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  • Vujak

    Vujak

    VuJak is an early video sampler, a VJ remix and mashup tool created in 1992 by Brian Kane, Lisa Eisenpresser, and Jay Haynes. The original name of the project was Mideo, but it was later changed to VuJak. VuJak was based on MIDI control of video in real-time. It was created with MAX from Opcode Systems, and utilized the newly released QuickTime 1.0 movie object. The first working version of the program was built on a Mac IIfx with 8 megs of ram, and could jump in real-time across a 160 x 120 pixel QuickTime movie via a midi keyboard. Later versions could manipulate full screen video, included the first real-time video scratch feature, had looping, vari-speed, and random play features, and allowed for recording and editing of video sequences within the application. VuJak also had networking capabilities which allowed artists to "jam" in real time across standard phone lines. The first public exhibition of VuJak was at the Digital Hollywood conference in Beverly Hills in 1993, where it was promoted by Timothy Leary. VuJak was featured in Mondo 2000, CBS Evening News, Wired Magazine, Electronic Musician, Billboard Magazine, The Hollywood Reporter, and it was used to create promotional videos for MTV. In 1994, VuJak was a featured interactive exhibition at the Exploratorium in San Francisco. Development of VuJak ceased in 1995.

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  • Dialogflow

    Dialogflow

    Dialogflow is a natural language understanding platform used to design and integrate a conversational user interface into mobile apps, web applications, devices, bots, interactive voice response systems and related uses. == History == In May 2012, Speaktoit received a venture round (funding terms undisclosed) from Intel Capital. In July 2014, Speaktoit closed their Series B funding led by Motorola Solutions Venture Capital with participation from new investor Plug and Play Ventures and existing backers Intel Capital and Alpine Technology Fund. In September 2014, Speaktoit released api.ai (the voice-enabling engine that powers Assistant) to third-party developers, allowing the addition of voice interfaces to apps based on Android, iOS, HTML5, and Cordova. The SDK's contain voice recognition, natural language understanding, and text-to-speech. api.ai offers a web interface to build and test conversation scenarios. The platform is based on the natural language processing engine built by Speaktoit for its Assistant application. Api.ai allows Internet of Things developers to include natural language voice interfaces in their products. Assistant and Speaktoit's websites now redirect to api.ai's website Archived 2017-10-10 at the Wayback Machine, which redirects to the Dialogflow website. Google bought the company in September 2016 and was initially known as API.AI; it provides tools to developers building apps ("Actions") for the Google Assistant virtual assistant. The organization discontinued the Assistant app on December 15, 2016. In October 2017, it was renamed as Dialogflow. In November 2017, Dialogflow became part of Google Cloud Platform.

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  • AI Website Builders Reviews: What Actually Works in 2026

    AI Website Builders Reviews: What Actually Works in 2026

    Trying to pick the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Cognitive Technologies

    Cognitive Technologies

    Cognitive Technologies is a Russian software corporation that develops corporate business applications, AI-based advanced driver assistance systems. Founded in 1993 in Moscow (Russia), the company has offices in Eastern Europe, with R&D Centers in Russia. == History == Cognitive Technologies was founded in 1993 by Olga Uskova and Vladimir Arlazarov. The first employees previously worked in the team that developed the first world computer chess champion "Kaissa". The first programs developed by Cognitive Technologies were optical image and character recognition software – Tiger and CuneiForm. In February 2015 Cognitive Technologies and Kamaz, Russian Dakar Rally-winning truck manufacturer, started working on the self-driving Kamaz truck project. The first field tests took place in June 2015. In 2015 Andrey Chernogorov was appointed CEO of the company. == Products == Cognitive Technologies develops business application software and self-driving vehicle artificial intelligence. The main products are: C-pilot, AI-based ADAS E1 Evfrat – electronic workflow system CognitiveLot – e-purchasing systems == Cooperation with global companies == Under the contract signed between Cognitive Technologies and Hewlett-Packard, all scanners sold in Russia had text recognition software developed by Cognitive Technologies. It was the first contract with HP for an Eastern European company. Afterwards, Cognitive Technologies signed OEM contracts and business agreements with several global IT-companies, including IBM, Canon, Corel, Samsung, Xerox, Brother, Epson, and Olivetti. In 1998 Cognitive Technologies became the first company in Eastern Europe to get the Oracle Complementary Software Provider status. In 2001 Cognitive Technologies sold its Russian language speech corpus to Intel. In 2010 Cognitive Technologies sold its text parsing module to Yandex. The company also signed an agreement with NVIDIA join efforts in the development of intelligent document recognition technologies. == Self-driving car project == The system developed by Cognitive Technologies does not require building smart cities and smart roads equipped with multiple sensors – it works the opposite way, trying to understand the situation on the road like humans do. The system uses a video camera like a driver who uses his eyes, analyzing the information and focusing on the relevant data. For this purpose the system uses a special type of computer vision – foveal computer vision. Only 5–7% of the data gathered by the video cameras and sensors is processed by the system as relevant. The prototype is being tested in Russia on rough roads, on roads without marking, with the goal to prepare the system for work in difficult situations and on bad roads all around the world. == C-Pilot ADAS project == In August 2016 Cognitive Technologies started its own ADAS development project C-Pilot for ground transport control automation. == Self-driving tractors and harvesters project == The experts from Cognitive Technologies claim that the system will track stones, poles, and other obstacles that might be dangerous for the vehicles. This data will enable the engineers to develop an interactive field map, with GPS coordinates for stones and other obstacles. Eventually, this will result in an alteration of the harvester's movement pattern preventing it from running into stones or other objects that may inflict damage. Harvesters will work autonomously on the field, on the territory that is narrowed by radio beacons. == Present international activities == In 2016 Cognitive Technologies has joined the international community OpenPower Foundation, a consortium of open source solutions to developers based on POWER technology from IBM, which includes the world's leading IT map of Google, NVidia, Mellanox, etc. Within the consortium Cognitive Technologies is the initiator of forming of an international working group to develop a single software standard for the self-driving vehicle control. == Awards == In 2016, the leading Russian business newspaper Kommersant, announced that Cognitive Technologies is the TOP-2 Russian software company. TOP-6 Russian software company in 2015 according to Russoft TOP-500 biggest Russian companies according to RBC TOP-2 company of the Russian EDMS market in 2014 according to IDC TOP-20 Russian biggest IT-companies in 2013 according to Cnews Analytics

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  • Human image synthesis

    Human image synthesis

    Human image synthesis is technology that can be applied to make believable and even photorealistic renditions of human-likenesses, moving or still. It has effectively existed since the early 2000s. Many films using computer generated imagery have featured synthetic images of human-like characters digitally composited onto the real or other simulated film material. Towards the end of the 2010s deep learning artificial intelligence has been applied to synthesize images and video that look like humans, without need for human assistance, once the training phase has been completed, whereas the old school 7D-route required massive amounts of human work. == Timeline of human image synthesis == In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. The 1972 short film A Computer Animated Hand by Edwin Catmull and Fred Parke was the first time that computer-generated imagery was used in film to simulate moving human appearance. The film featured a computer simulated hand and face (watch film here). The 1976 film Futureworld reused parts of A Computer Animated Hand on the big screen. The 1983 music video for song Musique Non-Stop by German band Kraftwerk aired in 1986. Created by the artist Rebecca Allen, it features non-realistic looking, but clearly recognizable computer simulations of the band members. The 1994 film The Crow was the first film production to make use of digital compositing of a computer simulated representation of a face onto scenes filmed using a body double. Necessity was the muse as the actor Brandon Lee portraying the protagonist was tragically killed accidentally on-stage. In 1999 Paul Debevec et al. of USC captured the reflectance field of a human face with their first version of a light stage. They presented their method at the SIGGRAPH 2000 In 2003 audience debut of photo realistic human-likenesses in the 2003 films The Matrix Reloaded in the burly brawl sequence where up-to-100 Agent Smiths fight Neo and in The Matrix Revolutions where at the start of the end showdown Agent Smith's cheekbone gets punched in by Neo leaving the digital look-alike unnaturally unhurt. The Matrix Revolutions bonus DVD documents and depicts the process in some detail and the techniques used, including facial motion capture and limbal motion capture, and projection onto models. In 2003 The Animatrix: Final Flight of the Osiris a state-of-the-art want-to-be human likenesses not quite fooling the watcher made by Square Pictures. In 2003 digital likeness of Tobey Maguire was made for movies Spider-man 2 and Spider-man 3 by Sony Pictures Imageworks. In 2005 the Face of the Future project was an established. by the University of St Andrews and Perception Lab, funded by the EPSRC. The website contains a "Face Transformer", which enables users to transform their face into any ethnicity and age as well as the ability to transform their face into a painting (in the style of either Sandro Botticelli or Amedeo Modigliani). This process is achieved by combining the user's photograph with an average face. In 2009 Debevec et al. presented new digital likenesses, made by Image Metrics, this time of actress Emily O'Brien whose reflectance was captured with the USC light stage 5 Motion looks fairly convincing contrasted to the clunky run in the Animatrix: Final Flight of the Osiris which was state-of-the-art in 2003 if photorealism was the intention of the animators. In 2009 a digital look-alike of a younger Arnold Schwarzenegger was made for the movie Terminator Salvation though the end result was critiqued as unconvincing. Facial geometry was acquired from a 1984 mold of Schwarzenegger. In 2010 Walt Disney Pictures released a sci-fi sequel entitled Tron: Legacy with a digitally rejuvenated digital look-alike of actor Jeff Bridges playing the antagonist CLU. In SIGGGRAPH 2013 Activision and USC presented a real-time "Digital Ira" a digital face look-alike of Ari Shapiro, an ICT USC research scientist, utilizing the USC light stage X by Ghosh et al. for both reflectance field and motion capture. The end result both precomputed and real-time rendering with the modernest game GPU shown here and looks fairly realistic. In 2014 The Presidential Portrait by USC Institute for Creative Technologies in conjunction with the Smithsonian Institution was made using the latest USC mobile light stage wherein President Barack Obama had his geometry, textures and reflectance captured. In 2014 Ian Goodfellow et al. presented the principles of a generative adversarial network. GANs made the headlines in early 2018 with the deepfakes controversies. For the 2015 film Furious 7 a digital look-alike of actor Paul Walker who died in an accident during the filming was done by Weta Digital to enable the completion of the film. In 2016 techniques which allow near real-time counterfeiting of facial expressions in existing 2D video have been believably demonstrated. In 2016 a digital look-alike of Peter Cushing was made for the Rogue One film where its appearance would appear to be of same age as the actor was during the filming of the original 1977 Star Wars film. In SIGGRAPH 2017 an audio driven digital look-alike of upper torso of Barack Obama was presented by researchers from University of Washington. It was driven only by a voice track as source data for the animation after the training phase to acquire lip sync and wider facial information from training material consisting 2D videos with audio had been completed. Late 2017 and early 2018 saw the surfacing of the deepfakes controversy where porn videos were doctored using deep machine learning so that the face of the actress was replaced by the software's opinion of what another persons face would look like in the same pose and lighting. In 2018 Game Developers Conference Epic Games and Tencent Games demonstrated "Siren", a digital look-alike of the actress Bingjie Jiang. It was made possible with the following technologies: CubicMotion's computer vision system, 3Lateral's facial rigging system and Vicon's motion capture system. The demonstration ran in near real time at 60 frames per second in the Unreal Engine 4. In 2018 at the World Internet Conference in Wuzhen the Xinhua News Agency presented two digital look-alikes made to the resemblance of its real news anchors Qiu Hao (Chinese language) and Zhang Zhao (English language). The digital look-alikes were made in conjunction with Sogou. Neither the speech synthesis used nor the gesturing of the digital look-alike anchors were good enough to deceive the watcher to mistake them for real humans imaged with a TV camera. In September 2018 Google added "involuntary synthetic pornographic imagery" to its ban list, allowing anyone to request the search engine block results that falsely depict them as "nude or in a sexually explicit situation." In February 2019 Nvidia open sources StyleGAN, a novel generative adversarial network. Right after this Phillip Wang made the website ThisPersonDoesNotExist.com with StyleGAN to demonstrate that unlimited amounts of often photo-realistic looking facial portraits of no-one can be made automatically using a GAN. Nvidia's StyleGAN was presented in a not yet peer reviewed paper in late 2018. At the June 2019 CVPR the MIT CSAIL presented a system titled "Speech2Face: Learning the Face Behind a Voice" that synthesizes likely faces based on just a recording of a voice. It was trained with massive amounts of video of people speaking. Since 1 July 2019 Virginia has criminalized the sale and dissemination of unauthorized synthetic pornography, but not the manufacture., as § 18.2–386.2 titled 'Unlawful dissemination or sale of images of another; penalty.' became part of the Code of Virginia. The law text states: "Any person who, with the intent to coerce, harass, or intimidate, maliciously disseminates or sells any videographic or still image created by any means whatsoever that depicts another person who is totally nude, or in a state of undress so as to expose the genitals, pubic area, buttocks, or female breast, where such person knows or has reason to know that he is not licensed or authorized to disseminate or sell such videographic or still image is guilty of a Class 1 misdemeanor.". The identical bills were House Bill 2678 presented by Delegate Marcus Simon to the Virginia House of Delegates on 14 January 2019 and three-day later an identical Senate bill 1736 was introduced to the Senate of Virginia by Senator Adam Ebbin. Since 1 September 2019 Texas senate bill SB 751 amendments to the election code came into effect, giving candidates in elections a 30-day protection period to the elections during which making and distributing digital look-alikes or synthetic fakes of the candidates is an offense. Th

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  • Mark Steedman

    Mark Steedman

    Mark Jerome Steedman (born 18 September 1946) is a British computational linguist and cognitive scientist. == Biography == Steedman graduated from the University of Sussex in 1968, with a B.Sc. in Experimental Psychology, and from the University of Edinburgh in 1973, with a Ph.D. in Artificial Intelligence (Dissertation: The Formal Description of Musical Perception gained in 1972. Advisor: Prof. H.C. Longuet-Higgins FRS). He has held posts as Lecturer in Psychology, University of Warwick (1977–83); Lecturer and Reader in Computational Linguistics, University of Edinburgh (1983–8); Associate and full Professor in Computer and Information Sciences, University of Pennsylvania (1988–98). He has held visiting positions at the University of Texas at Austin, the Max Planck Institute for Psycholinguistics, Radboud University Nijmegen, and the University of Pennsylvania, Philadelphia. Steedman currently holds the Chair of Cognitive Science in the School of Informatics at the University of Edinburgh (1998– ). He works in computational linguistics, artificial intelligence, and cognitive science, on Generation of Meaningful Intonation for Speech by Artificial Agents, Animated Conversation, The Communicative Use of Gesture, Tense and Aspect, and combinatory categorial grammar (CCG). He is also interested in Computational Musical Analysis and combinatory logic. == Distinctions == Member of the Academia Europæa (2006) Fellow of the British Academy (2002). Fellow of the Royal Society of Edinburgh (2002) AAAI Fellow (1993) President elect for 2008 of the Association for Computational Linguistics Fellow of the Association for Computational Linguistics (2012) == Principal publications == Steedman, Mark (1996). Surface structure and interpretation. Linguistic Inquiry Monograph. Vol. 30. Cambridge, MA: MIT Press. p. 123. ISBN 978-0-262-19379-5. Steedman, Mark (2000). The Syntactic Process. Language, Speech, and Communication. Cambridge, MA: MIT Press. p. 344. ISBN 978-0-262-69268-7. Steedman, Mark (Fall 2000). "Information Structure and the Syntax-Phonology Interface". Linguistic Inquiry. 31 (4): 649–689. doi:10.1162/002438900554505. ISSN 0024-3892. S2CID 9084597.

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  • Lise Getoor

    Lise Getoor

    Lise Getoor is an American computer scientist who is a distinguished professor and Baskin Endowed chair in the Computer Science and Engineering department, at the University of California, Santa Cruz, and an adjunct professor in the Computer Science Department at the University of Maryland, College Park. Her primary research interests are in machine learning and reasoning with uncertainty, applied to graphs and structured data. She also works in data integration, social network analysis and visual analytics. She has edited a book on Statistical relational learning that is a main reference in this domain. She has published many highly cited papers in academic journals and conference proceedings. She has also served as action editor for the Machine Learning Journal, JAIR associate editor, and TKDD associate editor. She received her Ph.D. from Stanford University, her M.S. from UC Berkeley, and her B.S. from UC Santa Barbara. Prior to joining University of California, Santa Cruz, she was a professor at the University of Maryland, College Park until November 2013. == Recognition == Getoor has multiple best paper awards, an NSF Career Award, and is an Association for the Advancement of Artificial Intelligence (AAAI) Fellow. In 2019, she was elected as an ACM Fellow "for contributions to machine learning, reasoning under uncertainty, and responsible data science", was selected as a Distinguished Alumna of the UC Santa Barbara Computer Science Department, was awarded the UCSC WiSE Chancellor's Achievement Award for Diversity, and was selected to give the UC Santa Cruz Faculty Research Lecture 2018-19, one of the highest recognitions given to UC faculty. She was named an IEEE Fellow in 2021, "for contributions to machine learning and reasoning under uncertainty". In October 2022, Getoor was elected a Fellow of the American Association for the Advancement of Science (AAAS). In 2024, she was named a Fellow of the American Academy of Arts and Sciences (AAA&S). Also in 2024, she received the ACM SIGKDD Innovation Award recognizing individuals with outstanding technical innovations in the field of Knowledge Discovery and Data Mining that have had a lasting impact in advancing the theory and practice of the field. == Personal life == Getoor's father was mathematician Ronald Getoor (1929–2017).

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  • Machine translation of sign languages

    Machine translation of sign languages

    The machine translation of sign languages has been possible, albeit in a limited fashion, since 1977. When a research project successfully matched English letters from a keyboard to ASL manual alphabet letters which were simulated on a robotic hand. These technologies translate signed languages into written or spoken language, and written or spoken language to sign language, without the use of a human interpreter. Sign languages possess different phonological features than spoken languages, which has created obstacles for developers. Developers use computer vision and machine learning to recognize specific phonological parameters and epentheses unique to sign languages, and speech recognition and natural language processing allow interactive communication between hearing and deaf people. == Limitations == Sign language translation technologies are limited in the same way as spoken language translation. None can translate with 100% accuracy. In fact, sign language translation technologies are far behind their spoken language counterparts. This is, in no trivial way, due to the fact that signed languages have multiple articulators. Where spoken languages are articulated through the vocal tract, signed languages are articulated through the hands, arms, head, shoulders, torso, and parts of the face. This multi-channel articulation makes translating sign languages very difficult. An additional challenge for sign language MT is the fact that there is no formal written format for signed languages. There are notations systems but no writing system has been adopted widely enough, by the international Deaf community, that it could be considered the 'written form' of a given sign language. Sign Languages then are recorded in various video formats. There is no gold standard parallel corpus that is large enough for SMT, for example. == History == The history of automatic sign language translation started with the development of hardware such as finger-spelling robotic hands. In 1977, a finger-spelling hand project called RALPH (short for "Robotic Alphabet") created a robotic hand that can translate alphabets into finger-spellings. Later, the use of gloves with motion sensors became the mainstream, and some projects such as the CyberGlove and VPL Data Glove were born. The wearable hardware made it possible to capture the signers' hand shapes and movements with the help of the computer software. However, with the development of computer vision, wearable devices were replaced by cameras due to their efficiency and fewer physical restrictions on signers. To process the data collected through the devices, researchers implemented neural networks such as the Stuttgart Neural Network Simulator for pattern recognition in projects such as the CyberGlove. Researchers also use many other approaches for sign recognition. For example, Hidden Markov Models are used to analyze data statistically, and GRASP and other machine learning programs use training sets to improve the accuracy of sign recognition. Fusion of non-wearable technologies such as cameras and Leap Motion controllers have shown to increase the ability of automatic sign language recognition and translation software. == Technologies == === VISICAST === http://www.visicast.cmp.uea.ac.uk/Visicast_index.html === eSIGN project === http://www.visicast.cmp.uea.ac.uk/eSIGN/index.html === The American Sign Language Avatar Project at DePaul University === http://asl.cs.depaul.edu/ === Spanish to LSE === López-Ludeña, Verónica; San-Segundo, Rubén; González, Carlos; López, Juan Carlos; Pardo, José M. (2012), Methodology for developing a Speech into Sign Language Translation System in a New Semantic Domain (PDF), CiteSeerX 10.1.1.1065.5265, S2CID 2724186 === SignAloud === SignAloud is a technology that incorporates a pair of gloves made by a group of students at University of Washington that transliterate American Sign Language (ASL) into English. In February 2015 Thomas Pryor, a hearing student from the University of Washington, created the first prototype for this device at Hack Arizona, a hackathon at the University of Arizona. Pryor continued to develop the invention and in October 2015, Pryor brought Navid Azodi onto the SignAloud project for marketing and help with public relations. Azodi has a rich background and involvement in business administration, while Pryor has a wealth of experience in engineering. In May 2016, the duo told NPR that they are working more closely with people who use ASL so that they can better understand their audience and tailor their product to the needs of these people rather than the assumed needs. However, no further versions have been released since then. The invention was one of seven to win the Lemelson-MIT Student Prize, which seeks to award and applaud young inventors. Their invention fell under the "Use it!" category of the award which includes technological advances to existing products. They were awarded $10,000. The gloves have sensors that track the users hand movements and then send the data to a computer system via Bluetooth. The computer system analyzes the data and matches it to English words, which are then spoken aloud by a digital voice. The gloves do not have capability for written English input to glove movement output or the ability to hear language and then sign it to a deaf person, which means they do not provide reciprocal communication. The device also does not incorporate facial expressions and other nonmanual markers of sign languages, which may alter the actual interpretation from ASL. === ProDeaf === ProDeaf (WebLibras) is a computer software that can translate both text and voice into Portuguese Libras (Portuguese Sign Language) "with the goal of improving communication between the deaf and hearing." There is currently a beta edition in production for American Sign Language as well. The original team began the project in 2010 with a combination of experts including linguists, designers, programmers, and translators, both hearing and deaf. The team originated at Federal University of Pernambuco (UFPE) from a group of students involved in a computer science project. The group had a deaf team member who had difficulty communicating with the rest of the group. In order to complete the project and help the teammate communicate, the group created Proativa Soluções and have been moving forward ever since. The current beta version in American Sign Language is very limited. For example, there is a dictionary section and the only word under the letter 'j' is 'jump'. If the device has not been programmed with the word, then the digital avatar must fingerspell the word. The last update of the app was in June 2016, but ProDeaf has been featured in over 400 stories across the country's most popular media outlets. The application cannot read sign language and turn it into word or text, so it only serves as a one-way communication. Additionally, the user cannot sign to the app and receive an English translation in any form, as English is still in the beta edition. === Kinect Sign Language Translator === Since 2012, researchers from the Chinese Academy of Sciences and specialists of deaf education from Beijing Union University in China have been collaborating with Microsoft Research Asian team to create Kinect Sign Language Translator. The translator consists of two modes: translator mode and communication mode. The translator mode is capable of translating single words from sign into written words and vice versa. The communication mode can translate full sentences and the conversation can be automatically translated with the use of the 3D avatar. The translator mode can also detect the postures and hand shapes of a signer as well as the movement trajectory using the technologies of machine learning, pattern recognition, and computer vision. The device also allows for reciprocal communication because the speech recognition technology allows the spoken language to be translated into the sign language and the 3D modeling avatar can sign back to the deaf people. The original project was started in China based on translating Chinese Sign Language. In 2013, the project was presented at Microsoft Research Faculty Summit and Microsoft company meeting. Currently, this project is also being worked by researchers in the United States to implement American Sign Language translation. As of now, the device is still a prototype, and the accuracy of translation in the communication mode is still not perfect. === SignAll === SignAll is an automatic sign language translation system provided by Dolphio Technologies in Hungary. The team is "pioneering the first automated sign language translation solution, based on computer vision and natural language processing (NLP), to enable everyday communication between individuals with hearing who use spoken English and deaf or hard of hearing individuals who use ASL." The system of SignAll uses Kinect from Microsoft and other web camera

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  • Text normalization

    Text normalization

    Text normalization is the process of transforming text into a single canonical form that it might not have had before. Normalizing text before storing or processing it allows for separation of concerns, since input is guaranteed to be consistent before operations are performed on it. Text normalization requires being aware of what type of text is to be normalized and how it is to be processed afterwards; there is no all-purpose normalization procedure. == Applications == Text normalization is frequently used when converting text to speech. Numbers, dates, acronyms, and abbreviations are non-standard "words" that need to be pronounced differently depending on context. For example: "$200" would be pronounced as "two hundred dollars" in English, but as "lua selau tālā" in Samoan. "vi" could be pronounced as "vie," "vee," or "the sixth" depending on the surrounding words. Text can also be normalized for storing and searching in a database. For instance, if a search for "resume" is to match the word "résumé," then the text would be normalized by removing diacritical marks; and if "john" is to match "John", the text would be converted to a single case. To prepare text for searching, it might also be stemmed (e.g. converting "flew" and "flying" both into "fly"), canonicalized (e.g. consistently using American or British English spelling), or have stop words removed. == Techniques == For simple, context-independent normalization, such as removing non-alphanumeric characters or diacritical marks, regular expressions would suffice. For example, the sed script sed ‑e "s/\s+/ /g" inputfile would normalize runs of whitespace characters into a single space. More complex normalization requires correspondingly complicated algorithms, including domain knowledge of the language and vocabulary being normalized. Among other approaches, text normalization has been modeled as a problem of tokenizing and tagging streams of text and as a special case of machine translation. == Textual scholarship == In the field of textual scholarship and the editing of historic texts, the term "normalization" implies a degree of modernization and standardization – for example in the extension of scribal abbreviations and the transliteration of the archaic glyphs typically found in manuscript and early printed sources. A normalized edition is therefore distinguished from a diplomatic edition (or semi-diplomatic edition), in which some attempt is made to preserve these features. The aim is to strike an appropriate balance between, on the one hand, rigorous fidelity to the source text (including, for example, the preservation of enigmatic and ambiguous elements); and, on the other, producing a new text that will be comprehensible and accessible to the modern reader. The extent of normalization is therefore at the discretion of the editor, and will vary. Some editors, for example, choose to modernize archaic spellings and punctuation, but others do not. An edition of a text might be normalized based on internal criteria, where orthography is standardized according to the language of the original, or external criteria, where the norms of a different time period are applied. For an example of the latter, a published edition of a medieval Icelandic manuscript might be normalized to the conventions of modern Icelandic, or it might be normalized to Classical Old Icelandic. Standards of normalization vary based on language of the edition as well as the specific conventions of the publisher.

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  • Abeba Birhane

    Abeba Birhane

    Abeba Birhane is an Ethiopian-born cognitive scientist who works at the intersection of complex adaptive systems, machine learning, algorithmic bias, and critical race studies. Birhane's work with Vinay Prabhu uncovered that large-scale image datasets commonly used to develop AI systems, including ImageNet and 80 Million Tiny Images, carried racist and misogynistic labels and offensive images. She has been recognized by VentureBeat as a top innovator in computer vision and named as one of the 100 most influential persons in AI 2023 by TIME magazine. == Early life and education == Birhane was born in Ethiopia. She received her Bachelors of Science in Psychology and a Bachelors of Arts in Philosophy from The Open University. In 2015, she completed her Master of Science in Cognitive Science and, in 2021, her Ph.D. at the Complex Software Lab in the School of Computer Science at University College Dublin. == Career and research == Birhane studied the impacts of emerging AI technologies and how they shape individuals and local communities. She found that AI algorithms tend to disproportionately impact vulnerable groups such as older workers, trans people, immigrants, and children. Her research on relational ethics won the best paper award at NeurIPS’s Black in AI workshop in 2019. She has also studied and written about algorithmic colonization driven by corporate agendas. Her work in decolonizing computational sciences addressed the inherited oppressions in current systems especially towards women of color. In 2020, Birhane and Vinay Prabhu, principal machine learning scientist at UnifyID, published a paper examining the problematic data collection, labelling, classification, and consequences of large image datasets. These datasets, including ImageNet and MIT's 80 Million Tiny Images, have been used to develop thousands of AI algorithms and systems. Birhane and Prabhu found that they contained many racist and misogynistic labels and slurs as well as offensive images. This resulted in MIT voluntarily and formally taking down the 80 Million Tiny Images dataset. More recently, Birhane has worked with Rediet Abebe, George Obaido, and Sekou Remy on researching the barriers to data sharing in Africa. They found that power imbalances are significant in the data sharing process, even when the data comes from Africa. Their research was published at the ACM Conference on Fairness, Accountability, and Transparency. In 2024, Birhane established the AI Accountability Lab research group at Trinity College Dublin. == Selected awards == 2019 NeurIPS Black in AI Workshop Best Paper Award 2020 Venture Beat AI Innovations Award in the category Computer Vision Innovation (received with Vinay Prabhu) 2021 100 Brilliant Women in AI Ethics Hall of Fame Honoree 2022 Lero Director’s Prize for PhD/PostDoctoral Contribution. 2023 100 Most Influential People in AI by TIME magazine

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  • Nick Frosst

    Nick Frosst

    Nicholas M. W. Frosst is a Canadian computer scientist and musician. He co-founded Cohere, a Toronto-based artificial intelligence company. He is also the lead singer in the indie rock band Good Kid. == Early life and education == Frosst was born on January 5, 1993. Frosst earned a Bachelor of Science degree in computer science and cognitive science from the University of Toronto in 2015. He was a student of Geoffrey Hinton, who also hired Frosst at Google Brain. == Career == Frosst was among Geoffrey Hinton's earliest hires at Google Brain in Toronto, working as a machine learning researcher on deep learning and neural network architectures. He worked there from 2016 to 2020. Frosst co-founded Cohere with Aidan Gomez and Ivan Zhang in 2019. The company builds large language models and enterprise AI tools. Frosst has publicly explained Cohere's focus on industries like finance and health, where there are privacy and other regulatory considerations. Frosst has also spoken openly about his belief that artificial intelligence will not replace humans, but rather streamline and automate mundane tasks, and his belief that AGI is less "imminent" than many in the field claim. Frosst and the other Cohere co-founders were listed first on Maclean's AI Trailblazers Power List and The Logic's Innovation Leaders. == Music == After spending time in a prior band which played "weird" music featuring a glockenspiel, Frosst and fellow computer science students at the University of Toronto formed the indie rock band Good Kid in 2015. Frosst is the lead vocalist for the band. While on tour with the band, Frosst continues his work in the tech industry remotely. Frosst has described the band as way for him to relax and not constantly think about tech. His vocals have been compared to that of Kele Okereke. As of 2026, the band, which has performed at Lollapalooza, has 3.1 million monthly Spotify listeners. In 2024, the band was nominated for the Juno Awards Breakthrough Group of the Year. == Discography == === Good Kid === Can We Hang Out Sometime? (2026)

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  • Frederick Jelinek

    Frederick Jelinek

    Frederick Jelinek (18 November 1932 – 14 September 2010) was a Czech-American researcher in information theory, automatic speech recognition, and natural language processing. He is well known for his oft-quoted statement, "Every time I fire a linguist, the performance of the speech recognizer goes up". Jelinek was born in Czechoslovakia before World War II and emigrated with his family to the United States in the early years of the communist regime. He studied engineering at the Massachusetts Institute of Technology and taught for 10 years at Cornell University before accepting a job at IBM Research. In 1961, he married Czech screenwriter Milena Jelinek. At IBM, his team advanced approaches to computer speech recognition and machine translation. After IBM, he went to head the Center for Language and Speech Processing at Johns Hopkins University for 17 years, where he was still working on the day he died. == Personal life == Jelinek was born on November 18, 1932, as Bedřich Jelínek in Kladno to Vilém and Trude Jelínek. His father was Jewish; his mother was born in Switzerland to Czech Catholic parents and had converted to Judaism. Jelínek senior, a dentist, had planned early to escape Nazi occupation and flee to England; he arranged for a passport, visa, and the shipping of his dentistry materials. The couple planned to send their son to an English private school. However, Vilém decided to stay at the last minute and was eventually sent to the Theresienstadt concentration camp, where he died in 1945. The family was forced to move to Prague in 1941, but Frederick, his sister and mother—thanks to the latter's background—escaped the concentration camps. After the war, Jelinek entered in the gymnasium, despite having missed several years of schooling because education of Jewish children had been forbidden since 1942. His mother, anxious that her son should get a good education, made great efforts for their emigration, especially when it became clear he would not be allowed to even attempt the graduation examination. His mother hoped her son would become a physician, but Jelinek dreamed of being a lawyer. He studied engineering in evening classes at the City College of New York and received stipends from the National Committee for a Free Europe that allowed him to study at the Massachusetts Institute of Technology. About his choice of specialty, he said: "Fortunately, to electrical engineering there belonged a discipline whose aim was not the construction of physical systems: the theory of information". He obtained his Ph.D. in 1962, with Robert Fano as his adviser. In 1957, Jelinek paid an unexpected visit to Prague. He had been in Vienna and applied for a visa, hoping to see his former acquaintances again. He met with his old friend Miloš Forman, who introduced him to film student Milena Tobolová—whose screenplay had been the basis for the movie Easy Life (Snadný život). His flight back to the U.S. had a stopover in Munich, during which he called her to propose. Tobolová was considered a dissident and the authorities were not happy with her film. Jelinek asked for help from Jerome Wiesner and Cyrus Eaton, the latter who lobbied Nikita Khrushchev. Following the inauguration of John F. Kennedy, a group of Czech dissidents were allowed to emigrate in January 1961. Thanks to the lobbying, the future Milena Jelinek was one of them. After completing his graduate studies, Jelinek, who had developed an interest in linguistics, had plans to work with Charles F. Hockett at Cornell University. However these fell through and during the next ten years he continued to study information theory. Having previously worked at IBM during a sabbatical, he began full-time work there in 1972—at first on leave for Cornell, but permanently from 1974. He remained there for over twenty years. Although at first he had been offered a regular research job, upon his arrival he learned that Josef Raviv had recently been promoted to head of the newly opened IBM Haifa Research Laboratory, and became head of the Continuous Speech Recognition group at the Thomas J. Watson Research Center. Despite his team's successes in this area, Jelinek's work remained little known in his home country because Czech scientists were not allowed to participate in key conferences. After the 1989 fall of communism, Jelinek helped establish scientific relationships, regularly visiting to lecture and helping to persuade IBM to establish a computing centre at Charles University. In 1993, he retired from IBM and went to Johns Hopkins University's Center for Language and Speech Processing, where he was director and Julian Sinclair Smith Professor of Electrical and Computer Engineering. He was still working there at the time of his death; Jelinek died of a heart attack at the close of an otherwise normal workday in mid-September 2010. He was survived by his wife, daughter and son, sister, stepsister, and three grandchildren, including Sophie Gold Jelinek. == Research and legacy == Information theory was a fashionable scientific approach in the mid '50s. However, pioneer Claude Shannon wrote in 1956 that this trendiness was dangerous. He said, "Our fellow scientists in many different fields, attracted by the fanfare and by the new avenues opened to scientific analysis, are using these ideas in their own problems ... It will be all too easy for our somewhat artificial prosperity to collapse overnight when it is realized that the use of a few exciting words like information, entropy, redundancy, do not solve all our problems." During the next decade, a combination of factors shut down the application of information theory to natural language processing (NLP) problems—in particular machine translation. One factor was the 1957 publication of Noam Chomsky's Syntactic Structures, which stated, "probabilistic models give no insight into the basic problems of syntactic structure". This accorded well with the philosophy of the artificial intelligence research of the time, which promoted rule-based approaches. The other factor was the 1966 ALPAC report, which recommended that the government should stop funding research into machine translation. ALPAC chairman John Pierce later said that the field was filled with "mad inventors or untrustworthy engineers". He said that the underlying linguistic problems must be solved before attempts at NLP could be reasonably made. These elements essentially halted research in the field. Jelinek had begun to develop an interest in linguistics after the immigration of his wife, who initially enrolled in the MIT linguistics program with the help of Roman Jakobson. Jelinek often accompanied her to Chomsky's lectures, and even discussed the possibility of changing orientation with his adviser. Fano was "really upset", and after the failure of his project with Hockett at Cornell, he did not return to this field of research until starting work at IBM. The scope of research at IBM was considerably different from that of most other teams. According to Mark Liberman, "While [Jelinek] was leading IBM's effort to solve the general dictation problem during the decade or so following 1972, most other U.S. companies and academic researchers were working on very limited problems ... or were staying out of the field entirely". Jelinek regarded speech recognition as an information theory problem—a noisy channel, in this case the acoustic signal—which some observers considered a daring approach. The concept of perplexity was introduced in their first model, New Raleigh Grammar, which was published in 1976 as the paper "Continuous Speech Recognition by Statistical Methods" in the journal Proceedings of the IEEE. According to Young, the basic noisy channel approach "reduced the speech recognition problem to one of producing two statistical models". Whereas New Raleigh Grammar was a hidden Markov model, their next model, called Tangora, was broader and involved n-grams, specifically trigrams. Even though "it was obvious to everyone that this model was hopelessly impoverished", it was not improved upon until Jelinek presented another paper in 1999. The same trigram approach was applied to phones in single words. Although the identification of parts of speech turned out not to be very useful for speech recognition, tagging methods developed during these projects are now used in various NLP applications. The incremental research techniques developed at IBM eventually became dominant in the field after DARPA, in the mid-80s, returned to NLP research and imposed that methodology to participating teams, shared common goals, data, and precise evaluation metrics. The Continuous Speech Recognition Group's research, which required large amounts of data to train the algorithms, eventually led to the creation of the Linguistic Data Consortium. In the 1980s, although the broader problem of speech recognition remained unsolved, they sought to apply the methods developed to other problems; machine translat

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  • Griffon (framework)

    Griffon (framework)

    Griffon is an open source rich client platform framework which uses the Java, Apache Groovy, and/or Kotlin programming languages. Griffon is intended to be a high-productivity framework by rewarding use of the Model-View-Controller paradigm, providing a stand-alone development environment and hiding much of the configuration detail from the developer. The first release is the fruit of the effort by the Groovy Swing team and an attempt to take the best of rapid application development, as indicated by its Grails-like structure, the agility of Groovy, and the availability of components for Swing. The framework was redesign from scratch for version 2, allowing different JVM programming languages to be used either in isolation or in conjunction. Supported UI toolkits are Java Swing JavaFX Apache Pivot Lanterna == Overview == Griffon aims to reduce the typical confusion that occurs with traditional Java UI development. Due to the MVC structure of Griffon, developers never have to go searching for files or be confused on how to start a new project. Everything begins with: lazybones create The generated project follows this structure: %PROJECT_HOME% + griffon-app + conf ---> location of configuration artifacts like builder configuration + controllers ---> location of controller classes + i18n ---> location of message bundles for i18n + lifecycle ---> location of lifecycle scripts + models ---> location of model classes + resources ---> location of non code resources (images, etc) + views ---> location of view classes + src + main ---> optional; location for Groovy and Java source files (of types other than those in griffon-app/) The builder infrastructure enables seamless integration of different widget libraries such as Swing, JIDE, and SwingX. In the first release, three sample applications are included : Greet, a Groovy Twitter client featured in the JavaOne 2009 Script Bowl, FontPicker, an application to view the available fonts on one's machine, SwingPad, a lightweight designer application for Griffon user interfaces. == Plugins == Griffon can be extended with the use of plugins. Plugins provide run-time access to testing libraries such as Easyb and FEST, and all widget libraries besides core Swing are provided as plugins. The plugin system allows for a wide range of additions, for example Polyglot Programming with Java, Apache Groovy, Kotlin. SQL and NoSQL datastores like Berkleydb, CouchDB, Db4O, Neo4j, NeoDatis, Memcached and Riak. == Publications == === Books === Features that would eventually become integral parts of Griffon (UI builders) were featured in these books: Groovy In Action (published by Manning) Beginning Groovy and Grails Books that cover Griffon: Griffon In Action (published by Manning) Beginning Groovy, Grails and Griffon === Magazine === GroovyMag for Groovy and Grails developers

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  • Corpus-assisted discourse studies

    Corpus-assisted discourse studies

    Corpus-assisted discourse studies (abbr.: CADS) is related historically and methodologically to the discipline of corpus linguistics. The principal endeavor of corpus-assisted discourse studies is the investigation, and comparison of features of particular discourse types, integrating into the analysis the techniques and tools developed within corpus linguistics. These include the compilation of specialised corpora and analyses of word and word-cluster frequency lists, comparative keyword lists and, above all, concordances. A broader conceptualisation of corpus-assisted discourse studies would include any study that aims to bring together corpus linguistics and discourse analysis. Such research is often labelled as corpus-based or corpus-assisted discourse analysis, with the term CADS coined by a research group in Italy (Partington 2004) for a specific type of corpus-assisted discourse analysis (see the section 'in different countries' below). == Aims == Corpus-assisted discourse studies aim to uncover non-obvious meaning, that is, meaning which might not be readily available to naked-eye perusal. Much of what carries meaning in texts is not open to direct observation: “you cannot understand the world just by looking at it” (Stubbs [after Gellner 1959] 1996: 92). We use language “semi-automatically”, in the sense that speakers and writers make semi-conscious choices within the various complex overlapping systems of which language is composed, including those of transitivity, modality (Michael Halliday 1994), lexical sets (e.g. freedom, liberty, deliverance), modification, and so on. Authors themselves are, famously, generally unaware of all the meanings their texts convey. By combining the quantitative research approach, that is, statistical analysis of large amounts of the discourse in question - more precisely, large numbers of tokens of the discourse type under study contained in a corpus - with the more qualitative research approach typical of discourse analysis, that is, the close, detailed examination of particular stretches of discourse it may be possible to better understand the processes at play in the discourse type and to gain access to non-obvious meanings. Aims can differ in other types of corpus-based or corpus-assisted discourse analysis; but in general such studies combine quantitative and qualitative research and aim to shed light on discourses, registers, discourse patterns, etc., with the help of a corpus linguistic approach. Specific aims and techniques depend on the relevant project. == In different countries == In German-speaking countries: Pioneering work in corpus-based discourse analysis was conducted in Europe, in particular by Hardt-Mautner/Mautner (1995, 2000) and Stubbs (1996, 2001). CADS and other types of corpus-based discourse analysis are inspired by this important early work. In Italy: A considerable body of research has been conducted in Italy either by individual researchers or under the aegis of combined inter-university projects such as Newspool (Partington et al. 2004) and CorDis (Morley and Bayley eds, 2009). It has concentrated on political and media language, mainly because a nucleus of linguists in Italian universities work in Political Science faculties and are increasingly interested in the use of corpus techniques to conduct a particular type of sociopolitical discourse analysis, including the unearthing of noteworthy ideological metaphors and motifs in the language of political figures and institutions. Italian researchers also developed Modern diachronic corpus-assisted discourse studies (MD-CADS). This approach contrasts the language contained in comparable corpora from different but recent points in time in order to track changes in modern language usage but also social, cultural and political changes over modern times, as reflected - and shared among people - in language. It is this Italian body of research that makes most use of the label CADS. In the UK: Linguists in the UK tend to undertake corpus-based critical discourse analysis (CDA). CDA generally adopts a leftist political stance, focusing on the ways that social and political domination is reproduced by text and talk. This type of corpus-based research was originally associated with Lancaster University (Baker et al. 2008), but has spread more widely since. Such work typically studies the discourses around particular groups of people (e.g. Muslims, people with disabilities) or concepts/events (e.g. feminism, same-sex marriage). In Australia: Corpus-based discourse analysis is undertaken by a growing number of Australian researchers, most often on media texts. Some of this work aims to elucidate specific features of discourse types (news, social media, television series, etc.), while other work is rooted in the tradition of corpus-based critical discourse analysis. == Comparison with traditional corpus linguistics == Traditional corpus linguistics has, quite naturally, tended to privilege the quantitative approach. In the drive to produce more authentic dictionaries and grammars of a language, it has been characterised by the compilation of some very large corpora of heterogeneric discourse types in the desire to obtain an overview of the greatest quantity and variety of discourse types possible, in other words, of the chimerical but useful fiction called the “general language” (“general English”, “general Italian”, and so on). This has led to the construction of immensely valuable research tools such as the Bank of English and the British National Corpus. Some branches of corpus linguistics have also promoted an approach that is "corpus-driven", in which we need, grammatically speaking, a mental tabula rasa to free ourselves of the baleful prejudice exerted by traditional models and allow the data to speak entirely for itself. The aim of corpus-assisted discourse studies and related approaches is radically different. Here the aim of the exercise is to acquaint oneself as much as possible with the discourse type(s) in hand. Researchers typically engage with their corpus in a variety of ways. As well as via wordlists and concordancing, intuitions for further research can also arise from reading or watching or listening to parts of the data-set, a process which can help provide a feel for how things are done linguistically in the discourse-type being studied. Corpus-assisted discourse analysis is also typically characterised by the compilation of ad hoc specialised corpora, since very frequently there exists no previously available collection of the discourse type in question. Often, other corpora are utilized in the course of a study for purposes of comparison. These may include pre-existing corpora or may themselves need to be compiled by the researcher. In some sense, all work with corpora – just as all work with discourse - is properly comparative. Even when a single corpus is employed, it is used to test the data it contains against another body of data. This may consist of the researcher's intuitions, or the data found in reference works such as dictionaries and grammars, or it may be statements made by previous authors in the field. == CADS as a specific type of corpus-based discourse analysis == Researchers in Italy have developed CADS as a specific type of corpus-based discourse analysis, creating a standard set of methods: 'A basic, standard methodology in CADS may resemble the following:' Step 1: Decide upon the research question; Step 2: Choose, compile or edit an appropriate corpus; Step 3: Choose, compile or edit an appropriate reference corpus / corpora; Step 4: Make frequency lists and run a keywords comparison of the corpora; Step 5: Determine the existence of sets of key items; Step 6: Concordance interesting key items (with differing quantities of co-text); Step 7: (Possibly) refine the research question and return to Step 2. This basic procedure can of course vary according to individual research circumstances and requirements. A particular way of conceptualising research questions has also been proposed in such CADS projects: Given that P is a discourse participant (or possibly an institution) and G is a goal, often a political goal: How does P achieve G with language? What does this tell us about P? Comparative studies: how do P1 and P2 differ in their use of language? Does this tell us anything about their different principles and objectives? A second general type of CADS research question, which might be asked of interactive discourse data, has been conceptualised as follows: Given that P(x) is a particular participant or set of participants, DT is the discourse type, and R is an observed relationship between or among participants: How do {P(a), P(b)...P(n)} achieve / maintain R in DT [using language]? Another common type of research question has been conceptualised thus: Given that A is an author, Ph(x) is a phenomenon or practice or behaviour, and DT(x) is a particular discourse type. A has said P

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  • How to Choose an AI Coding Assistant

    How to Choose an AI Coding Assistant

    Looking for the best AI coding assistant? An AI coding assistant is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI coding assistant slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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