AI Data Jobs

AI Data Jobs — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Skipper (computer software)

    Skipper (computer software)

    Skipper is a visualization tool and code/schema generator for PHP ORM frameworks like Doctrine2, Doctrine, Propel, and CakePHP, which are used to create database abstraction layer. Skipper is developed by Czech company Inventic, s.r.o. based in Brno, and was known as ORM Designer prior to rebranding in 2014. == Overview == Generates visual model from the schema definition files Repetitive import/export of schema definitions in supported formats (XML, YML, PHP annotations) Schema definition files are automatically generated from the visual model Visual representation uses ER diagram extended by concepts of inheritance and many-to-many Supports customization using .xml configuration files and JavaScript Does not support direct connections to the database Crude and simplistic visual representation and menus == Architecture == Skipper was built on the Qt framework. Import/export of the schema definitions uses XSL transformations powered by LibXslt library. Imported source files are first converted to XML format: no conversion for XML, simple conversion for YML, creating the Abstract Syntax Tree and its subsequent conversion to XML for PHP annotations. The import/export scripts are configured in JavaScript and can be freely customized. == Supported ORM frameworks == Frameworks supported for visual model and schema files generation: Doctrine2 Doctrine CakePHP == History == Skipper was created as an internal tool for the web applications developed by Inventic. It was first published as a commercial tool under the name ORM Designer in 2009. Application was reworked and optimized in January 2013, and released as ORM Designer 2. In May 2013 ORM Designer became part of the South Moravian Innovation Center Incubator program (support program for innovative technological startups). In June 2014, ORM Designer version 3 was released and rebranded under the name of Skipper

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  • GuideGeek

    GuideGeek

    GuideGeek is an AI-powered travel assistant that was launched by travel publisher Matador Network in April 2023 and is accessed by users through Instagram, WhatsApp and Facebook Messenger to plan itineraries or provide travel tips and recommendations. It uses generative artificial intelligence technology from OpenAI. Matador Network is a San Francisco-based digital media company and online travel publication with millions of monthly visitors and social media followers. == Features == Users message GuideGeek questions about travel and receive customized answers and itineraries that are pulled from ChatGPT in addition to over 1,000 additional travel-specific integrations such as live flight, hotel and vacation rental data. Travelers can specify their budget and needs to generate custom itineraries. GuideGeek is not an app and does not require the user to download anything, instead relying on messaging apps such as Instagram to connect users with the AI. GuideGeek is free to use, doesn't include ads, and doesn't sell user data. Matador Network has a team of staff members monitoring conversations to correct them if the AI makes a false statement; for example, one user incorrectly inputted “Crete Freeze” instead of “Crete, Greece”, and the AI made up a fictional soft serve company. Using a technique known as reinforcement learning from human feedback (RLHF), the accuracy of GuideGeek increased to 98%, according to Matador Network CEO, Ross Borden. == Destination partnerships == Matador Network is monetizing GuideGeek via white-label partnerships with tourism bureaus and destination marketing organizations (DMOs). As of March 2024, it had over a dozen such clients. Estes Park, Colorado, was one of the first DMOs to partner with Matador for a custom version of GuideGeek called “Rocky Mountain Roamer.” For Discover Greece, Matador created Pythia, a custom AI named after the high priestess of the Temple of Apollo at Delphi. As Borden explained to Travel + Leisure, “Visitors to the Discover Greece website will find Pythia in the bottom right corner, and they can converse with the AI like a friend who knows everything about Greece.” Other DMOs who have partnerships with GuideGeek include the Aruba Tourism Authority, Visit Reno Tahoe, Illinois Office of Tourism, and Tourism Richmond. == Awards == In recognition of GuideGeek, Fast Company named Matador Network to its 2024 list of Most Innovative Companies. Following growth driven by the launch of GuideGeek, Matador Network was ranked on the 2024 Inc. 5000 list of fastest-growing private companies in America. The 2024 Skift IDEA Awards recognized Matador Network as a finalist in the category of Best Use of AI for GuideGeek's customized AI for the travel industry. == Michael Motamedi experiment == Travel influencer and chef Michael Motamedi traveled the world with his wife Vanessa Salas and their 2-year-old daughter on a six-month trip (which was later extended to a full year) led by GuideGeek. The family started off in Morocco before heading to Spain and continuing east. The experiment became the basis of a web series called “No Fixed Address.” Motamedi used GuideGeek's AI to select countries the family visited, where they ate, and what sites they saw. Motamedi and Salas first tested out the technology in April 2023 while using the chatbot to plan a date night in Mexico City. GuideGeek provided speakeasy and drink recommendations as well as local history facts.

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  • Alex Krizhevsky

    Alex Krizhevsky

    Alex Krizhevsky is a Canadian computer scientist most noted for his work on artificial neural networks and deep learning. In 2012, Krizhevsky, Ilya Sutskever and their PhD advisor Geoffrey Hinton, at the University of Toronto, developed a powerful visual-recognition network AlexNet using only two GeForce-branded GPU cards. This revolutionized research in neural networks. Previously neural networks were trained on CPUs. The transition to GPUs opened the way to the development of advanced AI models. == AlexNet == Motivated by Sutskever and inspired by Hinton, Krizhevsky developed AlexNet to expand the limits in image recognition and classification. Building on Convolutional Neural Networks and Sutskever’s Deep Neural Network approach of deepening the neural layers far beyond the convention of the time—as well as adding Dropout for training resilience—AlexNet won the ImageNet challenge in 2012. The team presented their paper for AlexNet at NeurIPS (NIPS) 2012. Shortly after AlexNet’s debut, Krizhevsky and Sutskever sold their startup, DNN Research Inc., to Google. Krizhevsky left Google in September 2017 after losing interest in the work, to work at the company Dessa in support of new deep-learning techniques. Many of his numerous papers on machine learning and computer vision are frequently cited by other researchers. He is also the main author of the CIFAR-10 and CIFAR-100 datasets. == Legacy == AlexNet is widely credited with igniting the deep learning revolution. Its success demonstrated the effectiveness of deep neural networks trained on GPUs, leading to rapid progress across multiple domains of artificial intelligence beyond computer vision. The techniques and momentum generated by AlexNet helped shape the development of modern natural language processing models, including large-scale transformer-based models such as BERT and GPT, which power tools like ChatGPT.

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  • Trustworthy AI

    Trustworthy AI

    Trustworthy AI refers to artificial intelligence systems that are designed to have transparent reasoning, are explainable (XAI), accountable, robust, fair and honest, respectful of data privacy, and steerable or alignable with human goals. == Terminology == Recent work in AI ethics distinguishes trustworthiness and trustability as two different conditions relevant to trustworthy AI. Trustworthiness is concerned with whether an AI system or the institutions deploying it merit trust by being reliable, fair, and accountable. Trustability, on the other hand, is the prior question of whether a given entity is even the kind of thing to which interpersonal trust can coherently apply as opposed to mere instrumental reliance. Some philosophers argue that current AI systems are best understood as tools that are not genuine targets of interpersonal trust. They argue that trust should be directed toward the human and institutional arrangements that govern the systems' design, deployment, and oversight. This stance supports interpreting "trustworthy AI" as trustworthy governance and use of AI rather than trust in the artifacts themselves. Transparency in AI involves making the processes and decisions of such systems understandable to users and stakeholders. Accountability ensures that there are protocols for addressing adverse outcomes or biases that may arise, with designated responsibilities for oversight and remediation. Robustness and security aim to ensure that AI systems perform reliably under various conditions and are safeguarded against malicious attacks. Harmlessness can be achieved by refusal training: training the models to avoid problematic requests, and by adding filters to detect and prevent discussion on biased, unethical, or dangerous outputs. There is research on how to train AI so that it aligns with human goals. == Techniques and ITU standardization == Trustworthy AI creation is a goal of AI governance and policymaking. To achieve transparency and data privacy, several privacy-enhancing technologies (PETs) can be used. These include: Homomorphic encryption for computing with encrypted data without ever decrypting it. Federated learning and secure multi-party computation (MPC) for distributing the model training without sharing information between the learning centers and computing servers. Differential privacy for exposing statistical data while guaranteeing that no private information is exposed. Zero-knowledge proof - providing proven validity for statements without disclosing any extra information. A work programme for achieving Trustworthy AI was set up by the International Telecommunication Union, an agency of the United Nations, initiated under its AI for Good programme. Its origin lies with the ITU-WHO Focus Group on Artificial Intelligence for Health, where a strong need for both privacy and analytics created demand for a standard in these technologies. In 2020, AI for Good moved online, and the TrustworthyAI seminar series was established to initiate discussions on these topics. This eventually led to standardization activities. === Multi-party computation === Secure multi-party computation (MPC) is being standardized under "Question 5" (the incubator) of ITU-T Study Group 17. === Homomorphic encryption === Homomorphic encryption allows for computing on encrypted data, where the outcomes or result is still encrypted and unknown to those performing the computation, but can be deciphered by the original encryptor. It is often developed with the goal of enabling use in jurisdictions different from the data creation (under, for instance, GDPR). ITU has been collaborating since the early stage of the HomomorphicEncryption.org standardization meetings, which has developed a standard on homomorphic encryption. The fifth homomorphic encryption meeting was hosted at ITU HQ in Geneva. === Federated learning === Zero-sum masks as used by federated learning for privacy preservation are used extensively in the multimedia standards of ITU-T Study Group 16 (VCEG) such as JPEG, MP3, H.264, and H.265 (commonly known as MPEG). === Zero-knowledge proof === Previous pre-standardization work on the topic of zero-knowledge proof has been conducted in the ITU-T Focus Group on Digital Ledger Technologies. === Differential privacy === The application of differential privacy in the preservation of privacy was examined at several of the "Day 0" machine learning workshops at AI for Good Global Summits. == Mozilla "Rebel Alliance" == In January 2026, the Mozilla Foundation and its subsidiaries announced a strategic shift to deploy their entire $1.4 billion reserve into building what foundation president Mark Surman termed a "rebel alliance" for trustworthy AI. Framed by Surman as a mission-driven alternative to the market dominance of OpenAI and Anthropic, the initiative seeks to establish an open-source AI stack by 2028. The alliance includes several startups funded via Mozilla Ventures, specifically focusing on decentralized governance and transparency: Trail: A firm developing AI compliance frameworks for regulated industries. Transformer Lab: A developer of open-source tools for AI model management. Oumi: A platform for training and deploying open-source models. The "rebel alliance" terminology is a historical reference to Mozilla's efforts in 1998 to challenge Microsoft's browser monopoly. While the $1.4 billion in funding is significant, it has been contrasted with the tens of billions in capital raised by proprietary competitors like OpenAI.

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  • Sports Card Investor

    Sports Card Investor

    Sports Card Investor is an American sports collectibles media platform and mobile application founded by Geoff Wilson. The platform provides market data, analysis, and editorial content focused on sports trading cards and related collectibles. It operates a website, mobile app, and digital media channels covering developments in the sports card industry. The company posted its first YouTube video in July 2019, shortly before a period of rapid growth in sports card collecting in the early 2020s, which was marked by increased trading volumes and mainstream media attention. == History == Sports Card Investor was founded by Geoff Wilson, an entrepreneur and collector who began publishing sports card–related content online before launching the platform's dedicated app and subscription tools. In February 2020, the company launched Market Movers, the first website and app to chart sports card prices and track card collections. The platform expanded its media presence through partnerships and distribution agreements. In 2023, Yahoo Sports announced a new collectibles coverage initiative that included additional content from Sports Card Investor. In February 2024, the Sports Card Investor studio relocated to CardsHQ in Atlanta, Georgia, and visitors to the facility can watch Sports Card Investor videos being filmed. == Platform and content == The Sports Card Investor app provides users with pricing data, portfolio-tracking tools, and market-trend analysis for trading cards. The company also produces video and editorial content discussing market developments, grading trends, and major card releases. Coverage in industry publications has referenced Sports Card Investor in discussions about shifts in sports card licensing rights and hobby market reactions. == Industry context == The growth of Sports Card Investor coincided with a broader resurgence in trading card markets, including record sales and expanded retail presence. Mainstream outlets have cited the company and its founder in reporting on collectibles investing trends, grading practices, and market volatility. The Sports Card Investor app has attracted over 37,000 reviews on the Apple App Store, reflecting its strong user engagement within the sports card community.

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  • Preferential entailment

    Preferential entailment

    Preferential entailment is a non-monotonic logic based on selecting only models that are considered the most plausible. The plausibility of models is expressed by an ordering among models called a preference relation, hence the name preference entailment. Formally, given a propositional formula F {\displaystyle F} and an ordering over propositional models ≤ {\displaystyle \leq } , preferential entailment selects only the models of F {\displaystyle F} that are minimal according to ≤ {\displaystyle \leq } . This selection leads to a non-monotonic inference relation: F ⊨ pref G {\displaystyle F\models _{\text{pref}}G} holds if and only if all minimal models of F {\displaystyle F} according to ≤ {\displaystyle \leq } are also models of G {\displaystyle G} . Circumscription can be seen as the particular case of preferential entailment when the ordering is based on containment of the sets of variables assigned to true (in the propositional case) or containment of the extensions of predicates (in the first-order logic case).

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  • CoDi

    CoDi

    CoDi is a cellular automaton (CA) model for spiking neural networks (SNNs). CoDi is an acronym for Collect and Distribute, referring to the signals and spikes in a neural network. CoDi uses a von Neumann neighborhood modified for a three-dimensional space; each cell looks at the states of its six orthogonal neighbors and its own state. In a growth phase a neural network is grown in the CA-space based on an underlying chromosome. There are four types of cells: neuron body, axon, dendrite and blank. The growth phase is followed by a signaling- or processing-phase. Signals are distributed from the neuron bodies via their axon tree and collected from connection dendrites. These two basic interactions cover every case, and they can be expressed simply, using a small number of rules. == Cell interaction during signaling == The neuron body cells collect neural signals from the surrounding dendritic cells and apply an internally defined function to the collected data. In the CoDi model the neurons sum the incoming signal values and fire after a threshold is reached. This behavior of the neuron bodies can be modified easily to suit a given problem. The output of the neuron bodies is passed on to its surrounding axon cells. Axonal cells distribute data originating from the neuron body. Dendritic cells collect data and eventually pass it to the neuron body. These two types of cell-to-cell interaction cover all kinds of cell encounters. Every cell has a gate, which is interpreted differently depending on the type of the cell. A neuron cell uses this gate to store its orientation, i.e. the direction in which the axon is pointing. In an axon cell, the gate points to the neighbor from which the neural signals are received. An axon cell accepts input only from this neighbor, but makes its own output available to all its neighbors. In this way axon cells distribute information. The source of information is always a neuron cell. Dendritic cells collect information by accepting information from any neighbor. They give their output, (e.g. a Boolean OR operation on the binary inputs) only to the neighbor specified by their own gate. In this way, dendritic cells collect and sum neural signals, until the final sum of collected neural signals reaches the neuron cell. Each axonal and dendritic cell belongs to exactly one neuron cell. This configuration of the CA-space is guaranteed by the preceding growth phase. == Synapses == The CoDi model does not use explicit synapses, because dendrite cells that are in contact with an axonal trail (i.e. have an axon cell as neighbor) collect the neural signals directly from the axonal trail. This results from the behavior of axon cells, which distribute to every neighbor, and from the behavior of the dendrite cells, which collect from any neighbor. The strength of a neuron-neuron connection (a synapse) is represented by the number of their neighboring axon and dendrite cells. The exact structure of the network and the position of the axon-dendrite neighbor pairs determine the time delay and strength (weight) of a neuron-neuron connection. This principle infers that a single neuron-neuron connection can consist of several synapse with different time delays with independent weights. == Genetic encoding and growth of the network == The chromosome is initially distributed throughout the CA-space, so that every cell in the CA-space contains one instruction of the chromosome, i.e. one growth instruction, so that the chromosome belongs to the network as a whole. The distributed chromosome technique of the CoDi model makes maximum use of the available CA-space and enables the growth of any type of network connectivity. The local connection of the grown circuitry to its chromosome, allows local learning to be combined with the evolution of grown neural networks. Growth signals are passed to the direct neighbors of the neuron cell according to its chromosome information. The blank neighbors, which receive a neural growth signal, turn into either an axon cell or a dendrite cell. The growth signals include information containing the cell type of the cell that is to be grown from the signal. To decide in which directions axonal or dendritic trails should grow, the grown cells consult their chromosome information which encodes the growth instructions. These growth instructions can have an absolute or a relative directional encoding. An absolute encoding masks the six neighbors (i.e. directions) of a 3D cell with six bits. After a cell is grown, it accepts growth signals only from the direction from which it received its first signal. This reception direction information is stored in the gate position of each cell's state. == Implementation as a partitioned CA == The states of our CAs have two parts, which are treated in different ways. The first part of the cell-state contains the cell's type and activity level and the second part serves as an interface to the cell's neighborhood by containing the input signals from the neighbors. Characteristic of our CA is that only part of the state of a cell is passed to its neighbors, namely the signal and then only to those neighbors specified in the fixed part of the cell state. This CA is called partitioned, because the state is partitioned into two parts, the first being fixed and the second is variable for each cell. The advantage of this partitioning-technique is that the amount of information that defines the new state of a CA cell is kept to a minimum, due to its avoidance of redundant information exchange. == Implementation in hardware == Since CAs are only locally connected, they are ideal for implementation on purely parallel hardware. When designing the CoDi CA-based neural networks model, the objective was to implement them directly in hardware (FPGAs). Therefore, the CA was kept as simple as possible, by having a small number of bits to specify the state, keeping the CA rules few in number, and having few cellular neighbors. The CoDi model was implemented in the FPGA based CAM-Brain Machine (CBM) by Korkin. == History == CoDi was introduced by Gers et al. in 1998. A specialized parallel machine based on FPGA Hardware (CAM) to run the CoDi model on a large scale was developed by Korkin et al. De Garis conducted a series of experiments on the CAM-machine evaluating the CoDi model. The original model, where learning is based on evolutionary algorithms, has been augmented with a local learning rule via feedback from dendritic spikes by Schwarzer.

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  • Cristóbal Valenzuela

    Cristóbal Valenzuela

    Cristóbal Valenzuela (born 1989) is a Chilean-born technologist, software developer, and CEO of Runway. In 2018, Valenzuela co-founded the AI research company Runway in New York City with Anastasis Germanidis and Alejandro Matamala. == Education == Valenzuela graduated from Adolfo Ibáñez University (AIU), a research private university in Chile. From there, Valenzuela obtained a bachelor's degree in economics and business management, along with a master's degree in arts in design in 2012. In 2018, he graduated with a media arts degree from ITP NYU's Tisch School of the Arts. == Career and recognition == One of Valenzuela's first jobs was as a teaching and research assistant at the Adolfo Ibáñez University School of Design, and later an adjunct professor in the same department. In 2018, he became a researcher at NYU's Tisch School of the Arts ITP program, where he worked with Daniel Shiffman. He contributes to open-source software projects, including ml5.js, an open-source machine learning software. He co-founded Runway with two colleagues from ITP, Anastasis Germanidis, and Alejandro Matamala. The goal of Runway is to create new tools for human imagination using generative AI. In recent years, Valenzuela's work has been sponsored by Google and the Processing Foundation and his projects have been exhibited throughout Latin America and the US, including the Santiago Museum of Contemporary Art, Lollapalooza, NYC Media Lab, New Latin Wave, Inter-American Development Bank, Stanford University and New York University. In September 2023, Valenzuela was named as one of the TIME 100 Most Influential People in AI (TIME100 AI).

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  • Fantavision

    Fantavision

    Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985. Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988). Fantavision allows the creation of vector graphics animations using the mouse and keyboard. The user creates frames, and the software generates the frames between them. Because this is done in real-time, it allows for creative exploration and quick changes. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background. Advertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of "tweening" and "transforming" to home computers. == Reception == Compute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves. == Reviews == Games #70

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  • Meta Content Framework

    Meta Content Framework

    Meta Content Framework (MCF) is a specification of a content format for structuring metadata about web sites and other data. == History == MCF was developed by Ramanathan V. Guha at Apple Computer's Advanced Technology Group between 1995 and 1997. Rooted in knowledge-representation systems such as CycL, KRL, and KIF, it sought to describe objects, their attributes, and the relationships between them. One application of MCF was HotSauce, also developed by Guha while at Apple. It generated a 3D visualization of a web site's table of contents, based on MCF descriptions. By late 1996, a few hundred sites were creating MCF files and Apple HotSauce allowed users to browse these MCF representations in 3D. When the research project was discontinued, Guha left Apple for Netscape, where, in collaboration with Tim Bray, he adapted MCF to use XML and created the first version of the Resource Description Framework (RDF). == MCF format == An MCF file consists of one or more blocks, each corresponding to an entity. A block looks like this:The identifier is a unique identifier for that entity (more on the scope of the identifier below) and is used to refer to that entity. The following lines each specify a property and one or more values, separated by commas. Each value can be a reference to another entity (via its identifier), a string (enclosed by double quotes) or a number. For example:NOTE: The identifier must not include a comma (,) and must not be enclosed within double quotes. A common parsing failure is due to odd number of unescaped double quotes in text. For instance, "foo bar" baz" needs to be "foo bar\" baz". Commas within double quotes are not considered as value separators. Every entity has at least one property: typeOf.

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  • Partial-order planning

    Partial-order planning

    Partial-order planning is an approach to automated planning that maintains a partial ordering between actions and only commits ordering between actions when forced to, that is, ordering of actions is partial. Also this planning doesn't specify which action will come out first when two actions are processed. By contrast, total-order planning maintains a total ordering between all actions at every stage of planning. Given a problem in which some sequence of actions is needed to achieve a goal, a partial-order plan specifies all actions that must be taken, but specifies an ordering between actions only where needed. Consider the following situation: a person must travel from the start to the end of an obstacle course. The course is composed of a bridge, a see-saw, and a swing-set. The bridge must be traversed before the see-saw and swing-set are reachable. Once reachable, the see-saw and swing-set can be traversed in any order, after which the end is reachable. In a partial-order plan, ordering between these obstacles is specified only when needed. The bridge must be traversed first. Second, either the see-saw or swing-set can be traversed. Third, the remaining obstacle can be traversed. Then the end can be traversed. Partial-order planning relies upon the principle of least commitment for its efficiency. == Partial-order plan == A partial-order plan or partial plan is a plan which specifies all actions that must be taken, but only specifies the order between actions when needed. It is the result of a partial-order planner. A partial-order plan consists of four components: A set of actions (also known as operators). A partial order for the actions. It specifies the conditions about the order of some actions. A set of causal links. It specifies which actions meet which preconditions of other actions. Alternatively, a set of bindings between the variables in actions. A set of open preconditions. It specifies which preconditions are not fulfilled by any action in the partial-order plan. To keep the possible orders of the actions as open as possible, the set of order conditions and causal links must be as small as possible. A plan is a solution if the set of open preconditions is empty. A linearization of a partial order plan is a total order plan derived from the particular partial order plan; in other words, both order plans consist of the same actions, with the order in the linearization being a linear extension of the partial order in the original partial order plan. === Example === For example, a plan for baking a cake might start: go to the store get eggs; get flour; get milk pay for all goods go to the kitchen This is a partial plan because the order for finding eggs, flour and milk is not specified, the agent can wander around the store reactively accumulating all the items on its shopping list until the list is complete. == Partial-order planner == A partial-order planner is an algorithm or program which will construct a partial-order plan and search for a solution. The input is the problem description, consisting of descriptions of the initial state, the goal and possible actions. The problem can be interpreted as a search problem where the set of possible partial-order plans is the search space. The initial state would be the plan with the open preconditions equal to the goal conditions. The final state would be any plan with no open preconditions, i.e. a solution. The initial state is the starting conditions, and can be thought of as the preconditions to the task at hand. For a task of setting the table, the initial state could be a clear table. The goal is simply the final action that needs to be accomplished, for example setting the table. The operators of the algorithm are the actions by which the task is accomplished. For this example there may be two operators: lay (tablecloth), and place (glasses, plates, and silverware). === Plan space === The plan space of the algorithm is constrained between its start and finish. The algorithm starts, producing the initial state and finishes when all parts of the goal have been achieved. In the setting a table example, two types of actions exist that must be addressed: the put-out and lay operators. Four unsolved operators also exist: Action 1, lay-tablecloth, Action 2, Put-out (plates), Action 3, Put-out (silverware), and Action 4, Put-out (glasses). However, a threat arises if Action 2, 3, or 4 comes before Action 1. This threat is that the precondition to the start of the algorithm will be unsatisfied as the table will no longer be clear. Thus, constraints exist that must be added to the algorithm that force Actions 2, 3, and 4 to come after Action 1. Once these steps are completed, the algorithm will finish and the goal will have been completed. === Threats === As seen in the algorithm presented above, partial-order planning can encounter certain threats, meaning orderings that threaten to break connected actions, thus potentially destroying the entire plan. There are two ways to resolve threats: Promotion Demotion Promotion orders the possible threat after the connection it threatens. Demotion orders the possible threat before the connection it threatens. Partial-order planning algorithms are known for being both sound and complete, with sound being defined as the total ordering of the algorithm, and complete being defined as the capability to find a solution, given that a solution does in fact exist. == Partial-order vs. total-order planning == Partial-order planning is the opposite of total-order planning, in which actions are sequenced all at once and for the entirety of the task at hand. The question arises when one has two competing processes, which one is better? Anthony Barret and Daniel Weld have argued in their 1993 book, that partial-order planning is superior to total-order planning, as it is faster and thus more efficient. They tested this theory using Korf’s taxonomy of subgoal collections, in which they found that partial-order planning performs better because it produces more trivial serializability than total-order planning. Trivial serializability facilitates a planner’s ability to perform quickly when dealing with goals that contain subgoals. Planners perform more slowly when dealing with laboriously serializable or nonserializable subgoals. The determining factor that makes a subgoal trivially or laboriously serializable is the search space of different plans. They found that partial-order planning is more adept at finding the quickest path, and is therefore the more efficient of these two main types of planning. == The Sussman anomaly == Partial-order plans are known to easily and optimally solve the Sussman anomaly. Using this type of incremental planning system solves this problem quickly and efficiently. This was a result of partial-order planning that solidified its place as an efficient planning system. == Disadvantages to partial-order planning == One drawback of this type of planning system is that it requires a lot more computational power for each node. This higher per-node cost occurs because the algorithm for partial-order planning is more complex than others. This has important artificial intelligence implications. When coding a robot to do a certain task, the creator needs to take into account how much energy is needed. Though a partial-order plan may be quicker it may not be worth the energy cost for the robot. The creator must be aware of and weigh these two options to build an efficient robot.

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  • IEEE Transactions on Pattern Analysis and Machine Intelligence

    IEEE Transactions on Pattern Analysis and Machine Intelligence

    IEEE Transactions on Pattern Analysis and Machine Intelligence (sometimes abbreviated as IEEE PAMI or simply PAMI) is a monthly peer-reviewed scientific journal published by the IEEE Computer Society. == Background == The journal covers research in computer vision and image understanding, pattern analysis and recognition, machine intelligence, machine learning, search techniques, document and handwriting analysis, medical image analysis, video and image sequence analysis, content-based retrieval of image and video, and face and gesture recognition. The editor-in-chief is Kyoung Mu Lee (Seoul National University). According to the Journal Citation Reports, the journal has a 2023 impact factor of 20.8.

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  • The Business Cloud

    The Business Cloud

    The Business Cloud is an API enabled self-service platform, developed by Domo, that provides an array of services like data connection and data visualization. == History == Domo, Inc. was founded in 2010 by Josh James who also co-founded the web analytics software company Omniture in 1996, which he took public in 2006. Domo launched the Domo Appstore, with 1,000 apps with social and mobile capabilities, in 2016. This appstore creates a network of business apps and an ecosystem of companies into a single, integrated business cloud. This decision came after Domo announced a $131 million round of funding from BlackRock. According to the company, the concept behind The Business Cloud is to connect smaller clouds relating to apps or other functional areas of a business into a single business cloud that allows self-service and other social features to customers. == Services == The Business Cloud is offered as a free service, claimed to be the world's first business cloud with Domo appstore as one of its core services. This free package includes all of the Domo's features and functionality including Domo platform, Domo Apps, visualizations, alerts, company directories, org charts, profiles, tasks and Domo Mobile. The Business Cloud allows customers to leverage their preferred cloud as well as on-premises software and monitor all aspects of their business in routine. The company is supported by a $500 million fund from investors all over the world.

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  • Blockhead (thought experiment)

    Blockhead (thought experiment)

    Blockhead is a theoretical computer system invented as part of a thought experiment by philosopher Ned Block, which appeared in a paper titled "Psychologism and Behaviorism". Block did not personally name the computer in the paper. == Overview == In "Psychologism and Behaviorism", Block argues that the internal mechanism of a system is important in determining whether that system is intelligent and claims to show that a non-intelligent system could pass the Turing test. Block asks the reader to imagine a conversation lasting any given amount of time. He states that given the nature of language, there are a finite number of syntactically and grammatically correct sentences that can be used to start a conversation. Consequently, there is a limit to how many "sensible" responses can be made to the first sentence, then to the second sentence, and so on until the conversation ends. Block then asks the reader to imagine a computer which had been programmed with all the sentences in theory, if not in practice. Block argues that such a machine could continue a conversation with a person on any topic because the computer would be programmed with every sentence that it was possible to use so the computer would be able to pass the Turing test despite the fact that—according to Block—it was not intelligent. Block says that this does not show that there is only one correct internal structure for generating intelligence but simply that some internal structures do not generate intelligence. The argument is related to John Searle's Chinese room.

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  • Ari Holtzman

    Ari Holtzman

    Ari Holtzman is a professor of Computer Science at the University of Chicago and an expert in the area of natural language processing and computational linguistics. Previously, Holtzman was a PhD student at the University of Washington where he was advised by Luke Zettlemoyer. In 2017, he was a member of the winning team for the inaugural Alexa Prize for developing a conversational AI system for the Amazon Alexa device. Holtzman has made multiple contributions in the area of text generation and language models such as the introduction of nucleus sampling in 2019, his work on AI safety and neural fake news detection, and the fine-tuning of quantized large language models.

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