AI Detector Excel File

AI Detector Excel File — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Anderson's rule (computer science)

    Anderson's rule (computer science)

    In the field of computer security, Anderson's rule refers to a principle formulated by Ross J. Anderson: systems that handle sensitive personal information involve a trilemma of security, functionality, and scale, of which you can choose any two. A system that has information on many data subjects and to which many people require access is hard to secure unless its functionality is severely restricted. If it has rich functionality, you may have to restrict the number of people with access, or accept that some information will leak.

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  • Ganimal

    Ganimal

    A ganimal, also commonly referred to as GANimal, is a hybrid animal created with generative artificial intelligence systems, such as generative adversarial networks (GANs) or diffusion models. The concept was created for a website from the MIT Media Lab in 2020, where users could create ganimal images. 78,210 ganimals were generated from hybrid pairs of animal labels from BigGAN (G1) and 3,058,362,945 ganimals generated from blending G1 ganimals. The term ganimal is a portmanteau between the words GAN and animal. It is typically used to refer to a hybrid animal generated by interpolating between distinct species; the term can also refer to any AI-generated creatures that have not been identified in reality. The ganimal concept is similar to Artbreeder, an online website for blending images with AI. == Meet the Ganimals == Meet the Ganimals was an online platform from the MIT Media Lab that allowed visitors to generate, blend and curate ganimals. By June 2020, 44,791 ganimals had been generated, 8,547 ganimals bred, and 743 ganimals named by a total of 10,657 users. The site also had an educational component where visitors could play with blending and learn about AI. == Evolution and ganimal morphology == Because ganimals exist within an attention economy and evolve based on human preferences, charismatic megafauna (e.g. ganimals with cute, dog-like morphologies) become the most popular. However, social cues can increase the diversity of the ganimals ecosystem and lead to the success of unconventional ganimals, such as those without eyes or that live underwater. == The Barracuda Effect == Although there is typically no human morphology used to synthesize ganimals, creepy humanoid characters would emerge whenever animals were bred with a barracuda. This occurs because many pictures on the internet of barracudas include a human holding the fish up as a prized catch. This highlights a cultural form of algorithmic bias embedded in the training data of AI systems. == In popular culture == Ganimals have appeared in the Artificial Intelligence exhibition at the Vienna Technical Museum. They also appeared in the Ties That Cannot Be Unbound virtual exhibition at New Art City.

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  • Generative literature

    Generative literature

    Generative literature is poetry or fiction that is automatically generated, often using computers. It is a genre of electronic literature, and also related to generative art. John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, while Christopher Strachey's love letter generator (1952) is the first digital example. With the large language models (LLMs) of the 2020s, generative literature is becoming increasingly common. == Definitions == Hannes Bajohr defines generative literature as literature involving "the automatic production of text according to predetermined parameters, usually following a combinatory, sometimes aleatory logic, and it emphasizes the production rather than the reception of the work (unlike, say, hypertext)." In his book Electronic Literature, Scott Rettberg connects generative literature to avant-garde literary movements like Dada, Surrealism, Oulipo and Fluxus. Bajohr argues that conceptual art is also an important reference. == Paradigms of generative literature == Bajohr describes two main paradigms of generative literature: the sequential paradigm, where the text generation is "executed as a sequence of rule-steps" and employs linear algorithms, and the connectionist paradigm, which is based on neural nets. The latter leads to what Bajohr calls a algorithmic empathy: "a non-anthropocentric empathy aimed not at the psychological states of the artists but at understanding the process of the work’s material production." == Poetry generation == The first examples of automated generative literature are poetry: John Clark's mechanical Latin Verse Machine (1830–1843) produced lines of hexameter verse in Latin, and Christopher Strachey's love letter generator (1952), programmed on the Manchester Mark 1 computer, generated short, satirical love letters. Examples of generative poetry using artificial neural networks include David Jhave Johnston's ReRites. == Narrative generation == Story generators have often followed specific narratological theories of how stories are constructed. An early example is Grimes' Fairy Tales, the "first to take a grammar-based approach and the first to operationalize Propp's famous model." Mike Sharples and Rafael Peréz y Peréz's book Story Machines gives a detailed history of story generation. Storyland by Nanette Wylde is an example of generative narrative. Jonathan Baillehache compares Storyland to Surrealist writing. Baillehache states, "When compared to earlier uses of chance operation in literature, a piece like this one resembles some of the automatic writings produced by André Breton and Philippe Soupault in their collective work The Magnetic Fields. . . The difference between Nanette Wylde’s Storyland and Breton and Soupault’s Magnetic Fields is that the former is produced according to a computational algorithm involving randomizers and user interaction, and the latter by two free-wheeling human subjects."

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  • Someday (short story)

    Someday (short story)

    "Someday" is a science fiction short story by American writer Isaac Asimov. It was first published in the August 1956 issue of Infinity Science Fiction and reprinted in the collections Earth Is Room Enough (1957), The Complete Robot (1982), Robot Visions (1990), and The Complete Stories, Volume 1 (1990). == Plot summary == The story is set in a future where computers play a central role in organizing society. Humans are employed as computer operators, but they leave most of the thinking to machines. Indeed, whilst binary programming is taught at school, reading and writing have become obsolete. The story concerns a pair of boys who dismantle and upgrade an old Bard, a child's computer whose sole function is to generate random fairy tales. The boys download a book about computers into the Bard's memory in an attempt to expand its vocabulary, but the Bard simply incorporates computers into its standard fairy tale repertoire. The story ends with the boys excitedly leaving the room after deciding to go to the library to learn "squiggles" (writing) as a means of passing secret messages to one another. As they leave, one of the boys accidentally kicks the Bard's on switch. The Bard begins reciting a new story about a poor mistreated and often ignored robot called the Bard, whose sole purpose is to tell stories, which ends with the words: "the little computer knew then that computers would always grow wiser and more powerful until someday—someday—someday—…"

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  • Fake nude photography

    Fake nude photography

    Fake nude photography is the creation of nude photographs designed to appear as genuine nudes of an individual. The motivations for the creation of these modified photographs include curiosity, sexual gratification, the stigmatization or embarrassment of the subject, and commercial gain, such as through the sale of the photographs via pornographic websites. Fakes can be created using image editing software or through machine learning. Fake images created using the latter method are called deepfakes. == History == Magazines such as Celebrity Skin published non-fake paparazzi shots and illicitly obtained nude photos, showing there was a market for such images. Subsequently, some websites hosted fake nude or pornographic photos of celebrities, which are sometimes referred to as celebrity fakes. In the 1990s and 2000s, fake nude images of celebrities proliferated on Usenet and on websites, leading to campaigns to take legal action against the creators of the images and websites dedicated to determining the veracity of nude photos. "Deepfakes", which use artificial neural networks to superimpose one person's face into an image or video of someone else, were popularized in the late 2010s, leading to concerns about the technology's use in fake news and revenge porn. Fake nude photography is sometimes confused with Deepfake pornography, but the two are distinct. Fake nude photography typically starts with human-made non-sexual images, and merely makes it appear that the people in them are nude (but not having sex). Deepfake pornography typically starts with human-made sexual (pornographic) images or videos, and alters the actors' facial features to make the participants in the sexual act look like someone else. === DeepNude === In June 2019, a downloadable Windows and Linux application called DeepNude was released which used a Generative Adversarial Network to remove clothing from images of women. The images it produced were typically not pornographic, merely nude. Because there were more images of nude women than men available to its creator, the images it produced were all female, even when the original was male. The app had both a paid and unpaid version. A few days later, on June 27, the creators removed the application and refunded consumers, although various copies of the app, both free and for charge, continue to exist. On GitHub, the open-source version of this program called "open-deepnude" was deleted. The open-source version had the advantage of allowing it to be trained on a larger dataset of nude images to increase the resulting nude image's accuracy level. A successor free software application, Dreamtime, was later released, and some copies of it remain available, though some have been suppressed. === Deepfake Telegram Bot === In July 2019 a deepfake bot service was launched on messaging app Telegram that used AI technology to create nude images of women. The service was free and enabled users to submit photos and receive manipulated nude images within minutes. The service was connected to seven Telegram channels, including the main channel that hosts the bot, technical support, and image sharing channels. While the total number of users was unknown, the main channel had over 45,000 members. As of July 2020, it is estimated that approximately 24,000 manipulated images had been shared across the image sharing channels. === Nudify websites === By late 2024, most ways to produce nude images from photographs of clothed people were accessible at websites rather than in apps, and required payment. == Purposes == The reasons for the creation of nude photos may range from a need to discredit the target publicly, personal hatred for the target, or the promise of pecuniary gains for such work on the part of the creator of such photos. Fake nude photos often target prominent figures such as businesspeople or politicians. == Notable cases == In 2010, 97 people were arrested in Korea after spreading fake nude pictures of the group Girls' Generation on the internet. In 2011, a 53-year-old Incheon man was arrested after spreading more fake pictures of the same group. In 2012, South Korean police identified 157 Korean artists of whom fake nudes were circulating. In 2012, when Liu Yifei's fake nude photography released on the network, Liu Yifei Red Star Land Company declared a legal search to find out who created and released the photos. In the same year, Chinese actor Huang Xiaoming released nude photos that sparked public controversy, but they were ultimately proven to be real pictures. In 2014, supermodel Kate Upton threatened to sue a website for posting her fake nude photos. Previously, in 2011, this page was threatened by Taylor Swift. In November 2014, singer Rain was angry because of a fake nude photo that spread throughout the internet. Information reveals that: "Rain's nude photo was released from Kim Tae-hee's lost phone." Rain's label, Cube Entertainment, stated that the person in the nude photo is not Rain and the company has since stated that it will take strict legal action against those who post photos together with false comments. In July 2018, Seoul police launched an investigation after a fake nude photo of President Moon Jae-in was posted on the website of the Korean radical feminist group WOMAD. In early 2019, Alexandria Ocasio-Cortez, a Democratic politician, was berated by other political parties over a fake nude photo of her in the bathroom. The picture created a huge wave of media controversy in the United States. == Methods == Fake nude images can be created using image editing software or neural network applications. There are two basic methods: Combine and superimpose existing images onto source images, adding the face of the subject onto a nude model. Remove clothes from the source image to make it look like a nude photo. == Impact == Images of this type may have a negative psychological impact on the victims and may be used for extortion purposes.

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  • Constructive cooperative coevolution

    Constructive cooperative coevolution

    The constructive cooperative coevolutionary algorithm (also called C3) is a global optimisation algorithm in artificial intelligence based on the multi-start architecture of the greedy randomized adaptive search procedure (GRASP). It incorporates the existing cooperative coevolutionary algorithm (CC). The considered problem is decomposed into subproblems. These subproblems are optimised separately while exchanging information in order to solve the complete problem. An optimisation algorithm, usually but not necessarily an evolutionary algorithm, is embedded in C3 for optimising those subproblems. The nature of the embedded optimisation algorithm determines whether C3's behaviour is deterministic or stochastic. The C3 optimisation algorithm was originally designed for simulation-based optimisation but it can be used for global optimisation problems in general. Its strength over other optimisation algorithms, specifically cooperative coevolution, is that it is better able to handle non-separable optimisation problems. An improved version was proposed later, called the Improved Constructive Cooperative Coevolutionary Differential Evolution (C3iDE), which removes several limitations with the previous version. A novel element of C3iDE is the advanced initialisation of the subpopulations. C3iDE initially optimises the subpopulations in a partially co-adaptive fashion. During the initial optimisation of a subpopulation, only a subset of the other subcomponents is considered for the co-adaptation. This subset increases stepwise until all subcomponents are considered. This makes C3iDE very effective on large-scale global optimisation problems (up to 1000 dimensions) compared to cooperative coevolutionary algorithm (CC) and Differential evolution. The improved algorithm has then been adapted for multi-objective optimization. == Algorithm == As shown in the pseudo code below, an iteration of C3 exists of two phases. In Phase I, the constructive phase, a feasible solution for the entire problem is constructed in a stepwise manner. Considering a different subproblem in each step. After the final step, all subproblems are considered and a solution for the complete problem has been constructed. This constructed solution is then used as the initial solution in Phase II, the local improvement phase. The CC algorithm is employed to further optimise the constructed solution. A cycle of Phase II includes optimising the subproblems separately while keeping the parameters of the other subproblems fixed to a central blackboard solution. When this is done for each subproblem, the found solution are combined during a "collaboration" step, and the best one among the produced combinations becomes the blackboard solution for the next cycle. In the next cycle, the same is repeated. Phase II, and thereby the current iteration, are terminated when the search of the CC algorithm stagnates and no significantly better solutions are being found. Then, the next iteration is started. At the start of the next iteration, a new feasible solution is constructed, utilising solutions that were found during the Phase I of the previous iteration(s). This constructed solution is then used as the initial solution in Phase II in the same way as in the first iteration. This is repeated until one of the termination criteria for the optimisation is reached, e.g. a maximum number of evaluations. {Sphase1} ← ∅ while termination criteria not satisfied do if {Sphase1} = ∅ then {Sphase1} ← SubOpt(∅, 1) end if while pphase1 not completely constructed do pphase1 ← GetBest({Sphase1}) {Sphase1} ← SubOpt(pphase1, inext subproblem) end while pphase2 ← GetBest({Sphase1}) while not stagnate do {Sphase2} ← ∅ for each subproblem i do {Sphase2} ← SubOpt(pphase2,i) end for {Sphase2} ← Collab({Sphase2}) pphase2 ← GetBest({Sphase2}) end while end while == Multi-objective optimisation == The multi-objective version of the C3 algorithm is a Pareto-based algorithm which uses the same divide-and-conquer strategy as the single-objective C3 optimisation algorithm . The algorithm again starts with the advanced constructive initial optimisations of the subpopulations, considering an increasing subset of subproblems. The subset increases until the entire set of all subproblems is included. During these initial optimisations, the subpopulation of the latest included subproblem is evolved by a multi-objective evolutionary algorithm. For the fitness calculations of the members of the subpopulation, they are combined with a collaborator solution from each of the previously optimised subpopulations. Once all subproblems' subpopulations have been initially optimised, the multi-objective C3 optimisation algorithm continues to optimise each subproblem in a round-robin fashion, but now collaborator solutions from all other subproblems' subspopulations are combined with the member of the subpopulation that is being evaluated. The collaborator solution is selected randomly from the solutions that make up the Pareto-optimal front of the subpopulation. The fitness assignment to the collaborator solutions is done in an optimistic fashion (i.e. an "old" fitness value is replaced when the new one is better). == Applications == The constructive cooperative coevolution algorithm has been applied to different types of problems, e.g. a set of standard benchmark functions, optimisation of sheet metal press lines and interacting production stations. The C3 algorithm has been embedded with, amongst others, the differential evolution algorithm and the particle swarm optimiser for the subproblem optimisations.

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  • European Society for Fuzzy Logic and Technology

    European Society for Fuzzy Logic and Technology

    The European Society for Fuzzy Logic and Technology (EUSFLAT) is a scientific association with the aims to disseminate and promote fuzzy logic and related subjects (sometimes comprised under the collective terms soft computing or computational intelligence) and to provide a platform for exchange between scientists and engineers working in these fields. The society is both open for academic and industrial members. == History == EUSFLAT was founded in 1998 in Spain as the successor of the National Spanish Fuzzy Logic Society, ESTYLF, with the aim to open the society for members from other European countries. Since then, the society managed to attract a large share of members from outside Spain, and even beyond Europe, with the Spanish members still being the largest group inside EUSFLAT. For these historical reasons, the society is officially registered in Spain. == Conferences == Starting with 1999, EUSFLAT has been organizing its biannual conferences in odd years. Previous meetings: Palma de Mallorca, Balearic Islands, Spain, September 22–25, 1999 (jointly with National Spanish conference, ESTYLF) Leicester, United Kingdom, September 5–7, 2001 Zittau, Germany, September 10–12, 2003 Barcelona, Catalonia, Spain, September 7–9, 2005 (jointly with 11th Rencontres Francophones sur la Logique Floue et ses Applications) Ostrava, Czech Republic, September 11–14, 2007 Lisbon, Portugal, July 20–24, 2009 (jointly with 13th World Congress of the International Fuzzy Systems Association) Aix-les-Bains, France, July 18–22, 2011 (jointly with Les Rencontres Francophones sur la Logique Floue et ses Applications) Milan, Italy, September 11–13, 2013 Gijón, Spain, June, 30–3 July 2015 == Publications == EUSFLAT publishes the proceedings of its conferences in an open access manner. Until 2010, Mathware & Soft Computing was the official journal of EUSFLAT. On July 1, 2010, the International Journal of Computational Intelligence Systems (Atlantis Press, ISSN 1875-6891 (print) / ISSN 1875-6883 (on-line)) became the official journal of EUSFLAT. EUSFLAT publishes an electronic newsletter with three issues a year. == Presidents == EUSFLAT is led by the President, who is elected for a two-year period, and cannot serve for more than two consecutive periods. Francesc Esteva (1998–2011) Luis Magdalena (2001–2005) Ulrich Bodenhofer (2005–2009) Javier Montero (2009–2013) Gabriella Pasi (2013–present)

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  • Woken Furies

    Woken Furies

    Woken Furies (2005) is a science fiction novel by British writer Richard Morgan. It is the third novel featuring the anti-hero Takeshi Kovacs and is the sequel to Broken Angels. This addition to the series casts light upon Kovacs' early life providing information on his post-envoy activities. Morgan's official website and interviews suggest that Woken Furies could be the last Kovacs novel, although in 2018 (before Netflix cancelled the show) Morgan stated that the Netflix adaptation has "kind of woken it all up again" after all these years, making him possibly reconsider being done with Kovacs. == Plot == Takeshi Kovacs finds himself in a new "sleeve," or human body, back on his home planet of Harlan's World. He is on the run after making numerous attacks against the Knights of the New Revelation, an extremist religious order responsible for the death of his lost love and her daughter. Because she had violated tenets about resleeving, her executioners dropped her and her daughter's cortical stacks in the sea, effectively preventing them from being resleeved (into new bodies). While trying to secure passage after his most recent attack, Kovacs saves a woman named Sylvie from a group of religious zealots. In return, she allows him to take refuge with her mercenary "deCom" crew as they head out to decommission sentient military hardware that has run amok on the island of New Hokkaido (AKA New Hok). Sylvie is the "command head" of her crew, co-ordinating them during missions by using her biologically implanted circuitry and software. During one of these missions, Sylvie collapses, regains consciousness, and Kovacs realizes that her personality seems to have been replaced by that of long-dead revolutionary leader Quellcrist Falconer. Harlan's World is surrounded by automated "orbitals" which target flying objects, such as vehicles, with high-energy beam weapons known as "angelfire"; Falconer is believed to have died without a backup of her cortical stack when her getaway aircraft was destroyed by angelfire 300 years prior. When Sylvie's crew returns from New Hok, they discover a younger version of Kovacs has been illegally duplicated into a different body (AKA "double sleeved") and is hunting them on behalf of the Harlan family that rules the planet. Most of Sylvie's crew is killed and Sylvie/Quellcrist is captured. Kovacs schemes to rescue Sylvie by approaching old criminal associates of his, the Little Blue Bugs. The Little Blue Bugs mount a semi-successful attack on a Harlan fortress and rescue Sylvie/Quellcrist. Hiding from Harlan forces in a floating base, the neo-Quellists are sold out by its owner and recaptured. An assault by Kovacs and a single UN Envoy on the base ends badly when Kovacs is betrayed by the Envoy who was actually embedded with several colleagues. However, Sylvie/Quellcrist has established a connection with the orbitals and calls down angelfire, eliminating their captors. The younger Kovacs is killed in the aftermath. Sylvie explains that angelfire is a destructive recording device. Thus, in destroying Quellcrist and the helicopter carrying her, it copied her. When the technology of the deCom crews advanced far enough, her persona was able to insert itself into Sylvie's implants and co-exist in her body. The novel ends with Kovacs, Virginia Vidaura, and Sylvie/Quellcrist waiting to see if they can use Sylvie/Quellcrist's newfound connection to the orbitals and the expansion of a long-dormant genetic virus to turn the population against the ruling oligarchy.

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  • Boris FX

    Boris FX

    Boris FX is a visual effects, video editing, photography, and audio software plug-in developer based in Miami, Florida, USA. The developer is known for its flagship products, Continuum (formerly Boris Continuum Complete/BCC), Sapphire, Mocha, and Silhouette. Boris FX creates plug-in tools for feature film, broadcast television, and multimedia post-production workflows. The plug-ins are compatible with various NLEs, including Adobe After Effects and Premiere Pro, Avid Media Composer, Apple Final Cut Pro, and OFX hosts such as Autodesk Flame, Foundry Nuke, Blackmagic Design DaVinci Resolve and Fusion, and VEGAS Pro. Boris FX has incorporated artificial intelligence into its software, introducing features for noise reduction, rotoscoping, upscaling, and masking. The company has acquired technologies via mergers and acquisitions from Imagineer Systems, GenArts, Silhouette FX, Digital Film Tools, CrumplePop and Andersson Technologies to expand its visual effects, editing, photography, and audio tools. == History == Boris FX was founded in 1995 by Boris Yamnitsky. The former Media 100 engineer (a member of the original Media 100 launch team in 1993) released “Boris FX,” the first plug-in-based digital video effects (DVE) for Adobe Premiere and Media 100, in 1995. The plug-in won Best of Show at Apple Macworld in Boston, MA that same year. The Boris FX Suite includes a range of visual effects and post-production tools, such as Sapphire, Continuum, Mocha Pro, Silhouette, SynthEyes, CrumplePop, Optics, and Particle Illusion. == Media 100 == In October 2005, Yamnitsky acquired Media 100 the company that launched his plug-in career. Boris FX had a long relationship with Media 100 which bundled Boris RED software as its main titling and compositing solution. Media 100's video editing software is available as freeware for macOS. == Continuum == Continuum is a visual effect and compositing plugin suite that includes a library of over 300 effects and more than 40 transitions, including tools for image restoration, compositing, titling, particle generation, and stylized effects, along with features such as lens flares, lighting effects, and cinematic color grading presets. A key component of Continuum is its integration with the Mocha planar tracking and masking system, enabling advanced tracking and rotoscoping within the effects. The suite also includes Particle Illusion, a real-time particle generator used for creating visual effects such as explosions, smoke, and abstract motion graphics, as well as Primatte Studio, a chroma keying and compositing toolset for green screen and blue screen workflows. Continuum supports GPU acceleration and offers compatibility with HDR and 360/VR content. Regular updates introduce new effects, presets, and performance enhancements to expand its capabilities. In October 2018, Continuum relaunched Particle Illusion, a Mocha Essentials workflow with magnetic edge-snapping, and updates to Title Studio. In October 2019, Continuum introduced Corner Pin Studio with built-in Mocha tracking for quick screen replacement and inserts, 6 stylized transitions, and 4 creative effects. In October 2020, Continuum released an update that included over 80 GPU-accelerated effects such as film stocks, color grades, optical filter simulations, and a digital gobo library. The update also introduced a custom FX Editor interface, real-time particles, and more than 1,000 drag-and-drop presets. In November 2021, it added multi-frame rendering for After Effects, native Apple M1 support, fluid dynamics in Particle Illusion, and 60 color-grade presets. In October 2022, the software introduced 10 additional transitions, a revised Particle Illusion workflow, an atmospheric glow effect, and more than 250 curated presets. Continuum plugins have been used in television, streaming, and film projects, including A Black Lady Sketch Show (HBO/HBO Max), Star Trek: Discovery (CBS), Andor (Disney+), The Curse of Oak Island (History Channel), Keeping up with the Kardashians (E!), This Old House (PBS), Ms. Marvel (Disney+), MasterChef (Fox), WipeOut (TBS), The Boys (Prime Video), and The Today Show (NBC). == Mocha Pro == In December 2014, Boris FX merged with Imagineer Systems, the UK-based developer of the Academy Award-winning planar motion tracking software, Mocha Pro. Mocha Pro's features include planar tracking (motion tracking), rotoscoping, image stabilization, 3D camera tracking, and object removal. In June 2016, Mocha released (v5) which introduced Mocha Pro's tools as plug-ins for Adobe After Effects and Premiere Pro, Avid Media Composer, and OFX hosts Foundry's NUKE, Blackmagic Design Fusion, VEGAS Pro, and HitFilm. A simplified version, Mocha AE, is included with Adobe After Effects Creative Cloud and has been bundled with the software since CS4. A similar version is also available with HitFilm Pro from FXhome and VEGAS Pro. Mocha's tracking SDK is integrated into other visual effects tools, including SAM Quantel Pablo Rio, Silhouette FX, CoreMelt, and Motion VFX. Mocha Pro has been used in various film and television productions, including Birdman, Black Swan, the Harry Potter series, The Hobbit, Star Wars, The Mandalorian, Star Trek: Discovery, and The Umbrella Academy. It has also been employed in projects such as Gone Girl, The Hunger Games: Mockingjay – Part 1, Game of Thrones, and House of Cards. == Sapphire == GenArts, founded by Karl Sims in 1996, developed visual effects plug-ins that were used by studios and post-production facilities. In September 2016, Boris FX merged with former competitor, GenArts, Inc., developer of Sapphire high-end visual effects plug-ins, to expand its suite of motion graphics and VFX tools. The merger brought Sapphire alongside Boris Continuum Complete (BCC) and Mocha Pro, integrating these tools for film and television post-production. The Sapphire suite includes a library of over 270 effects and transitions, organized into categories such as lighting, stylization, distortions, textures, and transitions. Commonly used effects include glows, lens flares, film looks, and blurs. The plug-ins are designed to be GPU-accelerated, allowing for improved rendering performance and real-time previews in supported host applications. A central feature of Sapphire is the Builder tool, a node-based workspace that allows users to create custom effects and transitions by combining multiple Sapphire plug-ins. This enables a high level of creative flexibility and reusability, making it a popular tool for both editors and VFX artists. Sapphire also integrates with Mocha, Boris FX's planar tracking and masking system, allowing for advanced control of visual elements within an effect. In October 2017, Boris FX released its first new version of Sapphire since the GenArts acquisition. Sapphire (v11) now includes integrated Mocha tracking and masking tools. Sapphire is available for Adobe, Avid, the Autodesk Flame family, and OFX hosts including Blackmagic DaVinci Resolve and Fusion, and Foundry's NUKE. As part of the merger, Boris FX acquired the rights to Particle Illusion. In 2018, Boris FX reintroduced the product to the larger NLE/Compositing market. Sapphire's plug-ins transitioned from C to C++ to improve performance and support higher-resolution visual effects. This update enhanced floating-point calculations, compatibility with film editing APIs, and integration with NVIDIA's CUDA for faster rendering. The plug-ins have been used in various films, including Avatar, the Harry Potter and the Prisoner of Azkaban, Iron Man, The Lord of the Rings, The Matrix trilogy, Titanic, and X-Men. == Particle Illusion == As part of the merger with GenArts in 2016, Boris FX acquired the rights to the Particle Illusion (formerly particleIllusion) product, a storied particle system from the original developer Alan Lorence, the founder of Wondertouch. In 2018, Boris FX released a redesigned version of the product to a larger NLE/compositing market as part of Continuum (2019). The new Particle Illusion plug-in supports Adobe, Avid, and many OFX hosts. == Silhouette == In September 2019, Boris FX merged with SilhouetteFX, Academy Award-winning developer of Silhouette, a high-end digital paint, advanced rotoscoping, motion tracking, and node-based compositing application for visual effects in film post-production. The acquisition integrated Silhouette's advanced rotoscoping and paint technology, recognized by the Academy of Motion Pictures, into Boris FX's suite of products, alongside Sapphire, Continuum, and Mocha Pro. In May 2021, Boris FX released Silhouette 2021, the first version of Silhouette released by Boris FX to function both as a standalone application and as a plug-in for Adobe, Autodesk, Nuke, and other OFX hosts. Silhouette has been used in the visual effects of films such as Avatar, Avengers: Infinity War, Blade Runner 2049, Ex Machina, and Interstellar. == Optics == In June 2020, Boris FX launched Optics, its first plugin deve

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  • Opposition to AI data centers

    Opposition to AI data centers

    Since 2024, dozens of local community-led protest campaigns have emerged in opposition to AI data centers. == Motivations == Organized opposition to AI data centers has been driven by concerns about energy use, energy costs, noise pollution, air pollution, and water waste. Opposition sentiment is widespread with a Gallup poll conducted in March 2026 showing that 70% of respondents oppose the construction of new AI data centers in their neighborhood. == Impact == In 2025, local opposition to AI data centers led to the delay or cancellation of projects totalling US$156 billion. == Specific protests and outcomes in the United States == According to Data Center Watch, there are has been a wave of dozens of protests against AI data centers since 2022. Below is a non-exhaustive list of some notable examples. === Goodyear and Buckeye, Arizona: Tract AI Data Center Proposal === In Goodyear and Buckeye, Arizona, a $14 billion project by developer Tract was withdrawn after local authorities blocked necessary rezoning in response to pressure from resident organizers. Opponest stiff resistance due to concerns over building heights, noise pollution, and the potential strain on local utilities. However, the company announced a revised project near the Buckeye airport in August 2024, with the backing of local officials and the mayor. === Peculiar, Missouri: Diode Ventures Harper Road Technology Park Proposal === In Peculiar, Missouri, residents from the group "Peaceful Peculiar" organized to stop a data center proposal from Diode Ventures called Harper Road Technology Park. Citing concerns around noise and light pollution, health, environmental impacts, jobs, property values, and energy use, organizers attended local planning and zoning meetings in large numbers and lobbied councilors to reject the proposal. Ultimately, the city council unanimously rejected the proposal in September 2024. === Chesterton, Indiana: Provident Realty Advisors Proposal === In Chesterton, Indiana, the Texas-based company Provident Reality Advisors applied for a $1.3 billion construction of a data center complex on the Brassie Golf Club property. Provident Realty Advisors wanted to purchase the 200 acres owned by PPM Chesterton LLC in 2024 order to build a data center complex, with eight buildings and an end user of a hyperscaler. The Town Council of Chesterton released a statement saying that they would never support this project, at least not at the scale and location it was planned for. They cited fears of added noise for locals, electrical or water management concerns, the intrusiveness of a data center built next to houses, and more. Provident released a statement shortly after rescinding their plan, because it was clear than the town of Chesterton would not support them. === Cascade Locks, Oregon: Roundhouse Digital Infrastructure Proposal === Startup data center developer Roundhouse Digital Infrastructure had planned to build out a 10-megawatt data center using a vacant industrial building and nearby 10-acre site in the Port of Cascade Locks, Oregon. After significant organized community opposition, the project was abandoned. === Forth Worth, Texas: WUSF 5 Rock Creek East Proposal === In September 2024, the City Council of Fort Worth, Texas approved a zoning change that would allow construction of a data center. In responses, neighbors mounted opposition citing concerns about traffic, light pollution, energy consumption, water use, and noise issues if the data center were to be built. In response to extensive public comments opposing a tax break for the data center, a city councilor withdrew his motion to approve the tax break. As of April, 2026, the future of the project is still uncertain. === Santa Clara, California: GI Partners Proposal === GI partners sought to build a new AI data center in Santa Clara, California, which is already home to many data centers, by acquiring a conditional permit use that would have allowed the developer to knock down a property and replace it with a data center. To obtain this permit they were required to go before members of the Planning Commission. Ultimately, the project was delayed with the Planning Commission requiring GI partners to do more public outreach. === Virginia === ==== Richmond: DC Blox Proposal ==== After residents organized to lobby the municipal government to block the proposal to avoid noise pollution and higher energy use, commissioners denied the company's permit. ==== Catlett Station: Headwaters Site Proposal ==== In Catlett, Virginia, developer Headwaters proposed construction of a data center complex just north of the town in 2020. In response, a residents' organization called "Protect Catlett" was formed to oppose the project. Arguments against the data center involved its impacts on water and power availability, its noise as a residential disturbance, and its destruction of historic and community heritage buildings. Arguments in favor cited job creation and $20 million in local tax revenue if the project were to go through. Protect Catlett utilized town halls and public comments to mobilize opposition to the project. They also dedicated time to educating other residents about the project's negative impacts and canvassing door-to-door in order to garner even more opposition to the project. Ultimately, after fervent opposition from most town residents, the project was canceled by the town and the developer. ==== Culpeper County: Culpeper Acquisitions Proposal ==== Culpeper Acquisitions, LLC, proposed a massive $12 billion data center project in Culpeper County, Virginia, designed to feature 4.6 million square feet of space across nine multi-story buildings. Coalition to Save Culpeper (C2SC) is an activist organization formed to resist the development of the project. C2SC has been active on many fronts including, messaging on social media, reaching out to local officials, and organizing meetings to bring community members with aligned interests together. Ultimately, the project was delayed due to unanimous denial by the Culpeper County Planning Commission on June 12, 2024, which was driven by intense opposition from C2SC. C2SC was successful in their mission largely because they were able to get so many people from the community behind it, and put enough pressure on local officials to take action. ==== Midlothian: Province Group Proposal ==== In late October 2025, the Powhatan County Board of Supervisors in Virginia voted unanimously to approve the $3 billion data center, despite the county's Planning Commission having unanimously recommended denial several days earlier. The reasoning behind their support for the center is that it will generate substantial tax revenue, reducing the county's reliance on residential property taxes. This appeal of lowering residential property taxes is the major selling point for the center's development. The developer, California-based Province Group, incentivized the Board by being agreeable to its conditions for building the center. The center is still on track for development, but faces local resistance, though little information is available on specific groups opposing it. ==== Warrenton: Amazon Proposal ==== Citizens for Farquier County (CFFC) advocates to "preserve the natural, historic and agricultural resources" of their county. Historically, this has meant opposing the building of a dam or lights in front of fast food stores. This group has recently mobilized in opposition of a plan to build data centers for Amazon. They first filed a suit to stop the construction in 2023 and it has been in litigation ever since. The case hinges on opposition to a 2021 zoning amendment which allowed data centers to be built in town. CFFC's lawyer, Dale Mullen, argues that this amendment violates state law, which requires such amendments to state their "public purpose". They argue that the permit for the Amazon data center was "void from the beginning". The CFFC also organized to vote out town council members who approved the first data center and were up for reelection, replacing them with candidates who opposed the data center. In May 2025, after attending town council meetings to speak out against the data center, the planning commission voted 4–1 to remove the zoning amendment allowing data center construction in town, citing public opposition. Currently, CFFC is advocating along with Piedmont Environmental Group, for phasing out data center tax breaks at the state level. ==== France: Marseille opposition ==== In France, local opposition materialised in response to proposed data centre developments, especially in and around the city of Marseille. Opposition came from activists, such as "Clouds Were Under Our Feet" group, residents ,and local politicians. Issues raised related to energy use, environmental impact, and limited local benefits (such as the creation of a few jobs only). == Legislation in the United States == Legal limits and moratoriums on the construction of new d

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  • Residuated Boolean algebra

    Residuated Boolean algebra

    In mathematics, a residuated Boolean algebra is a residuated lattice whose lattice structure is that of a Boolean algebra. Examples include Boolean algebras with the monoid taken to be conjunction, the set of all formal languages over a given alphabet Σ {\displaystyle \Sigma } under concatenation, the set of all binary relations on a given set X {\displaystyle X} under relational composition, and more generally the power set of any equivalence relation, again under relational composition. The original application was to relation algebras as a finitely axiomatized generalization of the binary relation example, but there exist interesting examples of residuated Boolean algebras that are not relation algebras, such as the language example. == Definition == A residuated Boolean algebra is an algebraic structure ( L , ∧ , ∨ , ¬ , 0 , 1 , ∙ , I , / , ∖ ) {\displaystyle (L,\wedge ,\vee ,\neg ,0,1,\bullet ,\mathbf {I} ,/,\backslash )} such that An equivalent signature better suited to the relation algebra application is ( L , ∧ , ∨ , ¬ , 0 , 1 , ∙ , I , ▹ , ◃ ) {\displaystyle (L,\wedge ,\vee ,\neg ,0,1,\bullet ,\mathbf {I} ,\triangleright ,\triangleleft )} where the unary operations x ∖ {\displaystyle x\backslash } and x ▹ {\displaystyle x\triangleright } are intertranslatable in the manner of De Morgan's laws via x ∖ y = ¬ ( x ▹ ¬ y ) {\displaystyle x\backslash y=\neg (x\triangleright \neg y)} , x ▹ y = ¬ ( x ∖ ¬ y ) {\displaystyle x\triangleright y=\neg (x\backslash \neg y)} , and dually / y {\displaystyle /y} and ◃ y {\displaystyle \triangleleft y} as x / y = ¬ ( ¬ x ◃ y ) {\displaystyle x/y=\neg (\neg x\triangleleft y)} , x ◃ y = ¬ ( ¬ x / y ) {\displaystyle x\triangleleft y=\neg (\neg x/y)} , with the residuation axioms in the residuated lattice article reorganized accordingly (replacing z {\displaystyle z} by ¬ z {\displaystyle \neg z} ) to read ( x ▹ z ) ∧ y = 0 ⇔ ( x ∙ y ) ∧ z = 0 ⇔ ( z ◃ y ) ∧ x = 0 {\displaystyle (x\triangleright z)\wedge y=0\ \Leftrightarrow \ (x\bullet y)\wedge z=0\ \Leftrightarrow \ (z\triangleleft y)\wedge x=0} This De Morgan dual reformulation is motivated and discussed in more detail in the section below on conjugacy. Since residuated lattices and Boolean algebras are each definable with finitely many equations, so are residuated Boolean algebras, whence they form a finitely axiomatizable variety. == Examples == Any Boolean algebra, with the monoid multiplication ∙ {\displaystyle \bullet } taken to be conjunction and both residuals taken to be material implication x → y {\displaystyle x\to y} . Of the remaining 15 binary Boolean operations that might be considered in place of conjunction for the monoid multiplication, only five meet the monotonicity requirement, namely 0 , 1 , x , y {\displaystyle 0,1,x,y} and x ∨ y {\displaystyle x\vee y} . Setting y = z = 0 {\displaystyle y=z=0} in the residuation axiom y ≤ x ∖ z ⇔ x ∙ y ≤ z {\displaystyle y\leq x\backslash z\ \Leftrightarrow \ x\bullet y\leq z} , we have 0 ≤ x ∖ 0 ⇔ x ∙ 0 ≤ 0 {\displaystyle 0\leq x\backslash 0\ \Leftrightarrow \ x\bullet 0\leq 0} , which is falsified by taking x = 1 {\displaystyle x=1} when x ∙ y = 1 {\displaystyle x\bullet y=1} , x {\displaystyle x} , or x ∨ y {\displaystyle x\vee y} . The dual argument for z / y {\displaystyle z/y} rules out x ∙ y = y {\displaystyle x\bullet y=y} . This just leaves x ∙ y = 0 {\displaystyle x\bullet y=0} (a constant binary operation independent of x {\displaystyle x} and y {\displaystyle y} ), which satisfies almost all the axioms when the residuals are both taken to be the constant operation x / y = x ∖ y = 1 {\displaystyle x/y=x\backslash y=1} . The axiom it fails is x ∙ I = x = I ∙ x {\displaystyle x\bullet \mathbf {I} =x=\mathbf {I} \bullet x} , for want of a suitable value for I {\displaystyle \mathbf {I} } . Hence conjunction is the only binary Boolean operation making the monoid multiplication that of a residuated Boolean algebra. The power set 2 X 2 {\displaystyle 2^{X^{2}}} made a Boolean algebra as usual with ∩ {\displaystyle \cap } , ∪ {\displaystyle \cup } and complement relative to X 2 {\displaystyle X^{2}} , and made a monoid with relational composition. The monoid unit I {\displaystyle \mathbf {I} } is the identity relation { ( x , x ) | x ∈ X } {\displaystyle \{(x,x)|x\in X\}} . The right residual R ∖ S {\displaystyle R\backslash S} is defined by x ( R ∖ S ) y ⇔ ∀ z ∈ X , z R x ⇒ z S y {\displaystyle x(R\backslash S)y\ \Leftrightarrow \ \forall z\in X,zRx\Rightarrow zSy} . Dually the left residual S / R {\displaystyle S/R} is defined by y ( S / R ) x ⇔ ∀ z ∈ X , x R z ⇒ y S z {\displaystyle y(S/R)x\ \Leftrightarrow \ \forall z\in X,xRz\Rightarrow ySz} . The power set 2 Σ ∗ {\displaystyle 2^{\Sigma ^{}}} made a Boolean algebra as for Example 2, but with language concatenation for the monoid. Here the set Σ {\displaystyle \Sigma } is used as an alphabet while Σ ∗ {\displaystyle \Sigma ^{}} denotes the set of all finite (including empty) words over that alphabet. The concatenation L M {\displaystyle LM} of languages L {\displaystyle L} and M {\displaystyle M} consists of all words u v {\displaystyle uv} such that u ∈ L {\displaystyle u\in L} and v ∈ M {\displaystyle v\in M} . The monoid unit is the language { ε } {\displaystyle \{\varepsilon \}} consisting of just the empty word ε {\displaystyle \varepsilon } . The right residual M ∖ L {\displaystyle M\backslash L} consists of all words w {\displaystyle w} over Σ {\displaystyle \Sigma } such that M w ⊆ L {\displaystyle Mw\subseteq L} . The left residual L / M {\displaystyle L/M} is the same with w M {\displaystyle wM} in place of M w {\displaystyle Mw} . == Conjugacy == The De Morgan duals ▹ {\displaystyle \triangleright } and ◃ {\displaystyle \triangleleft } of residuation arise as follows. Among residuated lattices, Boolean algebras are special by virtue of having a complementation operation ¬ {\displaystyle \neg } . This permits an alternative expression of the three inequalities y ≤ x ∖ z ⇔ x ∙ y ≤ z ⇔ x ≤ z / y {\displaystyle y\leq x\backslash z\ \Leftrightarrow \ x\bullet y\leq z\ \Leftrightarrow \ x\leq z/y} in the axiomatization of the two residuals in terms of disjointness, via the equivalence x ≤ y ⇔ x ∧ ¬ y = 0 {\displaystyle x\leq y\ \Leftrightarrow \ x\wedge \neg y=0} . Abbreviating x ∧ y = 0 {\displaystyle x\wedge y=0} to x # y {\displaystyle x\#y} as the expression of their disjointness, and substituting ¬ z {\displaystyle \neg z} for z {\displaystyle z} in the axioms, they become with a little Boolean manipulation ¬ ( x ∖ ¬ z ) # y ⇔ x ∙ y # z ⇔ ¬ ( ¬ z / y ) # x {\displaystyle \neg (x\backslash \neg z)\#y\ \Leftrightarrow \ x\bullet y\#z\ \Leftrightarrow \ \neg (\neg z/y)\#x} Now ¬ ( x ∖ ¬ z ) {\displaystyle \neg (x\backslash \neg z)} is reminiscent of De Morgan duality, suggesting that x ∖ {\displaystyle x\backslash } be thought of as a unary operation f {\displaystyle f} , defined by f ( y ) = x ∖ y {\displaystyle f(y)=x\backslash y} , that has a De Morgan dual ¬ f ( ¬ y ) {\displaystyle \neg f(\neg y)} , analogous to ∀ x ϕ ( x ) = ¬ ∃ x ¬ ϕ ( x ) {\displaystyle \forall x\phi (x)=\neg \exists x\neg \phi (x)} . Denoting this dual operation as x ▹ {\displaystyle x\triangleright } , we define x ▹ z {\displaystyle x\triangleright z} as ¬ x ∖ ¬ z {\displaystyle \neg x\backslash \neg z} . Similarly we define another operation z ◃ y {\displaystyle z\triangleleft y} as ¬ ( ¬ z / y ) {\displaystyle \neg (\neg z/y)} . By analogy with x ∖ {\displaystyle x\backslash } as the residual operation associated with the operation x ∙ {\displaystyle x\bullet } , we refer to x ▹ {\displaystyle x\triangleright } as the conjugate operation, or simply conjugate, of x ∙ {\displaystyle x\bullet } . Likewise ◃ y {\displaystyle \triangleleft y} is the conjugate of ∙ y {\displaystyle \bullet y} . Unlike residuals, conjugacy is an equivalence relation between operations: if f {\displaystyle f} is the conjugate of g {\displaystyle g} then g {\displaystyle g} is also the conjugate of f {\displaystyle f} , i.e. the conjugate of the conjugate of f {\displaystyle f} is f {\displaystyle f} . Another advantage of conjugacy is that it becomes unnecessary to speak of right and left conjugates, that distinction now being inherited from the difference between x ∙ {\displaystyle x\bullet } and ∙ x {\displaystyle \bullet x} , which have as their respective conjugates x ▹ {\displaystyle x\triangleright } and ◃ x {\displaystyle \triangleleft x} . (But this advantage accrues also to residuals when x ∖ {\displaystyle x\backslash } is taken to be the residual operation to x ∙ {\displaystyle x\bullet } .) All this yields (along with the Boolean algebra and monoid axioms) the following equivalent axiomatization of a residuated Boolean algebra. y # x ▹ z ⇔ x ∙ y # z ⇔ x # z ◃ y {\displaystyle y\#x\triangleright z\ \Leftrightarrow \ x\bullet y\#z\ \Leftrightarrow \ x\#z\triangleleft y} With this signature it remains the case that this axiomatization can be expressed as

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  • India AI Impact Summit 2026

    India AI Impact Summit 2026

    The India AI Impact Summit 2026 (also abbreviated as the AI Impact Summit) was an international summit on artificial intelligence held at Bharat Mandapam, New Delhi, India, from 16 to 21 February 2026. It is the fourth in a series of global AI summits following the Bletchley Park AI Safety Summit in 2023, the AI Seoul Summit in 2024, and the AI Action Summit in Paris in 2025. Organised under the IndiaAI Mission by the Ministry of Electronics and Information Technology, it is the first summit in the series to be hosted by a Global South nation. This series of AI summits will continue with the AI Summit in Geneva to be hosted by Switzerland in 2027. The summit was inaugurated by Prime Minister Narendra Modi on 19 February 2026. The opening ceremony was also addressed by French President Emmanuel Macron and United Nations Secretary-General António Guterres. The summit was attended by over 20 heads of state and a delegation of global technology leaders including Sundar Pichai (Google), Sam Altman (OpenAI), and Demis Hassabis (DeepMind). The event faced criticism for organisational issues, misrepresentation of non-Indian products as Indian, and a perceived focus on trade fair activities over substantive governance. == Background == The AI Impact Summit was an international summit on artificial intelligence (AI) held in New Delhi from 16 to 20 February 2026. It followed the AI Action Summit in Paris in February 2025, the AI Seoul Summit in 2024 and the Bletchley Park AI Safety Summit in 2023. According to Crowell & Moring, the changing summit titles seemed to reflect a broader shift in focus away from AI safety and governance toward practical impact, implementation, and measurable outcomes. Ahead of the summit, an international panel of experts published the second International AI Safety Report. The summit was structured around three foundational pillars, termed "Sutras": People, Planet, and Progress. Seven thematic working groups were established to deliver outcomes across these pillars, covering AI for economic growth and social good; democratising AI resources; inclusion for social empowerment; safe and trusted AI; human capital; science; and resilience, innovation, and efficiency. == Programme == The summit ran over five days, later extended to six following overwhelming public response. Originally scheduled to conclude on 20 February, the event was extended to 21 February with expanded evening hours for the exhibition. === India AI Impact Expo === The India AI Impact Expo, inaugurated by Prime Minister Modi on 16 February, featured over 300 exhibitors from 30 countries across more than 10 thematic pavilions. Pavilions were organised across thematic zones aligned with the summit's three pillars, showcasing AI applications in healthcare, agriculture, education, and sustainable industry. === Leaders' Plenary and CEO Roundtable === The Leaders' Plenary on 19 February brought together heads of state, ministers, and representatives from multilateral institutions to outline national and global priorities on AI governance, infrastructure, and international cooperation. A CEO Roundtable, held the same evening, convened senior executives from global technology and industry firms with government leaders to discuss investment, research collaboration, and deployment of AI systems. === Research Symposium === A Research Symposium on AI and its Impact was held on 18 February, with the IIIT Hyderabad as knowledge partner. Discussions covered sovereign AI infrastructure, global adoption challenges, research breakthroughs, and policy priorities. == Participants == The summit drew delegations from over 100 countries, including more than 20 heads of state and 60 ministers. Notable attendees from the technology industry included Sundar Pichai (Google), Sam Altman (OpenAI), Dario Amodei (Anthropic), Demis Hassabis (Google DeepMind), and Mukesh Ambani (Reliance Industries). Representatives from multilateral institutions included Sangbu Kim of the World Bank. == Announcements and outcomes == === Indian AI models === Several Indian AI models and products were unveiled during the summit. Sarvam AI, an Indian AI laboratory, launched a new generation of large language models, including 30-billion and 105-billion parameter models using a mixture of experts architecture, as well as text-to-speech, speech-to-text, and vision models. Sarvam also introduced the Kaze smartglasses, described as the company's first hardware product, which Prime Minister Modi tested at the expo. The government-backed BharatGen Param2 model, a 17-billion parameter model supporting 22 Indian languages with multimodal capabilities, was also launched at the summit. === Infrastructure commitments === Union Minister Ashwini Vaishnaw outlined India's "whole-of-nation" AI strategy, describing plans to build a "frugal, sovereign and scalable" AI ecosystem. The government announced plans to add more than 20,000 GPUs to India's existing base of 38,000 under the IndiaAI Compute Portal. Microsoft announced at the summit that it was on track to invest US$50 billion by the end of the decade to bring AI to lower-income countries. Goa reaffirmed its commitment to artificial intelligence at the India AI Impact Summit 2026. === Guinness World Record === During the summit, India set a Guinness World Record for the most pledges received for an AI responsibility campaign in 24 hours, with 250,946 valid pledges collected between 16 and 17 February 2026. The campaign, conducted in partnership with Intel India as part of the IndiaAI Mission, exceeded its initial target of 5,000 pledges. == Controversies and criticisms == === Galgotias University incident === On 18 February, Galgotias University faced widespread criticism after a representative presented a robot dog at the university's exhibition pavilion as an indigenous development. Social media users identified the robot as the Unitree Go2, a commercially available product manufactured by Chinese company Unitree Robotics. IT Secretary S. Krishnan stated that the government did not want exhibitors to showcase items that were not their own, and the university was directed to vacate its stall. Galgotias University issued an apology, stating that the representative had been "ill-informed" and was not authorised to speak to the press. The incident drew political reactions, with the Indian National Congress using it to criticise the government. The controversy was amplified after Union IT Minister Ashwini Vaishnaw had earlier shared a video clip of the robot on social media, which was subsequently deleted. === Organisational issues === On day 1 of the Summit, Dhananjay Yadav, a Bengaluru-based entrepreneur had alleged that his product was stolen in the Summit. He called it as a pain for the people in an X post. He further wrote, "Think about this: We paid for flights, accommodation, logistics and even the booth. Only to see our wearables disappear inside a high-security zone". Later, the stolen devices were recovered by The Delhi Police. Bloomberg reported that delegates were left stranded without food or water during a security lockdown ahead of the Prime Minister's visit on 19 February. The summit venue was closed to the public on 19 February for the Prime Minister's visit, leading to criticism from attendees who had registered for that day. === Protests by the Indian Youth Congress (IYC) === On 20 February, some members of the Indian Youth Congress (IYC) carried out protests inside the venue with slogans such as "PM is compromised" and the criticism of the recent trade deal between India and the US. 4 of these members were sent to police custody by the court on 22 February. While Bharatiya Janta Party condemned these protests, with its spokesperson Shehzad Poonawalla saying, "From being anti-BJP, you have gone to being anti-national? If you have a problem with the BJP, then protest at the BJP office, Jantar Mantar, or outside the PM's office. But the people of the country and their alliance partners condemn them for their attempt to defame India in front of the entire world at the AI Summit." Congress leader Harish Rawat defended the protests, saying "it's also a fact that AI might become a tool in the hands of a few individuals… It's the opposition's job to warn against that… It's not the first time such international events have been opposed. I know how the BJP protested during the Commonwealth Games… To say that such opposition has happened for the first time is not correct. The BJP has been doing this while in the opposition." These protestors were granted bail by the Delhi high court on 2 March. == Reception and analysis == Bloomberg News reported that Prime Minister Modi used the summit to assert India's global AI ambitions following a challenging year in foreign policy. TechPolicy.Press published several critical analyses of the summit. One article argued that the summit's structure granted "multinational corporations parity with sovereign governments

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  • Comparison of vector graphics editors

    Comparison of vector graphics editors

    A number of vector graphics editors exist for various platforms. Potential users of these editors will make comparisons based on factors such as the availability for the user's platform, the software license, the feature set, the merits of the user interface (UI) and the focus of the program. Some programs are more suitable for artistic work while others are better for technical drawings. Another important factor is the application's support of various vector and bitmap image formats for import and export. The tables in this article compare general and technical information for a number of vector graphics editors. See the article on each editor for further information. This article is neither all-inclusive nor necessarily up-to-date. == Some editors in detail == Adobe Fireworks (formerly Macromedia Fireworks) is a vector editor with bitmap editing capabilities with its main purpose being the creation of graphics for Web and screen. Fireworks supports RGB color scheme and has no CMYK support. This means it is mostly used for screen design. The native Fireworks file format is editable PNG (FWPNG or PNG). Adobe Fireworks has a competitive price, but its features can seem limited in comparison with other products. It is easier to learn than other products and can produce complex vector artwork. The Fireworks editable PNG file format is not supported by other Adobe products. Fireworks can manage the PSD and AI file formats which enables it to be integrated with other Adobe apps. Fireworks can also open FWPNG/PNG, PSD, AI, EPS, JPG, GIF, BMP, TIFF file formats, and save/export to FWPNG/PNG, PSD, AI (v.8), FXG (v.2.0), JPG, GIF, PDF, SWF and some others. Some support for exporting to SVG is available via a free Export extension. On May 6, 2013, Adobe announced that Fireworks would be phased out. Adobe Flash (formerly a Macromedia product) has straightforward vector editing tools that make it easier for designers and illustrators to use. The most important of these tools are vector lines and fills with bitmap-like selectable areas, simple modification of curves via the "selection" or the control points/handles through "direct selection" tools. Flash uses Actionscript for OOP, and has full XML functionality through E4X support. Adobe FreeHand (formerly Macromedia Freehand and Aldus Freehand) is mainly used by professional graphic designers. The functionality of FreeHand includes the flexibility of the application in the wide design environment, catering to the output needs of both traditional image reproduction methods and to contemporary print and digital media with its page-layout capabilities and text attribute controls. Specific functions of FreeHand include a superior image-tracing operation for vector editing, page layout features within multiple-page documents, and embedding custom print-settings (such as variable halftone-screen specifications within a single graphic, etc.) to each document independent of auxiliary printer-drivers. User-operation is considered to be more suited for designers with an artistic background compared to designers with a technical background. When being marketed, FreeHand lacked the promotional backing, development and PR support in comparison to other similar products. FreeHand was transferred to the classic print group after Macromedia was purchased by Adobe in 2005. On May 16, 2007, Adobe announced that no further updates to Freehand would be developed but continues to sell FreeHand MX as a Macromedia product. FreeHand continues to run on Mac OS X Snow Leopard (using an Adobe fix) and on Windows 7. For macOS, Affinity Designer is able to open version 10 & MX Freehand files. Adobe Illustrator is a commonly used editor because of Adobe's market dominance, but is more expensive than other similar products. It is primarily developed consistently in line with other Adobe products and is best integrated with Adobe's Creative Suite packages. The ai file format is proprietary, but some vector editors can open and save in that format. Illustrator imports over two dozen formats, including PSD, PDF and SVG, and exports AI, PDF, SVG, SVGZ, GIF, JPG, PNG, WBMP, and SWF. However, the user must be aware of unchecking the "Preserve Illustrator Editing Capabilities" option if generating interoperable SVG files is desired. Affinity Designer by Serif Europe (the successor to their previous product, DrawPlus) is non-subscription-based software that is often described as an alternative to Adobe Illustrator. The application can open Portable Document Format (PDF), Adobe Photoshop, and Adobe Illustrator files, as well as export to those formats and to the Scalable Vector Graphics (SVG) and Encapsulated PostScript (EPS) formats. It also supports import from some Adobe Freehand files (specifically versions 10 & MX). Apache OpenOffice Draw is the vector graphics editor of the Apache OpenOffice open source office suite. It supports many import and export file formats and is available for multiple desktop operating systems. Boxy SVG is a chromium-based vector graphics editor for creating illustrations, as well as logos, icons, and other elements of graphic design. It is primarily focused on editing drawings in the SVG file format. The program is available as both a web app and a desktop application for Windows, macOS, ChromeOS, and Linux-based operating systems. Collabora Online Draw is the vector graphics editor of the Collabora Online open source office suite. It supports many import and export file formats and is accessible via any modern web browser, it also supports desktop editing features, Collabora Office is available for desktop and mobile operating systems, it is the enterprise ready version of LibreOffice. ConceptDraw PRO is a business diagramming tool and vector graphics editor available for both Windows and macOS. It supports multi-page documents, and includes an integrated presentation mode. ConceptDraw PRO supports imports and exports several formats, including Microsoft Visio and Microsoft PowerPoint. Corel Designer (originally Micrografx Designer) is one of the earliest vector-based graphics editors for the Microsoft Windows platform. The product is mainly used for the creation of engineering drawings and is shipped with extensive libraries for the needs of engineers. It is also flexible enough for most vector graphics design applications. CorelDRAW is an editor used in the graphic design, sign making and fashion design industries. CorelDRAW is capable of limited interoperation by reading file formats from Adobe Illustrator. CorelDRAW has over 50 import and export filters, on-screen and dialog box editing and the ability to create multi-page documents. It can also generate TrueType and Type 1 fonts, although refined typographic control is better suited to a more specific application. Some other features of CorelDRAW include the creation and execution of VBA macros, viewing of colour separations in print preview mode and integrated professional imposing options. Dia is a free and open-source diagramming and vector graphics editor available for Windows, Linux and other Unix-based computer operating systems. Dia has a modular design and several shape packages for flowcharting, network diagrams and circuit diagrams. Its design was inspired by Microsoft Visio, although it uses a Single Document Interface similar to other GNOME software (such as GIMP). DrawPlus, first built for the Windows platform in 1993, has matured into a full featured vector graphics editor for home and professional users. Also available as a feature-limited free 'starter edition': DrawPlus SE. DrawPlus developers, Serif Europe, have now ceased its development in order to focus on its successor, Affinity Designer. Edraw Max is a cross-platform diagram software and vector graphics editor available for Windows, Mac and Linux. It supports kinds of diagram types. It supports imports and exports SVG, PDF, HTML, Multiple page TIFF, Microsoft Visio and Microsoft PowerPoint. Embroidermodder is a free machine embroidery software tool that supports a variety of formats and allows the user to add custom modifications to their embroidery designs. Fatpaint is a free, light-weight, browser-based graphic design application with built-in vector drawing tools. It can be accessed through any browser with Flash 9 installed. Its integration with Zazzle makes it particularly suitable for people who want to create graphics for custom printed products such as T-shirts, mugs, iPhone cases, flyers and other promotional products. Figma is a collaborative web-based online vector graphics editor, used primarily for UX design and prototyping. GIMP, which works mainly with raster images, offers a limited set of features to create and record SVG files. It can also load and handle SVG files created with other software like Inkscape. Inkscape is a free and open-source vector editor with the primary native format being SVG. Inkscape is available for Linux, Windows, Mac OS X, and

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  • Course of Action Display and Evaluation Tool

    Course of Action Display and Evaluation Tool

    Course of Action Display and Evaluation Tool (CADET) was a research program, and the eponymous prototype software system, that applied knowledge-based techniques of Artificial Intelligence to the problem of battle planning. CADET was also known as Course of Action Display and Elaboration Tool. It was considered an early example of such systems and was funded by the United States Army and by the Defense Advanced Research Projects Agency (DARPA). CADET influenced a later DARPA program called RAID which in turn produced a technology adopted by the United States Army and the United States Marine Corps. == History == The development of Course of Action Display and Evaluation Tool (CADET) began in 1996, at the Carnegie Group, Inc., Pittsburgh PA, funded under the Small Business Innovation Research (SBIR) program. The goal of the first phase SBIR project was to produce “...a live storyboard of [Course of Action] COA development, wargaming, animation, and assessment.” In 1997, the United States Army awarded the Carnegie Group Inc. $750K for SBIR Phase II. The intent was to develop “...a war-gaming modeling and analysis Decision Support System (DSS), … CADET will consist of a combination of Knowledge-Based and decision analytic tools and technologies to provide fast nimble COA war-gaming modeling, simulation, and animation under direct control of the commander and staff. ...Phase II will result in an operations prototype (OP) suitable for use and evaluation in field exercises.” In 2000, CADET was integrated and experimentally evaluated within the framework of the Integrated Course of Action Critiquing and Elaboration System (ICCES) experiment, conducted by the Battle Command Battle Laboratory – Leavenworth (BCBL-L) within the program Concept Experimentation Program (CEP) sponsored by TRADOC. In 2000-2002, DARPA applied CADET in the program titled Command Post of the Future (CPoF) as a tool to generate a course of action. Under the umbrella of the CPoF program, CADET was integrated with the FOX GA system to provide a detailed planner, coupled with COA generation capability. In the same period, Battle Command Battle Lab-Huachuca (BCBL-H) performed an integration CADET with the system called All Source Analysis System-Light (ASAS-L); here CADET was intended to generate plans for intelligence assets, and conduct wargames of different COAs, enemy versus friendly. From 1996 through 2002, work on CADET was performed by the Carnegie Group, Inc., and supported by funding from the US Army CECOM (CADET SBIR Phase I, CADET SBIR Phase II and CADET Enhancements); DARPA (Command Post of the Future); and TRADOC BCBL-H. == Operation == CADET was intended to be used by the staff of the United States Army Brigade, within the Military Decision Making Process (MDMP). In particular, CADET helped produce, automatically or semi-automatically, the products generated within the step of MDMP called Course of Action (COA) Development and the following step of MDMP called COA Analysis and Wargaming. CADET software resided on a laptop computer. Using the computer, the staff officers entered the input to CADET, or alternatively this input arrived at CADET from upstream computer systems. The input consisted of: Order of Battle, i.e., the units constituting the friendly brigade and the enemy units participating in the battle, and their various characteristics; primary activities of the Course of Action, where each activity is typically linked to one or more geographic areas or a route, and sometimes to a major unit executing the activity; digital map of the region where the battle was to take place, including the digital description of significant features such as locations of friendly and enemy units, roads, assembly areas, objectives, and axes of attacks. Taking this input, CADET automatically performed the following tasks (not sequentially): Planning and scheduling the low-level tasks necessary for a given COA Allocating tasks to various units and assets constituting the brigade Assigning suitable locations and routes Estimating the battle losses (attrition) of friendly and enemy forces, and consumption of resources (e.g., fuel and ammunition) Predicting enemy actions or reactions. CADET produced the following outputs: Synchronization matrix, directly editable and printable; synchronization matrix is a kind of Gantt chart that shows assignments of activities to units, to locations/routes and to time periods Map overlays in PPT or JPG formats Animation output XML formally-encoded plan Textual Operation Plan (OPLAN) draft E-mail messages with attachments: XML and text versions of OPLAN == Design == The core algorithm is a planning algorithm where CADET uses a knowledge-based approach of the hierarchical-task-network type. Each task class is associated with a model of more detailed subtasks that should be performed in order to accomplish the higher-level task. Algorithms selected (heuristically) a task and then decomposes it into subtasks. Although similar to hierarchical-task-network planning algorithm, CADET’s algorithm includes elements of adversarial reasoning. After adding a subtask, the algorithm uses rules to determine the enemy’s probable actions and reactions as well as friendly counteractions This approximated the action-reaction-counteraction technique of manual wargaming used by the United States Army. When a task involves movements of a unit, the algorithm performs routing, i.e., finds a route for the movement that minimizes the time required for the movement as well as exposure to the enemy attacks. Each added tasks (subtask) normally requires a unit which would execute the task, and a time period when the task would be executed. Therefore, when a certain number of subtasks is added by the planning process, the algorithm also performs the allocation of the newly added subtasks to units and to time periods (i.e., scheduling). allocation and scheduling of tasks relies on both domain-specific and constraint-guided heuristics. A tasks may also require expenditures of fuel and ammunition. If the tasks involves engagement with the enemy, the performing units will experience lossesof personnel and weapon systems (attrition). CADET’s algorithm includes estimates of consumption of different types of consumables, and also attrition. Depending on the degree of attrition and consumption, CADET adds tasks that are needed to refuel or reconstitute the units. The algorithm continually interleaves incremental steps of planning, routing, scheduling, and attrition and consumption estimates. == Evaluation == Two evaluation experiments are described in literature. The first experiment called ICCES took three days. The subjects were Army officers from combat arms branches, with 11 to 23 years of active service, in the ranks of majors and lieutenant colonels, a total of 8. Each officer was given 4 hours of training learning to operate CADET and related computer tools. Officers were divided into two groups and given a tactical scenario. One group (the control group) used the traditional, manual process; the other used the system called ICCES, the automated core of which was CADET. Each group produced three COA sketches and statements and one COA synchronization matrix. Then, the experiment was repeated with another scenario but the control group became the automated group and vice versa. The users were generally satisfied with the quality of the ICCES-generated products. The group using ICCES made only a few changes to the product that was automatically generated, indicating that they agreed with the majority of the plan that ICCES produced. The second experiment was reminiscent of Turing test. The experiment involved one user, nine judges (active-duty officers, mainly colonels and lieutenant colonels), and five scenarios obtained from several US Army exercises. For each scenario, experimenters obtained synchronization matrices that were produced in earlier exercises, typically by a team of four to five officers in three to four hours, spending approximately 16 person-hours in total. Using these scenarios and COAs, the user had CADET generate automatically detailed plans and express them as synchronization matrices. The user, a retired US Army officer, reviewed and slightly edited the matrices. The entire process took less than two minutes of computations by and approximately 20 minutes of review and post-editing, approximately 0.4 person-hour in total per product. The experimenters gave the resulting matrices the same visual style as those produced by humans. The judges, who did not know whether a planning product was a traditional product of humans, or with computerized aids, were asked to grade the products. The result was that the average grades for manual products and CADET-generated products were statistically indistinguishable, even though CADET-generated products required far less time to produce. == Legacy == CADET served as “...an example of how even relatively basic A

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  • Conference on Artificial General Intelligence

    Conference on Artificial General Intelligence

    The Conference on Artificial General Intelligence (AGI) is a meeting of researchers in the field of artificial general intelligence (AGI) organized by the AGI Society steered by Marcus Hutter and Ben Goertzel. It has been held annually since 2008. The conference was initiated by the 2006 Bethesda Artificial General Intelligence Workshop and has since been hosted at various international venues. == Locations and history == AGI-2026 San Francisco State University, California, USA AGI-2025 Reykjavík University, Reykjavík, Iceland AGI-2024 University of Washington, Seattle, Washington, USA AGI-2023 KTH Royal Institute of Technology, Stockholm, Sweden AGI-2022 The Crocodile, Seattle, Washington, USA AGI-2021 Computer History Museum, Mountain View, California, USA AGI-2020 Virtual Conference AGI-2019 Sheraton Shenzhen Futian, Shenzhen, China AGI-2018 Czech Technical University, Prague, Czech Republic AGI-2017 ibis Melbourne, Melbourne, Australia AGI-2016 The New School, New York, New York, USA AGI-2015 Berlin-Brandenburg Academy of Sciences and Humanities, Berlin, Germany AGI-2014 Université Laval, Quebec City, Canada (sponsored by the Cognitive Science Society and the AAAI) AGI-2013 Peking University, Beijing, China (sponsored by the Cognitive Science Society and the AAAI) AGI-2012 University of Oxford, Oxford, United Kingdom (sponsored by the Future of Humanity Institute and Ray Kurzweil) AGI-2011 Google Headquarters, Mountain View, California, USA (sponsored by Google, AAAI, and Ray Kurzweil) AGI-2010 University of Lugano, Lugano, Switzerland (In Memoriam Ray Solomonoff and sponsored by AAAI and Ray Kurzweil) AGI-2009 Crowne Plaza Crystal City, Arlington, Virginia, USA (sponsored by AAAI and Ray Kurzweil) AGI-2008 University of Memphis, Tennessee, USA (sponsored by AAAI) == Notable speakers == The conference has attracted many speakers over the years including Turing Award winners Yoshua Bengio and Richard S. Sutton as well as Ben Goertzel, Marcus Hutter, Jürgen Schmidhuber, Gary Marcus, John E. Laird, Peter Norvig, Joscha Bach, François Chollet, John L. Pollock, Bill Hibbard, Hugo de Garis, Stan Franklin, Steve Omohundro, Randal A. Koene, Ernst Dickmanns, Margaret Boden, David Hanson, Roman Yampolskly, Selmer Bringsjord, Kristinn R. Thórisson and Nick Bostrom.

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