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  • Lenna

    Lenna

    Lenna (or Lena) is a standard test image used in the field of digital image processing, starting in 1973. It is a picture of the Swedish model Lena Forsén, shot by photographer Dwight Hooker and cropped from the centerfold of the November 1972 issue of Playboy magazine. Lenna has attracted controversy because of its subject matter. Starting in the mid-2010s, many journals have deemed it inappropriate and discouraged its use, while others have banned it from publication outright. Forsén herself has called for it to be retired, saying "It's time I retired from tech." The spelling "Lenna" came from the model's desire to encourage the proper pronunciation of her name. "I didn't want to be called Leena [English: ]," she explained. == History == Before Lenna, the first use of a Playboy magazine image to illustrate image processing algorithms was in 1961. Lawrence G. Roberts used two cropped six-bit grayscale facsimile scanned images from Playboy's July 1960 issue featuring Playmate Teddi Smith, in his master's thesis on image dithering at Massachusetts Institute of Technology. Lenna was originally intended for high resolution color image processing study. Its history was described in the May 2001 newsletter of the IEEE Professional Communication Society, in an article by Jamie Hutchinson: Alexander Sawchuk estimates that it was in June or July of 1973 when he, then an assistant professor of electrical engineering at the University of Southern California Signal and Image Processing Institute (SIPI), along with a graduate student and the SIPI lab manager, was hurriedly searching the lab for a good image to scan for a colleague's conference paper. They got tired of their stock of usual test images, dull stuff dating back to television standards work in the early 1960s. They wanted something glossy to ensure good output dynamic range, and they wanted a human face. Just then, somebody happened to walk in with a recent issue of Playboy. The engineers tore away the top third of the centerfold so they could wrap it around the drum of their Muirhead wirephoto scanner, which they had outfitted with analog-to-digital converters (one each for the red, green, and blue channels) and a Hewlett Packard 2100 minicomputer. The Muirhead had a fixed resolution of 100 lines per inch and the engineers wanted a 512×512 image, so they limited the scan to the top 5.12 inches of the picture, effectively cropping it at the subject's shoulders. The image's reach was limited in the 1970s and 80s, which is reflected in it initially only appearing in .org domains, but in July 1991, the image featured on the cover of Optical Engineering alongside Peppers, another popular test image. This drew the attention of Playboy to the potential copyright infringement. The peak of image hits on the internet was in 1995. The scan became one of the most used images in computer history. The use of the photo in electronic imaging has been described as "clearly one of the most important events in [its] history". The image spread to over 100 different domains, particularly .com and .edu. In a 1999 issue of IEEE Transactions on Image Processing "Lena" was used in three separate articles, and the picture continued to appear in scientific journals throughout the beginning of the 21st century. Lenna is so widely accepted in the image processing community that Forsén was a guest at the 50th annual Conference of the Society for Imaging Science and Technology (IS&T) in 1997. In 2015, Lena Forsén was also guest of honor at the banquet of IEEE ICIP 2015. After delivering a speech, she chaired the best paper award ceremony. To explain why the image became a standard in the field, David C. Munson, editor-in-chief of IEEE Transactions on Image Processing, stated that it was a good test image because of its detail, flat regions, shading, and texture. He also noted that "the Lena image is a picture of an attractive woman. It is not surprising that the (mostly male) image processing research community gravitated toward an image that they found attractive." While Playboy often cracks down on illegal uses of its material and did initially send a notice to the publisher of Optical Engineering about its unauthorized use in that publication, over time it has decided to overlook the wide use of Lena. Eileen Kent, VP of new media at Playboy, said, "We decided we should exploit this, because it is a phenomenon." == Criticism == The use of the image has produced controversy because Playboy is "seen (by some) as being degrading to women". In a 1999 essay on reasons for the male predominance in computer science, applied mathematician Dianne P. O'Leary wrote: Suggestive pictures used in lectures on image processing ... convey the message that the lecturer caters to the males only. For example, it is amazing that the "Lena" pin-up image is still used as an example in courses and published as a test image in journals today. A 2012 paper on compressed sensing used a photo of the model Fabio Lanzoni as a test image to draw attention to this issue. The use of the test image at the magnet school Thomas Jefferson High School for Science and Technology in Fairfax County, Virginia, provoked a guest editorial by a senior in The Washington Post in 2015 about its detrimental impact on aspiring female students in computer science. In 2017, the Journal of Modern Optics published an editorial titled "On alternatives to Lenna" suggesting three images (Pirate, Cameraman, and Peppers) that "are reasonably close to Lenna in feature space". In 2018, the Nature Nanotechnology journal announced that they would no longer consider articles using Lenna. In the same year SPIE, the publishers of Optical Engineering, also announced that they "strongly discourage" the use of Lenna, and would no longer consider new submissions containing the image "without convincing scientific justification for its use". They noted that aside from the copyright and ethical issues, that it was also no longer useful as a standard image: "In today's age of high-resolution digital image technology, it seems difficult to argue that a 512 × 512 image produced with a 1970s-era analog scanner is the best we have to offer as an image quality test standard". Forsén stated in the 2019 documentary film Losing Lena, "I retired from modeling a long time ago. It's time I retired from tech, too... Let's commit to losing me." The Institute of Electrical and Electronics Engineers (IEEE) announced that, starting April 1, 2024, it will no longer allow use of Lenna in its publications.

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  • Characteristic samples

    Characteristic samples

    Characteristic samples is a concept in the field of grammatical inference, related to passive learning. In passive learning, an inference algorithm I {\displaystyle I} is given a set of pairs of strings and labels S {\displaystyle S} , and returns a representation R {\displaystyle R} that is consistent with S {\displaystyle S} . Characteristic samples consider the scenario when the goal is not only finding a representation consistent with S {\displaystyle S} , but finding a representation that recognizes a specific target language. A characteristic sample of language L {\displaystyle L} is a set of pairs of the form ( s , l ( s ) ) {\displaystyle (s,l(s))} where: l ( s ) = 1 {\displaystyle l(s)=1} if and only if s ∈ L {\displaystyle s\in L} l ( s ) = − 1 {\displaystyle l(s)=-1} if and only if s ∉ L {\displaystyle s\notin L} Given the characteristic sample S {\displaystyle S} , I {\displaystyle I} 's output on it is a representation R {\displaystyle R} , e.g. an automaton, that recognizes L {\displaystyle L} . == Formal Definition == === The Learning Paradigm associated with Characteristic Samples === There are three entities in the learning paradigm connected to characteristic samples, the adversary, the teacher and the inference algorithm. Given a class of languages C {\displaystyle \mathbb {C} } and a class of representations for the languages R {\displaystyle \mathbb {R} } , the paradigm goes as follows: The adversary A {\displaystyle A} selects a language L ∈ C {\displaystyle L\in \mathbb {C} } and reports it to the teacher The teacher T {\displaystyle T} then computes a set of strings and label them correctly according to L {\displaystyle L} , trying to make sure that the inference algorithm will compute L {\displaystyle L} The adversary can add correctly labeled words to the set in order to confuse the inference algorithm The inference algorithm I {\displaystyle I} gets the sample and computes a representation R ∈ R {\displaystyle R\in \mathbb {R} } consistent with the sample. The goal is that when the inference algorithm receives a characteristic sample for a language L {\displaystyle L} , or a sample that subsumes a characteristic sample for L {\displaystyle L} , it will return a representation that recognizes exactly the language L {\displaystyle L} . === Sample === Sample S {\displaystyle S} is a set of pairs of the form ( s , l ( s ) ) {\displaystyle (s,l(s))} such that l ( s ) ∈ { − 1 , 1 } {\displaystyle l(s)\in \{-1,1\}} ==== Sample consistent with a language ==== We say that a sample S {\displaystyle S} is consistent with language L {\displaystyle L} if for every pair ( s , l ( s ) ) {\displaystyle (s,l(s))} in S {\displaystyle S} : l ( s ) = 1 if and only if s ∈ L {\displaystyle l(s)=1{\text{ if and only if }}s\in L} l ( s ) = − 1 if and only if s ∉ L {\displaystyle l(s)=-1{\text{ if and only if }}s\notin L} === Characteristic sample === Given an inference algorithm I {\displaystyle I} and a language L {\displaystyle L} , a sample S {\displaystyle S} that is consistent with L {\displaystyle L} is called a characteristic sample of L {\displaystyle L} for I {\displaystyle I} if: I {\displaystyle I} 's output on S {\displaystyle S} is a representation R {\displaystyle R} that recognizes L {\displaystyle L} . For every sample D {\displaystyle D} that is consistent with L {\displaystyle L} and also fulfils S ⊆ D {\displaystyle S\subseteq D} , I {\displaystyle I} 's output on D {\displaystyle D} is a representation R {\displaystyle R} that recognizes L {\displaystyle L} . A Class of languages C {\displaystyle \mathbb {C} } is said to have charistaristic samples if every L ∈ C {\displaystyle L\in \mathbb {C} } has a characteristic sample. == Related Theorems == === Theorem === If equivalence is undecidable for a class C {\textstyle \mathbb {C} } over Σ {\textstyle \Sigma } of cardinality bigger than 1, then C {\textstyle \mathbb {C} } doesn't have characteristic samples. ==== Proof ==== Given a class of representations C {\textstyle \mathbb {C} } such that equivalence is undecidable, for every polynomial p ( x ) {\displaystyle p(x)} and every n ∈ N {\displaystyle n\in \mathbb {N} } , there exist two representations r 1 {\displaystyle r_{1}} and r 2 {\displaystyle r_{2}} of sizes bounded by n {\displaystyle n} , that recognize different languages but are inseparable by any string of size bounded by p ( n ) {\displaystyle p(n)} . Assuming this is not the case, we can decide if r 1 {\displaystyle r_{1}} and r 2 {\displaystyle r_{2}} are equivalent by simulating their run on all strings of size smaller than p ( n ) {\displaystyle p(n)} , contradicting the assumption that equivalence is undecidable. === Theorem === If S 1 {\displaystyle S_{1}} is a characteristic sample for L 1 {\displaystyle L_{1}} and is also consistent with L 2 {\displaystyle L_{2}} , then every characteristic sample of L 2 {\displaystyle L_{2}} , is inconsistent with L 1 {\displaystyle L_{1}} . ==== Proof ==== Given a class C {\textstyle \mathbb {C} } that has characteristic samples, let R 1 {\displaystyle R_{1}} and R 2 {\displaystyle R_{2}} be representations that recognize L 1 {\displaystyle L_{1}} and L 2 {\displaystyle L_{2}} respectively. Under the assumption that there is a characteristic sample for L 1 {\displaystyle L_{1}} , S 1 {\displaystyle S_{1}} that is also consistent with L 2 {\displaystyle L_{2}} , we'll assume falsely that there exist a characteristic sample for L 2 {\displaystyle L_{2}} , S 2 {\displaystyle S_{2}} that is consistent with L 1 {\displaystyle L_{1}} . By the definition of characteristic sample, the inference algorithm I {\displaystyle I} must return a representation which recognizes the language if given a sample that subsumes the characteristic sample itself. But for the sample S 1 ∪ S 2 {\displaystyle S_{1}\cup S_{2}} , the answer of the inferring algorithm needs to recognize both L 1 {\displaystyle L_{1}} and L 2 {\displaystyle L_{2}} , in contradiction. === Theorem === If a class is polynomially learnable by example based queries, it is learnable with characteristic samples. == Polynomialy characterizable classes == === Regular languages === The proof that DFA's are learnable using characteristic samples, relies on the fact that every regular language has a finite number of equivalence classes with respect to the right congruence relation, ∼ L {\displaystyle \sim _{L}} (where x ∼ L y {\displaystyle x\sim _{L}y} for x , y ∈ Σ ∗ {\displaystyle x,y\in \Sigma ^{}} if and only if ∀ z ∈ Σ ∗ : x z ∈ L ↔ y z ∈ L {\displaystyle \forall z\in \Sigma ^{}:xz\in L\leftrightarrow yz\in L} ). Note that if x {\displaystyle x} , y {\displaystyle y} are not congruent with respect to ∼ L {\displaystyle \sim _{L}} , there exists a string z {\displaystyle z} such that x z ∈ L {\displaystyle xz\in L} but y z ∉ L {\displaystyle yz\notin L} or vice versa, this string is called a separating suffix. ==== Constructing a characteristic sample ==== The construction of a characteristic sample for a language L {\displaystyle L} by the teacher goes as follows. Firstly, by running a depth first search on a deterministic automaton A {\displaystyle A} recognizing L {\displaystyle L} , starting from its initial state, we get a suffix closed set of words, W {\displaystyle W} , ordered in shortlex order. From the fact above, we know that for every two states in the automaton, there exists a separating suffix that separates between every two strings that the run of A {\displaystyle A} on them ends in the respective states. We refer to the set of separating suffixes as S {\displaystyle S} . The labeled set (sample) of words the teacher gives the adversary is { ( w , l ( w ) ) | w ∈ W ⋅ S ∪ W ⋅ Σ ⋅ S } {\displaystyle \{(w,l(w))|w\in W\cdot S\cup W\cdot \Sigma \cdot S\}} where l ( w ) {\displaystyle l(w)} is the correct label of w {\displaystyle w} (whether it is in L {\displaystyle L} or not). We may assume that ϵ ∈ S {\displaystyle \epsilon \in S} . ==== Constructing a deterministic automata ==== Given the sample from the adversary W {\displaystyle W} , the construction of the automaton by the inference algorithm I {\displaystyle I} starts with defining P = prefix ( W ) {\displaystyle P={\text{prefix}}(W)} and S = suffix ( W ) {\displaystyle S={\text{suffix}}(W)} , which are the set of prefixes and suffixes of W {\displaystyle W} respectively. Now the algorithm constructs a matrix M {\displaystyle M} where the elements of P {\displaystyle P} function as the rows, ordered by the shortlex order, and the elements of S {\displaystyle S} function as the columns, ordered by the shortlex order. Next, the cells in the matrix are filled in the following manner for prefix p i {\displaystyle p_{i}} and suffix s j {\displaystyle s_{j}} : If p i s j ∈ W → M i j = l ( p i s j ) {\displaystyle p_{i}s_{j}\in W\rightarrow M_{ij}=l(p_{i}s_{j})} else, M i j = 0 {\displaystyle M_{ij}=0} Now, we say row i {\displaystyle i} and t {\displaystyle t} are distinguishable if there exi

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  • Arabic Speech Corpus

    Arabic Speech Corpus

    The Arabic Speech Corpus is a Modern Standard Arabic (MSA) speech corpus for speech synthesis. The corpus contains phonetic and orthographic transcriptions of more than 3.7 hours of MSA speech aligned with recorded speech on the phoneme level. The annotations include word stress marks on the individual phonemes. The Arabic Speech Corpus was built as part of a doctoral project by Nawar Halabi at the University of Southampton funded by MicroLinkPC who own an exclusive license to commercialise the corpus, but the corpus is available for strictly non-commercial purposes through the official Arabic Speech Corpus website. It is distributed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. == Purpose == The corpus was mainly built for speech synthesis purposes, specifically Speech Synthesis, but the corpus has been used for building HMM based voices in Arabic. It was also used to automatically align other speech corpora with their phonetic transcript and could be used as part of a larger corpus for training speech recognition systems. == Contents == The package contains the following: 1813 .wav files containing spoken utterances. 1813 .lab files containing text utterances. 1813 .TextGrid files containing the phoneme labels with time stamps of the boundaries where these occur in the .wav files. phonetic-transcript.txt which has the form "[wav_filename]" "[Phoneme Sequence]" in every line. orthographic-transcript.txt which has the form "[wav_filename]" "[Orthographic Transcript]" in every line. Orthography is in Buckwalter Format which is friendlier where there is software that does not read Arabic script. It can be easily converted back to Arabic. There is an extra 18 minutes of fully annotated corpus (separate from above but with the same structure as above) which was used to evaluated the corpus (see PhD thesis). The corpus was also used to prove that using automatically extracted, orthography-based stress marks improve the quality of speech synthesis in MSA.

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  • Least-squares support vector machine

    Least-squares support vector machine

    Least-squares support-vector machines (LS-SVM) for statistics and in statistical modeling, are least-squares versions of support-vector machines (SVM), which are a set of related supervised learning methods that analyze data and recognize patterns, and which are used for classification and regression analysis. In this version one finds the solution by solving a set of linear equations instead of a convex quadratic programming (QP) problem for classical SVMs. Least-squares SVM classifiers were proposed by Johan Suykens and Joos Vandewalle. LS-SVMs are a class of kernel-based learning methods. == From support-vector machine to least-squares support-vector machine == Given a training set { x i , y i } i = 1 N {\displaystyle \{x_{i},y_{i}\}_{i=1}^{N}} with input data x i ∈ R n {\displaystyle x_{i}\in \mathbb {R} ^{n}} and corresponding binary class labels y i ∈ { − 1 , + 1 } {\displaystyle y_{i}\in \{-1,+1\}} , the SVM classifier, according to Vapnik's original formulation, satisfies the following conditions: { w T ϕ ( x i ) + b ≥ 1 , if y i = + 1 , w T ϕ ( x i ) + b ≤ − 1 , if y i = − 1 , {\displaystyle {\begin{cases}w^{T}\phi (x_{i})+b\geq 1,&{\text{if }}\quad y_{i}=+1,\\w^{T}\phi (x_{i})+b\leq -1,&{\text{if }}\quad y_{i}=-1,\end{cases}}} which is equivalent to y i [ w T ϕ ( x i ) + b ] ≥ 1 , i = 1 , … , N , {\displaystyle y_{i}\left[{w^{T}\phi (x_{i})+b}\right]\geq 1,\quad i=1,\ldots ,N,} where ϕ ( x ) {\displaystyle \phi (x)} is the nonlinear map from original space to the high- or infinite-dimensional space. === Inseparable data === In case such a separating hyperplane does not exist, we introduce so-called slack variables ξ i {\displaystyle \xi _{i}} such that { y i [ w T ϕ ( x i ) + b ] ≥ 1 − ξ i , i = 1 , … , N , ξ i ≥ 0 , i = 1 , … , N . {\displaystyle {\begin{cases}y_{i}\left[{w^{T}\phi (x_{i})+b}\right]\geq 1-\xi _{i},&i=1,\ldots ,N,\\\xi _{i}\geq 0,&i=1,\ldots ,N.\end{cases}}} According to the structural risk minimization principle, the risk bound is minimized by the following minimization problem: min J 1 ( w , ξ ) = 1 2 w T w + c ∑ i = 1 N ξ i , {\displaystyle \min J_{1}(w,\xi )={\frac {1}{2}}w^{T}w+c\sum \limits _{i=1}^{N}\xi _{i},} Subject to { y i [ w T ϕ ( x i ) + b ] ≥ 1 − ξ i , i = 1 , … , N , ξ i ≥ 0 , i = 1 , … , N , {\displaystyle {\text{Subject to }}{\begin{cases}y_{i}\left[{w^{T}\phi (x_{i})+b}\right]\geq 1-\xi _{i},&i=1,\ldots ,N,\\\xi _{i}\geq 0,&i=1,\ldots ,N,\end{cases}}} To solve this problem, we could construct the Lagrangian function: L 1 ( w , b , ξ , α , β ) = 1 2 w T w + c ∑ i = 1 N ξ i − ∑ i = 1 N α i { y i [ w T ϕ ( x i ) + b ] − 1 + ξ i } − ∑ i = 1 N β i ξ i , {\displaystyle L_{1}(w,b,\xi ,\alpha ,\beta )={\frac {1}{2}}w^{T}w+c\sum \limits _{i=1}^{N}{\xi _{i}}-\sum \limits _{i=1}^{N}\alpha _{i}\left\{y_{i}\left[{w^{T}\phi (x_{i})+b}\right]-1+\xi _{i}\right\}-\sum \limits _{i=1}^{N}\beta _{i}\xi _{i},} where α i ≥ 0 , β i ≥ 0 ( i = 1 , … , N ) {\displaystyle \alpha _{i}\geq 0,\ \beta _{i}\geq 0\ (i=1,\ldots ,N)} are the Lagrangian multipliers. The optimal point will be in the saddle point of the Lagrangian function, and then we obtain By substituting w {\displaystyle w} by its expression in the Lagrangian formed from the appropriate objective and constraints, we will get the following quadratic programming problem: max Q 1 ( α ) = − 1 2 ∑ i , j = 1 N α i α j y i y j K ( x i , x j ) + ∑ i = 1 N α i , {\displaystyle \max Q_{1}(\alpha )=-{\frac {1}{2}}\sum \limits _{i,j=1}^{N}{\alpha _{i}\alpha _{j}y_{i}y_{j}K(x_{i},x_{j})}+\sum \limits _{i=1}^{N}\alpha _{i},} where K ( x i , x j ) = ⟨ ϕ ( x i ) , ϕ ( x j ) ⟩ {\displaystyle K(x_{i},x_{j})=\left\langle \phi (x_{i}),\phi (x_{j})\right\rangle } is called the kernel function. Solving this QP problem subject to constraints in (1), we will get the hyperplane in the high-dimensional space and hence the classifier in the original space. === Least-squares SVM formulation === The least-squares version of the SVM classifier is obtained by reformulating the minimization problem as min J 2 ( w , b , e ) = μ 2 w T w + ζ 2 ∑ i = 1 N e i 2 , {\displaystyle \min J_{2}(w,b,e)={\frac {\mu }{2}}w^{T}w+{\frac {\zeta }{2}}\sum \limits _{i=1}^{N}e_{i}^{2},} subject to the equality constraints y i [ w T ϕ ( x i ) + b ] = 1 − e i , i = 1 , … , N . {\displaystyle y_{i}\left[{w^{T}\phi (x_{i})+b}\right]=1-e_{i},\quad i=1,\ldots ,N.} The least-squares SVM (LS-SVM) classifier formulation above implicitly corresponds to a regression interpretation with binary targets y i = ± 1 {\displaystyle y_{i}=\pm 1} . Using y i 2 = 1 {\displaystyle y_{i}^{2}=1} , we have ∑ i = 1 N e i 2 = ∑ i = 1 N ( y i e i ) 2 = ∑ i = 1 N e i 2 = ∑ i = 1 N ( y i − ( w T ϕ ( x i ) + b ) ) 2 , {\displaystyle \sum \limits _{i=1}^{N}e_{i}^{2}=\sum \limits _{i=1}^{N}(y_{i}e_{i})^{2}=\sum \limits _{i=1}^{N}e_{i}^{2}=\sum \limits _{i=1}^{N}\left(y_{i}-(w^{T}\phi (x_{i})+b)\right)^{2},} with e i = y i − ( w T ϕ ( x i ) + b ) . {\displaystyle e_{i}=y_{i}-(w^{T}\phi (x_{i})+b).} Notice, that this error would also make sense for least-squares data fitting, so that the same end results holds for the regression case. Hence the LS-SVM classifier formulation is equivalent to J 2 ( w , b , e ) = μ E W + ζ E D {\displaystyle J_{2}(w,b,e)=\mu E_{W}+\zeta E_{D}} with E W = 1 2 w T w {\displaystyle E_{W}={\frac {1}{2}}w^{T}w} and E D = 1 2 ∑ i = 1 N e i 2 = 1 2 ∑ i = 1 N ( y i − ( w T ϕ ( x i ) + b ) ) 2 . {\displaystyle E_{D}={\frac {1}{2}}\sum \limits _{i=1}^{N}e_{i}^{2}={\frac {1}{2}}\sum \limits _{i=1}^{N}\left(y_{i}-(w^{T}\phi (x_{i})+b)\right)^{2}.} Both μ {\displaystyle \mu } and ζ {\displaystyle \zeta } should be considered as hyperparameters to tune the amount of regularization versus the sum squared error. The solution does only depend on the ratio γ = ζ / μ {\displaystyle \gamma =\zeta /\mu } , therefore the original formulation uses only γ {\displaystyle \gamma } as tuning parameter. We use both μ {\displaystyle \mu } and ζ {\displaystyle \zeta } as parameters in order to provide a Bayesian interpretation to LS-SVM. The solution of LS-SVM regressor will be obtained after we construct the Lagrangian function: { L 2 ( w , b , e , α ) = J 2 ( w , e ) − ∑ i = 1 N α i { [ w T ϕ ( x i ) + b ] + e i − y i } , = 1 2 w T w + γ 2 ∑ i = 1 N e i 2 − ∑ i = 1 N α i { [ w T ϕ ( x i ) + b ] + e i − y i } , {\displaystyle {\begin{cases}L_{2}(w,b,e,\alpha )\;=J_{2}(w,e)-\sum \limits _{i=1}^{N}\alpha _{i}\left\{{\left[{w^{T}\phi (x_{i})+b}\right]+e_{i}-y_{i}}\right\},\\\quad \quad \quad \quad \quad \;={\frac {1}{2}}w^{T}w+{\frac {\gamma }{2}}\sum \limits _{i=1}^{N}e_{i}^{2}-\sum \limits _{i=1}^{N}\alpha _{i}\left\{\left[w^{T}\phi (x_{i})+b\right]+e_{i}-y_{i}\right\},\end{cases}}} where α i ∈ R {\displaystyle \alpha _{i}\in \mathbb {R} } are the Lagrange multipliers. The conditions for optimality are { ∂ L 2 ∂ w = 0 → w = ∑ i = 1 N α i ϕ ( x i ) , ∂ L 2 ∂ b = 0 → ∑ i = 1 N α i = 0 , ∂ L 2 ∂ e i = 0 → α i = γ e i , i = 1 , … , N , ∂ L 2 ∂ α i = 0 → y i = w T ϕ ( x i ) + b + e i , i = 1 , … , N . {\displaystyle {\begin{cases}{\frac {\partial L_{2}}{\partial w}}=0\quad \to \quad w=\sum \limits _{i=1}^{N}\alpha _{i}\phi (x_{i}),\\{\frac {\partial L_{2}}{\partial b}}=0\quad \to \quad \sum \limits _{i=1}^{N}\alpha _{i}=0,\\{\frac {\partial L_{2}}{\partial e_{i}}}=0\quad \to \quad \alpha _{i}=\gamma e_{i},\;i=1,\ldots ,N,\\{\frac {\partial L_{2}}{\partial \alpha _{i}}}=0\quad \to \quad y_{i}=w^{T}\phi (x_{i})+b+e_{i},\,i=1,\ldots ,N.\end{cases}}} Elimination of w {\displaystyle w} and e {\displaystyle e} will yield a linear system instead of a quadratic programming problem: [ 0 1 N T 1 N Ω + γ − 1 I N ] [ b α ] = [ 0 Y ] , {\displaystyle \left[{\begin{matrix}0&1_{N}^{T}\\1_{N}&\Omega +\gamma ^{-1}I_{N}\end{matrix}}\right]\left[{\begin{matrix}b\\\alpha \end{matrix}}\right]=\left[{\begin{matrix}0\\Y\end{matrix}}\right],} with Y = [ y 1 , … , y N ] T {\displaystyle Y=[y_{1},\ldots ,y_{N}]^{T}} , 1 N = [ 1 , … , 1 ] T {\displaystyle 1_{N}=[1,\ldots ,1]^{T}} and α = [ α 1 , … , α N ] T {\displaystyle \alpha =[\alpha _{1},\ldots ,\alpha _{N}]^{T}} . Here, I N {\displaystyle I_{N}} is an N × N {\displaystyle N\times N} identity matrix, and Ω ∈ R N × N {\displaystyle \Omega \in \mathbb {R} ^{N\times N}} is the kernel matrix defined by Ω i j = ϕ ( x i ) T ϕ ( x j ) = K ( x i , x j ) {\displaystyle \Omega _{ij}=\phi (x_{i})^{T}\phi (x_{j})=K(x_{i},x_{j})} . === Kernel function K === For the kernel function K(•, •) one typically has the following choices: Linear kernel : K ( x , x i ) = x i T x , {\displaystyle K(x,x_{i})=x_{i}^{T}x,} Polynomial kernel of degree d {\displaystyle d} : K ( x , x i ) = ( 1 + x i T x / c ) d , {\displaystyle K(x,x_{i})=\left({1+x_{i}^{T}x/c}\right)^{d},} Radial basis function RBF kernel : K ( x , x i ) = exp ⁡ ( − ‖ x − x i ‖ 2 / σ 2 ) , {\displaystyle K(x,x_{i})=\exp \left({-\left\|{x-x_{i}}\right\|^{2}/\sigma ^{2}}\right),} MLP kernel : K ( x , x i ) = tanh ⁡ ( k x i T x + θ ) , {\displaystyle K(x,x_{i})=\tanh \left({k

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  • Multicloud

    Multicloud

    Multicloud (also written as multi-cloud or multi cloud) is a term with varying interpretations, generally referring to a system using multiple cloud computing providers. According to ISO/IEC 22123-1: "multi-cloud is a cloud deployment model in which a customer uses public cloud services provided by two or more cloud service providers". Multi-cloud can involve various deployment models, including public, private, and hybrid clouds, and multiple service models, such as Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). Multicloud incorporates workload, data, traffic, and workflow portability options, which can result in varying implementation complexity. When effectively implemented, multicloud solutions can enhance architectural resilience, reduce dependence on a single vendor, and improve flexibility by leveraging services from different providers. However, multicloud strategies also present challenges, including increased operational complexity, security risks, higher costs, and integration difficulties. According to the 2024 State of the Cloud Report by Flexera, multi-cloud adoption has continued to rise in 2024. Enterprises increasingly silo applications into specific clouds and select best-fit services. Key use cases include data analysis in separate clouds and cross-cloud disaster recovery. == Advantages and challenges == There are several advantages to using a multicloud approach, including the ability to negotiate better pricing with cloud providers, the ability to quickly switch to another provider if needed, and the ability to avoid vendor lock-in. Multicloud can also be a good way to hedge against the risks of obsolescence, as it allows you to rely on multiple vendors and open standards, which can prolong the life of your systems. Additional benefits of the multicloud architecture include adherence to local policies that require certain data to be physically present within the area/country, geographical distribution of processing requests from physically closer cloud unit which in turn reduces latency and protect against disasters. Various issues and challenges also present themselves in a multicloud environment. Security and governance is more complicated, and more "moving parts" may create resiliency issues. == Difference between multicloud and hybrid cloud == Multicloud differs from hybrid cloud in that it refers to multiple cloud services from different vendors rather than multiple deployment modes (on-premises hardware, and public and private, cloud hosting). However, when considering a broad definition of multi-cloud, hybrid cloud can still be regarded as a special form of multi-cloud.

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  • Time-aware long short-term memory

    Time-aware long short-term memory

    Time-aware LSTM (T-LSTM) is a long short-term memory (LSTM) unit capable of handling irregular time intervals in longitudinal patient records. T-LSTM was developed by researchers from Michigan State University, IBM Research, and Cornell University and was first presented in the Knowledge Discovery and Data Mining (KDD) conference. Experiments using real and synthetic data proved that T-LSTM auto-encoder outperformed widely used frameworks including LSTM and MF1-LSTM auto-encoders.

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  • SqueezeNet

    SqueezeNet

    SqueezeNet is a deep neural network for image classification released in 2016. SqueezeNet was developed by researchers at DeepScale, University of California, Berkeley, and Stanford University. In designing SqueezeNet, the authors' goal was to create a smaller neural network with fewer parameters while achieving competitive accuracy. Their best-performing model achieved the same accuracy as AlexNet on ImageNet classification, but has a size 510x less than it. == Version history == SqueezeNet was originally released on February 22, 2016. This original version of SqueezeNet was implemented on top of the Caffe deep learning software framework. Shortly thereafter, the open-source research community ported SqueezeNet to a number of other deep learning frameworks. On February 26, 2016, Eddie Bell released a port of SqueezeNet for the Chainer deep learning framework. On March 2, 2016, Guo Haria released a port of SqueezeNet for the Apache MXNet framework. On June 3, 2016, Tammy Yang released a port of SqueezeNet for the Keras framework. In 2017, companies including Baidu, Xilinx, Imagination Technologies, and Synopsys demonstrated SqueezeNet running on low-power processing platforms such as smartphones, FPGAs, and custom processors. As of 2018, SqueezeNet ships "natively" as part of the source code of a number of deep learning frameworks such as PyTorch, Apache MXNet, and Apple CoreML. In addition, third party developers have created implementations of SqueezeNet that are compatible with frameworks such as TensorFlow. Below is a summary of frameworks that support SqueezeNet. == Relationship to other networks == === AlexNet === SqueezeNet was originally described in SqueezeNet: AlexNet-level accuracy with 50x fewer parameters and <0.5MB model size. AlexNet is a deep neural network that has 240 MB of parameters, and SqueezeNet has just 5 MB of parameters. This small model size can more easily fit into computer memory and can more easily be transmitted over a computer network. However, it's important to note that SqueezeNet is not a "squeezed version of AlexNet." Rather, SqueezeNet is an entirely different DNN architecture than AlexNet. What SqueezeNet and AlexNet have in common is that both of them achieve approximately the same level of accuracy when evaluated on the ImageNet image classification validation dataset. === Model compression === Model compression (e.g. quantization and pruning of model parameters) can be applied to a deep neural network after it has been trained. In the SqueezeNet paper, the authors demonstrated that a model compression technique called Deep Compression can be applied to SqueezeNet to further reduce the size of the parameter file from 5 MB to 500 KB. Deep Compression has also been applied to other DNNs, such as AlexNet and VGG. == Variants == Some of the members of the original SqueezeNet team have continued to develop resource-efficient deep neural networks for a variety of applications. A few of these works are noted in the following table. As with the original SqueezeNet model, the open-source research community has ported and adapted these newer "squeeze"-family models for compatibility with multiple deep learning frameworks. In addition, the open-source research community has extended SqueezeNet to other applications, including semantic segmentation of images and style transfer.

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  • Growth function

    Growth function

    The growth function, also called the shatter coefficient or the shattering number, measures the richness of a set family or class of functions. It is especially used in the context of statistical learning theory, where it is used to study properties of statistical learning methods. The term 'growth function' was coined by Vapnik and Chervonenkis in their 1968 paper, where they also proved many of its properties. It is a basic concept in machine learning. == Definitions == === Set-family definition === Let H {\displaystyle H} be a set family (a set of sets) and C {\displaystyle C} a set. Their intersection is defined as the following set-family: H ∩ C := { h ∩ C ∣ h ∈ H } {\displaystyle H\cap C:=\{h\cap C\mid h\in H\}} The intersection-size (also called the index) of H {\displaystyle H} with respect to C {\displaystyle C} is | H ∩ C | {\displaystyle |H\cap C|} . If a set C m {\displaystyle C_{m}} has m {\displaystyle m} elements then the index is at most 2 m {\displaystyle 2^{m}} . If the index is exactly 2m then the set C {\displaystyle C} is said to be shattered by H {\displaystyle H} , because H ∩ C {\displaystyle H\cap C} contains all the subsets of C {\displaystyle C} , i.e.: | H ∩ C | = 2 | C | , {\displaystyle |H\cap C|=2^{|C|},} The growth function measures the size of H ∩ C {\displaystyle H\cap C} as a function of | C | {\displaystyle |C|} . Formally: Growth ⁡ ( H , m ) := max C : | C | = m | H ∩ C | {\displaystyle \operatorname {Growth} (H,m):=\max _{C:|C|=m}|H\cap C|} === Hypothesis-class definition === Equivalently, let H {\displaystyle H} be a hypothesis-class (a set of binary functions) and C {\displaystyle C} a set with m {\displaystyle m} elements. The restriction of H {\displaystyle H} to C {\displaystyle C} is the set of binary functions on C {\displaystyle C} that can be derived from H {\displaystyle H} : H C := { ( h ( x 1 ) , … , h ( x m ) ) ∣ h ∈ H , x i ∈ C } {\displaystyle H_{C}:=\{(h(x_{1}),\ldots ,h(x_{m}))\mid h\in H,x_{i}\in C\}} The growth function measures the size of H C {\displaystyle H_{C}} as a function of | C | {\displaystyle |C|} : Growth ⁡ ( H , m ) := max C : | C | = m | H C | {\displaystyle \operatorname {Growth} (H,m):=\max _{C:|C|=m}|H_{C}|} == Examples == 1. The domain is the real line R {\displaystyle \mathbb {R} } . The set-family H {\displaystyle H} contains all the half-lines (rays) from a given number to positive infinity, i.e., all sets of the form { x > x 0 ∣ x ∈ R } {\displaystyle \{x>x_{0}\mid x\in \mathbb {R} \}} for some x 0 ∈ R {\displaystyle x_{0}\in \mathbb {R} } . For any set C {\displaystyle C} of m {\displaystyle m} real numbers, the intersection H ∩ C {\displaystyle H\cap C} contains m + 1 {\displaystyle m+1} sets: the empty set, the set containing the largest element of C {\displaystyle C} , the set containing the two largest elements of C {\displaystyle C} , and so on. Therefore: Growth ⁡ ( H , m ) = m + 1 {\displaystyle \operatorname {Growth} (H,m)=m+1} . The same is true whether H {\displaystyle H} contains open half-lines, closed half-lines, or both. 2. The domain is the segment [ 0 , 1 ] {\displaystyle [0,1]} . The set-family H {\displaystyle H} contains all the open sets. For any finite set C {\displaystyle C} of m {\displaystyle m} real numbers, the intersection H ∩ C {\displaystyle H\cap C} contains all possible subsets of C {\displaystyle C} . There are 2 m {\displaystyle 2^{m}} such subsets, so Growth ⁡ ( H , m ) = 2 m {\displaystyle \operatorname {Growth} (H,m)=2^{m}} . 3. The domain is the Euclidean space R n {\displaystyle \mathbb {R} ^{n}} . The set-family H {\displaystyle H} contains all the half-spaces of the form: x ⋅ ϕ ≥ 1 {\displaystyle x\cdot \phi \geq 1} , where ϕ {\displaystyle \phi } is a fixed vector. Then Growth ⁡ ( H , m ) = Comp ⁡ ( n , m ) {\displaystyle \operatorname {Growth} (H,m)=\operatorname {Comp} (n,m)} , where Comp is the number of components in a partitioning of an n-dimensional space by m hyperplanes. 4. The domain is the real line R {\displaystyle \mathbb {R} } . The set-family H {\displaystyle H} contains all the real intervals, i.e., all sets of the form { x ∈ [ x 0 , x 1 ] | x ∈ R } {\displaystyle \{x\in [x_{0},x_{1}]|x\in \mathbb {R} \}} for some x 0 , x 1 ∈ R {\displaystyle x_{0},x_{1}\in \mathbb {R} } . For any set C {\displaystyle C} of m {\displaystyle m} real numbers, the intersection H ∩ C {\displaystyle H\cap C} contains all runs of between 0 and m {\displaystyle m} consecutive elements of C {\displaystyle C} . The number of such runs is ( m + 1 2 ) + 1 {\displaystyle {m+1 \choose 2}+1} , so Growth ⁡ ( H , m ) = ( m + 1 2 ) + 1 {\displaystyle \operatorname {Growth} (H,m)={m+1 \choose 2}+1} . == Polynomial or exponential == The main property that makes the growth function interesting is that it can be either polynomial or exponential - nothing in-between. The following is a property of the intersection-size: If, for some set C m {\displaystyle C_{m}} of size m {\displaystyle m} , and for some number n ≤ m {\displaystyle n\leq m} , | H ∩ C m | ≥ Comp ⁡ ( n , m ) {\displaystyle |H\cap C_{m}|\geq \operatorname {Comp} (n,m)} - then, there exists a subset C n ⊆ C m {\displaystyle C_{n}\subseteq C_{m}} of size n {\displaystyle n} such that | H ∩ C n | = 2 n {\displaystyle |H\cap C_{n}|=2^{n}} . This implies the following property of the Growth function. For every family H {\displaystyle H} there are two cases: The exponential case: Growth ⁡ ( H , m ) = 2 m {\displaystyle \operatorname {Growth} (H,m)=2^{m}} identically. The polynomial case: Growth ⁡ ( H , m ) {\displaystyle \operatorname {Growth} (H,m)} is majorized by Comp ⁡ ( n , m ) ≤ m n + 1 {\displaystyle \operatorname {Comp} (n,m)\leq m^{n}+1} , where n {\displaystyle n} is the smallest integer for which Growth ⁡ ( H , n ) < 2 n {\displaystyle \operatorname {Growth} (H,n)<2^{n}} . == Other properties == === Trivial upper bound === For any finite H {\displaystyle H} : Growth ⁡ ( H , m ) ≤ | H | {\displaystyle \operatorname {Growth} (H,m)\leq |H|} since for every C {\displaystyle C} , the number of elements in H ∩ C {\displaystyle H\cap C} is at most | H | {\displaystyle |H|} . Therefore, the growth function is mainly interesting when H {\displaystyle H} is infinite. === Exponential upper bound === For any nonempty H {\displaystyle H} : Growth ⁡ ( H , m ) ≤ 2 m {\displaystyle \operatorname {Growth} (H,m)\leq 2^{m}} I.e, the growth function has an exponential upper-bound. We say that a set-family H {\displaystyle H} shatters a set C {\displaystyle C} if their intersection contains all possible subsets of C {\displaystyle C} , i.e. H ∩ C = 2 C {\displaystyle H\cap C=2^{C}} . If H {\displaystyle H} shatters C {\displaystyle C} of size m {\displaystyle m} , then Growth ⁡ ( H , C ) = 2 m {\displaystyle \operatorname {Growth} (H,C)=2^{m}} , which is the upper bound. === Cartesian intersection === Define the Cartesian intersection of two set-families as: H 1 ⨂ H 2 := { h 1 ∩ h 2 ∣ h 1 ∈ H 1 , h 2 ∈ H 2 } {\displaystyle H_{1}\bigotimes H_{2}:=\{h_{1}\cap h_{2}\mid h_{1}\in H_{1},h_{2}\in H_{2}\}} . Then: Growth ⁡ ( H 1 ⨂ H 2 , m ) ≤ Growth ⁡ ( H 1 , m ) ⋅ Growth ⁡ ( H 2 , m ) {\displaystyle \operatorname {Growth} (H_{1}\bigotimes H_{2},m)\leq \operatorname {Growth} (H_{1},m)\cdot \operatorname {Growth} (H_{2},m)} === Union === For every two set-families: Growth ⁡ ( H 1 ∪ H 2 , m ) ≤ Growth ⁡ ( H 1 , m ) + Growth ⁡ ( H 2 , m ) {\displaystyle \operatorname {Growth} (H_{1}\cup H_{2},m)\leq \operatorname {Growth} (H_{1},m)+\operatorname {Growth} (H_{2},m)} === VC dimension === The VC dimension of H {\displaystyle H} is defined according to these two cases: In the polynomial case, VCDim ⁡ ( H ) = n − 1 {\displaystyle \operatorname {VCDim} (H)=n-1} = the largest integer d {\displaystyle d} for which Growth ⁡ ( H , d ) = 2 d {\displaystyle \operatorname {Growth} (H,d)=2^{d}} . In the exponential case VCDim ⁡ ( H ) = ∞ {\displaystyle \operatorname {VCDim} (H)=\infty } . So VCDim ⁡ ( H ) ≥ d {\displaystyle \operatorname {VCDim} (H)\geq d} if-and-only-if Growth ⁡ ( H , d ) = 2 d {\displaystyle \operatorname {Growth} (H,d)=2^{d}} . The growth function can be regarded as a refinement of the concept of VC dimension. The VC dimension only tells us whether Growth ⁡ ( H , d ) {\displaystyle \operatorname {Growth} (H,d)} is equal to or smaller than 2 d {\displaystyle 2^{d}} , while the growth function tells us exactly how Growth ⁡ ( H , m ) {\displaystyle \operatorname {Growth} (H,m)} changes as a function of m {\displaystyle m} . Another connection between the growth function and the VC dimension is given by the Sauer–Shelah lemma: If VCDim ⁡ ( H ) = d {\displaystyle \operatorname {VCDim} (H)=d} , then: for all m {\displaystyle m} : Growth ⁡ ( H , m ) ≤ ∑ i = 0 d ( m i ) {\displaystyle \operatorname {Growth} (H,m)\leq \sum _{i=0}^{d}{m \choose i}} In particular, for all m > d + 1 {\displaystyle m>d+1} : Growth ⁡ ( H , m ) ≤ ( e m / d ) d = O ( m d ) {\displaystyle \operatorname {Growth} (H,m)\leq (

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  • Pixelmator Pro

    Pixelmator Pro

    Pixelmator Pro is a photo, video, and vector graphic editor developed by Apple for macOS and iPadOS as part of its Pixelmator and pro apps platforms and as a part of their Apple Creator Studio suite of applications. Pixelmator Pro relies heavily on technologies from Apple platforms such as Metal, CoreML, Core Image, AVFoundation, GCD, and SwiftUI. == Features == GPU accelerated with Metal 50+ standard image editing tools Layer-based image editor Video editing support Vector graphic support (including SVG support) AI-powered editing features such as background removal ML Super Resolution and Smart Replace Supports a variety of media formats (JPEG, RAW, Apple ProRAW, PSD, PNG, GIF, MP4, HEIF, etc) == Reception == Pixelmator Pro was generally well-received by reviewers who praised its deep use of machine learning, fully macOS-native design, and relatively affordable one-time purchase compared to subscription software such as Adobe Photoshop. Some reviewers criticized that some features are hard to find or hard to use. It was awarded Apple's Mac App of the Year in 2018. Pixelmator Pro does not have support for panorama stitching. == Acquisition by Apple == On November 1, 2024, the Pixelmator Team announced that they were to be acquired by Apple, subject to regulatory approval. Their site promises "There will be no material changes to the Pixelmator Pro, Pixelmator for iOS, and Photomator apps at this time." The acquisition was completed in February 2025. On January 13, 2026, Apple announced that a new version of Pixelmator Pro with AI features would be included in its new Apple Creator Studio subscription, the app would be brought to the iPad and the Mac app would be redesigned with Liquid Glass. == Version history == == Applescript == In 2020 Pixelmator Pro added the ability to leverage Apple's automation language 'AppleScript' to automate many tasks in version 1.8 (Lynx). This enabled simple and advanced automation activities such as image resize, crop, color adjustments, format change, moving layers around, and more advanced actions like removing background, Gaussian blur, text replacement, shadows, color replacement, etc.

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  • Information gain (decision tree)

    Information gain (decision tree)

    In the context of decision trees in information theory and machine learning, information gain refers to the conditional expected value of the Kullback–Leibler divergence of the univariate probability distribution of one variable from the conditional distribution of this variable given the other one. (In broader contexts, information gain can also be used as a synonym for either Kullback–Leibler divergence or mutual information, but the focus of this article is on the more narrow meaning below.) Explicitly, the information gain of a random variable X {\displaystyle X} obtained from an observation of a random variable A {\displaystyle A} taking value a {\displaystyle a} is defined as: I G ( X , a ) = D KL ( P X ∣ a ∥ P X ) {\displaystyle {\mathit {IG}}(X,a)=D_{\text{KL}}{\bigl (}P_{X\mid a}\parallel P_{X}{\bigr )}} In other words, it is the Kullback–Leibler divergence of P X ( x ) {\displaystyle P_{X}(x)} (the prior distribution for X {\displaystyle X} ) from P X ∣ a ( x ) {\displaystyle P_{X\mid a}(x)} (the posterior distribution for X {\displaystyle X} given A = a {\displaystyle A=a} ). The expected value of the information gain is the mutual information I ( X ; A ) {\displaystyle I(X;A)} : E A ⁡ [ I G ( X , A ) ] = I ( X ; A ) {\displaystyle \operatorname {E} _{A}[{\mathit {IG}}(X,A)]=I(X;A)} i.e. the reduction in the entropy of X {\displaystyle X} achieved by learning the state of the random variable A {\displaystyle A} . In machine learning, this concept can be used to define a preferred sequence of attributes to investigate to most rapidly narrow down the state of X. Such a sequence (which depends on the outcome of the investigation of previous attributes at each stage) is called a decision tree, and when applied in the area of machine learning is known as decision tree learning. Usually an attribute with high mutual information should be preferred to other attributes. == General definition == In general terms, the expected information gain is the reduction in information entropy Η from a prior state to a state that takes some information as given: I G ( T , a ) = H ( T ) − H ( T | a ) , {\displaystyle IG(T,a)=\mathrm {H} {(T)}-\mathrm {H} {(T|a)},} where H ( T | a ) {\displaystyle \mathrm {H} {(T|a)}} is the conditional entropy of T {\displaystyle T} given the value of attribute a {\displaystyle a} . This is intuitively plausible when interpreting entropy Η as a measure of uncertainty of a random variable T {\displaystyle T} : by learning (or assuming) a {\displaystyle a} about T {\displaystyle T} , our uncertainty about T {\displaystyle T} is reduced (i.e. I G ( T , a ) {\displaystyle IG(T,a)} is positive), unless of course T {\displaystyle T} is independent of a {\displaystyle a} , in which case H ( T | a ) = H ( T ) {\displaystyle \mathrm {H} (T|a)=\mathrm {H} (T)} , meaning I G ( T , a ) = 0 {\displaystyle IG(T,a)=0} . == Formal definition == Let T denote a set of training examples, each of the form ( x , y ) = ( x 1 , x 2 , x 3 , . . . , x k , y ) {\displaystyle ({\textbf {x}},y)=(x_{1},x_{2},x_{3},...,x_{k},y)} where x a ∈ v a l s ( a ) {\displaystyle x_{a}\in \mathrm {vals} (a)} is the value of the a th {\displaystyle a^{\text{th}}} attribute or feature of example x {\displaystyle {\textbf {x}}} and y is the corresponding class label. The information gain for an attribute a is defined in terms of Shannon entropy H ( − ) {\displaystyle \mathrm {H} (-)} as follows. For a value v taken by attribute a, let S a ( v ) = { x ∈ T | x a = v } {\displaystyle S_{a}{(v)}=\{{\textbf {x}}\in T|x_{a}=v\}} be defined as the set of training inputs of T for which attribute a is equal to v. Then the information gain of T for attribute a is the difference between the a priori Shannon entropy H ( T ) {\displaystyle \mathrm {H} (T)} of the training set and the conditional entropy H ( T | a ) {\displaystyle \mathrm {H} {(T|a)}} . H ( T | a ) = ∑ v ∈ v a l s ( a ) | S a ( v ) | | T | ⋅ H ( S a ( v ) ) . {\displaystyle \mathrm {H} (T|a)=\sum _{v\in \mathrm {vals} (a)}{{\frac {|S_{a}{(v)}|}{|T|}}\cdot \mathrm {H} \left(S_{a}{\left(v\right)}\right)}.} I G ( T , a ) = H ( T ) − H ( T | a ) {\displaystyle IG(T,a)=\mathrm {H} (T)-\mathrm {H} (T|a)} The mutual information is equal to the total entropy for an attribute if for each of the attribute values a unique classification can be made for the result attribute. In this case, the relative entropies subtracted from the total entropy are 0. In particular, the values v ∈ v a l s ( a ) {\displaystyle v\in vals(a)} defines a partition of the training set data T into mutually exclusive and all-inclusive subsets, inducing a categorical probability distribution P a ( v ) {\textstyle P_{a}{(v)}} on the values v ∈ v a l s ( a ) {\textstyle v\in vals(a)} of attribute a. The distribution is given P a ( v ) := | S a ( v ) | | T | {\textstyle P_{a}{(v)}:={\frac {|S_{a}{(v)}|}{|T|}}} . In this representation, the information gain of T given a can be defined as the difference between the unconditional Shannon entropy of T and the expected entropy of T conditioned on a, where the expectation value is taken with respect to the induced distribution on the values of a. I G ( T , a ) = H ( T ) − ∑ v ∈ v a l s ( a ) P a ( v ) H ( S a ( v ) ) = H ( T ) − E P a [ H ( S a ( v ) ) ] = H ( T ) − H ( T | a ) . {\displaystyle {\begin{alignedat}{2}IG(T,a)&=\mathrm {H} (T)-\sum _{v\in \mathrm {vals} (a)}{P_{a}{(v)}\mathrm {H} \left(S_{a}{(v)}\right)}\\&=\mathrm {H} (T)-\mathbb {E} _{P_{a}}{\left[\mathrm {H} {(S_{a}{(v)})}\right]}\\&=\mathrm {H} (T)-\mathrm {H} {(T|a)}.\end{alignedat}}} == Example == In engineering applications, information is analogous to signal, and entropy is analogous to noise. It determines how a decision tree chooses to split data. The leftmost figure below is very impure and has high entropy corresponding to higher disorder and lower information value. As we go to the right, the entropy decreases, and the information value increases. Now, it is clear that information gain is the measure of how much information a feature provides about a class. Let's visualize information gain in a decision tree as shown in the right: The node t is the parent node, and the sub-nodes tL and tR are child nodes. In this case, the parent node t has a collection of cancer and non-cancer samples denoted as C and NC respectively. We can use information gain to determine how good the splitting of nodes is in a decision tree. In terms of entropy, information gain is defined as: To understand this idea, let's start by an example in which we create a simple dataset and want to see if gene mutations could be related to patients with cancer. Given four different gene mutations, as well as seven samples, the training set for a decision can be created as follows: In this dataset, a 1 means the sample has the mutation (True), while a 0 means the sample does not (False). A sample with C denotes that it has been confirmed to be cancerous, while NC means it is non-cancerous. Using this data, a decision tree can be created with information gain used to determine the candidate splits for each node. For the next step, the entropy at parent node t of the above simple decision tree is computed as:H(t) = −[pC,t log2(pC,t) + pNC,t log2(pNC,t)] where, probability of selecting a class ‘C’ sample at node t, pC,t = n(t, C) / n(t), probability of selecting a class ‘NC’ sample at node t, pNC,t = n(t, NC) / n(t), n(t), n(t, C), and n(t, NC) are the number of total samples, ‘C’ samples and ‘NC’ samples at node t respectively.Using this with the example training set, the process for finding information gain beginning with H ( t ) {\displaystyle \mathrm {H} {(t)}} for Mutation 1 is as follows: pC, t = 4/7 pNC, t = 3/7 H ( t ) {\displaystyle \mathrm {H} {(t)}} = −(4/7 × log2(4/7) + 3/7 × log2(3/7)) = 0.985 Note: H ( t ) {\displaystyle \mathrm {H} {(t)}} will be the same for all mutations at the root. The relatively high value of entropy H ( t ) = 0.985 {\displaystyle \mathrm {H} {(t)}=0.985} (1 is the optimal value) suggests that the root node is highly impure and the constituents of the input at the root node would look like the leftmost figure in the above Entropy Diagram. However, such a set of data is good for learning the attributes of the mutations used to split the node. At a certain node, when the homogeneity of the constituents of the input occurs (as shown in the rightmost figure in the above Entropy Diagram), the dataset would no longer be good for learning. Moving on, the entropy at left and right child nodes of the above decision tree is computed using the formulae:H(tL) = −[pC,L log2(pC,L) + pNC,L log2(pNC,L)]H(tR) = −[pC,R log2(pC,R) + pNC,R log2(pNC,R)]where, probability of selecting a class ‘C’ sample at the left child node, pC,L = n(tL, C) / n(tL), probability of selecting a class ‘NC’ sample at the left child node, pNC,L = n(tL, NC) / n(tL), probability of selecting a class ‘C’ sample at the right child node, pC,R = n(tR, C) / n(tR), prob

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  • Jackknife variance estimates for random forest

    Jackknife variance estimates for random forest

    In statistics, jackknife variance estimates for random forest are a way to estimate the variance in random forest models, in order to eliminate the bootstrap effects. == Jackknife variance estimates == The sampling variance of bagged learners is: V ( x ) = V a r [ θ ^ ∞ ( x ) ] {\displaystyle V(x)=Var[{\hat {\theta }}^{\infty }(x)]} Jackknife estimates can be considered to eliminate the bootstrap effects. The jackknife variance estimator is defined as: V ^ j = n − 1 n ∑ i = 1 n ( θ ^ ( − i ) − θ ¯ ) 2 {\displaystyle {\hat {V}}_{j}={\frac {n-1}{n}}\sum _{i=1}^{n}({\hat {\theta }}_{(-i)}-{\overline {\theta }})^{2}} In some classification problems, when random forest is used to fit models, jackknife estimated variance is defined as: V ^ j = n − 1 n ∑ i = 1 n ( t ¯ ( − i ) ⋆ ( x ) − t ¯ ⋆ ( x ) ) 2 {\displaystyle {\hat {V}}_{j}={\frac {n-1}{n}}\sum _{i=1}^{n}({\overline {t}}_{(-i)}^{\star }(x)-{\overline {t}}^{\star }(x))^{2}} Here, t ⋆ {\displaystyle t^{\star }} denotes a decision tree after training, t ( − i ) ⋆ {\displaystyle t_{(-i)}^{\star }} denotes the result based on samples without i t h {\displaystyle ith} observation. == Examples == E-mail spam problem is a common classification problem, in this problem, 57 features are used to classify spam e-mail and non-spam e-mail. Applying IJ-U variance formula to evaluate the accuracy of models with m=15,19 and 57. The results shows in paper( Confidence Intervals for Random Forests: The jackknife and the Infinitesimal Jackknife ) that m = 57 random forest appears to be quite unstable, while predictions made by m=5 random forest appear to be quite stable, this results is corresponding to the evaluation made by error percentage, in which the accuracy of model with m=5 is high and m=57 is low. Here, accuracy is measured by error rate, which is defined as: E r r o r R a t e = 1 N ∑ i = 1 N ∑ j = 1 M y i j , {\displaystyle ErrorRate={\frac {1}{N}}\sum _{i=1}^{N}\sum _{j=1}^{M}y_{ij},} Here N is also the number of samples, M is the number of classes, y i j {\displaystyle y_{ij}} is the indicator function which equals 1 when i t h {\displaystyle ith} observation is in class j, equals 0 when in other classes. No probability is considered here. There is another method which is similar to error rate to measure accuracy: l o g l o s s = 1 N ∑ i = 1 N ∑ j = 1 M y i j l o g ( p i j ) {\displaystyle logloss={\frac {1}{N}}\sum _{i=1}^{N}\sum _{j=1}^{M}y_{ij}log(p_{ij})} Here N is the number of samples, M is the number of classes, y i j {\displaystyle y_{ij}} is the indicator function which equals 1 when i t h {\displaystyle ith} observation is in class j, equals 0 when in other classes. p i j {\displaystyle p_{ij}} is the predicted probability of i t h {\displaystyle ith} observation in class j {\displaystyle j} .This method is used in Kaggle These two methods are very similar. == Modification for bias == When using Monte Carlo MSEs for estimating V I J ∞ {\displaystyle V_{IJ}^{\infty }} and V J ∞ {\displaystyle V_{J}^{\infty }} , a problem about the Monte Carlo bias should be considered, especially when n is large, the bias is getting large: E [ V ^ I J B ] − V ^ I J ∞ ≈ n ∑ b = 1 B ( t b ⋆ − t ¯ ⋆ ) 2 B {\displaystyle E[{\hat {V}}_{IJ}^{B}]-{\hat {V}}_{IJ}^{\infty }\approx {\frac {n\sum _{b=1}^{B}(t_{b}^{\star }-{\bar {t}}^{\star })^{2}}{B}}} To eliminate this influence, bias-corrected modifications are suggested: V ^ I J − U B = V ^ I J B − n ∑ b = 1 B ( t b ⋆ − t ¯ ⋆ ) 2 B {\displaystyle {\hat {V}}_{IJ-U}^{B}={\hat {V}}_{IJ}^{B}-{\frac {n\sum _{b=1}^{B}(t_{b}^{\star }-{\bar {t}}^{\star })^{2}}{B}}} V ^ J − U B = V ^ J B − ( e − 1 ) n ∑ b = 1 B ( t b ⋆ − t ¯ ⋆ ) 2 B {\displaystyle {\hat {V}}_{J-U}^{B}={\hat {V}}_{J}^{B}-(e-1){\frac {n\sum _{b=1}^{B}(t_{b}^{\star }-{\bar {t}}^{\star })^{2}}{B}}}

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  • Differential evolution

    Differential evolution

    Differential evolution (DE) is an evolutionary algorithm to optimize a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality. Such methods are commonly known as metaheuristics as they make few or no assumptions about the optimized problem and can search very large spaces of candidate solutions. However, metaheuristics such as DE do not guarantee an optimal solution is ever found. DE is used for multidimensional real-valued functions but does not use the gradient of the problem being optimized, which means DE does not require the optimization problem to be differentiable, as is required by classic optimization methods such as gradient descent and quasi-newton methods. DE can therefore also be used on optimization problems that are not even continuous, are noisy, change over time, etc. DE optimizes a problem by maintaining a population of candidate solutions and creating new candidate solutions by combining existing ones according to its simple formulae, and then keeping whichever candidate solution has the best score or fitness on the optimization problem at hand. In this way, the optimization problem is treated as a black box that merely provides a measure of quality given a candidate solution and the gradient is therefore not needed. == History == Storn and Price introduced Differential Evolution in 1995. Books have been published on theoretical and practical aspects of using DE in parallel computing, multiobjective optimization, constrained optimization, and the books also contain surveys of application areas. Surveys on the multi-faceted research aspects of DE can be found in journal articles. == Algorithm == A basic variant of the DE algorithm works by having a population of candidate solutions (called agents). These agents are moved around in the search-space by using simple mathematical formulae to combine the positions of existing agents from the population. If the new position of an agent is an improvement then it is accepted and forms part of the population, otherwise the new position is simply discarded. The process is repeated and by doing so it is hoped, but not guaranteed, that a satisfactory solution will eventually be discovered. Formally, let f : R n → R {\displaystyle f:\mathbb {R} ^{n}\to \mathbb {R} } be the fitness function which must be minimized (note that maximization can be performed by considering the function h := − f {\displaystyle h:=-f} instead). The function takes a candidate solution as argument in the form of a vector of real numbers. It produces a real number as output which indicates the fitness of the given candidate solution. The gradient of f {\displaystyle f} is not known. The goal is to find a solution m {\displaystyle \mathbf {m} } for which f ( m ) ≤ f ( p ) {\displaystyle f(\mathbf {m} )\leq f(\mathbf {p} )} for all p {\displaystyle \mathbf {p} } in the search-space, which means that m {\displaystyle \mathbf {m} } is the global minimum. Let x ∈ R n {\displaystyle \mathbf {x} \in \mathbb {R} ^{n}} designate a candidate solution (agent) in the population. The basic DE algorithm can then be described as follows: Choose the parameters NP ≥ 4 {\displaystyle {\text{NP}}\geq 4} , CR ∈ [ 0 , 1 ] {\displaystyle {\text{CR}}\in [0,1]} , and F ∈ [ 0 , 2 ] {\displaystyle F\in [0,2]} . NP : NP {\displaystyle {\text{NP}}} is the population size, i.e. the number of candidate agents or "parents". CR : The parameter CR ∈ [ 0 , 1 ] {\displaystyle {\text{CR}}\in [0,1]} is called the crossover probability. F : The parameter F ∈ [ 0 , 2 ] {\displaystyle F\in [0,2]} is called the differential weight. Typical settings are N P = 10 n {\displaystyle NP=10n} , C R = 0.9 {\displaystyle CR=0.9} and F = 0.8 {\displaystyle F=0.8} . Optimization performance may be greatly impacted by these choices; see below. Initialize all agents x {\displaystyle \mathbf {x} } with random positions in the search-space. Until a termination criterion is met (e.g. number of iterations performed, or adequate fitness reached), repeat the following: For each agent x {\displaystyle \mathbf {x} } in the population do: Pick three agents a , b {\displaystyle \mathbf {a} ,\mathbf {b} } , and c {\displaystyle \mathbf {c} } from the population at random, they must be distinct from each other as well as from agent x {\displaystyle \mathbf {x} } . ( a {\displaystyle \mathbf {a} } is called the "base" vector.) Pick a random index R ∈ { 1 , … , n } {\displaystyle R\in \{1,\ldots ,n\}} where n {\displaystyle n} is the dimensionality of the problem being optimized. Compute the agent's potentially new position y = [ y 1 , … , y n ] {\displaystyle \mathbf {y} =[y_{1},\ldots ,y_{n}]} as follows: For each i ∈ { 1 , … , n } {\displaystyle i\in \{1,\ldots ,n\}} , pick a uniformly distributed random number r i ∼ U ( 0 , 1 ) {\displaystyle r_{i}\sim U(0,1)} If r i < C R {\displaystyle r_{i} Read more →

  • Frame grabber

    Frame grabber

    A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream. It is usually employed as a component of a computer vision system, in which video frames are captured in digital form and then displayed, stored, transmitted, analyzed, or combinations of these. Historically, frame grabber expansion cards were the predominant way to interface cameras to PCs. Other interface methods have emerged since then, with frame grabbers (and in some cases, cameras with built-in frame grabbers) connecting to computers via interfaces such as USB, Ethernet and IEEE 1394 ("FireWire"). Early frame grabbers typically had only enough memory to store a single digitized video frame, whereas many modern frame grabbers can store multiple frames. Modern frame grabbers often are able to perform functions beyond capturing a single video input. For example, some devices capture audio in addition to video, and some devices provide, and concurrently capture frames from multiple video inputs. Other operations may be performed as well, such as deinterlacing, text or graphics overlay, image transformations (e.g., resizing, rotation, mirroring), and conversion to JPEG or other compressed image formats. To satisfy the technological demands of applications such as radar acquisition, manufacturing and remote guidance, some frame grabbers can capture images at high frame rates, high resolutions, or both. == Circuitry == Analog frame grabbers, which accept and process analog video signals, include these circuits: Input signal conditioner that buffers the analog video input signal to protect downstream circuitry Video decoder that converts SD analog video (e.g., NTSC, SECAM, PAL) or HD analog video (e.g., AHD, HD-TVI, HD-CVI) to a digital format Digital frame grabbers, which accept and process digital video streams, include these circuits: Digital video decoder that interfaces to and converts a specific type of digital video source, such as Camera Link, CoaXPress, DVI, GigE Vision, LVDS, or SDI Circuitry common to both analog and digital frame grabbers: Memory for storing the acquired image (i.e., a frame buffer) A bus interface through which a processor can control the acquisition and access the data General purpose I/O for triggering image acquisition or controlling external equipment == Applications == === Healthcare === Frame grabbers are used in medicine for many applications, including telenursing and remote guidance. In situations where an expert at another location needs to be consulted, frame grabbers capture the image or video from the appropriate medical equipment, so it can be sent digitally to the distant expert. === Manufacturing === "Pick and place" machines are often used to mount electronic components on circuit boards during the circuit board assembly process. Such machines use one or more cameras to monitor the robotics that places the components. Each camera is paired with a frame grabber that digitizes the analog video, thus converting the video to a form that can be processed by the machine software. === Network security === Frame grabbers may be used in security applications. For example, when a potential breach of security is detected, a frame grabber captures an image or a sequence of images, and then the images are transmitted across a digital network where they are recorded and viewed by security personnel. === Personal use === In recent years with the rise of personal video recorders like camcorders, mobile phones, etc. video and photo applications have gained ascending prominence. Frame grabbing is becoming very popular on these devices. === Astronomy & astrophotography === Amateur astronomers and astrophotographers use frame grabbers when using analog "low light" cameras for live image display and internet video broadcasting of celestial objects. Frame grabbers are essential to connect the analog cameras used in this application to the computers that store or process the images.

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  • Policy gradient method

    Policy gradient method

    Policy gradient methods are a class of reinforcement learning algorithms and a sub-class of policy optimization methods. Unlike value-based methods which learn a value function to derive a policy, policy optimization methods directly learn a policy function π {\displaystyle \pi } that selects actions without consulting a value function. For policy gradient to apply, the policy function π θ {\displaystyle \pi _{\theta }} is parameterized by a differentiable parameter θ {\displaystyle \theta } . == Overview == In policy-based RL, the actor is a parameterized policy function π θ {\displaystyle \pi _{\theta }} , where θ {\displaystyle \theta } are the parameters of the actor. The actor takes as argument the state of the environment s {\displaystyle s} and produces a probability distribution π θ ( ⋅ ∣ s ) {\displaystyle \pi _{\theta }(\cdot \mid s)} . If the action space is discrete, then ∑ a π θ ( a ∣ s ) = 1 {\displaystyle \sum _{a}\pi _{\theta }(a\mid s)=1} . If the action space is continuous, then ∫ a π θ ( a ∣ s ) d a = 1 {\displaystyle \int _{a}\pi _{\theta }(a\mid s)\mathrm {d} a=1} . The goal of policy optimization is to find some θ {\displaystyle \theta } that maximizes the expected episodic reward J ( θ ) {\displaystyle J(\theta )} : J ( θ ) = E π θ [ ∑ t = 0 T γ t R t | S 0 = s 0 ] {\displaystyle J(\theta )=\mathbb {E} _{\pi _{\theta }}\left[\sum _{t=0}^{T}\gamma ^{t}R_{t}{\Big |}S_{0}=s_{0}\right]} where γ {\displaystyle \gamma } is the discount factor, R t {\displaystyle R_{t}} is the reward at step t {\displaystyle t} , s 0 {\displaystyle s_{0}} is the starting state, and T {\displaystyle T} is the time-horizon (which can be infinite). The policy gradient is defined as ∇ θ J ( θ ) {\displaystyle \nabla _{\theta }J(\theta )} . Different policy gradient methods stochastically estimate the policy gradient in different ways. The goal of any policy gradient method is to iteratively maximize J ( θ ) {\displaystyle J(\theta )} by gradient ascent. Since the key part of any policy gradient method is the stochastic estimation of the policy gradient, they are also studied under the title of "Monte Carlo gradient estimation". == REINFORCE == === Policy gradient === The REINFORCE algorithm, introduced by Ronald J. Williams in 1992, was the first policy gradient method. It is based on the identity for the policy gradient ∇ θ J ( θ ) = E π θ [ ∑ t = 0 T ∇ θ ln ⁡ π θ ( A t ∣ S t ) ∑ t = 0 T ( γ t R t ) | S 0 = s 0 ] {\displaystyle \nabla _{\theta }J(\theta )=\mathbb {E} _{\pi _{\theta }}\left[\sum _{t=0}^{T}\nabla _{\theta }\ln \pi _{\theta }(A_{t}\mid S_{t})\;\sum _{t=0}^{T}(\gamma ^{t}R_{t}){\Big |}S_{0}=s_{0}\right]} which can be improved via the "causality trick" ∇ θ J ( θ ) = E π θ [ ∑ t = 0 T ∇ θ ln ⁡ π θ ( A t ∣ S t ) ∑ τ = t T ( γ τ R τ ) | S 0 = s 0 ] {\displaystyle \nabla _{\theta }J(\theta )=\mathbb {E} _{\pi _{\theta }}\left[\sum _{t=0}^{T}\nabla _{\theta }\ln \pi _{\theta }(A_{t}\mid S_{t})\sum _{\tau =t}^{T}(\gamma ^{\tau }R_{\tau }){\Big |}S_{0}=s_{0}\right]} Thus, we have an unbiased estimator of the policy gradient: ∇ θ J ( θ ) ≈ 1 N ∑ n = 1 N [ ∑ t = 0 T ∇ θ ln ⁡ π θ ( A t , n ∣ S t , n ) ∑ τ = t T ( γ τ − t R τ , n ) ] {\displaystyle \nabla _{\theta }J(\theta )\approx {\frac {1}{N}}\sum _{n=1}^{N}\left[\sum _{t=0}^{T}\nabla _{\theta }\ln \pi _{\theta }(A_{t,n}\mid S_{t,n})\sum _{\tau =t}^{T}(\gamma ^{\tau -t}R_{\tau ,n})\right]} where the index n {\displaystyle n} ranges over N {\displaystyle N} rollout trajectories using the policy π θ {\displaystyle \pi _{\theta }} . The score function ∇ θ ln ⁡ π θ ( A t ∣ S t ) {\displaystyle \nabla _{\theta }\ln \pi _{\theta }(A_{t}\mid S_{t})} can be interpreted as the direction in the parameter space that increases the probability of taking action A t {\displaystyle A_{t}} in state S t {\displaystyle S_{t}} . The policy gradient, then, is a weighted average of all possible directions to increase the probability of taking any action in any state, but weighted by reward signals, so that if taking a certain action in a certain state is associated with high reward, then that direction would be highly reinforced, and vice versa. === Algorithm === The REINFORCE algorithm is a loop: Rollout N {\displaystyle N} trajectories in the environment, using π θ t {\displaystyle \pi _{\theta _{t}}} as the policy function. Compute the policy gradient estimation: g i ← 1 N ∑ n = 1 N [ ∑ t = 0 T ∇ θ t ln ⁡ π θ ( A t , n ∣ S t , n ) ∑ τ = t T ( γ τ R τ , n ) ] {\displaystyle g_{i}\leftarrow {\frac {1}{N}}\sum _{n=1}^{N}\left[\sum _{t=0}^{T}\nabla _{\theta _{t}}\ln \pi _{\theta }(A_{t,n}\mid S_{t,n})\sum _{\tau =t}^{T}(\gamma ^{\tau }R_{\tau ,n})\right]} Update the policy by gradient ascent: θ i + 1 ← θ i + α i g i {\displaystyle \theta _{i+1}\leftarrow \theta _{i}+\alpha _{i}g_{i}} Here, α i {\displaystyle \alpha _{i}} is the learning rate at update step i {\displaystyle i} . == Variance reduction == REINFORCE is an on-policy algorithm, meaning that the trajectories used for the update must be sampled from the current policy π θ {\displaystyle \pi _{\theta }} . This can lead to high variance in the updates, as the returns R ( τ ) {\displaystyle R(\tau )} can vary significantly between trajectories. Many variants of REINFORCE have been introduced, under the title of variance reduction. === REINFORCE with baseline === A common way for reducing variance is the REINFORCE with baseline algorithm, based on the following identity: ∇ θ J ( θ ) = E π θ [ ∑ t = 0 T ∇ θ ln ⁡ π θ ( A t | S t ) ( ∑ τ = t T ( γ τ R τ ) − b ( S t ) ) | S 0 = s 0 ] {\displaystyle \nabla _{\theta }J(\theta )=\mathbb {E} _{\pi _{\theta }}\left[\sum _{t=0}^{T}\nabla _{\theta }\ln \pi _{\theta }(A_{t}|S_{t})\left(\sum _{\tau =t}^{T}(\gamma ^{\tau }R_{\tau })-b(S_{t})\right){\Big |}S_{0}=s_{0}\right]} for any function b : States → R {\displaystyle b:{\text{States}}\to \mathbb {R} } . This can be proven by applying the previous lemma. The algorithm uses the modified gradient estimator g i ← 1 N ∑ n = 1 N [ ∑ t = 0 T ∇ θ t ln ⁡ π θ ( A t , n | S t , n ) ( ∑ τ = t T ( γ τ R τ , n ) − b i ( S t , n ) ) ] {\displaystyle g_{i}\leftarrow {\frac {1}{N}}\sum _{n=1}^{N}\left[\sum _{t=0}^{T}\nabla _{\theta _{t}}\ln \pi _{\theta }(A_{t,n}|S_{t,n})\left(\sum _{\tau =t}^{T}(\gamma ^{\tau }R_{\tau ,n})-b_{i}(S_{t,n})\right)\right]} and the original REINFORCE algorithm is the special case where b i ≡ 0 {\displaystyle b_{i}\equiv 0} . === Actor-critic methods === If b i {\textstyle b_{i}} is chosen well, such that b i ( S t ) ≈ ∑ τ = t T ( γ τ R τ ) = γ t V π θ i ( S t ) {\textstyle b_{i}(S_{t})\approx \sum _{\tau =t}^{T}(\gamma ^{\tau }R_{\tau })=\gamma ^{t}V^{\pi _{\theta _{i}}}(S_{t})} , this could significantly decrease variance in the gradient estimation. That is, the baseline should be as close to the value function V π θ i ( S t ) {\displaystyle V^{\pi _{\theta _{i}}}(S_{t})} as possible, approaching the ideal of: ∇ θ J ( θ ) = E π θ [ ∑ t = 0 T ∇ θ ln ⁡ π θ ( A t | S t ) ( ∑ τ = t T ( γ τ R τ ) − γ t V π θ ( S t ) ) | S 0 = s 0 ] {\displaystyle \nabla _{\theta }J(\theta )=\mathbb {E} _{\pi _{\theta }}\left[\sum _{t=0}^{T}\nabla _{\theta }\ln \pi _{\theta }(A_{t}|S_{t})\left(\sum _{\tau =t}^{T}(\gamma ^{\tau }R_{\tau })-\gamma ^{t}V^{\pi _{\theta }}(S_{t})\right){\Big |}S_{0}=s_{0}\right]} Note that, as the policy π θ t {\displaystyle \pi _{\theta _{t}}} updates, the value function V π θ i ( S t ) {\displaystyle V^{\pi _{\theta _{i}}}(S_{t})} updates as well, so the baseline should also be updated. One common approach is to train a separate function that estimates the value function, and use that as the baseline. This is one of the actor-critic methods, where the policy function is the actor and the value function is the critic. The Q-function Q π {\displaystyle Q^{\pi }} can also be used as the critic, since ∇ θ J ( θ ) = E π θ [ ∑ 0 ≤ t ≤ T γ t ∇ θ ln ⁡ π θ ( A t | S t ) ⋅ Q π θ ( S t , A t ) | S 0 = s 0 ] {\displaystyle \nabla _{\theta }J(\theta )=E_{\pi _{\theta }}\left[\sum _{0\leq t\leq T}\gamma ^{t}\nabla _{\theta }\ln \pi _{\theta }(A_{t}|S_{t})\cdot Q^{\pi _{\theta }}(S_{t},A_{t}){\Big |}S_{0}=s_{0}\right]} by a similar argument using the tower law. Subtracting the value function as a baseline, we find that the advantage function A π ( S , A ) = Q π ( S , A ) − V π ( S ) {\displaystyle A^{\pi }(S,A)=Q^{\pi }(S,A)-V^{\pi }(S)} can be used as the critic as well: ∇ θ J ( θ ) = E π θ [ ∑ 0 ≤ t ≤ T γ t ∇ θ ln ⁡ π θ ( A t | S t ) ⋅ A π θ ( S t , A t ) | S 0 = s 0 ] {\displaystyle \nabla _{\theta }J(\theta )=E_{\pi _{\theta }}\left[\sum _{0\leq t\leq T}\gamma ^{t}\nabla _{\theta }\ln \pi _{\theta }(A_{t}|S_{t})\cdot A^{\pi _{\theta }}(S_{t},A_{t}){\Big |}S_{0}=s_{0}\right]} In summary, there are many unbiased estimators for ∇ θ J θ {\textstyle \nabla _{\theta }J_{\theta }} , all in the form of: ∇ θ J ( θ ) = E π θ [ ∑ 0 ≤ t ≤ T ∇ θ ln ⁡ π θ ( A t | S t ) ⋅ Ψ t | S 0 = s 0 ] {\displaystyle \nabla _{\theta }J(\theta )=E_{\pi _{\theta }}\left[\su

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  • Genetic representation

    Genetic representation

    In computer programming, genetic representation is a way of presenting solutions/individuals in evolutionary computation methods. The term encompasses both the concrete data structures and data types used to realize the genetic material of the candidate solutions in the form of a genome, and the relationships between search space and problem space. In the simplest case, the search space corresponds to the problem space (direct representation). The choice of problem representation is tied to the choice of genetic operators, both of which have a decisive effect on the efficiency of the optimization. Genetic representation can encode appearance, behavior, physical qualities of individuals. Difference in genetic representations is one of the major criteria drawing a line between known classes of evolutionary computation. Terminology is often analogous with natural genetics. The block of computer memory that represents one candidate solution is called an individual. The data in that block is called a chromosome. Each chromosome consists of genes. The possible values of a particular gene are called alleles. A programmer may represent all the individuals of a population using binary encoding, permutational encoding, encoding by tree, or any one of several other representations. == Representations in some popular evolutionary algorithms == Genetic algorithms (GAs) are typically linear representations; these are often, but not always, binary. Holland's original description of GA used arrays of bits. Arrays of other types and structures can be used in essentially the same way. The main property that makes these genetic representations convenient is that their parts are easily aligned due to their fixed size. This facilitates simple crossover operation. Depending on the application, variable-length representations have also been successfully used and tested in evolutionary algorithms (EA) in general and genetic algorithms in particular, although the implementation of crossover is more complex in this case. Evolution strategy uses linear real-valued representations, e.g., an array of real values. It uses mostly gaussian mutation and blending/averaging crossover. Genetic programming (GP) pioneered tree-like representations and developed genetic operators suitable for such representations. Tree-like representations are used in GP to represent and evolve functional programs with desired properties. Human-based genetic algorithm (HBGA) offers a way to avoid solving hard representation problems by outsourcing all genetic operators to outside agents, in this case, humans. The algorithm has no need for knowledge of a particular fixed genetic representation as long as there are enough external agents capable of handling those representations, allowing for free-form and evolving genetic representations. === Common genetic representations === binary array integer or real-valued array binary tree natural language parse tree directed graph == Distinction between search space and problem space == Analogous to biology, EAs distinguish between problem space (corresponds to phenotype) and search space (corresponds to genotype). The problem space contains concrete solutions to the problem being addressed, while the search space contains the encoded solutions. The mapping from search space to problem space is called genotype-phenotype mapping. The genetic operators are applied to elements of the search space, and for evaluation, elements of the search space are mapped to elements of the problem space via genotype-phenotype mapping. == Relationships between search space and problem space == The importance of an appropriate choice of search space for the success of an EA application was recognized early on. The following requirements can be placed on a suitable search space and thus on a suitable genotype-phenotype mapping: === Completeness === All possible admissible solutions must be contained in the search space. === Redundancy === When more possible genotypes exist than phenotypes, the genetic representation of the EA is called redundant. In nature, this is termed a degenerate genetic code. In the case of a redundant representation, neutral mutations are possible. These are mutations that change the genotype but do not affect the phenotype. Thus, depending on the use of the genetic operators, there may be phenotypically unchanged offspring, which can lead to unnecessary fitness determinations, among other things. Since the evaluation in real-world applications usually accounts for the lion's share of the computation time, it can slow down the optimization process. In addition, this can cause the population to have higher genotypic diversity than phenotypic diversity, which can also hinder evolutionary progress. In biology, the Neutral Theory of Molecular Evolution states that this effect plays a dominant role in natural evolution. This has motivated researchers in the EA community to examine whether neutral mutations can improve EA functioning by giving populations that have converged to a local optimum a way to escape that local optimum through genetic drift. This is discussed controversially and there are no conclusive results on neutrality in EAs. On the other hand, there are other proven measures to handle premature convergence. === Locality === The locality of a genetic representation corresponds to the degree to which distances in the search space are preserved in the problem space after genotype-phenotype mapping. That is, a representation has a high locality exactly when neighbors in the search space are also neighbors in the problem space. In order for successful schemata not to be destroyed by genotype-phenotype mapping after a minor mutation, the locality of a representation must be high. === Scaling === In genotype-phenotype mapping, the elements of the genotype can be scaled (weighted) differently. The simplest case is uniform scaling: all elements of the genotype are equally weighted in the phenotype. A common scaling is exponential. If integers are binary coded, the individual digits of the resulting binary number have exponentially different weights in representing the phenotype. Example: The number 90 is written in binary (i.e., in base two) as 1011010. If now one of the front digits is changed in the binary notation, this has a significantly greater effect on the coded number than any changes at the rear digits (the selection pressure has an exponentially greater effect on the front digits). For this reason, exponential scaling has the effect of randomly fixing the "posterior" locations in the genotype before the population gets close enough to the optimum to adjust for these subtleties. == Hybridization and repair in genotype-phenotype mapping == When mapping the genotype to the phenotype being evaluated, domain-specific knowledge can be used to improve the phenotype and/or ensure that constraints are met. This is a commonly used method to improve EA performance in terms of runtime and solution quality. It is illustrated below by two of the three examples. == Examples == === Example of a direct representation === An obvious and commonly used encoding for the traveling salesman problem and related tasks is to number the cities to be visited consecutively and store them as integers in the chromosome. The genetic operators must be suitably adapted so that they only change the order of the cities (genes) and do not cause deletions or duplications. Thus, the gene order corresponds to the city order and there is a simple one-to-one mapping. === Example of a complex genotype-phenotype mapping === In a scheduling task with heterogeneous and partially alternative resources to be assigned to a set of subtasks, the genome must contain all necessary information for the individual scheduling operations or it must be possible to derive them from it. In addition to the order of the subtasks to be executed, this includes information about the resource selection. A phenotype then consists of a list of subtasks with their start times and assigned resources. In order to be able to create this, as many allocation matrices must be created as resources can be allocated to one subtask at most. In the simplest case this is one resource, e.g., one machine, which can perform the subtask. An allocation matrix is a two-dimensional matrix, with one dimension being the available time units and the other being the resources to be allocated. Empty matrix cells indicate availability, while an entry indicates the number of the assigned subtask. The creation of allocation matrices ensures firstly that there are no inadmissible multiple allocations. Secondly, the start times of the subtasks can be read from it as well as the assigned resources. A common constraint when scheduling resources to subtasks is that a resource can only be allocated once per time unit and that the reservation must be for a contiguous period of time. To achieve this in a timely manner, which is a c

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