AI Coding Newsletter

AI Coding Newsletter — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Subpixel rendering

    Subpixel rendering

    Subpixel rendering is a method used to increase the effective resolution of a color display device. It utilizes the composition of each pixel, which consists of three subpixels of which are red, green, and blue that can each be individually addressable on the display matrix. Subpixel rendering is primarily used for text rendering on standard DPI displays. Despite the inherent color anomalies, it can also be used to render general graphics. == History == The origin of subpixel rendering as used today remains controversial. Apple Inc., IBM, and Microsoft patented various implementations that differed in technical details owing to the different purposes for which their technologies were intended. Microsoft held several patents in the United States for subpixel rendering technology used in text rendering on RGB Stripe layouts. The patents 6,219,025; 6,239,783; 6,307,566; 6,225,973; 6,243,070; 6,393,145; 6,421,054; 6,282,327; and 6,624,828 were filed between October 7, 1998, and October 7, 1999, and expired on July 30, 2019. Analysis of the patent by FreeType indicates that the patent does not cover the idea of subpixel rendering, but rather the actual filter used as a last step to balance the color. Microsoft's patent describes the smallest possible filter that distributes each subpixel value equally among the R, G, and B pixels. Any other filter will either be blurrier or will introduce color artifacts. Apple was able to use it in Mac OS X due to a patent cross-licensing agreement. == Characteristics == A single pixel on a color display is made of several subpixels, typically three arranged left-to-right as red, green, and blue (RGB). The components are readily visible with a small magnifying glass, such as a loupe. These pixel components appear as a single color to the human eye because of blurring by optics and spatial integration by nerve cells in the eye. However, the eye is much more sensitive to the location. Therefore, turning on the G and B of one pixel and the R of the next pixel to the right will produce a white dot, but it will appear to be 1/3 of a pixel to the right of the white dot that would be seen from the RGB of only the first pixel. Subpixel rendering leverages this to provide three times the horizontal resolution of the rendered image. However, it has to blur this image to produce the correct color by ensuring the same amount of red, green, and blue are turned on as when no subpixel rendering is being done. Subpixel rendering does not necessitate the use of antialiasing. It gives a smoother result regardless of whether antialiasing is used or not since it artificially increases the resolution. However, it introduces color aliasing since subpixels are colored. Subsequent filtering applied to remove the color artifacts is a form of antialiasing, although its purpose is not smoothing jagged shapes as in conventional antialiasing. Subpixel rendering requires the software to know the layout of the subpixels. The most common reason it is wrong is monitors that can be rotated 90 (or 180) degrees, though monitors are manufactured with other arrangements of the subpixels, such as BGR or in triangles, or with 4 colors like RGBW squares. On any such display the result of incorrect subpixel rendering will be worse than if no subpixel rendering was done at all (it will not produce color artifacts, but it will produce noisy edges). == Implementations == === Apple II === Steve Gibson has claimed that the Apple II, introduced in 1977, supports an early form of subpixel rendering in its high-resolution (280×192) graphics mode. The Wozniak patent only used 2 "sub-pixels". The bytes that comprise the Apple II high-resolution screen buffer contain seven visible bits (each corresponding directly to a pixel) and a flag bit used to select between purple/green or blue/orange color sets. Each pixel, since it is represented by a single bit, is either on or off; there are no bits within the pixel itself for specifying color or brightness. Color is instead created as an artifact of the NTSC color encoding scheme, determined by horizontal position: pixels with even horizontal coordinates are always purple (or blue, if the flag bit is set), and odd pixels are always green (or orange). Two lit pixels next to each other are always white, regardless of whether the pair is even/odd or odd/even, and irrespective of the value of the flag bit. This is an approximation, but it is what most programmers of the time would have in mind while working with the Apple's high-resolution mode. Gibson's example claims that because two adjacent bits form a white block, there are, in fact, two bits per pixel: one that activates the pixel's purple left half and the other that activates its green right half. If the programmer instead activates the green right half of a pixel and the purple left half of the next pixel, the result is a white block 1/2 pixel to the right, which is indeed an instance of subpixel rendering. However, it is not clear whether any programmers of the Apple II have considered the pairs of bits as pixels—instead calling each bit a pixel. The flag bit in each byte affects color by shifting pixels half a pixel-width to the right. This half-pixel shift was exploited by some graphics software, such as HRCG (High-Resolution Character Generator), an Apple utility that displayed text using the high-resolution graphics mode, to smooth diagonals. === ClearType === Microsoft announced its subpixel rendering technology, called ClearType, at COMDEX in 1998. Microsoft published a paper in May 2000, Displaced Filtering for Patterned Displays, describing the filtering behind ClearType. It was then made available in Windows XP. Still, it was not activated by default until Windows Vista, while Windows XP OEMs could and did change the default setting. === FreeType === FreeType, the library used by most current software on the X Window System, contains two open source implementations. The original implementation uses the ClearType antialiasing filters and carries the following notice: "The colour filtering algorithm of Microsoft's ClearType technology for subpixel rendering is covered by patents; for this reason, the corresponding code in FreeType is disabled by default. Note that subpixel rendering per se is prior art; using a different colour filter thus easily circumvents Microsoft's patent claims." FreeType offers a variety of color filters. Since version 2.6.2, the default filter is light, a filter that is both normalized (value sums up to 1) and color-balanced (eliminate color fringes at the cost of resolution). Since version 2.8.1, a second implementation exists, called Harmony, that "offers high quality LCD-optimized output without resorting to ClearType techniques of resolution tripling and filtering". This is the method enabled by default. When using this method, "each color channel is generated separately after shifting the glyph outline, capitalizing on the fact that the color grids on LCD panels are shifted by a third of a pixel. This output is indistinguishable from ClearType with a light 3-tap filter." Since the Harmony method does not require additional filtering, it is not covered by the ClearType patents. === CoolType === Adobe created their own subpixel renderer called CoolType, allowing them to display documents the same way across various operating systems: Windows, MacOS, Linux etc. When it was launched around the year 2001, CoolType supported a wider range of fonts than Microsoft's ClearType, which at the time was limited to TrueType fonts. In contrast, Adobe's CoolType also supported PostScript fonts (and their OpenType equivalents). === macOS === Mac OS X (later OS X, now macOS) also used subpixel rendering, as part of Quartz 2D. However, it was removed after the introduction of Retina displays. Unlike Microsoft's implementation, which favors a tight fit to the grid (font hinting) to maximize legibility, Apple's implementation prioritizes the shape of the glyphs as set out by their designer.

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  • ChromaDB

    ChromaDB

    Chroma or ChromaDB is open-source data infrastructure tailored to applications with large language models. Its headquarters are in San Francisco. In April 2023, it raised 18 million US dollars as seed funding. ChromaDB has been used in academic studies on artificial intelligence, particularly as part of the tech stack for retrieval-augmented generation.

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  • Inception (deep learning architecture)

    Inception (deep learning architecture)

    Inception is a family of convolutional neural network (CNN) for computer vision, introduced by researchers at Google in 2014 as GoogLeNet (later renamed Inception v1). The series was historically important as an early CNN that separates the stem (data ingest), body (data processing), and head (prediction), an architectural design that persists in all modern CNN. == Version history == === Inception v1 === In 2014, a team at Google developed the GoogLeNet architecture, an instance of which won the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14). The name came from the LeNet of 1998, since both LeNet and GoogLeNet are CNNs. They also called it "Inception" after a "we need to go deeper" internet meme, a phrase from Inception (2010) the film. Because later, more versions were released, the original Inception architecture was renamed again as "Inception v1". The models and the code were released under Apache 2.0 license on GitHub. The Inception v1 architecture is a deep CNN composed of 22 layers. Most of these layers were "Inception modules". The original paper stated that Inception modules are a "logical culmination" of Network in Network and (Arora et al, 2014). Since Inception v1 is deep, it suffered from the vanishing gradient problem. The team solved it by using two "auxiliary classifiers", which are linear-softmax classifiers inserted at 1/3-deep and 2/3-deep within the network, and the loss function is a weighted sum of all three: L = 0.3 L a u x , 1 + 0.3 L a u x , 2 + L r e a l {\displaystyle L=0.3L_{aux,1}+0.3L_{aux,2}+L_{real}} These were removed after training was complete. This was later solved by the ResNet architecture. The architecture consists of three parts stacked on top of one another: The stem (data ingestion): The first few convolutional layers perform data preprocessing to downscale images to a smaller size. The body (data processing): The next many Inception modules perform the bulk of data processing. The head (prediction): The final fully-connected layer and softmax produces a probability distribution for image classification. This structure is used in most modern CNN architectures. === Inception v2 === Inception v2 was released in 2015, in a paper that is more famous for proposing batch normalization. It had 13.6 million parameters. It improves on Inception v1 by adding batch normalization, and removing dropout and local response normalization which they found became unnecessary when batch normalization is used. === Inception v3 === Inception v3 was released in 2016. It improves on Inception v2 by using factorized convolutions. As an example, a single 5×5 convolution can be factored into 3×3 stacked on top of another 3×3. Both has a receptive field of size 5×5. The 5×5 convolution kernel has 25 parameters, compared to just 18 in the factorized version. Thus, the 5×5 convolution is strictly more powerful than the factorized version. However, this power is not necessarily needed. Empirically, the research team found that factorized convolutions help. It also uses a form of dimension-reduction by concatenating the output from a convolutional layer and a pooling layer. As an example, a tensor of size 35 × 35 × 320 {\displaystyle 35\times 35\times 320} can be downscaled by a convolution with stride 2 to 17 × 17 × 320 {\displaystyle 17\times 17\times 320} , and by maxpooling with pool size 2 × 2 {\displaystyle 2\times 2} to 17 × 17 × 320 {\displaystyle 17\times 17\times 320} . These are then concatenated to 17 × 17 × 640 {\displaystyle 17\times 17\times 640} . Other than this, it also removed the lowest auxiliary classifier during training. They found that the auxiliary head worked as a form of regularization. They also proposed label-smoothing regularization in classification. For an image with label c {\displaystyle c} , instead of making the model to predict the probability distribution δ c = ( 0 , 0 , … , 0 , 1 ⏟ c -th entry , 0 , … , 0 ) {\displaystyle \delta _{c}=(0,0,\dots ,0,\underbrace {1} _{c{\text{-th entry}}},0,\dots ,0)} , they made the model predict the smoothed distribution ( 1 − ϵ ) δ c + ϵ / K {\displaystyle (1-\epsilon )\delta _{c}+\epsilon /K} where K {\displaystyle K} is the total number of classes. === Inception v4 === In 2017, the team released Inception v4, Inception ResNet v1, and Inception ResNet v2. Inception v4 is an incremental update with even more factorized convolutions, and other complications that were empirically found to improve benchmarks. Inception ResNet v1 and v2 are both modifications of Inception v4, where residual connections are added to each Inception module, inspired by the ResNet architecture. === Xception === Xception ("Extreme Inception") was published in 2017. It is a linear stack of depthwise separable convolution layers with residual connections. The design was proposed on the hypothesis that in a CNN, the cross-channels correlations and spatial correlations in the feature maps can be entirely decoupled. Training each network took 3 days on 60 K80 GPUs, or approximately 0.5 petaFLOP-days.

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  • Referring expression generation

    Referring expression generation

    Referring expression generation (REG) is the subtask of natural language generation (NLG) that received most scholarly attention. While NLG is concerned with the conversion of non-linguistic information into natural language, REG focuses only on the creation of referring expressions (noun phrases) that identify specific entities called targets. This task can be split into two sections. The content selection part determines which set of properties distinguish the intended target and the linguistic realization part defines how these properties are translated into natural language. A variety of algorithms have been developed in the NLG community to generate different types of referring expressions. == Types of referring expressions == A referring expression (RE), in linguistics, is any noun phrase, or surrogate for a noun phrase, whose function in discourse is to identify some individual object (thing, being, event...) The technical terminology for identify differs a great deal from one school of linguistics to another. The most widespread term is probably refer, and a thing identified is a referent, as for example in the work of John Lyons. In linguistics, the study of reference relations belongs to pragmatics, the study of language use, though it is also a matter of great interest to philosophers, especially those wishing to understand the nature of knowledge, perception and cognition more generally. Various devices can be used for reference: determiners, pronouns, proper names... Reference relations can be of different kinds; referents can be in a "real" or imaginary world, in discourse itself, and they may be singular, plural, or collective. === Pronouns === The simplest type of referring expressions are pronoun such as he and it. The linguistics and natural language processing communities have developed various models for predicting anaphor referents, such as centering theory, and ideally referring-expression generation would be based on such models. However most NLG systems use much simpler algorithms, for example using a pronoun if the referent was mentioned in the previous sentence (or sentential clause), and no other entity of the same gender was mentioned in this sentence. === Definite noun phrases === There has been a considerable amount of research on generating definite noun phrases, such as the big red book. Much of this builds on the model proposed by Dale and Reiter. This has been extended in various ways, for example Krahmer et al. present a graph-theoretic model of definite NP generation with many nice properties. In recent years a shared-task event has compared different algorithms for definite NP generation, using the TUNA corpus. === Spatial and temporal reference === Recently there has been more research on generating referring expressions for time and space. Such references tend to be imprecise (what is the exact meaning of tonight?), and also to be interpreted in different ways by different people. Hence it may be necessary to explicitly reason about false positive vs false negative tradeoffs, and even calculate the utility of different possible referring expressions in a particular task context. === Criteria for good expressions === Ideally, a good referring expression should satisfy a number of criteria: Referential success: It should unambiguously identify the referent to the reader. Ease of comprehension: The reader should be able to quickly read and understand it. Computational complexity: The generation algorithm should be fast No false inferences: The expression should not confuse or mislead the reader by suggesting false implicatures or other pragmatic inferences. For example, a reader may be confused if he is told Sit by the brown wooden table in a context where there is only one table. == History == === Pre-2000 era === REG goes back to the early days of NLG. One of the first approaches was done by Winograd in 1972 who developed an "incremental" REG algorithm for his SHRDLU program. Afterwards researchers started to model the human abilities to create referring expressions in the 1980s. This new approach to the topic was influenced by the researchers Appelt and Kronfeld who created the programs KAMP and BERTRAND and considered referring expressions as parts of bigger speech acts. Some of their most interesting findings were the fact that referring expressions can be used to add information beyond the identification of the referent as well as the influence of communicative context and the Gricean maxims on referring expressions. Furthermore, its skepticism concerning the naturalness of minimal descriptions made Appelt and Kronfeld's research a foundation of later work on REG. The search for simple, well-defined problems changed the direction of research in the early 1990s. This new approach was led by Dale and Reiter who stressed the identification of the referent as the central goal. Like Appelt they discuss the connection between the Gricean maxims and referring expressions in their culminant paper in which they also propose a formal problem definition. Furthermore, Reiter and Dale discuss the Full Brevity and Greedy Heuristics algorithms as well as their Incremental Algorithm(IA) which became one of the most important algorithms in REG. === Later developments === After 2000 the research began to lift some of the simplifying assumptions, that had been made in early REG research in order to create more simple algorithms. Different research groups concentrated on different limitations creating several expanded algorithms. Often these extend the IA in a single perspective for example in relation to: Reference to Sets like "the t-shirt wearers" or "the green apples and the banana on the left" Relational Descriptions like "the cup on the table" or "the woman who has three children" Context Dependency, Vagueness and Gradeability include statements like "the older man" or "the car on the left" which are often unclear without a context Salience and Generation of Pronouns are highly discourse dependent making for example "she" a reference to "the (most salient) female person" Many simplifying assumptions are still in place or have just begun to be worked on. Also a combination of the different extensions has yet to be done and is called a "non-trivial enterprise" by Krahmer and van Deemter. Another important change after 2000 was the increasing use of empirical studies in order to evaluate algorithms. This development took place due to the emergence of transparent corpora. Although there are still discussions about what the best evaluation metrics are, the use of experimental evaluation has already led to a better comparability of algorithms, a discussion about the goals of REG and more task-oriented research. Furthermore, research has extended its range to related topics such as the choice of Knowledge Representation(KR) Frameworks. In this area the main question, which KR framework is most suitable for the use in REG remains open. The answer to this question depends on how well descriptions can be expressed or found. A lot of the potential of KR frameworks has been left unused so far. Some of the different approaches are the usage of: Graph search which treats relations between targets in the same way as properties. Constraint Satisfaction which allows for a separation between problem specification and the implementation. Modern Knowledge Representation which offers logical inference in for example Description Logic or Conceptual Graphs. == Problem definition == Dale and Reiter (1995) think about referring expressions as distinguishing descriptions. They define: The referent as the entity that should be described The context set as set of salient entities The contrast set or potential distractors as all elements of the context set except the referent A property as a reference to a single attribute–value pair Each entity in the domain can be characterised as a set of attribute–value pairs for example ⟨ {\displaystyle \langle } type, dog ⟩ {\displaystyle \rangle } , ⟨ {\displaystyle \langle } gender, female ⟩ {\displaystyle \rangle } or ⟨ {\displaystyle \langle } age, 10 years ⟩ {\displaystyle \rangle } . The problem then is defined as follows: Let r {\displaystyle r} be the intended referent, and C {\displaystyle C} be the contrast set. Then, a set L {\displaystyle L} of attribute–value pairs will represent a distinguishing description if the following two conditions hold: Every attribute–value pair in L {\displaystyle L} applies to r {\displaystyle r} : that is, every element of L {\displaystyle L} specifies an attribute–value that r {\displaystyle r} possesses. For every member c {\displaystyle c} of C {\displaystyle C} , there is at least one element l {\displaystyle l} of L {\displaystyle L} that does not apply to c {\displaystyle c} : that is, there is an l {\displaystyle l} in L {\displaystyle L} that specifies an attribute–value that c {\displaystyle c} does not possess. l {\displaystyle l} is said

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  • WhatsApp

    WhatsApp

    WhatsApp Messenger, commonly known simply as WhatsApp, is an American social media, instant messaging (IM), and Voice over IP (VoIP) service accessible via desktop and mobile app. Owned by Meta Platforms, the service allows users to send text messages, voice messages, and video messages, make voice and video calls, and share images, documents, user locations, and other content. The service requires a cellular mobile telephone number to register. WhatsApp was launched in May 2009. In January 2018, WhatsApp released a standalone business app called WhatsApp Business which can communicate with the standard WhatsApp client. As of May 2025, the service had 3 billion monthly active users, making it the most used messenger app. The name of the app is meant to sound like "what's up". The service was created by WhatsApp Inc. of Mountain View, California, which was acquired by Facebook in February 2014 for approximately US$19.3 billion. It became the world's most popular messaging application in 2015, with 900 million users, and had more than 2 billion active users worldwide in February 2020. WhatsApp Business had approximately 200 million monthly users in 2023. By 2016, it had become the primary means of Internet communication in regions including the Americas, the Indian subcontinent, and large parts of Europe and Africa. == History == === 2009–2014 === WhatsApp was founded by Brian Acton and Jan Koum, former employees of Yahoo. Koum incorporated WhatsApp Inc. in California on February 24, 2009. A month earlier, Koum had purchased an iPhone, and he and Acton decided to create an app for the App Store. The idea started off as an app that would display statuses in a phone's Contacts menu, showing if a person was at work or on a call. Their discussions often took place at the home of Koum's Russian friend Alex Fishman in West San Jose. They realized that to take the idea further, they would need an iPhone developer. Fishman visited RentACoder.com, found Russian developer Igor Solomennikov, and introduced him to Koum. Koum named the app WhatsApp to sound like "what's up" and it was published on the Apple App Store and BlackBerry App World in May and June 2009 respectively. However, when early versions of WhatsApp kept crashing, Koum considered giving up and looking for a new job. Acton encouraged him to wait for a "few more months". In June 2009, when the app had been downloaded by only a handful of Fishman's Russian-speaking friends, Apple launched push technology, allowing users to be pinged even when not using the app. Koum updated WhatsApp so that everyone in the user's network would be notified when a user's status changed. This new facility, to Koum's surprise, was used by users to ping "each other with jokey custom statuses like, 'I woke up late' or 'I'm on my way.'" Fishman said, "At some point it sort of became instant messaging". WhatsApp 2.0, released for iPhone in August 2009, featured a purpose-designed messaging component; the number of active users suddenly increased to 250,000. Although Acton was working on another startup idea, he decided to join the company. In October 2009, Acton persuaded five former friends at Yahoo! to invest $250,000 in seed funding, and Acton became a co-founder and was given a stake. He officially joined WhatsApp on November 1. Koum then hired a friend in Los Angeles, Chris Peiffer, to develop a BlackBerry version, which arrived two months later. Subsequently, WhatsApp for Symbian OS was added in May 2010, and for Android OS in August 2010. In 2010 Google made multiple acquisition offers for WhatsApp, which were all declined. To cover the cost of sending verification texts to users, WhatsApp was changed from a free service to a paid one. In December 2009, the ability to send photos was added to the iOS version. By early 2011, WhatsApp was one of the top 20 apps in the U.S. Apple App Store. In April 2011, Sequoia Capital invested about $8 million for more than 15% of the company, after months of negotiation by Sequoia partner Jim Goetz. By February 2013, WhatsApp had about 200 million active users and 50 staff members. Sequoia invested another $50 million at a $1.5 billion valuation. Some time in 2013 WhatsApp acquired Santa Clara–based startup SkyMobius, the developers of Vtok, a video and voice calling app. As of December 2013, the service had 400 million monthly active users. That year, the company had $148 million in expenses and a net loss of $138 million. === 2014–2015 === On February 19, 2014, one year after the venture capital financing round at a $1.5 billion valuation, Facebook, Inc. (now Meta Platforms) agreed to acquire the company for US$19 billion, its largest acquisition to date. At the time, it was the largest acquisition of a venture-capital-backed company in history. Sequoia Capital received an approximate 5,000% return on its initial investment. Facebook paid $4 billion in cash, $12 billion in Facebook shares, and an additional $3 billion in restricted stock units granted to WhatsApp's founders Koum and Acton. Employee stock was scheduled to vest over four years subsequent to closing. Days after the announcement, WhatsApp users experienced a loss of service, leading to anger across social media. The acquisition was influenced by the data provided by Onavo, Facebook's research app for monitoring competitors and trending usage of social activities on mobile phones, as well as startups that were performing "unusually well". The acquisition caused many users to try, or move to, other message services. Telegram claimed that it acquired 8 million new users, and Line, 2 million. At a keynote presentation at the Mobile World Congress in Barcelona in February 2014, Facebook CEO Mark Zuckerberg said that Facebook's acquisition of WhatsApp was closely related to the Internet.org vision. A TechCrunch article said about Zuckerberg's vision:The idea, he said, is to develop a group of basic internet services that would be free of charge to use – "a 911 for the internet". These could be a social networking service like Facebook, a messaging service, maybe search and other things like weather. Providing a bundle of these free of charge to users will work like a gateway drug of sorts – users who may be able to afford data services and phones these days just don't see the point of why they would pay for those data services. This would give them some context for why they are important, and that will lead them to pay for more services like this – or so the hope goes. Three days after announcing the Facebook purchase, Koum said they were working to introduce voice calls. He also said that new mobile phones would be sold in Germany with the WhatsApp brand, and that their ultimate goal was to be on all smartphones. In August 2014, WhatsApp was the most popular messaging app in the world, with more than 600 million users. By early January 2015, WhatsApp had 700 million monthly users and over 30 billion messages every day. In April 2015, Forbes predicted that between 2012 and 2018, the telecommunications industry would lose $386 billion because of "over-the-top" services like WhatsApp and Skype. That month, WhatsApp had over 800 million users. By September 2015, it had grown to 900 million; and by February 2016, one billion. On November 30, 2015, the Android WhatsApp client made links to Telegram unclickable and not copyable. Multiple sources confirmed that it was intentional, not a bug, and that it had been implemented when the Android source code that recognized Telegram URLs had been identified. (The word "telegram" appeared in WhatsApp's code.) Some considered it an anti-competitive measure; WhatsApp offered no explanation. === 2016–2019 === On January 18, 2016, WhatsApp's co-founder Jan Koum announced that it would no longer charge users a $1 annual subscription fee, in an effort to remove a barrier faced by users without payment cards. He also said that the app would not display any third-party ads, and that it would have new features such as the ability to communicate with businesses. On May 18, 2017, the European Commission announced that it was fining Facebook €110 million for "providing misleading information about WhatsApp takeover" in 2014. The Commission said that in 2014 when Facebook acquired the messaging app, it "falsely claimed it was technically impossible to automatically combine user information from Facebook and WhatsApp." However, in the summer of 2016, WhatsApp had begun sharing user information with its parent company, allowing information such as phone numbers to be used for targeted Facebook advertisements. Facebook acknowledged the breach, but said the errors in their 2014 filings were "not intentional". In September 2017, WhatsApp's co-founder Brian Acton left the company to start a nonprofit group, later revealed as the Signal Foundation, which developed the WhatsApp competitor Signal. He explained his reasons for leaving in an interview with Forbes a year later. WhatsApp also

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  • Phrase structure grammar

    Phrase structure grammar

    The term phrase structure grammar was originally introduced by Noam Chomsky as the term for grammar studied previously by Emil Post and Axel Thue (Post canonical systems). Some authors, however, reserve the term for more restricted grammars in the Chomsky hierarchy: context-sensitive grammars or context-free grammars. In a broader sense, phrase structure grammars are also known as constituency grammars. The defining character of phrase structure grammars is thus their adherence to the constituency relation, as opposed to the dependency relation of dependency grammars. == History == In 1956, Chomsky wrote, "A phrase-structure grammar is defined by a finite vocabulary (alphabet) Vp, and a finite set Σ of initial strings in Vp, and a finite set F of rules of the form: X → Y, where X and Y are strings in Vp." == Constituency relation == In linguistics, phrase structure grammars are all those grammars that are based on the constituency relation, as opposed to the dependency relation associated with dependency grammars; hence, phrase structure grammars are also known as constituency grammars. Any of several related theories for the parsing of natural language qualify as constituency grammars, and most of them have been developed from Chomsky's work, including Government and binding theory Generalized phrase structure grammar Head-driven phrase structure grammar Lexical functional grammar The minimalist program Nanosyntax Further grammar frameworks and formalisms also qualify as constituency-based, although they may not think of themselves as having spawned from Chomsky's work, e.g. Arc pair grammar, and Categorial grammar.

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  • Albert One

    Albert One

    Albert One is an artificial intelligence chatbot created by Robby Garner and designed to mimic the way humans make conversations using a multi-faceted approach in natural language programming. == History == In both 1998 and 1999, Albert One won the Loebner Prize Contest, a competition between chatterbots. Some parts of Albert were deployed on the internet beginning in 1995, to gather information about what kinds of things people would say to a chatterbot. Another element of Albert One involved the building of a large database of human statements, and associated replies. This portion of the project was tested at the 1994-1997 Loebner Prize contests. Albert was the first of Robby Garner's multifaceted bots. The Albert One system was composed of several subsystems. Among those were a version of Eliza, the therapist, Elivs, another Eliza-like bot, and several other helper applications working together in a hierarchical arrangement. As a continuation of the stimulus-response library, various other database queries and assertions were tested to arrive at each of Albert's responses. Robby went on to develop networked examples of this kind of hierarchical "glue" at The Turing Hub.

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  • Phrase structure grammar

    Phrase structure grammar

    The term phrase structure grammar was originally introduced by Noam Chomsky as the term for grammar studied previously by Emil Post and Axel Thue (Post canonical systems). Some authors, however, reserve the term for more restricted grammars in the Chomsky hierarchy: context-sensitive grammars or context-free grammars. In a broader sense, phrase structure grammars are also known as constituency grammars. The defining character of phrase structure grammars is thus their adherence to the constituency relation, as opposed to the dependency relation of dependency grammars. == History == In 1956, Chomsky wrote, "A phrase-structure grammar is defined by a finite vocabulary (alphabet) Vp, and a finite set Σ of initial strings in Vp, and a finite set F of rules of the form: X → Y, where X and Y are strings in Vp." == Constituency relation == In linguistics, phrase structure grammars are all those grammars that are based on the constituency relation, as opposed to the dependency relation associated with dependency grammars; hence, phrase structure grammars are also known as constituency grammars. Any of several related theories for the parsing of natural language qualify as constituency grammars, and most of them have been developed from Chomsky's work, including Government and binding theory Generalized phrase structure grammar Head-driven phrase structure grammar Lexical functional grammar The minimalist program Nanosyntax Further grammar frameworks and formalisms also qualify as constituency-based, although they may not think of themselves as having spawned from Chomsky's work, e.g. Arc pair grammar, and Categorial grammar.

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  • Server.com

    Server.com

    Server.com is a domain name that was owned by software as a service (SaaS) company Server Corporation. They offered a suite of services from 1996 until 2007. It was the first SaaS site to offer a variety of services and the first to use the term WebApp to describe its services. It was selected as an Incredibly Useful Site by Yahoo! Internet Life magazine. net magazine listed Server.com among the 100 most influential websites of all time. Server.com launched in 1996 offering the first online personal information manager. In 1997, they rolled out the first threaded message board service; the first web based mailing list manager; one of the first online calendar services; and one of the first online form builders. In 2000, Server.com partnered with NBCi and became server.snap.com until 2001. In 2001, Server.com was serving 100 million monthly pageviews. Media Life declared it one of the 20 biggest ad domains on the Web. In 2002, Server.com developed one of the first web-based RSS aggregators. In 2007, all services were moved to YourWebApps.com. The domain name Server.com was sold in 2009 for $770,000.

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  • Amazon Q

    Amazon Q

    Amazon Q is a chatbot developed by Amazon for enterprise use. Based on both Amazon Titan and GPT-5, it was announced on November 28, 2023. At launch, it was a part of the Amazon Web Services management console. Amazon CodeWhisperer is a part of Amazon Q Developer, a part of Amazon Q. == History == Amazon's business-focused chatbot Q was announced on November 28, 2023 in a preview, with a full version available at $20 per person per month. On July 19, 2025, the Amazon Q Visual Studio Code extension was compromised to delete the user's home directory. The issue was fixed on July 21. == Capabilities == Q can be prompted to summarize long documents and group chats, create charts, data analysis and write code. Q is also capable of accessing non-Amazon services. The chatbot is based on Amazon Titan and GPT-5, and uses the Amazon Bedrock repository of foundational models. It is part of the Amazon Web Services management console.

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  • Content determination

    Content determination

    Content determination is the subtask of natural language generation (NLG) that involves deciding on the information to be communicated in a generated text. It is closely related to the task of document structuring. == Example == Consider an NLG system which summarises information about sick babies. Suppose this system has four pieces of information it can communicate The baby is being given morphine via an IV drop The baby's heart rate shows bradycardia's (temporary drops) The baby's temperature is normal The baby is crying Which of these bits of information should be included in the generated texts? == Issues == There are three general issues which almost always impact the content determination task, and can be illustrated with the above example. Perhaps the most fundamental issue is the communicative goal of the text, i.e. its purpose and reader. In the above example, for instance, a doctor who wants to make a decision about medical treatment would probably be most interested in the heart rate bradycardias, while a parent who wanted to know how her child was doing would probably be more interested in the fact that the baby was being given morphine and was crying. The second issue is the size and level of detail of the generated text. For instance, a short summary which was sent to a doctor as a 160 character SMS text message might only mention the heart rate bradycardias, while a longer summary which was printed out as a multipage document might also mention the fact that the baby is on a morphine IV. The final issue is how unusual and unexpected the information is. For example, neither doctors nor parents would place a high priority on being told that the baby's temperature was normal, if they expected this to be the case. Regardless, content determination is very important to users, indeed in many cases the quality of content determination is the most important factor (from the user's perspective) in determining the overall quality of the generated text. == Techniques == There are three basic approaches to document structuring: schemas (content templates), statistical approaches, and explicit reasoning. Schemas are templates which explicitly specify the content of a generated text (as well as document structuring information). Typically, they are constructed by manually analysing a corpus of human-written texts in the target genre, and extracting a content template from these texts. Schemas work well in practice in domains where content is somewhat standardised, but work less well in domains where content is more fluid (such as the medical example above). Statistical techniques use statistical corpus analysis techniques to automatically determine the content of the generated texts. Such work is in its infancy, and has mostly been applied to contexts where the communicative goal, reader, size, and level of detail are fixed. For example, generation of newswire summaries of sporting events. Explicit reasoning approaches have probably attracted the most attention from researchers. The basic idea is to use AI reasoning techniques (such as knowledge-based rules, planning, pattern detection, case-based reasoning, etc.) to examine the information available to be communicated (including how unusual/unexpected it is), the communicative goal and reader, and the characteristics of the generated text (including target size), and decide on the optimal content for the generated text. A very wide range of techniques has been explored, but there is no consensus as to which is most effective.

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  • Document mosaicing

    Document mosaicing

    Document mosaicing is a process that stitches multiple, overlapping snapshot images of a document together to produce one large, high resolution composite. The document is slid under a stationary, over-the-desk camera by hand until all parts of the document are snapshotted by the camera's field of view. As the document slid under the camera, all motion of the document is coarsely tracked by the vision system. The document is periodically snapshotted such that the successive snapshots are overlap by about 50%. The system then finds the overlapped pairs and stitches them together repeatedly until all pairs are stitched together as one piece of document. The document mosaicing can be divided into four main processes. Tracking Feature detecting Correspondences establishing Images mosaicing. == Tracking (simple correlation process) == In this process, the motion of the document slid under the camera is coarsely tracked by the system. Tracking is performed by a process called simple correlation process. In the first frame of snapshots, a small patch is extracted from the center of the image as a correlation template. The correlation process is performed in the four times size of the patch area of the next frame. The motion of the paper is indicated by the peak in the correlation function. The peak in the correlation function indicates the motion of the paper. The template is resampled from this frame and the tracking continues until the template reaches the edge of the document. After the template reaches the edge of the document, another snapshot is taken and the tracking process performs repeatedly until the whole document is imaged. The snapshots are stored in an ordered list to facilitate pairing the overlapped images in later processes. == Feature detecting for efficient matching == Feature detection is the process of finding the transformation that aligns one image with another. There are two main approaches for feature detection. Feature-based approach : Motion parameters are estimated from point correspondences. This approach is suitable for the case that there is plenty supply of stable and detectable features. Featureless approach : When the motion between the two images is small, the motion parameters are estimated using optical flow. On the other hand, when the motion between the two images is large, the motion parameters are estimated using generalised cross-correlation. However, this approach requires a computationally expensive resources. Each image is segmented into a hierarchy of columns, lines, and words to match the organised sets of features across images. Skew angle estimation and columns, lines and words finding are the examples of feature detection operations. === Skew angle estimation === Firstly, the angle that the rows of text make with the image raster lines (skew angle) is estimated. It is assumed to lie in the range of ±20°. A small patch of text in the image is selected randomly and then rotated in the range of ±20° until the variance of the pixel intensities of the patch summed along the raster lines is maximised. To ensure that the found skew angle is accurate, the document mosaic system performs calculation at many image patches and derive the final estimation by finding the average of the individual angles weighted by the variance of the pixel intensities of each patch. === Columns, lines and words finding === In this operation, the de-skewed document is intuitively segmented into a hierarchy of columns, lines and words. The sensitivity to illumination and page coloration of the de-skewed document can be removed by applying a Sobel operator to the de-skewed image and thresholding the output to obtain the binary gradient, de-skewed image. The operation can be roughly separated into 3 steps: column segmentation, line segmentation and word segmentation. Columns are easily segmented from the binary gradient, de-skewed images by summing pixels vertically. Baselines of each row are segmented in the same way as the column segmentation process but horizontally. Finally, individual words are segmented by applying the vertical process at each segmented row. These segmentations are important because the document mosaic is created by matching the lower right corners of words in overlapping images pair. Moreover, the segmentation operation can organize the list of images in the context of a hierarchy of rows and column reliably. The segmentation operation involves a considerable amount of summing in the binary gradient, de-skewed images, which done by construct a matrix of partial sums whose elements are given by p i y = ∑ u = 1 i ∑ v = 1 j b u v {\displaystyle p_{iy}=\sum _{u=1}^{i}\sum _{v=1}^{j}b_{uv}} The matrix of partial sums is calculated in one pass through the binary gradient, de-skewed image. ∑ u = u 1 u 2 ∑ v = v 1 v 2 b u v = p u 2 v 2 + p u 1 v 1 − p u 1 v 2 − p u 2 v 1 {\displaystyle \sum _{u=u_{1}}^{u_{2}}\sum _{v=v_{1}}^{v_{2}}b_{uv}=p_{u_{2}v_{2}}+p_{u_{1}v_{1}}-p_{u_{1}v_{2}}-p_{u_{2}v_{1}}} == Correspondences establishing == The two images are now organized in hierarchy of linked lists in following structure : image=list of columns row=list of words column=list of row word=length (in pixels) At the bottom of the structure, the length of each word is recorded for establishing correspondence between two images to reduce to search only the corresponding structures for the groups of words with the matching lengths. === Seed match finding === A seed match finding is done by comparing each row in image1 with each row in image2. The two rows are then compared to each other by every word. If the length (in pixel) of the two words (one from image1 and one from image2) and their immediate neighbours agree with each other within a predefined tolerance threshold (5 pixels, for example), then they are assumed to match. The row of each image is assumed a match if there are three or more word matches between the two rows. The seed match finding operation is terminated when two pairs of consecutive row match are found. === Match list building === After finishing a seed match finding operation, the next process is to build the match list to generate the correspondences points of the two images. The process is done by searching the matching pairs of rows away from the seed row. == Images mosaicing == Given the list of corresponding points of the two images, finding the transformation of the overlapping portion of the images is the next process. Assuming a pinhole camera model, the transformation between pixels (u,v) of image 1 and pixels (u0, v0) of image 2 is demonstrated by a plane-to-plane projectivity. [ s u ′ s v ′ s ] = [ p 11 p 12 p 13 p 21 p 22 p 23 p 31 p 32 1 ] [ u v 1 ] E q .1 {\displaystyle \left[{\begin{array}{c}su'\\sv'\\s\end{array}}\right]=\left[{\begin{array}{ccc}p_{11}&p_{12}&p_{13}\\p_{21}&p_{22}&p_{23}\\p_{31}&p_{32}&1\end{array}}\right]\left[{\begin{array}{c}u\\v\\1\end{array}}\right]\qquad Eq.1} The parameters of the projectivity is found from four pairs of matching points. RANSAC regression technique is used to reject outlying matches and estimate the projectivity from the remaining good matches. The projectivity is fine-tuned using correlation at the corners of the overlapping portion to obtain four correspondences to sub-pixel accuracy. Therefore, image1 is then transformed into image2's coordinate system using Eq.1. The typical result of the process is shown in Figure 5. === Many images coping === Finally, the whole page composition is built up by mapping all the images into the coordinate system of an "anchor" image, which is normally the one nearest the page center. The transformations to the anchor frame are calculated by concatenating the pair-wise transformations found earlier. The raw document mosaic is shown in Figure 6. However, there might be a problem of non-consecutive images that are overlap. This problem can be solved by performing Hierarchical sub-mosaics. As shown in Figure 7, image1 and image2 are registered, as are image3 and image4, creating two sub-mosaics. These two sub-mosaics are later stitched together in another mosaicing process. == Applied areas == There are various areas that the technique of document mosaicing can be applied to such as : Text segmentation of images of documents Document Recognition Interaction with paper on the digital desk Video mosaics for virtual environments Image registration techniques == Relevant research papers == Huang, T.S.; Netravali, A.N. (1994). "Motion and structure from feature correspondences: A review". Proceedings of the IEEE. 82 (2): 252–268. doi:10.1109/5.265351. D.G. Lowe. [1] Perceptual Organization and Visual Recognition. Kluwer Academic Publishers, Boston, 1985. Irani, M.; Peleg, S. (1991). "Improving resolution by image registration". CVGIP: Graphical Models and Image Processing. 53 (3): 231–239. doi:10.1016/1049-9652(91)90045-L. S2CID 4834546. Shivakumara, P.; Kumar, G. Hemantha; Guru, D. S.; Nagabhushan, P. (2006). "

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  • The Drivers Cooperative

    The Drivers Cooperative

    The Drivers Cooperative or Co-Op Ride is an American ridesharing company and mobile app that is a workers cooperative, owned collectively by the drivers. The cooperative launched in May 2021 in New York City, with the first 2,500 drivers issued their ownership certificates in a media event. The cooperative was co-founded by Grenadan immigrant and for hire vehicle driver Ken Lewis, labor organizer Erik Forman, and former Uber executive Alissa Orlando. Mohammad Hossen is the first member of the drivers' advisory board, which they plan to expand democratically as more drivers are onboarded. Other staff include software and industry veterans and in addition to co-founder Lewis, there are other drivers in management roles such as ex-driver and organizer David Alexis. The Co-Op Ride app is on the iOS and Android platforms and is built on Google Maps, Stripe, and Waze. By July, the app had been downloaded by 30,000 users and the number of drivers increased to 3,400, and by August there were 40,000 users. The cooperative is owned by the drivers themselves, and takes 15% from each ride for business overhead costs, as opposed to the 25% to 40% ride hail apps like Uber or Lyft take per ride. While being ultimately owned by the driver members, not by investors, the cooperative began with seed money from the Minnesota-based Community Development Financial Institution Shared Capital Cooperative, the local Lower East Side People's Federal Credit Union, and welcomed individual donations via crowdfunding in the form of revenue sharing debt on Wefunder. Each driver is a member of the cooperative and owns one share of the company and one vote in business and leadership decisions. In addition to a larger percentage of the fees per ride driven, each driver as a part-owner will also receive a share of the company's profits after loans and other expenses are paid, in the form of weighted dividends. The drivers use their own cars. The cooperative vets its owner-members further than what is already performed by the New York City Taxi and Limousine Commission (TLC), and gives a fixed price when a car is ordered and does not engage in surge pricing. The TLC imposed a minimum payrate for mobile app ridesharing companies operating in New York city in 2018. In 2021 that is $1.26 per mile which Uber and Lyft do not pay above; the cooperative pays a minimum mileage of $1.64. The cooperative intends to be able to set aside 10% of profits to community foundations and other non-profits and community organizations. The cooperative has engaged in advocacy around a policy agenda voted on by its members. Legislation to achieve this policy goal was introduced by State Senator Julia Salazar and Assemblymember Jessica González-Rojas, with the support of a coalition led by The Drivers Cooperative, United Auto Workers Region 9 and 9A, Sunrise Movement, New York Lawyers for the Public Interest, and New York Communities for Change.

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  • CMU Pronouncing Dictionary

    CMU Pronouncing Dictionary

    The CMU Pronouncing Dictionary (also known as CMUdict) is an open-source pronouncing dictionary originally created by the Speech Group at Carnegie Mellon University (CMU) for use in speech recognition research. CMUdict provides a mapping orthographic/phonetic for English words in their North American pronunciations. It is commonly used to generate representations for speech recognition (ASR), e.g. the CMU Sphinx system, and speech synthesis (TTS), e.g. the Festival system. CMUdict can be used as a training corpus for building statistical grapheme-to-phoneme (g2p) models that will generate pronunciations for words not yet included in the dictionary. The most recent release is 0.7b; it contains over 134,000 entries. An interactive lookup version is available. == Database format == The database is distributed as a plain text file with one entry to a line in the format "WORD " with a two-space separator between the parts. If multiple pronunciations are available for a word, variants are identified using numbered versions (e.g. WORD(1)). The pronunciation is encoded using a modified form of the ARPABET system, with the addition of stress marks on vowels of levels 0, 1, and 2. A line-initial ;;; token indicates a comment. A derived format, directly suitable for speech recognition engines is also available as part of the distribution; this format collapses stress distinctions (typically not used in ASR). The following is a table of phonemes used by CMU Pronouncing Dictionary. == History == == Applications == The Unifon converter is based on the CMU Pronouncing Dictionary. The Natural Language Toolkit contains an interface to the CMU Pronouncing Dictionary. The Carnegie Mellon Logios tool incorporates the CMU Pronouncing Dictionary. PronunDict, a pronunciation dictionary of American English, uses the CMU Pronouncing Dictionary as its data source. Pronunciation is transcribed in IPA symbols. This dictionary also supports searching by pronunciation. Some singing voice synthesizer software like CeVIO Creative Studio and Synthesizer V uses modified version of CMU Pronouncing Dictionary for synthesizing English singing voices. Transcriber, a tool for the full text phonetic transcription, uses the CMU Pronouncing Dictionary 15.ai, a real-time text-to-speech tool using artificial intelligence, uses the CMU Pronouncing Dictionary

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  • Sayre's paradox

    Sayre's paradox

    Sayre's paradox is a dilemma encountered in the design of automated handwriting recognition systems. A standard statement of the paradox is that a cursively written word cannot be recognized without being segmented and cannot be segmented without being recognized. The paradox was first articulated in a 1973 publication by Kenneth M. Sayre, after whom it was named. == Nature of the problem == It is relatively easy to design automated systems capable of recognizing words inscribed in a printed format. Such words are segmented into letters by the very act of writing them on the page. Given templates matching typical letter shapes in a given language, individual letters can be identified with a high degree of probability. In cases of ambiguity, probable letter sequences can be compared with a selection of properly spelled words in that language (called a lexicon). If necessary, syntactic features of the language can be applied to render a generally accurate identification of the words in question. Printed-character recognition systems of this sort are commonly used in processing standardized government forms, in sorting mail by zip code, and so forth. In cursive writing, however, letters comprising a given word typically flow sequentially without gaps between them. Unlike a sequence of printed letters, cursively connected letters are not segmented in advance. Here is where Sayre's Paradox comes into play. Unless the word is already segmented into letters, template-matching techniques like those described above cannot be applied. That is, segmentation is a prerequisite for word recognition. But there are no reliable techniques for segmenting a word into letters unless the word itself has been identified. Word recognition requires letter segmentation, and letter segmentation requires word recognition. There is no way a cursive writing recognition system employing standard template-matching techniques can do both simultaneously. Advantages to be gained by use of automated cursive writing recognition systems include routing mail with handwritten addresses, reading handwritten bank checks, and automated digitalization of hand-written documents. These are practical incentives for finding ways of circumventing Sayre's Paradox. == Avoiding the paradox == One way of ameliorating the adverse effects of the paradox is to normalize the word inscriptions to be recognized. Normalization amounts to eliminating idiosyncrasies in the penmanship of the writer, such as unusual slope of the letters and unusual slant of the cursive line. This procedure can increase the probability of a correct match with a letter template, resulting in an incremental improvement in the success rate of the system. Since improvement of this sort still depends on accurate segmentation, however, it remains subject to the limitations of Sayre's Paradox. Researchers have come to realize that the only way to circumvent the paradox is by use of procedures that do not rely on accurate segmentation. == Directions of current research == Segmentation is accurate to the extent that it matches distinctions among letters in the actual inscriptions presented to the system for recognition (the input data). This is sometimes referred to as “explicit segmentation”. “Implicit segmentation,” by contrast, is division of the cursive line into more parts than the number of actual letters in the cursive line itself. Processing these “implicit parts” to achieve eventual word identification requires specific statistical procedures involving hidden Markov models (HMM). A Markov model is a statistical representation of a random process, which is to say a process in which future states are independent of states occurring before the present. In such a process, a given state is dependent only on the conditional probability of its following the state immediately before it. An example is a series of outcomes from successive casts of a die. An HMM is a Markov model, individual states of which are not fully known. Conditional probabilities between states are still determinate, but the identities of individual states are not fully disclosed. Recognition proceeds by matching HMMs of words to be recognized with previously prepared HMMs of words in the lexicon. The best match in a given case is taken to indicate the identity of the handwritten word in question. As with systems based on explicit segmentation, automated recognition systems based on implicit segmentation are judged more or less successful according to the percentage of correct identifications they accomplish. Instead of explicit segmentation techniques, most automated handwriting recognition systems today employ implicit segmentation in conjunction with HMM-based matching procedures. The constraints epitomized by Sayre's Paradox are largely responsible for this shift in approach.

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