquired the social media curation app Nuzzel. The same month, Mozilla and Scroll announced a partnership to run a "test pilot" together, but did not go into details. Scroll entered beta testing in 2019 and launched to the general public on January 28, 2020. In March 2020, Mozilla started offering Scroll as part of its "Firefox Better Web" service bundle. In May 2021, Scroll was acquired by Twitter, with the future of Scroll cited as being uncertain. An email to customers announcing the change said, "Later this year, Scroll will become part of a wider Twitter subscription that will expand on and adapt our services and functionality".

    Read more →
  • CamScanner

    CamScanner

    CamScanner is a Chinese mobile app first released in 2010 that allows iOS and Android devices to be used as image scanners. It allows users to 'scan' documents (by taking a photo with the device's camera) and share the photo as either a JPEG or PDF. This app is available free of charge on the Google Play Store and the Apple App Store. The app is based on freemium model, with ad-supported free version and a premium version with additional functions. == History == On August 27, 2019, Russian cyber security company Kaspersky Lab discovered that recent versions of the Android app distributed an advertising library containing a Trojan Dropper, which was also included in some apps preinstalled on several Chinese mobiles. The advertising library decrypts a Zip archive which subsequently downloads additional files from servers controlled by hackers, allowing the hackers to control the device, including by showing intrusive advertising or charging paid subscriptions. Google took the app down after Kaspersky reported its findings. An updated version of the app with the advertising library removed was made available on the Google Play Store as of September 5, 2019. Kaspersky later acknowledged "We appreciate the willingness to cooperate that we've seen from CamScanner representatives, as well as the responsible attitude to user safety they demonstrated while eliminating the threat…The malicious modules were removed from the app immediately upon Kaspersky's warning, and Google Play has restored the app." In June 2020, as tensions along the Line of Actual Control between China and India continued, the Government of India decided to ban 118 Chinese apps, including TikTok and CamScanner citing data and privacy issues. On January 5, 2021, US President Donald Trump signed Executive Order 13971 banning Alipay, Tencent's QQ, QQ Wallet, WeChat Pay, CamScanner, Shareit, VMate and WPS Office to conduct US transactions. The Trump administration explained this act by saying that this move helps prevent personal information such as text, phone calls and photos collected from rivals. However, the Biden administration did not meet the February 2021 deadline for implementing the executive order, allowing these apps to operate in the US and revoked the previous executive order Executive Order 14034 of June 9, 2021.

    Read more →
  • Product-family engineering

    Product-family engineering

    Product-family engineering (PFE), also known as product-line engineering (PLE), is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertation at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is conceptually similar to the widespread use of vehicle platforms in the automotive industry. Product-family engineering is a relatively new approach to the creation of new products, recently evolving to Model-Based Product Line Engineering (MBPLE), emphasizing the centrality of a model-centric approach in PLE. It focuses on the process of engineering new products in such a way that it is possible to reuse product components and apply variability with decreased costs and time. Product-family engineering is all about reusing components and structures as much as possible, according to the ISO/IEC 26550/2015 and the latest ISO/IEC 26580/2021 that introduced the concept of feature-based Product Line Engineering. Several studies have proven that using a product-family engineering approach for product development can have several benefits. Here is a list of some of them: Higher productivity Higher quality Faster time-to-market Lower labor needs The Nokia case mentioned below also illustrates these benefits. In 2025 the publishing of the book Model-Based Product Line Engineering (MBPLE): The feature-based path to product lines success by Marco Forlingieri, Tim Weilkiens and Hugo Guillermo Chalé-Gongora formalized the foundation of the discipline, including best practices and new industrial cases. == Overall process == The product family engineering process consists of several phases. The three main phases are: Phase 1: Product management Phase 2: Domain engineering Phase 3: Product engineering The process has been modeled on a higher abstraction level. This has the advantage that it can be applied to all kinds of product lines and families, not only software. The model can be applied to any product family. Figure 1 (below) shows a model of the entire process. Below, the process is described in detail. The process description contains elaborations of the activities and the important concepts being used. All concepts printed in italic are explained in Table 1. === Phase 1: product management === The first phase is the starting up of the whole process. In this phase some important aspects are defined especially with regard to economic aspects. This phase is responsible for outlining market strategies and defining a scope, which tells what should and should not be inside the product family. ==== Evaluate business visioning ==== During this first activity all context information relevant for defining the scope of the product line is collected and evaluated. It is important to define a clear market strategy and take external market information into account, such as consumer demands. The activity should deliver a context document that contains guidelines, constraints and the product strategy. ==== Define product line scope ==== Scoping techniques are applied to define which aspects are within the scope. This is based upon the previous step in the process, where external factors have been taken into account. The output is a product portfolio description, which includes a list of current and future products and also a product roadmap. It can be argued whether phase 1, product management, is part of the product-family-engineering process, because it could be seen as an individual business process that is more focused on the management aspects instead of the product aspect. However phase 2 needs some important input from this phase, as a large piece of the scope is defined in this phase. So from this point of view it is important to include the product-management phase (phase 1) into the entire process as a base for the domain-engineering process. === Phase 2: domain engineering === During the domain-engineering phases, the variable and common requirements are gathered for the whole product line. The goal is to establish a reusable platform. The output of this phase is a set of common and variable requirements for all products in the product line. ==== Analyze domain requirements ==== This activity includes all activities for analyzing the domain with regard to concept requirements. The requirements are categorized and split up into two new activities. The output is a document with the domain analysis. As can be seen in Figure 1 the process of defining common requirements is a parallel process with defining variable requirements. Both activities take place at the same time. ==== Define common requirements ==== Includes all activities for eliciting and documenting the common requirements of the product line, resulting in a document with reusable common requirements. ==== Define variable requirements ==== Includes all activities for eliciting and documenting the variable requirements of the product line, resulting in a document with variable requirements. ==== Design domain ==== This process step consists of activities for defining the reference architecture of the product line. This generates an abstract structure for all products in the product line. ==== Implement domain ==== During this step a detailed design of the reusable components and the implementation of these components are created. ==== Test domain ==== Validates and verifies the reusability of components. Components are tested against their specifications. After successful testing of all components in different use cases and scenarios, the domain engineering phase has been completed. === Phase 3: product engineering === In the final phase a product X is being engineered. This product X uses the commonalities and variability from the domain engineering phase, so product X is being derived from the platform established in the domain engineering phase. It basically takes all common requirements and similarities from the preceding phase plus its own variable requirements. Using the base from the domain engineering phase and the individual requirements of the product engineering phase a complete and new product can be built. After the product has been fully tested and approved, the product X can be delivered. ==== Define product requirements ==== Developing the product requirements specification for the individual product and reuse the requirements from the preceding phase. ==== Design product ==== All activities for producing the product architecture. Makes use of the reference architecture from the step "design domain", it selects and configures the required parts of the reference architecture and incorporates product specific adaptations. ==== Build product ==== During this process the product is built, using selections and configurations of the reusable components. ==== Test product ==== During this step the product is verified and validated against its specifications. A test report gives information about all tests that were carried out, this gives an overview of possible errors in the product. If the product in the next step is not accepted, the process will loop back to "build product", in Figure 1 this is indicated as "[unsatisfied]". ==== Deliver and support product ==== The final step is the acceptance of the final product. If it has been successfully tested and approved to be complete, it can be delivered. If the product does not satisfy to the specifications, it has to be rebuilt and tested again. The next figure shows the overall process of product-family engineering as described above. It is a full process overview with all concepts attached to the different steps. == Process data diagram == On the left side the entire process from the top to bottom has been drawn. All activities on the left side are linked to the concepts on the right side through dotted lines. Every concept has a number, which reflects the association with other concepts. == List of concepts == Below the list with concepts will be explained. Most concept definitions are extracted from Pohl, Bockle, & Linden (2005) and also some new definitions have been added. Table 1: List of concepts == Example == There are some good examples of the use of product family engineering, which were quite successful. The abstract model of product family engineering allows different kinds of uses, most of them are related to the consumer electronics m

    Read more →
  • Model-based clustering

    Model-based clustering

    In statistics, cluster analysis is the algorithmic grouping of objects into homogeneous groups based on numerical measurements. Model-based clustering based on a statistical model for the data, usually a mixture model. This has several advantages, including a principled statistical basis for clustering, and ways to choose the number of clusters, to choose the best clustering model, to assess the uncertainty of the clustering, and to identify outliers that do not belong to any group. == Model-based clustering == Suppose that for each of n {\displaystyle n} observations we have data on d {\displaystyle d} variables, denoted by y i = ( y i , 1 , … , y i , d ) {\displaystyle y_{i}=(y_{i,1},\ldots ,y_{i,d})} for observation i {\displaystyle i} . Then model-based clustering expresses the probability density function of y i {\displaystyle y_{i}} as a finite mixture, or weighted average of G {\displaystyle G} component probability density functions: p ( y i ) = ∑ g = 1 G τ g f g ( y i ∣ θ g ) , {\displaystyle p(y_{i})=\sum _{g=1}^{G}\tau _{g}f_{g}(y_{i}\mid \theta _{g}),} where f g {\displaystyle f_{g}} is a probability density function with parameter θ g {\displaystyle \theta _{g}} , τ g {\displaystyle \tau _{g}} is the corresponding mixture probability where ∑ g = 1 G τ g = 1 {\displaystyle \sum _{g=1}^{G}\tau _{g}=1} . Then in its simplest form, model-based clustering views each component of the mixture model as a cluster, estimates the model parameters, and assigns each observation to cluster corresponding to its most likely mixture component. === Gaussian mixture model === The most common model for continuous data is that f g {\displaystyle f_{g}} is a multivariate normal distribution with mean vector μ g {\displaystyle \mu _{g}} and covariance matrix Σ g {\displaystyle \Sigma _{g}} , so that θ g = ( μ g , Σ g ) {\displaystyle \theta _{g}=(\mu _{g},\Sigma _{g})} . This defines a Gaussian mixture model. The parameters of the model, τ g {\displaystyle \tau _{g}} and θ g {\displaystyle \theta _{g}} for g = 1 , … , G {\displaystyle g=1,\ldots ,G} , are typically estimated by maximum likelihood estimation using the expectation-maximization algorithm (EM); see also EM algorithm and GMM model. Bayesian inference is also often used for inference about finite mixture models. The Bayesian approach also allows for the case where the number of components, G {\displaystyle G} , is infinite, using a Dirichlet process prior, yielding a Dirichlet process mixture model for clustering. === Choosing the number of clusters === An advantage of model-based clustering is that it provides statistically principled ways to choose the number of clusters. Each different choice of the number of groups G {\displaystyle G} corresponds to a different mixture model. Then standard statistical model selection criteria such as the Bayesian information criterion (BIC) can be used to choose G {\displaystyle G} . The integrated completed likelihood (ICL) is a different criterion designed to choose the number of clusters rather than the number of mixture components in the model; these will often be different if highly non-Gaussian clusters are present. === Parsimonious Gaussian mixture model === For data with high dimension, d {\displaystyle d} , using a full covariance matrix for each mixture component requires estimation of many parameters, which can result in a loss of precision, generalizabity and interpretability. Thus it is common to use more parsimonious component covariance matrices exploiting their geometric interpretation. Gaussian clusters are ellipsoidal, with their volume, shape and orientation determined by the covariance matrix. Consider the eigendecomposition of a matrix Σ g = λ g D g A g D g T , {\displaystyle \Sigma _{g}=\lambda _{g}D_{g}A_{g}D_{g}^{T},} where D g {\displaystyle D_{g}} is the matrix of eigenvectors of Σ g {\displaystyle \Sigma _{g}} , A g = diag { A 1 , g , … , A d , g } {\displaystyle A_{g}={\mbox{diag}}\{A_{1,g},\ldots ,A_{d,g}\}} is a diagonal matrix whose elements are proportional to the eigenvalues of Σ g {\displaystyle \Sigma _{g}} in descending order, and λ g {\displaystyle \lambda _{g}} is the associated constant of proportionality. Then λ g {\displaystyle \lambda _{g}} controls the volume of the ellipsoid, A g {\displaystyle A_{g}} its shape, and D g {\displaystyle D_{g}} its orientation. Each of the volume, shape and orientation of the clusters can be constrained to be equal (E) or allowed to vary (V); the orientation can also be spherical, with identical eigenvalues (I). This yields 14 possible clustering models, shown in this table: It can be seen that many of these models are more parsimonious, with far fewer parameters than the unconstrained model that has 90 parameters when G = 4 {\displaystyle G=4} and d = 9 {\displaystyle d=9} . Several of these models correspond to well-known heuristic clustering methods. For example, k-means clustering is equivalent to estimation of the EII clustering model using the classification EM algorithm. The Bayesian information criterion (BIC) can be used to choose the best clustering model as well as the number of clusters. It can also be used as the basis for a method to choose the variables in the clustering model, eliminating variables that are not useful for clustering. Different Gaussian model-based clustering methods have been developed with an eye to handling high-dimensional data. These include the pgmm method, which is based on the mixture of factor analyzers model, and the HDclassif method, based on the idea of subspace clustering. The mixture-of-experts framework extends model-based clustering to include covariates. == Example == We illustrate the method with a dateset consisting of three measurements (glucose, insulin, sspg) on 145 subjects for the purpose of diagnosing diabetes and the type of diabetes present. The subjects were clinically classified into three groups: normal, chemical diabetes and overt diabetes, but we use this information only for evaluating clustering methods, not for classifying subjects. The BIC plot shows the BIC values for each combination of the number of clusters, G {\displaystyle G} , and the clustering model from the Table. Each curve corresponds to a different clustering model. The BIC favors 3 groups, which corresponds to the clinical assessment. It also favors the unconstrained covariance model, VVV. This fits the data well, because the normal patients have low values of both sspg and insulin, while the distributions of the chemical and overt diabetes groups are elongated, but in different directions. Thus the volumes, shapes and orientations of the three groups are clearly different, and so the unconstrained model is appropriate, as selected by the model-based clustering method. The classification plot shows the classification of the subjects by model-based clustering. The classification was quite accurate, with a 12% error rate as defined by the clinical classification. Other well-known clustering methods performed worse with higher error rates, such as single-linkage clustering with 46%, average link clustering with 30%, complete-linkage clustering also with 30%, and k-means clustering with 28%. == Outliers in clustering == An outlier in clustering is a data point that does not belong to any of the clusters. One way of modeling outliers in model-based clustering is to include an additional mixture component that is very dispersed, with for example a uniform distribution. Another approach is to replace the multivariate normal densities by t {\displaystyle t} -distributions, with the idea that the long tails of the t {\displaystyle t} -distribution would ensure robustness to outliers. However, this is not breakdown-robust. A third approach is the "tclust" or data trimming approach which excludes observations identified as outliers when estimating the model parameters. == Non-Gaussian clusters and merging == Sometimes one or more clusters deviate strongly from the Gaussian assumption. If a Gaussian mixture is fitted to such data, a strongly non-Gaussian cluster will often be represented by several mixture components rather than a single one. In that case, cluster merging can be used to find a better clustering. A different approach is to use mixtures of complex component densities to represent non-Gaussian clusters. == Non-continuous data == === Categorical data === Clustering multivariate categorical data is most often done using the latent class model. This assumes that the data arise from a finite mixture model, where within each cluster the variables are independent. === Mixed data === These arise when variables are of different types, such as continuous, categorical or ordinal data. A latent class model for mixed data assumes local independence between the variable. The location model relaxes the local independence assumption. The clustMD approach assumes that the observed variables are manifestations of underlying continuous Gaussian latent

    Read more →
  • Local-first software

    Local-first software

    Local-first software is a software engineering approach in which an application stores its data primarily on the user's own device rather than on remote servers. Users can read and write data without an Internet connection, and changes are synchronized across devices in the background when connectivity is available. The approach differs from conventional cloud-based applications, where the server holds the authoritative copy of user data and the client acts as a thin client. The term was coined in a 2019 paper published by researchers at Ink & Switch, an independent research lab, and presented at the Onward! conference at ACM SIGPLAN. The paper, sometimes referred to as a manifesto, was authored by Martin Kleppmann, Adam Wiggins, Peter van Hardenberg, and Mark McGranaghan. == Background == Before the widespread adoption of Internet-connected software in the 2000s, most desktop applications stored data as files on the user's local disk. Users had direct access to their files and could copy, back up, or delete them at will. The rise of software as a service (SaaS) and cloud-based applications like Google Docs shifted data storage to centralized servers. While cloud applications made real-time collaboration across devices straightforward, they introduced a dependency on the service provider: if the provider discontinued the service or experienced an outage, users could lose access to their data. A related concept, "offline-first," emerged in the early 2010s and focused on making web applications resilient to network interruptions. The local-first approach built on these earlier efforts while placing greater emphasis on long-term data ownership and end-to-end encryption. == Origins == === Ink & Switch manifesto === Ink & Switch is an industrial research lab co-founded by Adam Wiggins, who had earlier co-founded Heroku. Martin Kleppmann, an associate professor in the Department of Computer Science and Technology at the University of Cambridge, was a co-author of the 2019 paper. The manifesto proposed seven "ideals" for local-first software: Fast — Operations respond without network round-trips. Multi-device — Data synchronizes across a user's devices. Offline — Users can read and write data without a network connection. Collaboration — Multiple users can work on the same data concurrently. Longevity — Data remains accessible even if the software vendor ceases operation. Privacy — End-to-end encryption protects user data. User control — The vendor cannot restrict how users access or use their data. The paper surveyed existing approaches to data storage and collaboration — ranging from email attachments and Dropbox-style file synchronization to web applications and mobile backends — and argued that none of them satisfied all seven ideals simultaneously. === Role of CRDTs === The manifesto identified conflict-free replicated data types (CRDTs) as a promising technical foundation for local-first applications. CRDTs are data structures that allow multiple replicas to be edited independently and then merged without conflicts, a property first formalized in research by Marc Shapiro and colleagues around 2011. Kleppmann and collaborators at Ink & Switch developed Automerge, an open-source CRDT library for JSON documents, to make these algorithms available to application developers. == Adoption and community == Developer interest in the local-first approach grew after the 2019 paper spread on Hacker News and at developer conferences In August 2023, Wired published a feature article on the movement, describing it as an effort to reduce reliance on large cloud providers. The first Local-First Conf took place on 30 May 2024 in Berlin, with talks by Kleppmann and developers from companies including Linear and Anytype. The community has continued to expand, with regular "LoFi" meetups, a podcast (localfirst.fm), and a third edition of the conference planned for Berlin in July 2026. == Criticisms and limitations == Developers and commentators have pointed out practical difficulties with the local-first approach. Synchronizing data between multiple devices that may be offline for extended periods introduces complexity that cloud-based architectures avoid. Conflict resolution, even with CRDTs, can produce results that are technically consistent but semantically unexpected to users. Schema migrations across thousands of client devices running different application versions pose another difficulty that does not arise with server-side databases. Web browsers impose storage limits and may evict locally stored data. Safari, for instance, has been reported to clear IndexedDB data after seven days of inactivity on a given site, which undermines the assumption that local data is persistent. There is also disagreement within the local-first community about whether a fully decentralized architecture is required. The original manifesto described decentralization as the "logical end goal," but a number of products that identify as local-first still depend on centralized servers for authentication, backup, or synchronization. In a talk at Local-First Conf 2024, Kleppmann said the seven ideals are better understood as a "gradient" rather than a strict checklist.

    Read more →
  • Exercism

    Exercism

    Exercism is an online, open-source, free coding platform that offers code practice and mentorship on 77 different programming languages. == History == Software developer Katrina Owen created Exercism while she was teaching programming at Jumpstart Labs. The platform was developed as an internal tool to solve the problem of her own students not receiving feedback on the coding problems they were practicing. Katrina put the site publicly online and found that people were sharing it with their friends, practicing together and giving each other feedback. Within 12 months, the site had organically grown to see over 6,000 users had submitted code or feedback, and hundreds of volunteers contribute to the languages or tooling on the platform. In 2016, Jeremy Walker joined as co-founder and CEO. In July 2018, the site was relaunched with a new design and centered around a formal mentoring mode, at which point Katrina stepped back from day-to-day involvement. == Product == In the past, the website differed from other coding platforms by requiring students to download exercises through a command line client, solve the code on their own computers then submit the solution for feedback, at which point they can also view other's solutions to the same problem. Since its second relaunch in 2021, solutions can be edited and submitted through a web editor, though the command line client remains available. Exercism has tracks for 74 programming languages. Among the notable languages taught: ABAP, C, C#, C++, CoffeeScript, Delphi, Elm, Erlang, F#, Gleam, Go, Java, JavaScript, Julia, Kotlin, Objective-C, PHP, Python, Raku, Red, Ruby, Rust, Scala, Swift, and V (Vlang). In 2023, the site launched a "12 in 23" challenge for users to learn the basics of 12 different languages - one per month in 2023. == Open source == The Exercism codebase is open source. In April 2016, it consisted of 50 repositories including website code, API code, command-line code and, most of all, over 40 stand-alone repositories for different language tracks. As of February 2024 Exercism has 14,344 contributors, maintains 366 repositories, and 19,603 mentors.

    Read more →
  • IOS SDK

    IOS SDK

    The iOS SDK (iOS Software Development Kit), formerly the iPhone SDK, is a software development kit (SDK) developed by Apple Inc. The kit allows for the development of mobile apps on Apple's iOS 17 and iPadOS operating systems. The iOS SDK is a free download for users of Macintosh (or Mac) personal computers. It is not available for Microsoft Windows PCs. The SDK contains sets giving developers access to various functions and services of iOS devices, such as hardware and software attributes. It also contains an iPhone simulator to mimic the look and feel of the device on the computer while developing. New versions of the SDK accompany new versions of iOS. In order to test applications, get technical support, and distribute apps through App Store, developers are required to subscribe to the Apple Developer Program. Combined with Xcode, the iOS SDK helps developers write iOS apps using officially supported programming languages, including Swift and Objective-C. Other companies have also created tools that allow for the development of native iOS apps using their respective programming languages. == History == While originally developing iPhone prior to its unveiling in 2007, Apple's then-CEO Steve Jobs did not intend to let third-party developers build native apps for the iOS operating system, instead directing them to make web applications for the Safari web browser. However, backlash from developers prompted the company to reconsider, with Jobs announcing on October 17, 2007, that Apple would have a software development kit (SDK) available for developers by February 2008. The SDK was released on March 6, 2008. == Features == The iOS SDK is a free download for Mac users. It is not available for Microsoft Windows. To test the application, get technical support, and distribute applications through App Store, developers are required to subscribe to the Apple Developer Program. The SDK contents are separated into the following sets: UIKit Multi-touch events and controls Accelerometer support View hierarchy Localization (i18n) Camera support Media OpenAL audio mixing and recording Video playback Image file formats Quartz Core Animation OpenGL ES Core Services Networking Embedded SQLite database Core Location Threads CoreMotion Mac OS X Kernel TCP/IP Sockets Power management File system Security The SDK also contains an iPhone simulator, a program used to simulate the look and feel of iPhone on the developer's computer. New SDK versions accompany new iOS versions. == Programming languages == The iOS SDK, combined with Xcode, helps developers write iOS applications using officially supported programming languages, including Swift and Objective-C. An .ipa (iOS App Store Package) file is an iOS application archive file which stores an iOS app. === Java === In 2008, Sun Microsystems announced plans to release a Java Virtual Machine (JVM) for iOS, based on the Java Platform, Micro Edition version of Java. This would enable Java applications to run on iPhone and iPod Touch. Soon after the announcement, developers familiar with the SDK's terms of agreement believed that by not allowing third-party applications to run in the background (answer a phone call and still run the application, for example), and not allowing an application to download code from another source, nor allowing an application to interact with a third-party application, Sun's development efforts could be hindered without Apple's cooperation. Sun also worked with a third-party company called Innaworks in attempts to get Java on iPhone. Despite the apparent lack of interest from Apple, a firmware leak of the 2007 iPhone release revealed an ARM chip with a processor with Jazelle support for embedded Java execution. === .NET === Novell announced in September 2009 that they had successfully developed MonoTouch, a software framework that let developers write native iPhone applications in the C# and .NET programming languages, while still maintaining compatibility with Apple's requirements. === Flash === iOS does not support Adobe Flash, and although Adobe has two versions of its software: Flash and Flash Lite, Apple views neither as suitable for the iPhone, claiming that full Flash is "too slow to be useful", and Flash Lite to be "not capable of being used with the Web". In October 2009, Adobe announced that an upcoming update to its Creative Suite would feature a component to let developers build native iPhone apps using the company's Flash development tools. The software was officially released as part of the company's Creative Suite 5 collection of professional applications. === 2010 policy on development tools === In April 2010, Apple made controversial changes to its iPhone Developer Agreement, requiring developers to use only "approved" programming languages in order to publish apps on App Store, and banning applications that used third-party development tools; the ban affected Adobe's Packager tool, which converted Flash apps into iOS apps. After developer backlash and news of a potential anti-trust investigation, Apple again revised its agreement in September, allowing the use of third-party development tools. === Mac Catalyst === Originally called "Project Marzipan", Mac Catalyst helps developers bring iPadOS app experiences to macOS, and make it easier to take apps developed for iPadOS devices to Macs by avoiding the need to write the underlying software code twice.

    Read more →
  • Friendica

    Friendica

    Friendica (formerly Friendika, originally Mistpark) is a free and open-source software distributed social network. It forms one part of the Fediverse, an interconnected and decentralized network of independently operated servers. == Features == Friendica users can connect with others via their own Friendica server, but may also fully integrate contacts from other platforms including Diaspora, Pump.io, GNU social, email, Discourse and more recently ActivityPub (including Mastodon, Pleroma and Pixelfed) and Bluesky into their 'newsfeed'. In addition to these two way connections, users can also use Friendica as a publishing platform to post content to WordPress, Tumblr, Insanejournal and Libertree. Posting to Google+ was also supported until that service was shut down. In addition, RSS feeds can be ingested. Because users are distributed across many servers, their "addresses" consist of a username, the "@" symbol, and the domain name of the Friendica instance in the same manner email addresses are formed. Twitter support was available but was deprecated due to API changes under Elon Musk's leadership rendering it unusable. Most of the functionality from major microblogging and social networking platforms are available in Friendica; for example, tagging users and groups via "@ mentions"; direct messages; hashtags; photo albums; "likes"; "dislikes"; comments; and re-shares of publicly visible posts. Published items can be edited and updated across the network. Comprehensive settings for privacy and the public visibility of posts allow users to regulate who can read which contributions, or see specific information about the user. Users can also create multiple profiles, allowing different groups of people (such as friends, or work mates) to see a different profile entirely when viewing the same page. User accounts can be downloaded or deleted, and can be imported to a different Friendica server if so required. Public forums can be created under different accounts, which can be switched between if the accounts are registered with the same email address. == Development == There is no corporation behind Friendica. The developers work on a voluntary basis and the project is run informally; the platform itself is used for the communication between the developers. There are different forums within Friendica, such as "Friendica Developers" and "Friendica Support". The source code of Friendica is hosted on GitHub. == Installation == The developers aim to make installation of the software as simple as possible for technical laymen. They argue that decentralization on small servers is a key condition for the freedom of users and their self-determination. The difficulty level is similar to an installation of WordPress. However, the installing on shared hosting is sometimes difficult because of missing PHP5 modules. Some volunteers also run public servers so that newcomers can also avoid the installation of their own software. == List of clients == Friendica implements multiple client-server API variants simultaneously. Along with endpoints needed to use enhanced Friendica features, it also implements the API used by GNU social, Twitter and since version 2021.06 also the one used by Mastodon. As a result, most GNU social and Mastodon clients can be used for Friendica. Examples of Friendica compatible clients include: Raccoon for Friendica, Friendiqa, Fedilab, AndStatus, Twidere and DiCa for Android, friendly for Sailfish OS, friclicli (CLI client), choqok and Friendiqa for Linux and Friendica Mobile for Windows 10. == Reception == Friendica was cited in January 2012 by Infoshop News as an "alternative to Google+ and Facebook" to be used on the Occupy Nigeria movement. In January 2012 Free Software Foundation Europe's blog cited Friendica as a reasonable alternative to centralized and controlled social networks such as Facebook or Google+. Biblical Notes writer J. Randal Matheny described Friendica in January 2012 as "One social networking option flying under the radar until recently deserves consideration as an already stable platform with a wide range of options, applications, plug-ins, and possibilities for opening up the Internet." In February 2012, the German computer magazine c't wrote: "Friendica demonstrates how decentralized social networks can become widely accepted." Another German publication, the professional magazine t3n listed Friendica as a Facebook rival in an online article in March 2012 about Facebook alternatives. It compared Friendica with similar social networks like Diaspora and identi.ca. MSN Tech & Gadgets contributor Emma Boyes wrote about Friendica in May 2012: "why you'll love it: you can use it to access all the other social networks and get recommendations of new friends and groups to join. Friendica is open source and decentralised. There's no corporation behind it and there are extensive privacy settings. You can choose from a variety of user interfaces and it boasts some cool features—for instance, being able to key in a list of your interests and use the 'profile match' feature to recommend other users who share them with you. A word of warning, though, the site is not as user-friendly as the others on this list, so it may be this one is one for the geeks." == Later reviews == Acquisition of Twitter by Elon Musk had revitalized public interest in Fediverse technologies in April 2022. Friendica received favorable reviews, with a PCMag article describing it as "mostly comparable to Facebook", drawing a parallel to Google+ and highlighting using it "for planning events, and its multiple profile feature means you can show a different face to your friends, coworkers, and family". The September 2022 issue of Linux Magazine contains a detailed comparison and walk-through of registering to and using basic functions of Diaspora, Friendica and Mastodon. They describe Friendica as "intuitive" and highlight the "huge choice of account settings" and that "Friendica does not require any specific hardware, so you can use an old computer system as a server." == Vulnerabilities == In September 2020, a hotfix was released to patch a security vulnerability that could leak sensitive information from the server environment since versions released in April 2019 (develop branch) and June 2019 (stable).

    Read more →