AI for Business

Explore the best AI for Business — independent reviews, comparisons, pricing and step-by-step how-to guides, curated by Aizhi.

  • Tiki Wiki CMS Groupware

    Tiki Wiki CMS Groupware

    Tiki Wiki CMS Groupware or simply Tiki, originally known as TikiWiki, is a free and open source Wiki-based content management system and online office suite written primarily in PHP and distributed under the GNU Lesser General Public License (LGPL-2.1-only) license. In addition to enabling websites and portals on the internet and on intranets and extranets, Tiki contains a number of collaboration features allowing it to operate as a Geospatial Content Management System (GeoCMS) and Groupware web application. Tiki includes all the basic features common to most CMSs such as the ability to register and maintain individual user accounts within a flexible and rich permission / privilege system, create and manage menus, RSS-feeds, customize page layout, perform logging, and administer the system. All administration tasks are accomplished through a browser-based user interface. Tiki features an all-in-one design, as opposed to a core+extensions model followed by other CMSs. This allows for future-proof upgrades (since all features are released together), but has the drawback of an extremely large codebase (more than 1,000,000 lines). Tiki can run on any computing platform that supports both a web server capable of running PHP 5 (including Apache HTTP Server, IIS, Lighttpd, Hiawatha, Cherokee, and nginx) and a MySQL/MariaDB database to store content and settings. == Major components == Tiki has four major categories of components: content creation and management tools, content organization tools and navigation aids, communication tools, and configuration and administration tools. These components enable administrators and users to create and manage content, as well as letting them communicate to others and configure sites. In addition, Tiki allows each user to choose from various visual themes. These themes are implemented using CSS and the open source Smarty template engine. Additional themes can be created by a Tiki administrator for branding or customization as well. == Internationalization == Tiki is an international project, supporting many languages. The default interface language in Tiki is English, but any language that can be encoded and displayed using the UTF-8 encoding can be supported. Translated strings can be included via an external language file, or by translating interface strings directly, through the database. As of 29 September 2005, Tiki had been fully translated into eight languages and reportedly 90% or more translated into another five languages, as well as partial translations for nine additional languages. Tiki also supports interactive translation of actual wiki pages and was the initial wiki engine used in the Cross Lingual Wiki Engine Project. This allows Tiki-based web sites to have translated content — not just the user interface. == Implementation == Tiki is developed primarily in PHP with some JavaScript code. It uses MySQL/MariaDB as a database. It will run on any server that provides PHP 5, including Apache and Microsoft's IIS. Tiki components make extensive use of other open source projects, including Zend Framework, Smarty, jQuery, HTML Purifier, FCKeditor, Raphaël, phpCAS, and Morcego. When used with Mapserver Tiki can become a Geospatial Content Management System. == Project team == Tiki is under active development by a large international community of over 300 developers and translators, and is one of the largest open-source teams in the world. Project members have donated the resources and bandwidth required to host the tiki.org website and various subdomains. The project members refer to this dependence on their own product as "eating their own dogfood", which they have been doing since the early days of the project. Tiki community members also participate in various related events such as WikiSym and the Libre Software Meeting. == History == Tiki has been hosted on SourceForge.net since its initial release (Release 0.9, named Spica) in October 2002. It was primarily the development of Luis Argerich (Buenos Aires, Argentina), Eduardo Polidor (São Paulo, Brazil), and Garland Foster (Green Bay, WI, United States). In July 2003, Tiki was named the SourceForge.net July 2003 Project of the Month. In late 2003, a fork of Tiki was used to create Bitweaver. In 2006, Tiki was named to CMS Report's Top 30 Web Applications. In 2008, Tiki was named to EContent magazine's Top 100 In 2009, Tiki adopted a six-month release cycle and announced the selection of a Long Term Support (LTS) version and the Tiki Software Community Association was formed as the legal steward for Tiki. The Tiki Software Association is a not-for-profit entity established in Canada. Previously, the entire project was run entirely by volunteers. In 2010, Tiki received Best of Open Source Software Applications Award (BOSSIE) from InfoWorld, in the Applications category. In 2011, Tiki was named to CMS Report's Top 30 Web Applications. In 2012, Tiki was named "Best Web Tool" by WebHostingSearch.com, and "People's Choice: Best Free CMS" by CMS Critic. In 2016, Tiki was named as one of the "10 Best Open Source Collaboration Software Tools" by Small Business Computing. == Name == The name TikiWiki is written in CamelCase, a common Wiki syntax indicating a hyperlink within the Wiki. It is most likely a compound word combining two Polynesian terms, Tiki and Wiki, to create a self-rhyming name similar to wikiwiki, a common variant of wiki. A backronym has also been formed for Tiki: Tightly Integrated Knowledge Infrastructure. == Release Information and History == In general, the Tiki Software Community Association releases a new major version of Tiki Wiki every 8 months where prior, non-LTS, major versions are supported until the first minor version release of the next major version (i.e., 16.0 ⇒ 17.1). Starting with version 12.x, Tiki Wiki LTS is supported for 5 years where it enters a security/maintenance release cycle upon the release of the next LTS version. Tiki Wiki's release history is outlined below.

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  • QF-Test

    QF-Test

    QF-Test from Quality First Software is a cross-platform software tool for automated testing of programs via the graphical user interface (GUI) test automation). The program is specialized on (Java/Swing, Standard Widget Toolkit (SWT), Eclipse plug-ins and rich client platform (RCP) applications, ULC and JavaFX) cross-web browser test automation of static and dynamic web applications (HTML and web frameworks like Angular, Ext JS, Fluent UI React, Google Web Toolkit (GWT), jQuery UI, jQueryEasyUI Remote Application Platform (RAP), Qooxdoo, RichFaces, Vaadin, React, Smart GWT, Vue.js, ICEfaces and ZK). Version 4.1 added support for macOS and the Apple Safari and Microsoft Edge browsers via the Selenium WebDriver. Representational State Transfer (RESTful) web service testing. From version 5.0, Windows applications can also be tested (classic Win32 applications, .NET framework applications (often developed in C#) based on Windows Presentation Foundation (WPF) or Windows Forms, Windows apps and Universal Windows Platform (UWP) applications using Extensible Application Markup Language (XAML) controls) and modern C++ applications (such as Qt applications). Version 5.3 added support for the Chrome DevTools protocol, which allows browsers to be controlled using CDP drivers. Since then, mobile testing for iOS and Android, accessibility testing of web applications and SmartID, a new approach for more flexible and robust component recognition, have been introduced. Powerful enhancements such as WebAPI testing and AI-assisted validation complement the test automation tool. == Overview == QF-Test (the successor of qftestJUI, available since 2001) enables regression and load testing and runs on Windows, Unix and macOS. It is mainly used commercially by testers, developers or business analysts (modelling, low code approaches) with or without programming knowledge as part of software Quality Assurance. Since December 2008, a webtest add-on is available which allows test automation of browser-based GUIs (such as Internet Explorer, Mozilla Firefox, Google Chrome, Apple Safari, and Microsoft Edge) along with extant Java GUI test functions, which was extended to include JavaFX in July 2014. From 2018, QF-Test version 4.2 can test PDF documents, from 2020 native desktop applications (QF-Test version 5) and in 2022, mobile application testing will be added. The basis for efficient use in test automation is stable component recognition (IDs, logical screen elements, labels, CustomWebResolver, SmartID, ...) with low maintenance effort. == Features == General – QF-Test's capture/replay function enables recording of tests for beginners, while modular programming (modularizing) allows creating large test suites in a concise arrangement. For the advanced user who requires even more control over his application, the tool offers access to internal program structures through the standard scripting languages Jython, the Java implementation of the popular Python language, JavaScript, and Groovy. The tool also offers a batch processing mode, allowing to run tests unattended and then generate XML, HTML and JUnit reports. Thus the tool can be integrated into existing build/test frameworks like Jenkins, Ant or Maven. Another mode is the so-called Daemon mode for distributed test execution. A specific integration with many test management tools exists. There is a test debugger (enabling arbitrary stepping and editing variables at runtime) and a fully automated dependency management that takes care of pre- and postconditions and helps isolating test cases. Data-driven testing with no need for scripting is possible. Web testing: cross-browser on Internet Explorer, Chrome, Firefox, Edge (including Chromium-based), Opera and Safari for static and dynamic websites (HTML5, Ajax, DOM). A headless browser can also be used for testing. QF-Test fully supports frameworks like Angular, React and Vue.js, but also many specific UI toolkits like Smart (GWT), GXT/ExtGWT, ExtJS, ICEfaces, jQuery UI, Kendo UI, PrimeFaces, Qooxdoo, RAP, RichFaces, Vaadin and ZK. Easy integration with Selenium makes it easy to balance development and functional testing. Electron applications can also be tested. Other (e.g., SAP UI5, Siebel Open UI, Salesforce) and future web toolkits can be integrated with little effort. Short-term and individual customisations (CustomWebResolver) are possible via an optimised interface JavaFX, Java Swing, SWT, Eclipse plug-ins and RCP applications and ULC. Support for testing when migrating from JavaSwing or JavaFX to web applications (e.g. via Webswing). Hybrid applications based on multiple technologies are also supported, e.g. applications that integrate HTML content into Java applications using JxBrowser. Windows-based applications (Win32, .NET, Windows Forms, WPF, Windows apps, Qt). Android applications can be tested on real devices and with the Android Studio emulator. iOS applications can also be tested on real devices and with the Xcode Simulator. Testing of PDF documents (document comparisons, checking content, texts, images/graphic objects, layouts, "invisible" or partially hidden objects). QF-Test 9 introduces web accessibility testing to automatically check compliance with WCAG and other standards. QF-Test 10 introduces powerful enhancements for WebAPI testing and AI-assisted validation.

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  • AlternativeTo

    AlternativeTo

    AlternativeTo is a website which lists alternatives to web-based software, desktop computer software, and mobile apps, and sorts the alternatives by various criteria, including the number of registered users who have "Liked" each of them on AlternativeTo. Users can search the site to find better alternatives to an application they are using or previously have used, including free alternatives such as free web applications (cloud computing) which don't require any installation and can be accessed from any browser. == Differences == Unlike a number of other software directory websites, the software is not arranged into categories, but each individual piece of software has its own list of alternatives. However, users can also search by tag to find software, which offers an alternative way of finding related software. Users can also narrow their search by focusing on particular platforms and license types (such as "free for non-commercial use"). AlternativeTo lists basic information such as platform and license type at the top of each entry, but does not have comparison tables listing software features side by side. AlternativeTo does not host software for download but it provides links to official websites to where you can download or buy them. AlternativeTo allows anyone to register and suggest new alternatives, or to update the information held about existing entries. Suggestions and alterations are reviewed before being made publicly visible. Users can register using either email and password or OpenID. Login with Facebook has been discontinued. As AlternativeTo is itself a web application, it even has a page for alternatives to itself. == Features == Tweets from anyone mentioning particular pieces of software are also pulled in dynamically from Twitter. Each application has an RSS feed for notifying users of newly listed alternatives to that application. After a user has clicked the Like button next to an application, they are offered the opportunity to tell their friends on Facebook or their followers on Twitter that they liked it. The site also has a forum. For software developers, a JSON API used to be available, but has been taken down indefinitely.

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  • Research software engineering

    Research software engineering

    Research software engineering is the application of software engineering practices, methods and techniques for research software, i.e. software that was made for and is mainly used within research projects. As usual for software engineering, this also includes knowledge of other (and in this case varying) research fields as well as open science that need to be incorporated into a software development process. The term was proposed in a research paper in 2010 in response to an empirical survey on tools used for software development in research projects. It started to be used in United Kingdom in 2012, when it was needed to define the type of software development needed in research. This focuses on reproducibility, reusability, and accuracy of data analysis and applications created for research. == Support == Various type of associations and organisations have been created around this role to support the creation of posts in universities and research institutes. In 2014 a Research Software Engineer Association was created in UK, which attracted 160 members in the first three months and which lead to the creation of the Society of Research Software Engineering in 2019. Other countries like the Netherlands, Germany, and the USA followed creating similar communities and there are similar efforts being pursued in Asia, Australia, Canada, New Zealand, the Nordic countries, and Belgium. In January 2021 the International Council of RSE Associations was introduced. UK counts over 40 universities and institutes with groups that provide access to software expertise to different areas of research. Additionally, the Engineering and Physical Sciences Research Council created a Research Software Engineer fellowship to promote this role and help the creation of RSE groups across UK, with calls in 2015, 2017, and 2020. The world first RSE conference took place in UK in September 2016 and it has been repeated annually (except for a gap in 2020) since. In 2019 the first national RSE conferences in Germany and the Netherlands were held, next editions were planned for 2020 and then cancelled. US-RSE held its first national conference in 2023. The Research Software Alliance was formed in 2019 to advance the global research software ecosystem by collaborating with decision makers and key influencers. The SORSE (A Series of Online Research Software Events) community was established in late‑2020 in response to the COVID-19 pandemic and ran its first online event in September 2020.

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  • Color layout descriptor

    Color layout descriptor

    In digital image and video processing, a color layout descriptor (CLD) is designed to capture the spatial distribution of color in an image. The feature extraction process consists of two parts: grid based representative color selection and discrete cosine transform with quantization. Color is the most basic quality of the visual contents, therefore it is possible to use colors to describe and represent an image. The MPEG-7 standard has tested the most efficient procedure to describe the color and has selected those that have provided more satisfactory results. This standard proposes different methods to obtain these descriptors, and one tool defined to describe the color is the CLD, that permits describing the color relation between sequences or group of images. The CLD captures the spatial layout of the representative colors on a grid superimposed on a region or image. Representation is based on coefficients of the discrete cosine transform (DCT). This is a very compact descriptor being highly efficient in fast browsing and search applications. It can be applied to still images as well as to video segments. == Definition == The CLD is a very compact and resolution-invariant representation of color for high-speed image retrieval and it has been designed to efficiently represent the spatial distribution of colors. This feature can be used for a wide variety of similarity-based retrieval, content filtering and visualization. It is especially useful for spatial structure-based retrieval applications. This descriptor is obtained by applying the DCT transformation on a 2-D array of local representative colors in Y or Cb or Cr color space. The functionalities of the CLD are basically the matching: – Image-to-image matching – Video clip-to-video clip matching Remark that the CLD is one of the most precise and fast color descriptor. == Extraction == The extraction process of this color descriptor consists of four stages: Image partitioning Representative color selection DCT transformation Zigzag scanning The standard MPEG-7 recommends using the YCbCr color space for the CLD. === Image partitioning === In the image partitioning stage, the input picture (on RGB color space) is divided into 64 blocks to guarantee the invariance to resolution or scale. The inputs and outputs of this step are summarized in the following table: === Representative color selection === After the image partitioning stage, a single representative color is selected from each block. Any method to select the representative color can be applied, but the standard recommends the use of the average of the pixel colors in a block as the corresponding representative color, since it is simpler and the description accuracy is sufficient in general. The selection results in a tiny image icon of size 8x8. The next figure shows this process. Note that in the image of the figure, the resolution of the original image has been maintained only in order to facilitate its representation. The inputs and outputs of this stage are summarized in the next table: Once the tiny image icon is obtained, the color space conversion between RGB and YCbCr is applied. === DCT transformation === In the fourth stage, the luminance (Y) and the blue and red chrominance (Cb and Cr) are transformed by 8x8 DCT, so three sets of 64 DCT coefficients are obtained. To calculate the DCT in a 2D array, the formulas below are used. B p q = α p α q ∑ m = 0 M − 1 ∑ n = 0 N − 1 A m n cos ⁡ π ( 2 m + 1 ) p 2 M cos ⁡ π ( 2 n + 1 ) q 2 N , 0 ≤ p ≤ M − 1 , 0 ≤ q ≤ N − 1 {\displaystyle B_{pq}=\alpha _{p}\alpha _{q}\sum _{m=0}^{M-1}\sum _{n=0}^{N-1}A_{mn}\cos {\frac {\pi (2m+1)p}{2M}}\cos {\frac {\pi (2n+1)q}{2N}},\qquad 0\leq p\leq M-1,\;0\leq q\leq N-1} α p = { 1 M , p = 0 2 M , 1 ≤ p ≤ M − 1 α q = { 1 N , q = 0 2 N , 1 ≤ q ≤ N − 1 {\displaystyle \alpha _{p}={\begin{cases}{\frac {1}{\sqrt {M}}},&p=0\\{\sqrt {\frac {2}{M}}},&1\leq p\leq M-1\end{cases}}\qquad \alpha _{q}={\begin{cases}{\frac {1}{\sqrt {N}}},&q=0\\{\sqrt {\frac {2}{N}}},&1\leq q\leq N-1\end{cases}}} The inputs and outputs of this stage are summarized in the next table: === Zigzag scanning === A zigzag scanning is performed with these three sets of 64 DCT coefficients, following the schema presented in the figure. The purpose of the zigzag scan is to group the low frequency coefficients of the 8x8 matrix into a vector. The inputs and outputs of this stage are summarized in the next table: Finally, these three set of matrices correspond to the CLD of the input image. == Matching == The matching process helps to evaluate if two elements are equal comparing both elements and calculating the distance between them. In the case of color descriptors the matching process helps to evaluate if two images are similar. Its procedure is the following: – Given an image as an input, the application attempts to find an image with a similar descriptor in a data base of images. If we consider two CLDs: {DY, DCb, DCr} { DY‟, DCb‟, DCr‟ }, The distance between the two descriptors can be computed as: D = ∑ i w y i ( D Y i − D Y i ′ ) 2 + ∑ i w b i ( D C b i − D C b i ′ ) 2 + ∑ i w r i ( D C r i − D C r i ′ ) 2 {\displaystyle D={\sqrt {\sum _{i}w_{yi}(DY_{i}-DY_{i}')^{2}}}+{\sqrt {\sum _{i}w_{bi}(DCb_{i}-DCb_{i}')^{2}}}+{\sqrt {\sum _{i}w_{ri}(DCr_{i}-DCr_{i}')^{2}}}} The subscript i represents the zigzag-scanning order of the coefficients. Furthermore, notice that is possible to weight the coefficients (w) in order to adjust the performance of the matching process. These weights let us give to some components of the descriptor more importance than others. Observing the formula, it can be extracted that: – 2 images are the same if the distance is 0 – 2 images are similar if the distance is near to 0 Therefore, this matching process will let to identify images with similar color descriptors. Since the complexity of the similarity matching process shown above is low, high-speed image matching can be achieved.

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  • SciPy

    SciPy

    SciPy (pronounced "sigh pie") is a free and open-source Python library used for scientific computing and technical computing. SciPy contains modules for optimization, linear algebra, integration, interpolation, special functions, fast Fourier transform, signal and image processing, ordinary differential equation solvers and other tasks common in science and engineering. SciPy is also a family of conferences for users and developers of these tools: SciPy (in the United States), EuroSciPy (in Europe) and SciPy.in (in India). Enthought originated the SciPy conference in the United States and continues to sponsor many of the international conferences as well as host the SciPy website. The SciPy library is currently distributed under the BSD license, and its development is sponsored and supported by an open community of developers. It is also supported by NumFOCUS, a community foundation for supporting reproducible and accessible science. == Components == The SciPy package is at the core of Python's scientific computing capabilities. Available sub-packages include: cluster: hierarchical clustering, vector quantization, K-means constants: physical constants and conversion factors datasets: various example datasets for demonstrating image and data processing differentiate: numerical differentiation for first and second derivatives fft: Discrete Fourier Transform algorithms fftpack: Legacy interface for Discrete Fourier Transforms integrate: numerical integration routines interpolate: interpolation tools io: data input and output, including support for MATLAB and Matrix Market files linalg: linear algebra routines ndimage: various functions for multi-dimensional image processing odr: orthogonal distance regression classes and algorithms optimize: optimization algorithms including linear programming and a variety of numerical nonlinear programming optimizers signal: signal processing tools sparse: sparse matrices and related algorithms spatial: algorithms for spatial structures such as k-d trees, nearest neighbors, convex hulls, etc. special: special functions stats: statistical functions == Data structures == The basic data structure used by SciPy is a multidimensional array provided by the NumPy module. NumPy provides some functions for linear algebra, Fourier transforms, and random number generation, but not with the generality of the equivalent functions in SciPy. NumPy can also be used as an efficient multidimensional container of data with arbitrary datatypes. This allows NumPy to seamlessly and speedily integrate with a wide variety of databases. Older versions of SciPy used Numeric as an array type, which is now deprecated in favor of the newer NumPy array code. == History == In the 1990s, Python was extended to include an array type for numerical computing called Numeric. (This package was eventually replaced by NumPy, which was written by Travis Oliphant in 2006 as a blending of Numeric and Numarray, with Numarray itself being started in 2001.) As of 2000, there was a growing number of extension modules and increasing interest in creating a complete environment for scientific and technical computing. In 2001, Travis Oliphant, Eric Jones, and Pearu Peterson merged code they had written and called the resulting package SciPy. The newly created package provided a standard collection of common numerical operations on top of the Numeric array data structure. Shortly thereafter, Fernando Pérez released IPython, an enhanced interactive shell widely used in the technical computing community, and John Hunter released the first version of Matplotlib, the 2D plotting library for technical computing. Since then the SciPy environment has continued to grow with more packages and tools for technical computing. == Scientific Python versus ScientificPython == In the scientific literature, SciPy is occasionally referred to as "Scientific Python (SciPy)". This is incorrect: the official name of the project is just "SciPy". Furthermore, expanding "SciPy" as "Scientific Python" may cause confusion with "ScientificPython", a project led by Konrad Hinsen of Orléans University that was active between 1995 and 2014. "Scientific Python" is also used for the related ecosystem of tools.

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  • Cloudlet

    Cloudlet

    A cloudlet is a mobility-enhanced small-scale cloud datacenter that is located at the edge of the Internet. The main purpose of the cloudlet is supporting resource-intensive and interactive mobile applications by providing powerful computing resources to mobile devices with lower latency. It is a new architectural element that extends today's cloud computing infrastructure. It represents the middle tier of a 3-tier hierarchy: mobile device - cloudlet - cloud. A cloudlet can be viewed as a data center in a box whose goal is to bring the cloud closer. The cloudlet term was first coined by M. Satyanarayanan, Victor Bahl, Ramón Cáceres, and Nigel Davies, and a prototype implementation is developed by Carnegie Mellon University as a research project. The concept of cloudlet is also known as follow me cloud, and mobile micro-cloud. == Motivation == Many mobile services split the application into a front-end client program and a back-end server program following the traditional client-server model. The front-end mobile application offloads its functionality to the back-end servers for various reasons such as speeding up processing. With the advent of cloud computing, the back-end server is typically hosted at the cloud datacenter. Though the use of a cloud datacenter offers various benefits such as scalability and elasticity, its consolidation and centralization lead to a large separation between a mobile device and its associated datacenter. End-to-end communication then involves many network hops and results in high latencies and low bandwidth. For the reasons of latency, some emerging mobile applications require cloud offload infrastructure to be close to the mobile device to achieve low response time. In the ideal case, it is just one wireless hop away. For example, the offload infrastructure could be located in a cellular base station or it could be LAN-connected to a set of Wi-Fi base stations. The individual elements of this offload infrastructure are referred to as cloudlets. == Applications == Cloudlets aim to support mobile applications that are both resource-intensive and interactive. Augmented reality applications that use head-tracked systems require end-to-end latencies of less than 16 ms. Cloud games with remote rendering also require low latencies and high bandwidth. Wearable cognitive assistance systems combine devices such as Google Glass with cloud-based processing to guide users through complex tasks. This futuristic genre of applications is characterized as “astonishingly transformative” by the report of the 2013 NSF Workshop on Future Directions in Wireless Networking. These applications use cloud resources in the critical path of real-time user interaction. Consequently, they cannot tolerate end-to-end operation latencies of more than a few tens of milliseconds. Apple Siri and Google Now which perform compute-intensive speech recognition in the cloud, are further examples in this emerging space. == Cloudlet vs Cloud == There is significant overlap in the requirements for cloud and cloudlet. At both levels, there is the need for: (a) strong isolation between untrusted user-level computations; (b) mechanisms for authentication, access control, and metering; (c) dynamic resource allocation for user-level computations; and, (d) the ability to support a very wide range of user-level computations, with minimal restrictions on their process structure, programming languages or operating systems. At a cloud datacenter, these requirements are met today using the virtual machine (VM) abstraction. For the same reasons they are used in cloud computing today, VMs are used as an abstraction for cloudlets. Meanwhile, there are a few but important differentiators between cloud and cloudlet. === Rapid provisioning === Different from cloud data centers that are optimized for launching existing VM images in their storage tier, cloudlets need to be much more agile in their provisioning. Their association with mobile devices is highly dynamic, with considerable churn due to user mobility. A user from far away may unexpectedly show up at a cloudlet (e.g., if he just got off an international flight) and try to use it for an application such as a personalized language translator. For that user, the provisioning delay before he is able to use the application impacts usability. === VM handoff across cloudlets === If a mobile device user moves away from the cloudlet he is currently using, the interactive response will degrade as the logical network distance increases. To address this effect of user mobility, the offloaded services on the first cloudlet need to be transferred to the second cloudlet maintaining end-to-end network quality. This resembles live migration in cloud computing but differs considerably in a sense that the VM handoff happens in Wide Area Network (WAN). == OpenStack++ == Since the cloudlet model requires reconfiguration or additional deployment of hardware/software, it is important to provide a systematic way to incentivise the deployment. However, it can face a classic bootstrapping problem. Cloudlets need practical applications to incentivize cloudlet deployment. However, developers cannot heavily rely on cloudlet infrastructure until it is widely deployed. To break this deadlock and bootstrap the cloudlet deployment, researchers at Carnegie Mellon University proposed OpenStack++ that extends OpenStack to leverage its open ecosystem. OpenStack++ provides a set of cloudlet-specific APIs as OpenStack extensions. == Commercial implementations and standardization effort == By 2015 cloudlet based applications were commercially available. In 2017 the National Institute of Standards and Technology published draft standards for fog computing in which cloudlets were defined as nodes on the fog architecture.

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  • Toggl Track

    Toggl Track

    Toggl Track (formerly Toggl) is a time tracking software developed by Toggl OÜ which is headquartered in Tallinn, Estonia. The company offers online time tracking and reporting services through their website along with mobile and desktop applications. Time can be tracked through a start/stop button, manual entry, or dragging and resizing time blocks in a calendar view. == History == According to Alari Aho, Toggl's CEO and founder, the application has been fully self-funded from the start. The name was created using a random name generator.

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  • Mountain car problem

    Mountain car problem

    Mountain Car, a standard testing domain in Reinforcement learning, is a problem in which an under-powered car must drive up a steep hill. Since gravity is stronger than the car's engine, even at full throttle, the car cannot simply accelerate up the steep slope. The car is situated in a valley and must learn to leverage potential energy by driving up the opposite hill before the car is able to make it to the goal at the top of the rightmost hill. The domain has been used as a test bed in various reinforcement learning papers. == Introduction == The mountain car problem, although fairly simple, is commonly applied because it requires a reinforcement learning agent to learn on two continuous variables: position and velocity. For any given state (position and velocity) of the car, the agent is given the possibility of driving left, driving right, or not using the engine at all. In the standard version of the problem, the agent receives a negative reward at every time step when the goal is not reached; the agent has no information about the goal until an initial success. == History == The mountain car problem appeared first in Andrew Moore's PhD thesis (1990). It was later more strictly defined in Singh and Sutton's reinforcement learning paper with eligibility traces. The problem became more widely studied when Sutton and Barto added it to their book Reinforcement Learning: An Introduction (1998). Throughout the years many versions of the problem have been used, such as those which modify the reward function, termination condition, and the start state. == Techniques used to solve mountain car == Q-learning and similar techniques for mapping discrete states to discrete actions need to be extended to be able to deal with the continuous state space of the problem. Approaches often fall into one of two categories, state space discretization or function approximation. === Discretization === In this approach, two continuous state variables are pushed into discrete states by bucketing each continuous variable into multiple discrete states. This approach works with properly tuned parameters but a disadvantage is information gathered from one state is not used to evaluate another state. Tile coding can be used to improve discretization and involves continuous variables mapping into sets of buckets offset from one another. Each step of training has a wider impact on the value function approximation because when the offset grids are summed, the information is diffused. === Function approximation === Function approximation is another way to solve the mountain car. By choosing a set of basis functions beforehand, or by generating them as the car drives, the agent can approximate the value function at each state. Unlike the step-wise version of the value function created with discretization, function approximation can more cleanly estimate the true smooth function of the mountain car domain. === Eligibility traces === One aspect of the problem involves the delay of actual reward. The agent is not able to learn about the goal until a successful completion. Given a naive approach for each trial the car can only backup the reward of the goal slightly. This is a problem for naive discretization because each discrete state will only be backed up once, taking a larger number of episodes to learn the problem. This problem can be alleviated via the mechanism of eligibility traces, which will automatically backup the reward given to states before, dramatically increasing the speed of learning. Eligibility traces can be viewed as a bridge from temporal difference learning methods to Monte Carlo methods. == Technical details == The mountain car problem has undergone many iterations. This section focuses on the standard well-defined version from Sutton (2008). === State variables === Two-dimensional continuous state space. V e l o c i t y = ( − 0.07 , 0.07 ) {\displaystyle Velocity=(-0.07,0.07)} P o s i t i o n = ( − 1.2 , 0.6 ) {\displaystyle Position=(-1.2,0.6)} === Actions === One-dimensional discrete action space. m o t o r = ( l e f t , n e u t r a l , r i g h t ) {\displaystyle motor=(left,neutral,right)} === Reward === For every time step: r e w a r d = − 1 {\displaystyle reward=-1} === Update function === For every time step: A c t i o n = [ − 1 , 0 , 1 ] {\displaystyle Action=[-1,0,1]} V e l o c i t y = V e l o c i t y + ( A c t i o n ) ∗ 0.001 + cos ⁡ ( 3 ∗ P o s i t i o n ) ∗ ( − 0.0025 ) {\displaystyle Velocity=Velocity+(Action)0.001+\cos(3Position)(-0.0025)} P o s i t i o n = P o s i t i o n + V e l o c i t y {\displaystyle Position=Position+Velocity} === Starting condition === Optionally, many implementations include randomness in both parameters to show better generalized learning. P o s i t i o n = − 0.5 {\displaystyle Position=-0.5} V e l o c i t y = 0.0 {\displaystyle Velocity=0.0} === Termination condition === End the simulation when: P o s i t i o n ≥ 0.6 {\displaystyle Position\geq 0.6} == Variations == There are many versions of the mountain car which deviate in different ways from the standard model. Variables that vary include but are not limited to changing the constants (gravity and steepness) of the problem so specific tuning for specific policies become irrelevant and altering the reward function to affect the agent's ability to learn in a different manner. An example is changing the reward to be equal to the distance from the goal, or changing the reward to zero everywhere and one at the goal. Additionally, a 3D mountain car can be used, with a 4D continuous state space.

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  • Toggl Track

    Toggl Track

    Toggl Track (formerly Toggl) is a time tracking software developed by Toggl OÜ which is headquartered in Tallinn, Estonia. The company offers online time tracking and reporting services through their website along with mobile and desktop applications. Time can be tracked through a start/stop button, manual entry, or dragging and resizing time blocks in a calendar view. == History == According to Alari Aho, Toggl's CEO and founder, the application has been fully self-funded from the start. The name was created using a random name generator.

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  • Biomedical data science

    Biomedical data science

    Biomedical data science is a multidisciplinary field which leverages large volumes of data to promote biomedical innovation and discovery. Biomedical data science draws from various fields including Biostatistics, Biomedical informatics, and machine learning, with the goal of understanding biological and medical data. It can be viewed as the study and application of data science to solve biomedical problems. Modern biomedical datasets often have specific features which make their analyses difficult, including: Large numbers of feature (sometimes billions), typically far larger than the number of samples (typically tens or hundreds) Noisy and missing data Privacy concerns (e.g., electronic health record confidentiality) Requirement of interpretability from decision makers and regulatory bodies Many biomedical data science projects apply machine learning to such datasets. These characteristics, while also present in many data science applications more generally, make biomedical data science a specific field. Examples of biomedical data science research include: Computational genomics Computational imaging Electronic health records data mining Biomedical network science Clinical Natural Language Processing (NLP) == Computational Imaging and Deep Learning == Computational imaging is a cornerstone of biomedical data science, focusing on the development of algorithms to enhance, analyze, and interpret medical imagery. In recent years, the field has been transformed by the integration of deep learning, particularly through the use of Convolutional Neural Networks. Deep learning started from researchers manually defining characteristics like edge detection or texture representation learning. In a more modern approach of computational imaging, models automatically learn a hierarchy of features directly from raw pixel data. This overlap between data science and deep learning is applied across several key tasks: Classification: Identifying the presence of specific diseases, such as distinguishing between benign and malignant tumors in histopathology slides or detecting pneumonia in chest X-rays. Segmentation: The precise delineation of anatomical structures or lesions. A notable example is the U-Net architecture, which is widely used for biomedical image segmentation to help clinicians quantify organ volume or track tumor growth. Detection: Automating the localization of small objects, such as identifying microcalcifications in mammograms or polyps during colonoscopies. Registration: The process of aligning multiple images to provide a comprehensive view of the patient's anatomy. Even with all of these enhancements, the application of deep learning in medical imaging requires accomplishing vigorous challenges. An example of these changes is building large, annotated datasets and creating the imperative for model interpretability in clinical decision-making. == Electronic Health Records == Electronic Health Records (EHRs) are a digital alternative to patient paper charts, usually including individual records or population health information. EHRs can be used in a wide variety of applications, including research and analysation as they often include demographics, diagnoses, medications, test results, and personal statistics. === History === ==== 1960s ==== The earliest precursor is considered Dr. Lawrence Weed's problem-oriented medical record (POMR) published in the 1968 which sorts and groups medical records by medical diagnoses and symptoms. The POMR was the first system to organize based off of patient information rather than the source (doctors, nurses, attendings, etc.). In 1969, the Regenstrief Institute developed and published the Regenstrief Medical Record System which established electronic writing, storage, and retrieval of records which served as the basis for modern EHR systems. ==== 2000s ==== In 2009, the Health Information Technology for Economic and Clinical Health Act (HITECH Act) was passed in the United States. This act standardized privacy and distribution of EHRs and increased the acceptance and utilization of EHRs within medical and academic settings. == Artificial Intelligence and Machine Learning Applications == Machine Learning and Artificial Intelligence have become central tools in biomedical data science. Recent advances in large language models (LLMs) have expanded their role beyond text, with models trained directly on genomic sequences enabling tasks such as gene function prediction, variant effect analysis, and drug discovery. In clinical settings, Natural Language Processing (NLP) models are applied to electronic health records to extract structured insights from unstructured clinical notes and data, supporting diagnosis and treatment planning. Beyond genomics, AI models have been applied to protein structure prediction. AlphaFold, developed by Google DeepMind, uses deep learning to predict three-dimensional protein structures from amino acid sequences with high accuracy. These predictions have been used to support drug target identification and the study of disease mechanisms. == Knowledge Graphs == Knowledge graphs (KGs) are widely used in biomedical data science to represent and analyze complex relationships among biological and medical entities. By structuring data as nodes (e.g., genes, diseases, drugs) and edges (relationships), KGs enable computational methods to extract insights and support decision-making. These biomedical relationships can be efficiently modeled and queried using technologies such as Neo4j. === Biomedical Research Applications === KGs provide biomedical researchers with a way to model complex biological systems. They have been used to identify the relationships between diseases and biomolecules, support drug repurposing, and to uncover new biological insights. Additional applications include: Identification of novel antibiotic resistance genes through graph-based link prediction. Finding associations between miRNA and diseases. Prediction of protein-protein interactions. === Clinical Applications === In clinical settings, KGs can be used to make visual representations of a patient's electronic health records. The data obtained from these graphs can assist healthcare providers in improving patient diagnoses and prescribing more effective drugs. Additionally, embeddings derived from resources like the Unified Medical Language System (UMLS) enable natural language processing of clinical text and similarity analysis between medical concepts. === Limitations === Despite their advantages, knowledge graphs face several challenges. Some of these include: High algorithmic complexity and large biological datasets make the process computationally expensive. KG construction can be a time-consuming process that requires careful attention to assign appropriate node types and vocabularies. Using data from a wide range of datasets in one KG requires them to be effectively integrated. == Privacy == A primary challenge in biomedical data science is maintaining medical privacy. Conducting research requires that data be collected on a number of people for training and testing purposes and is stored within biomedical datasets. This poses a risk for violating patient confidentiality and may dissuade people from participating in studies. The main sources of health statistics are surveys administrative and medical records health care claims data, vital records surveillance disease registries grey literature and peer-reviewed literature. Large data collection is a useful tool for researching various medical conditions. Researchers use these large datasets of information to identify factors that may make people more susceptible to certain diseases. Large amounts of collected data can help researchers identify patterns for disease probabilities. The findings can show a person is more likely for a condition, or identify environmental, social, and personal habits that may lead to adverse health issues. Institutions researching using personal medical information come with a moral and legal responsibility to protect the use of that information. Protection of the collected information has become a big concern. Sophisticated and coordinated attacks on certain medical systems happen more frequently. Medical companies, medical insurance and private businesses have invested a great deal into the protection of personal data. Despite this, data breaches continue to be documented. The chart below shows the top healthcare breaches in 2025. For these reasons, many people have reservations about giving up their personal data. Aside from the legitimate use of personal data there have been instances where companies have found methods to profit from brokering medical information. Concerns exist regarding unauthorized use of sensitive information within these data companies. If a person is identified within a dataset, then sensitive data can be used to discriminate against them. For example, insurance companies may charge a hi

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  • XRX (web application architecture)

    XRX (web application architecture)

    In software development XRX is a web application architecture based on XForms, REST and XQuery. XRX applications store data on both the web client and on the web server in XML format and do not require a translation between data formats. XRX is considered a simple and elegant application architecture due to the minimal number of translations needed to transport data between client and server systems. The XRX architecture is also tightly coupled to W3C standards (CSS, XHTML 2.0, XPath, XML Schema) to ensure XRX applications will be robust in the future. Because XRX applications leverage modern declarative languages on the client and functional languages on the server they are designed to empower non-developers who are not familiar with traditional imperative languages such as JavaScript, Java or .Net. == Overview of XRX == XRX is a zero translation application architecture that uses XML to store data in the client web browser, on the application server and in the database server. It is because each of these layers uses XML as the same structural data model that XRX applications do not have to translate data structures to and from both object and relational data structures. Because of the lack of need for translation, XRX is considered to have a clean and elegant design. The XRX web application architecture allows developers to focus on the business problem and not the translation problem. XRX benefits from several advances in software technology: === Client Architectural Features === A model–view–controller (MVC) architecture that separates the data from its presentation and business logic. A single element (xf:submission) for all server submissions. This replaces much of the JavaScript code required in most AJAX applications. An advanced event model (XML Events) consistent with W3C standards that frees applications from having to deal with vendor-specific and browser-specific event handling. A Dependency graph that is used to store the dependency structure of the client controllers. This frees the developer from having to manually update either the model or the views when data changes in an application. This allows spreadsheet-like applications to be created on the client with very little effort. A declarative programming style that allows most client XForms applications to be created using a small set of approximately 20 elements. This allows rich client applications to be created without knowledge of JavaScript or other procedural scripting languages. An easy-to-extend system for creating new user interface controls using the EXtensible Bindings Language. This allows developers to add new controls at any time without fear of incompatibilities with W3C standards. === Server Architecture Features === Many native XML databases have built-in REST interfaces making each XQuery inherently a RESTful web service. A functional programming model that promotes side-effect free systems that are easier to debug and easier to run on multiple processors. An easy-to-extend system using XQuery function and modules. === Both Client and Server === Both XRX client and server components support a wide range of XML related standards such as XPath, XML Schema and XML Namespaces. Consistent use of REST interfaces to exchange data between the client and server for all transfers of data including as-you-type data checking and suggest functions. Consistent integration of W3C standards including use of XPath and XML Schema data types. A large library of standard of functions used on both the client and server. == Overall Benefits of XRX == One of the principal benefits of the XRX architecture is that it avoids the requirement to "shred" complex data structures into relational structures and then reconstitute the data back into structures when a record is edited on the client. Another benefits of the XRX Web application architecture is that it avoids most of the problems around the object-relational impedance mismatch. Another advantage is that the client developer does not have to learn JavaScript on the client. == Comparison with Traditional Object/Relational Web Application Architectures == Many traditional web application architectures created in the late 1990 were based on middle object tiers and persistence layers that used tabular data streams and relational database systems. Because each of these layers used different structures to store the models the systems required much additional complexity to translate between layers. == History of XRX == Early examples of using a zero-translation architecture in multi-tier systems can be traced back to the rise of object-oriented databases in the 1990s. See OODBMS History Mark Birbeck suggested that the combination of XForms, XQuery with REST interfaces between the two had many advantages in a meeting to the UK XML User Group in September 2006 . His presentation was one of the first to specifically suggest that the combination of three technologies: XForms and XQuery with REST interfaces would have surprisingly beneficial effects. Mark termed this process "Skimming" but that term did not seem to be contagious. Erik Bruchez of Orbeon spoke at the XML 2007 conference on Boston in December 2007. In his presentation "XForms and the eXist XML database: a perfect couple", Bruchez showed that many people were discovering synergistic benefits of XForms on the client and XQuery on the server. The label for XRX was suggested by a blog posting by Dan McCreary on December 14, 2007. It was in this article that Dan suggested the need for a contagious meme for the ideas behind the XRX architecture. == Generalizations of XRX == Although XRX was originally intended to connote the use of XForms on the client, REST as an interface and XQuery on the server, other proponents of the symmetrical use of XML on the client and server have generalized the term to encompass any XML-centric web client and any server that can store and query XML documents. This use of XRX is generally referred to as "shallow XRX". These generalizations do benefit from a simplified zero-translation architecture but many do not benefit from REST interfaces, XPath for consistent data selection, declarative systems in the client, and functional languages on the server (one of the key aspects of XRX). Use of all three technologies (XForms, REST and XQuery) is referred to as "deep XRX". Although XRX architecture is centred on XForms and XQuery, it does not preclude the use of other technologies that manipulate XML natively, such as XSLT, XProc, and XSL-FO.

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  • AI Security Institute

    AI Security Institute

    The AI Security Institute (AISI) is a research organisation under the Department for Science, Innovation and Technology, UK, that aims "to equip governments with a scientific understanding of the risks posed by advanced AI". It conducts research and develop and test mitigations. Previously, it was known as the AI Safety Institute. Its creation followed world's first major AI Safety Summit that was held in Bletchley Park in 2023. The institute's professed goal is "building the world's leading understanding of advanced AI risks and solutions, to inform governments so they can keep the public safe". It is designed like a startup in the government "combining the authority of government with the expertise and agility of the private sector". AISI has made access agreements with Anthropic, Google and OpenAI to test their models before release. It has an open source platform called Inspect that permits companies, governments and academics to run standardised safety tests for AI usage. Among the works AISI has done is the reported detection of multiple serious vulnerabilities that could enable development of biological weapons; the vulnerabilities were fixed before the model was launched. It conducts research on diverse fields of AI application. One study by AISI found that LLMs post-trained for political persuasiveness became systematically less accurate and up to 51% more persuasive on political issues. AISI has also worked on the usage of AI for emotional needs. It found that nearly 10 percent of UK citizens used systems like chatbots for emotional purposes on a weekly basis. It found that "systems are now outperforming PhD-level researchers on scientific knowledge tests and helping non-experts succeed at lab work that would previously have been out of reach" in a report published in December 2025. Former chief AI officer of GCHQ Adam Beaumont is the institution's interim director. UK prime minister's AI advisor Jade Leung is the chief technology officer.

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  • Easyrec

    Easyrec

    easyrec is an open-source program that provides personalized recommendations using RESTful Web services to be integrated into Web enabled applications. It is distributed under the GNU General Public License by the Studio Smart Agent Technologies and hosted at SourceForge. It is written in Java, uses a MySQL database and comes with an administration tool. == History == The development of easyrec, an implementation of the Adaptive Personalization approach, started in the course of several research and development projects conducted by the Studio Smart Agent Technologies in close cooperation with international companies. During the year of 2008 the core functionality of easyrec was developed forming the basis of research prototypes focusing on the music domain (e.g. MusicExplorer). In June 2009 a beta version of easyrec, containing basic administration features, was integrated into a movie streaming portal for evaluation purposes. Furthermore, in September 2009 easyrec was awarded a special recognition in the category “Award for Innovations – IT Innovations for an economic upswing” by the jury of the Austrian state prize for multimedia and e-business. After a comprehensive refactoring phase and the integration of the evaluation results easyrec was published on SourceForge on 18 February 2010. In course of the CeBIT tradeshow 2011 in Hanover easyrec has been awarded the German “INNOVATIONSPREIS-IT 2011”. == Principles == The following five primary goals guided the development of easyrec. It should be a ready-to-use application, not another algorithmic framework It should be easy to use, concerning installation, integration and administration It should be robust and scalable for serving real world applications It should be free of charge, so that anyone can profit from personalization features It should rely on a community-driven development == Uses == Although easyrec is a domain-agnostic, general purpose personalization system, the current Web service API is customized for providing online shops with item recommendations. Especially for small and medium enterprises, easyrec provides a low barrier entrance to personalization. == Features == A major feature of easyrec is a set of usage statistics and other business relevant information presented via an administration and management interface. Furthermore, the easyrec administrator is supported by a variety of administration and configuration functions including the manual import or adaptation of business rules. Integrators or developers benefit from the lightweight Web service APIs (REST and SOAP) as well as from the guided installation wizard. Concerning personalization functionality easyrec is providing the following services unpersonalized recommendations of the form "other users also bought/viewed/...", etc. personalized recommendation depending on individual preferences rankings such as "most bought items", "most viewed...", etc. Additionally, as an integration showcase, a MediaWiki extension was developed and is bundled with the application. Currently additional features like further recommender algorithms and a plugin-system are evaluated and prepared for integration into the easyrec system. == Architecture == The underlying architecture of easyrec is designed to be robust and scalable—separating time-consuming computations from the task of online assembling of recommendations. easyrec is designed as a multi-layer system consisting of a database layer as storage of user actions and pre-calculated business rules an application layer for hosting online and offline recommendation services and an API layer for various Web service interfaces. Moreover, the generator server contains different item association generators which create business rules that define a relation between two items.

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  • Cygwin

    Cygwin

    Cygwin ( SIG-win) is a free and open-source Unix-like environment and command-line interface (CLI) for Microsoft Windows. The project also provides a software repository containing open-source packages. Cygwin allows source code for Unix-like operating systems to be compiled and run on Windows. Cygwin provides native integration of Windows-based applications. The terminal emulator mintty is the default command-line interface provided to interact with the environment. The Cygwin installation directory layout mimics the root file system of Unix-like systems, with directories such as /bin, /home, /etc, /usr, and /var. Cygwin is released under the GNU Lesser General Public License version 3. It was originally developed by Cygnus Solutions, which was later acquired by Red Hat (now part of IBM), to port the GNU toolchain to Win32, including the GNU Compiler Suite. Rather than rewrite the tools to use the Win32 runtime environment, Cygwin implemented a POSIX-compatible environment in the form of a DLL. The brand motto is "Get that Linux feeling – on Windows", although Cygwin doesn't have Linux in it. == History == Cygwin began in 1995 as a project of Steve Chamberlain, a Cygnus engineer who observed that Windows NT and 95 used COFF as their object file format, and that GNU already included support for x86 and COFF, and the C library newlib. He thought that it would be possible to retarget GCC and produce a cross compiler generating executables that could run on Windows. A prototype was later developed. Chamberlain bootstrapped the compiler on a Windows system, to emulate Unix to let the GNU configure shell script run. Initially, Cygwin was called Cygwin32. When Microsoft registered the trademark Win32, the "32" was dropped to simply become Cygwin. In 1999, Cygnus offered Cygwin 1.0 as a commercial product. Subsequent versions have not been released, instead relying on continued open source releases. Geoffrey Noer was the project lead from 1996 to 1999. Christopher Faylor was lead from 1999 to 2004; he left Red Hat and became co-lead with Corinna Vinschen. Corinna Vinschen has been the project lead from mid-2014 to date (as of September, 2024). From June 23, 2016, the Cygwin library version 2.5.2 was licensed under the GNU Lesser General Public License (LGPL) version 3. == Description == Cygwin is provided in two versions: the full 64-bit version and a stripped-down 32-bit version, whose final version was released in 2022. Cygwin consists of a library that implements the POSIX system call API in terms of Windows system calls to enable the running of a large number of application programs equivalent to those on Unix systems, and a GNU development toolchain (including GCC and GDB). Programmers have ported the X Window System, K Desktop Environment 3, GNOME, Apache, and TeX. Cygwin permits installing inetd, syslogd, sshd, Apache, and other daemons as standard Windows services. Cygwin programs have full access to the Windows API and other Windows libraries. Cygwin programs are installed by running Cygwin's "setup" program, which downloads them from repositories on the Internet. The Cygwin API library is licensed under the GNU Lesser General Public License version 3 (or later), with an exception to allow linking to any free and open-source software whose license conforms to the Open Source Definition. Cygwin consists of two parts: A dynamic-link library in the form of a C standard library that acts as a compatibility layer for the POSIX API and A collection of software tools and applications that provide a Unix-like look and feel. Cygwin supports POSIX symbolic links, representing them as plain-text files with the system attribute set. Cygwin 1.5 represented them as Windows Explorer shortcuts, but this was changed for reasons of performance and POSIX correctness. Cygwin also recognises NTFS junction points and symbolic links and treats them as POSIX symbolic links, but it does not create them. The POSIX API for handling access control lists (ACLs) is supported. === Technical details === A Cygwin-specific version of the Unix mount command allows mounting Windows paths as "filesystems" in the Unix file space. Initial mount points can be configured in /etc/fstab, which has a format very similar to Unix systems, except that Windows paths appear in place of devices. Filesystems can be mounted in binary mode (by default), or in text mode, which enables automatic conversion between LF and CRLF endings (which only affects programs that open files without explicitly specifying text or binary mode). Cygwin 1.7 introduced comprehensive support for POSIX locales, and the UTF-8 Unicode encoding became the default. The fork system call for duplicating a process is fully implemented, but the copy-on-write optimization strategy could not be used. Cygwin's default user interface is the bash shell running in the mintty terminal emulator. The DLL also implements pseudo terminal (pty) devices, and Cygwin ships with a number of terminal emulators that are based on them, including rxvt/urxvt and xterm. The version of GCC that comes with Cygwin has various extensions for creating Windows DLLs, such as specifying whether a program is a windowing or console-mode program. Support for compiling programs that do not require the POSIX compatibility layer provided by the Cygwin DLL used to be included in the default GCC, but as of 2014, it is provided by cross-compilers contributed by the MinGW-w64 project. == Software packages == Cygwin's base package selection is approximately 100MB, containing the bash (interactive user) and dash (installation) shells and the core file and text manipulation utilities. Additional packages are available as optional installs from within the Cygwin "setup" program and package manager ("setup-x86_64.exe" – 64 bit). The Cygwin Ports project provided additional packages that were not available in the Cygwin distribution itself. Examples included GNOME, K Desktop Environment 3, MySQL database, and the PHP scripting language. Most ports have been adopted by volunteer maintainers as Cygwin packages, and Cygwin Ports are no longer maintained. Cygwin ships with GTK+ and Qt. The Cygwin/X project allows graphical Unix programs to display their user interfaces on the Windows desktop for both local and remote programs.

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