AI Coding Laptop

AI Coding Laptop — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Zolostays

    Zolostays

    Zolostays is a real-tech co-living focused startup that provides ready-to-move rooms/beds. It was founded in 2015 by Nikhil Sikri, Akhil Sikri and Sneha Choudhry. == Overview == During the pandemic, Zolo provided 75 of rent-free accommodation to those who lost their jobs. Zolo uses bulk inventory in usually residential township and ties up with real estate companies to make the rooms/beds available. Zolostays has both revenue sharing and leased model. == History == Zolostays was founded in 2015 to solve the problem of students and young professionals who would move to temporarily go to other cities to study and work and look for affordable housing. In 2020, it was operating in 10 Indian cities. It has four round of funding, with total $98 million.

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  • Jump-and-Walk algorithm

    Jump-and-Walk algorithm

    Jump-and-Walk is an algorithm for point location in triangulations (though most of the theoretical analysis were performed in 2D and 3D random Delaunay triangulations). Surprisingly, the algorithm does not need any preprocessing or complex data structures except some simple representation of the triangulation itself. The predecessor of Jump-and-Walk was due to Lawson (1977) and Green and Sibson (1978), which picks a random starting point S and then walks from S toward the query point Q one triangle at a time. But no theoretical analysis was known for these predecessors until after mid-1990s. Jump-and-Walk picks a small group of sample points and starts the walk from the sample point which is the closest to Q until the simplex containing Q is found. The algorithm was a folklore in practice for some time, and the formal presentation of the algorithm and the analysis of its performance on 2D random Delaunay triangulation was done by Devroye, Mucke and Zhu in mid-1990s (the paper appeared in Algorithmica, 1998). The analysis on 3D random Delaunay triangulation was done by Mucke, Saias and Zhu (ACM Symposium of Computational Geometry, 1996). In both cases, a boundary condition was assumed, namely, Q must be slightly away from the boundary of the convex domain where the vertices of the random Delaunay triangulation are drawn. In 2004, Devroye, Lemaire and Moreau showed that in 2D the boundary condition can be withdrawn (the paper appeared in Computational Geometry: Theory and Applications, 2004). Jump-and-Walk has been used in many famous software packages, e.g., QHULL, Triangle and CGAL.

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  • Algorithmic management

    Algorithmic management

    Algorithmic management is a term used to describe certain labor management practices in the contemporary digital economy. In scholarly uses, the term was initially coined in 2015 by Min Kyung Lee, Daniel Kusbit, Evan Metsky, and Laura Dabbish to describe the managerial role played by algorithms on the Uber and Lyft platforms, but has since been taken up by other scholars to describe more generally the managerial and organisational characteristics of platform economies. However, digital direction of labor was present in manufacturing already since the 1970s and algorithmic management is becoming increasingly widespread across a wide range of industries. The concept of algorithmic management can be broadly defined as the delegation of managerial functions to algorithmic and automated systems. Algorithmic management has been enabled by "recent advances in digital technologies" which allow for the real-time and "large-scale collection of data" which is then used to "improve learning algorithms that carry out learning and control functions traditionally performed by managers". The term does not refer to a specific underlying technology, and encompasses the design choices, organisational policies, and governance that surround the managerial use of algorithms in workplaces. In the contemporary workplace, firms employ an ecology of accounting devices, such as "rankings, lists, classifications, stars and other symbols' in order to effectively manage their operations and create value without the need for traditional forms of hierarchical control." Many of these devices fall under the label of what is called algorithmic management, and were first developed by companies operating in the sharing economy or gig economy, functioning as effective labor and cost cutting measures. The Data&Society explainer of the term, for example, describes algorithmic management as 'a diverse set of technological tools and techniques that structure the conditions of work and remotely manage workforces. Data&Society also provides a list of five typical features of algorithmic management: Prolific data collection and surveillance of workers through technology; Real-time responsiveness to data that informs management decisions; Automated or semi-automated decision-making; Transfer of performance evaluations to rating systems or other metrics; and The use of "nudges" and penalties to indirectly incentivize worker behaviors. Proponents of algorithmic management claim that it "creates new employment opportunities, better and cheaper consumer services, transparency and fairness in parts of the labour market that are characterised by inefficiency, opacity and capricious human bosses." On the other hand, critics of algorithmic management claim that the practice leads to several issues, especially as it impacts the employment status of workers managed by its new array of tools and techniques. == History of the term == "Algorithmic management" was first described by Lee, Kusbit, Metsky, and Dabbish in 2015 in their study of the Uber and Lyft platforms. In their study, Lee et al. termed "software algorithms that assume managerial functions and surrounding institutional devices that support algorithms in practice" algorithmic management. Software algorithms, it was said, are increasingly used to "allocate, optimize, and evaluate work" by platforms in managing their vast workforces. In Lee et al.'s paper on Uber and Lyft this included the use of algorithms to assign work to drivers, as mechanisms to optimise pricing for services, and as systems for evaluating driver performance. In 2016, Alex Rosenblat and Luke Stark sought to extend on this understanding of algorithmic management "to elucidate on the automated implementation of company policies on the behaviours and practices of Uber drivers." Rosenblat and Stark found in their study that algorithmic management practices contributed to a system beset by power asymmetries, where drivers had little control over "critical aspects of their work", whereas Uber had far greater control over the labor of its drivers. Since this time, studies of algorithmic management have extended the use of the term to describe the management practices of various firms, where, for example, algorithms "are taking over scheduling work in fast food restaurants and grocery stores, using various forms of performance metrics ad even mood... to assign the fastest employees to work in peak times." Algorithmic management is seen to be especially prevalent in gig work on platforms, such as on Upwork and Deliveroo, and in the sharing economy, such as in the case of Airbnb. Furthermore, recent research has defined sub-constructs that fall under the umbrella term of algorithmic management, for example, "algorithmic nudging". A Harvard Business Review article published in 2021 explains: "Companies are increasingly using algorithms to manage and control individuals not by force, but rather by nudging them into desirable behavior — in other words, learning from their personalized data and altering their choices in some subtle way." While the concept builds on nudging theory popularized by University of Chicago economist Richard Thaler and Harvard Law School professor Cass Sunstein, "due to recent advances in AI and machine learning, algorithmic nudging is much more powerful than its non-algorithmic counterpart. With so much data about workers' behavioral patterns at their fingertips, companies can now develop personalized strategies for changing individuals' decisions and behaviors at large scale. These algorithms can be adjusted in real-time, making the approach even more effective." == Relationships with other labor management practices == Algorithmic management has been compared and contrasted with other forms of management, such as Scientific management approaches, as pioneered by Frederick Taylor in the early 1900s. Henri Schildt has called algorithmic management "Scientific management 2.0", where management "is no longer a human practice, but a process embedded in technology." Similarly, Kathleen Griesbach, Adam Reich, Luke Elliott-Negri, and Ruth Milkman suggest that, while "algorithmic control over labor may be relatively new, it replicates many features of older mechanisms of labor control." On the other hand, some commentators have argued that algorithmic management is not simply a new form of Scientific management or digital Taylorism, but represents a distinct approach to labor control in platform economies. David Stark and Ivana Pais, for example, state that, "In contrast to Scientific Management at the turn of the twentieth century, in the algorithmic management of the twenty-first century there are rules but these are not bureaucratic, there are rankings but not ranks, and there is monitoring but it is not disciplinary. Algorithmic management does not automate bureaucratic structures and practices to create some new form of algorithmic bureaucracy. Whereas the devices and practices of Taylorism were part of a system of hierarchical supervision, the devices and practices of algorithmic management take place within a different economy of attention and a new regime of visibility. Triangular rather than vertical, and not as a panopticon, the lines of vision in algorithmic management are not lines of supervision." Similarly, Data&Society's explainer for algorithmic management claims that the practice represents a marked departure from earlier management structures that more strongly rely on human supervisors to direct workers. In analyzing the difference and the similarities to previous management styles, David Stark and Pieter Vanden Broeck expand the applicability of algorithmic management beyond the workplace. They develop a theory of algorithmic management in terms of broader changes in the shape and structure of organization in the 21st century, attentive to the erosion of organization's boundaries whereby heterogeneous actors, assets, and activities, are coopted regardless of their place in organizational space. Stark and Vanden Broeck propose the following means of differentiating algorithmic management from other historical managerial paradigms: == Issues == Algorithmic management can provide an effective and efficient means of workforce control and value creation in the contemporary digital economy. However, commentators have highlighted several issues that algorithmic management poses, especially for the workers it manages. Criticisms of the practice often highlight several key issues pertaining to algorithmic management practices, such as the imperfection and scope of its surveillance and control measures, which also threaten to lock workers out of key decision-making processes; its lack of transparency for users and information asymmetries; its potential for bias and discrimination; its dehumanizing tendencies; and its potential to create conditions which sidestep traditional employer-employee accountability. This last point has been especi

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  • Enterprise bus matrix

    Enterprise bus matrix

    The enterprise bus matrix is a data warehouse planning tool and model created by Ralph Kimball, and is part of the data warehouse bus architecture. The matrix is the logical definition of one of the core concepts of Kimball's approach to dimensional modeling conformed dimension. The bus matrix defines part of the data warehouse bus architecture and is an output of the business requirements phase in the Kimball lifecycle. It is applied in the following phases of dimensional modeling and development of the data warehouse. The matrix can be categorized as a hybrid model, being part technical design tool, part project management tool and part communication tool == Background == The need for an enterprise bus matrix stems from the way one goes about creating the overall data warehouse environment. Historically there have been two approaches: a structured, centralized and planned approach and a more loosely defined, department specific approach, in which solutions are developed in a more independent matter. Autonomous projects can result in a range of isolated stove pipe data marts. Naturally each approach has its issues; the visionary approach often struggles with long delivery cycles and lack of reaction time as needs emerge and scope issues arise. On the other hand, the development of isolated data marts leads to stovepipe systems that lack synergy in development. Over time this approach will lead to a so-called data-mart-in-a-box architecture where interoperability and lack of cohesion is apparent, and can hinder the realization of an overall enterprise data warehouse. As an attempt to handle this issue, Ralph Kimball introduced the enterprise bus. == Description == The bus matrix purpose is one of high abstraction and visionary planning on the data warehouse architectural level. By dictating coherency in the development and implementation of an overall data warehouse the bus architecture approach enables an overall vision of the broader enterprise integration and consistency while at the same time dividing the problem into more manageable parts – all in a technology and software independent manner. The bus matrix and architecture builds upon the concept of conformed dimensions, creating a structure of common dimensions that ideally can be used across the enterprise by all business processes related to the data warehouse and the corresponding fact tables from which they derive their context. According to Kimball and Margy Ross's article “Differences of Opinion” "The Enterprise Data warehouse built on the bus architecture ”identifies and enforces the relationship between business process metrics (facts) and descriptive attributes (dimensions)”. The concept of a bus is well known in the language of information technology, and is what reflects the conformed dimension concept in the data warehouse, creating the skeletal structure where all parts of a system connect, ensuring interoperability and consistency of data, and at the same time considers future expansion. This makes the conformed dimensions act as the integration ‘glue’, creating a robust backbone of the enterprise Data Warehouse.

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  • Metadatabase

    Metadatabase

    Metadatabase is a database model for (1) metadata management, (2) global query of independent databases, and (3) distributed data processing. The word metadatabase is an addition to the dictionary. Originally, metadata was only a common term referring simply to "data about data", such as tags, keywords, and markup headers. However, in this technology, the concept of metadata is extended to also include such data and knowledge representation as information models (e.g., relations, entities-relationships, and objects), application logic (e.g., production rules), and analytic models (e.g., simulation, optimization, and mathematical algorithms). In the case of analytic models, it is also referred to as a Modelbase. These classes of metadata are integrated with some modeling ontology to give rise to a stable set of meta-relations (tables of metadata). Individual models are interpreted as metadata and entered into these tables. As such, models are inserted, retrieved, updated, and deleted in the same manner as ordinary data do in an ordinary (relational) database. Users will also formulate global queries and requests for processing of local databases through the Metadatabase, using the globally integrated metadata. The Metadatabase structure can be implemented in any open technology for relational databases. == Significance == The Metadatabase technology is developed at Rensselaer Polytechnic Institute at Troy, New York, by a group of faculty and students (see the references at the end of the article), starting in late 1980s. Its main contribution includes the extension of the concept of metadata and metadata management, and the original approach of designing a database for metadata applications. These conceptual results continue to motivate new research and new applications. At the level of particular design, its openness and scalability is tied to that of the particular ontology proposed: It requires reverse-representation of the application models in order to save them into the meta-relations. In theory, the ontology is neutral, and it has been proven in some industrial applications. However, it needs more development to establish it for the field as an open technology. The requirement of reverse-representation is common to any global information integration technology. A way to facilitate it in the Metadatabase approach is to distribute a core portion of it at each local site, to allow for peer-to-peer translation on the fly.

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  • Enterprise Objects Framework

    Enterprise Objects Framework

    The Enterprise Objects Framework, or simply EOF, was introduced by NeXT in 1994 as a pioneering object-relational mapping product for its NeXTSTEP and OpenStep development platforms. EOF abstracts the process of interacting with a relational database by mapping database rows to Java or Objective-C objects. This largely relieves developers from writing low-level SQL code. EOF enjoyed some niche success in the mid-1990s among financial institutions who were attracted to the rapid application development advantages of NeXT's object-oriented platform. Since Apple Inc's merger with NeXT in 1996, EOF has evolved into a fully integrated part of WebObjects, an application server also originally from NeXT. Many of the core concepts of EOF re-emerged as part of Core Data, which further abstracts the underlying data formats to allow it to be based on non-SQL stores. == History == In the early 1990s NeXT Computer recognized that connecting to databases was essential to most businesses and yet also potentially complex. Every data source has a different data-access language (or API), driving up the costs to learn and use each vendor's product. The NeXT engineers wanted to apply the advantages of object-oriented programming, by getting objects to "talk" to relational databases. As the two technologies are very different, the solution was to create an abstraction layer, insulating developers from writing the low-level procedural code (SQL) specific to each data source. The first attempt came in 1992 with the release of Database Kit (DBKit), which wrapped an object-oriented framework around any database. Unfortunately, NEXTSTEP at the time was not powerful enough and DBKit had serious design flaws. NeXT's second attempt came in 1994 with the Enterprise Objects Framework (EOF) version 1, a complete rewrite that was far more modular and OpenStep compatible. EOF 1.0 was the first product released by NeXT using the Foundation Kit and introduced autoreleased objects to the developer community. The development team at the time was only four people: Jack Greenfield, Rich Williamson, Linus Upson and Dan Willhite. EOF 2.0, released in late 1995, further refined the architecture, introducing the editing context. At that point, the development team consisted of Dan Willhite, Craig Federighi, Eric Noyau and Charly Kleissner. EOF achieved a modest level of popularity in the financial programming community in the mid-1990s, but it would come into its own with the emergence of the World Wide Web and the concept of web applications. It was clear that EOF could help companies plug their legacy databases into the Web without any rewriting of that data. With the addition of frameworks to do state management, load balancing and dynamic HTML generation, NeXT was able to launch the first object-oriented Web application server, WebObjects, in 1996, with EOF at its core. In 2000, Apple Inc. (which had merged with NeXT) officially dropped EOF as a standalone product, meaning that developers would be unable to use it to create desktop applications for the forthcoming Mac OS X. It would, however, continue to be an integral part of a major new release of WebObjects. WebObjects 5, released in 2001, was significant for the fact that its frameworks had been ported from their native Objective-C programming language to the Java language. Critics of this change argue that most of the power of EOF was a side effect of its Objective-C roots, and that EOF lost the beauty or simplicity it once had. Third-party tools, such as EOGenerator, help fill the deficiencies introduced by Java (mainly due to the loss of categories). The Objective-C code base was re-introduced with some modifications to desktop application developers as Core Data, part of Apple's Cocoa API, with the release of Mac OS X Tiger in April 2005. == How EOF works == Enterprise Objects provides tools and frameworks for object-relational mapping. The technology specializes in providing mechanisms to retrieve data from various data sources, such as relational databases via JDBC and JNDI directories, and mechanisms to commit data back to those data sources. These mechanisms are designed in a layered, abstract approach that allows developers to think about data retrieval and commitment at a higher level than a specific data source or data source vendor. Central to this mapping is a model file (an "EOModel") that you build with a visual tool — either EOModeler, or the EOModeler plug-in to Xcode. The mapping works as follows: Database tables are mapped to classes. Database columns are mapped to class attributes. Database rows are mapped to objects (or class instances). You can build data models based on existing data sources or you can build data models from scratch, which you then use to create data structures (tables, columns, joins) in a data source. The result is that database records can be transposed into Java objects. The advantage of using data models is that applications are isolated from the idiosyncrasies of the data sources they access. This separation of an application's business logic from database logic allows developers to change the database an application accesses without needing to change the application. EOF provides a level of database transparency not seen in other tools and allows the same model to be used to access different vendor databases and even allows relationships across different vendor databases without changing source code. Its power comes from exposing the underlying data sources as managed graphs of persistent objects. In simple terms, this means that it organizes the application's model layer into a set of defined in-memory data objects. It then tracks changes to these objects and can reverse those changes on demand, such as when a user performs an undo command. Then, when it is time to save changes to the application's data, it archives the objects to the underlying data sources. === Using Inheritance === In designing Enterprise Objects developers can leverage the object-oriented feature known as inheritance. A Customer object and an Employee object, for example, might both inherit certain characteristics from a more generic Person object, such as name, address, and phone number. While this kind of thinking is inherent in object-oriented design, relational databases have no explicit support for inheritance. However, using Enterprise Objects, you can build data models that reflect object hierarchies. That is, you can design database tables to support inheritance by also designing enterprise objects that map to multiple tables or particular views of a database table. == Enterprise Objects (EOs) == An Enterprise Object is analogous to what is often known in object-oriented programming as a business object — a class which models a physical or conceptual object in the business domain (e.g. a customer, an order, an item, etc.). What makes an EO different from other objects is that its instance data maps to a data store. Typically, an enterprise object contains key-value pairs that represent a row in a relational database. The key is basically the column name, and the value is what was in that row in the database. So it can be said that an EO's properties persist beyond the life of any particular running application. More precisely, an Enterprise Object is an instance of a class that implements the com.webobjects.eocontrol.EOEnterpriseObject interface. An Enterprise Object has a corresponding model (called an EOModel) that defines the mapping between the class's object model and the database schema. However, an enterprise object doesn't explicitly know about its model. This level of abstraction means that database vendors can be switched without it affecting the developer's code. This gives Enterprise Objects a high degree of reusability. == EOF and Core Data == Despite their common origins, the two technologies diverged, with each technology retaining a subset of the features of the original Objective-C code base, while adding some new features. === Features Supported Only by EOF === EOF supports custom SQL; shared editing contexts; nested editing contexts; and pre-fetching and batch faulting of relationships, all features of the original Objective-C implementation not supported by Core Data. Core Data also does not provide the equivalent of an EOModelGroup—the NSManagedObjectModel class provides methods for merging models from existing models, and for retrieving merged models from bundles. === Features Supported Only by Core Data === Core Data supports fetched properties; multiple configurations within a managed object model; local stores; and store aggregation (the data for a given entity may be spread across multiple stores); customization and localization of property names and validation warnings; and the use of predicates for property validation. These features of the original Objective-C implementation are not supported by the Java implementation.

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  • Systematic review

    Systematic review

    A systematic review is a scholarly synthesis of the evidence on a clearly presented topic using critical methods to identify, define and assess research on the topic. A systematic review extracts and interprets data from published studies on the topic (in the scientific literature), then analyzes, describes, critically appraises and summarizes interpretations into a refined evidence-based conclusion. For example, a systematic review of randomized controlled trials is a way of summarizing and implementing evidence-based medicine. Systematic reviews, sometimes along with meta-analyses, are generally considered the highest level of evidence in medical research. While a systematic review may be applied in the biomedical or health care context, it may also be used where an assessment of a precisely defined subject can advance understanding in a field of research. A systematic review may examine clinical tests, public health interventions, environmental interventions, social interventions, adverse effects, qualitative evidence syntheses, methodological reviews, policy reviews, and economic evaluations. Systematic reviews are closely related to meta-analyses, and often the same instance will combine both (being published with a subtitle of "a systematic review and meta-analysis"). The distinction between the two is that a meta-analysis uses statistical methods to induce a single number from the pooled data set (such as an effect size), whereas the strict definition of a systematic review excludes that step. However, in practice, when one is mentioned, the other may often be involved, as it takes a systematic review to assemble the information that a meta-analysis analyzes, and people sometimes refer to an instance as a systematic review, even if it includes the meta-analytical component. An understanding of systematic reviews and how to implement them in practice is common for professionals in health care, public health, and public policy. Systematic reviews contrast with a type of review often called a narrative review. Systematic reviews and narrative reviews both review the literature (the scientific literature), but the term literature review without further specification refers to a narrative review. == Characteristics == A systematic review can be designed to provide a thorough summary of current literature relevant to a research question. A systematic review uses a rigorous and transparent approach for research synthesis, with the aim of assessing and, where possible, minimizing bias in the findings. While many systematic reviews are based on an explicit quantitative meta-analysis of available data, there are also qualitative reviews and other types of mixed-methods reviews that adhere to standards for gathering, analyzing, and reporting evidence. Systematic reviews of quantitative data or mixed-method reviews sometimes use statistical techniques (meta-analysis) to combine results of eligible studies. Scoring levels are sometimes used to rate the quality of the evidence depending on the methodology used, although this is discouraged by the Cochrane Library. As evidence rating can be subjective, multiple people may be consulted to resolve any scoring differences between how evidence is rated. The EPPI-Centre, Cochrane, and the Joanna Briggs Institute have been influential in developing methods for combining both qualitative and quantitative research in systematic reviews. Several reporting guidelines exist to standardise reporting about how systematic reviews are conducted. Such reporting guidelines are not quality assessment or appraisal tools. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement suggests a standardized way to ensure a transparent and complete reporting of systematic reviews, and is now required for this kind of research by more than 170 medical journals worldwide. The latest version of this commonly used statement corresponds to PRISMA 2020 (the respective article was published in 2021). Several specialized PRISMA guideline extensions have been developed to support particular types of studies or aspects of the review process, including PRISMA-P for review protocols and PRISMA-ScR for scoping reviews. A list of PRISMA guideline extensions is hosted by the EQUATOR (Enhancing the QUAlity and Transparency Of health Research) Network. However, the PRISMA guidelines have been found to be limited to intervention research and the guidelines have to be changed in order to fit non-intervention research. As a result, Non-Interventional, Reproducible, and Open (NIRO) Systematic Reviews was created to counter this limitation. For qualitative reviews, reporting guidelines include ENTREQ (Enhancing transparency in reporting the synthesis of qualitative research) for qualitative evidence syntheses; RAMESES (Realist And MEta-narrative Evidence Syntheses: Evolving Standards) for meta-narrative and realist reviews; and eMERGe (Improving reporting of Meta-Ethnography) for meta-ethnograph. Developments in systematic reviews during the 21st century included realist reviews and the meta-narrative approach, both of which addressed problems of variation in methods and heterogeneity existing on some subjects. == Types == There are over 30 types of systematic review and Table 1 below non-exhaustingly summarises some of these. There is not always consensus on the boundaries and distinctions between the approaches described below. === Scoping reviews === Scoping reviews are distinct from systematic reviews in several ways. A scoping review is an attempt to search for concepts by mapping the language and data which surrounds those concepts and adjusting the search method iteratively to synthesize evidence and assess the scope of an area of inquiry. This can mean that the concept search and method (including data extraction, organisation and analysis) are refined throughout the process, sometimes requiring deviations from any protocol or original research plan. A scoping review may often be a preliminary stage before a systematic review, which 'scopes' out an area of inquiry and maps the language and key concepts to determine if a systematic review is possible or appropriate, or to lay the groundwork for a full systematic review. The goal can be to assess how much data or evidence is available regarding a certain area of interest. This process is further complicated if it is mapping concepts across multiple languages or cultures. As a scoping review should be systematically conducted and reported (with a transparent and repeatable method), some academic publishers categorize them as a kind of 'systematic review', which may cause confusion. Scoping reviews are helpful when it is not possible to carry out a systematic synthesis of research findings, for example, when there are no published clinical trials in the area of inquiry. Scoping reviews are helpful when determining if it is possible or appropriate to carry out a systematic review, and are a useful method when an area of inquiry is very broad, for example, exploring how the public are involved in all stages systematic reviews. There is still a lack of clarity when defining the exact method of a scoping review as it is both an iterative process and is still relatively new. There have been several attempts to improve the standardisation of the method, for example via a Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guideline extension for scoping reviews (PRISMA-ScR). PROSPERO (the International Prospective Register of Systematic Reviews) does not permit the submission of protocols of scoping reviews, although some journals will publish protocols for scoping reviews. == Stages == While there are multiple kinds of systematic review methods, the main stages of a review can be summarised as follows: === Defining the research question === Some reported that the 'best practices' involve 'defining an answerable question' and publishing the protocol of the review before initiating it to reduce the risk of unplanned research duplication and to enable transparency and consistency between methodology and protocol. Clinical reviews of quantitative data are often structured using the mnemonic PICO, which stands for 'Population or Problem', 'Intervention or Exposure', 'Comparison', and 'Outcome', with other variations existing for other kinds of research. For qualitative reviews, PICo is 'Population or Problem', 'Interest', and 'Context'. === Searching for sources === Relevant criteria can include selecting research that is of good quality and answers the defined question. The search strategy should be designed to retrieve literature that matches the protocol's specified inclusion and exclusion criteria. The methodology section of a systematic review should list all of the databases and citation indices that were searched. The titles and abstracts of identified articles can be checked against predetermined criteria for eligibility and r

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  • AI-assisted reverse engineering

    AI-assisted reverse engineering

    AI-assisted reverse engineering (AIARE) is a branch of computer science that leverages artificial intelligence (AI), notably machine learning (ML) strategies, to augment and automate the process of reverse engineering. The latter involves breaking down a product, system, or process to comprehend its structure, design, and functionality. AIARE was primarily introduced in the early years of the 21st century, witnessing substantial advancements from the mid-2010s onwards. == Overview == Conventionally, reverse engineering is conducted by specialists who dismantle a system to grasp its working principles, often for the purposes of reproduction, modification, enhancement of compatibility, or forensic examination. This method, while efficient, can be laborious and time-intensive, particularly when dealing with intricate software or hardware systems. AIARE integrates machine learning algorithms to either partially automate or augment this process. It is capable of detecting patterns, relationships, structures, and potential vulnerabilities within the analyzed system, frequently surpassing human experts in speed and accuracy. This has rendered AIARE a critical tool in numerous fields, including cybersecurity, software development, and hardware design and analysis. == Techniques == AIARE encompasses several AI methodologies: === Supervised learning === Supervised learning employs tagged data to train models to recognize system components, their operations, and their interconnections. This method is particularly helpful in software analysis to discover vulnerabilities or enhance compatibility. === Unsupervised learning === Unsupervised learning is utilized to detect concealed patterns and structures in untagged data. It proves beneficial in comprehending complex systems where there's no evident labeling or mapping of components. === Reinforcement learning === Reinforcement learning is employed to build models that progressively refine their system understanding through a process of trial and error. This method is often implemented when deciphering a system's functionality under various circumstances or configurations. === Deep learning === Deep learning is employed for analysis of high-dimensional data. For instance, deep learning techniques can aid in examining the layout and connections of integrated circuits (ICs), substantially reducing the manual effort required for reverse engineering. == Benefits == === Usable Security === AIARE expands usable security as reverse engineering is traditionally slow and highly specialized as it produces dense, low-level information (usually in Assembly or C) when using tools like Ghidra. The use of multiple different methods to interface with models today (such as through chat bots like ChatGPT) greatly reduces the barrier to entry by providing a clear way to interact with the user and even providing meaningful decompiled source code. In addition, either done automatically or through prompt engineering, a model is capable of producing a high-level summary and explanation of its reverse engineering efforts in human-readable form that doesn't require much knowledge on code. === Speedup === AIARE is capable of processing data much faster than humans, providing a boost in speed when analyzing said data. In the context of computer security, this can greatly speed up incident management or response and malware detection as AIARE can be automated to drastically reduce the manual effort usually associated with reverse engineering. == Limitations == In an effort to improve readability for reverse engineering, AI-generated code may introduce erroneous bugs not present in the source. This compromises the correctness of the code if not carefully validated and will throw off reverse engineering efforts. Additionally, AIARE's weakness in zero-shot prompting makes gathering accurate data without reference data in the prompt more inconsistent, thus requiring a user to provide some quality data of their own that hurts its usability.

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  • Artificial intelligence content detection

    Artificial intelligence content detection

    Artificial intelligence detection software aims to determine whether some content (text, image, video, or audio) was generated using artificial intelligence (AI). This software is often unreliable. == Accuracy issues == Many AI detection tools have been shown to be unreliable in detecting AI-generated text. In a 2023 study conducted by Weber-Wulff et al., researchers evaluated 14 detection tools including Turnitin and GPTZero and found that "all scored below 80% of accuracy and only 5 over 70%." They also found that these tools tend to have a bias for classifying texts more as human than as AI, and that accuracy of these tools worsens upon paraphrasing. === False positives === In AI content detection, a false positive is when human-written work is incorrectly flagged as AI-written. Many AI detection platforms claim to have a minimal level of false positives, with Turnitin claiming a less than 1% false positive rate. However, later research by The Washington Post produced much higher rates of 50%, though they used a smaller sample size. False positives in an academic setting frequently lead to accusations of academic misconduct, which can have serious consequences for a student's academic record. Additionally, studies have shown evidence that many AI detection models are prone to give false positives to work written by people whose first language is not English, and also to neurodivergent people. In June 2023, Janelle Shane wrote that portions of her book You Look Like a Thing and I Love You were flagged as AI-generated. === False negatives === A false negative is a failure to identify documents with AI-written text. False negatives often happen as a result of a detection software's sensitivity level or because evasive techniques were used when generating the work to make it sound more human. False negatives are less of a concern academically, since they aren't likely to lead to accusations and ramifications. Notably, Turnitin stated they have a 15% false negative rate. == Text detection == For text, this is usually done to prevent alleged plagiarism, often by detecting repetition of words as telltale signs that a text was AI-generated (including hallucinations). Detection systems may also rely on stylistic and structural regularities associated with LLM output, such as unusually consistent grammar, formulaic transitions, repeated discourse markers, and recurring rhetorical templates. Some tools are designed less to establish authorship provenance than to flag prose that resembles common LLM-generated style patterns. They are often used by teachers marking their students, usually on an ad hoc basis. Following the release of ChatGPT and similar AI text generative software, many educational establishments have issued policies against the use of AI by students. AI text detection software is also used by those assessing job applicants, as well as online search engines, hiring, online moderation and publishing. Current detectors may sometimes be unreliable and have incorrectly marked work by humans as originating from AI while failing to detect AI-generated work in other instances. MIT Technology Review said that the technology "struggled to pick up ChatGPT-generated text that had been slightly rearranged by humans and obfuscated by a paraphrasing tool". AI text detection software has also been shown to discriminate against non-native speakers of English. Two students from the University of California, Davis, were referred to the university's Office of Student Success and Judicial Affairs (OSSJA) after their professors scanned their essays with positive results; the first with an AI detector called GPTZero, and the second with an AI detector integration in Turnitin. However, following media coverage, and a thorough investigation, the students were cleared of any wrongdoing. In April 2023, Cambridge University and other members of the Russell Group of universities in the United Kingdom opted out of Turnitin's AI text detection tool, after expressing concerns it was unreliable. The University of Texas at Austin opted out of the system six months later. In May 2023, a professor at Texas A&M University–Commerce used ChatGPT to detect whether his students' content was written by it, which ChatGPT said was the case. As such, he threatened to fail the class despite ChatGPT not being able to detect AI-generated writing. No students were prevented from graduating because of the issue, and all but one student (who admitted to using the software) were exonerated from accusations of having used ChatGPT in their content. In July 2023, a paper titled "GPT detectors are biased against non-native English writers" was released, reporting that GPTs discriminate against non-native English authors. The paper compared seven GPT detectors against essays from both non-native English speakers and essays from United States students. The essays from non-native English speakers had an average false positive rate of 61.3%. An article by Thomas Germain, published on Gizmodo in June 2024, reported job losses among freelance writers and journalists due to AI text detection software mistakenly classifying their work as AI-generated. In September 2024, Common Sense Media reported that generative AI detectors had a 20% false positive rate for Black students, compared to 10% of Latino students and 7% of White students. To improve the reliability of AI text detection, researchers have explored digital watermarking techniques. A 2023 paper titled "A Watermark for Large Language Models" presents a method to embed imperceptible watermarks into text generated by large language models (LLMs). This watermarking approach allows content to be flagged as AI-generated with a high level of accuracy, even when text is slightly paraphrased or modified. The technique is designed to be subtle and hard to detect for casual readers, thereby preserving readability, while providing a detectable signal for those employing specialized tools. However, while promising, watermarking faces challenges in remaining robust under adversarial transformations and ensuring compatibility across different LLMs. == Anti text detection == There is software available designed to bypass AI text detection. In practice, evasion may not require specialized bypass tools. Paraphrasing, style editing, and removal of repeated discourse markers can substantially reduce the effectiveness of detectors that rely on recognizable surface patterns. A study published in August 2023 analyzed 20 abstracts from papers published in the Eye Journal, which were then paraphrased using GPT-4.0. The AI-paraphrased abstracts were examined for plagiarism using QueText and for AI-generated content using Originality.AI. The texts were then re-processed through an adversarial software called Undetectable.ai in order to reduce the AI-detection scores. The study found that the AI detection tool, Originality.AI, identified text generated by GPT-4 with a mean accuracy of 91.3%. However, after reprocessing by Undetectable.ai, the detection accuracy of Originality.ai dropped to a mean accuracy of 27.8%. Some experts also believe that techniques like digital watermarking are ineffective because they can be removed or added to trigger false positives. "A Watermark for Large Language Models" paper by Kirchenbauer et al. (2023) also addresses potential vulnerabilities of watermarking techniques. The authors outline a range of adversarial tactics, including text insertion, deletion, and substitution attacks, that could be used to bypass watermark detection. These attacks vary in complexity, from simple paraphrasing to more sophisticated approaches involving tokenization and homoglyph alterations. The study highlights the challenge of maintaining watermark robustness against attackers who may employ automated paraphrasing tools or even specific language model replacements to alter text spans iteratively while retaining semantic similarity. Experimental results show that although such attacks can degrade watermark strength, they also come at the cost of text quality and increased computational resources. == Image, video, and audio detection == Several purported AI image detection software exist, to detect AI-generated images (for example, those originating from Midjourney or DALL-E). They are not completely reliable. Industry analyses have also noted that AI-driven image recognition systems often struggle in real-world environments, where inconsistent lighting, noise and variable visual inputs reduce detection reliability, a challenge highlighted in modern agricultural quality-control research. Others claim to identify video and audio deepfakes, but this technology is also not fully reliable yet either. Despite debate around the efficacy of watermarking, Google DeepMind is actively developing a detection software called SynthID, which works by inserting a digital watermark that is invisible to the human eye into the pixels of an image.

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  • Manufacture Modules Technologies

    Manufacture Modules Technologies

    Manufacture Modules Technologies Sarl (MMT) is a Swiss company established in Geneva in 2015 which originally specialised in the development and commercialization of "Horological Smartwatch modules", firmware, apps and cloud. Located at Geneva's Skylab high-tech hub, it expanded into the development and manufacturing of "E-Straps" operated with a mobile application. Philippe Fraboulet is the CEO. == History == In June 2015, Fullpower Technologies and Union Horlogère Suisse (Swiss Watchmakers Corporation) formed MMT as a joint venture, which then launched the MotionX Horological Smartwatch Open Platform for the Swiss watch industry. The initial licensees were Frederique Constant, Alpina and Mondaine, brands owned by Union Horlogère Suisse. Fullpower created and managed the circuit design, firmware, smartphone applications (including sleep activity), as well as the cloud Infrastructure. MMT managed the Swiss watch movement development and production as well as licensing and support. In July 2016, Union Horlogere Holding and MMT were spun-out of the Frédérique Constant Group. Fullpower Technologies' 19.99% share was acquired by Union Horlogere Holding BV, giving it 100% of MMT's shares. == Business == The company offers firmware, a cloud, manufacturing, service and over-the-air facilities for upgrades. The company also offers its own apps, which bear the label “Swiss Made software”.

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  • Education by algorithm

    Education by algorithm

    Education by algorithm refers to automated solutions that algorithmic agents or social bots offer to education, to assist with mundane educational tasks. These are often instrumentalist “educational reforms” or “curriculum transformations”, which have been implemented by policy makers and are supported by proprietary education technologies. New educational policies, mandated by transnational governance forums (like the OECD), have manufactured a connection between economies and education. Governments, schools and universities are expected to introduce or prepare students for an “unknown future”, to “future proof” them against an identified issue or to mitigate a national crisis. Technologies are seen as a catalyst to effect these changes. However, these policies mask a deeper problem, which include the assetization of education and the use of technologies as a means for surveillance and behavior modification. The traces that students and leave, through cookies, logins learning activities, assignments and tests, are collected, facetted, and shared with commercial organizations by these agents, to both predict future behavior and shape it. Techno solutionist thinking has led to managers adopting educational policies and reforms, and looking towards technologies to act as disrupters, liberators or agents to improve efficiency. During the COVID-19 pandemic, many more students had to modify their learning and working circumstances to protect themselves. Academics shifted their assessment practices from the dominant assessment of learning paradigm to an orientation that saw value in "assessment for learning". Big tech assisted, and teaching infrastructure became further privatized, and unbundling of education provision went a step further. Following the return to class, this assessment paradigm became rationalised in education. Leaving the space for algorithmic agents to step in. Academics work was increasingly driven by learning experience platforms and student understanding was extended through interleaving, behavior modification nudges and rewards and scheduled high stakes assessments. This data collection may also be construed as surveillance., or perceived as evidence of a Fourth Industrial Revolution

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  • Iteration

    Iteration

    Iteration means repeating a process to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a standard element of algorithms. == Mathematics == In mathematics, iteration may refer to the process of iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences. Another use of iteration in mathematics is in iterative methods which are used to produce approximate numerical solutions to certain mathematical problems. Newton's method is an example of an iterative method. Manual calculation of a number's square root is a common use and a well-known example. == Computing == In computing, iteration is a technique that marks out of a block of statements within a computer program for a defined number of repetitions. That block of statements is said to be iterated. A computer programmer might also refer to that block of statements as an iteration. === Implementations === Loops constitute the most common language constructs for performing iterations. The following pseudocode "iterates" three times the line of code between begin & end through a for loop, and uses the values of i as increments. It is permissible, and often necessary, to use values from other parts of the program outside the bracketed block of statements, to perform the desired function. Iterators constitute alternative language constructs to loops, which ensure consistent iterations over specific data structures. They can eventually save time and effort in later coding attempts. In particular, an iterator allows one to repeat the same kind of operation at each node of such a data structure, often in some pre-defined order. Iteratees are purely functional language constructs, which accept or reject data during the iterations. === Relation with recursion === Recursions and iterations have different algorithmic definitions, even though they can generate identical results. The primary difference is that recursion can be a solution without prior knowledge as to how many times the action must repeat, while a successful iteration requires that foreknowledge. Some types of programming languages, known as functional programming languages, are designed such that they do not set up a block of statements for explicit repetition, as with the for loop. Instead, those programming languages exclusively use recursion. Rather than call out a block of code to repeate a pre-defined number of times, the executing code block instead "divides" the work into a number of separate pieces, after which the code block executes itself on each individual piece. Each piece of work is divided repeatedly until the "amount" of work is as small as possible, at which point the algorithm does that work very quickly. The algorithm then "reverses" and reassembles the pieces into a complete whole. The classic example of recursion is in list-sorting algorithms, such as merge sort. The merge sort recursive algorithm first repeatedly divides the list into consecutive pairs. Each pair is then ordered, then each consecutive pair of pairs, and so forth until the elements of the list are in the desired order. The code below is an example of a recursive algorithm in the Scheme programming language that outputs the same result as the pseudocode under the previous heading. == Education == In some schools of pedagogy, iterations are used to describe the process of teaching or guiding students to repeat experiments, assessments, or projects, until more accurate results are found, or the student has mastered the technical skill. This idea is found in the old adage, "Practice makes perfect." In particular, "iterative" is defined as the "process of learning and development that involves cyclical inquiry, enabling multiple opportunities for people to revisit ideas and critically reflect on their implication." Unlike computing and math, educational iterations are not predetermined; instead, the task is repeated until success according to some external criteria (often a test) is achieved.

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  • Artificial Linguistic Internet Computer Entity

    Artificial Linguistic Internet Computer Entity

    A.L.I.C.E. (Artificial Linguistic Internet Computer Entity), also referred to as Alicebot, or simply Alice, is a natural language processing chatbot—a program that engages in a conversation with a human by applying some heuristical pattern matching rules to the human's input. It was inspired by Joseph Weizenbaum's classical ELIZA program. It is one of the strongest programs of its type and has won the Loebner Prize, awarded to accomplished humanoid, talking robots, three times (in 2000, 2001, and 2004). The program is unable to pass the Turing test, as even the casual user will often expose its mechanistic aspects in short conversations. Alice was originally composed by Richard Wallace; it "came to life" on November 23, 1995. The program was rewritten in Java beginning in 1998. The current incarnation of the Java implementation is Program D. The program uses an XML Schema called AIML (Artificial Intelligence Markup Language) for specifying the heuristic conversation rules. Alice code has been reported to be available as open source. The AIML source is available from ALICE A.I. Foundation on Google Code and from the GitHub account of Richard Wallace. These AIML files can be run using an AIML interpreter like Program O or Program AB. == In popular culture == Spike Jonze has cited ALICE as the inspiration for his academy award-winning film Her, in which a human falls in love with a chatbot. In a New Yorker article titled “Can Humans Fall in Love with Bots?” Jonze said “that the idea originated from a program he tried about a decade ago called the ALICE bot, which engages in friendly conversation.” The Los Angeles Times reported:Though the film’s premise evokes comparisons to Siri, Jonze said he actually had the idea well before the Apple digital assistant came along, after using a program called Alicebot about ten years ago. As geek nostalgists will recall, that intriguing if at times crude software (it flunked the industry-standard Turing Test) would attempt to engage users in everyday chatter based on a database of prior conversations. Jonze liked it, and decided to apply a film genre to it. “I thought about that idea, and what if you had a real relationship with it?” Jonze told reporters. “And I used that as a way to write a relationship movie and a love story.”

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  • Semantic heterogeneity

    Semantic heterogeneity

    Semantic heterogeneity is when database schema or datasets for the same domain are developed by independent parties, resulting in differences in meaning and interpretation of data values. Beyond structured data, the problem of semantic heterogeneity is compounded due to the flexibility of semi-structured data and various tagging methods applied to documents or unstructured data. Semantic heterogeneity is one of the more important sources of differences in heterogeneous datasets. Yet, for multiple data sources to interoperate with one another, it is essential to reconcile these semantic differences. Decomposing the various sources of semantic heterogeneities provides a basis for understanding how to map and transform data to overcome these differences. == Classification == One of the first known classification schemes applied to data semantics is from William Kent in the late 80s. Kent's approach dealt more with structural mapping issues than differences in meaning, which he pointed to data dictionaries as potentially solving. One of the most comprehensive classifications is from Pluempitiwiriyawej and Hammer, "Classification Scheme for Semantic and Schematic Heterogeneities in XML Data Sources". They classify heterogeneities into three broad classes: Structural conflicts arise when the schema of the sources representing related or overlapping data exhibit discrepancies. Structural conflicts can be detected when comparing the underlying schema. The class of structural conflicts includes generalization conflicts, aggregation conflicts, internal path discrepancy, missing items, element ordering, constraint and type mismatch, and naming conflicts between the element types and attribute names. Domain conflicts arise when the semantics of the data sources that will be integrated exhibit discrepancies. Domain conflicts can be detected by looking at the information contained in the schema and using knowledge about the underlying data domains. The class of domain conflicts includes schematic discrepancy, scale or unit, precision, and data representation conflicts. Data conflicts refer to discrepancies among similar or related data values across multiple sources. Data conflicts can only be detected by comparing the underlying sources. The class of data conflicts includes ID-value, missing data, incorrect spelling, and naming conflicts between the element contents and the attribute values. Moreover, mismatches or conflicts can occur between set elements (a "population" mismatch) or attributes (a "description" mismatch). Michael Bergman expanded upon this schema by adding a fourth major explicit category of language, and also added some examples of each kind of semantic heterogeneity, resulting in about 40 distinct potential categories . This table shows the combined 40 possible sources of semantic heterogeneities across sources: A different approach toward classifying semantics and integration approaches is taken by Sheth et al. Under their concept, they split semantics into three forms: implicit, formal and powerful. Implicit semantics are what is either largely present or can easily be extracted; formal languages, though relatively scarce, occur in the form of ontologies or other description logics; and powerful (soft) semantics are fuzzy and not limited to rigid set-based assignments. Sheth et al.'s main point is that first-order logic (FOL) or description logic is inadequate alone to properly capture the needed semantics. == Relevant applications == Besides data interoperability, relevant areas in information technology that depend on reconciling semantic heterogeneities include data mapping, semantic integration, and enterprise information integration, among many others. From the conceptual to actual data, there are differences in perspective, vocabularies, measures and conventions once any two data sources are brought together. Explicit attention to these semantic heterogeneities is one means to get the information to integrate or interoperate. A mere twenty years ago, information technology systems expressed and stored data in a multitude of formats and systems. The Internet and Web protocols have done much to overcome these sources of differences. While there is a large number of categories of semantic heterogeneity, these categories are also patterned and can be anticipated and corrected. These patterned sources inform what kind of work must be done to overcome semantic differences where they still reside.

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  • Explore-then-commit algorithm

    Explore-then-commit algorithm

    Explore Then Commit (ETC) is an algorithm for the multi-armed bandit problem foc,used on finding the best trade-off between exploration and exploitation. == Multi-armed bandit problem == The multi-armed bandit problem is a sequential game where one player has to choose at each turn between K {\displaystyle K} actions (arms). Behind every arm a {\displaystyle a} is an unknown distribution ν a {\displaystyle \nu _{a}} that lies in a set D {\displaystyle {\mathcal {D}}} known by the player (for example, D {\displaystyle {\mathcal {D}}} can be the set of Gaussian distributions or Bernoulli distributions). At each turn t {\displaystyle t} the player chooses (pulls) an arm a t {\displaystyle a_{t}} , they then get an observation X t {\displaystyle X_{t}} of the distribution ν a t {\displaystyle \nu _{a_{t}}} . === Regret minimization === The goal is to minimize the regret at time T {\displaystyle T} that is defined as R T := ∑ a = 1 K Δ a E [ N a ( T ) ] {\displaystyle R_{T}:=\sum _{a=1}^{K}\Delta _{a}\mathbb {E} [N_{a}(T)]} where μ a := E [ ν a ] {\displaystyle \mu _{a}:=\mathbb {E} [\nu _{a}]} is the mean of arm a {\displaystyle a} μ ∗ := max a μ a {\displaystyle \mu ^{}:=\max _{a}\mu _{a}} is the highest mean Δ a := μ ∗ − μ a {\displaystyle \Delta _{a}:=\mu ^{}-\mu _{a}} N a ( t ) {\displaystyle N_{a}(t)} is the number of pulls of arm a {\displaystyle a} up to turn t {\displaystyle t} The player has to find an algorithm that chooses at each turn t {\displaystyle t} which arm to pull based on the previous actions and observations ( a s , X s ) s < t {\displaystyle (a_{s},X_{s})_{s Read more →