AI Email Name Generator

AI Email Name Generator — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Eaze

    Eaze

    Eaze is an American company based in San Francisco, California that launched a medical cannabis delivery app of the same name in 2014. == History == Eaze was launched in 2014 by Keith McCarty to deliver medical marijuana to patients in California. McCarty started the company in his San Francisco apartment with four employees. The company provides a mobile app to connect users with cannabis dispensaries, but does not grow or sell marijuana itself, and has been nicknamed “the Uber of Weed”. As of 2017, the company operates in more than 100 cities within California. In 2017, Eaze reported 300 percent growth over the previous year. It has 81 employees, and performs 120,000 deliveries per month to 250,000 users. A survey of Eaze users revealed that 66% are male, 57% are between 22 and 34, just over half have a bachelor's degree, and 49% have an annual income over $75,000. The company's vaporizer cartridge sales reached $1 million in sales in 4 months, and 31% of customers had ordered a vaporizer by the end of 2016. In 2016, Eaze founder Keith McCarty stepped down from his position as CEO and was replaced by Jim Patterson, who served as the company's chief product and technology officer. == EazeMD == EazeMD is a service that helps people acquire a medical marijuana card. It is a California-based telemedicine service in which physicians assess patients through an online video chat. It is California's largest telemedicine service for marijuana referrals. In June 2017, a former employee of one of these physicians accessed patient data in the physician's records system, causing a security breach. However, there was no evidence that Eaze data was accessed. == Eaze Insights == Eaze Insights conducts surveys of their users and compiles data into reports on cannabis use. Statistics from their reports have been cited in Seattle Weekly, Forbes, The Huffington Post, Business Insider, Fortune, and other general interest publications. == Financing == The company announced its $10 million Series A funding in April 2015 by multiple venture capital firms, including the Snoop Dogg-backed Casa Verde Capital. In October 2016, Eaze announced its series B funding in the amount of $13 million from five investors, making the company "the highest-funded startup in the history of the cannabis industry, as well as its fastest-growing one". In September 2017, the company raised another $27 million in venture funding. The Series B funding was led by Bailey Capital, joined by DCM Ventures, Kaya Ventures, and FJ Labs. According to the company' officials in 2017, Eaze managed to raise more than $52 million since its inception in 2014.

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  • Best AI Text-to-video Tools in 2026

    Best AI Text-to-video Tools in 2026

    In search of the best AI text-to-video tool? An AI text-to-video tool is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI text-to-video tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Best AI Bug Finders in 2026

    Best AI Bug Finders in 2026

    In search of the best AI bug finder? An AI bug finder is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI bug finder slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • The Best Free AI Content Generator for Beginners

    The Best Free AI Content Generator for Beginners

    Looking for the best AI content generator? An AI content generator is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI content generator slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Sunrise Calendar

    Sunrise Calendar

    Sunrise is a discontinued electronic calendar application for mobile and desktop. The service was launched in 2013 by designers Pierre Valade and Jeremy Le Van. In October 2015, Microsoft announced that they had merged the Sunrise Calendar team into the larger Microsoft Outlook team where they will work closely with the Microsoft Outlook Mobile service. == History == The first iteration of Sunrise launched in 2012 and was a daily email digest of appointments, events and birthdays. Sunrise was launched initially as an iPhone application on February 19, 2013. In June 2013, Sunrise raised $2.2 million (~$2.91 million in 2024) in venture funding from Resolute.vc, NextView Ventures, Lerer Hippeau Ventures, SV Angel, and other angel investment firms like Loïc Le Meur, Dave Morin, Fabrice Grinda. In May 2014, Sunrise launched on Android as well as on the web via a web application. In July 2014, Sunrise announced it had raised $6 million (~$7.81 million in 2024) Series A from Balderton Capital. Bernard Liautaud joined the board. On February 11, 2015, Sunrise Atelier, Inc. was acquired by Microsoft for US$100 million (~$129 million in 2024). On October 28, 2015, Microsoft announced that Sunrise would be discontinued, and its functionality merged into Outlook Mobile. Microsoft later stated that the app would permanently cease functioning on August 31, 2016, but the shutdown was delayed to September 13, 2016, to coincide with an update to Outlook Mobile that incorporates aspects of Sunrise into its calendar interface. == Features == Sunrise allowed users to connect with Google Calendar, iCloud calendar and with Exchange Server. The following third-party services featured integration with Sunrise: Foursquare, GitHub, TripIt, Asana, Evernote, Google Tasks, Trello, Songkick, and Wunderlist. As a web app, users could sign-in and use Sunrise in a web browser, with no downloads required. A native Sunrise app could also be downloaded for OS X 10.9 and later, iOS 8.0 and later (both iPhone and iPad) as well as Android phones and tablets. In May 2015, Sunrise launched Meet, a keyboard for Android and iOS that lets users select available time slots in their calendar to schedule one-to-ones.

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  • Timo Honkela

    Timo Honkela

    Timo Untamo Honkela (August 4, 1962 – May 9, 2020) was a computer scientist at the University of Helsinki, Aalto University School of Science and Aalto University School of Art, Design and Architecture. He holds a PhD from Helsinki University of Technology. From 2014 until 2018 he held a fixed-term professorship at the University of Helsinki. Before joining the University of Helsinki he worked as a non-tenured professor in two Schools of the Aalto University, The School of Art, Design and Architecture and the School of Science. He has presented his thoughts on his studies and work in the joint blog 375 Humanists. Timo Honkela conducted research on several areas related to knowledge engineering, cognitive modeling and natural language processing. Honkela was born in Kalajoki. From 1998 to 2000 he worked as a professor in the Aalto Media Lab. To the media Lab Honkela brought his expertise in Kohonen self-organising map (SOM) and worked closely with artist and designers around the topic. In 2001 Honkela collaborated with George Legrady to produce an interactive museum installation, Pockets Full of Memories to the Centre Georges Pompidou, National Museum of Modern Art in Paris. The concept, created by Legrady, provided for visitors a possibility to scan their own objects to a database and then organise them by Kohonen Self-Organizing Map algorithm. In 2017 Honkela published a book in Finnish. The book Rauhankone (English: Peace Machine) presents his idea of designing artificial intelligence and machine learning to serve humanity, in practice to help people to live in peace with each other. He died in Helsinki. == Publications == Timo Honkela, Wlodzislaw Duch, Mark Girolami and Samuel Kaski (editors): Artificial Neural Networks and Machine Learning, Springer, 2011. Jorma Laaksonen and Timo Honkela (editors): Advances in Self-Organizing Maps, Springer, 2011. Timo Honkela: Rauhankone. Gaudeamus, 2017.

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  • Marilyn Walker

    Marilyn Walker

    Marilyn A. Walker is an American computer scientist. She is professor of computer science and head of the Natural Language and Dialogue Systems Lab at the University of California, Santa Cruz (UCSC). Her research includes work on computational models of dialogue interaction and conversational agents, analysis of affect, sarcasm and other social phenomena in social media dialogue, acquiring causal knowledge from text, conversational summarization, interactive story and narrative generation, and statistical methods for training the dialogue manager and the language generation engine for dialogue systems. == Biography == Walker received an M.S. in Computer Science from Stanford University in 1987, and a Ph.D. in Computer and Information Science and an M.A in linguistics from the University of Pennsylvania in 1993. Walker was awarded a Royal Society Wolfson Research Fellowship at the University of Sheffield from 2003 to 2009. She was inducted as a Fellow of the Association for Computational Linguistics (ACL) in December 2016 for "fundamental contributions to statistical methods for dialog optimization, to centering theory, and to expressive generation for dialog". She served as the general chair of the 2018 North American Association for Computational Linguistics (NAACL-2018) conference. Walker pioneered the use of statistical methods for dialog optimization at AT&T Bell Labs Research where she conducted some of the first experiments on reinforcement learning for optimizing dialogue systems. Her research on Centering Theory is taught in standard textbooks on NLP. She also pioneered the use of statistical NLP methods for Natural Language Generation with the development of the first statistical sentence planner for dialogue systems in 2001. She is well known for her work with François Mairesse on recognizing Big Five personality from text as well as using statistical methods for stylistic Natural Language Generation to express a particular Big Five personality type. An extension of this work learns how to manifest the linguistic style of a particular character in a film. She has published over 300 papers and is the holder of 10 U.S. patents. Her work on the evaluation of dialogue systems conducted at AT&T Bell Labs Research (PARADISE: A framework for evaluating spoken dialogue agents) is a classic, has been cited more than 1100 times. At UCSC, her lab focuses on computational modeling of dialogue and user-generated content in social media such as weblogs, including spoken dialogue systems and interactive stories. She led the Athena team, which was selected as a contender in the Alexa Prize SocialBot Challenge for 5 challenges between 2018 and 2023.

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  • Yaron Singer

    Yaron Singer

    Yaron Singer is a computer scientist and entrepreneur whose work has focused on algorithms, machine learning, optimization, and artificial intelligence security. He was the Gordon McKay Professor of Computer Science and Applied Mathematics at Harvard University and co-founded Robust Intelligence, an artificial intelligence security company acquired by Cisco Systems in 2024. == Education == Singer received a PhD in computer science from the University of California, Berkeley under the supervision of Christos Papadimitriou. == Academic career == Singer was a postdoctoral research scientist at Google Research. Singer joined the computer science faculty at Harvard John A. Paulson School of Engineering and Applied Sciences in 2013 and became a full professor in 2019. == Research == Singer's research has focused on algorithms and machine learning, including optimization, algorithmic mechanism design, and adversarial machine learning. His doctoral work studied computational limits in algorithmic mechanism design, including truthful mechanisms and budget-feasible mechanisms. In optimization, Singer co-authored work on submodular optimization and parallel algorithms for large-scale data processing. Singer has also worked on adversarial machine learning, including attacks that use small perturbations or noise to affect the behavior of machine learning systems. == Entrepreneurship == In 2020, Singer co-founded Robust Intelligence Kojin Oshiba. Harvard SEAS reported that the company raised $14 million that year, and TechCrunch reported in 2021 that the company raised a $30 million Series B round led by Tiger Global. The company developed tools for testing AI models and detecting failures before or during deployment. TechCrunch described its RIME product as using an "AI firewall" to stress-test models. In 2024, Cisco Systems acquired Robust Intelligence. CTech reported that Cisco had not disclosed the purchase amount when the acquisition was announced, and later reported the deal value as $400 million. In 2025, Cisco launched Foundation AI, a Cisco team focused on AI for cybersecurity. Techzine reported that Singer led the team and was Cisco's VP of AI and Security. == Recognition == Singer has received a Sloan Research Fellowship, an NSF CAREER Award, a Google Faculty Research Award, and a Facebook Faculty Award. As a graduate student, he received Microsoft Research and Facebook fellowships. In 2012, he received the Best Student Paper Award at the ACM International Conference on Web Search and Data Mining for "How to Win Friends and Influence People, Truthfully: Influence Maximization Mechanisms for Social Networks."

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  • Molecular graphics

    Molecular graphics

    Molecular graphics is the discipline and philosophy of studying molecules and their properties through graphical representation. IUPAC limits the definition to representations on a "graphical display device". Ever since Dalton's atoms and Kekulé's benzene, there has been a rich history of hand-drawn atoms and molecules, and these representations have had an important influence on modern molecular graphics. Colour molecular graphics are often used on chemistry journal covers artistically. == History == Prior to the use of computer graphics in representing molecular structure, Robert Corey and Linus Pauling developed a system for representing atoms or groups of atoms from hard wood on a scale of 1 inch = 1 angstrom connected by a clamping device to maintain the molecular configuration. These early models also established the CPK coloring scheme that is still used today to differentiate the different types of atoms in molecular models (e.g. carbon = black, oxygen = red, nitrogen = blue, etc). This early model was improved upon in 1966 by W.L. Koltun and are now known as Corey-Pauling-Koltun (CPK) models. The earliest efforts to produce models of molecular structure was done by Project MAC using wire-frame models displayed on a cathode ray tube in the mid 1960s. In 1965, Carroll Johnson distributed the Oak Ridge thermal ellipsoid plot (ORTEP) that visualized molecules as a ball-and-stick model with lines representing the bonds between atoms and ellipsoids to represent the probability of thermal motion. Thermal ellipsoid plots quickly became the de facto standard used in the display of X-ray crystallography data, and are still in wide use today. The first practical use of molecular graphics was a simple display of the protein myoglobin using a wireframe representation in 1966 by Cyrus Levinthal and Robert Langridge working at Project MAC. Among the milestones in high-performance molecular graphics was the work of Nelson Max in "realistic" rendering of macromolecules using reflecting spheres. Initially much of the technology concentrated on high-performance 3D graphics. During the 1970s, methods for displaying 3D graphics using cathode ray tubes were developed using continuous tone computer graphics in combination with electro-optic shutter viewing devices. The first devices used an active shutter 3D system, generating different perspective views for the left and right channel to provide the illusion of three-dimensional viewing. Stereoscopic viewing glasses were designed using lead lanthanum zirconate titanate (PLZT) ceramics as electronically controlled shutter elements. Active 3D glasses require batteries and work in concert with the display to actively change the presentation by the lenses to the wearer's eyes. Many modern 3D glasses use a passive, polarized 3D system that enables the wearer to visualize 3D effects based on their own perception. Passive 3D glasses are more common today since they are less expensive. The requirements of macromolecular crystallography also drove molecular graphics because the traditional techniques of physical model-building could not scale. The first two protein structures solved by molecular graphics without the aid of the Richards' Box were built with Stan Swanson's program FIT on the Vector General graphics display in the laboratory of Edgar Meyer at Texas A&M University: First Marge Legg in Al Cotton's lab at A&M solved a second, higher-resolution structure of staph. nuclease (1975) and then Jim Hogle solved the structure of monoclinic lysozyme in 1976. A full year passed before other graphics systems were used to replace the Richards' Box for modelling into density in 3-D. Alwyn Jones' FRODO program (and later "O") were developed to overlay the molecular electron density determined from X-ray crystallography and the hypothetical molecular structure. === Timeline === == Types == === Ball-and-stick models === In the ball-and-stick model, atoms are drawn as small sphered connected by rods representing the chemical bonds between them. === Space-filling models === In the space-filling model, atoms are drawn as solid spheres to suggest the space they occupy, in proportion to their van der Waals radii. Atoms that share a bond overlap with each other. === Surfaces === In some models, the surface of the molecule is approximated and shaded to represent a physical property of the molecule, such as electronic charge density. === Ribbon diagrams === Ribbon diagrams are schematic representations of protein structure and are one of the most common methods of protein depiction used today. The ribbon shows the overall path and organization of the protein backbone in 3D, and serves as a visual framework on which to hang details of the full atomic structure, such as the balls for the oxygen atoms bound to the active site of myoglobin in the adjacent image. Ribbon diagrams are generated by interpolating a smooth curve through the polypeptide backbone. α-helices are shown as coiled ribbons or thick tubes, β-strands as arrows, and non-repetitive coils or loops as lines or thin tubes. The direction of the polypeptide chain is shown locally by the arrows, and may be indicated overall by a colour ramp along the length of the ribbon.

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  • CarPlay

    CarPlay

    CarPlay is an Apple standard that enables a car radio or automotive head unit to be a display and controller for an iOS device. It is available on iPhone 5 and later models running iOS 7.1 or later. More than 800 car and motorcycle models support CarPlay, according to Apple. Vehicle owners can add support by installing certain aftermarket vehicle audio products. Most CarPlay systems connect to iOS through USB, some are wireless, and wireless support can be added through aftermarket dongles. CarPlay Ultra, a more integrated version of CarPlay, was first announced on Aston Martin DBX707 in May 2025. == Software == Apple's CarPlay-enabled apps include: Phone Apple Music Apple Maps Calendar Messages Audiobooks (part of Apple Books) Podcasts Settings News Developers must obtain permission from Apple to develop CarPlay-enabled apps. Such apps fall into five categories: Audio: primarily provide audio content, such as music or podcasts. Examples: Amazon Music, Audible, Google Play Music, iHeartRadio, QQ Music, Spotify, and Overcast. Navigation: turn-by-turn guidance, including searching for points of interests and navigating to a destination. Examples: AutoNavi, Baidu Maps, Google Maps, ChargeFinder and Waze. Automaker-made apps allow a user to control vehicle-specific features such as climate controls, gas levels, or radio via CarPlay. Messaging/Voice over IP (VoIP): listen to new messages and reply using dictation in an audio-only interface. Messaging apps on CarPlay integrate with third-party Siri support (known as SiriKit), while VoIP apps integrate with the iOS calling interface using CallKit. Examples: Telegram, WhatsApp, and Zoom. Food-ordering and parking-services apps. To discourage distracted driving, Siri is used extensively, providing voice turn-by-turn navigation guidance and voice-input for text messages. Newscast-style weather and stock results are announced instead of displayed. Requests that bring up visual information may be blocked when the car is in gear, and most native CarPlay apps deliver audio content with minimal interaction. CarPlay-enabled apps installed on the device appear on the CarPlay home screen unless disabled by the user. The inclusion or exclusion and order of app appearance can be changed on a per-vehicle basis. == Hardware == Most of the CarPlay software runs on the connected iPhone. The CarPlay interface provides audio output and a visual display to the vehicle's infotainment system, while adapting to the vehicle's available control methods, including touch screens, rotary dials, physical buttons, steering-wheel controls, and hands-free microphones. Aftermarket head units may support CarPlay or Android Auto, and many support both platforms. === Wired CarPlay === In a wired CarPlay configuration, the iPhone connects to the vehicle or head unit via a USB cable. The USB connection supplies power to the iPhone and provides a stable data link for audio, video, and control input. Wired CarPlay is supported by a wide range of factory-installed infotainment systems and aftermarket head units. Some third-party devices marketed as wireless CarPlay adapters operate by emulating a wired CarPlay connection to the vehicle. These devices plug into the vehicle's USB port and present themselves as a wired CarPlay interface, while separately establishing a wireless connection to the iPhone. Such devices still require the vehicle or head unit to support standard (wired) CarPlay. === Wireless CarPlay === Wireless CarPlay allows the iPhone to connect to a compatible vehicle or head unit without a physical cable. During the initial pairing process, the iPhone exchanges network credentials with the CarPlay receiver over Bluetooth. Once paired, CarPlay data is transmitted over a two-way Wi-Fi connection between the phone and the vehicle. Wireless CarPlay support depends on both the vehicle or head unit hardware and the iPhone model, and is generally limited to newer factory systems and select aftermarket receivers. == History == === Predecessor === In 2008, one year after the release of the iPhone, Mercedes vehicles were first to sell an audio system incorporating both the iPod and iPhone, equipped with 30-pin iOS input jacks. The new 2008 Harman Kardon NTG 2.5 featured full audio streaming, syncing, charging and control integrated into the steering wheel controls, instrument panel, and head unit. Apple was working with Mercedes to develop iOS compatible audio systems into their cars first only a year after iPhone launch. With an Apple Lightning-to-30-pin adapter, iPhones/iPods remain backwards-compatible with the Harman Kardon 2.5 and later models. This is the earliest audio system specifically engineered for iPod/iPhone integration, which predated CarPlay and every other manufacturer incorporating iOS into vehicles. The concept of CarPlay was based on the iOS 4 feature called "iPod Out" which was produced through several years of joint development by Apple and the BMW Group's Technology Office USA. iPod Out enabled vehicles with the necessary infrastructure to "host" the analog video and audio from a supporting iOS device while receiving inputs, such as button presses and knob rotations, from a car's infotainment system, to drive the "hosted" user interface in the vehicle's built-in display. It was announced at WWDC 2010 and first shipped in BMW Group vehicles in early 2011. The BMW and Mini option was called "PlugIn" and paved the way for the first cross-OEM platforms, introducing the concept of requiring a car-specific interface for apps (as opposed to MirrorLink's simple and insufficient mirroring of what was shown on the smartphone's screen). === Development === CarPlay's codename was Stark. Apple's Eddy Cue announced it as iOS in the Car at WWDC 2013. In January 2014, it was reported that Apple's hardware-oriented corporate culture had led to release delays. iOS in the Car was then rebranded and launched as CarPlay with significant design changes at the Geneva Motor Show in March 2014 with Ferrari, Kia, Mercedes-Benz, and Volvo among the first car manufacturers. At WWDC 2022, Apple announced plans to release an all-new version of CarPlay, informally dubbed CarPlay 2. The new version was said to be able to control vehicle functions, access vehicle stats, and take over multiple vehicle screens. Officials said they planned to release it in late 2024 and that manufacturers that are planning to adopt the new CarPlay include: Audi, Acura, Ford, Honda, Infiniti, Jaguar, Land Rover, Lincoln, Mercedes-Benz, Nissan, Polestar, Porsche, Renault, and Volvo. In January 2025, amidst delays, Apple removed the planned released date from its website. On May 15, 2025, Apple announced that next-generation CarPlay, now called CarPlay Ultra, would be included with all new vehicles from Aston Martin. Existing vehicles will also be receiving CarPlay Ultra through a future software update. It is only available in the US and Canada. == Timeline == June 2013: Apple introduced iOS in the Car; an early version of CarPlay that was never publicly released, at WWDC 2013. June 2013: BMW officials announced their cars would not support iOS in the Car; they later changed their minds. November 2013: Siri Eyes Free mode was offered as a dealer-installed accessory in the US to some Honda Accord and Acura RDX & ILX models. In December, Honda offered additional integration, featuring new HondaLink services, on some US and Canada models of the Civic and the Fit. March 2014: Apple introduced CarPlay, which was renamed from iOS in the Car with significant design changes, at the 2014 Geneva Motor Show with automakers Ferrari, Mercedes-Benz and Volvo. September 2014: A Ferrari FF was the first car with a full version of CarPlay. November 2014: Hyundai announced the Sonata sedan would be their first model with available CarPlay by the end of the first quarter of 2015. January 2015: Volkswagen announced CarPlay support would be coming later in 2015 and would be either standard or available on the majority of their 2016 model year lineup. May 2015: General Motors announced CarPlay would be available starting with 14 different 2016 model year Chevrolet vehicles. July 2015: Honda announced CarPlay would be available in their vehicles starting with the 2016 Honda Accord. December 2015: Volvo implemented CarPlay in the 2016 Volvo XC90 as their first vehicle with CarPlay support. December 2015: Mercedes-Benz confirmed that CarPlay would be available starting with select 2016 model year vehicles. January 2016: Apple released a list detailing the car models which support CarPlay. January 2016: Ford announced CarPlay would be available on all 2017 Ford/Lincoln model year vehicles equipped with the Sync 3 infotainment system. January 2016: FCA (now a part of Stellantis) announced CarPlay would be available on their UConnect infotainment system starting with select 2016 model year vehicles. March 2016: Subaru announced the beginning of CarPlay and Android Auto support, st

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  • Two-way finite automaton

    Two-way finite automaton

    In computer science, in particular in automata theory, a two-way finite automaton is a finite automaton that is allowed to re-read its input. == Two-way deterministic finite automaton == A two-way deterministic finite automaton (2DFA) is an abstract machine, a generalized version of the deterministic finite automaton (DFA) which can revisit characters already processed. As in a DFA, there are a finite number of states with transitions between them based on the current character, but each transition is also labelled with a value indicating whether the machine will move its position in the input to the left, right, or stay at the same position. Equivalently, 2DFAs can be seen as read-only Turing machines with no work tape, only a read-only input tape. 2DFAs were introduced in a seminal 1959 paper by Rabin and Scott, who proved them to have equivalent power to one-way DFAs. That is, any formal language which can be recognized by a 2DFA can be recognized by a DFA which only examines and consumes each character in order. Since DFAs are obviously a special case of 2DFAs, this implies that both kinds of machines recognize precisely the class of regular languages. However, the equivalent DFA for a 2DFA may require exponentially many states, making 2DFAs a much more practical representation for algorithms for some common problems. 2DFAs are also equivalent to read-only Turing machines that use only a constant amount of space on their work tape, since any constant amount of information can be incorporated into the finite control state via a product construction (a state for each combination of work tape state and control state). == Formal description == Formally, a two-way deterministic finite automaton can be described by the following 8-tuple: M = ( Q , Σ , L , R , δ , s , t , r ) {\displaystyle M=(Q,\Sigma ,L,R,\delta ,s,t,r)} where Q {\displaystyle Q} is the finite, non-empty set of states Σ {\displaystyle \Sigma } is the finite, non-empty set of input symbols L {\displaystyle L} is the left endmarker R {\displaystyle R} is the right endmarker δ : Q × ( Σ ∪ { L , R } ) → Q × { l e f t , r i g h t } {\displaystyle \delta :Q\times (\Sigma \cup \{L,R\})\rightarrow Q\times \{\mathrm {left,right} \}} s {\displaystyle s} is the start state t {\displaystyle t} is the end state r {\displaystyle r} is the reject state In addition, the following two conditions must also be satisfied: For all q ∈ Q {\displaystyle q\in Q} δ ( q , L ) = ( q ′ , r i g h t ) {\displaystyle \delta (q,L)=(q^{\prime },\mathrm {right} )} for some q ′ ∈ Q {\displaystyle q^{\prime }\in Q} δ ( q , R ) = ( q ′ , l e f t ) {\displaystyle \delta (q,R)=(q^{\prime },\mathrm {left} )} for some q ′ ∈ Q {\displaystyle q^{\prime }\in Q} It says that there must be some transition possible when the pointer reaches either end of the input word. For all symbols σ ∈ Σ ∪ { L } {\displaystyle \sigma \in \Sigma \cup \{L\}} δ ( t , σ ) = ( t , R ) {\displaystyle \delta (t,\sigma )=(t,R)} δ ( r , σ ) = ( r , R ) {\displaystyle \delta (r,\sigma )=(r,R)} δ ( t , R ) = ( t , L ) {\displaystyle \delta (t,R)=(t,L)} δ ( r , R ) = ( r , L ) {\displaystyle \delta (r,R)=(r,L)} It says that once the automaton reaches the accept or reject state, it stays in there forever and the pointer goes to the right most symbol and cycles there infinitely. == Two-way nondeterministic finite automaton == A two-way nondeterministic finite automaton (2NFA) may have multiple transitions defined in the same configuration. Its transition function is δ : Q × ( Σ ∪ { L , R } ) → 2 Q × { l e f t , r i g h t } {\displaystyle \delta :Q\times (\Sigma \cup \{L,R\})\rightarrow 2^{Q\times \{\mathrm {left,right} \}}} . Like a standard one-way NFA, a 2NFA accepts a string if at least one of the possible computations is accepting. Like the 2DFAs, the 2NFAs also accept only regular languages. == Two-way alternating finite automaton == A two-way alternating finite automaton (2AFA) is a two-way extension of an alternating finite automaton (AFA). Its state set is Q = Q ∃ ∪ Q ∀ {\displaystyle Q=Q_{\exists }\cup Q_{\forall }} where Q ∃ ∩ Q ∀ = ∅ {\displaystyle Q_{\exists }\cap Q_{\forall }=\emptyset } . States in Q ∃ {\displaystyle Q_{\exists }} and Q ∀ {\displaystyle Q_{\forall }} are called existential resp. universal. In an existential state a 2AFA nondeterministically chooses the next state like an NFA, and accepts if at least one of the resulting computations accepts. In a universal state 2AFA moves to all next states, and accepts if all the resulting computations accept. == State complexity tradeoffs == Two-way and one-way finite automata, deterministic and nondeterministic and alternating, accept the same class of regular languages. However, transforming an automaton of one type to an equivalent automaton of another type incurs a blow-up in the number of states. Christos Kapoutsis determined that transforming an n {\displaystyle n} -state 2DFA to an equivalent DFA requires n ( n n − ( n − 1 ) n ) {\displaystyle n(n^{n}-(n-1)^{n})} states in the worst case. If an n {\displaystyle n} -state 2DFA or a 2NFA is transformed to an NFA, the worst-case number of states required is ( 2 n n + 1 ) = O ( 4 n n ) {\displaystyle {\binom {2n}{n+1}}=O\left({\frac {4^{n}}{\sqrt {n}}}\right)} . Ladner, Lipton and Stockmeyer. proved that an n {\displaystyle n} -state 2AFA can be converted to a DFA with 2 n 2 n {\displaystyle 2^{n2^{n}}} states. The 2AFA to NFA conversion requires 2 Θ ( n log ⁡ n ) {\displaystyle 2^{\Theta (n\log n)}} states in the worst case, see Geffert and Okhotin. It is an open problem whether every 2NFA can be converted to a 2DFA with only a polynomial increase in the number of states. The problem was raised by Sakoda and Sipser, who compared it to the P vs. NP problem in the computational complexity theory. Berman and Lingas discovered a formal relation between this problem and the L vs. NL open problem, see Kapoutsis for a precise relation. == Sweeping automata == Sweeping automata are 2DFAs of a special kind that process the input string by making alternating left-to-right and right-to-left sweeps, turning only at the endmarkers. Sipser constructed a sequence of languages, each accepted by an n-state NFA, yet which is not accepted by any sweeping automata with fewer than 2 n {\displaystyle 2^{n}} states. == Two-way quantum finite automaton == The concept of 2DFAs was in 1997 generalized to quantum computing by John Watrous's "On the Power of 2-Way Quantum Finite State Automata", in which he demonstrates that these machines can recognize nonregular languages and so are more powerful than DFAs. == Two-way pushdown automaton == A pushdown automaton that is allowed to move either way on its input tape is called two-way pushdown automaton (2PDA); it has been studied by Hartmanis, Lewis, and Stearns (1965). Aho, Hopcroft, Ullman (1968) and Cook (1971) characterized the class of languages recognizable by deterministic (2DPDA) and non-deterministic (2NPDA) two-way pushdown automata; Gray, Harrison, and Ibarra (1967) investigated the closure properties of these languages.

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  • Nondeterministic finite automaton

    Nondeterministic finite automaton

    In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source state and input symbol, and reading an input symbol is required for each state transition. A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is not a DFA, but not in this article. Using the subset construction algorithm, each NFA can be translated to an equivalent DFA; i.e., a DFA recognizing the same formal language. Like DFAs, NFAs only recognize regular languages. NFAs were introduced in 1959 by Michael O. Rabin and Dana Scott, who also showed their equivalence to DFAs. NFAs are used in the implementation of regular expressions: Thompson's construction is an algorithm for compiling a regular expression to an NFA that can efficiently perform pattern matching on strings. Conversely, Kleene's algorithm can be used to convert an NFA into a regular expression (whose size is generally exponential in the input automaton). NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA). == Informal introduction == There are at least two equivalent ways to describe the behavior of an NFA. The first way makes use of the nondeterminism in the name of an NFA. For each input symbol, the NFA transitions to a new state until all input symbols have been consumed. In each step, the automaton nondeterministically "chooses" one of the applicable transitions. If there exists at least one "lucky run", i.e. some sequence of choices leading to an accepting state after completely consuming the input, it is accepted. Otherwise, i.e. if no choice sequence at all can consume all the input and lead to an accepting state, the input is rejected. In the second way, the NFA consumes a string of input symbols, one by one. In each step, whenever two or more transitions are applicable, it "clones" itself into appropriately many copies, each one following a different transition. If no transition is applicable, the current copy is in a dead end, and it "dies". If, after consuming the complete input, any of the copies is in an accept state, the input is accepted, else, it is rejected. == Formal definition == For a more elementary introduction of the formal definition, see automata theory. === Automaton === An NFA is represented formally by a 5-tuple, ( Q , Σ , δ , q 0 , F ) {\displaystyle (Q,\Sigma ,\delta ,q_{0},F)} , consisting of a finite set of states Q {\displaystyle Q} , a finite set of input symbols called the alphabet Σ {\displaystyle \Sigma } , a transition function δ {\displaystyle \delta } : Q × Σ → P ( Q ) {\displaystyle Q\times \Sigma \rightarrow {\mathcal {P}}(Q)} , an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} , and a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} . Here, P ( Q ) {\displaystyle {\mathcal {P}}(Q)} denotes the power set of Q {\displaystyle Q} . === Recognized language === Given an NFA M = ( Q , Σ , δ , q 0 , F ) {\displaystyle M=(Q,\Sigma ,\delta ,q_{0},F)} , its recognized language is denoted by L ( M ) {\displaystyle L(M)} , and is defined as the set of all strings over the alphabet Σ {\displaystyle \Sigma } that are accepted by M {\displaystyle M} . Loosely corresponding to the above informal explanations, there are several equivalent formal definitions of a string w = a 1 a 2 . . . a n {\displaystyle w=a_{1}a_{2}...a_{n}} being accepted by M {\displaystyle M} : w {\displaystyle w} is accepted if a sequence of states, r 0 , r 1 , . . . , r n {\displaystyle r_{0},r_{1},...,r_{n}} , exists in Q {\displaystyle Q} such that: r 0 = q 0 {\displaystyle r_{0}=q_{0}} r i + 1 ∈ δ ( r i , a i + 1 ) {\displaystyle r_{i+1}\in \delta (r_{i},a_{i+1})} , for i = 0 , … , n − 1 {\displaystyle i=0,\ldots ,n-1} r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q 0 {\displaystyle q_{0}} . The second condition says that given each character of string w {\displaystyle w} , the machine will transition from state to state according to the transition function δ {\displaystyle \delta } . The last condition says that the machine accepts w {\displaystyle w} if the last input of w {\displaystyle w} causes the machine to halt in one of the accepting states. In order for w {\displaystyle w} to be accepted by M {\displaystyle M} , it is not required that every state sequence ends in an accepting state, it is sufficient if one does. Otherwise, i.e. if it is impossible at all to get from q 0 {\displaystyle q_{0}} to a state from F {\displaystyle F} by following w {\displaystyle w} , it is said that the automaton rejects the string. The set of strings M {\displaystyle M} accepts is the language recognized by M {\displaystyle M} and this language is denoted by L ( M ) {\displaystyle L(M)} . Alternatively, w {\displaystyle w} is accepted if δ ∗ ( q 0 , w ) ∩ F ≠ ∅ {\displaystyle \delta ^{}(q_{0},w)\cap F\not =\emptyset } , where δ ∗ : Q × Σ ∗ → P ( Q ) {\displaystyle \delta ^{}:Q\times \Sigma ^{}\rightarrow {\mathcal {P}}(Q)} is defined recursively by: δ ∗ ( r , ε ) = { r } {\displaystyle \delta ^{}(r,\varepsilon )=\{r\}} where ε {\displaystyle \varepsilon } is the empty string, and δ ∗ ( r , x a ) = ⋃ r ′ ∈ δ ∗ ( r , x ) δ ( r ′ , a ) {\displaystyle \delta ^{}(r,xa)=\bigcup _{r'\in \delta ^{}(r,x)}\delta (r',a)} for all x ∈ Σ ∗ , a ∈ Σ {\displaystyle x\in \Sigma ^{},a\in \Sigma } . In words, δ ∗ ( r , x ) {\displaystyle \delta ^{}(r,x)} is the set of all states reachable from state r {\displaystyle r} by consuming the string x {\displaystyle x} . The string w {\displaystyle w} is accepted if some accepting state in F {\displaystyle F} can be reached from the start state q 0 {\displaystyle q_{0}} by consuming w {\displaystyle w} . === Initial state === The above automaton definition uses a single initial state, which is not necessary. Sometimes, NFAs are defined with a set of initial states. There is an easy construction that translates an NFA with multiple initial states to an NFA with a single initial state, which provides a convenient notation. == Example == The following automaton M, with a binary alphabet, determines if the input ends with a 1. Let M = ( { p , q } , { 0 , 1 } , δ , p , { q } ) {\displaystyle M=(\{p,q\},\{0,1\},\delta ,p,\{q\})} where the transition function δ {\displaystyle \delta } can be defined by this state transition table (cf. upper left picture): State Input 0 1 p { p } { p , q } q ∅ ∅ {\displaystyle {\begin{array}{|c|cc|}{\bcancel {{}_{\text{State}}\quad {}^{\text{Input}}}}&0&1\\\hline p&\{p\}&\{p,q\}\\q&\emptyset &\emptyset \end{array}}} Since the set δ ( p , 1 ) {\displaystyle \delta (p,1)} contains more than one state, M is nondeterministic. The language of M can be described by the regular language given by the regular expression (0|1)1. All possible state sequences for the input string "1011" are shown in the lower picture. The string is accepted by M since one state sequence satisfies the above definition; it does not matter that other sequences fail to do so. The picture can be interpreted in a couple of ways: In terms of the above "lucky-run" explanation, each path in the picture denotes a sequence of choices of M. In terms of the "cloning" explanation, each vertical column shows all clones of M at a given point in time, multiple arrows emanating from a node indicate cloning, a node without emanating arrows indicating the "death" of a clone. The feasibility to read the same picture in two ways also indicates the equivalence of both above explanations. Considering the first of the above formal definitions, "1011" is accepted since when reading it M may traverse the state sequence ⟨ r 0 , r 1 , r 2 , r 3 , r 4 ⟩ = ⟨ p , p , p , p , q ⟩ {\displaystyle \langle r_{0},r_{1},r_{2},r_{3},r_{4}\rangle =\langle p,p,p,p,q\rangle } , which satisfies conditions 1 to 3. Concerning the second formal definition, bottom-up computation shows that δ ∗ ( p , ε ) = { p } {\displaystyle \delta ^{}(p,\varepsilon )=\{p\}} , hence δ ∗ ( p , 1 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,1)=\delta (p,1)=\{p,q\}} , hence δ ∗ ( p , 10 ) = δ ( p , 0 ) ∪ δ ( q , 0 ) = { p } ∪ { } {\displaystyle \delta ^{}(p,10)=\delta (p,0)\cup \delta (q,0)=\{p\}\cup \{\}} , hence δ ∗ ( p , 101 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,101)=\delta (p,1)=\{p,q\}} , and hence δ ∗ ( p , 1011 ) = δ ( p , 1 ) ∪ δ ( q , 1 ) = { p , q } ∪ { } {\displaystyle \delta ^{}(p,1011)=\delta (p,1)\cup \delta (q,1)=\{p,q\}\cup \{\}} ; since that set is

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  • Intelligent decision support system

    Intelligent decision support system

    An intelligent decision support system (IDSS) is a decision support system that makes extensive use of artificial intelligence (AI) techniques. Use of AI techniques in management information systems has a long history – indeed terms such as "Knowledge-based systems" (KBS) and "intelligent systems" have been used since the early 1980s to describe components of management systems, but the term "Intelligent decision support system" is thought to originate with Clyde Holsapple and Andrew Whinston in the late 1970s. Examples of specialized intelligent decision support systems include Flexible manufacturing systems (FMS), intelligent marketing decision support systems and medical diagnosis systems. Ideally, an intelligent decision support system should behave like a human consultant: supporting decision makers by gathering and analysing evidence, identifying and diagnosing problems, proposing possible courses of action and evaluating such proposed actions. The aim of the AI techniques embedded in an intelligent decision support system is to enable these tasks to be performed by a computer, while emulating human capabilities as closely as possible. Many IDSS implementations are based on expert systems, a well established type of KBS that encode knowledge and emulate the cognitive behaviours of human experts using predicate logic rules, and have been shown to perform better than the original human experts in some circumstances. Expert systems emerged as practical applications in the 1980s based on research in artificial intelligence performed during the late 1960s and early 1970s. They typically combine knowledge of a particular application domain with an inference capability to enable the system to propose decisions or diagnoses. Accuracy and consistency can be comparable to (or even exceed) that of human experts when the decision parameters are well known (e.g. if a common disease is being diagnosed), but performance can be poor when novel or uncertain circumstances arise. Research in AI focused on enabling systems to respond to novelty and uncertainty in more flexible ways is starting to be used in IDSS. For example, intelligent agents that perform complex cognitive tasks without any need for human intervention have been used in a range of decision support applications. Capabilities of these intelligent agents include knowledge sharing, machine learning, data mining, and automated inference. A range of AI techniques such as case based reasoning, rough sets and fuzzy logic have also been used to enable decision support systems to perform better in uncertain conditions. A 2009 research about a multi-artificial system intelligence system named IILS is proposed to automate problem-solving processes within the logistics industry. The system involves integrating intelligence modules based on case-based reasoning, multi-agent systems, fuzzy logic, and artificial neural networks aiming to offer advanced logistics solutions and support in making well-informed, high-quality decisions to address a wide range of customer needs and challenges.

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  • Cognitive computer

    Cognitive computer

    A cognitive computer is a computer that hardwires artificial intelligence and machine learning algorithms into an integrated circuit that closely reproduces the behavior of the human brain. It generally adopts a neuromorphic engineering approach. Synonyms include neuromorphic chip and cognitive chip. In 2023, IBM's proof-of-concept NorthPole chip (optimized for 2-, 4- and 8-bit precision) achieved remarkable performance in image recognition. In 2013, IBM developed Watson, a cognitive computer that uses neural networks and deep learning techniques. The following year, it developed the 2014 TrueNorth microchip architecture which is designed to be closer in structure to the human brain than the von Neumann architecture used in conventional computers. In 2017, Intel also announced its version of a cognitive chip in "Loihi, which it intended to be available to university and research labs in 2018. Intel (most notably with its Pohoiki Beach and Springs systems), Qualcomm, and others are improving neuromorphic processors steadily. == IBM TrueNorth chip == TrueNorth was a neuromorphic CMOS integrated circuit produced by IBM in 2014. It is a manycore processor network on a chip design, with 4096 cores, each one having 256 programmable simulated neurons for a total of just over a million neurons. In turn, each neuron has 256 programmable "synapses" that convey the signals between them. Hence, the total number of programmable synapses is just over 268 million (228). Its basic transistor count is 5.4 billion. In 2023 Zhejiang University and Alibaba developed Darwin a neuromorphic chip The darwin3 chip was designed around 2023 so it is fairly modern compared to IBM's TrueNorth or Intel's LoihI. === Details === Memory, computation, and communication are handled in each of the 4096 neurosynaptic cores, TrueNorth circumvents the von Neumann-architecture bottleneck and is very energy-efficient, with IBM claiming a power consumption of 70 milliwatts and a power density that is 1/10,000th of conventional microprocessors. The SyNAPSE chip operates at lower temperatures and power because it only draws power necessary for computation. Skyrmions have been proposed as models of the synapse on a chip. The neurons are emulated using a Linear-Leak Integrate-and-Fire (LLIF) model, a simplification of the leaky integrate-and-fire model. According to IBM, it does not have a clock, operates on unary numbers, and computes by counting to a maximum of 19 bits. The cores are event-driven by using both synchronous and asynchronous logic, and are interconnected through an asynchronous packet-switched mesh network on chip (NOC). IBM developed a new network to program and use TrueNorth. It included a simulator, a new programming language, an integrated programming environment, and libraries. This lack of backward compatibility with any previous technology (e.g., C++ compilers) poses serious vendor lock-in risks and other adverse consequences that may prevent it from commercialization in the future. === Research === In 2018, a cluster of TrueNorth network-linked to a master computer was used in stereo vision research that attempted to extract the depth of rapidly moving objects in a scene. == IBM NorthPole chip == In 2023, IBM released its NorthPole chip, which is a proof-of-concept for dramatically improving performance by intertwining compute with memory on-chip, thus eliminating the Von Neumann bottleneck. It blends approaches from IBM's 2014 TrueNorth system with modern hardware designs to achieve speeds about 4,000 times faster than TrueNorth. It can run ResNet-50 or Yolo-v4 image recognition tasks about 22 times faster, with 25 times less energy and 5 times less space, when compared to GPUs which use the same 12-nm node process that it was fabricated with. It includes 224 MB of RAM and 256 processor cores and can perform 2,048 operations per core per cycle at 8-bit precision, and 8,192 operations at 2-bit precision. It runs at between 25 and 425 MHz. This is an inferencing chip, but it cannot yet handle GPT-4 because of memory and accuracy limitations == Intel Loihi chip == === Pohoiki Springs === Pohoiki Springs is a system that incorporates Intel's self-learning neuromorphic chip, named Loihi, introduced in 2017, perhaps named after the Hawaiian seamount Lōʻihi. Intel claims Loihi is about 1000 times more energy efficient than general-purpose computing systems used to train neural networks. In theory, Loihi supports both machine learning training and inference on the same silicon independently of a cloud connection, and more efficiently than convolutional neural networks or deep learning neural networks. Intel points to a system for monitoring a person's heartbeat, taking readings after events such as exercise or eating, and using the chip to normalize the data and work out the ‘normal’ heartbeat. It can then spot abnormalities and deal with new events or conditions. The first iteration of the chip was made using Intel's 14 nm fabrication process and houses 128 clusters of 1,024 artificial neurons each for a total of 131,072 simulated neurons. This offers around 130 million synapses, far less than the human brain's 800 trillion synapses, and behind IBM's TrueNorth. Loihi is available for research purposes among more than 40 academic research groups as a USB form factor. In October 2019, researchers from Rutgers University published a research paper to demonstrate the energy efficiency of Intel's Loihi in solving simultaneous localization and mapping. In March 2020, Intel and Cornell University published a research paper to demonstrate the ability of Intel's Loihi to recognize different hazardous materials, which could eventually aid to "diagnose diseases, detect weapons and explosives, find narcotics, and spot signs of smoke and carbon monoxide". === Pohoiki Beach === Intel's Loihi 2, named Pohoiki Beach, was released in September 2021 with 64 cores. It boasts faster speeds, higher-bandwidth inter-chip communications for enhanced scalability, increased capacity per chip, a more compact size due to process scaling, and improved programmability. === Hala Point === Hala Point packages 1,152 Loihi 2 processors produced on Intel 3 process node in a six-rack-unit chassis. The system supports up to 1.15 billion neurons and 128 billion synapses distributed over 140,544 neuromorphic processing cores, consuming 2,600 watts of power. It includes over 2,300 embedded x86 processors for ancillary computations. Intel claimed in 2024 that Hala Point was the world’s largest neuromorphic system. It uses Loihi 2 chips. It is claimed to offer 10x more neuron capacity and up to 12x higher performance. The Darwin3 chip exceeds these specs. Hala Point provides up to 20 quadrillion operations per second, (20 petaops), with efficiency exceeding 15 trillion (8-bit) operations s−1 W−1 on conventional deep neural networks. Hala Point integrates processing, memory and communication channels in a massively parallelized fabric, providing 16 PB s−1 of memory bandwidth, 3.5 PB s−1 of inter-core communication bandwidth, and 5 TB s−1 of inter-chip bandwidth. The system can process its 1.15 billion neurons 20 times faster than a human brain. Its neuron capacity is roughly equivalent to that of an owl brain or the cortex of a capuchin monkey. Loihi-based systems can perform inference and optimization using 100 times less energy at speeds as much as 50 times faster than CPU/GPU architectures. Intel claims that Hala Point can create LLMs. Much further research is needed == SpiNNaker == SpiNNaker (Spiking Neural Network Architecture) is a massively parallel, manycore supercomputer architecture designed by the Advanced Processor Technologies Research Group at the Department of Computer Science, University of Manchester. == Criticism == Critics argue that a room-sized computer – as in the case of IBM's Watson – is not a viable alternative to a three-pound human brain. Some also cite the difficulty for a single system to bring so many elements together, such as the disparate sources of information as well as computing resources. In 2021, The New York Times released Steve Lohr's article "What Ever Happened to IBM’s Watson?". He wrote about some costly failures of IBM Watson. One of them, a cancer-related project called the Oncology Expert Advisor, was abandoned in 2016 as a costly failure. During the collaboration, Watson could not use patient data. Watson struggled to decipher doctors’ notes and patient histories. The development of LLMs has placed a new emphasis on cognitive computers, because the Transformer technology that underpins LLMs demands huge energy for GPUs and PCs. Cognitive computers use significantly less energy, but the details of STDPs and neuron models cannot yet match the accuracy of backprop, and so ANN to SNN weight translations such as QAT and PQT or progressive quantization are becoming popular, with their own limitations.

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  • Is an AI Headshot Generator Worth It in 2026?

    Is an AI Headshot Generator Worth It in 2026?

    In search of the best AI headshot generator? An AI headshot generator is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI headshot generator slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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