AI Detector Text Free

AI Detector Text Free — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Lawbot

    Lawbot

    Lawbots are a broad class of customer-facing legal AI applications that are used to automate specific legal tasks, such as document automation and legal research. The terms robot lawyer and lawyer bot are used as synonyms to lawbot. A robot lawyer or a robo-lawyer refers to a legal AI application that can perform tasks that are typically done by paralegals or young associates at law firms. However, there is some debate on the correctness of the term. Some commentators say that legal AI is technically speaking neither a lawyer nor a robot and should not be referred to as such. Other commentators believe that the term can be misleading and note that the robot lawyer of the future will not be one all-encompassing application but a collection of specialized bots for various tasks. Lawbots use various artificial intelligence techniques or other intelligent systems to limit humans' direct ongoing involvement in certain steps of a legal matter. The user interfaces on lawbots vary from smart searches and step-by-step forms to chatbots. Consumer and enterprise-facing lawbot solutions often do not require direct supervision from a legal professional. Depending on the task, some client-facing solutions used at law firms operate under an attorney supervision. == Levels of autonomy == The following levels of autonomy (LoA) are suggested for automated AI legal reasoning: Level 0 (LoA0): No automation for AI legal reasoning Level 1 (LoA1): Simple assistance automation Level 2 (LoA2): Advanced assistance automation Level 3 (LoA3): Semi-autonomous automation Level 4 (LoA4): Domain automation Level 5 (LoA5): Fully-autonomous automation Level 6 (LoA6): Superhuman automation == Examples == Some legal AI solutions are developed and marketed directly to the customers or consumers, whereas other applications are tools for the attorneys at law firms. There are already hundreds of legal AI solutions that operate in multitude of ways varying in sophistication and dependence on scripted algorithms. One notable legal technology chatbot application is DoNotPay. It had started off as an app for contesting parking tickets, but has since expanded to include features that help users with many different types of legal issues, ranging from consumer protection to immigration rights and other social issues. == Impact on the legal industry == In the 2016 report, Deloitte estimated that more than 110,000 law jobs in just the United Kingdom alone could disappear within the next twenty years due to automation. This change could result in the creation of more highly skilled jobs and in the reduction of paralegal and temporary positions. Deloitte's report asserts that "there is significant potential for high-skilled roles that involve repetitive processes to be automated by smart and self-learning algorithms". According to Lawyers to Engage, between 22% of a lawyer’s work and 35% of a legal assistant’s work can be automated in the US. Top law schools like Harvard have already begun to integrate Artificial Intelligence into the curriculum. Legal tech start-up companies have begun developing applications that assist law firms with completing low-risk legal processes. These applications can enable lawyers to focus on more work that requires their specific expertise. The automation of processes like contract reviewing, enforcement of negotiations (smart contracts) and client intake (expert systems) allows law firms to streamline their procedures and improve efficiency. In addition, automation benefits small-to-medium law firms that do not have the resources to utilize junior talent on such routine tasks. The increase of law firms utilizing automated applications could result into legal tech becoming a necessity in the industry. Digital Reason CEO, Tim Estes, stated that those who refuse the opportunity to integrate AI in their workflow are “most at risk.” In 2018, Forbes reported a 713% increase in investments in legal tech. This rapid growth is reflective of law firms beginning to “cede business to… new model legal providers… that meld technological, business and legal expertise.” == Access to law and justice == It has been widely estimated for at least the last generation that all the programs and resources devoted to ensuring access to justice address only 20% of the civil legal needs of low-income people in the United States. Drawing on this experience, in late 2011, the U.S. government-funded Legal Services Corporation decided to convene a summit of leaders to explore how best to use technology in the access-to-justice community. The group adopted a mission for The Summit on the Use of Technology to Expand Access to Justice (Summit) consistent with the magnitude of the challenge: "to explore the potential of technology to move the United States toward providing some form of effective assistance to 100% of persons otherwise unable to afford an attorney for dealing with essential civil legal needs". In April 2017, joined by Microsoft and Pro Bono Net, the Legal Services Corporation (LSC) announced a pilot program to develop online, statewide legal portals to direct individuals with civil legal needs to the most appropriate forms of assistance. == Technological limitations == Current research in subjects such as computational privacy, explainable machine learning, Bayesian deep learning, knowledge-intensive machine learning, and transfer learning reveals that we do not yet have the technology to enable Level 4 to 6 AI lawbots. In 2023, OpenLaw began developing a model called Law Bot, which interacts in a conversational way as an attorney. The dialogue format makes it possible for Law Bot to answer follow-up questions, challenge incorrect premises, and reject inappropriate requests. Currently, they try to ensure it is in full compliance with all laws and regulations while conducting further beta testing before releasing it to the general public.

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  • National Security Commission on Artificial Intelligence

    National Security Commission on Artificial Intelligence

    The National Security Commission on Artificial Intelligence (NSCAI) was an independent commission of the United States of America from 2018 to 2021. Its mission was to make recommendations to the President and Congress to "advance the development of artificial intelligence, machine learning, and associated technologies to comprehensively address the national security and defense needs of the United States". The commission's 15 members were nominated by the United States Congress. The NSCAI was dissolved on 1 October 2021. == History and reporting == The NSCAI began working in March 2019 and by November 2019 it had received more than 200 classified and unclassified briefings to help with the creation of its final report due in 2021.On 4 November 2019, the NSCAI shared its interim report with Congress, where it explained the 27 initial judgements to base its ongoing work. In the interim report the commission also agreed on seven principles: Global leadership in AI technology is a national security priority AI adoption is an urgent imperative for national security A shared sense of responsibility for the American peoples security must be created from government officials and private sector leaders. It needs to find local AI talent and use it to attract the world’s best minds Actions used for the protection of America’s AI leadership against foreign threats needs to follow the principles of free enterprise, free inquiry and free flow of ideas. The technical limitations of AI are universally known, however, a strong desire remains for powerful, dependable, and secure AI systems. United States used AI must follow American values including the rule of law Fundamental areas of effort for the preservation of U.S. advantages were also agreed upon in the interim report of 2019. The NSCAI released its first report of recommendations in March 2020, most of which were included in the 2021 National Defense Authorization Act. In July 2020, the commission published the second report to Congress. It identified 35 actions for both Executive and Legislative branches, which were focused on six fundamental areas. This report was available to the public. In January 2021, a draft of the final report was presented at a panel led by Schmidt. The report recommended the US to use AI technology for military use and development. It issued its final report in March 2021, saying that the U.S. is not sufficiently prepared to defend or compete against China in the AI era. It was broken up into two parts, the first titled “Defending America in the AI Era”, and the second “Winning the Technology Competition”. The report spoke about China’s efforts and investments into integration and that it could very well take the lead in AI in the next few years. Additional suggestions were made to concentrate on AI in everything we do and to implement it into US national security on multiple levels, as well as focus on bringing in new talent to develop AI and to introduce it to the working force on both civilian and military levels. Another recommendation of the NSCAI report was to develop and provide China and Russia with alternative models that are based on norms and democratic values. The final report also included a proposed $40 billion budget for government spending. On 14 April 2021, NSCAI executive director Ylli Bajraktari and director of Research and Analysis Justin Lynch participated in an event held by the Center for Security and Emerging Technology (CSET) to discuss the final report findings. In October 2021, NSCAI chair Eric Schmidt founded the bipartisan, non-profit Special Competitive Studies Project (SCSP) through his family led non-profit Eric & Wendy Schmidt Fund for Strategic Innovation in order to carry on the NSCAI’s efforts and expand beyond national security. The Foundation for Defense of Democracies held an event in June 2023, called “Thinking Forward After the NSCAI and CSC: A Discussion on AI and Cyber Policy”, with former members of NSCAI on the moderation panel, including Eric Schmidt and Ylli Bajraktari. == Members == Members of the National Security Commission on Artificial Intelligence: Eric Schmidt (chair), former CEO of Google Robert Work (Vice Chair), former Deputy Secretary of Defense Mignon Clyburn, former Commissioner of the Federal Communications Commission Chris Darby, CEO of In-Q-Tel Kenneth M. Ford, CEO of the Florida Institute for Human and Machine Cognition Jose-Marie Griffiths, President of Dakota State University Eric Horvitz, Technical Fellow at Microsoft Katrina G. McFarland, former Assistant Secretary of Defense for Acquisition Jason Matheny, Director of the Center for Security and Emerging Technology at Georgetown University Gilman Louie, partner at Alsop Louie Partners William Mark, vice president at SRI International Andy Jassy, CEO of Amazon Web Services (AWS) Safra Catz, CEO of Oracle Steve Chien, Technical Fellow at Jet Propulsion Laboratory (JPL) Andrew Moore, Google/Alphabet == Recommendations == The report's recommendations include: Dramatically increasing non-defense federal spending on AI research and development, doubling every year from $2 billion in 2022, to $32 billion in 2026. That would bring it up to a level similar to spending on biomedical research A dramatic increase in undergraduate scholarship and graduate studies fellowships in AI Creation of a Digital Corps to bring skilled tech workers into government Founding of a Digital Service Academy: an accredited university providing subsidized education in exchange for a commitment to work for a time in government Include civil rights and civil liberty reports for new AI systems or major updates to existing systems Expanding allocations of employment-based green cards, and giving them to every AI PhD graduate from an accredited U.S. university Reforming the acquisition management system Department of Defense to make it faster and easier to introduce new technologies == Transparency == In December 2019, a ruling was made under the Freedom of Information Act (FOIA) that the NSCAI must also provide historical documents upon request. The Electronic Privacy Information Center (EPIC) filed the lawsuit against the NSCAI in September 2019 after being refused information about the upcoming meetings and prepared records of the commission under FOIA and the Federal Advisory Committee Act (FACA). The U.S. District Court for the District of Columbia ruled in June 2020 that the NSCAI must comply with FACA and therefore hold open meetings and provide records to the public. The lawsuit was also filed by EPIC.

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  • Automatic1111

    Automatic1111

    AUTOMATIC1111 Stable Diffusion Web UI (SD WebUI, A1111, or Automatic1111) is an open source generative artificial intelligence program that allows users to generate images from a text prompt. It uses Stable Diffusion as the base model for its image capabilities together with a large set of extensions and features to customize its output. == History == SD WebUI was released on GitHub on August 22, 2022, by AUTOMATIC1111, 1 month after the initial release of Stable Diffusion. At the time, Stable Diffusion could only be run via the command line. SD WebUI quickly rose in popularity and has been described as "the most popular tool for running diffusion models locally." SD WebUI is one of the most popular user interfaces for Stable Diffusion, together with ComfyUI. In February 2024, a book was published by ja:Gijutsu Hyoronsha on using Stable Diffusion with SD WebUI in Japanese. As of July 2024, the project had 136,000 stars on GitHub. == Features == SD WebUI uses Gradio for its user interface. Each parameter in the Stable Diffusion program is exposed via a UI interface within SD WebUI. SD WebUI contains additional parameters not included in Stable Diffusion itself, such as support for Low-rank adaptations, ControlNet and custom variational autoencoders. SD WebUI supports prompt weighting, image-to-image based generation, inpainting, outpainting and image scaling. It supports over 20 samplers including DDIM, Euler, Euler a, DPM++ 2M Karras, and UniPC. It is also used for its various optimizations over the base Stable Diffusion. == Stable Diffusion WebUI Forge == Stable Diffusion WebUI Forge (Forge) is a notable fork of SD WebUI started by Lvmin Zhang, who is also the creator of ControlNet and Fooocus. The initial goal of Forge was to improve the performance and features of SD WebUI with the intention to upstream changes back to SD WebUI. One of Forge's optimizations allowed users with low VRAM to generate images faster on some versions of Stable Diffusion. It improved generation speed for users with 8GB and 6GB VRAM by 30-45% and 60-75%, respectively. Forge also includes extra features such as support for more samplers than standard SD WebUI. Some of Forge's optimizations were borrowed from ComfyUI, and others were developed by the Forge team. In August 2024, Forge added support for the Flux diffusion model developed by Black Forest Labs, which is not yet supported by SD WebUI.

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  • Lighthill report

    Lighthill report

    Artificial Intelligence: A General Survey, commonly known as the Lighthill report, is a scholarly article by James Lighthill, published in Artificial Intelligence: a paper symposium in 1973. It was compiled by Lighthill for the British Science Research Council as an evaluation of academic research in the field of artificial intelligence (AI). The report gave a very pessimistic prognosis for many core aspects of research in this field, stating that "In no part of the field have the discoveries made so far produced the major impact that was then promised". It "formed the basis for the decision by the British government to end support for AI research in most British universities", contributing to an AI winter in the United Kingdom. == Publication history == It was commissioned by the SRC in 1972 for Lighthill to "make a personal review of the subject [of AI]". Lighthill completed the report in July. The SRC discussed the report in September, and decided to publish it, together with some alternative points of view by Stuart Sutherland, Roger Needham, Christopher Longuet-Higgins, and Donald Michie. The SRC's decision to invite the report was partly a reaction to high levels of discord within the University of Edinburgh's Department of Artificial Intelligence, one of the earliest and biggest centres for AI research in the UK. On May 9, 1973, Lighthill debated several leading AI researchers (Donald Michie, John McCarthy, Richard Gregory) at the Royal Institution in London concerning the report. == Content == While the report was supportive of research into the simulation of neurophysiological and psychological processes, it was "highly critical of basic research in foundational areas such as robotics and language processing". The report stated that AI researchers had failed to address the issue of combinatorial explosion when solving problems within real-world domains. That is, the report states that whilst AI techniques may have worked within the scope of small problem domains, the techniques would not scale up well to solve more realistic problems. The report represents a pessimistic view of AI that began after early excitement in the field. The report divides AI research into three categories: Advanced Automation ("A"): applications of AI, such as optical character recognition, mechanical component design and manufacture, missile perception and guidance, etc. Computer-based Central Nervous System research ("C"): building computational models of human brains (neurobiology) and behavior (psychology). Bridge, or Building Robots ("B"): research that combines categories A and C. This category is intentionally vague. Projects in category A had had some success, but only in restricted domains where a large quantity of detailed knowledge was used in designing the program. This was disappointing to researchers who hoped for generic methods. Due to the issue of the combinatorial explosion, the amount of detailed knowledge required by the program quickly grew too large to be entered by hand, thus restricting projects to restricted domains. Projects in category C had had some measure of success. Artificial neural networks were successfully used to model neurobiological data. SHRDLU demonstrated that human use of language, even in fine details, depends on the semantics or knowledge, and is not purely syntactical. This was influential in psycholinguistics. Attempts to extend SHRDLU to larger domains of discourse was considered impractical, again due to the issue of the combinatorial explosion. Projects in category B were held to be failures. One important project, that of "programming and building a robot that would mimic human ability in a combination of eye-hand co-ordination and common-sense problem solving", was considered entirely disappointing. Similarly, chess playing programs were no better than human amateurs. Due to the combinatorial explosion, the run-time of general algorithms quickly grew impractical, requiring detailed problem-specific heuristics. The report stated that it was expected that within the next 25 years, category A would simply become applied technologies engineering, C would integrate with psychology and neurobiology, while category B would be abandoned.

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  • Tuber (app)

    Tuber (app)

    Tuber (Chinese: Tuber浏览器) was a web browser mobile app developed by Shanghai Fengxuan Information Technology that allowed users within mainland China to view filtered versions of certain websites normally blocked by the Great Firewall. Filtered versions of websites such as Google, Facebook, Instagram, YouTube, Twitter, Netflix, IMDb, and Wikipedia could be viewed. The app was backed by cybersecurity company Qihoo 360 which served as the parent company. The app required phone number registration. Sensitive keywords were blocked by the app. On October 9, 2020, Global Times editor Rita Bai Yunyi tweeted that the move represented "a great step for China's opening up". The app was removed from China domestic app stores and operations ceased as of October 10, 2020. On October 12, when questioned by a Bloomberg News reporter on the topic, Foreign Ministry spokesperson Zhao Lijian replied, "This is not a diplomatic issue, and I do not have the relevant information you mentioned. China has always managed the Internet in accordance with the law. I suggest you ask the competent department for the specific situation."

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  • Lobsang Monlam

    Lobsang Monlam

    Geshe Lobsang Monlam (Tibetan: དགེ་བཤེས་བློ་བཟང་སྨོན་ལམ, Wylie: dge bshes blo bzang smon lam), born in 1976 in Ngawa eastern Tibet, is a Tibetan Buddhist scholar and programmer who uses digital technologies to preserve the Tibetan language and culture. He is best known for developing Tibetan typefaces and for the multi-volume Great Monlam Tibetan Dictionary. In 2025, he received the Snow Lion Award for Human Rights from the International Campaign for Tibet. He is also working on developing a "Dalai Lama AI," a specialized language model. == Biography == Lobsang Monlam was born in 1976 in Ngawa, eastern Tibet, anciently Tibetan Amdo, where he became a monk at the age of 12.. At the age of 17, in 1993, Lobsang Monlam fled Tibet by crossing the Himalayas to reach southern India and discovered computer science in a monastery. In 1993, he was ordained monk in the Sera Mey College in Bylakuppe, Karnataka, India, where he obtained a Geshe title in 2013.. By the early 2000s, Lobsang Monlam had already learned to paint thangkas and to compose plans and drawings. He used this knowledge to design a new assembly hall for Sera Mey, which the monks needed. Thanks to his work, Lobsang Monlam received donations from patrons of the monastery, which he was able to use to buy his first computer. He bought his first laptop in 2002 and largely taught himself how to use the hardware and software with the help of manuals. As a Buddhist scholar, he combines meditation practice with his digital work. In 2012, he founded and directs the Monlam Tibetan Information Technology Research Center in Dharamsala, which specializes in Tibetan language and software projects. Since then, he is its director, researching Tibetan language-related software. In 2019, advised by the 14th Dalai Lama, he founded Monlam IT and Research (OPC) Private Limited. Since the 2000s, Monlam has been developing Tibetan typefaces; the first Monlam Tibetan font was created in 2005. Under his direction, the Monlam Great Tibetan Dictionary was created, comprising 223 printed volumes and over 300,000 entries; approximately 150 people worked on this project for over nine years. On May 27, 2022, the Dalai Lama inaugurated the Monlam Tibetan Dictionary, produced by the Monlam Tibetan Information Technology Research Center, at Namgyal Monastery in McLeod Ganj. According to Penpa Tsering, this is the world's largest dictionary, created with guidance from the Dalai Lama, based on proposals from Lobsang Monlam and his team under the direction of Samdhong Rinpoche, and other lamas from all schools of Tibetan Buddhism and Yungdrung Bön. On December 5, 2024, Lobsang Monlam testified at a hearing of the US Congressional-Executive Commission on China in Washington, chaired by Christopher Smith, on the difficulties of preserving the Tibetan language and culture in Tibet and the Tibetan diaspora, and on the interest of the Monlam Tibetan Informatics Research Center in developing technologies for the preservation of the Tibetan language. On December 12, 2024, the work was presented to the Library of Congress in Washington, D.C., and launched at an event. The free Monlam Great Tibetan Dictionary app is available in several languages; the German version was created in collaboration with the Tibet Institute Rikon and has been downloaded millions of times. In total, Monlam has created over 37 apps related to the Tibetan language and translation; In 2023, its center launched the Monlam artificial intelligence platform, equipped with modules for machine translation, optical character recognition, speech transcription and speech synthesis.. For their efforts, he and Sophie Richardson received the Snow Lion Award in 2025, which was presented by Richard Gere and came with a prize of €3,000. In 2019, he started a PhD at Bangalore University on Library Science. He obtained his doctorate on November 30, 2023. Currently, he spearheads Monlam AI. Lobsang Monlam is developing "Dalai Lama AI" to digitally preserve the teachings of the 14th Dalai Lama, now 90 years old, for future generations. Lobsang Monlam states, "If we succeed in preserving the Dalai Lama, we also preserve the movement."

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  • Goal node (computer science)

    Goal node (computer science)

    In computer science, a goal node is a node in a graph that meets defined criteria for success or termination. Heuristical artificial intelligence algorithms, like A and B, attempt to reach such nodes in optimal time by defining the distance to the goal node. When the goal node is reached, A defines the distance to the goal node as 0 and all other nodes' distances as positive values.

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  • Protégé (software)

    Protégé (software)

    Protégé is a free, open source ontology editor and a knowledge management system. The Protégé meta-tool was first built by Mark Musen in 1987 and has since been developed by a team at Stanford University. The software is the most popular and widely used ontology editor in the world. == Overview == Protégé provides a graphical user interface to define ontologies. It also includes deductive classifiers to validate that models are consistent and to infer new information based on the analysis of an ontology. Like Eclipse, Protégé is a framework for which various other projects suggest plugins. This application is written in Java and makes heavy use of Swing to create the user interface. According to their website, there are over 300,000 registered users. A 2009 book calls it "the leading ontological engineering tool". Protégé is developed at Stanford University and is made available under the BSD 2-clause license. Earlier versions of the tool were developed in collaboration with the University of Manchester.

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  • Healthy Together

    Healthy Together

    Healthy Together is a health technology company that provides software for Health & Humans Services Departments. Healthy Together supports a “One Door” approach to eligibility, enrollment, and management for programs like Medicaid, Supplemental Nutrition Assistance Program, TANF and WIC, as well as behavioral health (988), disease surveillance, vital records, child welfare and more. The platform's use is to increase the reach and efficacy of program initiatives, improve health equity and reduce cost. Software is available in the United States of America with current deployments in Florida, Oklahoma. The United States Department of Veterans Affairs also utilizes Healthy Together's mobile platform. == Development == Healthy Together launched in March 2020 and builds software for public health and health and human services departments. The Florida Department of Health began using the platform in September 2020 to deliver real-time test results to residents. Over 50% of households in Florida have adopted the mobile application. On December 6, 2022, the Advanced Technology Academic Research Center (ATARC) awarded Healthy Together and the State of Florida's Department of Health with a Digital Experience Award at their 2022 GITEC Emerging Technology Award Ceremony in Washington, D.C. to recognize success of the project. The partnership was also highlighted on the Federal News Network's show Federal Drive. The platform is also used at universities in Oklahoma. In November 2022, the United States Department of Veterans Affairs and Healthy Together announced a collaboration to expand access to health records for Veterans. The platform provides 18 million Veterans with access to their health information through their smartphones and mobile devices. In December 2022, the integration was recognized as one of Healthcare IT News' Top 10 stories of 2022.

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  • Semantic analysis (knowledge representation)

    Semantic analysis (knowledge representation)

    Semantic analysis is a method for eliciting and representing knowledge about organisations. Initially the problem must be defined by domain experts and passed to the project analyst(s). The next step is the generation of candidate affordances. This step will generate a list of semantic units that may be included in the schema. The candidate grouping follows where some of the semantic units that will appear in the schema are placed in simple groups. Finally the groups will be integrated together into an ontology chart. Semantic analysis always starts from the problem definition which if not clear, require the analyst to employ relevant literature, interviews with the stakeholders and other techniques towards collecting supplementary information. All assumptions made must be genuine and not limiting the system.

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  • National Security Commission on Artificial Intelligence

    National Security Commission on Artificial Intelligence

    The National Security Commission on Artificial Intelligence (NSCAI) was an independent commission of the United States of America from 2018 to 2021. Its mission was to make recommendations to the President and Congress to "advance the development of artificial intelligence, machine learning, and associated technologies to comprehensively address the national security and defense needs of the United States". The commission's 15 members were nominated by the United States Congress. The NSCAI was dissolved on 1 October 2021. == History and reporting == The NSCAI began working in March 2019 and by November 2019 it had received more than 200 classified and unclassified briefings to help with the creation of its final report due in 2021.On 4 November 2019, the NSCAI shared its interim report with Congress, where it explained the 27 initial judgements to base its ongoing work. In the interim report the commission also agreed on seven principles: Global leadership in AI technology is a national security priority AI adoption is an urgent imperative for national security A shared sense of responsibility for the American peoples security must be created from government officials and private sector leaders. It needs to find local AI talent and use it to attract the world’s best minds Actions used for the protection of America’s AI leadership against foreign threats needs to follow the principles of free enterprise, free inquiry and free flow of ideas. The technical limitations of AI are universally known, however, a strong desire remains for powerful, dependable, and secure AI systems. United States used AI must follow American values including the rule of law Fundamental areas of effort for the preservation of U.S. advantages were also agreed upon in the interim report of 2019. The NSCAI released its first report of recommendations in March 2020, most of which were included in the 2021 National Defense Authorization Act. In July 2020, the commission published the second report to Congress. It identified 35 actions for both Executive and Legislative branches, which were focused on six fundamental areas. This report was available to the public. In January 2021, a draft of the final report was presented at a panel led by Schmidt. The report recommended the US to use AI technology for military use and development. It issued its final report in March 2021, saying that the U.S. is not sufficiently prepared to defend or compete against China in the AI era. It was broken up into two parts, the first titled “Defending America in the AI Era”, and the second “Winning the Technology Competition”. The report spoke about China’s efforts and investments into integration and that it could very well take the lead in AI in the next few years. Additional suggestions were made to concentrate on AI in everything we do and to implement it into US national security on multiple levels, as well as focus on bringing in new talent to develop AI and to introduce it to the working force on both civilian and military levels. Another recommendation of the NSCAI report was to develop and provide China and Russia with alternative models that are based on norms and democratic values. The final report also included a proposed $40 billion budget for government spending. On 14 April 2021, NSCAI executive director Ylli Bajraktari and director of Research and Analysis Justin Lynch participated in an event held by the Center for Security and Emerging Technology (CSET) to discuss the final report findings. In October 2021, NSCAI chair Eric Schmidt founded the bipartisan, non-profit Special Competitive Studies Project (SCSP) through his family led non-profit Eric & Wendy Schmidt Fund for Strategic Innovation in order to carry on the NSCAI’s efforts and expand beyond national security. The Foundation for Defense of Democracies held an event in June 2023, called “Thinking Forward After the NSCAI and CSC: A Discussion on AI and Cyber Policy”, with former members of NSCAI on the moderation panel, including Eric Schmidt and Ylli Bajraktari. == Members == Members of the National Security Commission on Artificial Intelligence: Eric Schmidt (chair), former CEO of Google Robert Work (Vice Chair), former Deputy Secretary of Defense Mignon Clyburn, former Commissioner of the Federal Communications Commission Chris Darby, CEO of In-Q-Tel Kenneth M. Ford, CEO of the Florida Institute for Human and Machine Cognition Jose-Marie Griffiths, President of Dakota State University Eric Horvitz, Technical Fellow at Microsoft Katrina G. McFarland, former Assistant Secretary of Defense for Acquisition Jason Matheny, Director of the Center for Security and Emerging Technology at Georgetown University Gilman Louie, partner at Alsop Louie Partners William Mark, vice president at SRI International Andy Jassy, CEO of Amazon Web Services (AWS) Safra Catz, CEO of Oracle Steve Chien, Technical Fellow at Jet Propulsion Laboratory (JPL) Andrew Moore, Google/Alphabet == Recommendations == The report's recommendations include: Dramatically increasing non-defense federal spending on AI research and development, doubling every year from $2 billion in 2022, to $32 billion in 2026. That would bring it up to a level similar to spending on biomedical research A dramatic increase in undergraduate scholarship and graduate studies fellowships in AI Creation of a Digital Corps to bring skilled tech workers into government Founding of a Digital Service Academy: an accredited university providing subsidized education in exchange for a commitment to work for a time in government Include civil rights and civil liberty reports for new AI systems or major updates to existing systems Expanding allocations of employment-based green cards, and giving them to every AI PhD graduate from an accredited U.S. university Reforming the acquisition management system Department of Defense to make it faster and easier to introduce new technologies == Transparency == In December 2019, a ruling was made under the Freedom of Information Act (FOIA) that the NSCAI must also provide historical documents upon request. The Electronic Privacy Information Center (EPIC) filed the lawsuit against the NSCAI in September 2019 after being refused information about the upcoming meetings and prepared records of the commission under FOIA and the Federal Advisory Committee Act (FACA). The U.S. District Court for the District of Columbia ruled in June 2020 that the NSCAI must comply with FACA and therefore hold open meetings and provide records to the public. The lawsuit was also filed by EPIC.

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  • Frame (artificial intelligence)

    Frame (artificial intelligence)

    Frames are an artificial intelligence data structure used to divide knowledge into substructures by representing "stereotyped situations". They were proposed by Marvin Minsky in his 1974 article "A Framework for Representing Knowledge". Frames are the primary data structure used in artificial intelligence frame languages; they are stored as ontologies of sets. Frames are also an extensive part of knowledge representation and reasoning schemes. They were originally derived from semantic networks and are therefore part of structure-based knowledge representations. According to Russell and Norvig's Artificial Intelligence: A Modern Approach, structural representations assemble "facts about particular object and event types and [arrange] the types into a large taxonomic hierarchy analogous to a biological taxonomy". == Frame structure == The frame contains information on how to use the frame, what to expect next, and what to do when these expectations are not met. Some information in the frame is generally unchanged while other information, stored in "terminals", usually change. Terminals can be considered as variables. Top-level frames carry information, that is always true about the problem in hand, however, terminals do not have to be true. Their value might change with the new information encountered. Different frames may share the same terminals. Each piece of information about a particular frame is held in a slot. The information can contain: Facts or Data Values (called facets) Procedures (also called procedural attachments) IF-NEEDED: deferred evaluation IF-ADDED: updates linked information Default Values For Data For Procedures Other Frames or Subframes == Features and advantages == A frame's terminals are already filled with default values, which is based on how the human mind works. For example, when a person is told "a boy kicks a ball", most people will visualize a particular ball (such as a familiar soccer ball) rather than imagining some abstract ball with no attributes. One particular strength of frame-based knowledge representations is that, unlike semantic networks, they allow for exceptions in particular instances. This gives frames a degree of flexibility that allows representations to reflect real-world phenomena more accurately. Like semantic networks, frames can be queried using spreading activation. Following the rules of inheritance, any value given to a slot that is inherited by subframes will be updated (IF-ADDED) to the corresponding slots in the subframes and any new instances of a particular frame will feature that new value as the default. Because frames are based on structures, it is possible to generate a semantic network given a set of frames even though it lacks explicit arcs. References to Noam Chomsky and his generative grammar of 1950 are generally missing from Minsky's work. The simplified structures of frames allow for easy analogical reasoning, a much prized feature in any intelligent agent. The procedural attachments provided by frames also allow a degree of flexibility that makes for a more realistic representation and gives a natural affordance for programming applications. == Example == Worth noticing here is the easy analogical reasoning (comparison) that can be done between a boy and a monkey just by having similarly named slots. Also notice that Alex, an instance of a boy, inherits default values like "Sex" from the more general parent object Boy, but the boy may also have different instance values in the form of exceptions such as the number of legs. == Frame language == A frame language is a technology used for knowledge representation in artificial intelligence. They are similar to class hierarchies in object-oriented languages although their fundamental design goals are different. Frames are focused on explicit and intuitive representation of knowledge whereas objects focus on encapsulation and information hiding. Frames originated in AI research and objects primarily in software engineering. However, in practice, the techniques and capabilities of frame and object-oriented languages overlap significantly. === Example === A simple example of concepts modeled in a frame language is the Friend of A Friend (FOAF) ontology defined as part of the Semantic Web as a foundation for social networking and calendar systems. The primary frame in this simple example is a Person. Example slots are the person's email, home page, phone, etc. The interests of each person can be represented by additional frames describing the space of business and entertainment domains. The slot knows links each person with other persons. Default values for a person's interests can be inferred by the web of people they are friends of. === Implementations === The earliest frame-based languages were custom developed for specific research projects and were not packaged as tools to be re-used by other researchers. Just as with expert system inference engines, researchers soon realized the benefits of extracting part of the core infrastructure and developing general-purpose frame languages that were not coupled to specific applications. One of the first general-purpose frame languages was KRL. One of the most influential early frame languages was KL-ONE. KL-ONE spawned several subsequent Frame languages. One of the most widely used successors to KL-ONE was the Loom language developed by Robert MacGregor at the Information Sciences Institute. In the 1980s, Artificial Intelligence generated a great deal of interest in the business world fueled by expert systems. This led to the development of many commercial products for the development of knowledge-based systems. These early products were usually developed in Lisp and integrated constructs such as IF-THEN rules for logical reasoning with Frame hierarchies for representing data. One of the most well known of these early Lisp knowledge-base tools was the Knowledge Engineering Environment (KEE) from Intellicorp. KEE provided a full Frame language with multiple inheritance, slots, triggers, default values, and a rule engine that supported backward and forward chaining. As with most early commercial versions of AI software KEE was originally deployed in Lisp on Lisp machine platforms but was eventually ported to PCs and Unix workstations. The research agenda of the Semantic Web spawned a renewed interest in automatic classification and frame languages. An example is the Web Ontology Language (OWL) standard for describing information on the Internet. OWL is a standard to provide a semantic layer on top of the Internet. The goal is that rather than searching the web using keywords as most search engines (e.g. Google) do today, the web can be organized by concepts organized in an ontology, like a directory structure. The name of the OWL language itself provides a good example of the value of a Semantic Web. If one were to search for "OWL" using the Internet today most of the pages retrieved would be on the bird Owl rather than the standard OWL. With a Semantic Web it would be possible to specify the concept "Web Ontology Language" and the user would not need to worry about the various possible acronyms or synonyms as part of the search. Likewise, the user would not need to worry about homonyms crowding the search results with irrelevant data such as information about birds of prey as in this simple example. In addition to OWL, various standards and technologies that are relevant to the Semantic Web and were influenced by Frame languages include OIL and DAML. The Protege Open Source software tool from Stanford University provides an ontology editing capability that is built on OWL and has the full capabilities of a classifier. However it ceased to explicitly support frames as of version 3.5 (which is maintained for those preferring frame orientation), with the current version being 5.6.8 as of 2025. The justification for moving from explicit frames being that OWL DL is more expressive and "industry standard". === Comparison of frames and objects === Frame languages have a significant overlap with object-oriented languages. The terminologies and goals of the two communities were different but as they moved from the academic world and labs to the commercial world developers tended to not care about philosophical issues and focused primarily on specific capabilities, taking the best from either camp regardless of where the idea began. What both paradigms have in common is a desire to reduce the distance between concepts in the real world and their implementation in software. As such both paradigms arrived at the idea of representing the primary software objects in taxonomies starting with very general types and progressing to more specific types. The following table illustrates the correlation between standard terminology from the object-oriented and frame language communities: The primary difference between the two paradigms was in the degree that encapsulation was considered a majo

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  • Intelligent agent

    Intelligent agent

    In artificial intelligence, an intelligent agent is an entity that perceives its environment, takes actions autonomously to achieve goals, and may improve its performance through machine learning or by acquiring knowledge. AI textbooks define artificial intelligence as the "study and design of intelligent agents," emphasizing that goal-directed behavior is central to intelligence. A specialized subset of intelligent agents, agentic AI (also known as an AI agent or simply agent), expands this concept by proactively pursuing goals, making decisions, and taking actions over extended periods. Intelligent agents can range from simple to highly complex. A basic thermostat or control system is considered an intelligent agent, as is a human being, or any other system that meets the same criteria—such as a firm, a state, or a biome. Intelligent agents operate based on an objective function, which encapsulates their goals. They are designed to create and execute plans that maximize the expected value of this function upon completion. For example, a reinforcement learning agent has a reward function, which allows programmers to shape its desired behavior. Similarly, an evolutionary algorithm's behavior is guided by a fitness function. Intelligent agents in artificial intelligence are closely related to agents in economics, and versions of the intelligent agent paradigm are studied in cognitive science, ethics, and the philosophy of practical reason, as well as in many interdisciplinary socio-cognitive modeling and computer social simulations. Intelligent agents are often described schematically as abstract functional systems similar to computer programs . To distinguish theoretical models from real-world implementations, abstract descriptions of intelligent agents are called abstract intelligent agents. Intelligent agents are also closely related to software agents—autonomous computer programs that carry out tasks on behalf of users. They are also referred to using a term borrowed from economics: a "rational agent". == Intelligent agents as the foundation of AI == The concept of intelligent agents provides a foundational lens through which to define and understand artificial intelligence. For instance, the influential textbook Artificial Intelligence: A Modern Approach (Russell & Norvig) describes: Agent: Anything that perceives its environment (using sensors) and acts upon it (using actuators). E.g., a robot with cameras and wheels, or a software program that reads data and makes recommendations. Rational Agent: An agent that strives to achieve the best possible outcome based on its knowledge and past experiences. "Best" is defined by a performance measure – a way of evaluating how well the agent is doing. Artificial Intelligence (as a field): The study and creation of these rational agents. Other researchers and definitions build upon this foundation. Padgham & Winikoff emphasize that intelligent agents should react to changes in their environment in a timely way, proactively pursue goals, and be flexible and robust (able to handle unexpected situations). Some also suggest that ideal agents should be "rational" in the economic sense (making optimal choices) and capable of complex reasoning, like having beliefs, desires, and intentions (BDI model). Kaplan and Haenlein offer a similar definition, focusing on a system's ability to understand external data, learn from that data, and use what is learned to achieve goals through flexible adaptation. Defining AI in terms of intelligent agents offers several key advantages: Avoids Philosophical Debates: It sidesteps arguments about whether AI is "truly" intelligent or conscious, like those raised by the Turing test or Searle's Chinese Room. It focuses on behavior and goal achievement, not on replicating human thought. Objective Testing: It provides a clear, scientific way to evaluate AI systems. Researchers can compare different approaches by measuring how well they maximize a specific "goal function" (or objective function). This allows for direct comparison and combination of techniques. Interdisciplinary Communication: It creates a common language for AI researchers to collaborate with other fields like mathematical optimization and economics, which also use concepts like "goals" and "rational agents." == Objective function == An objective function (or goal function) specifies the goals of an intelligent agent. An agent is deemed more intelligent if it consistently selects actions that yield outcomes better aligned with its objective function. In effect, the objective function serves as a measure of success. The objective function may be: Simple: For example, in a game of Go, the objective function might assign a value of 1 for a win and 0 for a loss. Complex: It might require the agent to evaluate and learn from past actions, adapting its behavior based on patterns that have proven effective. The objective function encapsulates all of the goals the agent is designed to achieve. For rational agents, it also incorporates the trade-offs between potentially conflicting goals. For instance, a self-driving car's objective function might balance factors such as safety, speed, and passenger comfort. Different terms are used to describe this concept, depending on the context. These include: Utility function: Often used in economics and decision theory, representing the desirability of a state. Objective function: A general term used in optimization. Loss function: Typically used in machine learning, where the goal is to minimize the loss (error). Reward Function: Used in reinforcement learning. Fitness Function: Used in evolutionary systems. Goals, and therefore the objective function, can be: Explicitly defined: Programmed directly into the agent. Induced: Learned or evolved over time. In reinforcement learning, a "reward function" provides feedback, encouraging desired behaviors and discouraging undesirable ones. The agent learns to maximize its cumulative reward. In evolutionary systems, a "fitness function" determines which agents are more likely to reproduce. This is analogous to natural selection, where organisms evolve to maximize their chances of survival and reproduction. Some AI systems, such as nearest-neighbor, reason by analogy rather than being explicitly goal-driven. However, even these systems can have goals implicitly defined within their training data. Such systems can still be benchmarked by framing the non-goal system as one whose "goal" is to accomplish its narrow classification task. Systems not traditionally considered agents, like knowledge-representation systems, are sometimes included in the paradigm by framing them as agents with a goal of, for example, answering questions accurately. Here, the concept of an "action" is extended to encompass the "act" of providing an answer. As a further extension, mimicry-driven systems can be framed as agents optimizing a "goal function" based on how closely the agent mimics the desired behavior. In generative adversarial networks (GANs) of the 2010s, an "encoder"/"generator" component attempts to mimic and improvise human text composition. The generator tries to maximize a function representing how well it can fool an antagonistic "predictor"/"discriminator" component. While symbolic AI systems often use an explicit goal function, the paradigm also applies to neural networks and evolutionary computing. Reinforcement learning can generate intelligent agents that appear to act in ways intended to maximize a "reward function". Sometimes, instead of setting the reward function directly equal to the desired benchmark evaluation function, machine learning programmers use reward shaping to initially give the machine rewards for incremental progress. Yann LeCun stated in 2018, "Most of the learning algorithms that people have come up with essentially consist of minimizing some objective function." AlphaZero chess had a simple objective function: +1 point for each win, and -1 point for each loss. A self-driving car's objective function would be more complex. Evolutionary computing can evolve intelligent agents that appear to act in ways intended to maximize a "fitness function" influencing how many descendants each agent is allowed to leave. The mathematical formalism of AIXI was proposed as a maximally intelligent agent in this paradigm. However, AIXI is uncomputable. In the real world, an intelligent agent is constrained by finite time and hardware resources, and scientists compete to produce algorithms that achieve progressively higher scores on benchmark tests with existing hardware. == Agent function == An intelligent agent's behavior can be described mathematically by an agent function. This function determines what the agent does based on what it has seen. A percept refers to the agent's sensory inputs at a single point in time. For example, a self-driving car's percepts might include camera images, lidar data, GPS coordinates, and speed r

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  • OpenVX

    OpenVX

    OpenVX is an open, royalty-free standard for cross-platform acceleration of computer vision applications. It is designed by the Khronos Group to facilitate portable, optimized and power-efficient processing of methods for vision algorithms. This is aimed for embedded and real-time programs within computer vision and related scenarios. It uses a connected graph representation of operations. == Overview == OpenVX specifies a higher level of abstraction for programming computer vision use cases than compute frameworks such as OpenCL. The high level makes the programming easy and the underlying execution will be efficient on different computing architectures. This is done while having a consistent and portable vision acceleration API. OpenVX is based on a connected graph of vision nodes that can execute the preferred chain of operations. It uses an opaque memory model, allowing to move image data between the host (CPU) memory and accelerator, such as GPU memory. As a result, the OpenVX implementation can optimize the execution through various techniques, such as acceleration on various processing units or dedicated hardware. This architecture facilitates applications programmed in OpenVX on different systems with different power and performance, including battery-sensitive, vision-enabled, wearable displays. OpenVX is complementary to the open source vision library OpenCV. OpenVX in some applications offers a better optimized graph management than OpenCV. == History == OpenVX 1.0 specification was released in October 2014. OpenVX sample implementation was released in December 2014. OpenVX 1.1 specification was released on May 2, 2016. OpenVX 1.2 was released on May 1, 2017. Updated OpenVX adopters program and OpenVX 1.2 conformance test suite was released on November 21, 2017. OpenVX 1.2.1 was released on November 27, 2018. OpenVX 1.3 was released on October 22, 2019. == Implementations, frameworks and libraries == AMD MIVisionX Archived 2019-08-05 at the Wayback Machine - for AMD's CPUs and GPUs. Cadence - for Cadence Design Systems's Tensilica Vision DSPs. Imagination - for Imagination Technologies's PowerVR GPUs Synopsys - for Synopsys' DesignWare EV Vision Processors Texas Instruments’ OpenVX (TIOVX) - for Texas Instruments’ Jacinto™ ADAS SoCs. NVIDIA VisionWorks - for CUDA-capable Nvidia GPUs and SoCs. OpenVINO - for Intel's CPUs, GPUs, VPUs, and FPGAs.

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  • Neuromorphic computing

    Neuromorphic computing

    Neuromorphic computing is a computing approach inspired by the human brain's structure and function. It uses artificial neurons to perform computations, mimicking neural systems for tasks such as perception, motor control, and multisensory integration. These systems, implemented in analog, digital, or mixed-mode VLSI, prioritize robustness, adaptability, and learning by emulating the brain’s distributed processing across small computing elements. This interdisciplinary field integrates biology, physics, mathematics, computer science, and electronic engineering to develop systems that emulate the brain’s morphology and computational strategies. Neuromorphic systems aim to enhance energy efficiency and computational power for applications including artificial intelligence, pattern recognition, and sensory processing. == History == Carver Mead proposed one of the first applications for neuromorphic engineering in the late 1980s. In 2006, researchers at Georgia Tech developed a field programmable neural array, a silicon-based chip modeling neuron channel-ion characteristics. In 2011, MIT researchers created a chip mimicking synaptic communication using 400 transistors and standard CMOS techniques. In 2012 HP Labs researchers reported that Mott memristors exhibit volatile behavior at low temperatures, enabling the creation of neuristors that mimic neuron behavior and support Turing machine components. Also in 2012, Purdue University researchers presented a neuromorphic chip design using lateral spin valves and memristors, noted for energy efficiency. The 2013 Blue Brain Project creates detailed digital models of rodent brains. Neurogrid, developed by Brains in Silicon at Stanford University, used 16 NeuroCore chips to emulate 65,536 neurons with high energy efficiency in 2014. The 2014 BRAIN Initiative and IBM’s TrueNorth chip contributed to neuromorphic advancements. The 2016 BrainScaleS project, a hybrid neuromorphic supercomputer at University of Heidelberg, operated 864 times faster than biological neurons. In 2017, Intel unveiled its Loihi chip, using an asynchronous artificial neural network for efficient learning and inference. Also in 2017 IMEC’s self-learning chip, based on OxRAM, demonstrated music composition by learning from minuets. In 2022, MIT researchers developed artificial synapses using protons for analog deep learning. In 2019, the European Union funded neuromorphic quantum computing to explore quantum operations using neuromorphic systems. Also in 2022, researchers at the Max Planck Institute for Polymer Research developed an organic artificial spiking neuron for in-situ neuromorphic sensing and biointerfacing. Researchers reported in 2024 that chemical systems in liquid solutions can detect sound at various wavelengths, offering potential for neuromorphic applications. == Neurological inspiration == Neuromorphic engineering emulates the brain’s structure and operations, focusing on the analog nature of biological computation and the role of neurons in cognition. The brain processes information via neurons using chemical signals, abstracted into mathematical functions. Neuromorphic systems distribute computation across small elements, similar to neurons, using methods guided by anatomical and functional neural maps from electron microscopy and neural connection studies. == Implementation == Neuromorphic systems employ hardware such as oxide-based memristors, spintronic memories, threshold switches, and transistors. Software implementations train spiking neural networks using error backpropagation. === Neuromemristive systems === Neuromemristive systems use memristors to implement neuroplasticity, focusing on abstract neural network models rather than detailed biological mimicry. These systems enable applications in speech recognition, face recognition, and object recognition, and can replace conventional digital logic gates. The Caravelli-Traversa-Di Ventra equation describes memristive memory evolution, revealing tunneling phenomena and Lyapunov functions. === Neuromorphic sensors === Neuromorphic principles extend to sensors, such as the retinomorphic sensor or event camera, which mimic human vision by registering brightness changes individually, optimizing power consumption. An example of this applied to detecting light is the retinomorphic sensor or, when employed in an array, an event camera. == Ethical considerations == Neuromorphic systems raise the same ethical questions as those for other approaches to artificial intelligence. Daniel Lim argued that advanced neuromorphic systems could lead to machine consciousness, raising concerns about whether civil rights and other protocols should be extended to them. Legal debates, such as in Acohs Pty Ltd v. Ucorp Pty Ltd, question ownership of work produced by neuromorphic systems, as non-human-generated outputs may not be copyrightable.

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